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  • Sorting a 2D array in obj-c?

    - by Debashis
    I have a 2D array as follows: [[@"string value", @"string value", NSInteger], [@"string value", @"string value", NSInteger], [@"string value", @"string value", NSInteger]] How would I sort the second dimension of arrays by the NSInteger?

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  • Convert char array to int array c++

    - by Yadira Suazo
    I`m having problems converting a char array read from file to an int array. Maybe someone can help me. This is my code: char vectorPatron[67]; int iPatrones[67]; archivo = fopen("1_0.txt", "r"); for(i=0;i<67;i++){ fscanf(archivo, "%c", &vectorPatron[i]); printf("%c",vectorPatron[i]); } fclose(archivo); for(i=0;i<67;i++){ iPatrones[i] = atoi(&vectorPatron[i]); printf("%d",iPatrones[i]); }

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  • Android java assigning 2d array to 3d array

    - by semajhan
    I'm running into problems trying to assign a 2d array to a 3d array, so I thought i'd ask a question about 3d and 2d arrays. Say I have a masterArray[][][] and wanted to put childArray1[][] and childArray2[][] into it. This is how I have done it and was wondering if that is the correct way of applying it: private int[][][] masterArray; private int[][] childArray1 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 0, 0, 1, 0, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 8, 1, 0, 1}, {1, 0, 7, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 9, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; private int[][] childArray2 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 1, 1, 7, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 0, 0, 1, 1, 1}, {1, 1, 1, 9, 1, 1, 8, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }; Ok, so in my init method I use these some methods to set the child arrays into the master array. What I was curious about was how this exactly works. I assumed the following: masterLevel = new int[MAX_LEVELS][MAP_WIDTH][MAP_HEIGHT]; for (int x = 0; x < MAP_WIDTH; x++) { for (int y = 0; y < MAP_HEIGHT; y++) { masterArray[currentLevel][x][y] = childArray1[x][y]; } } Would that work? In my application things aren't working so I picking out code that I am not 100% sure on.

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  • Reverse subarray of an array with O(1)

    - by Babibu
    I have an idea how to implement sub array reverse with O(1), not including precalculation such as reading the input. I will have many reverse operations, and I can't use the trivial solution of O(N). Edit: To be more clear I want to build data structure behind the array with access layer that knows about reversing requests and inverts the indexing logic as necessary when someone wants to iterate over the array. Edit 2: The data structure will only be used for iterations I been reading this and this and even this questions but they aren't helping. There are 3 cases that need to be taking care of: Regular reverse operation Reverse that including reversed area Intersection between reverse and part of other reversed area in the array Here is my implementation for the first two parts, I will need your help with the last one. This is the rule class: class Rule { public int startingIndex; public int weight; } It is used in my basic data structure City: public class City { Rule rule; private static AtomicInteger _counter = new AtomicInteger(-1); public final int id = _counter.incrementAndGet(); @Override public String toString() { return "" + id; } } This is the main class: public class CitiesList implements Iterable<City>, Iterator<City> { private int position; private int direction = 1; private ArrayList<City> cities; private ArrayDeque<City> citiesQeque = new ArrayDeque<>(); private LinkedList<Rule> rulesQeque = new LinkedList<>(); public void init(ArrayList<City> cities) { this.cities = cities; } public void swap(int index1, int index2){ Rule rule = new Rule(); rule.weight = Math.abs(index2 - index1); cities.get(index1).rule = rule; cities.get(index2 + 1).rule = rule; } @Override public void remove() { throw new IllegalStateException("Not implemented"); } @Override public City next() { City city = cities.get(position); if (citiesQeque.peek() == city){ citiesQeque.pop(); changeDirection(); position += (city.rule.weight + 1) * direction; city = cities.get(position); } if(city.rule != null){ if(city.rule != rulesQeque.peekLast()){ rulesQeque.add(city.rule); position += city.rule.weight * direction; changeDirection(); citiesQeque.push(city); } else{ rulesQeque.removeLast(); position += direction; } } else{ position += direction; } return city; } private void changeDirection() { direction *= -1; } @Override public boolean hasNext() { return position < cities.size(); } @Override public Iterator<City> iterator() { position = 0; return this; } } And here is a sample program: public static void main(String[] args) { ArrayList<City> list = new ArrayList<>(); for(int i = 0 ; i < 20; i++){ list.add(new City()); } CitiesList citiesList = new CitiesList(); citiesList.init(list); for (City city : citiesList) { System.out.print(city + " "); } System.out.println("\n******************"); citiesList.swap(4, 8); for (City city : citiesList) { System.out.print(city + " "); } System.out.println("\n******************"); citiesList.swap(2, 15); for (City city : citiesList) { System.out.print(city + " "); } } How do I handle reverse intersections?

