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  • MonoTouch App Crashes When Returning From MFMailComposeViewController

    - by Richard Khan
    My MonoTouch Version Info: Release ID: 20401003 Git revision: 2f1746af36f421d262dcd2b0542ce86b12158f02 Build date: 2010-12-23 23:13:38+0000 The MFMailComposeViewController is displayed and works correctly as a dialog using the following code: if (MFMailComposeViewController.CanSendMail) { MFMailComposeViewController mail; mail = new MFMailComposeViewController (); mail.SetSubject ("Subject Test"); mail.SetMessageBody ("Body Test", false); mail.Finished += HandleMailFinished; this.navigationController.PresentModalViewController (mail, true); } else { new UIAlertView ("Mail Failed", "Mail Failed", null, "OK", null).Show (); } However, once the user selects Cancel | Delete Draft or Cancel | Save Draft or Send, the App throws a run-time error like the following: Stacktrace: at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <0x00004 at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <0x00004 at MonoTouch.UIKit.UIApplication.Main (string[],string,string) [0x00038] in /Users/plasma/Source/iphone/monotouch/UIKit/UIApplication.cs:26 at MonoTouch.UIKit.UIApplication.Main (string[]) [0x00000] in /Users/plasma/Source/iphone/monotouch/UIKit/UIApplication.cs:31 at MailDialog.Application.Main (string[]) [0x00000] in /Users/rrkhan/Projects/Sandbox/MailDialog/Main.cs:15 at (wrapper runtime-invoke) .runtime_invoke_void_object (object,intptr,intptr,intptr) Native stacktrace: 0 MailDialog 0x000be66f mono_handle_native_sigsegv + 343 1 MailDialog 0x0000e43e mono_sigsegv_signal_handler + 313 2 libSystem.B.dylib 0x903e946b _sigtramp + 43 3 ??? 0xffffffff 0x0 + 4294967295 4 MessageUI 0x01a9f6b7 -[MFMailComposeController _close] + 284 5 UIKit 0x01f682f1 -[UIActionSheet(Private) _buttonClicked:] + 258 6 UIKit 0x01be1a6e -[UIApplication sendAction:to:from:forEvent:] + 119 7 UIKit 0x01c701b5 -[UIControl sendAction:to:forEvent:] + 67 8 UIKit 0x01c72647 -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 527 9 UIKit 0x01c711f4 -[UIControl touchesEnded:withEvent:] + 458 10 UIKit 0x01c060d1 -[UIWindow _sendTouchesForEvent:] + 567 11 UIKit 0x01be737a -[UIApplication sendEvent:] + 447 12 UIKit 0x01bec732 _UIApplicationHandleEvent + 7576 13 GraphicsServices 0x03eb7a36 PurpleEventCallback + 1550 14 CoreFoundation 0x00df9064 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 52 15 CoreFoundation 0x00d596f7 __CFRunLoopDoSource1 + 215 16 CoreFoundation 0x00d56983 __CFRunLoopRun + 979 17 CoreFoundation 0x00d56240 CFRunLoopRunSpecific + 208 18 CoreFoundation 0x00d56161 CFRunLoopRunInMode + 97 19 GraphicsServices 0x03eb6268 GSEventRunModal + 217 20 GraphicsServices 0x03eb632d GSEventRun + 115 21 UIKit 0x01bf042e UIApplicationMain + 1160 22 ??? 0x0a1e4bd9 0x0 + 169757657 23 ??? 0x0a1e4b12 0x0 + 169757458 24 ??? 0x0a1e4515 0x0 + 169755925 25 ??? 0x0a1e4451 0x0 + 169755729 26 ??? 0x0a1e44ac 0x0 + 169755820 27 MailDialog 0x0000e202 mono_jit_runtime_invoke + 1360 28 MailDialog 0x001c92af mono_runtime_invoke + 137 29 MailDialog 0x001caf6b mono_runtime_exec_main + 714 30 MailDialog 0x001ca891 mono_runtime_run_main + 812 31 MailDialog 0x00094fe8 mono_jit_exec + 200 32 MailDialog 0x0027cf05 main + 3494 33 MailDialog 0x00002ca1 _start + 208 34 MailDialog 0x00002bd0 start + 40 Debug info from gdb: warning: Could not find object file "/var/folders/Ny/NyElTwhDGD8kZMqIEeLGXE+++TI/-Tmp-//cc6F1tBs.o" - no debug information available for "template.m". warning: .o file "/Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(zlib-helper.x86.42.o)" more recent than executable timestamp in "/Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog" warning: Could not open OSO file /Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(zlib-helper.x86.42.o) to scan for pubtypes for objfile /Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog warning: .o file "/Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(monotouch-glue.x86.42.o)" more recent than executable timestamp in "/Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog" warning: Could not open OSO file /Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(monotouch-glue.x86.42.o) to scan for pubtypes for objfile /Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog warning: .o file "/Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(gc.x86.42.o)" more recent than executable timestamp in "/Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog" warning: Could not open OSO file /Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(gc.x86.42.o) to scan for pubtypes for objfile /Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog Error connecting stdout and stderr (127.0.0.1:10001) warning: .o file "/Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(monotouch-glue.x86.42.o)" more recent than executable timestamp in "/Users/rrkhan/Library/Application Support/iPhone Simulator/4.2/Applications/52AF1D24-AADA-48ED-B373-ED08E89E4985/MailDialog.app/MailDialog" warning: Couldn't open object file '/Developer/MonoTouch/SDKs/MonoTouch.iphonesimulator4.2.sdk/usr/lib/libmonotouch.a(monotouch-glue.x86.42.o)' Attaching to process 9992. Reading symbols for shared libraries . done Reading symbols for shared libraries ....................................................................................................................... done 0x9038e459 in read$UNIX2003 () 8 0x903a8a12 in __workq_kernreturn () 7 "WebThread" 0x903830fa in mach_msg_trap () 6 0x903b10a6 in __semwait_signal () 5 0x90383136 in semaphore_wait_trap () 4 0x903830fa in mach_msg_trap () 3 0x903a8a12 in __workq_kernreturn () 2 "com.apple.libdispatch-manager" 0x903a9982 in kevent () * 1 "com.apple.main-thread" 0x9038e459 in read$UNIX2003 () Thread 8 (process 9992): 0 0x903a8a12 in __workq_kernreturn () 1 0x903a8fa8 in _pthread_wqthread () 2 0x903a8bc6 in start_wqthread () Thread 7 (process 9992): 0 0x903830fa in mach_msg_trap () 1 0x90383867 in mach_msg () 2 0x00df94a6 in __CFRunLoopServiceMachPort () 3 0x00d56874 in __CFRunLoopRun () 4 0x00d56240 in CFRunLoopRunSpecific () 5 0x00d56161 in CFRunLoopRunInMode () 6 0x04f7c423 in RunWebThread () 7 0x903b085d in _pthread_start () 8 0x903b06e2 in thread_start () Thread 6 (process 9992): 0 0x903b10a6 in __semwait_signal () 1 0x903dcee5 in nanosleep$UNIX2003 () 2 0x903dce23 in usleep$UNIX2003 () 3 0x0027714c in monotouch_pump_gc () 4 0x903b085d in _pthread_start () 5 0x903b06e2 in thread_start () Thread 5 (process 9992): 0 0x90383136 in semaphore_wait_trap () 1 0x0015ae1d in finalizer_thread (unused=0x0) at ../../../../mono/metadata/gc.c:1026 2 0x002034a3 in start_wrapper (data=0x7b16ba0) at ../../../../mono/metadata/threads.c:661 3 0x002448e2 in thread_start_routine (args=0x8037e34) at ../../../../mono/io-layer/wthreads.c:286 4 0x00274357 in GC_start_routine (arg=0x6ff7f60) at ../../../libgc/pthread_support.c:1390 5 0x903b085d in _pthread_start () 6 0x903b06e2 in thread_start () Thread 4 (process 9992): 0 0x903830fa in mach_msg_trap () 1 0x90383867 in mach_msg () 2 0x0011cc46 in mach_exception_thread (arg=0x0) at ../../../../mono/mini/mini-darwin.c:138 3 0x903b085d in _pthread_start () 4 0x903b06e2 in thread_start () Thread 3 (process 9992): 0 0x903a8a12 in __workq_kernreturn () 1 0x903a8fa8 in _pthread_wqthread () 2 0x903a8bc6 in start_wqthread () Thread 2 (process 9992): 0 0x903a9982 in kevent () 1 0x903aa09c in _dispatch_mgr_invoke () 2 0x903a9559 in _dispatch_queue_invoke () 3 0x903a92fe in _dispatch_worker_thread2 () 4 0x903a8d81 in _pthread_wqthread () 5 0x903a8bc6 in start_wqthread () Thread 1 (process 9992): 0 0x9038e459 in read$UNIX2003 () 1 0x000be81f in mono_handle_native_sigsegv (signal=11, ctx=0xbfffd238) at ../../../../mono/mini/mini-exceptions.c:1826 2 0x0000e43e in mono_sigsegv_signal_handler (_dummy=10, info=0xbfffd1f8, context=0xbfffd238) at ../../../../mono/mini/mini.c:4846 3 4 0x028d6a63 in objc_msgSend () 5 0x01ad469f in func.24012 () 6 0x01a9f6b7 in -[MFMailComposeController _close] () 7 0x01f682f1 in -[UIActionSheet(Private) _buttonClicked:] () 8 0x01be1a6e in -[UIApplication sendAction:to:from:forEvent:] () 9 0x01c701b5 in -[UIControl sendAction:to:forEvent:] () 10 0x01c72647 in -[UIControl(Internal) _sendActionsForEvents:withEvent:] () 11 0x01c711f4 in -[UIControl touchesEnded:withEvent:] () 12 0x01c060d1 in -[UIWindow _sendTouchesForEvent:] () 13 0x01be737a in -[UIApplication sendEvent:] () 14 0x01bec732 in _UIApplicationHandleEvent () 15 0x03eb7a36 in PurpleEventCallback () 16 0x00df9064 in CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION () 17 0x00d596f7 in __CFRunLoopDoSource1 () 18 0x00d56983 in __CFRunLoopRun () 19 0x00d56240 in CFRunLoopRunSpecific () 20 0x00d56161 in CFRunLoopRunInMode () 21 0x03eb6268 in GSEventRunModal () 22 0x03eb632d in GSEventRun () 23 0x01bf042e in UIApplicationMain () 24 0x0a1e4bd9 in ?? () 25 0x0a1e4b12 in ?? () 26 0x0a1e4515 in ?? () 27 0x0a1e4451 in ?? () 28 0x0a1e44ac in ?? () 29 0x0000e202 in mono_jit_runtime_invoke (method=0xa806e6c, obj=0x0, params=0xbfffedbc, exc=0x0) at ../../../../mono/mini/mini.c:4733 30 0x001c92af in mono_runtime_invoke (method=0xa806e6c, obj=0x0, params=0xbfffedbc, exc=0x0) at ../../../../mono/metadata/object.c:2615 31 0x001caf6b in mono_runtime_exec_main (method=0xa806e6c, args=0xa6a34e0, exc=0x0) at ../../../../mono/metadata/object.c:3581 32 0x001ca891 in mono_runtime_run_main (method=0xa806e6c, argc=0, argv=0xbfffeef4, exc=0x0) at ../../../../mono/metadata/object.c:3355 33 0x00094fe8 in mono_jit_exec (domain=0x6f8fe58, assembly=0xa200730, argc=1, argv=0xbfffeef0) at ../../../../mono/mini/driver.c:1094 34 0x0027cf05 in main () ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr) at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x00038] in /Users/plasma/Source/iphone/monotouch/UIKit/UIApplication.cs:26 at MonoTouch.UIKit.UIApplication.Main (System.String[] args) [0x00000] in /Users/plasma/Source/iphone/monotouch/UIKit/UIApplication.cs:31 at MailDialog.Application.Main (System.String[] args) [0x00000] in /Users/rrkhan/Projects/Sandbox/MailDialog/Main.cs:15 I have a very simple sample project illustrating the problem. I can sent you if required.

