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  • Architecture strategies for a complex competition scoring system

    - by mikewassmer
    Competition description: There are about 10 teams competing against each other over a 6-week period. Each team's total score (out of a 1000 total available points) is based on the total of its scores in about 25,000 different scoring elements. Most scoring elements are worth a small fraction of a point and there will about 10 X 25,000 = 250,000 total raw input data points. The points for some scoring elements are awarded at frequent regular time intervals during the competition. The points for other scoring elements are awarded at either irregular time intervals or at just one moment in time. There are about 20 different types of scoring elements. Each of the 20 types of scoring elements has a different set of inputs, a different algorithm for calculating the earned score from the raw inputs, and a different number of total available points. The simplest algorithms require one input and one simple calculation. The most complex algorithms consist of hundreds or thousands of raw inputs and a more complicated calculation. Some types of raw inputs are automatically generated. Other types of raw inputs are manually entered. All raw inputs are subject to possible manual retroactive adjustments by competition officials. Primary requirements: The scoring system UI for competitors and other competition followers will show current and historical total team scores, team standings, team scores by scoring element, raw input data (at several levels of aggregation, e.g. daily, weekly, etc.), and other metrics. There will be charts, tables, and other widgets for displaying historical raw data inputs and scores. There will be a quasi-real-time dashboard that will show current scores and raw data inputs. Aggregate scores should be updated/refreshed whenever new raw data inputs arrive or existing raw data inputs are adjusted. There will be a "scorekeeper UI" for manually entering new inputs, manually adjusting existing inputs, and manually adjusting calculated scores. Decisions: Should the scoring calculations be performed on the database layer (T-SQL/SQL Server, in my case) or on the application layer (C#/ASP.NET MVC, in my case)? What are some recommended approaches for calculating updated total team scores whenever new raw inputs arrives? Calculating each of the teams' total scores from scratch every time a new input arrives will probably slow the system to a crawl. I've considered some kind of "diff" approach, but that approach may pose problems for ad-hoc queries and some aggegates. I'm trying draw some sports analogies, but it's tough because most games consist of no more than 20 or 30 scoring elements per game (I'm thinking of a high-scoring baseball game; football and soccer have fewer scoring events per game). Perhaps a financial balance sheet analogy makes more sense because financial "bottom line" calcs may be calculated from 250,000 or more transactions. Should I be making heavy use of caching for this application? Are there any obvious approaches or similar case studies that I may be overlooking?

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  • SharePoint 2010 Workflow for Multiple Items (Architecture)

    - by erobillard
    I had the question today of whether SharePoint 2010 supports workflow on multiple items, since Groove's workflow apparently supported multiple items and that model disappeared when Groove Workspaces were amalgamated into SharePoint Sites and SharePoint Workspace (the client utility). It's a great question, the short answer is that yes, it's possible. You could brute-force it in 2007 and that strategy should still carry over to 2010, and 3 new features (that I can think of) support multi-item scenarios...(read more)

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  • Best development architecture for a small team of programmers ( WAMP Stack )

