Search Results

Search found 37239 results on 1490 pages for 'javax swing text'.

Page 5/1490 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Swing and handling threads

    - by James P.
    There's a couple questions here on StackOverflow on the subject of threading with the Swing api but things still aren't clear. What is the issue with the EDT, what is the proper way to initiate a Thread with Swing and in what cases should it be used? P.S: Any sources in terms of good practises would be appreciated.

    Read the article

  • Extending a Java Swing class in Clojure

    - by mikera
    I'm trying to extend a Java Swing component in Clojure, i.e. I want to extend a javax.swing.JComponent and add some custom methods implemented in pure Clojure in addition to all the standard inherited methods. I've tried using "proxy" which works great if I just want a single instance (in the same way as an anonymous inner class). However I'd really like a named class so that I can generate an arbitrary number of instances. What's the recommended way of doing this?

    Read the article

  • The Best Websites for Downloading and Playing Classic and New Text Adventure Games

    - by Lori Kaufman
    Before computers could handle graphical games, there were text adventure games. The games are interactive stories, so playing a text adventure game is like being part of a book in which you affect the story. Text adventure games are also referred to as “interactive fiction.” Interactive Fiction (IF) is actually a more accurate term for text adventure games, because these games can cover any topics, such as romances or comedies, not just adventures. They can also simulate real life. Even though computers can now handle intensely graphical games, playing text adventure games can still be fun. It’s like reading a good book and getting lost in the universe of the story, except you become the hero or heroine and affect the ending of the story. We’ve collected some links to websites where you can download classic and new text adventure games or play them online. There are also some free tools available for creating your own text adventure games. We even found a documentary about the evolution of computer adventure games and some articles about the art and craft of developing the original text adventure games. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

    Read the article

  • weird swing heavyweight object lightweight objects problem

    - by Yoav Schwartz
    Hello, We have a problem in our swing based application since we've upgraded our java version from 6u5 to 6u18 (The application runs over WinXP). Our application contains a Canvas object which resides in a JFrame. The application draws things on the canvas. Every time we drag a lightweight swing object (popup or another frame) over the canvas, it has a refresh problem. It blinks - becomes black. The problem only resolves after we move the swing component away from the canvas and click on it again. We think this problem is related to the fact the the canvas is a heavyweight object. And we know there were changes done in the new versions of java on the mixing of heavyweight and lightweight objects issue. Some more details: 1) Our problem reproduces in java 6u14 and 6u16. 2) Everything works fine in java 6u5. Another strange thing: We have 2 types of stations running our application. The first type has a ATI FireGL7100 PCI-E graphics card. The second type has a Matrox G450 PCI graphic card. The problem does not reproduce on the Matrox based station in any java version. One more thing: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6829858 - looks similar to our problem. Is our problem familiar? Do you have any suggestions (workarounds, ideas how the difference in graphics cards is connected to this problem) Hope I was clear enough, Yoav

    Read the article

  • Java swing hold buttons

    - by Simon Charette
    Hi, I'm trying to create a subclass of JButton or AbstractButton that would call specified .actionPerformed as long as the mouse is held down on the button. So far I was thinking of extending JButton, adding a mouse listener on creation (inside constructor) and calling actionPerformed while the mouse is down. So far i came up with that but I was wondwering if I was on the right track and if so, how to correctly implement the "held down" logic. package components; import java.awt.event.ActionEvent; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.Action; import javax.swing.Icon; import javax.swing.JButton; public class HoldButton extends JButton { private class HeldDownMouseListener implements MouseListener { private boolean mouseIsHeldDown; private HoldButton button; private long millis; public HeldDownMouseListener(HoldButton button, long millis) { this.button = button; this.millis = millis; } @Override public void mouseClicked(MouseEvent arg0) { } @Override public void mouseEntered(MouseEvent arg0) { } @Override public void mouseExited(MouseEvent arg0) { } @Override public void mousePressed(MouseEvent arg0) { mouseIsHeldDown = true; // This should be run in a sub thread? // while (mouseIsHeldDown) { // button.fireActionPerformed(new ActionEvent(button, ActionEvent.ACTION_PERFORMED, "heldDown")); // try { // Thread.sleep(millis); // } catch (InterruptedException e) { // e.printStackTrace(); // continue; // } // } } @Override public void mouseReleased(MouseEvent arg0) { mouseIsHeldDown = false; } } public HoldButton() { addHeldDownMouseListener(); } public HoldButton(Icon icon) { super(icon); addHeldDownMouseListener(); } public HoldButton(String text) { super(text); addHeldDownMouseListener(); } public HoldButton(Action a) { super(a); addHeldDownMouseListener(); } private void addHeldDownMouseListener() { addMouseListener(new HeldDownMouseListener(this, 300)); } } Thanks a lot for your time.

