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  • django media url is not resolved in 500 internal server error template

    - by Tom Tom
    Hi, I'm using a 500.html template for my app, which is an identical copy of the 404.html with some minor text changes. Interestingly the {{ media_url }} context variable will not be resolved by the server if the 500.html is presented (e.g. when I force an internal server error), resulting in a page without any css loaded. An easy way to circumvent this would be to hardcode the links to the css, but I m just curious why the media_url is not resolved. Probably it is because the server encounters a internal server error and that leads to context variables not any more available!?

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  • django custom management command does not show up in production

    - by Tom Tom
    I wrote a custom management command for django. Locally with my dev settings everything works fine. Now I deployed my project onto the production server and the management command does not show up, respectively is not available. But I did not get an error message deploying the project (syncdb). Any ideas where I could try to begin to search? Is there a special command that all custom management commands are "autodiscovered"?

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  • serving files using django - is this a security vulnerability

    - by Tom Tom
    I'm using the following code to serve uploaded files from a login secured view in a django app. Do you think that there is a security vulnerability in this code? I'm a bit concerned about that the user could place arbitrary strings in the url after the upload/ and this is directly mapped to the local filesystem. Actually I don't think that it is a vulnerability issue, since the access to the filesystem is restricted to the files in the folder defined with the UPLOAD_LOCATION setting. UPLOAD_LOCATION = is set to a not publicly available folder on the webserver url(r'^upload/(?P<file_url>[/,.,\s,_,\-,\w]+)', 'aeon_infrastructure.views.serve_upload_files', name='project_detail'), @login_required def serve_upload_files(request, file_url): import os.path import mimetypes mimetypes.init() try: file_path = settings.UPLOAD_LOCATION + '/' + file_url fsock = open(file_path,"r") file_name = os.path.basename(file_path) file_size = os.path.getsize(file_path) print "file size is: " + str(file_size) mime_type_guess = mimetypes.guess_type(file_name) if mime_type_guess is not None: response = HttpResponse(fsock, mimetype=mime_type_guess[0]) response['Content-Disposition'] = 'attachment; filename=' + file_name #response.write(file) except IOError: response = HttpResponseNotFound() return response

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  • django handling file uploads - target different than media folder

    - by Tom Tom
    Hi, I want to enable the user to upload media which will not be saved in the media folder. When I use the following line of code data will be uploaded to media/upload/logo . logo_img = models.FileField(upload_to='upload/logo', blank=True) I'm wondering how I can change this behaviour. I would try to write a custom FileField and a view that serves the data based on the database entries. I do not want to place the data the user uploads to the media folder, since it is no public data. Is this approach correct? Are there solutions out there which do exactly what I want and I would reinvent the wheel with implementing this by myself? Would appreciate any help!

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  • SQL SERVER – Signal Wait Time Introduction with Simple Example – Wait Type – Day 2 of 28