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  • Array filteration PHP

    - by Muhammad Sajid
    I have an array with values like: Array ( [0] => Array ( [parent] => Basic [parentId] => 1 [child] => Birthday [childId] => 2 ) [1] => Array ( [parent] => Basic [parentId] => 1 [child] => Gender [childId] => 3 ) [2] => Array ( [parent] => Geo [parentId] => 10 [child] => Current City [childId] => 11 ) [3] => Array ( [parent] => Known me [parentId] => 5 [child] => My personality [childId] => 7 ) [4] => Array ( [parent] => Known me [parentId] => 5 [child] => Best life moment [childId] => 8 ) ) And I want to filter this array such that their filtration based on parent index, and the final result would be like: Array ( [0] => Array ( [parent] => Basic [parentId] => 1 [child] => Array ( [0] => Birthday [1] => Gender ) ) [1] => Array ( [parent] => Geo [parentId] => 10 [child] => Array ( [0] => Current City ) ) [2] => Array ( [parent] => Known me [parentId] => 5 [child] => Array ( [0] => My personality [1] => Best life moment ) ) ) For that I coded : $filter = array(); $f = 0; for ($i=0; $i<count($menuArray); $i++) { $c = 0; for( $b = 0; $b < count($filter); $b++ ){ if( $filter[$b]['parent'] == $menuArray[$i]['parent'] ){ $c++; } } if ($c == 0) { $filter[$f]['parent'] = $menuArray[$i]['parent']; $filter[$f]['parentId'] = $menuArray[$i]['parentId']; $filter[$f]['child'][] = $menuArray[$i]['child']; $f++; } } But it results : Array ( [0] => Array ( [parent] => Basic [parentId] => 1 [child] => Array ( [0] => Birthday ) ) [1] => Array ( [parent] => Geo [parentId] => 10 [child] => Array ( [0] => Current City ) ) [2] => Array ( [parent] => Known me [parentId] => 5 [child] => Array ( [0] => My personality ) ) ) Could anyone point out my missing LOC?

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  • 3D array in a 2D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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  • [C++] A minimalistic smart array (container) class template