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  • UIViewController presentModalViewController: animated: doing nothing?

    - by ryyst
    Hi, I recently started a project, using Apple's Utility Application example project. In the example project, there's an info button that shows an instance of FlipSideView. If you know the Weather.app, you know what the button acts like. I then changed the MainWindow.xib to contain a scrollview in the middle of the window and a page-control view at the bottom of the window (again, like the Weather.app). The scrollview gets filled with instances of MainView. When I then clicked the info button, the FlipSideView would show, but only in the area that was previously filled by the MainView instance – this means that the page-control view on the bottom of the page still showed when the FlipSideView instance got loaded. So, I thought that I would simply add a UIViewController for the top-most window, which is the one declared inside the AppDelegate created along side with the project. So, I created a subclass of UIViewController, put an instance of it inside MainWindow.xib and connected it's view outlet to the UIWindow declared as window inside the app delegate. I also changed the button's action, so that it know sends a message to the MainWindowController instance. The message does get sent (I checked with NSLog() statements), but the FlipSideView doesn't get shown. Here's the relevant (?) code: FlipsideViewController *controller = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; controller.delegate = self; controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; Why's this not working? I've uploaded the entire project here for you to be able to see the whole thing. Thanks for help! -- Ry

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  • iPhone UIScrollview with UIButtons - how to recreate springboard?

    - by Patrick
    I'm trying to create a springboard-like interface within my app. I'm trying to use UIButtons added to a UIScrollView. The problem I'm running in to is with the buttons not passing any touches to the UIScrollView - if I try to flick/slide and happen to press on the button it doesn't register for the UIScrollView, but if I flick the space between buttons it will work. The buttons do click/work if I touch them. Is there a property or setting that forces the button to send the touch events up to its parent (superview)? Do the buttons need to be added to something else before being added the UIScrollView? Here is my code: //init scrolling area UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 480, 480)]; scrollView.contentSize = CGSizeMake(480, 1000); scrollView.bounces = NO; scrollView.delaysContentTouches = NO; //create background image UIImageView *rowsBackground = [[UIImageView alloc] initWithImage:[self scaleAndRotateImage:[UIImage imageNamed:@"mylongbackground.png"]]]; rowsBackground.userInteractionEnabled = YES; //create button UIButton *btn = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; btn.frame = CGRectMake(100, 850, 150, 150); btn.bounds = CGRectMake(0, 0, 150.0, 150.0); [btn setImage:[self scaleAndRotateImage:[UIImage imageNamed:@"basicbutton.png"]] forState:UIControlStateNormal]; [btn addTarget:self action:@selector(buttonClick) forControlEvents:UIControlEventTouchUpInside]; //add "stuff" to scrolling area [scrollView addSubview:rowsBackground]; [scrollView addSubview:btn]; //add scrolling area to cocos2d //this is just a UIWindow [[[Director sharedDirector] openGLView] addSubview:scrollView]; //mem-mgmt [rowsBackground release]; [btn release]; [scrollView release];