    - by pinaldave
    In this post, let’s delve a bit more in depth regarding wait stats. The very first question: when do the wait stats occur? Here is the simple answer. When SQL Server is executing any task, and if for any reason it has to wait for resources to execute the task, this wait is recorded by SQL Server with the reason for the delay. Later on we can analyze these wait stats to understand the reason the task was delayed and maybe we can eliminate the wait for SQL Server. It is not always possible to remove the wait type 100%, but there are few suggestions that can help. Before we continue learning about wait types and wait stats, we need to understand three important milestones of the query life-cycle. Running - a query which is being executed on a CPU is called a running query. This query is responsible for CPU time. Runnable – a query which is ready to execute and waiting for its turn to run is called a runnable query. This query is responsible for Signal Wait time. (In other words, the query is ready to run but CPU is servicing another query). Suspended – a query which is waiting due to any reason (to know the reason, we are learning wait stats) to be converted to runnable is suspended query. This query is responsible for wait time. (In other words, this is the time we are trying to reduce). In simple words, query execution time is a summation of the query Executing CPU Time (Running) + Query Wait Time (Suspended) + Query Signal Wait Time (Runnable). Again, it may be possible a query goes to all these stats multiple times. Let us try to understand the whole thing with a simple analogy of a taxi and a passenger. Two friends, Tom and Danny, go to the mall together. When they leave the mall, they decide to take a taxi. Tom and Danny both stand in the line waiting for their turn to get into the taxi. This is the Signal Wait Time as they are ready to get into the taxi but the taxis are currently serving other customer and they have to wait for their turn. In other word they are in a runnable state. Now when it is their turn to get into the taxi, the taxi driver informs them he does not take credit cards and only cash is accepted. Neither Tom nor Danny have enough cash, they both cannot get into the vehicle. Tom waits outside in the queue and Danny goes to ATM to fetch the cash. During this time the taxi cannot wait, they have to let other passengers get into the taxi. As Tom and Danny both are outside in the queue, this is the Query Wait Time and they are in the suspended state. They cannot do anything till they get the cash. Once Danny gets the cash, they are both standing in the line again, creating one more Signal Wait Time. This time when their turn comes they can pay the taxi driver in cash and reach their destination. The time taken for the taxi to get from the mall to the destination is running time (CPU time) and the taxi is running. I hope this analogy is bit clear with the wait stats. You can check the Signalwait stats using following query of Glenn Berry. -- Signal Waits for instance SELECT CAST(100.0 * SUM(signal_wait_time_ms) / SUM (wait_time_ms) AS NUMERIC(20,2)) AS [%signal (cpu) waits], CAST(100.0 * SUM(wait_time_ms - signal_wait_time_ms) / SUM (wait_time_ms) AS NUMERIC(20,2)) AS [%resource waits] FROM sys.dm_os_wait_stats OPTION (RECOMPILE); Higher the Signal wait stats are not good for the system. Very high value indicates CPU pressure. In my experience, when systems are running smooth and without any glitch the Signal wait stat is lower than 20%. Again, this number can be debated (and it is from my experience and is not documented anywhere). In other words, lower is better and higher is not good for the system. In future articles we will discuss in detail the various wait types and wait stats and their resolution. Read all the post in the Wait Types and Queue series. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL DMV, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • SQL SERVER – Single Wait Time Introduction with Simple Example – Wait Type – Day 2 of 28

    - by pinaldave
    In this post, let’s delve a bit more in depth regarding wait stats. The very first question: when do the wait stats occur? Here is the simple answer. When SQL Server is executing any task, and if for any reason it has to wait for resources to execute the task, this wait is recorded by SQL Server with the reason for the delay. Later on we can analyze these wait stats to understand the reason the task was delayed and maybe we can eliminate the wait for SQL Server. It is not always possible to remove the wait type 100%, but there are few suggestions that can help. Before we continue learning about wait types and wait stats, we need to understand three important milestones of the query life-cycle. Running - a query which is being executed on a CPU is called a running query. This query is responsible for CPU time. Runnable – a query which is ready to execute and waiting for its turn to run is called a runnable query. This query is responsible for Single Wait time. (In other words, the query is ready to run but CPU is servicing another query). Suspended – a query which is waiting due to any reason (to know the reason, we are learning wait stats) to be converted to runnable is suspended query. This query is responsible for wait time. (In other words, this is the time we are trying to reduce). In simple words, query execution time is a summation of the query Executing CPU Time (Running) + Query Wait Time (Suspended) + Query Single Wait Time (Runnable). Again, it may be possible a query goes to all these stats multiple times. Let us try to understand the whole thing with a simple analogy of a taxi and a passenger. Two friends, Tom and Danny, go to the mall together. When they leave the mall, they decide to take a taxi. Tom and Danny both stand in the line waiting for their turn to get into the taxi. This is the Signal Wait Time as they are ready to get into the taxi but the taxis are currently serving other customer and they have to wait for their turn. In other word they are in a runnable state. Now when it is their turn to get into the taxi, the taxi driver informs them he does not take credit cards and only cash is accepted. Neither Tom nor Danny have enough cash, they both cannot get into the vehicle. Tom waits outside in the queue and Danny goes to ATM to fetch the cash. During this time the taxi cannot wait, they have to let other passengers get into the taxi. As Tom and Danny both are outside in the queue, this is the Query Wait Time and they are in the suspended state. They cannot do anything till they get the cash. Once Danny gets the cash, they are both standing in the line again, creating one more Single Wait Time. This time when their turn comes they can pay the taxi driver in cash and reach their destination. The time taken for the taxi to get from the mall to the destination is running time (CPU time) and the taxi is running. I hope this analogy is bit clear with the wait stats. You can check the single wait stats using following query of Glenn Berry. -- Signal Waits for instance SELECT CAST(100.0 * SUM(signal_wait_time_ms) / SUM (wait_time_ms) AS NUMERIC(20,2)) AS [%signal (cpu) waits], CAST(100.0 * SUM(wait_time_ms - signal_wait_time_ms) / SUM (wait_time_ms) AS NUMERIC(20,2)) AS [%resource waits] FROM sys.dm_os_wait_stats OPTION (RECOMPILE); Higher the single wait stats are not good for the system. Very high value indicates CPU pressure. In my experience, when systems are running smooth and without any glitch the single wait stat is lower than 20%. Again, this number can be debated (and it is from my experience and is not documented anywhere). In other words, lower is better and higher is not good for the system. In future articles we will discuss in detail the various wait types and wait stats and their resolution. Read all the post in the Wait Types and Queue series. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL DMV, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • pci-express ssd running an OS