    - by Tio
    Hi all.. I'm in the first month of work in a new company.. and after I met the two programmer's and asked how things are organized in terms of projects inside the company, they simply shrug their shoulders, and said that nothing is organized.. I think my jaw hit the ground that same time.. ( I know some, of you think I should quit, but I'm on a privileged position, I'm the most experienced there, so there's room for me to grow inside the company, and I'm taking the high road ).. So I talked to the IT guy, and one of the programmers, and maybe this week I'm going to get a server all to myself to start organizing things. I've used various architectures in my previous work experiences, on one I was developing in a server on the network ( no source control of course ).. another experience I had was developing in my local computer, with no server on the network, just source control. And at home, I have a mix of the two, everything I code is on a server on the network, and I have those folders under source control, and I also have a no-ip account configured on that server so I can access it everywhere and I can show the clients anything. For me I think this last solution ( the one I have at home ) is the best: Network server with WAMP stack. The server as a public IP so we can access it by domain name. And use subdomains for each project. Everybody works directly on the network server. I think the problem arises, when two or more people want to work on the same project, in this case the only way to do this is by using source control and local repositories, this is great, but I think this turns development a lot more complicated. In the example I gave, to make a change to the code, I would simply need to open the file in my favorite editor, make the change, alter the database, check in the changes into source control and presto all done. Using local repositories, I would have to get the latest version, run the scripts on the local database to update it, alter the file, alter the database, check in the changes to the network server, update the database on the network server, see if everything is running well on the network server, and presto all done, to me this seems overcomplicated for a change on a simple php page. I could share the database for the local development and for the network server, that sure would help. Maybe the best way to do this is just simply: Network server with WAMP stack ( test server so to speak ), public server accessible trough the web. LAMP stack on every developer computer ( minus the database ) We develop locally, test, then check in the changes into the server test and presto. What do you think? Maybe I should start doing this at home.. Thanks and best regards... Edit: I'm sorry I made a mistake and switched WAMP with LAMP, sorry about that..

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  • Collision Detection Game Design and Architecture

    - by Chompas
    I've reading some articles about collision detection. My question here is about ideas on the design for it. Baically I have a C++ game that has a main loop with entities with an update method. Based on keyboard input, these characters updates their positions. My question is not about how to detect collisions, it's about getting ideas in which is the best way to implement this. The game has a main character but also enemies that have to collide between them, so I'm not sure where to make all the iterations for checking collisions and if the right way is to check everything against everything. Thanks in advance.

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  • Role of systems in entity systems architecture

    - by bio595
    I've been reading a lot about entity components and systems and have thought that the idea of an entity just being an ID is quite interesting. However I don't know how this completely works with the components aspect or the systems aspect. A component is just a data object managed by some relevant system. A collision system uses some BoundsComponent together with a spatial data structure to determine if collisions have happened. All good so far, but what if multiple systems need access to the same component? Where should the data live? An input system could modify an entities BoundsComponent, but the physics system(s) need access to the same component as does some rendering system. Also, how are entities constructed? One of the advantages I've read so much about is flexibility in entity construction. Are systems intrinsically tied to a component? If I want to introduce some new component, do I also have to introduce a new system or modify an existing one? Another thing that I've read often is that the 'type' of an entity is inferred by what components it has. If my entity is just an id how can I know that my robot entity needs to be moved or rendered and thus modified by some system? Sorry for the long post (or at least it seems so from my phone screen)!

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  • Architecture design with MyBatis mappers

    - by Wolf
    I am creating rest web service for providing data. I am using Spring MVC for handling rest requests, and MyBatis for data access. Application should be designed in the way that it should be easy to change the data access implementation (for example to hibernate or something else) and it has to be fast (so I am trying to avoid unnecessary overcomplication of design). Now my question is about the general design of layers. I would normally use DAO interface and then different implementations for different data access strategies, but MyBatis uses interfaces to access the data. So I can think of 2 possible models but I am not sure which one is better or if there is any other nice way: Controller layer - uses Service layer interfaces services are then implemented for each data access stretegy - for example for mybatis: service implementation uses Mapper classes to access data and do whatever it needs to do with them and sends them to controller layer Controller layer - uses Service layer - service layer uses DAO interfaces DAOs are then implemented for each data access strategy - for example for mybatis: DAO class uses mapper interface to access data and sends them to service layer, service layer then do whatever it needs to do with them and sends them to controller layer I prefer the first strategy as it seems to be less complicated, but then I would have to write all of the service code for another data access again. What do you think? Thank You

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  • .Net search engine architecture and technology choice