    - by legends2k
    I've written a (array) container class template (lets call it smart array) for using it in the BREW platform (which doesn't allow many C++ constructs like STD library, exceptions, etc. It has a very minimal C++ runtime support); while writing this my friend said that something like this already exists in Boost called MultiArray, I tried it but the ARM compiler (RVCT) cries with 100s of errors. I've not seen Boost.MultiArray's source, I've just started learning template only lately; template meta programming interests me a lot, although am not sure if this is strictly one, which can be categorised thus. So I want all my fellow C++ aficionados to review it ~ point out flaws, potential bugs, suggestions, optimisations, etc.; somthing like "you've not written your own Big Three which might lead to...". Possibly any criticism that'll help me improve this class and thereby my C++ skills. smart_array.h #include <vector> using std::vector; template <typename T, size_t N> class smart_array { vector < smart_array<T, N - 1> > vec; public: explicit smart_array(vector <size_t> &dimensions) { assert(N == dimensions.size()); vector <size_t>::iterator it = ++dimensions.begin(); vector <size_t> dimensions_remaining(it, dimensions.end()); smart_array <T, N - 1> temp_smart_array(dimensions_remaining); vec.assign(dimensions[0], temp_smart_array); } explicit smart_array(size_t dimension_1 = 1, ...) { static_assert(N > 0, "Error: smart_array expects 1 or more dimension(s)"); assert(dimension_1 > 1); va_list dim_list; vector <size_t> dimensions_remaining(N - 1); va_start(dim_list, dimension_1); for(size_t i = 0; i < N - 1; ++i) { size_t dimension_n = va_arg(dim_list, size_t); assert(dimension_n > 0); dimensions_remaining[i] = dimension_n; } va_end(dim_list); smart_array <T, N - 1> temp_smart_array(dimensions_remaining); vec.assign(dimension_1, temp_smart_array); } smart_array<T, N - 1>& operator[](size_t index) { assert(index < vec.size() && index >= 0); return vec[index]; } size_t length() const { return vec.size(); } }; template<typename T> class smart_array<T, 1> { vector <T> vec; public: explicit smart_array(vector <size_t> &dimension) : vec(dimension[0]) { assert(dimension[0] > 0); } explicit smart_array(size_t dimension_1 = 1) : vec(dimension_1) { assert(dimension_1 > 0); } T& operator[](size_t index) { assert(index < vec.size() && index >= 0); return vec[index]; } size_t length() { return vec.size(); } }; Sample Usage: #include <iostream> using std::cout; using std::endl; int main() { // testing 1 dimension smart_array <int, 1> x(3); x[0] = 0, x[1] = 1, x[2] = 2; cout << "x.length(): " << x.length() << endl; // testing 2 dimensions smart_array <float, 2> y(2, 3); y[0][0] = y[0][1] = y[0][2] = 0; y[1][0] = y[1][1] = y[1][2] = 1; cout << "y.length(): " << y.length() << endl; cout << "y[0].length(): " << y[0].length() << endl; // testing 3 dimensions smart_array <char, 3> z(2, 4, 5); cout << "z.length(): " << z.length() << endl; cout << "z[0].length(): " << z[0].length() << endl; cout << "z[0][0].length(): " << z[0][0].length() << endl; z[0][0][4] = 'c'; cout << z[0][0][4] << endl; // testing 4 dimensions smart_array <bool, 4> r(2, 3, 4, 5); cout << "z.length(): " << r.length() << endl; cout << "z[0].length(): " << r[0].length() << endl; cout << "z[0][0].length(): " << r[0][0].length() << endl; cout << "z[0][0][0].length(): " << r[0][0][0].length() << endl; // testing copy constructor smart_array <float, 2> copy_y(y); cout << "copy_y.length(): " << copy_y.length() << endl; cout << "copy_x[0].length(): " << copy_y[0].length() << endl; cout << copy_y[0][0] << "\t" << copy_y[1][0] << "\t" << copy_y[0][1] << "\t" << copy_y[1][1] << "\t" << copy_y[0][2] << "\t" << copy_y[1][2] << endl; return 0; }

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  • A minimalistic smart array (container) class template

