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  • BGR Color Space

    - by updateraj
    I understand RGB --- value (0-255)Red,(0-255)Green,(0-255)Blue to form a color. What is exactly BGR color space ? How is it different from RGB color space ?

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  • GUI design for color blindness

    - by Phillip Ngan
    It is common to represent status of an item in a GUI using the colors: red, yellow, green, to mean error, warning, and OK (or something equivalent). However, 7-10% of men have difficulty distinguishing between red and green because of color blindness. So far I've looked at Color Scheme Designer which simulates how people with different color blindnesses would perceive a set of colors, but I'm interested in hearing how you have approached this problem and how successful it was.

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  • How to make selection color be "on top" when background color for any text element is set in Visual

    - by Confused Developer
    Faced problem while setting background color for any element in Visual Studio 2010 editor. Selection color doesn't override this background color. So then it's very inconvenient to work with selections in editor. Case when only string literal is selected it's almost impossible to distinguish colors and see what part of string is selected. Is there any possibility to fix the problem by changing some options? Or it's a Visual Studio bug?

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  • Need some help trying to rip a CD using Windows Media Player on XP

    - by Pure.Krome
    Hi folks, i'm trying to rip a CD using Windows Media Player 11 on XP ... and the destination folder is in the ALBUM NAME. Now, i can't see HOW it can rip to a new folder, named after the album. As far as I can tell, it's named by the Artist Name .. which sorta sucks for me. So, is there a way I can rip a CD with WMP11 that puts the songs into a new/existing folder which is the name of the Album? cheers :)

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  • Windows Media Center won't Play MSN Video Player

    - by Chris Spicer
    My install of Windows Media Center won't play MSN Video Player videos. They appear in the main guide, but when I click on them, nothing happens. If I look on the main menu, I don't have any icons for MSN Video player there. People have suggested I try downloading updates, but that makes no difference. I have internet connectivity. My region is set to the UK (which is where I am). If I navigate to the MSN Video Player using Internet Explorer, the videos play fine. The machine is an Acer Revo RL100, running Windows 7 64-bit. Does anyone have a solution for this? Any help would be gratefully received.

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  • Colorize with a given color a texture

    - by Pacha
    I have a texture and I want to "colorize" it with a given color, lets say cyan (#00ffff) or purple (#800080). What I want to do, is get all the pixel values from the texture, and remove the color and keep the "brightness" and "saturation" and apply to the desired color. There is a tool in GIMP to do this called Colorize (Colors -> Colorize.. while editing), I made an example below. This is will all be done in a shader (GLSL), although this is probably a general algorithm.

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  • Color Picking Troubles - LWJGL/OpenGL

    - by Tom Johnson
    I'm attempting to check which object the user is hovering over. While everything seems to be just how I'd think it should be, I'm not able to get the correct color due to the second time I draw (without picking colors). Here is my rendering code: public void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.applyTranslations(); scene.pick(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.applyTranslations(); scene.render(); } And here is what gets called on each block/tile on "scene.pick()": public void pick() { glColor3ub((byte) pickingColor.x, (byte) pickingColor.y, (byte) pickingColor.z); draw(); glReadBuffer(GL_FRONT); ByteBuffer buffer = BufferUtils.createByteBuffer(4); glReadPixels(Mouse.getX(), Mouse.getY(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, buffer); int r = buffer.get(0) & 0xFF; int g = buffer.get(1) & 0xFF; int b = buffer.get(2) & 0xFF; if(r == pickingColor.x && g == pickingColor.y && b == pickingColor.z) { hovered = true; } else { hovered = false; } } I believe the problem is that in the method of each tile/block called by scene.pick(), it is reading the color from the regular drawing state, after that method is called somehow. I believe this because when I remove the "glReadBuffer(GL_FRONT)" line from the pick method, it seems to almost fix it, but then it will also select blocks behind the one you are hovering as it is not only looking at the front. If you have any ideas of what to do, please be sure to reply!/ EDIT: Adding scene.render(), tile.render(), and tile.draw() scene.render: public void render() { for(int x = 0; x < tiles.length; x++) { for(int z = 0; z < tiles.length; z++) { tiles[x][z].render(); } } } tile.render: public void render() { glColor3f(color.x, color.y, color.z); draw(); if(hovered) { glColor3f(1, 1, 1); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); draw(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } tile.draw: public void draw() { float x = position.x, y = position.y, z = position.z; //Top glBegin(GL_QUADS); glVertex3f(x, y + size, z); glVertex3f(x + size, y + size, z); glVertex3f(x + size, y + size, z + size); glVertex3f(x, y + size, z + size); glEnd(); //Left glBegin(GL_QUADS); glVertex3f(x, y, z); glVertex3f(x + size, y, z); glVertex3f(x + size, y + size, z); glVertex3f(x, y + size, z); glEnd(); //Right glBegin(GL_QUADS); glVertex3f(x + size, y, z); glVertex3f(x + size, y + size, z); glVertex3f(x + size, y + size, z + size); glVertex3f(x + size, y, z + size); glEnd(); } (The game is like an isometric game. That's why I only draw 3 faces.)

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  • Control layout using graphviz twopi

    - by vy32
    I am trying to draw a graph showing search prefixes using twopi. I have a simple input file and am getting this output: (full image) Here is the input file: digraph search { // ordering=out; // color=blue; // rank=same; // overlap=scale; rankdir=LR; root=root; ranksep=1.25; overlap=true; "root"; a [color=none,fontsize=12]; b [color=none,fontsize=12]; c [color=none,fontsize=12]; d [color=none,fontsize=12]; e [color=none,fontsize=12]; f [color=none,fontsize=12]; #g [color=none,fontsize=12]; h [color=none,fontsize=12]; i [color=none,fontsize=12]; j [color=none,fontsize=12]; k [color=none,fontsize=12]; l [color=none,fontsize=12]; m [color=none,fontsize=12]; n [color=none,fontsize=12]; o [color=none,fontsize=12]; p [color=none,fontsize=12]; q [color=none,fontsize=12]; r [color=none,fontsize=12]; s [color=none,fontsize=12]; t [color=none,fontsize=12]; u [color=none,fontsize=12]; v [color=none,fontsize=12]; w [color=none,fontsize=12]; x [color=none,fontsize=12]; y [color=none,fontsize=12]; #ga [color=none,fontsize=12]; gb [color=none,fontsize=12]; gc [color=none,fontsize=12]; gd [color=none,fontsize=12]; ge [color=none,fontsize=12]; gf [color=none,fontsize=12]; gg [color=none,fontsize=12]; gh [color=none,fontsize=12]; gi [color=none,fontsize=12]; gj [color=none,fontsize=12]; gk [color=none,fontsize=12]; gl [color=none,fontsize=12]; gm [color=none,fontsize=12]; gn [color=none,fontsize=12]; go [color=none,fontsize=12]; gp [color=none,fontsize=12]; gq [color=none,fontsize=12]; gr [color=none,fontsize=12]; gs [color=none,fontsize=12]; gt [color=none,fontsize=12]; gu [color=none,fontsize=12]; gv [color=none,fontsize=12]; gw [color=none,fontsize=12]; gx [color=none,fontsize=12]; gy [color=none,fontsize=12]; gaa [color=none,fontsize=12]; gab [color=none,fontsize=12]; gac [color=none,fontsize=12]; gad [color=none,fontsize=12]; gae [color=none,fontsize=12]; gaf [color=none,fontsize=12]; gag [color=none,fontsize=12]; gah [color=none,fontsize=12]; gai [color=none,fontsize=12]; gaj [color=none,fontsize=12]; gak [color=none,fontsize=12]; gal [color=none,fontsize=12]; gam [color=none,fontsize=12]; gan [color=none,fontsize=12]; gao [color=none,fontsize=12]; gap [color=none,fontsize=12]; gaq [color=none,fontsize=12]; #gaz [color=none,fontsize=12]; gas [color=none,fontsize=12]; gat [color=none,fontsize=12]; gau [color=none,fontsize=12]; gav [color=none,fontsize=12]; gaw [color=none,fontsize=12]; gax [color=none,fontsize=12]; gay [color=none,fontsize=12]; gaza [color=none,fontsize=12]; gazb [color=none,fontsize=12]; gazc [color=none,fontsize=12]; gazd [color=none,fontsize=12]; gaze [color=none,fontsize=12]; #gazf [color=none,fontsize=12]; gazg [color=none,fontsize=12]; gazh [color=none,fontsize=12]; gazi [color=none,fontsize=12]; gazj [color=none,fontsize=12]; gazk [color=none,fontsize=12]; gazl [color=none,fontsize=12]; gazm [color=none,fontsize=12]; gazn [color=none,fontsize=12]; gazo [color=none,fontsize=12]; gazp [color=none,fontsize=12]; gazq [color=none,fontsize=12]; gazr [color=none,fontsize=12]; gazs [color=none,fontsize=12]; gazt [color=none,fontsize=12]; gazu [color=none,fontsize=12]; gazv [color=none,fontsize=12]; gazw [color=none,fontsize=12]; gazx [color=none,fontsize=12]; gazy [color=none,fontsize=12]; root -> a [minlen=2]; root -> b [minlen=2]; root -> c [minlen=2]; root -> d [minlen=2]; root -> e [minlen=2]; root -> f [minlen=2]; root -> g [minlen=2]; root -> h [minlen=2]; root -> i [minlen=2]; root -> j [minlen=2]; root -> k [minlen=2]; root -> l [minlen=2]; root -> m [minlen=2]; root -> n [minlen=2]; root -> o [minlen=2]; root -> p [minlen=2]; root -> q [minlen=2]; root -> r [minlen=2]; root -> s [minlen=20]; root -> t [minlen=2]; root -> u [minlen=2]; root -> v [minlen=2]; root -> w [minlen=2]; root -> x [minlen=2]; root -> y [minlen=2]; root -> 0 [minlen=2]; root -> 1 [minlen=2]; root -> 2 [minlen=2]; root -> 3 [minlen=2]; root -> 4 [minlen=2]; root -> 5 [minlen=2]; root -> 6 [minlen=2]; root -> 7 [minlen=2]; root -> 8 [minlen=2]; root -> 9 [minlen=2]; root -> "." [minlen=2]; g -> ga ; g -> gb ; g -> gc ; g -> gd ; g -> ge ; g -> gf ; g -> gg ; g -> gh ; g -> gi ; g -> gj ; g -> gk ; g -> gl ; g -> gm ; g -> gn ; g -> go ; g -> gp ; g -> gq ; g -> gr ; g -> gs ; g -> gt ; g -> gu ; g -> gv ; g -> gw ; g -> gx ; g -> gy ; ga -> gaa ; ga -> gab ; ga -> gac ; ga -> gad ; ga -> gae ; ga -> gaf ; ga -> gag ; ga -> gah ; ga -> gai ; ga -> gaj ; ga -> gak ; ga -> gal ; ga -> gam ; ga -> gan ; ga -> gao ; ga -> gap ; ga -> gaq ; ga -> gaz ; ga -> gas ; ga -> gat ; ga -> gau ; ga -> gav ; ga -> gaw ; ga -> gax ; ga -> gay ; gaz -> gaza ; gaz -> gazb ; gaz -> gazc ; gaz -> gazd ; gaz -> gaze ; gaz -> gazf ; gaz -> gazg ; gaz -> gazh ; gaz -> gazi ; gaz -> gazj ; gaz -> gazk ; gaz -> gazl ; gaz -> gazm ; gaz -> gazn ; gaz -> gazo ; gaz -> gazp ; gaz -> gazq ; gaz -> gazr ; gaz -> gazs ; gaz -> gazt ; gaz -> gazu ; gaz -> gazv ; gaz -> gazw ; gaz -> gazx ; gaz -> gazy ; gazo -> "Blue Tuesday" ; "Blue Tuesday" [ fontsize=10]; // Layout engines: circo dot fdp neato nop nop1 nop2 osage patchwork sfdp twopi } This output is generated with: twopi -os1.png -Tpng s1.dot I'm posting here because the printout is pretty dreadful. All of the nodes hung of "gaz" are overlapping; I've tried specifying nodesep and it is simply ignored. I would like to see the lines from root to the single letters further apart, but again, I can't control that. This seems to be a bug in twopi. The documentation says it should clearly follow these directives, but it doesn't seem to. My questions: Is there any way to make twopi behave? Failing that, is there a better layout engine to use? Thanks.

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  • Color schemes generation - theory and algorithms

    - by daniel.sedlacek
    Hi I will be generating charts and diagrams and I am looking for some theory on color schemes and algorithm examples. Example questions: How to generate complementary or analogous colors? How to generate pastel, cold and warm colors? How to generate any number of random but distinct colors? How to translate all that to the hex triplet (web color)? My implementation will be in AS3 but any examples in metacode are welcome.

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  • How to serialize Color property as ARGB values?

    - by Przemaas
    I'm working with Windows Forms designer. It serializes properties of type Color as known name whenever possible. I need it to serialize such properties always as RGB, because I need it later for interop with other system, which can deserialize only from RGB values. Is there a way to serialize Color properties always as RGB values?

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  • Save a view in Windows Media Player

    - by Charles Roper
    I like to view my library in various ways in WMP. For example, I usually search for Podcast and order the result by date added. This gives me a list of my podcasts by date order, newest to oldest. Is there a way of saving this view so that I don't have recreate it each time I open WMP? If it's not possible to do this, can anyone suggest an app that does do it, and that handles syncing as well as WMP.

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  • Set A Transparent Color

    - by Ngu Soon Hui
    I have a Color, and I have a method that should return a more "transparent" version of that color. I tried the following method: public static Color SetTransparency(int A, Color color) { return Color.FromArgb(A, Color.R, Color.G, Color.B); } but for some reason, no matter what the A is, the returned Color's transparency level just won't change. Any idea?

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Window Media Player issues two requests for the audio on web page

    - by Ron Harlev
    I'm using Windows Media Player in a web page. I have version 11 installed so that is the version I'm testing with right now. The player is embedded on the page with this HTML: <OBJECT id='MS_mediaPlayer' width="400" height="45" classid='CLSID:6BF52A52-394A-11D3-B153-00C04F79FAA6' codebase='http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701' standby='Loading Microsoft Windows Media Player components...' type='application/x-oleobject'> <param name='autoStart' value="false"> <param name='uiMode' value="invisible"> <param name='loop' value="false"> </OBJECT> I'm calling in JavaScript: MS_mediaPlayer.URL = "SomeAudioFile.mp3" MS_mediaPlayer.controls.play(); When I look at Fiddler I can see that the player actually downloads "SomeAudioFile.mp3" twice. Is there some setting I have wrong? I was trying to set the "autoPlay" to true and avoid calling "play()". Got the same result - two downloads. UPDATE: The first request's user-agent is "Windows-Media-Player/11.0.5721.5268". The second has "Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; GTB6; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.30; .NET CLR 3.0.04506.648; .NET CLR 3.5.21022; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729)". Looks like the browser is running the same request the second time. No Idea why Any ideas? UPDATE (4/1/10): Still no solution. I debugged the JS thoroughly and there is only one call to MediaPlayer.URL='.....' to set the audio file. Nothing else triggers the media player to load the file and there is no other place referencing the audio file on the page. One other interesting fact is that this doesn't happen (the double loading of the audio) when I run the browser locally on my development web server. But other remote requests to the same web server generate the double audio loading. I believe I eliminated any correlation with specific IE version or media player version. This happens with IE6-8 and WM9-12

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  • SQLAuthority News – Social Media Series – Twitter and Myself

    - by pinaldave
    Pinal Dave on Twitter! Frequent readers of my blog might know that I am trying to get more involved in all social media sites, both professionally and personally.  Readers might also know that I have often struggled with finding the purpose of some social media sites – Twitter especially.  One of the great uses of social media is to stay connected and updated with followers.  Twitter’s 140 character limit means that Twitter is a great place to get quick updates from the world, but not a lot of deep information.  In fact, I have the feeling that Twitter’s form might actually limit its usefulness – especially for complex subjects like SQL Server. However, #sqlhelp has tag has for sure overcome that belief. You can instantly talk about SQL and get help with your SQL problems on twitter. I believe in keeping up with the changing times, and it didn’t feel right to give up on Twitter.  So I have determined a good way to use Twitter and set rules for myself.  The problem I was facing that if I followed everyone who interested me and let anyone follow me, I was completely overwhelmed by the amount of information Twitter could give me every day.  It didn’t seem like 140 characters should be able to take up so much of my time, but it took hours to sort through all the updates to find things that were of interest to me and to SQL Server. First, I was forced to unfollow anyone who made too many updates every day.  This was not an easy decision, but just for my own sake I had to limit the amount of information I could take in every day.  I still let anyone follow me who wants to, because I didn’t want to limit my readership, and I hope that they do not feel the way I did – that there are too many updates! Next, I made sure that the information I put on Twitter is useful and to the point.  I try to announce new blog posts on Twitter at least once a day, and I also try to find five posts from other people every day that are worth re-Tweeting.  This forces me to stay active in the community.  But it is not all business on Twitter.  It is also a place for me to post updates about my family and home life, for anyone who is interested. In simple words, I talk every thing and anything on twitter. If you’d like to follow me, my Twitter handle is www.twitter.com/pinaldave.  It is a good place to start if you’d like to keep updated with my blog and find out who I follow and who my influences are.  Twitter is perfect for getting little “tastes” of things you’re interested in.  If you are interested in my blog, SQL Server, or both, I hope that my Twitter updates will be interesting and helpful. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology Tagged: Social Media

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  • SQLAuthority News – Social Media Series – YouTube and Movies

    - by pinaldave
    Pinal Dave on Youtube! Some people might not know it, but YouTube is actually more than a place to watch funny cat videos and people singing their favorite pop songs – it’s actually a social media site.  When you are a member of YouTube you can follow people who regularly post videos, post video responses of your own, and even gain a following for your own videos.  I myself was not aware of YouTube’s potential until recently, when I started to make SQL Server in Sixty Seconds videos. YouTube is very different than other types of social media, and a big factor is that anyone can look at videos without being a member.  Unlike other social media sites, like Twitter and Facebook, you have to have an account in order to participate.  But on YouTube you are even more anonymous.  To make and post videos you need an account, but anyone who comes to the site can look at what you’ve made without signing in or leaving any trace of having seen your material.  This makes YouTube very anonymous and hard to track. However, we should not overlook the power of video on the internet.  Over the past few months I have been making SQL Server in Sixty Second videos and have come to love it.  It is very exciting to be able to talk about a subject that mostly I write about, and for many people video is far more accessible and easy to understand.   I have really enjoyed diving into something new, and would love to have more people check out these videos and give me feedback.  You can find me at www.youtube.com/user/pinaldave. I am very excited with all the possibilities on YouTube and it might just be the technology evangelist in me, but I would love for other people to discover how fun and exciting this site can be, too.  Don’t think of it as just a place to find funny videos and waste a few minutes of your time, think of it as a place to learn and interact with interesting people.  Come watch a few of my videos, while you’re there.  Remember, everything is free and there are no contracts to sign, but I hope that you get as excited as I am and join up.  We need more people creating good content on this site! Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology Tagged: Social Media

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  • How to adjust Aspect Ratio in Windows Media Center

    - by Svish
    Is there any way of adjusting the aspect ratio of movies I view in Windows Media Center on Windows 7 RTM x64? Any hidden features? Any brilliant light weight plugins? Using Shark007 Codecs, and otherwise just default Media Center and Media Player. I know I could reprocess the videos, but that would probably ruin the already bad quality. I also know I could use VLC media player, but I really would like to find a solution that works in Media Center, since VLC media player isn't especially Remote Control and media collection friendly... Update: By the way, I know I can Ctrl+Drag an edge of the media center in window mode and change the aspect ratio of the player, but that doesn't do anything to the video.

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  • how to change gtk3 color scheme on ubuntu 13.04

    - by Michael87
    I am making the transition from windows 7 to ubuntu 13.04. I have ran ubuntu twice on my laptop and switched back to windows 7 namely becuase the orange and gray colors of ubuntu is just ugly. I know how to change ambiance to radiance but the gtk colors themselves SHOULD be customizable. I managed to do it once with 12.04 using kde's color manager but the thing wigged out on me. So please. is there a way to change 13.04's color scheme without downloading some theme that may or may not work? thank you.

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  • Recommended display/background brightness ratio and UI color schemes [duplicate]

    - by user1306322
    This question already has an answer here: Colour scheme for editor - guidelines or medical reccomendations 3 answers I'm a professional programmer, which means I spend a lot of time staring at various displays. Recently I've been having some problems with my eyes, so I went to talk to several doctors, which all gave me different recommendations as to how bright the background of the room should be in comparison to the display's brightness. It was very confusing, as some of them even agreed with counter-arguments of others, which made it all even less clear. So I'd like to ask the professional programmers, as people who actually have some experience with that. Some of the doctors said that looking at a monitor is like looking at a book, so the brightness ratios should be approximately the same. Others said that background should be as bright as the display itself, because then there is no brightness difference at the edges, and that's what may cause eye fatigue. From my own experience, I can say that reading a book isn't the same as writing or debugging a program, where you have to pay close attention to each symbol, and in books most words are easily recognizable without focusing too hard on them. Also, books are black on white and I myself use the default (dark text, white bg) color scheme for my IDE, but I've seen some programmers use mid-bright text on very dark background color schemes. So I'd like to ask what are the recommended display/background brightness ratios for programming? I'm not sure this site is the right one for this kind of questions, so if you know a better one, please comment.

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  • What Media Extender / Centre Set up should I use?

    - by Bryn Hird
    I have installed cat6 throughout the house which I use for telephony and network. In my cellar I have a NAS Server, gigabit switch and I want to install a Media Centre to stream my video's, music, photo's and live TV (coax from the aerial to the cellar) over the cat6. Yeah I know I can get stuff on the internet but shared experience of watching TV as a family as it happens is a big plus for live TV. I'm aiming for 1080p. I want different users to be able to watch different channels. Max users = 4. I've played a little with Windows Media Centre, works fine with live TV. Likewise I have XBMC up and running with live TV. The issue I have is what do I put near the TV. I'd like a consistent user interface (grandma and the the other technophobes in the house are continually pestering me on how to use different TVs, change channel, inputs etc.) so a key part of this for me is to make the user experience the same and simple i.e. no keyboards / PCs hanging around the TV. I've just bought a Linksys DMA 2200 to test the Windows Media Centre, but obviously off eBay as they're a dying breed. And with Windows Media Centre removed from Microsoft plans such devices will get rarer. And as for 1080p, think I can forget it with that set up. I have tested XBOX 360, also works but ditto on Microsoft plans for WMC. I was thinking of a WD Live TV to test the XMBC setup. Now to the question. Any advice on Media Centre / Extender setups that will do the job as above and have some degree of futureproofing (building my own with my Raspberry PI is a last resort). I'd like to understand the standards involved in the futureproofing if anyone knows (DNLA, RVU etc.).

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