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  • iphone twitter posting

    - by user313100
    I have some twitter code I modified from: http://amanpages.com/sample-iphone-example-project/twitteragent-tutorial-tweet-from-iphone-app-in-one-line-code-with-auto-tinyurl/ His code used view alerts to login and post to twitter but I wanted to change mine to use windows. It is mostly working and I can login and post to Twitter. However, when I try to post a second time, the program crashes with a: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[NSCFString text]: unrecognized selector sent to instance 0xc2d560' I'm a bit of a coding newbie so any help would be appreciated. If I need to post more code, ask. #import "TwitterController.h" #import "xmacros.h" #define XAGENTS_TWITTER_CONFIG_FILE DOC_PATH(@"xagents_twitter_conifg_file.plist") static TwitterController* agent; @implementation TwitterController BOOL isLoggedIn; @synthesize parentsv, sharedLink; -(id)init { self = [super init]; maxCharLength = 140; parentsv = nil; isLogged = NO; isLoggedIn = NO; txtMessage = [[UITextView alloc] initWithFrame:CGRectMake(30, 225, 250, 60)]; UIImageView* bg = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"fb_message_bg.png"]]; bg.frame = txtMessage.frame; lblCharLeft = [[UILabel alloc] initWithFrame:CGRectMake(15, 142, 250, 20)]; lblCharLeft.font = [UIFont systemFontOfSize:10.0f]; lblCharLeft.textAlignment = UITextAlignmentRight; lblCharLeft.textColor = [UIColor whiteColor]; lblCharLeft.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; txtUsername = [[UITextField alloc]initWithFrame:CGRectMake(125, 190, 150, 30)]; txtPassword = [[UITextField alloc]initWithFrame:CGRectMake(125, 225, 150, 30)]; txtPassword.secureTextEntry = YES; lblId = [[UILabel alloc]initWithFrame:CGRectMake(15, 190, 100, 30)]; lblPassword = [[UILabel alloc]initWithFrame:CGRectMake(15, 225, 100, 30)]; lblTitle = [[UILabel alloc]initWithFrame:CGRectMake(80, 170, 190, 30)]; lblId.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblPassword.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblTitle.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblId.textColor = [UIColor whiteColor]; lblPassword.textColor = [UIColor whiteColor]; lblTitle.textColor = [UIColor whiteColor]; txtMessage.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblId.text = @"Username:"; lblPassword.text =@"Password:"; lblTitle.text = @"Tweet This Message"; lblId.textAlignment = UITextAlignmentRight; lblPassword.textAlignment = UITextAlignmentRight; lblTitle.textAlignment = UITextAlignmentCenter; txtUsername.borderStyle = UITextBorderStyleRoundedRect; txtPassword.borderStyle = UITextBorderStyleRoundedRect; txtMessage.delegate = self; txtUsername.delegate = self; txtPassword.delegate = self; login = [[UIButton alloc] init]; login = [UIButton buttonWithType:UIButtonTypeRoundedRect]; login.frame = CGRectMake(165, 300, 100, 30); [login setTitle:@"Login" forState:UIControlStateNormal]; [login addTarget:self action:@selector(onLogin) forControlEvents:UIControlEventTouchUpInside]; cancel = [[UIButton alloc] init]; cancel = [UIButton buttonWithType:UIButtonTypeRoundedRect]; cancel.frame = CGRectMake(45, 300, 100, 30); [cancel setTitle:@"Back" forState:UIControlStateNormal]; [cancel addTarget:self action:@selector(onCancel) forControlEvents:UIControlEventTouchUpInside]; post = [[UIButton alloc] init]; post = [UIButton buttonWithType:UIButtonTypeRoundedRect]; post.frame = CGRectMake(165, 300, 100, 30); [post setTitle:@"Post" forState:UIControlStateNormal]; [post addTarget:self action:@selector(onPost) forControlEvents:UIControlEventTouchUpInside]; back = [[UIButton alloc] init]; back = [UIButton buttonWithType:UIButtonTypeRoundedRect]; back.frame = CGRectMake(45, 300, 100, 30); [back setTitle:@"Back" forState:UIControlStateNormal]; [back addTarget:self action:@selector(onCancel) forControlEvents:UIControlEventTouchUpInside]; loading1 = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; loading1.frame = CGRectMake(140, 375, 40, 40); loading1.hidesWhenStopped = YES; [loading1 stopAnimating]; loading2 = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; loading2.frame = CGRectMake(140, 375, 40, 40); loading2.hidesWhenStopped = YES; [loading2 stopAnimating]; twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [twitterWindow addSubview:txtUsername]; [twitterWindow addSubview:txtPassword]; [twitterWindow addSubview:lblId]; [twitterWindow addSubview:lblPassword]; [twitterWindow addSubview:login]; [twitterWindow addSubview:cancel]; [twitterWindow addSubview:loading1]; UIImageView* logo = [[UIImageView alloc] initWithFrame:CGRectMake(35, 165, 48, 48)]; logo.image = [UIImage imageNamed:@"Twitter_logo.png"]; [twitterWindow addSubview:logo]; [logo release]; twitterWindow2 = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [twitterWindow2 addSubview:lblTitle]; [twitterWindow2 addSubview:lblCharLeft]; [twitterWindow2 addSubview:bg]; [twitterWindow2 addSubview:txtMessage]; [twitterWindow2 addSubview:lblURL]; [twitterWindow2 addSubview:post]; [twitterWindow2 addSubview:back]; [twitterWindow2 addSubview:loading2]; [twitterWindow2 bringSubviewToFront:txtMessage]; UIImageView* logo1 = [[UIImageView alloc] initWithFrame:CGRectMake(35, 155, 42, 42)]; logo1.image = [UIImage imageNamed:@"twitter-logo-twit.png"]; [twitterWindow2 addSubview:logo1]; [logo1 release]; twitterWindow.hidden = YES; twitterWindow2.hidden = YES; return self; } -(void) onStart { [[UIApplication sharedApplication]setStatusBarOrientation:UIInterfaceOrientationPortrait]; twitterWindow.hidden = NO; [twitterWindow makeKeyWindow]; [self refresh]; if(isLogged) { twitterWindow.hidden = YES; twitterWindow2.hidden = NO; [twitterWindow2 makeKeyWindow]; } } - (void)textFieldDidBeginEditing:(UITextField *)textField { [textField becomeFirstResponder]; } - (BOOL)textFieldShouldReturn:(UITextField *)textField { [textField resignFirstResponder]; return NO; } - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text{ const char* str = [text UTF8String]; int s = str[0]; if(s!