    - by legends2k
    I've written a (array) container class template (lets call it smart array) for using it in the BREW platform (which doesn't allow many C++ constructs like STD library, exceptions, etc. It has a very minimal C++ runtime support); while writing this my friend said that something like this already exists in Boost called MultiArray, I tried it but the ARM compiler (RVCT) cries with 100s of errors. I've not seen Boost.MultiArray's source, I've started learning templates only lately; template meta programming interests me a lot, although am not sure if this is strictly one that can be categorized thus. So I want all my fellow C++ aficionados to review it ~ point out flaws, potential bugs, suggestions, optimizations, etc.; something like "you've not written your own Big Three which might lead to...". Possibly any criticism that will help me improve this class and thereby my C++ skills. Edit: I've used std::vector since it's easily understood, later it will be replaced by a custom written vector class template made to work in the BREW platform. Also C++0x related syntax like static_assert will also be removed in the final code. smart_array.h #include <vector> #include <cassert> #include <cstdarg> using std::vector; template <typename T, size_t N> class smart_array { vector < smart_array<T, N - 1> > vec; public: explicit smart_array(vector <size_t> &dimensions) { assert(N == dimensions.size()); vector <size_t>::iterator it = ++dimensions.begin(); vector <size_t> dimensions_remaining(it, dimensions.end()); smart_array <T, N - 1> temp_smart_array(dimensions_remaining); vec.assign(dimensions[0], temp_smart_array); } explicit smart_array(size_t dimension_1 = 1, ...) { static_assert(N > 0, "Error: smart_array expects 1 or more dimension(s)"); assert(dimension_1 > 1); va_list dim_list; vector <size_t> dimensions_remaining(N - 1); va_start(dim_list, dimension_1); for(size_t i = 0; i < N - 1; ++i) { size_t dimension_n = va_arg(dim_list, size_t); assert(dimension_n > 0); dimensions_remaining[i] = dimension_n; } va_end(dim_list); smart_array <T, N - 1> temp_smart_array(dimensions_remaining); vec.assign(dimension_1, temp_smart_array); } smart_array<T, N - 1>& operator[](size_t index) { assert(index < vec.size() && index >= 0); return vec[index]; } size_t length() const { return vec.size(); } }; template<typename T> class smart_array<T, 1> { vector <T> vec; public: explicit smart_array(vector <size_t> &dimension) : vec(dimension[0]) { assert(dimension[0] > 0); } explicit smart_array(size_t dimension_1 = 1) : vec(dimension_1) { assert(dimension_1 > 0); } T& operator[](size_t index) { assert(index < vec.size() && index >= 0); return vec[index]; } size_t length() { return vec.size(); } }; Sample Usage: #include "smart_array.h" #include <iostream> using std::cout; using std::endl; int main() { // testing 1 dimension smart_array <int, 1> x(3); x[0] = 0, x[1] = 1, x[2] = 2; cout << "x.length(): " << x.length() << endl; // testing 2 dimensions smart_array <float, 2> y(2, 3); y[0][0] = y[0][1] = y[0][2] = 0; y[1][0] = y[1][1] = y[1][2] = 1; cout << "y.length(): " << y.length() << endl; cout << "y[0].length(): " << y[0].length() << endl; // testing 3 dimensions smart_array <char, 3> z(2, 4, 5); cout << "z.length(): " << z.length() << endl; cout << "z[0].length(): " << z[0].length() << endl; cout << "z[0][0].length(): " << z[0][0].length() << endl; z[0][0][4] = 'c'; cout << z[0][0][4] << endl; // testing 4 dimensions smart_array <bool, 4> r(2, 3, 4, 5); cout << "z.length(): " << r.length() << endl; cout << "z[0].length(): " << r[0].length() << endl; cout << "z[0][0].length(): " << r[0][0].length() << endl; cout << "z[0][0][0].length(): " << r[0][0][0].length() << endl; // testing copy constructor smart_array <float, 2> copy_y(y); cout << "copy_y.length(): " << copy_y.length() << endl; cout << "copy_x[0].length(): " << copy_y[0].length() << endl; cout << copy_y[0][0] << "\t" << copy_y[1][0] << "\t" << copy_y[0][1] << "\t" << copy_y[1][1] << "\t" << copy_y[0][2] << "\t" << copy_y[1][2] << endl; return 0; }

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  • why i add more insignificant code but cost less time

    - by user3714382
    i write a method and when i add some insignificant code it works faster, like these : array[1]=array[1]; array[0]=array[0]; array[3]=array[3]; array[2]=array[2]; i use double t=System.currentTimeMillis(); at first to record the time. then call the method and use System.out.println(System.currentTimeMillis()-t); in the end. when i delete the code (array[1]=array[1];...) the cost time is 1035.0 ms,but if i add these code, the cost time become 898.0ms. here is my method and my code. PS:this method is use for the game 2048, exp: {2,2,2,2} trans to {0,0,4,4} static void toRight2(int[] array){ if (array[2]==array[3] ) { array[3]=array[2]*2; if (array[0]==array[1]) { array[2]=array[1]*2; array[0]=0; array[1]=0; }else { array[2]=array[1]; array[1]=array[0]; array[0]=0; } } else{ if (array[0]==array[1]) { array[1]=array[1]*2; array[0]=0; array[3]=array[3]; array[2]=array[2]; }else { array[1]=array[1];//delete this cost more time array[0]=array[0];//delete this cost more time array[3]=array[3];//delete this cost more time array[2]=array[2];//delete this cost more time } } } public static void main(String[] args) { double t=System.currentTimeMillis(); int[] array={1,2,3,3}; for (int j = 2; j <400*1000000; j++) { toRight2(array); } System.out.println(System.currentTimeMillis()-t); }