    Read the article

  • PHP text formating: Detectng several symbols in a row

    - by ilnur777
    I have a kind of strange thing that I really nead for my text formating. Don't ask me please why I did this strange thing! ;-) So, my PHP script replaces all line foldings "\n" with one of the speacial symbol like "|". When I insert text data to database, the PHP script replaces all line foldings with the symbol "|" and when the script reads text data from the database, it replaces all special symbols "|" with line folding "\n". I want to restrict text format in the way that it will cut line foldings if there are more than 2 line foldings used in each separating texts. Here is the example of the text I want the script to format: this is text... this is text... this is text...this is text...this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... I want to restict format like: this is text... this is text... this is text...this is text...this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... this is text... So, at the first example there is only one line folding between 2 texts and on the second example there are 3 line foldings between 2 texts. How it can be possible to replace more than 2 line foldings symbols "|" if they are detected on the text? This is a kind of example I want the script to do: $text = str_replace("|||", "||", $text); $text = str_replace("||||", "||", $text); $text = str_replace("|||||", "||", $text); $text = str_replace("||||||", "||", $text); $text = str_replace("|||||||", "||", $text); ... $text = str_replace("||||||||||", "||", $text); $text = str_replace("|", "<br>", $text);

    Read the article

  • XSLT Escape Character not working

    - by liveek
    I am trying to use escape charaters in my text output, as i would like too surround the output in emailData tags. I am using <xsl:text>&#60;emailData&#62;</xsl:text> In the XSLT to esnure that this works however because i am using a tool called Cast Iron for some reason it is not converting the &#60; into < and just spits out &lt;emailData> You can see am image of it HERE that illustrates the output i am getting. My source code is this. How else could i wrap this in emailData tags? <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output method="text"/> <xsl:template match="header"> <xsl:text>&#60;emailData&#62;</xsl:text> <xsl:text>&#10;</xsl:text> <xsl:text>From: </xsl:text> <xsl:value-of select="from/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>To: </xsl:text> <xsl:value-of select="to/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>Subject: </xsl:text> <xsl:value-of select="subject/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Type: </xsl:text> <xsl:value-of select="contentType/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text> boundary="</xsl:text> <xsl:value-of select="boundary/text()"/> <xsl:text>"</xsl:text> <xsl:text>&#10;</xsl:text> <xsl:text>MIME-Version: </xsl:text> <xsl:value-of select="mimeVersion/text()"/> </xsl:template> <xsl:template match="email"> <xsl:text>&#10;&#10;</xsl:text> <xsl:text>--</xsl:text> <xsl:value-of select="../header/boundary/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Type: </xsl:text> <xsl:value-of select="contentTypeBody/text()"/> <xsl:text> charset="us-ascii"</xsl:text> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Transfer-Encoding: </xsl:text> <xsl:value-of select="contentTransfer/text()"/> <xsl:text>&#10;&#10;</xsl:text> <xsl:value-of select="body/text()"/> </xsl:template> <xsl:template match="Attachment"> <xsl:for-each select="Attachments"> <xsl:text>&#0010;&#0010;</xsl:text> <xsl:value-of select="../../header/boundary/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Type: </xsl:text> <xsl:value-of select="attachmentContentType/text()"/> <xsl:text> name="</xsl:text> <xsl:value-of select="attachmentDescription/text()"/> <xsl:text>"</xsl:text> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Description: </xsl:text> <xsl:value-of select="attachmentDescription/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Disposition: attachment; filename="</xsl:text> <xsl:value-of select="atachementDisposition/text()"/> <xsl:text>"</xsl:text> <xsl:text>&#10;</xsl:text> <xsl:text>Content-Transfer-Encoding: </xsl:text> <xsl:value-of select="attachmentContentTransfer/text()"/> <xsl:text>&#10;&#10;</xsl:text> <xsl:value-of select="attachementBody/text()"/> <xsl:text>&#10;</xsl:text> <xsl:text>&#60;/emailData&#62;</xsl:text> </xsl:for-each> </xsl:template> <xsl:template match="text()"/> </xsl:stylesheet>