    - by shrivb
    I am in the process of designing a search engine for an asp.net site. The site currently uses Microsoft Indexing Server to index and search content which range from simple text files to MS documents to PDFs. MIS is also used to crawl File servers. MIS in tandem with Index Server Companion crawls for content from external sites. I intend to replace MIS with the indexer/crawler I am trying to build. Since my platform is completely on the Microsoft stack, I cant afford to have a Java application server. Thus, Solr, and effectively, SolrNet is ruled out. With this being the context, I have couple of questions. 1.Technology choice I had done my initial investigation and looked at Lucene.Net. There seemed to be 2 issues in using Lucene.Net. First being, it cant crawl external content. There doesn't seem to be a direct port of Nutch in .Net. Second, since it is just an indexer, it cant parse various document types. The parsing is left to the developer. So, what would be best technology choice on the .Net platform to achieve indexing & crawling? Are there any .Net open source libraries available for document parsing? 2.Architectural pattern Is there any general architectural pattern or best practice that needs to be followed in designing such a search engine? Thanks in advance.

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  • Having trouble coming up with a good architecture for a client/server application

    - by rmw1985
    I am writing a remote backup service meant to support 1000+ users. It is going to use librsync to store reverse diffs (like rdiff-backup) and make data transfer efficient. My trouble is that I do not know the "best" way to implement the client/server model. I have thought of doing it like rsync/rdiff-backup do it by having the client open an SSH connection and running a server executable and communicating across pipes. Another alternative would be to write a server which would handle authentication and communicate with the client via SSL. The reason I have thought of this is that there is "state" information like how many backup jobs are setup, etc. that must be maintained. Another alternative that I have thought about is running a "web service" using Pylons or Django to handle the authentication, but I do not know how to bridge that the the "storage" side. Since I am using librsync, I cannot use "dumb" storage. Is there a way to pipe data through Pylons or Django to a server side handler that would do the rsync calculation? This seems to me like maybe a dumb question but I am sort of lost. Any tips or suggestions from more experienced developers would be extremely helpful.

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  • Where should Nhibernate IPostInsertEventListener go in the 3 tier architecture

    - by Quintin Par
    I have a IPostInsertEventListener implementation like public class NHibernateEventListener : IPostInsertEventListener, IPostUpdateEventListener which catches some entity inserts and does an additional insert to another table for ETL. Essentially it requires references to the Nhibernate, Domain entity and Repository<> Now where do I go about adding this class? If I add it to ApplicationServices I’ll end up referencing Nhibernate at that layer. If I add this to the Data layer, I’ll have to reference Domain (circular). How do I go implementing this class with S#arp principles? Any thoughts?

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  • XNA Moddable Game - Architecture Design and Reflection

    - by David K
    I've decided to embark on an XNA moddable game project of a simple rogue style. For all purposes of this question, I'm going to not be using a scripting engine, but rather allow modders to directly compile assemblies that are loaded by the game at run time. I know about the security problems this may raise. So in order to expose the moddable content, I have gone about creating a generic project in XNA called MyModel. This contains a number of interfaces that all inherit from IPlugin, such as IGameSystem, IRenderingSystem, IHud, IInputSystem etc. Then I've created another project called MyRogueModel. This references MyModel project, and holds interfaces such as IMonster, IPlayer, IDungeonGenerator, IInventorySystem. More rogue specific interfaces, but again, all interfaces in this project inherit from IPlugin. Then finally, I've created another project called MyRogueGame, that references both MyModel and MyRogueModel projects. This project will be the game that you run and play. Here I have put the actual implementation of the Monster, DungeonGenerator, InputSystem and RenderingSystem classes. This project will also scan the mods directory during run time and load any IPlugins it finds using reflection and override anything it finds from the default. For example if it finds a new implementation of the DungeonGenerator it will use that one instead. Now my question is, in order to get this far, I have effectively 2 projects that contain nothing but interfaces... which seems a little... strange ? For people to create mods for the game, I would give them both the MyModel and MyRogueModel assemblies in which they would reference. I'm not sure whether this is the right way to do it, but my reasoning goes as follows : If I write 1 input system, I can use it in any game I write. If I create 3 rogue like games, and a modder writes 1 rendering system, that modder could use the rendering system for all 3 games, because it all comes from the MyModel project. I come from a more web based C# role, so having empty interface projects doesn't seem wrong, its just something I haven't done before. Before I embark on something that might be crazy, I'd just like to know whether this is a foolish idea and whether there's a better (or established) design principle I should be following ?