=0) if((range.location + range.length) > maxCharLength){ return NO; }else{ int left = 139 - ([sharedLink length] + [textView.text length]); lblCharLeft.text= [NSString stringWithFormat:@"%d",left]; // this fix was done by Jackie //http://amanpages.com/sample-iphone-example-project/twitteragent-tutorial-tweet-from-iphone-app-in-one-line-code-with-auto-tinyurl/#comment-38026299 if([text isEqualToString:@"\n"]){ [textView resignFirstResponder]; return FALSE; }else{ return YES; } } int left = 139 - ([sharedLink length] + [textView.text length]); lblCharLeft.text= [NSString stringWithFormat:@"%d",left]; return YES; } -(void) onLogin { [loading1 startAnimating]; NSString *postURL = @"http://twitter.com/statuses/update.xml"; NSString *myRequestString = [NSString stringWithFormat:@""]; NSData *myRequestData = [ NSData dataWithBytes: [ myRequestString UTF8String ] length: [ myRequestString length ] ]; NSMutableURLRequest *request = [ [ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString:postURL ] ]; [ request setHTTPMethod: @"POST" ]; [ request setHTTPBody: myRequestData ]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:request delegate:self]; if (!theConnection) { UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Network Error" message:@"Failed to Connect to twitter" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; } [request release]; } -(void) onCancel { [[NSUserDefaults standardUserDefaults] setValue:@"NotActive" forKey:@"Twitter"]; twitterWindow.hidden = YES; [[UIApplication sharedApplication]setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; } -(void) onPost { [loading2 startAnimating]; NSString *postURL = @"http://twitter.com/statuses/update.xml"; NSString *myRequestString; if(sharedLink){ myRequestString = [NSString stringWithFormat:@"&status=%@",[NSString stringWithFormat:@"%@\n%@",txtMessage.text,sharedLink]]; }else{ myRequestString = [NSString stringWithFormat:@"&status=%@",[NSString stringWithFormat:@"%@",txtMessage.text]]; } NSData *myRequestData = [ NSData dataWithBytes: [ myRequestString UTF8String ] length: [ myRequestString length ] ]; NSMutableURLRequest *request = [ [ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString:postURL ] ]; [ request setHTTPMethod: @"POST" ]; [ request setHTTPBody: myRequestData ]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:request delegate:self]; if (!theConnection) { UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Network Error" message:@"Failed to Connect to twitter" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; } [request release]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { // release the connection, and the data object [connection release]; if(isAuthFailed){ UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Login Failed" message:@"Invalid ID/Password" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; }else{ UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Connection Failed" message:@"Failed to connect to Twitter" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; } isAuthFailed = NO; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { isAuthFailed = NO; [loading1 stopAnimating]; [loading2 stopAnimating]; if(isLogged) { UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Twitter" message:@"Tweet Posted!" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; txtMessage = @""; [self refresh]; } else { twitterWindow.hidden = YES; twitterWindow2.hidden = NO; [[NSNotificationCenter defaultCenter] postNotificationName:@"notifyTwitterLoggedIn" object:nil userInfo:nil]; } isLogged = YES; isLoggedIn = YES; } -(void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge { NSDictionary* config = [NSDictionary dictionaryWithObjectsAndKeys:txtUsername.text,@"username",txtPassword.text,@"password",nil]; [config writeToFile:XAGENTS_TWITTER_CONFIG_FILE atomically:YES]; if ([challenge previousFailureCount] == 0) { NSURLCredential *newCredential; newCredential=[NSURLCredential credentialWithUser:txtUsername.text password:txtPassword.text persistence:NSURLCredentialPersistenceNone]; [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; } else { isAuthFailed = YES; [[challenge sender] cancelAuthenticationChallenge:challenge]; } } -(void) refresh { NSDictionary* config = [NSDictionary dictionaryWithContentsOfFile:XAGENTS_TWITTER_CONFIG_FILE]; if(config){ NSString* uname = [config valueForKey:@"username"]; if(uname){ txtUsername.text = uname; } NSString* pw = [config valueForKey:@"password"]; if(pw){ txtPassword.text = pw; } } } + (TwitterController*)defaultAgent{ if(!agent){ agent = [TwitterController new]; } return agent; } -(void)dealloc { [super dealloc]; [txtMessage release]; [txtUsername release]; [txtPassword release]; [lblId release]; [lblPassword release]; [lblURL release]; [twitterWindow2 release]; [twitterWindow release]; } @end

