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  • Middle mouse button stopped working after most recent update [10.04 LS]

    - by Vero
    After the last time my Ubuntu 10.04 installed updates, my mouse middle button stopped working. The mouse is Toshiba and has three buttons (the middle one below the wheel). I activated the emulation in the meanwhile, but I prefer to keep using the button. I really don't know what update ruined it. Now I have kernel 2.6.32-43-generic. The only configuration file I found is: /usr/lib/X11/xorg.conf.d/05-evdev.conf

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • Weird mouse behaviour. Debian wheezy

    - by DevNoob
    When I move my mouse slowly over the desktop the pointer jumps often a few pixels (one or two) in the opposite direction of which I move my mouse. Horribly when trying to set the cursor around some semicolons in eclipse. I guess this is the result of a wrong set resolution of it. I suppose this is because the mouse was set initially really fast and even if I do xset 1/2 3, the mouse is just to fast and unprecise for me. It aready tried to configure the xorg.conf like this: Section "InputDevice" Identifier "Configured Mouse" Driver "mouse" Option "Device" "/dev/mouse" Option "Protocol" "Auto" Option "Name" "Logitech G3" Option "Resolution" "2000" EndSection But with no effect. Maybe because there is no /dev/mouse. This ist the content of dev. Maybe you can tell me which one is the mouse. autofs block bsg btrfs-control bus cdrom cdrw char console core cpu cpu_dma_latency disk dvd dvdrw fd fd0 full fuse fw0 hidraw0 hidraw1 hpet input kmsg log loop0 loop1 loop2 loop3 loop4 loop5 loop6 loop7 loop-control MAKEDEV mapper mcelog mem net network_latency network_throughput null nvidia0 nvidiactl oldmem port ppp printer psaux ptmx pts random rfkill root rtc rtc0 sda sda1 sda2 sda3 sda5 sda6 sda7 sda8 sdb sdb1 sg0 sg1 sg2 shm snapshot snd sndstat sr0 stderr stdin stdout tty tty0 tty1 tty10 tty11 tty12 tty13 tty14 tty15 tty16 tty17 tty18 tty19 tty2 tty20 tty21 tty22 tty23 tty24 tty25 tty26 tty27 tty28 tty29 tty3 tty30 tty31 tty32 tty33 tty34 tty35 tty36 tty37 tty38 tty39 tty4 tty40 tty41 tty42 tty43 tty44 tty45 tty46 tty47 tty48 tty49 tty5 tty50 tty51 tty52 tty53 tty54 tty55 tty56 tty57 tty58 tty59 tty6 tty60 tty61 tty62 tty63 tty7 tty8 tty9 ttyS0 ttyS1 ttyS2 ttyS3 uinput urandom usb vcs vcs1 vcs2 vcs3 vcs4 vcs5 vcs6 vcs7 vcsa vcsa1 vcsa2 vcsa3 vcsa4 vcsa5 vcsa6 vcsa7 vga_arbiter vmci vmmon vmnet0 vmnet1 vmnet8 vsock watchdog xconsole zero So my question is: How do I setup my mouse correctly in Debian wheezy?

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  • How to Fake Back and Forward Buttons With a Three-button Mouse

    - by Erez Zukerman
    If you’re stuck using a three-button mouse, this doesn’t mean you have to give up on the comfort of Back and Forward browser buttons. Using a simple AutoHotkey script, you could set your mouse up so that you can hold the right mouse button and scroll the wheel to emulate these all-important buttons. Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Sync Blocker Stops iTunes from Automatically Syncing The Journey to the Mystical Forest [Wallpaper] Trace Your Browser’s Roots on the Browser Family Tree [Infographic] Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video] Google Chrome Updates; Faster, Cleaner Menus, Encrypted Password Syncing, and More

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  • Impossible to select folders and files with mouse (Ubuntu 12.04)