    - by tom
    Hi, Simple question really, is it possible to install an OS such as windows or ubuntu on a PCI-Express SSD (solid state drive)? And if so is it as straight forward as selecting that drive on install? Thanks Tom

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  • Replace sound in another YouTube video

    - by Tom
    I have received permission from someone to translate the audio in their movies. The problem I am facing is that the video quality is quite poor and the author does not have the original videos any more. How can I replace the audio in the YouTube videos without further degrading the quality of the videos? Thanks, Tom

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  • Setting Manager path in Tomcat6

    - by Tom
    Hi gurus I want to switch context path to Manager app in Tomcat6 http://tomcat.apache.org/tomcat-6.0-doc/manager-howto.html I change $CATALINA_BASE/conf/[enginename]/[hostname]/manager.xml to: <Context path="/adm" docBase="${catalina.home}/webapps/manager" privileged="true" antiResourceLocking="false" antiJARLocking="false"> notice to: path="/adm", but manager app is always in /manager. Please, how can I change manager path in Tomcat6? Thanks a lot. Tom

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  • How can I disable the css {position:fixed} side-bar on Slashdot?

    - by Tom
    When I look at a story on Slashdot, I see a side-bar that sits constantly in the upper-left corner. Every time I open a story, I have to click on the "slash" sign in its upper-right corner. How can I disable it, so it will always have css position absolute, relative or static? Is there an option for it? Because I find it is slowing my browser down when I am scrolling the page. Thank you, Tom

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  • Logon onto shared Windows account using individual passwords?

    - by Tom
    In a networked WinXP environment, I have a computer-controlled device which I want to connect to the network, but allow various people to use. The computer must be left running and logged on at all times. My thought is to run the computer under a "shared account" which would allow each user to logon/unlock the screen using their own network password (i.e., the password for their personal account). Is this possible? Thanks, Tom

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  • efficient collision detection - tile based html5/javascript game

    - by Tom Burman
    Im building a basic rpg game and onto collisions/pickups etc now. Its tile based and im using html5 and javascript. i use a 2d array to create my tilemap. Im currently using a switch statement for whatever key has been pressed to move the player, inside the switch statement. I have if statements to stop the player going off the edge of the map and viewport and also if they player is about to land on a tile with tileID 3 then the player stops. Here is the statement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerX > 0) { playerX--; } if(board[playerX][playerY] == 3){ playerX++; } break; case 38: // Up if (playerY > 0) playerY--; if(board[playerX][playerY] == 3){ playerY++; } break; case 39: // Right if (playerX < worldWidth) { playerX++; } if(board[playerX][playerY] == 3){ playerX--; } break; case 40: // Down if (playerY < worldHeight) playerY++; if(board[playerX][playerY] == 3){ playerY--; } break; } viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; }, false); My question is, is there a more efficient way of handling collisions, then loads of if statements for each key? The reason i ask is because i plan on having many items that the player will need to be able to pickup or not walk through like walls cliffs etc. Thanks for your time and help Tom

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  • Galleria jQuery plugin briefly shows all images in IE 7 & 8

    - by hollyb
    I'm using the galleria jQuery plugin on a site. When the gallery first loads, all of the images appear briefly & vertically in ie 7 & 8. This doesn't happen when i isolate the gallery, only when i put it on a somewhat heavy page. This leads me to believe that it happens when the page is a little slow to load. Does anybody know a way to fix this? I feel like an overflow: hidden should fix this, but I've applied it along with a height in every container I could think of. Anybody have any ideas? Here is my css: .galleria{list-style:none;width:350px; overflow:hidden; height: 70px;} .galleria li{display:block;width:50px;height:50px;overflow:hidden;float:left;margin:4px 10px 20px 0;} .galleria li a{display:none;} .galleria li div{position:absolute;display:none;top:0;left:180px;} .galleria li div img{cursor:pointer;} .galleria li.active div img,.galleria li.active div{display:block;} .galleria li img.thumb{cursor:pointer;top:auto;left:auto;display:block;width:auto;height:auto} .galleria li .caption{display: inline;padding-top:.5em; width: 300px; } * html .galleria li div span{width:350px;} /* MSIE bug */ html: <ul class="gallery"> <li class="active"><img src="1.jpg" cap="A great veiw by so and so. This is a long block of info.<br /><span style=color:#666;>Photo by: Billy D. Williams</span>" alt="Image01"></li> <li><img src="2.jpg" cap="A mountain <span style=color:#666;>Photo by: Billy D. Williams</span>" alt="Image01"></li> <li><img src="3.jpg" cap="Another witty caption <span style=color:#666;>Photo by: Billy D. Williams</span>" alt="Image01"></li> <li><img src="4.jpg" cap="<span style=color:#666;>Photo by: Billy D. Williams</span>" alt="Image01"></li> </ul>

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  • Cutting objects and applying texture to cut. Unity3d/C#

    - by Timothy Williams
    Basically what I'm trying to do is figure out how to calculate realtime cutting of objects, and apply a texture to the cut. I found some good scripts, but most of them have been abandoned and aren't really fully working yet. Applying textures: http://forum.unity3d.com/threads/75949-Mesh-Real-Cutting?highlight=mesh+real+cutting Cutting: http://forum.unity3d.com/threads/78594-Object-Cutter Another (Free) Cutter (Also, I'm not entirely sure how this one will handle cutting complex meshes): http://forum.unity3d.com/threads/69992-fake-slicer?p=449114&viewfull=1#post449114 My plan as of right now is to combine links 1 & 2 or 1 & 3 programming wise. What I'm asking here for is any advice on how to advance (links to asset store packages, or other codes to show how to accomplish something complex like this.)

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  • How do I blend 2 lightmaps for day/night cycle in Unity?

    - by Timothy Williams
    Before I say anything else: I'm using dual lightmaps, meaning I need to blend both a near and a far. So I've been working on this for a while now, I have a whole day/night cycle set up for renderers and lighting, and everything is working fine and not process intensive. The only problem I'm having is figuring out how I could blend two lightmaps together, I've figured out how to switch lightmaps, but the problem is that looks kind of abrupt and interrupts the experience. I've done hours of research on this, tried all kinds of shaders, pixel by pixel blending, and everything else to no real avail. Pixel by pixel blending in C# turned out to be a bit process intensive for my liking, though I'm still working on cleaning it up and making it run more smoothly. Shaders looked promising, but I couldn't find a shader that could properly blend two lightmaps. Does anyone have any leads on how I could accomplish this? I just need some sort of smooth transition between my daytime and nighttime lightmap. Perhaps I could overlay the two textures and use an alpha channel? Or something like that?

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  • Export a .FBX file in Unity3D at runtime

    - by Timothy Williams
    What I'm looking to do is be able to export an object as a .FBX at runtime in Unity3D. I've made a C# script which can export a mesh filter or skinned mesh renderer to a .OBJ file at runtime, but .OBJ doesn't support the same kind of animations and skins that .FBX does. I've been researching this for a while, as of right now it looks like somehow using the Autodesk FBX SDK or some other external .dll would be my best option. Does anyone know of external .dlls I could use for this? Or how to make calls to Autodesk's FBX SDK at runtime? Another option could possibly be to write the mesh information as a text file then convert to .FBX on exporting. Just looking for fellow programmer's thoughts, or tips, or to see if this has been accomplished already. As far as I can tell there isn't any pre-existing scripts to export FBX at runtime in Unity.