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  • passing an array structure as an array

    - by Matias
    I'm having trouble passing a structure array as a parameter of a function struct Estructure{ int a; int b; }; and a funtion Begining(Estructure &s1[]) { //modifi the estructure s1 }; and the main would be something like this int main() { Estructure m[200]; Begining(m); }; is this valid?

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  • Reset array keys in multidimensional array

    - by nbaumann
    I've been looking around for a solution to this with no real success. I have a multidimensional array of parents and children with no limits on depth. This is generated from a database but the issue is that the item ID becomes the key using my way of arranging a flat array into a multidimensional array like so: Array( [28] => Array ( [id] => 28 [color] => #ff24e5 [name] => Personal [parent_id] => [children] => Array ( [23] => Array ( [id] => 23 [color] => #41c3a3 [name] => Shopping [parent_id] => 28 [children] => Array ( [22] => Array ( [id] => 22 [color] => #8be32b [name] => Deals [parent_id] => 23 [children] => Array ( ) ) ) ) [150] => Array ( [id] => 150 [color] => #e9a3f0 [name] => Orders [parent_id] => 28 [children] => Array ( ) ) ) ) ) What I would like, is a function that does the following: Array ( [0] => Array ( [id] => 28 [color] => #ff24e5 [name] => Personal [parent_id] => [children] => Array ( [0] => Array ( [id] => 23 [color] => #41c3a3 [name] => Shopping [parent_id] => 28 [children] => Array ( [0] => Array ( [id] => 22 [color] => #8be32b [name] => Deals [user_id] => 1 [selected] => 0 [parent_id] => 23 [children] => Array ( ) ) ) ) [1] => Array ( [id] => 150 [color] => #e9a3f0 [name] => Orders [parent_id] => 28 [children] => Array ( ) ) ) ) ) Essentially reassign keys starting from 0. I've tried numerous methods, but I'm assuming that I need to find a recursive solution and when I tried that, it destroyed my array. I was reading up on the array_walk_recursive() function, but I don't quite know what to do beyond that. Essentially, is there a way to reset numeric keys in a multidimensional array? Thanks for the help!

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  • Nested Classes: A useful tool or an encapsulation violation?

    - by Bryan Harrington
    So I'm still on the fence as to whether or not I should be using these or not. I feel its an extreme violation of encapsulation, however I find that I am able to achieve some degree of encapsulation while gaining more flexibility in my code. Previous Java/Swing projects I had used nested classes to some degree, However now I have moved into other projects in C# and I am avoid their use. How do you feel about nested classes?

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  • How to structurally display a multi-dimensional array in PHP?

    - by Jaime Cross
    How can I display the contents of an array as follows: Company Name - Username1 - Username2 Another Company Name - Username3 The array I have created is as follows: $array[1]['company_id'] = '12'; $array[1]['company_name'] = 'ABC Company'; $array[1]['company_type'] = 'default'; $array[1]['user_id'] = '23'; $array[1]['user_name'] = 'Andrew'; $array[2]['company_id'] = '12'; $array[2]['company_name'] = 'ABC Company'; $array[2]['company_type'] = 'default'; $array[2]['user_id'] = '27'; $array[2]['user_name'] = 'Jeffrey'; $array[3]['company_id'] = '1'; $array[3]['company_name'] = 'Some Company'; $array[3]['company_type'] = 'default'; $array[3]['user_id'] = '29'; $array[3]['user_name'] = 'William'; $array[4]['company_id'] = '51'; $array[4]['company_name'] = 'My Company'; $array[4]['company_type'] = 'default'; $array[4]['user_id'] = '20'; $array[4]['user_name'] = 'Jaime';

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  • Dynamic Array traversal in PHP