    - by François
    First-time post for me here (after being a regular reader for two years though) so thank you all for the quality of replies and help provided. My problem is very simple apparently but a tricky one. I just installed the Ubuntu 12.04(1) along with the Gnome3-shell environment on my new pc desktop Acer Aspire X3995 (see config below). Everything work (more or less) so far (I still have problems of sound and disabled 2-fingers gestures with my screen -- which I will have to deal with xconfig settings I think -- though), but the main problem is that I cannot select files/folders with my USB mouse. When I try to double click on them, nothing happen (sometimes one folder or file is selected but then unselected again). Note that the navigation works perfectly from the USB keyboard and from the touch-screen (I am using a 23" wide touch-screen Acer Monitor T231Hbmid). Also, the mouse works perfectly with other menu navigation, with the only difference that the text of certain menus is selected as if I was holding the left click on them. So I assume the problem is only related to the mouse. Needless to say that the usual basic hardware checks have been performed (unplugging, powered-off, etc.). My level is simply "advanced user", meaning that if you provide me with intelligible input I should find my way, but please don't expect too much technical/specific knowledge... :) Please let me know if you need more information on this bug. Now, fingers crossed... and thanks in advance! Ciao, François Config of Acer Aspire X3995: Ubuntu 12.04 / Gnome3-shell environment / Intel Core i5 3450 / nVidia GeForce 605, 1Gb. Screen: Acer Monitor TFT 23" wide T231Hbmid

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  • Java Slick2d - Mouse picking how to take into account camera

    - by Corey
    When I move it it obviously changes the viewport so my mouse picking is off. My camera is just a float x and y and I use g.translate(-cam.cameraX+400, -cam.cameraY+300); to translate the graphics. I have the numbers hard coded just for testing purposes. How would I take into account the camera so my mouse picking works correctly. double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } That is my mouse picking code

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  • Mouse Speed in GLUT and OpenGL?

    - by CroCo
    I would like to simulate a point that moves in 2D. The input should be the speed of the mouse, so the new position will be computed as following new_position = old_position + delta_time*mouse_velocity As far as I know in GLUT there is no function to acquire the current speed of the mouse between each frame. What I've done so far to compute the delta_time as following void Display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1.0f, 0.0f, 0.0f); static int delta_t, current_t, previous_t; current_t = glutGet(GLUT_ELAPSED_TIME); delta_t = current_t - previous_t; std::cout << delta_t << std::endl; previous_t = current_t; glutSwapBuffers(); } Where should I start from here? (Note: I have to get the speed of the mouse because I'm modeling a system) Edit: Based on the above code, delta_time fluctuates so much 34 19 2 20 1 20 0 16 1 1 10 21 0 13 1 19 34 0 13 0 6 1 14 Why does this happen?

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  • Mouse selects everything on its own

    - by meneer
    I have a strange problem that my mouse keeps selecting everything I point to. For example, if I open Rhythmbox, then at the top of the screen there is a text which says which song is playing. If I move my mouse over this text, then it will select this text; but I am not clicking. This behaviour does not happen in all programs. For example in Firefox I have no problem at all. Maybe it is Gtk related? Nautilus also behaves strangely; I cannot open files by clicking on them, I have to select and make a box around the file and then press enter to open it. If I click, then nothing happens. Similar problems also happen with other Gtk software. I think the problem might be related to touchscreen issues (I have a touchscreen). I run Gnome 3 on Ubuntu 12.04. I have a HP touchsmart 610 desktop computer. Any help is greatly appreciated. UPDATE: I just did a fresh reinstall, and I am 90% certain that it is related to the touchscreen drivers. Here is what happens when I reinstall. At first boot, so exactly after install, everything works fine, except the touchscreen: The touchscreen does not respond. I update ubuntu, because I installed from an old CD (CD with ub. 12.04). Then on next reboot I have touchscreen working , but the working touchscreen comes together with the mouse selecting everything on its own. SECOND QUESTION: Would anybody know how I could figure out what those touchscreen drivers are (so that I can disable them) ?

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  • My feenix nascita mouse isn't moving my cursor. Ubuntu version appears to not matter. How do I debug this, and get the mouse working?