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  • Software Architecture and MEF composition location

    - by Leonardo
    Introduction My software (a bunch of webapi's) consist of 4 projects: Core, FrontWebApi, Library and Administration. Library is a code library project that consists of only interfaces and enumerators. All my classes in other projects inherit from at least one interface, and this interface is in the library. Generally speaking, my interfaces define either Entities, Repositories or Controllers. This project references no other project or any special dlls... just the regular .Net stuff... Core is a class-library project where concrete implementation of Entities and Repositories. In some cases i have more than 1 implementation for a Repository (ex: one for azure table storage and one for regular Sql). This project handles the intelligence (business rules mostly) and persistence, and it references only the Library. FrontWebApi is a ASP.NET MVC 4 WebApi project that implements the controllers interfaces to handle web-requests (from a mobile native app)... It references the Core and the Library. Administration is a code-library project that represents a "optional-module", meaning: if it is present, it provides extra-features (such as Access Control Lists) to the application, but if its not, no problem. Administration is also only referencing the Library and implementing concrete classes of a few interfaces such as "IAccessControlEntry"... I intend to make this available with a "setup" that will create any required database table or anything like that. But it is important to notice that the Core has no reference to this project... Development Now, in order to have a decoupled code I decide to use IoC and because this is a small project, I decided to do it using MEF, specially because of its advertised "composition" capabilities. I arranged all the imports/exports and constructors and everything, but something is quite not perfect in my "mental-visualisation": Main Question Where should I "Compose" the objects? I mean: Technically, the only place where real implementation access is required is in the Repositories, because in order to retrieve data from wherever, entities instances will be necessary, and in all other places. The repositories could also provide a public "GetCleanInstanceOf()" right? Then all other places will be just fine working with the interfaces instead of concrete classes... Secondary Question Should "Administration" implement the concrete object for "IAccessControlGeneralRepository" or the Core should?

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  • Software Architecture - From design to sucessful implementation

    - by user20358
    As the subject goes; once a software architect puts down the high level design and approach to a software that is to be developed from scratch, how does the team ensure that it is implemented successfully? To my mind the following things will need to be done Proper understanding of requirements Setting down coding practices and guidelines Regular code reviews to ensure the guidelines are being adhered to Revisiting the requirements phase and making necessary changes to design based on client inputs if there are any changes to requirements Proper documentation of what is being done in code Proper documentation of requirements and changes to them Last but not the least, implementing the design via object oriented code where appropriate Did I miss anything? Would love to hear any mistakes that you have learned from in your project experiences. What went wrong, what could have been done better. Thanks for taking the time..

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  • Architecture- Tracking lead origin when data is submitted by a server

    - by Kevin
    I'm looking for some assistance in determining the least complex strategy for tracking leads on an affiliate's website. The idea is to make the affiliate's integration with my application as easy as possible. I've run into theoretical barriers, so i'm here to explore other options. Application Overview: This is a lead aggregation / distribution platform. We will be focusing on the affiliate portion of this website. Essentially affiliates sign up, enter in marketing campaigns and sell us their conversions. Problem to be solved: We want to track a lead's origin and other events on the affiliate site. We want to know what pages, ads, and forms they viewed before they converted. This can easily be solved with pixel tracking. Very straightforward. Theoretical Issues: I thought I would ask affiliates to place the pixel where I could log impressions and set a third party cookie when the pixel is first called. Then I could associate future impressions with this cookie. The problem is that when the visitor converts on the affiliate's site and I receive their information via HTTP POST from the Affiliate's server I wouldn't be able to access the cookie and associate it with the lead record unless the lead lands on my processor via a redirect and is then redirected back to the affiliate's landing page. I don't want to force the affiliates to submit their forms directly to my tracking site, so allowing them to make an HTTP POST from their server side form processor would be ideal. I've considered writing JavaScript to set a First Party cookie but this seems to make things more complicated for the affiliate. I also considered having the affiliate submit the lead's data via a conversion pixel. This seems to be the most ideal scenario so far as almost all pixels are as easy as copy/paste. The only complication comes from the conversion pixel- which would submit all of the lead information and the request would come from the visitor's machine so I could access my third party cookie.