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  • How to get skin tone color pixel in iPhone?

    - by aman-gupta
    Hi In my application I m using following way to get red pixel in a image // // PixelsAccessAppDelegate.h // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright MyCompanyName 2010. All rights reserved. // import @class clsPixelAccess; NSUInteger numberOfRedPixels; NSUInteger numberOfRedPixels1; NSUInteger numberOfRedPixels2; NSUInteger numberOfRedPixels3; NSUInteger numberOfRedPixels4; NSUInteger numberOfRedPixels5; NSUInteger numberOfRedPixels6; NSUInteger numberOfRedPixels7; NSUInteger numberOfRedPixels8; NSUInteger numberOfRedPixels9; NSUInteger numberOfRedPixels10; NSUInteger numberOfRedPixels11; NSUInteger numberOfRedPixels12; NSUInteger numberOfRedPixels13; NSUInteger numberOfRedPixels14; NSUInteger numberOfRedPixels15; NSUInteger numberOfRedPixels16; NSUInteger numberOfRedPixels17; NSUInteger numberOfRedPixels18; NSUInteger numberOfRedPixels19; NSUInteger numberOfRedPixels20; NSUInteger numberOfRedPixels21; NSUInteger numberOfRedPixels22; NSUInteger numberOfRedPixels23; NSUInteger numberOfRedPixels24; NSUInteger numberOfRedPixels25; NSUInteger numberOfRedPixels26; NSUInteger numberOfRedPixels27; NSUInteger numberOfRedPixels28; NSUInteger numberOfRedPixels29; NSUInteger numberOfRedPixels30; NSUInteger numberOfRedPixels31; @interface PixelsAccessAppDelegate : NSObject { UIWindow *window; clsPixelAccess *obj; } @property (nonatomic, retain) IBOutlet UIWindow *window; -(IBAction)processImage:(id)sender; @end //////////////////// // // PixelsAccessAppDelegate.m // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright MyCompanyName 2010. All rights reserved. // import "PixelsAccessAppDelegate.h" import "clsPixelAccess.h" @implementation PixelsAccessAppDelegate @synthesize window; (IBAction)processImage:(id)sender { NSUInteger retVal; obj = [[clsPixelAccess alloc] init]; NSInteger imageSend =[obj processImage1:[UIImage imageNamed:@"s.jpg"]]; NSInteger iamgeCall =[obj getPixelData:retVal]; NSUInteger *numberOfRedPixels = retVal; //lblPixelCount.text = [NSString stringWithFormat: @"There are %d red pixels in the image", numberOfRedPixels]; } (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window makeKeyAndVisible]; } (void)dealloc { [window release]; [super dealloc]; } @end /////////////// // // clsPixelsAccess.h // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright 2010 MyCompanyName. All rights reserved. // import @interface clsPixelAccess : NSObject { } -(NSInteger) processImage1: (UIImage*) image; -(NSInteger)getPixelData:(NSUInteger *)pixelCount; @end ///////// // // clsPixelsAccess.m // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "clsPixelAccess.h" import "PixelsAccessAppDelegate.h" @implementation clsPixelAccess struct pixel { //unsigned char r, g, b,a; Byte r, g, b, a; int count; }; -(NSInteger)getPixelData:(NSUInteger *)pixelCount { *pixelCount =numberOfRedPixels; return 1; } // Process the image and return the number of pure red pixels in it. (NSInteger) processImage1: (UIImage*) image { // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); //NSLog(@"1=%d, 2=%d, 3=%d", CGImageGetBitsPerComponent(image), CGImageGetBitsPerPixel(image),CGImageGetBytesPerRow(image)); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; NSMutableArray *numberOfPixelsArray = [[[NSMutableArray alloc] initWithCapacity:numberOfPixelsArray] autorelease]; NSLog( @"Pixel data %d", numberOfPixelsArray); /* NSMatrix *newMatrix = [[NSMatrix alloc] initWithFrame:NSMakeRect(138.0f, 85.0f, 0.0f, 0.0f) mode:NSRadioModeMatrix prototype:prototypeButtonCell numberOfRows: numberOfColumns:]; */ while (numberOfPixels &gt; 0) { if (pixels-&gt;r &gt; 0 &amp;&amp; pixels-&gt;r &lt;= 7) { numberOfRedPixels++; } NSLog( @"Red pixel data %d",numberOfRedPixels); if (pixels-&gt;r &gt;= 8 &amp;&amp; pixels-&gt;r &lt;= 15) { numberOfRedPixels1++; } NSLog( @"Red pixel data1 %d",numberOfRedPixels1); if (pixels-&gt;r &gt;= 16 &amp;&amp; pixels-&gt;r &lt;=23 ) { numberOfRedPixels2++; } NSLog( @"Red pixel data2 %d",numberOfRedPixels2); if (pixels-&gt;r &gt;= 24 &amp;&amp; pixels-&gt;r &lt;=31 ) { numberOfRedPixels3++; } NSLog( @"Red pixel data3 %d",numberOfRedPixels3); if (pixels-&gt;r &gt;= 32 &amp;&amp; pixels-&gt;r &lt;= 39) { numberOfRedPixels4++; } NSLog( @"Red pixel data4 %d",numberOfRedPixels4); if (pixels-&gt;r &gt;= 40 &amp;&amp; pixels-&gt;r &lt;= 47) { numberOfRedPixels5++; } NSLog( @"Red pixel data5 %d",numberOfRedPixels5); if (pixels-&gt;r &gt;= 48 &amp;&amp; pixels-&gt;r &lt;= 55) { numberOfRedPixels6++; } NSLog( @"Red pixel data6 %d",numberOfRedPixels6); if(pixels-&gt;r &gt;= 56 &amp;&amp; pixels-&gt;r &lt;= 63) { numberOfRedPixels7++; } NSLog( @"Red pixel data7 %d",numberOfRedPixels7); if (pixels-&gt;r &gt;= 64 &amp;&amp; pixels-&gt;r &lt;= 71) { numberOfRedPixels8++; } NSLog( @"Red pixel data8 %d",numberOfRedPixels8); if (pixels-&gt;r &gt;= 72 &amp;&amp; pixels-&gt;r &lt;= 79) { numberOfRedPixels9++; } NSLog( @"Red pixel data9 %d",numberOfRedPixels9); if (pixels-&gt;r &gt;= 80 &amp;&amp; pixels-&gt;r &lt;= 87) { numberOfRedPixels10++; } NSLog( @"Red pixel data10 %d",numberOfRedPixels10); if (pixels-&gt;r &gt;= 88 &amp;&amp; pixels-&gt;r &lt;= 95) { numberOfRedPixels11++; } NSLog( @"Red pixel data11 %d",numberOfRedPixels11); if (pixels-&gt;r &gt;= 96 &amp;&amp; pixels-&gt;r &lt;= 103) { numberOfRedPixels12++; } NSLog( @"Red pixel data12 %d",numberOfRedPixels12); if (pixels-&gt;r &gt;= 104 &amp;&amp; pixels-&gt;r &lt;= 111) { numberOfRedPixels13++; } NSLog( @"Red pixel data13 %d",numberOfRedPixels13); if (pixels-&gt;r &gt;= 112 &amp;&amp; pixels-&gt;r &lt;= 119) { numberOfRedPixels14++; } NSLog( @"Red pixel data14 %d",numberOfRedPixels14); if (pixels-&gt;r &gt;= 120 &amp;&amp; pixels-&gt;r &lt;= 127) { numberOfRedPixels15++; } NSLog( @"Red pixel data15 %d",numberOfRedPixels15); if (pixels-&gt;r &gt; 128 &amp;&amp; pixels-&gt;r &lt;= 135) { numberOfRedPixels16++; } NSLog( @"Red pixel data16 %d",numberOfRedPixels16); if (pixels-&gt;r &gt;= 136 &amp;&amp; pixels-&gt;r &lt;= 143) { numberOfRedPixels17++; } NSLog( @"Red pixel data17 %d",numberOfRedPixels17); if (pixels-&gt;r &gt;= 144 &amp;&amp; pixels-&gt;r &lt;=151) { numberOfRedPixels18++; } NSLog( @"Red pixel data18 %d",numberOfRedPixels18); if (pixels-&gt;r &gt;= 152 &amp;&amp; pixels-&gt;r &lt;=159 ) { numberOfRedPixels19++; } NSLog( @"Red pixel data19 %d",numberOfRedPixels19); if (pixels-&gt;r &gt;= 160 &amp;&amp; pixels-&gt;r &lt;= 167) { numberOfRedPixels20++; } NSLog( @"Red pixel data20 %d",numberOfRedPixels20); if (pixels-&gt;r &gt;= 168 &amp;&amp; pixels-&gt;r &lt;= 175) { numberOfRedPixels21++; } NSLog( @"Red pixel data21 %d",numberOfRedPixels21); if (pixels-&gt;r &gt;= 176 &amp;&amp; pixels-&gt;r &lt;= 199) { numberOfRedPixels22++; } NSLog( @"Red pixel data22 %d",numberOfRedPixels22); if(pixels-&gt;r &gt;= 184 &amp;&amp; pixels-&gt;r &lt;= 191) { numberOfRedPixels23++; } NSLog( @"Red pixel data23 %d",numberOfRedPixels23); if (pixels-&gt;r &gt;= 192 &amp;&amp; pixels-&gt;r &lt;= 199) { numberOfRedPixels24++; } NSLog( @"Red pixel data24 %d",numberOfRedPixels24); if (pixels-&gt;r &gt;= 200 &amp;&amp; pixels-&gt;r &lt;= 207) { numberOfRedPixels25++; } NSLog( @"Red pixel data25 %d",numberOfRedPixels25); if (pixels-&gt;r &gt;= 208 &amp;&amp; pixels-&gt;r &lt;= 215) { numberOfRedPixels26++; } NSLog( @"Red pixel data26 %d",numberOfRedPixels26); if (pixels-&gt;r &gt;= 216 &amp;&amp; pixels-&gt;r &lt;= 223) { numberOfRedPixels27++; } NSLog( @"Red pixel data27 %d",numberOfRedPixels27); if (pixels-&gt;r &gt;= 224 &amp;&amp; pixels-&gt;r &lt;= 231) { numberOfRedPixels28++; } NSLog( @"Red pixel data28 %d",numberOfRedPixels28); if (pixels-&gt;r &gt;= 232 &amp;&amp; pixels-&gt;r &lt;= 239) { numberOfRedPixels29++; } NSLog( @"Red pixel data29 %d",numberOfRedPixels29); if (pixels-&gt;r &gt;= 240 &amp;&amp; pixels-&gt;r &lt;= 247) { numberOfRedPixels30++; } NSLog( @"Red pixel data30 %d",numberOfRedPixels30); if (pixels-&gt;r &gt;= 248) { numberOfRedPixels31++; } NSLog( @"Red pixel data31 %d",numberOfRedPixels31); pixels++; numberOfPixels--; } CGContextRelease(context); } free(pixels); } return 1; } @end My problem is I want skin Tone Pixel how it could be possible Please help me out. Thanks in Advance