    - by NullVoxPopuli
    I had 13.04, upgraded to 13.10, and did a fresh install of 13.10, no luck. Any ideas? Just tail -f'd my syslog and plugged in the mouse. here is what I got: Oct 26 16:15:50 Orithyia kernel: [83369.618365] usb 1-1.5.2: new full-speed USB device number 6 using ehci-pci Oct 26 16:15:50 Orithyia kernel: [83369.718913] usb 1-1.5.2: New USB device found, idVendor=04d9, idProduct=a081 Oct 26 16:15:50 Orithyia kernel: [83369.718919] usb 1-1.5.2: New USB device strings: Mfr=1, Product=2, SerialNumber=0 Oct 26 16:15:50 Orithyia kernel: [83369.718921] usb 1-1.5.2: Product: USB Gaming Mouse Oct 26 16:15:50 Orithyia kernel: [83369.718924] usb 1-1.5.2: Manufacturer: Holtek Oct 26 16:15:50 Orithyia kernel: [83369.722486] input: Holtek USB Gaming Mouse as /devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.5/1-1.5.2/1-1.5.2:1.0/input/input13 Oct 26 16:15:50 Orithyia kernel: [83369.722786] hid-generic 0003:04D9:A081.0004: input,hidraw3: USB HID v1.10 Keyboard [Holtek USB Gaming Mouse] on usb-0000:00:1a.0-1.5.2/input0 Oct 26 16:15:50 Orithyia kernel: [83369.729362] hid-generic 0003:04D9:A081.0005: usage index exceeded Oct 26 16:15:50 Orithyia kernel: [83369.729366] hid-generic 0003:04D9:A081.0005: item 0 2 2 2 parsing failed Oct 26 16:15:50 Orithyia kernel: [83369.729379] hid-generic: probe of 0003:04D9:A081.0005 failed with error -22 Oct 26 16:15:50 Orithyia kernel: [83369.731759] hid-generic 0003:04D9:A081.0006: hiddev0,hidraw4: USB HID v1.10 Device [Holtek USB Gaming Mouse] on usb-0000:00:1a.0-1.5.2/input2 Oct 26 16:15:50 Orithyia mtp-probe: checking bus 1, device 6: "/sys/devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.5/1-1.5.2" Oct 26 16:15:50 Orithyia mtp-probe: bus: 1, device: 6 was not an MTP device So, I see it did see it is a mouse... but the cursor doesn't move when I move the mouse. Not sure where to debug from here.

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  • Need alternative to Accessibility's "Locate Pointer" to visually highlight the mouse.

    - by fred.bear
    Update: See end of quetion: A black-on-white cross-hair/I-bar mouse-pointer is soemtimes hard foe me to spot in amongst black-on-white text. I've tried "Accessibility / Mouse Accessibility / Locate Pointer" .. which will: Show pointer position when Control is presssed It works (to a point), but it does have a notable problem, which renders it inpractical. It has the uncanny side-effect of disallowing all Control key navigation while editing a file/dir name in Nautilus (F2).. Just touching the Control key drops it out of edit mode, which means I can't keyboard paste, move-L/R word etc... So, I'm looking for an alternative. I've tried Compiz's Water Effect, but I need something which is sharper, faster, and localized to the pointer. Compiz's Show Mouse (with fire) is no suitable. I'm really lookingf for an analog of "Accessibility / Locate Pointer": * ie. I hit Control (only).. and it blips a quick visual pulse. UPDATE: I've just realized why I can't find my mouse so often! ... It's because it is isn't there !!! ... Two apps I use a lot, Gedit and Konsole (KDE Terminal; it renders unicode better), ... dissolve the mouse-pointer to invisible after the first key is typed ... and Konsole does it after a few seconds of idle-time... like a video-player option: "hide the mouse".. Well I don't use the mouse much, and I thought it was juse my eyesight (which does rely a lot on Compiz's zoom)... I discovered it when I installed a "novelty" app, called Geyes from gnome-applets ("A goofy set of eyes for the GNOME panel. They follow your mouse.") ... It could follow the mouse better than me! :)

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  • Anything Mouse Like Isn't Seen by Ubuntu 13.10

    - by belkinsa
    I have a upgraded 13.10 from 13.04 and today this issue of anything that is mouse-like is not seen by Ubuntu. The only input device that works is my Wacom Tablet and it's pen. I already checked for updates and have the latest updates for the Ubuntu system. Here is the lsusb output: Bus 002 Device 002: ID 04f2:b209 Chicony Electronics Co., Ltd Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 002: ID 056a:00b8 Wacom Co., Ltd Intuos4 4x6 Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub This is issue a bug or how to fix it? I can't even use the Live USB of Ubuntu 13.10 to fix the issue. EDIT 1: Seems that Ubuntu isn't seeing the clicks done by a mouse if it's the Wacom tablet. EDIT 2: I think it's a bug but I need help to report it.