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  • Turn-based JRPG battle system architecture resources

    - by BenoitRen
    The past months I've been busy programming a 2D JRPG (Japanese-style RPG) in C++ using the SDL library. The exploration mode is more or less done. Now I'm tackling the battle mode. I have been unable to find any resources about how a classic turn-based JRPG battle system is structured. All I find are discussions about damage formula. I've tried googling, searching gamedev.net's message board, and crawling through C++-related questions here on Stack Exchange. I've also tried reading source code of existing open source RPGs, but without a guide of some sort it's like trying to find a needle in a haystack. I'm not looking for a set of rules like D&D or anything similar. I'm talking purely about code and object structure design. A battle system asks the player for input using menus. Next the battle turn is executed as the heroes and the enemies execute their actions. Can anyone point me in the right direction? Thanks in advance.

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  • Modular enterprise architecture using MVC and Orchard CMS

    - by MrJD
    I'm making a large scale MVC application using Orchard. And I'm going to be separating my logic into modules. I'm also trying to heavily decouple the application for maximum extensibility and testability. I have a rudimentary understanding of IoC, Repository Pattern, Unit of Work pattern and Service Layer pattern. I've made myself a diagram. I'm wondering if it is correct and if there is anything I have missed regarding an extensible application. Note that each module is a separate project. Update So I have many UI modules that use the db module, that's why they've been split up. There are other services the UI modules will use. The UI modules have been split up because they will be made over time, independent of each other.

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  • Architecture of an action multiplayer game from scratch

    - by lcf
    Not sure whether it's a good place to ask (do point me to a better one if it's not), but since what we're developing is a game - here it goes. So this is a "real-time" action multiplayer game. I have familiarized myself with concepts like lag compensation, view interpolation, input prediction and pretty much everything that I need for this. I have also prepared a set of prototypes to confirm that I understood everything correctly. My question is about the situation when game engine must be rewind to the past to find out whether there was a "hit" (sometimes it may involve the whole 'recomputation' of the world from that moment in the past up to the present moment. I already have a piece of code that does it, but it's not as neat as I need it to be. The domain logic of the app (the physics of the game) must be separated from the presentation (render) and infrastructure tools (e.g. the remote server interaction specifics). How do I organize all this? :) Is there any worthy implementation with open sources I can take a look at? What I'm thinking is something like this: -> Render / User Input -> Game Engine (this is the so called service layer) -> Processing User Commands & Remote Server -> Domain (Physics) How would you add into this scheme the concept of "ticks" or "interactions" with the possibility to rewind and recalculate "the game"? Remember, I cannot change the Domain/Physics but only the Game Engine. Should I store an array of "World's States"? Should they be just some representations of the world, optimized for this purpose somehow (how?) or should they be actual instances of the world (i.e. including behavior and all that). Has anybody had similar experience? (never worked on a game before if that matters)

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  • Suggestions needed on an architecture for a multiple clients and customisable web application

    - by ValidfroM
    Our product is a web based course managemant system. We have 10+ clients and in future we may get more clients. (Asp.net,SQL Server) Currently if one of our customers need extra functionality or customised business logic, we will change the db schema and code to meet the needs. (we only have one branch code base and one database schema) To make the change wont affect each others route, we use a client flag, which defined in a web config file, thus those extra fields and biz logic only applied to a particular customer's system. if(ClientId = 'ABC') { //DO ABC Stuff } else { //Normal Route } One of our senior colleagues said, in this way, small company like us can save resources on supporting multiple resources. But what I feel is, this strategy makes our code and database even harder to maintain. Anyone there crossed similar situation? How do you handle that?

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  • Architecture for a template-building, WYSIWIG application

    - by Sam Selikoff
    I'm building a WYSIWYG designer in Ember.js. The designer will allow users to create campaigns - think MailChimp. To build a campaign, users will choose an existing template. The template will have a defined layout. The user will then be taken to the designer, where he will be able to edit the text and style, and additionally change some layout options. I've been thinking about how best to go about structuring this app, and there are a few hurdles. Specifically, the output of the campaign will be dynamic: eventually, it will be published somewhere, and when the consumers (not my users, but the people clicking on the campaign that my user created) visit the campaign, certain pieces of data will change, depending on the type of consumer viewing the campaign. That means the ultimate output of the designer will be a dynamic site. The data that is dynamic for this site - the end product - will not be manipulated by the user in the designer. However, the data that will be manipulated by the user in the designer are things like copy, styles, layout options, etc. I'll call the first set of variables server-side data, and the second client-side data. It seems, then, that the process will go something like this: I'll need to create templates for this designer that have two dynamic segments. For instance, the server-side data could be Liquid expressions, and the client-side data Handlebars expressions. When the user creates a campaign, I would compile the template on the back end using some dummy data for the server-side variables, and serve up a handlebars template to the Ember app. The user would then edit the template, and the Ember app would save all his edits to the JS variables that were powering the template. This way he'd be able to preview the template. When he saves, he'll send back the selected template, along with all the data and options he's made. When it comes time to publish, the back-end system will have to do two things: compile the template with Handlebars using the campaign data, and then compile the template with Liquid using the server-side data Is my thinking roughly accurate about this, or is there a simpler way?

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  • Architecture a for a central renderer rather than self-rendering

    - by The Communist Duck
    For the architectural side of rendering, there's two main ways: having each object render itself, and having a single renderer which renders everything. I'm currently aiming for the second idea, for the following reasons: The list can be sorted to only use shaders once. Else each object would have to bind the shader, because it's not sure if it's active. The objects could be sorted and grouped. Easier to swap APIs. With a few macro lines, it can be easy to swap between a DirectX renderer and an OpenGL renderer (not a reason for my project, but still a good point) Easier to manage rendering code Of course, if anyone has strong recommendations for the first method, I will listen to them. But I was wondering how make this work. First idea The renderer has a list of pointers to the renderable components of each entity, which register themselves on RenderCompoent creation. However, I'm worrying that this may end up as a lot of extra pointer weight. But I can sort the list of pointers every so often. Second idea The entire list of entities is passed to the renderer each render call. The renderer then sorts the list (each call, or maybe once?) and gets what it wants. That's a lot of passing and/or sorting, however. Other ideas ??? PROFIT Anyone got ideas? Thank you.

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  • help me to choose between two software architecture

    - by alex
    // stupid title, but I could not think anything smarter I have a code (see below, sorry for long code but it's very-very simple): namespace Option1 { class AuxClass1 { string _field1; public string Field1 { get { return _field1; } set { _field1 = value; } } // another fields. maybe many fields maybe several properties public void Method1() { // some action } public void Method2() { // some action 2 } } class MainClass { AuxClass1 _auxClass; public AuxClass1 AuxClass { get { return _auxClass; } set { _auxClass = value; } } public MainClass() { _auxClass = new AuxClass1(); } } } namespace Option2 { class AuxClass1 { string _field1; public string Field1 { get { return _field1; } set { _field1 = value; } } // another fields. maybe many fields maybe several properties public void Method1() { // some action } public void Method2() { // some action 2 } } class MainClass { AuxClass1 _auxClass; public string Field1 { get { return _auxClass.Field1; } set { _auxClass.Field1 = value; } } public void Method1() { _auxClass.Method1(); } public void Method2() { _auxClass.Method2(); } public MainClass() { _auxClass = new AuxClass1(); } } } class Program { static void Main(string[] args) { // Option1 Option1.MainClass mainClass1 = new Option1.MainClass(); mainClass1.AuxClass.Field1 = "string1"; mainClass1.AuxClass.Method1(); mainClass1.AuxClass.Method2(); // Option2 Option2.MainClass mainClass2 = new Option2.MainClass(); mainClass2.Field1 = "string2"; mainClass2.Method1(); mainClass2.Method2(); Console.ReadKey(); } } What option (option1 or option2) do you prefer ? In which cases should I use option1 or option2 ? Is there any special name for option1 or option2 (composition, aggregation) ?

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  • Would this be a good web application architecture?

    - by Gustav Bertram
    My problem Our MVC based framework does not allow us to cache only part of our output. Ideally we want to cahce static and semi-static bits, and run dynamic bits. In addition, we need to consider data caching that reacts to database changes. My idea The concept I came up with was to represent a page as a tree of XML fragment objects. (I say XML, but I mean XHTML). Some of the fragments are dynamic, and can pull their data directly from models or other sources, but most of the fragments are static scaffolding. If a subtree of fragments is completely static, then I imagine that they could unfold into pure XML that would then be cached as the text representation of their parent element. This process would ideally continue until we are left with a root element that contains all of the static XML, and has a couple of dynamic XML fragments that are resolved and attached to the relevant nodes of the XML tree just before the page is displayed. In addition to separating content into dynamic and static fragments, some fragments could be dynamic and cached. A simple expiry time which propagates up through the XML fragment tree would indicate that a specific fragment should periodically be refreshed. A newspaper section or front page does not need to be updated each second. Minutes or sometimes even longer is sufficient. Other fragments would be dynamic and uncached. Typically too many articles are viewed for them to be cached - the cache would overflow. Some individual articles may be cached if they are extremely popular. Functional notes The folding mechanism could be to be smart enough to judge when it would be more profitable to fold a dynamic cached fragment and propagate the expiry date to the parent fragment, or to keep it separate and simple attach to the XML tree when resolving the page. If some dynamic cached fragments are associated to database objects through mechanisms like a globally unique content id, then changes to the database could trigger changes to the output cache. If fragments store the identifiers of parent fragments, then they could trigger a refolding process that would then include the updated data. A set of pure XML with an ordered array of fragment objects (that each store the identifying information of the node to which they should be attached), can be resolved in a fairly simple way by walking the XML tree, and merging the data from the fragments. Because it is not necessary to parse and construct the entire tree in memory before attaching nodes, processing should be fairly fast. The identifiers of each fragment would be a combination of relevant identity data and the type of fragment object. Cached parent fragments would contain references to these identifiers, in order to then either pull them from the fragment cache, or to run their code. The controller's responsibility is reduced to making changes to the database, and telling the root XML fragment object to render itself. The Question My question has two parts: Is this a good design? Are there any obvious flaws I'm missing? Has somebody else thought of this before? References? Is there an existing alternative that I should consider? A cool templating engine maybe?

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  • Bringing in New Architecture During Maintenance on Legacy Systems

    - by Mike L.
    I have been tasked with adding some new features to a legacy ASP.NET MVC2 project. The codebase is a disaster and I want to write these new features with some thought behind the implementation and not just throw these new features into the mess. I would like to introduce things like dependency injection and the orchestrator pattern; just to the code that I am going to write. I don't have enough time to try to refactor the entire system. Is it OK to not be consistent with the rest of the codebase and add new features following different design principles? Should I not introduce new patterns and just get the features implemented? I feel like it might be confusing to the next person to see parts of the system using a design that other parts are not following.