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  • Game Design Dilemma

    - by Chris Williams
    I'm working on a 2d tilemapped RPG. I've actually made quite a fair amount of progress, but I'm at a point where I need to make a UI decision. I have the overland world completely mapped out, and I have several towns and special areas. I'm on the fence about how to integrate the two. Scenario 1: I have one ginormous map, where everything is the same scale. This means you can walk in and out of towns without having to load or wait and transition in any way. With everything the same scale, movement costs the same no matter where you are (in terms of time/turns/energy/hunger/whatever/etc...)  The potential downside to this is that it could take quite a long time to get anywhere on foot. Scenario 2: I have an overland map, a set of town maps, overland tactical maps, dungeon maps & special area maps. The overland map is at a different scale than the other maps. This means that time/turns/energy/hunger/whatever/etc is calculated at a different rate than on the other maps, which have a 1:1 scale. When entering a town, dungeon, special area or having a random encounter, you would effectively zoom in from the overland scale to the tactical scale. When you are done with combat, or exit a dungeon or town, it would zoom back out to the overland map. The downside to this is that at the zoomed out scale, the overland map isn't all that big (comparitively) and you can traverse it fairly quickly (in real time, not game world time.) Options: 1) Go with scenario 1, as is. 2) Go with scenario 1 and introduce a slightly speedier version of overland travel, such as a horse. 3) Go with scenario 1 and introduce "instant" travel, via portals or some kind of "click the big map" mechanism. This would only work with places you've already been, or somehow unlocked (perhaps via a quest.) 4) Go with Scenario 2, as is.   Thoughts, opinions, suggestions?  Feedback appreciated.

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  • Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4

    - by Chris Williams
    In 24 short days*, my (along with the awesome George W. Clingerman) first book will be released:   Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 (or as we like to call it, that damned 550 page monstrosity that nearly killed us) Weighing in at 552 pages and featuring a foreward by the legendary James Silva (Ska Studios, creator of The Dishwasher: Dead Samurai, The Dishwasher: Vampire Smile, I MAED A GAME W1TH Z0MB1ES 1NIT!!!1, and more...) this book gives thorough coverage of XNA 4.0 as it relates to Windows Phone 7. The book is written in a light, conversational tone, which means (unlike some books) you won't be compelled to gouge your eyes out with a rusty spork after reading the first few pages. At least, that’s the intent. If you do feel compelled to engage in some feats of eye-gouging sporkage, we (the authors of this book) would like to point out that we are not responsible and that seeking the help of a mental health professional might be advised. (We’re not qualified to dispense medical advice either.) The book is structured to introduce relevant material first, with code snippets and samples of how to use various phone features and XNA concepts, with helpful side notes along the way. After you've been exposed to a few chapters worth of concepts, you get the chance to bring them together by building a game that leverages those features. This book contains THREE (3!) complete games, including: Drive & Dodge (a racing game), Poker Dice (roll dice to make poker hand combinations) and Picture Puzzle (take a photo and turn it into a jigsaw puzzle.) Writing this book has been an incredible experience, and we hope reading it will be equally informative for all of you. We’re also happy to announce there will be a Kindle edition available, along with various other electronic media. Get your copy from Wiley.com, Amazon.com, Barnes & Noble, and anywhere else awesome books are sold. *more or less… some sites list the publication date as early march, but the official street date is 2/21/2011

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  • Observations From The Corner of a Starbucks

    - by Chris Williams
    I’ve spent the last 3 days sitting in a Starbucks for 4-8 hours at a time. As a result, I’ve observed a lot of interesting behavior and people (most of whom were uninteresting themselves.) One of the things I’ve noticed is that most people don’t sit down. They come in, get their drink and go. The ones that do sit down, stay much longer than it takes to consume their drink. The drink is just an incidental purchase. Certainly not the reason they are here. Most of the people who sit also have laptops. Probably around 75%. Only a few have kids (with them) but the ones that do, have very small kids. Toddlers or younger. Of all the “campers” only a small percentage are wearing headphone, presumably because A) external noise doesn’t bother them or B) they aren’t working on anything important. My buddy George falls into category A, but he grew up in a house full of people. Silence freaks him out far more than noise. My brother and I, on the other hand, were both only children and don’t handle noisy distractions well. He needs it quiet (like a tomb) and I need music. Go figure… I can listen to Britney Spears mixed with Apoptygma Berzerk and Anthrax and crank out 30 pages, but if your toddler is banging his spoon on the table, you’re getting a dirty look… unless I have music, then all is right with the world. Anyway, enough about me. Most of the people who come in as a group are smiling when they enter. Half as many are smiling when they leave. People who come in alone typically aren’t smiling at all. The average age, over the last three days seems to be early 30s… with a couple of senior citizens and teenagers at either end of the curve. The teenagers almost never stay. They have better stuff to do on a nice day. The senior citizens are split nearly evenly between campers and in&outs. Most of the non-solo campers have 1 person with a laptop, while the other reads the paper or a book. Some campers bring multiple laptops… but only really look at one of them. This Starbucks has a drive through. The line is almost never more than 2-3 cars long but apparently a lot of the in&out people would rather come in and stand in line behind (up to) 5 people. The music in here sucks. My musical tastes can best be described as eclectic to bad, but I can still get work done (see above.) I find the music in this particular Starbucks to be discordant and jarring. At this Starbucks, the coffee lingo is apparently something that is meant to occur between employees only. The nice lady at the counter can handle orders in plain English and translate them to Baristaspeak (Baristese?) quite efficiently. If you order in Baristaspeak however, she will look confused and repeat your order back to you in plain English to confirm you actually meant what you said. Then she will say it in Baristaspeak to the lady making your drink. Nobody in this Starbucks (other than the Baristas) makes eye-contact… at least not with me. Of course that may be indicative of a separate issue. ;)

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  • No VB6 to VS2010 direct upgrade path

    - by Chris Williams
    From the "is this really news?" department... From looking at the currently available versions of 2010, there is no direct upgrade path from VB6 to VS2010. Anyone still using VB6 and wishing to upgrade to VS2010 has two options:  Use the upgrade tool from an earlier version of VS (like 2005 or 2008) and then run the upgrade in VS2010 to get the rest of the way... or rewrite your code. I'll leave it as an exercise to the reader which is the better option. I'd like to take a moment to point out the obvious: A) If you're still using VB6 at this point, you probably don't care about VS2010 compatibility. B) Running your code through 2 upgrade wizards isn't going to result in anything resembling best practices. C) Bemoaning the lack of support in 2010 for a 12 year old version of an extinct programming language helps nobody. This public service announcement is brought to you by the letter C. Thank you.

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  • Paper Gold Rush

    - by Chris G. Williams
    The last few days at the shop have been reminiscent of a marathon of Pawn Stars. Quite a few people have come in wanting to trade for store credit. Most of them have left disappointed. We did pick up a few things here and there (which hopefully I can sell.) The problem, in a nutshell, is that people get it in their head that a (YuGiOh) card is worth X amount because they looked it up 2-3 years a...go, or someone told them it was valuable... then they play it in their deck for a year without sleeves, and cram it in a binder covered in duct tape. By the time they bring the cards in to me, new sets have come out which often de-value the tournament usefulness of the card from $20 to *maybe* 50 cents, in mint condition. Which means I can offer them about 10-15 cents... only they are almost never in mint condition, which means I usually offer them nothing at all. Most of the time, you can watch their smile fade as I start going through their cards. It's kinda sad, really, since I know they think they've spent the last two years walking around with the keys to their own personal gold mine. I don't really enjoy seeing that look on a child's face. I like kids and I remember those moments when perception and reality crashed headlong into each other. It was seldom pretty. So, when I'm talking to a child, I try to take it easy on them and give them some suggestions on how to better preserve their cards. Sometimes though, it's an adult. Depending on the situation, my response to them varies pretty broadly. Most of the time though, I still feel pretty bad when it doesn't go their way.

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  • upstart-supervised init script for Apache?

    - by Ben Williams
    I want to run apache on Ubuntu 10.04, and use the nice supervision stuff in upstart (I'm not just talking about the apache init script, but proper service supervision a la daemontools - which is to say, restarting apache when it dies, things like that). Does anyone have a running upstart config for supervising apache on ubuntu 10.04? The Googles have been no help to me, but it could be that my google-fu is weak.

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  • New York City!!

    - by Chris Williams
    I'm headed to NYC to speak at the NYPC VB SIG (user group: http://www.nypcvb.org) on Monday Feb 7 at 6pm. I'll actually be arriving on Saturday (2/5/11) and hanging around through the weekend until the meeting. It's my 3rd time in New York City, but the first time was 20 years ago, so I'm not sure that one counts. Aside from the usual touristy things to do, like seeing the Statue of Liberty and the Empire State Building (both of which are on my list), what are some other cool things to check out? Got a favorite pizza place? A cool comic shop? Local hangout... Tell me about it!

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