    - by Kristoffer Bohmann
    I want to build a hierarchy from a one-dimensional array and can (almost) do so with a more or less hardcoded code. How can I make the code dynamic? Perhaps with while(isset($array[$key])) { ... }? Or, with an extra function? Like this: $out = my_extra_traverse_function($array,$key); function array_traverse($array,$key=NULL) { $out = (string) $key; $out = $array[$key] . "/" . $out; $key = $array[$key]; $out = $array[$key] ? $array[$key] . "/" . $out : ""; $key = $array[$key]; $out = $array[$key] ? $array[$key] . "/" . $out : ""; $key = $array[$key]; $out = $array[$key] ? $array[$key] . "/" . $out : ""; return $out; } $a = Array(102=>101, 103=>102, 105=>107, 109=>105, 111=>109, 104=>111); echo array_traverse($a,104); Output: 107/105/109/111/104

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  • PHP arrays - How to 1-dimensional array into nested multidimensional array?

    - by sombe
    When retrieving a hierarchical structure from MySQL (table with one ID column and one PARENT column signifying the hierarchical relationships), I map the result into an enumerated array as follows (for this example the numbers are arbitrary): Array ( [3] => Array ( [7] => Array () ), [7] => Array ( [8] => Array () ) ) Notice 3 is the parent of 7, and 7 is the parent of 8 (this could go on and on; and any parent could have multiple children). I wanted to shrink this array into a nested multidimensional array as follows: Array ( [3] => Array ( [7] => Array ( [8] => Array () ) ) ) That is, each NEW id is automatically assigned an empty array. Regardless, any ID's children will be pushed into their parent's array. Take a look at the following illustration for further clarification: This will probably result in a complicated recursive operation, since I always have to check whether a parent with any certain ID already exists (and if so, push the value into its array). Is there a built-in php function that can assist me with this? Do you have any idea as to how to go about constructing this? For what it's worth I'm using this to built a navigation bar in wordpress (which can contain categories, subcategories, posts... essentially anything).

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  • Casting Type array to Generic array?

    - by George R
    The short version of the question - why can't I do this? I'm restricted to .NET 3.5. T[] genericArray; // Obviously T should be float! genericArray = new T[3]{ 1.0f, 2.0f, 0.0f }; // Can't do this either, why the hell not genericArray = new float[3]{ 1.0f, 2.0f, 0.0f }; Longer version - I'm working with the Unity engine here, although that's not important. What is - I'm trying to throw conversion between its fixed Vector2 (2 floats) and Vector3 (3 floats) and my generic Vector< class. I can't cast types directly to a generic array. using UnityEngine; public struct Vector { private readonly T[] _axes; #region Constructors public Vector(int axisCount) { this._axes = new T[axisCount]; } public Vector(T x, T y) { this._axes = new T[2] { x, y }; } public Vector(T x, T y, T z) { this._axes = new T[3]{x, y, z}; } public Vector(Vector2 vector2) { // This doesn't work this._axes = new T[2] { vector2.x, vector2.y }; } public Vector(Vector3 vector3) { // Nor does this this._axes = new T[3] { vector3.x, vector3.y, vector3.z }; } #endregion #region Properties public T this[int i] { get { return _axes[i]; } set { _axes[i] = value; } } public T X { get { return _axes[0];} set { _axes[0] = value; } } public T Y { get { return _axes[1]; } set { _axes[1] = value; } } public T Z { get { return this._axes.Length (Vector2 vector2) { Vector vector = new Vector(vector2); return vector; } public static explicit operator Vector(Vector3 vector3) { Vector vector = new Vector(vector3); return vector; } #endregion }

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  • Understanding c-pointers for rows in 2-dimensional array

    - by utdiscant
    I have the following code: int main() { int n = 3, m = 4, a[n][m], i, j, (* p)[m] = a; for (i = 0; i < n; i++) for (j = 0; j < m; j++) a[i][j] = 1; p++; (*p)[2] = 9; return 0; } I have a hard time understanding what p is here, and the consequences of the operations on p in the end. Can someone give me a brief explanation of what happens. I know c-pointers in their simple settings, but here it get slightly more complicated.