    Read the article

  • Swing object: first setText() gets "stuck" when using Mac Java SE 6

    - by Tim
    Hi there, I am a Java newbie trying to maintain an application that works fine under J2SE 5.0 (32- and 64-bit) but has a very specific problem when run under Java SE 6 64-bit: [Tims-MPB:~] tlynch% java -version java version "1.6.0_15" Java(TM) SE Runtime Environment (build 1.6.0_15-b03-226) Java HotSpot(TM) 64-Bit Server VM (build 14.1-b02-92, mixed mode) The application is cross-platform and reportedly works correctly on Java SE 6 under Windows, though I haven't been able to verify that myself. The program uses a JTextField for some text entry and a JLabel to indicate the text to be entered. The first time the showDialog() method is called to set the label text and display the dialog, it works correctly, but subsequent calls all result in the display of the label from the initial invocation rather than the one most recently specified via setText(). public void showDialog(String msgText) { System.out.println("set ChatDialog: " + msgText); jLabel1.setText(msgText); jLabel1.repaint(); // I added this; it didn't help System.out.println("get ChatDialog: " + jLabel1.getText()); super.setVisible(true); } [the full text of the class is provided below] The added printlns validate that expected text is passed to the label's setText() method and is confirmed by retrieving it using getText(), but what shows up on the screen/GUI is always the text from the very first time the method was called for the object. A similar issue is observed with a JTextArea used to label another dialog box. These problem are consistent across multiple Mac systems running Java SE 6 under OS 10.5.x and 10.6.x, but they are never observed when one reverts to J2SE 5.0. If there is some background information pertinent to this problem that I have omitted, please let me know. Any insights or advice appreciated. package gui; import java.awt.*; import java.awt.event.KeyEvent; import javax.swing.*; // Referenced classes of package gui: // MyJPanel, ChatDialog_jTextField1_keyAdapter, WarWindow public class ChatDialog extends JDialog { public ChatDialog(JFrame parent, WarWindow w) { super(parent, true); text = ""; borderLayout1 = new BorderLayout(); jPanel1 = new MyJPanel(); borderLayout2 = new BorderLayout(); jPanel2 = new MyJPanel(); jPanel3 = new MyJPanel(); jLabel1 = new JLabel(); jTextField1 = new JTextField(); warWindow = w; try { jbInit(); } catch(Exception exception) { System.out.println("Problem with ChatDialog init"); exception.printStackTrace(); } return; } public String getText() { return text; } void jTextField1_keyPressed(KeyEvent e) { int id = e.getKeyCode(); switch(id) { case 10: // '\n' text = jTextField1.getText(); setVisible(false); break; } } private void jbInit() throws Exception { setLocation(232, 450); setSize(560, 60); setModal(true); setResizable(false); setUndecorated(true); getContentPane().setLayout(borderLayout1); jPanel1.setLayout(borderLayout2); jPanel2.setMinimumSize(new Dimension(10, 20)); jPanel2.setPreferredSize(new Dimension(10, 20)); jLabel1.setPreferredSize(new Dimension(380, 15)); jLabel1.setHorizontalAlignment(0); jLabel1.setText("Chat Message"); jTextField1.setPreferredSize(new Dimension(520, 21)); jTextField1.setRequestFocusEnabled(false); jTextField1.addKeyListener(new ChatDialog_jTextField1_keyAdapter(this)); getContentPane().add(jPanel1, "Center"); jPanel1.add(jPanel2, "North"); jPanel2.add(jLabel1, null); jPanel1.add(jPanel3, "Center"); jPanel3.add(jTextField1, null); } public void setVisible(boolean b) { jTextField1.setText(""); super.setVisible(b); } public void showDialog(String msgText) { System.out.println("set ChatDialog: " + msgText); jLabel1.setText(msgText); jLabel1.repaint(); // I added this; it didn't help System.out.println("get ChatDialog: " + jLabel1.getText()); super.setVisible(true); } void this_keyPressed(KeyEvent e) { int id = e.getKeyCode(); switch(id) { case 10: // '\n' System.exit(88); break; } } BorderLayout borderLayout1; BorderLayout borderLayout2; JLabel jLabel1; JPanel jPanel1; JPanel jPanel2; JPanel jPanel3; JTextField jTextField1; String text; WarWindow warWindow; }

    Read the article

  • How to Use Text in Unity3d

    - by ZiG-ZaG
    How Can i Create Text in Unity3D? I Use "3D Text" But Its Always on Top Of Everything! Can You Suggest Anything? I creating a 2D Game So its not Necessarily a 3D Text.. Edit: Because I Building a 2D Game My Scene is Full of Planes in Front of Camera And I want My Text to be Over One of the Planes and when plane is moving My Text appears behind it. But When I Use "3D Text" Its Always In Front of Everything. Sorry for My Bad English...

    Read the article

  • Java - AWT / Swing - handling the Event Descriptor Thread

    - by waitinforatrain
    Hi, I have a question about the 'Event Descriptor Thread'. I have a Main class that is also a JFrame. It initialises the rest of the components in the code, some of them do not involve Swing and some of them do. Is it enough to simply initialise the Main class using the EDT like this?... public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new Main(); } }); } This way everything would run on the Event Dispatcher thread.