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  • Configuring mouse buttons to switch between apps?

    - by Matt Gregory
    I just installed 14.04, so I'm using the default setup (Unity, I guess). I have these two extra mouse buttons on the side of my mouse. Is there any way to map these so they can switch between open apps? What would be perfect is if clicking on button 6 (or whatever it is) would cycle forward through apps, button 7 would go backwards, and holding one of the buttons would show the task list and let you click on the app you want. That's really what I want.

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  • Ubuntu 14.04 Bluetooth Magic Mouse doesn't pair (No agent available)

    - by Rafael Xavier
    Mouse gets discovered. Although, it doesn't pair. /var/log/syslog: Apr 23 10:05:15 xavier bluetoothd[9873]: No agent available for request type 0 Apr 23 10:05:15 xavier bluetoothd[9873]: btd_event_request_pin: Operation not permitted Apr 23 10:05:15 xavier bluetoothd[9873]: Connection refused (111) It's worth saying that: Keyboard has paired and it's working just fine though; Mouse used to work just fine in Ubuntu 12.04, and 13, and it works when I reboot on Mac; This is the hci device. $ hcitool dev Devices: hci0 E0:F8:47:3A:3F:47 How to get it working?

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  • Inconsistent mouse cursor status while typing

    - by Jim
    I have noticed that when I type in some programs, Text Editor, Terminal, Bluefish, Gnome Baker, etc. the mouse cursor disappears while I am typing. In other programs like Firefox and LibreOffice, it does not. I am not an application programmer, but I imagined it has to do with their cross-platform nature and the way they are compiled or the toolkits they use. Then I noticed that Gnome-Do behaves the same way, the cursor stays on screen while typing. Why is there inconsistent handling of the mouse cursor, while typing, across different applications? Thank you.

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  • Logitech m510 mouse not working on 12.04 64bit

    - by Alonso
    When I run lsusb, this shows up: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 004: ID 046d:c52b Logitech, Inc. Unifying Receiver I have followed and done all of the stuff in: http://askubuntu.com/questions/154963/ubuntu-cannot-detect-my-logitech-wireless-m510-mouse Yet my mouse still fails to work. When trying to install HIDpoint, this appears after entering Y: libpng does not exist libtiff does not exist Gathering System information and generating a log Launching HIDPoint Installer ./hidpointsetup: error while loading shared libraries: libpng.so.3: cannot open shared object file: No such file or directory What can I do to fix this?

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  • Where is the Accessibility mouse click lock?

    - by user10133
    I've been a user of Linux on the desktop off and on again over the years. I very nearly switched my primary computer to Ubuntu prior to the release of Windows 7. There were a few, but significant issues at the time that prevented wholesale adoption, mostly tethering with my phone and lousy VPN Client. One key component I could count on was the Accessibility features. I have recently installed Ubuntu 10.10 and am considering giving it another try, but it appears Ubuntu has taken a leap backwards in that it no longer has a click lock feature for the mouse. Basically I need the ability to press and hold the left button to trigger a locking of the button so I can move the mouse by way of a trackpoint with my prosthesis. I absolutely require this feature and it is a deal breaker if it won't work. I've tried the Dwell keys but this is a chaotic control at best. I've never been able to manage a drag of any kind.

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  • Mouse wheel scrolls down, but not up?

    - by HDave
    I've set up a new machine with Ubuntu 12.04 (x64) and have notice that the mouse wheel scrolls down fine, but when I scroll up, it pages down! I've run xev and have verified that scroll up is registering as button 4 and scoll down is button 5. So everything there is fine. I think that button 4 is somehow mapped to page down instead of scroll up. Any idea how to fix? NOTE: I've read the Ubuntu instructions on how to use imwheel to change mouse button mappings, but it doesn't work on 12.04. See here: https://bugs.launchpad.net/ubuntu/+source/imwheel/+bug/1004812

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  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

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  • Elantech trackpad being identified as a logitech wheel mouse

    - by user11895
    I recently purchased a Samsung RF510 laptop computer, which I absolutely love. However, upon installing Ubuntu 10.10 onto it I couldn't get the trackpad to function properly. It worked as a basic mouse (point and click) but had no functionality for edge scrolling or any of the multitouch settings the trackpad is capable of. After doing a lot of research I discovered the reason is a known issue where the Ubuntu kernel will improperly detect an Elantech trackpad as a logitech PS/2 wheel mouse, and as such will gain none of the functionality that seems to be coded for synaptics trackpads. The question I have is: does anyone know a way to get this working properly? This is my first time trying to run Ubuntu on a laptop (actually, it's my first laptop in the last 12 years) and I'm finding the experience to be intolerable without the basic scrolling/zooming/etc I've been used to using for as long as I can remember.

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  • Swap Mouse Buttons on startup

    - by andy boot
    This one bugs me. I fashioned this handy script to swap the left and right mouse buttons over: [My mouse is a Razer] /usr/bin/xinput set-button-map `xinput list | grep 'Razer' | grep -o \=[0-9]* | grep -o [0-9]*$` 3 2 1 4 5 6 7 8 1 10 11 12 13 When I run this in a Terminal it works. When I go to Startup Application Preferences - Add and then literally paste the above into the command field as an 'Additional startup program' It does not run on startup. Why not? I'm using Ubuntu 11-10 but this also applied to the 10-10

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  • USB Mouse/Keyboard not working

    - by crstn
    I installed Ubuntu 11.10 after booting it from a USB drive. Everything worked fine there, after booting the keyboard worked in grub but not after Ubuntu was booted. I can unplug either of them and plug them in via a PS2/USB adapter and the device will work. After switching a couple of times, I got the keyboard and mouse both working via usb but after I rebooted either stopped working. How can I fix this? The mouse is a Razer Krait and the keyboard is a Logitech ClassicKeyboard 200.

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  • Mouse cursor is MASSIVE inside of firefox and chromium

    - by user171396
    While installing ubuntu i accidently hit the high contrast option. I could not figure out how to diable it within the install, so i let it complete. I booted up into ubuntu 13.04 and HC was still on. I disabled it in Universal Access, and now am noticing my mouse curose is huge in web browsers. This is very much a stock install. Is there a setting to disable the HUGE mouse? I mean the thing is 4 times the size of text etc on normal pages. and its only in broswsers from what ive seen so far. EDIT Looks like its in everthing with text.. terminal, app store, folders and files... /sigh.

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  • Mouse running amok

    - by Norene Bult
    While using my mouse, it will all of a sudden take off and might run to calendar or/and trash. It opened calendar, then went down and opened trash up several times. It started out just doing it once in awhile with opening something and I didn't move it there. It did on it's own. Is someone controlling my computer? That's how it acts. I would like to get this straighted out. If it is my mouse just going berserk then I will install a new one. If it is something else, I'd like to know what could be causing it. I have my security set so no one can access my computer. Please can anyone help?

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  • Mouse on screen lags

    - by Jeggy
    I just made a fresh install of Ubuntu 13.10 64bit on my Dell XPS 15 laptop. My mouse lags/glitches/blinks each time something is loading in Ubuntu. when a youtube video is playing in the background it blinks all the time, and it also blinks for each character that I write, it's very annoying. It also blinks for each time the Blinking Cursor in a text field blinks. When I have just booted up my laptop it can be away for a second or more (than after it comes back it goes away for a second or more and this happends for awhile), so I have no chance of seeing the mouse on my screen.

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  • How do I configure the mouse to raise and lower windows

    - by user288496
    I've just installed 14.04 and cannot find the congfuration screen to control how mouse clicks are acted on by the window manager, and then optionally passed to the application. I want to set the sane traditional unix behaviour of: - 'focus follows mouse': done. - 'never auto-raise': done. - 'raise when click on border or title': Can't find the option. A middle button click on the tile does lower a window - but traditionally it would also raise the botton window. I can set 'raise on any click' - but that is absolutely hopeless when you are trying to copy text from a lower window.

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