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  • C++ visibility of privately inherited typedefs to nested classes

    - by beldaz
    First time on StackOverflow, so please be tolerant. In the following example (apologies for the length) I have tried to isolate some unexpected behaviour I've encountered when using nested classes within a class that privately inherits from another. I've often seen statements to the effect that there is nothing special about a nested class compared to an unnested class, but in this example one can see that a nested class (at least according to GCC 4.4) can see the public typedefs of a class that is privately inherited by the closing class. I appreciate that typdefs are not the same as member data, but I found this behaviour surprising, and I imagine many others would, too. So my question is threefold: Is this standard behaviour? (a decent explanation of why would be very helpful) Can one expect it to work on most modern compilers (i.e., how portable is it)? #include <iostream> class Base { typedef int priv_t; priv_t priv; public: typedef int pub_t; pub_t pub; Base() : priv(0), pub(1) {} }; class PubDerived : public Base { public: // Not allowed since Base::priv is private // void foo() {std::cout << priv << "\n";} class Nested { // Not allowed since Nested has no access to PubDerived member data // void foo() {std::cout << pub << "\n";} // Not allowed since typedef Base::priv_t is private // void bar() {priv_t x=0; std::cout << x << "\n";} }; }; class PrivDerived : private Base { public: // Allowed since Base::pub is public void foo() {std::cout << pub << "\n";} class Nested { public: // Works (gcc 4.4 - see below) void fred() {pub_t x=0; std::cout << x << "\n";} }; }; int main() { // Not allowed since typedef Base::priv_t private // std::cout << PubDerived::priv_t(0) << "\n"; // Allowed since typedef Base::pub_t is inaccessible std::cout << PubDerived::pub_t(0) << "\n"; // Prints 0 // Not allowed since typedef Base::pub_t is inaccessible //std::cout << PrivDerived::pub_t(0) << "\n"; // Works (gcc 4.4) PrivDerived::Nested o; o.fred(); // Prints 0 return 0; }

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  • How to define a static array without a contant size in a constructor of a class? (C++)

    - by Keand64
    I have a class defined as: class Obj { public: int width, height; Obj(int w, int h); } and I need it to contain a static array like so: int presc[width][height]; however, I cannot define within the class, so it it possible to create a pointer to a 2D array (and, out of curiosity, 3, 4, and 5D arrays), have that as a member of the class, and intitalize it in the constructor like: int ar[5][6]; Obj o(5, 6, &ar); If that isn't possible, is there any way to get a static array without a contant size in a class, or am I going to have to use a dynamic array? (Something I don't want to do because I don't plan on ever changing the size of the array after it's created.)

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  • How to remove duplicates from multidimensional array in php

    - by JackTurky
    i have an array like: Array ( [prom] => Array ( [cab] => Array ( [0] => Array ( [code] => 01 [price1] => 1000 [price2] => 2000 [available] => 2 [max] => 2 [gca] => 2 ) [1] => Array ( [code] => 04 [price1] => 870 [price2] => 2500 [available] => 3 [max] => 4 [gca] => 10 ) [2] => Array ( [code] => 01 [price1] => 1000 [price2] => 2000 [available] => 2 [max] => 2 [gca] => 2 ) [3] => Array ( [code] => 05 [price1] => 346 [price2] => 1022 [available] => 10 [max] => 2 [gca] => 20 ) ) [cab1] => Array........ ) [prom1] = Array.... ) What i have to do is to remove duplicates inside every [cab*] array.. so to have something like: Array ( [prom] => Array ( [cab] => Array ( [0] => Array ( [code] => 01 [price1] => 1000 [price2] => 2000 [available] => 2 [max] => 2 [gca] => 2 ) [1] => Array ( [code] => 04 [price1] => 870 [price2] => 2500 [available] => 3 [max] => 4 [gca] => 10 ) [2] => Array ( [code] => 05 [price1] => 346 [price2] => 1022 [available] => 10 [max] => 2 [gca] => 20 ) ) [cab1] => Array........ ) [prom1] = Array.... ) In know that there is array_unique combined with array_map to remove duplicates.. but i know that it works only on 2D array.. what can i do? can someone help me pls? thanks!!!

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