    Read the article

  • java, swing, Gridlayout problem

    - by josh
    I have a panel with GridLayout But when I'm trying to run the program, only the first button out of 100 is shown. Futhermore, the rest appear only when I move the cursor over them. What's wrong with it? Here's the whole class(Life.CELLS=10 and CellButton is a class which extends JButton) public class MainLayout extends JFrame { public MainLayout() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(650, 750); setLayout(new FlowLayout()); //setResizable(false); final JPanel gridPanel = new JPanel(new GridLayout(Life.CELLS, Life.CELLS)); for (int i=0; i<Life.CELLS; i++) { for (int j=0; j<Life.CELLS; j++) { CellButton jb = new CellButton(i, j); jb.setPreferredSize(new Dimension(jb.getIcon().getIconHeight(), jb.getIcon().getIconWidth())); buttons[i][j] = jb; grid[i][j] = false; gridPanel.add(jb); } } add(gridPanel); } } This is code of CellButton package classes; import javax.swing.JButton; import javax.swing.ImageIcon; import javax.swing.JFrame; public class CellButton extends JButton { private int x; private int y; boolean alive; ImageIcon icon; boolean next; // icons for grids final ImageIcon dead = new ImageIcon(JFrame.class.getResource("/images/image1.gif")); final ImageIcon live = new ImageIcon(JFrame.class.getResource("/images/image2.gif")); public CellButton(int X, int Y) { super(); x = X; y = Y; alive = false; icon = dead; setIcon(icon); } public int getX() { return x; } public int getY() { return y; } public boolean isAlive() { return alive; } public void relive() { alive = true; icon = live; setIcon(icon); } public void die() { alive = false; icon = dead; setIcon(icon); } public void setNext(boolean n) { next = n; } public boolean getNext() { return next; } public ImageIcon getIcon() { return icon; } }

    Read the article

  • Jawa Swing: Dialog with expanding / progressive disclosure?

    - by Electrons_Ahoy
    I've got a dialog in a desktop Java Swing app. What I want is a classic Windows-style Progressive Disclosure dialog, where pressing a "More Options" button opens up a whole extra batch of options on the dialog. (Which can then be hidden again by clicking that same button, which now says something like "Hide".) What's the right way to do this in Swing? I can't seem to google-up anything directly relating to this, and what I have found boils down to "reset the preferred dimensions to 0 and revalidate" which can't possibly be the right way to do this and also causes all kinds of wacky things to happen.

    Read the article

  • Swing code in sockets

    - by asb
    I am learning swings for making GUI. I was thinking which is the best possible way in case of socket with swings. 1. The whole swing code goes in the server file. All the handlers and logic in on server side. Client only create socket. 2. The server have logic part. The code for the swing to display interface goes on client side. Client Creates stream to send / rec. data from server. Whch is the good way out of 2 ?

    Read the article

  • Real life Java Swing Project

    - by santiagobasulto
    Hi everybody! I've been working with swing for the last 2 years, but i'm still not satisfy with my own work. The apps are "fast" enough, but the development isn't enough "clean". Can you recommend me any real world project, book, or something similar that shows me how a real world swing app work. May be a framework, something structured, etc. For example, i'm thinking i may code a "window manager" that has all the window of the app in an unified resource, may be cached, etc. I think all those good ideas must be implemented already. Thanks!

    Read the article

  • Java Swing UI Changing Method

    - by vigilant
    I would like to use Swing to program a simple learning game. I am wondering what would be best way to switch between UI screens. For example, I would have a screen for the Main Menu, and then when the user presses a button on that screen, I would swap out the whole screen for a completely different one. Then, arbitrary screens can be swapped in at any moment, and all of their event handlers would be reactivated while the inactive screen's event handlers will be deactivated. What type of Swing component/control would I use for each of the 'screens'. Is this even doable?

    Read the article

  • tiled images in swing

    - by sasquatch90
    I have task to prepare two windows with swing. One contains grid of squares, with random numbers in them. In second I need to load pieces of tiled image and then show them in the correct order, forming tiled image. Windows should look like this : http://img535.imageshack.us/img535/3129/lab8a.jpg Okay so how to bite this ? I've used swing only few times to draw some 2d polylines, so basically I just theoretically now what to do. Ok, so window number 1: I start with creating Jframe for the window. Then I do for loop and in it create 16 JLabels with random numbers in them ? How to set margins between each tile and the whole window ? Window number 2 : So I start the same, but instead of loading numbers I add images ? Now, how can I load image from file and then set it as background ?

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >