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  • Can I repair a short circuiting problem in a Dell Inspiron 6000 that occurs when it is picked up?

    - by jim.e.clark
    I have a couple of Dell Inspiron 6000 notebooks that work perfectly fine unless you pick them up by one corner (as most people would). When you lift the notebook it flexes slightly and the notebook shorts out. Sometimes even a gentle bump will cause this to happen. So far the notebook always starts back up without issue, but this behavior is...inconvenient. It occurred to me that someone familiar with the innards might be able to suggest a little MacGyver fix for this. A little electrical tape in the right spot or something like that. Or perhaps this is a common problem and the answer is here, waiting for me to stumble on the correct keywords. I would appreciate any suggestions Note: It is probably worth mentioning that I have disassembled a Dell notebook before to replace a bluetooth card so I comfortable opening up the systems.

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  • hardware leasing vs purchase

    - by musoNic80
    I'm wanting to get a new laptop and desktop. I'm self-employed and so both bits of kit are primarily for business use. I've been looking into leasing both computers as an alternative to purchasing outright. Does anyone have any experience of this? I'm UK based and have found a company called hardsoft which seem to offer a good service. I'm particularly attracted by the upgrade after 18 months option and the fact that the machines are under warranty for the lift of the lease. I'd be really grateful for general thoughts, especially if there are any UK users or hardsoft clients.

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  • Trackpad Drag lock pissing me off with Windows 7

    - by rockinthesixstring
    This is driving me insane and I've scowered the web for two days trying to fix this. I just picked up an Apple Magic Trackpad to be used exclusively on a Windows 7 PC (not apple with bootcamp). I found a nice driver that got it working right away, but when I'm moving the cursor around the screen, often it will begin "highlighting" text, or picking up and dragging things I don't want it to. I looked in the "regedit" where people are saying there is binary that can be changed, however the driver I installed doesn't use the binary being suggested. Can anyone suggest a better driver for my situation or a way to disable the drag lock that is driving me so nuts? I don't mind not being able to lift my finger when dragging, it's a far better compromise than having the insane feature.

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  • Drag lock crisis with Windows 7 and Apple Magic Trackpad

    - by rockinthesixstring
    This is driving me insane and I've scowered the web for two days trying to fix this. I just picked up an Apple Magic Trackpad to be used exclusively on a Windows 7 PC (not apple with bootcamp). I found a nice driver that got it working right away, but when I'm moving the cursor around the screen, often it will begin "highlighting" text, or picking up and dragging things I don't want it to. I looked in the "regedit" where people are saying there is binary that can be changed, however the driver I installed doesn't use the binary being suggested. Can anyone suggest a better driver for my situation or a way to disable the drag lock that is driving me so nuts? I don't mind not being able to lift my finger when dragging, it's a far better compromise than having the insane feature.

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  • Add entire 300 GB filesystem to Git Annex repository?

    - by Ryan Lester
    By default, I get an error that I have too many open files from the process. If I lift the limit manually, I get an error that I'm out of memory. For whatever reason, it seems that Git Annex in its current state is not optimised for this sort of task (adding thousands of files to a repository at once). As a possible solution, my next thought was to do something like: cd / find . -type d | git annex add --$NONRECURSIVELY find . -type f | git annex add # Need to add parent directories of each file first or adding files fails The problem with this solution is that there doesn't seem from the documentation to be a way to non-recursively add a directory in Git Annex. Is there something I'm missing or a workaround for this? If my proposed solution is a dead end, are there other ways that people have solved this problem?

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  • Webby Nominations for Retail

    - by David Dorf
    The Webby Awards were created back in 1996 when the internet was just a baby. This is their 14th year of highlighting excellence on the Web, and there are lots of great nominations. Its quite amazing to see the rich content and interactivity of today's websites. Some interesting nominees for this year are: Sephora did a campaign at Christmas, and what remains of the Sephora Clause website is a bunch of wishes. The Starbucks "All you need is Love" campaign has lots of cool videos. The Sound Check from Walmart highlights raising music artists. Refinery29 has their fashion info hub. The five nominees in the retail category are: Bugaboo.com's website for selling high-end baby strollers. If you're looking for a high-end bag, check out Crumpler's flash-based e-commerce site. It's highly interactive, but a little on the slow side. I Make My Case sells custom designed iPod/iPhone and Blackberry cases. At MOO.com, they love to print. Tons of art for printing customized business cards, post cards, etc. If you want light shoes, check out Puma L.I.F.T. and see just how light shoes can weigh. Check them out, cast a few votes, and see if you're inspired to create something even better.

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  • 5 New Java Champions

    - by Tori Wieldt
    The Java Champions have nominated and accepted five new members to their group: Jonas Bonér, James Strachan, Rickard Oberg, Régina ten Bruggencate, and Clara Ko. Congratulations, and we look forward to hearing more from each of them!Jonas Bonér (Sweden) is a Java entrepreneur, programmer, teacher, speaker and author. He is an active contributor to the Open Source community; and most notably created the Akka Project, AspectWerkz Aspect-Oriented Programming (AOP) framework. James Strachan (UK) has more than 20 years experience in enterprise software development with a background in finance and middleware and is also committer on a number of open source projects, including Apache Karaf, Maven, Lift and Jersey.Rickard Oberg (Malaysia) has worked on several Open Source projects that involve JEE development, such as JBoss, XDoclet and WebWork. He has also been the principal architect of the SiteVision CMS/portal platform, where he used AOP as the foundation. Now he works for Jayway, developing the Qi4j framework and Composite Oriented Programming paradigm.Régina ten Bruggencate (Netherlands) is a senior Java developer for iProfs with 10-plus years of Java experience, mainly on enterprise applications. Régina is the current president of Duchess, and as such has the responsibility for the site and community. Duchess is a global organization for women in Java technology, currently with 350 members in over 50 countries.Clara Ko (Netherlands) is a freelance Java/J2EE professional living in Amsterdam. She has worked as a developer, architect, and project manager. She promotes the use of open source software and has led initiatives to adopt agile practices across multiple organizations. Clara is also co-founder of Duchess.The Java Champions are an exclusive group of passionate Java technology and community leaders who are community-nominated and selected under a project sponsored by Oracle. Java Champions get the opportunity to provide feedback, ideas, and direction that will help Oracle grow the Java Platform. This interchange may be in the form of technical discussions and/or community-building activities with Oracle's Java Development and Developer Program teams. Full bios and details about the champions are on http://java-champions.java.net/.

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  • Multi MVC processing vs Single MVC process

    - by lordg
    I've worked fairly extensively with the MVC framework cakephp, however I'm finding that I would rather have my pages driven by the multiple MVC than by just one MVC. My reason is primarily to maintain an a more DRY principle. In CakePHP MVC: you call a URL which calls a single MVC, which then calls the layout. What I want is: you call a URL, it processes a layout, which then calls multiple MVC's per component/block of html on the page. When you compare JavaScript components, AJAX, and server side HTML rendering, it seems the most consistent method for building pages is through blocks of components or HTML views. That way, the view block could be situated either on the server or the client. This is technically my ONLY disagreement with the MVC model. Outside of this, IMHO MVC rocks! My question is: What other RAD frameworks follow the same principles as MVC but are driven rather by the View side of MVC? I've looked at Django and Ruby on Rails, yet they seems to be more Controller driven. Lift/Scala appears to be somewhat of a good fit, but i'm interested to see what others exist.

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  • MTN WMS Implementation Story

    - by aditya.agarkar
    MTN is Africa's largest cellular phone company serving millions of customers across 21 countries. MTN uses Oracle WMS to manage its distribution activities and its sizzling growth. Just for perspective, since 2004, Africa has been the fastest growing mobile phone market in the world. If you want to know more about MTN and the WMS Project at MTN, a summarized view of MTN WMS project is here. The WMS Project at MTN was presented at Oracle Open World in 2007. The extensive automation at MTN includes interface with Conveyor for item transport, High Speed Sorter for item routing, Put to Light for packing accuracy, ASRS Carousel/Lift for inventory Security and Storage Optimization, Check Weight Scale for shipping accuracy, Automated Carton Erectors for package creation and Automated Carton Labeling. Subsequent to this presentation and their go-live in 2007, the MTN warehouse has scaled new heights. The volume has grown manifolds (as can be expected in a fast growing cellular market). Oracle WMS has been able to scale very well to the increase in volume, just as it was designed to do. Here are a couple of videos that highlight the WMS operations at MTN:  1) Video Interview with Margaretha Theart (Warehouse Manager at MTN) 2) Automation Video at MTN (Hat tip: Syed Imran) Enjoy!

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  • Content Catalog Live!

    - by marius.ciortea
    tweetmeme_url = 'http://blogs.oracle.com/javaone/2010/06/content_catalog_live.html'; Share .FBConnectButton_Small{background-position:-5px -232px !important;border-left:1px solid #1A356E;} .FBConnectButton_Text{margin-left:12px !important ;padding:2px 3px 3px !important;} The Oracle OpenWorld, JavaOne and Oracle Develop 2010 content catalog is live. You can peruse most of the almost 2,000 sessions available this year at OpenWorld, JavaOne and Oracle Develop, including session titles, abstracts, track info, and confirmed speakers.You can find the latest on JDK 7, deep dives on the JVM, REST, JavaFX, JSF, Enterprise Java, Seam, OSGi, HTTP, Swing, GWT, Groovy, JRuby, Unit Testing, Metro, Lift, Comet, jclouds, Hudson, Scala, [insert technology here], etc. To access the Content Catalog, just look under Tools on the right side of this page. You can tag content in the catalog so you--and others who do what you do, or think the way you think--can easily find this year's don't-miss sessions. Take a few minutes to look around, and start planning your most productive/informative/valuable JavaOne ever! Schedule Builder, where you can sign up for sessions, will be up in July.

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  • Is shipping a Clojure desktop app realistic?

    - by Cedric Martin
    I'm currently shipping a desktop Java application. It is a plain old Java 5 Java / Swing app and so far everything worked nicely. Java 5 was targetted because some users were on OS X version / computers that shall never have Java 6 (we may lift this limitation soon and switch to a newer Java and simply abandoning my users stuck with Java 5). I'm quickly getting up to speed with Clojure but I haven't really done lots of Clojure-to-Java and Java-to-Clojure yet and I was wondering if it was realistic to ship a Clojure desktop application instead of a Java application? The application I'm shipping is currently about 12 MB with all the .jar so adding Clojure doesn't seen to be too much of an issue. My plan would be to have Clojure call Java APIs: my application is already divided in several independent jars. If I understand correctly calling Clojure from Java is harder than calling Java code from Clojure which is why I'd basically rewrite all the UI (part of the UI, mixing Swing components and self-made BufferedImages needs to be rewritten anyway due to the rise of retina display), and do all the 'wiring' from Clojure. So that's the problem I'm facing: is it realistic to ship a Clojure desktop app? (it certainly doesn't seem to be very widespread but then shipping plain Java desktop apps ain't that common either and I'm doing it anyway) Technically, what would need to be done? (compared to shipping a Java app)

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  • What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?

    - by Michael
    What are some good examples of exuberant in-game instructions for telling the player to repeatedly and quickly press a button or perform an action? I'm especially interested in examples in retro games (e.g., from the NES, SNES, and 1980-90s arcade eras), and I would love to see examples with text, graphics, or both. To illustrate, here are a few examples of the type of instructions that I'm thinking of: Smash the A button to lift something heavy! Toggle the joystick back and forth to break free! Quickly press the button to build power in a meter! I'm working on a 2D iOS game with retro-style pixel art, and there's a point where I want the player to quickly tap on a sprite to complete an action. I have a serviceable starting point -- the word "TAP" flashing with an arrow repeatedly moving downward beneath it: But it still doesn't feel quite right. I would love to see some actual examples from the golden days of 2D gaming to use as reference material. I know examples abound, but I'm just struggling to think of any concrete ones at the moment. Can you think of any examples of this type of thing in old games?

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  • Producer-consumer pattern with consumer restrictions

    - by Dan
    I have a processing problem that I am thinking is a classic producer-consumer problem with the two added wrinkles that there may be a variable number of producers and there is the restriction that no more than one item per producer may be consumed at any one time. I will generally have 50-100 producers and as many consumers as CPU cores on the server. I want to maximize the throughput of the consumers while ensuring that there are never more than one work item in process from any single producer. This is more complicated than the classic producer-consumer problem which I think assumes a single producer and no restriction on which work items may be in progress at any one time. I think the problem of multiple producers is relatively easily solved by enqueuing all work items on a single work queue protected by a critical section. I think the restriction on simultaneously processing work items from any single producer is harder because I cannot think of any solution that does not require each consumer to notify some kind of work dispatcher that a particular work item has been completed so as to lift the restriction on work items from that producer. In other words, if Consumer2 has just completed WorkItem42 from Producer53, there needs to be some kind of callback or notification from Consumer2 to a work dispatcher to allow the work dispatcher to release the next work item from Producer53 to the next available consumer (whether Consumer2 or otherwise). Am I overlooking something simple here? Is there a known pattern for this problem? I would appreciate any pointers.

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  • NVIDIA Graphics - resolution problems with new 12.04 LTS installation

    - by Daveisuser56810
    I've been trying to install Ubuntu 12.04 LTS on my desktop most of the day. The desktop uses a NVIDIA GEFORCE 9800 (GT I think) graphics card. I am unable to set the correct resolution (1680 x 1050) for the display. The first problem I had was that of the "Black Screen" during install. I overcame this by utilising the "nomodeset" switch on the install options (once I'd found how to do that). The second problem of course was the "Black screen" following the first reboot. Once again this was overcome by using "nomodeset", this time by "editing" the GRUB. This gave me a resolution of 1280x768 which, the Displays GUI allowed me to change to 1280x720 (appears to fit on screen). I then tried to install the NVIDIA drivers. 1) using additional drivers 2) manually by downloading driver and installing in root As soon as NVIDIA drivers are installed - resolution become restricted to 640x480 (max). At this resolution Ubuntu GUI is not usable as most screens are larger than the display. Removing the NVIDIA driver and removing the XORG.CONF file does not lift this restriction. I have tried most things that I have found and that were vaguely intelligible, but nothing appears to get me closer to a resolution of 1680x1050. UPDATE: reinstalled Ubuntu 12-04 and used the "NoModeSet" in the Grub to restore the resolution to 1280x720, which is at least usable. Will live with this for now.

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  • Hydraulics in game

    - by Mungoid
    I'm not completely sure if this would be better in the Physics site or not as this question is more about how hydraulics should work in game as opposed to how they really work (although that is taken into account) - So I apologize if this is in the wrong place. A project we are on, we have a machine with hydraulics that are powered (They don't just look like they move something, they are the only thing moving/turning/lifting something) - However, the hydraulic extends the same speed no matter what it is pushing. So, say there is a 10 ton object attached to one end of the hydraulic and the other end is attached to a plate on the ground. In real life it takes a few seconds to build up pressure depending on how heavy the object is, but in our project the hydraulics don't care about that. It will lift a 100 ton object the same speed as a 10 ton object. We have a way to fake the hydraulic pressurizing by reducing the 'drive amount' (how fast or slow the hydraulic extends) when we sense that it is touching the ground and that does a relatively decent job but we would like to be able to take other things into account like engine speed, ratios, loads, etc. but we aren't too sure what we need to think about. I'm kinda wondering if anyone here has any experience with this and could offer some suggestions on what to take into account?

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  • Never Bet Against the Impossible

    - by BuckWoody
    My uncle used to say “If a man tells you that his car squirts milk in his eye when you lift the hood, don’t bet against that. You’ll end up with milk in your eye.” My friend Allen White tells me this is taken from a play (and was said about playing cards), but I think the sentiment holds, even in database work. I mentioned the other day that you should allow the other person to talk and actively listen before you propose a solution. Well, I saw a consultant “bet against the impossible”  the other day – and it bit her. She explained to the person telling her the problem that the situation simply couldn’t exist that way, and he proceeded to show her that it did. She got silent, typed a few things, muttered a little, and then said “well, must be something else.” She just couldn’t admit she was wrong. So don’t go there. If someone explains a problem to you with their database, listen with purpose, and then explore the troubleshooting steps you know to find the problem. But keep your absolutes to yourself. In fact, I have a friend that has recently sent me one of those. He connects to a system with SQL Server Management Studio (SSMS) version 2008 (if I recall correctly) and it shows a certain version number of the target system in the connection tab. Then he connects to it using SSMS 2008 R2 and gets a different number. Now, as far as I know, we didn’t change the connection string information, and that’s provided by the target system, so this is impossible. But I won’t tell him that. Not until I look a little more. :) Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Unreal 3 Editor (Unreal Tournament 3) Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

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  • Companies and Ships

    - by TechnicalWriting
    I have worked for small, medium, large, and extra large companies and they have something in common with ships. These metaphors have been used before, I know, but I will have a go at them.The small company is like a speed boat, exciting and fast, and can turn on a dime, literally. Captain and crew share a lot of the work. A speed boat has a short range and needs to refuel a lot. It has difficulty getting through bad weather. (Small companies often live quarter to quarter. By the way, if a larger company is living quarter to quarter, it is taking on water.)The medium company is is like a battleship. It can maneuver, has a longer range, and the crew is focused on its mission. Its main concern are the other battleships trying to blow it out of the water, but it can respond quickly. Bad weather can jostle it, but it can get through most storms.The large company is like an aircraft carrier; a floating city. It is well-provisioned and can carry a specialized load for a very long range. Because of its size and complexity, it has to be well-organized to be effective and most of its functions are specialized (with little to no functional cross-over). There are many divisions and layers between Captain and crew. It is not very maneuverable; it has to set its course well in advance and have a plan of action.The extra large company is like a cruise liner. It also has to be well-organized and changes in direction are often slow. Some of the people are hard at work behind the scenes to run the ship; others can be along for the ride. They sail the same routes over and over again (often happily) with the occasional cosmetic face-lift to the ship and entertainment. It should stay in warm, friendly waters and avoid risky speed through fields of ice bergs.I have enjoyed my career on the various Ships of Technical Writing, but I get the most of my juice from the battleship where I am closer to the campaign and my contributions have the greater impact on success.Mark Metcalfewww.linkedin.com/in/MarkMetcalfe

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  • Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

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  • Never Bet Against the Impossible

    - by BuckWoody
    My uncle used to say “If a man tells you that his car squirts milk in his eye when you lift the hood, don’t bet against that. You’ll end up with milk in your eye.” My friend Allen White tells me this is taken from a play (and was said about playing cards), but I think the sentiment holds, even in database work. I mentioned the other day that you should allow the other person to talk and actively listen before you propose a solution. Well, I saw a consultant “bet against the impossible”  the other day – and it bit her. She explained to the person telling her the problem that the situation simply couldn’t exist that way, and he proceeded to show her that it did. She got silent, typed a few things, muttered a little, and then said “well, must be something else.” She just couldn’t admit she was wrong. So don’t go there. If someone explains a problem to you with their database, listen with purpose, and then explore the troubleshooting steps you know to find the problem. But keep your absolutes to yourself. In fact, I have a friend that has recently sent me one of those. He connects to a system with SQL Server Management Studio (SSMS) version 2008 (if I recall correctly) and it shows a certain version number of the target system in the connection tab. Then he connects to it using SSMS 2008 R2 and gets a different number. Now, as far as I know, we didn’t change the connection string information, and that’s provided by the target system, so this is impossible. But I won’t tell him that. Not until I look a little more. :) Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Binding in the view or the controller?

    - by da_b0uncer
    I've seen 2 different approaches with MVC on the web. One, like in ExtJS, is to bind the callbacks to the view via the controller. Finding every element on the view and adding the functionallity. The other, like in angular.js and in the lift-framework server-side, too, is to bind in the views and just write the functionallity in the controller. Which is better and cleaner? The ExtJS approach has dumb views and all the logic in the controller. Which seems clean to me. I had problems with global IDs for GUI-elements or relative navigation to GUI-elements in this approach. When I changed the view, the controller couldn't find the buttons anymore or I had multiple instances of one button with the same ID on a single application, because of the global ID. But I solved this with IDs that are only global in a view and can be on the application multiple times. So I could mess with the (dumb) views layout and design and the functionallity wouldn't break. The angular.js approach with the bindings in the view don't has the problem with global IDs. Also, the person who changes something in the view layout has to know the IDs anyway, so the controller can put the data at the right spot. So if I write <a ng-click="doThis()" /> for angular.js and implement doThis() or <a lid="buttonwhichdoesthis" /> for extjs and find the element with the local id and add doThis() as handler on the controller side, seems to be not so different. The only thing is, the second one has one more layer of indirection, which seems cleaner. The first one seems somehow to cost less effort.

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  • What web-development platform should I use considering Time-To-Market?

    - by Jonas
    I have been looking at a few differend platforms for my coming web-development project. I would like to hear what web-development platform is recommended when considering Time-To-Maket. Suppose that I already know the programming language well, but not the web-framework. The OS will be Linux. My requirements and priorities: Time-To-Market RESTful Maintainable code Scales-up (not dog-slow) The one I have looked at but never used are: Java and Play! Framework or GWT Python and Django PHP and Zend Framework Ruby and Ruby on Rails Erlang and Nitrogen and Webmachine Scala and Lift C++ and Wt C# and ASP.NET Mono It's a bonus if the framework has support for making sites for mobile phones.

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  • Maven struts2 modular archetype failing to generate !

    - by Xinus
    I am trying to generate struts 2 modular archetype using maven but always getting error as archetype not present here is a full output : C:\Users\Administrator>mvn archetype:generate [INFO] Scanning for projects... [INFO] Searching repository for plugin with prefix: 'archetype'. [INFO] ------------------------------------------------------------------------ [INFO] Building Maven Default Project [INFO] task-segment: [archetype:generate] (aggregator-style) [INFO] ------------------------------------------------------------------------ [INFO] Preparing archetype:generate [INFO] No goals needed for project - skipping [INFO] Setting property: classpath.resource.loader.class => 'org.codehaus.plexus .velocity.ContextClassLoaderResourceLoader'. [INFO] Setting property: velocimacro.messages.on => 'false'. [INFO] Setting property: resource.loader => 'classpath'. [INFO] Setting property: resource.manager.logwhenfound => 'false'. [INFO] [archetype:generate {execution: default-cli}] [INFO] Generating project in Interactive mode [INFO] No archetype defined. Using maven-archetype-quickstart (org.apache.maven. archetypes:maven-archetype-quickstart:1.0) Choose archetype: 1: internal -> appfuse-basic-jsf (AppFuse archetype for creating a web applicati on with Hibernate, Spring and JSF) 2: internal -> appfuse-basic-spring (AppFuse archetype for creating a web applic ation with Hibernate, Spring and Spring MVC) 3: internal -> appfuse-basic-struts (AppFuse archetype for creating a web applic ation with Hibernate, Spring and Struts 2) 4: internal -> appfuse-basic-tapestry (AppFuse archetype for creating a web appl ication with Hibernate, Spring and Tapestry 4) 5: internal -> appfuse-core (AppFuse archetype for creating a jar application wi th Hibernate and Spring and XFire) 6: internal -> appfuse-modular-jsf (AppFuse archetype for creating a modular app lication with Hibernate, Spring and JSF) 7: internal -> appfuse-modular-spring (AppFuse archetype for creating a modular application with Hibernate, Spring and Spring MVC) 8: internal -> appfuse-modular-struts (AppFuse archetype for creating a modular application with Hibernate, Spring and Struts 2) 9: internal -> appfuse-modular-tapestry (AppFuse archetype for creating a modula r application with Hibernate, Spring and Tapestry 4) 10: internal -> maven-archetype-j2ee-simple (A simple J2EE Java application) 11: internal -> maven-archetype-marmalade-mojo (A Maven plugin development proje ct using marmalade) 12: internal -> maven-archetype-mojo (A Maven Java plugin development project) 13: internal -> maven-archetype-portlet (A simple portlet application) 14: internal -> maven-archetype-profiles () 15: internal -> maven-archetype-quickstart () 16: internal -> maven-archetype-site-simple (A simple site generation project) 17: internal -> maven-archetype-site (A more complex site project) 18: internal -> maven-archetype-webapp (A simple Java web application) 19: internal -> jini-service-archetype (Archetype for Jini service project creat ion) 20: internal -> softeu-archetype-seam (JSF+Facelets+Seam Archetype) 21: internal -> softeu-archetype-seam-simple (JSF+Facelets+Seam (no persistence) Archetype) 22: internal -> softeu-archetype-jsf (JSF+Facelets Archetype) 23: internal -> jpa-maven-archetype (JPA application) 24: internal -> spring-osgi-bundle-archetype (Spring-OSGi archetype) 25: internal -> confluence-plugin-archetype (Atlassian Confluence plugin archety pe) 26: internal -> jira-plugin-archetype (Atlassian JIRA plugin archetype) 27: internal -> maven-archetype-har (Hibernate Archive) 28: internal -> maven-archetype-sar (JBoss Service Archive) 29: internal -> wicket-archetype-quickstart (A simple Apache Wicket project) 30: internal -> scala-archetype-simple (A simple scala project) 31: internal -> lift-archetype-blank (A blank/empty liftweb project) 32: internal -> lift-archetype-basic (The basic (liftweb) project) 33: internal -> cocoon-22-archetype-block-plain ([http://cocoon.apache.org/2.2/m aven-plugins/]) 34: internal -> cocoon-22-archetype-block ([http://cocoon.apache.org/2.2/maven-p lugins/]) 35: internal -> cocoon-22-archetype-webapp ([http://cocoon.apache.org/2.2/maven- plugins/]) 36: internal -> myfaces-archetype-helloworld (A simple archetype using MyFaces) 37: internal -> myfaces-archetype-helloworld-facelets (A simple archetype using MyFaces and facelets) 38: internal -> myfaces-archetype-trinidad (A simple archetype using Myfaces and Trinidad) 39: internal -> myfaces-archetype-jsfcomponents (A simple archetype for create c ustom JSF components using MyFaces) 40: internal -> gmaven-archetype-basic (Groovy basic archetype) 41: internal -> gmaven-archetype-mojo (Groovy mojo archetype) Choose a number: (1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/2 4/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41) 15: : 8 [INFO] ------------------------------------------------------------------------ [ERROR] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] The defined artifact is not an archetype [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 3 seconds [INFO] Finished at: Sat Mar 27 08:22:38 IST 2010 [INFO] Final Memory: 8M/21M [INFO] ------------------------------------------------------------------------ C:\Users\Administrator> What can be the problem ?

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  • touchesEnded not being called??? or randomly being called

    - by Rob
    If I lift my finger up off the first touch, then it will recognize the next touch just fine. It's only when I hold my first touch down continuously and then try and touch a different area with a different finger at the same time. It will then incorrectly register that second touch as being from the first touch again. Update It has something to do with touchesEnded not being called until the very LAST touch has ended (it doesn't care if you already had 5 other touches end before you finally let go of the last one... it calls them all to end once the very last touch ends) - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; NSString* filename = [listOfStuff objectAtIndex:[touch view].tag]; // do something with the filename now } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { ITouch* touch = [touches anyObject]; NSString* buttonPressed = [listOfStuff objectAtIndex:[touch view].tag]; // do something with this info now }

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  • touchesBegan / Ended incorrectly identifying second, third, etc. touch

    - by Rob
    I have an issue where touchesBegan and touchesEnded are incorrectly identifying my second, third, etc touch if I continue to hold down my first touch. If I lift my finger up off the first touch, then it will recognize the next touch just fine. It's only when I hold my first touch down continuously and then try and touch a different area with a different finger at the same time. It will then incorrectly register that second touch as being from the first touch again. Any insights into how I can fix this? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; NSString* filename = [listOfStuff objectAtIndex:[touch view].tag]; // do something with the filename now } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { ITouch* touch = [touches anyObject]; NSString* buttonPressed = [listOfStuff objectAtIndex:[touch view].tag]; // do something with this info now }

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