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  • ASP.NET MVC 3 (C#) Software Architecture

    - by ryanzec
    I am starting on a relatively large and ambitious ASP.NET MVC 3 project and just thinking about the best way to organize my code. The project is basically going to be a general management system that will be capable of supporting any type management system whether it be a blogging system, cms, reservation system, wikis, forums, project management system, etc…, each of them being just a separate 'module'. You can read more about it on my blog posted here : http://www.ryanzec.com/index.php/blog/details/8 (forgive me, the style of the site kinda sucks). For those who don't want to read the long blog post the basic idea is that the core system itself is nothing more than a users system with an admin interface to manage the users system. Then you just add on module as you need them and the module I will be creating is a simple blog post to test it out before I move on to the big module which is a project management system. Now I am just trying to think of the best way to structure this so that it is easy for users to add in there own modules but easy for me to update to core system without worrying about the user modifying the core code. I think the ideal way would be to have a number of core projects that user is specifically told not to modify otherwise the system may become unstable and future updates would not work. When the user wants to add in there own modules, they would just add in a new project (or multiple projects). The thing is I am not sure that it is even possible to use multiple projects all with their own controllers, razor view template, css, javascript, etc... in one web application. Ideally each module would have some of it own razor view templates, css, javascript, image files and also need access to some of the core razor view templates, css, javascript, image files which would is in a separate project. It is possible to have 1 web application run off of controllers, razor view templates, css, javascript, image files that are store in multiple projects? Is there a better was to structure this to allow the user to easily add in module with having to modify the core code?

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  • Modular Web App Network Architecture

    - by nairware
    Assuming that I am dealing with dedicated physical servers or VPSs, is it conceivable and does it make sense to have distinct servers setup with the following roles to host a web application? Reverse Proxy Web server Application server Database server Specific points of interest: I am confused how to even separate the web and application servers. My understanding was that such 3-tier architectures were feasible. It is unclear to me if the app server would reside directly between the web and database server, or if the web server could directly interact with the database as well. The app server could either do the computational heavy-lifting on behalf of the app server or it could do heavy-lifting plus control all of the business logic (as implied in the diagram above, thus denying the web server of direct database access). I am also unsure what role the reverse proxy (ex. nginx) could and should fulfill as a web server, given the above mentioned setup. I know that nginx has web server features. But I do not know if it makes sense to have the reverse proxy be its own VPS, given that the web server–in theory–would be separate from the app server.

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  • Architecture : am I doing things right?

    - by Jeremy D
    I'm trying to use a '~classic' layered arch using .NET and Entity Framework. We are starting from a legacy database which is a little bit crappy: Inconsistent naming Unneeded views (view referencing other views, select * views etc...) Aggregated columns Potatoes and Carrots in the same table etc... So I ended with fully isolating my database structure from my domain model. To do so EF entities are hidden from presentation layer. The goal is to permit an easier database refactoring while lowering the impact of it on applications. I'm now facing a lot of challenges and I'm starting to ask myself if I'm doing things right. My Domain Model is highly volatile, it keeps evolving with apps as new fields needs are arising. Complexity of it keeps raising and class it contains start to get a lot of properties. Creating include strategy and reprojecting to EF is very tricky (my domain objects don't have any kind of lazy/eager loading relationship properties): DomainInclude<Domain.Model.Bar>.Include("Customers").Include("Customers.Friends") // To... IFooContext.Bars.Include(...).Include(...).Where(...) Some framework are raping the isolation levels (Devexpress Grids which needs either XPO or IQueryable for filtering and paging large data sets) I'm starting to ask myself if : the isolation of EF auto-generated entities is an unneeded cost. I should allow frameworks to hit IQueryable? Slow slope to hell? (it's really hard to isolate DevExpress framework, any successful experience?) the high volatility of my domain model is normal? Did you have similar difficulties? Any advice based on experience?

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