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  • testing In-app purchases iphone??

    - by hemant
    while testing my application i bought a product it had on my phone through the test account...now i deleted the application and reinstalled it but in my application it still shows that the product is already bought...when we buy through in-app purchase does the product i bought or its id gets stored on iphone filesystem?? i am just testing the application so i dont know much about what could be wrong in it??

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  • how to read emails from an iPhone app

    - by seeingtiger
    I am trying to implement this: an iPhone app will download user's emails(based on user settings) from the email server (e.g. gmail.com) through IMAP protocol. Would like to download email text as well as attachment. Is this possible? Are there open-source or sample code for this work already? Much appreciated!

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  • iPhone Simulator 3.x not listed after upgrading to XCode 3.2.3 Beta4 with OS 4.0

    - by Jon
    I've been having some problems, & since you guys are the smartest devs I thought I'd just ask you. When I last installed Xcode 3.2.3 Beta 2 (OS 4.0 support), it had all the iPhone Device & Simulator 3.x. Now, updated to Xcode 3.2.3 Beta 4 (OS 4.0 support), it no longer lists 3.x SDKs for either simulator or device in XCode. When I run an app that was written for 3.1.2, the current SDK is listed as "base SDK missing" I'm aware that 3.2.3 changes the BASE SDK to 4.0, but how come none of the 3.x devices are available either? When I go to: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs The only two files available are: iPhoneSimulator3.2.sdk iPhoneSimulator4.0.sdk However, when I go to: /Developer/Platforms/iPhoneOS.platform/DeviceSupport 3.0 3.0.1 3.1 3.1.1 3.1.2 3.1.3 3.2 4.0 (8A274b) I've tried re-installing the most recent XCode DMG to no avail. Thanks in advance!

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  • iPhone - in-app purchase to sell our products

    - by lostInTransit
    Hi I have a website which sells a product to the user (downloadable). I am creating an iPhone app and want to be able to sell some of the products using the 3.0's in-app purchase. Now the documentation mentions that anything you want to sell has to be uploaded to itunes connect and approved by Apple. But I want to be able to keep adding products to be sold by my app on a daily basis. I have a web service to get the list of products from the website. Is it possible to include in-app purchase to let user buy this stuff from within the app but without having to add them to itunes connect? Thanks

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  • Remote Backup User Data on iPhone

    - by Eric
    I wrote a few iPhone apps using Core Data for persistent storage. Everything is working great but I would like to add the ability for users to back up their data to a PC (via WiFi to a PC app) or to a web server. This is new to me and I can't seem to figure out where to begin researching the problem. I don't want to overcomplicate the issue if there is an easy way to implement this. Is anyone familiar enough with what I am looking to do to point me in the right direction or give me a high level overview of what I should be considering? The data is all text and would be perfectly stored in .csv files if that matters.

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  • URL filtering for UIWebView on the iPhone

    - by Zac Altman
    Can someone please shed some light on how I would get this to work: http://www.icab.de/blog/2009/08/18/url-filtering-with-uiwebview-on-the-iphone/ I tried making the "FilteredWebCache.h" and "FilteredWebCache.m" files in my project, but it said that "FilterManager.h" did not exist. What am I meant to do with those files? This I put in viewDidLoad: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docDir = [paths objectAtIndex:0]; NSString *path = docDir; // the path to the cache file NSUInteger discCapacity = 10*1024*1024; NSUInteger memoryCapacity = 512*1024; FilteredWebCache *cache = [[FilteredWebCache alloc] initWithMemoryCapacity:memoryCapacity diskCapacity:discCapacity diskPath:path]; [NSURLCache setSharedURLCache:cache]; [cache release];

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  • iphone - calculating the font size

    - by Mike
    I have to show a label with font size = 14 when the view is 480x320. Supposing I would like to do this in a way that my code will be working well for all future device's screen sizes, including iPad and others following (I am sure more will come), what is the best way to do that? I could do this proportionally, I mean, if the scale increased X, increase the fonts X, but my concern is the different aspect ratios of the devices. The iPhone aspect ratio is 1.5, but iPad's is 1.33, and other aspect ratios can come... I am not sure if this simple scale method will be enough to produce font consistency across all devices. Any suggestions? thanks for any help.

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  • Can dummy objects be simulated on iphone?

    - by Mike
    I come from 3D animation and one of the basic things all 3D software have is the ability to create dummy objects. Dummy objects can be used to groups objects that can be rotated, moved or scaled together around a specific anchor point. This is the idea of what I am asking. Obviously we can have fake dummies by using a view and put other views as subviews, but this has problems as the view receives clicks and sometimes you don't want it to do so. You cannot change the anchorpoint of a view too. So, the dummies as I ask have, at least, these properties: adjustable anchor point it is not clickable it is totally invisible (cannot be rendered). any scale, rotation and translation of a dummy are propagated to the grouped objects considering the dummy's anchor point. it is totally animatable. Can this be simulated on iPhone? Is there any object that can be created to simulate this? thanks.

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  • Audio looping in Objective-C/iPhone

    - by Neurofluxation
    So, I'm finishing up an iPhone App. I have the following code in place to play the file: while(![player isPlaying]) { totalSoundDuration = soundDuration + 0.5; //Gives a half second break between sounds sleep(totalSoundDuration); //Don't play next sound until the previous sound has finished [player play]; //Play sound NSLog(@" \n Sound Finished Playing \n"); //Output to console } For some reason, the sound plays once then the code loops and it outputs the following: Sound Finished Playing Sound Finished Playing Sound Finished Playing etc... This just repeats forever, I don't suppose any of you lovely people can fathom what could be the boggle? Cheers!

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  • Development: SDK for Social Net

    - by loldop
    I have a task: development sdk for social networking service like facebook, twitter and etc. At now i'm developing facebook-extension-sdk which based on facebook-ios-sdk 3.0. But not all social networking services have good sdks. And all time i improved my facebook-extension-sdk, when i see ugly code :( Please, advise me good techniques to development these sdks (like design-patterns or your own experience or good books/sites). Thanks!

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  • UIImagePickerController in landscape on iPhone OS >= 3.2

    - by Mike
    Here is the problem. I have to open the UIImagePickerController in landscape. At this phase I am doing the app for iPhone but it will be soon adjusted for iPad. The classical way to force the UIImagePickerController to open in landscape would be to use this solution. But this solution has a problem, specially for iPad, that is the line, [[UIDevice currentDevice] setOrientation:UIInterfaceOrientationLandscapeRight]; because Apple rejects an application for doing that, as they don't want you to set an orientation, because if the user is holding the iPad on landscapeLeft the controller will appear upside down. Apple want you to use your paranormal powers and open the controller the right way for the user. The only problem is this: My controller is to appear when the application starts At this time, the orientation information is not yet available, because it takes a while for the device to discover its orientation; I've tried to get around this using the accelerometer to discover the orientation, but the accelerometer data is not yet available too when the app starts. I could make a routine to delay the application until the orientation is available, showing a black screen to the user in the mean time, or a beach ball, but I wonder if there's a more elegant way to do that! thanks.

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  • iPhone Keyboard hiding fields in UIWebView

    - by Pete
    Hi, I am a beginner at iPhone development and am hoping someone can help me with my question. I have a UIWebView displaying a web page. If the user taps inside a textbox on the web page then the keyboard pops up. This is great, but it hides the field that the user tapped on. I have looked around and found code samples to deal with this, but none that specifically deal with the UIWebView. I have implemented UIKeyboardDidShowNotification and UIKeyboardDidHideNotification but am not sure how to resize the UIWebView properly. I have tried putting the UIWebView in a UIScrollView but not had any success with that. The code below seems to adjust the UIWebView but won't let it scroll to the field. -(void) keyboardDidShow: (NSNotification *)notif{ if (keyboardShown) return; NSLog(@"Keyboard Show"); NSDictionary *info = [notif userInfo]; NSValue *aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; CGRect viewFrame = webBrowser.frame; viewFrame.size.height -= keyboardSize.height; webBrowser.frame = viewFrame; keyboardShown = YES; } -(void) keyboardDidHide: (NSNotification *)notif{ NSLog(@"Keyboard hide"); keyboardShown = NO; } Hopefully someone can help me or point me in the right direction. Thanks! Pete

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  • shouldAutorotateToInterfaceOrientation called several times in a row without any rotation

    - by Mike
    I am trying to implement some interface changes in my app, based on the device rotation. My app is a view based app. So, its main view controller has a didload method. The app starts in portrait. Almost all changes on the device orientation triggers the shouldAutorotateToInterfaceOrientation method but this method is not called when the device is put on portrait, after coming from any landscape orientation. While debugging the app, I have put a NSLog(@"orientation=%d", interfaceOrientation); on my shouldAutorotateToInterfaceOrientation method, and what I see is quite strange: When I run the app, shouldAutorotateToInterfaceOrientation is called 6 times before the app's interface even appears. Every time it runs, it reports a different number for the orientation: the order it reports on console is: portrait, portrait, portrait, landscape right, landscape left, upside down) (????). During this time the app is just beginning. All 6 times the debugger reports the method being run by the app's delegate. So, here comes the questions: WHy shouldAutorotateToInterfaceOrientation is not being called when the device enters on portrait? Why is this method running 6 times called by the delegate even before the app starts and shows its interface if no rotation is being done? thanks.

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  • problem with linked libraries or classes??

    - by hemant
    i recently finished one project..now when i create a new navigation project in xcode and try to run it in simulator the application crashes and error in debugger window shows that i am missing some classes which i had used in my previous project(not in this one) and in some cases it gives Couldn't register com.yourcompany.GuessGame with the bootstrap server. Error: unknown error code. This generally means that another instance of this process was already running or is hung in the debugger. is this some problem related to linked libraries??

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  • Sqlite3 update statement problem

    - by xcodemaddy
    how to create SQl statement for update using 'where' condition with 'name', how to bind this name to sql statement... ///example const char *sql = "update profile set name = ? ,Lname = ?, date = ?,phno = ? ,image = ? , id= ? where name=?;";

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  • uploading a i-phone application to apple store??

    - by hemant
    i have been trying to uplaod an application to apple store for 2 days now..first they said the provisioning profile was not right due to which i had to make a new one and upload it again now after that problem was solved while uploading the new binary it said the version was same with the previous minor version(1.0 - which someone else uploaded in my company)..then i changed the version to 1.1 by changing it in target info properties..then i cleaned all targets quite the xcode,restarted the xcode and build the project again..it succeeded and now wen i uploaded it it still says the same error version same with the previous minor version is there any other way of changing the version number though in my info.plist file it is showing version:1.1??

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  • Alternatives to GameKIt for iPhone to iPhone transfer

    - by Mike
    I am needing to transfer information as an NSData object from one iPhone to another inside an application and was originally planning on using Bluetooth/GameKit, but the data looks like it will be in the neighborhood of 500KB - 1MB in size. I don't think this is going to fly with GameKit (Bluetooth) as it will take forever and it seems like people are having all kinds of issues with GK anyway. I'd prefer the users to not have to be on the same WiFi network to make it work but am running out of options and time so I'd probably be happy with whatever works. What is a reasonable alternative? The simpler the setup the better or something with sample code would be greatly appreciated and preferred. Thanks.

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  • deploying titanium app on jailbroken iphone

    - by portoalet
    Hi, What do I need to do to deploy Titanium app into a jailbroken iPhone? I can deploy an XCode app into a jailbroken iphone by creating my own certificate. I tried packaging the KitchenSink app, but it came up with packaging error. I assume if I can get pass the packaging stage, I can just simply copy and paste the app file into my iPhone (following the previous iPhone guide) THanks

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  • iphone - MPMoviePlayerController currentPlaybackTime problem

    - by Mike
    I have a MPMoviePlayerController in my project. Some times, when I order the controller to go to a specific frame, for example [myMovie setCurrentPlaybackTime:16.32]; it goes not to this position, but to a point before the specified point. I think it goes to the nearest keyframe. How can I force the video to stop doing this and go to the precise location? Is there any hope of solving this? thanks for any help.

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  • iphone app custom images inside UILabel

    - by Ayaz Alavi
    Hi, I have got scenario where i would like to find where text in UILabel is ending and get its coordinates in terms of x and y. Then I need to insert image right after last word of UILabel text. This event will be fired when I click on particular image in app. How can I find what are the x and y of ending character of UILabel text? Regards ayaz alavi

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