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  • UINavigationController crash because of pushing and poping UIViewControllers

    - by Wayne Lo
    My question is related to my discovery of a reason for UINavigationController to crash. So I will tell you about the discovery first. Please bare with me. The issue: I have a UINavigationController as as subview of UIWindow, a rootViewController class and a custom MyViewController class. The following steps will get a Exc_Bad_Access, 100% reproducible.: [myNaviationController pushViewController:myViewController_1stInstance animated:YES]; [myNaviationController pushViewController:myViewController_2ndInstance animated:YES]; Hit the left back tapBarItem twice (pop out two of the myViewController instances) to show the rootViewController. After a painful 1/2 day of try and error, I finally figure out the answer but also raise a question. The Solutio: I declared many objects in the .m file as a lazy way of declaring private variables to avoid cluttering the .h file. For instance, #impoart "MyViewController.h" NSMutableString*variable1; @implement ... -(id)init { ... varialbe1=[[NSMutableString alloc] init]; ... } -(void)dealloc { [variable1 release]; } For some reasons, the iphone OS may loose track of these "lazy private" variables memory allocation when myViewController_1stInstance's view is unloaded (but still in the navigation controller's stacks) after loading the view of myViewController_2ndInstance. The first time to tap the back tapBarItem is ok since myViewController_2ndInstance'view is still loaded. But the 2nd tap on the back tapBarItem gave me hell because it tried to dealloc the 2nd instance. Executing [variable release] resulted in Exc_Bad_Access because it pointed randomly (loose pointer). To fix this problem is simple, declare variable1 as a @private in the .h file. Here is my Question: I have been using the "lazy private" variables for quite some time without any issues until they are involved in UINavigationController. Is this a bug in iPhone OS? Or there is a fundamental misunderstanding on my part about Objective C? Please help.

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  • Setting an NSMutableArray in AppDelegate to be an NSMutableArray in

    - by aahrens
    What i'm trying to accomplish is to have an NSMutableArray defined in the AppDelegate. I then have two UIViewControllers. One view is responsible for displaying the array from the AppDelegate. The other view is used to add items to the array. So the array starts out to be empty. View1 doesn't display anything because the array is empty. The User goes to View2 and adds an item to the array in AppDelegate. Then when the user goes back to View1 it now displays one item. Here is how I'm trying to accomplish this @interface CalcAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; UITabBarController *tabBarController; NSMutableArray *globalClasses; } @property (nonatomic,retain) NSMutableArray *globalClasses; My other view In the viewDidload I set the array in my View to be the one in the AppDelegate. In an effort to retain values. allCourses = [[NSMutableArray alloc]init]; CalcAppDelegate *appDelegate = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate]; allCourses = appDelegate.globalClasses; Then I would update my allCourses array by adding a new item. Then try to set the array in the AppDelegate to be equal to the modified one. CalcAppDelegate *appDel = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"Size before reset %d",[appDel.globalClasses count]); appDel.globalClasses = allCourses; NSLog(@"Size after reset %d",[appDel.globalClasses count]); What I'm seeing that's returned is 2 in the before, and 2 after. So it doesn't appear to be getting updated properly. Any suggestions?

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  • How i zoom perticular part of UIScrollView?

    - by Rajendra Bhole
    HI, I develop an application in which i want to implement the splash screen, on that splash screen i want to bind the scrollView and UIImage. My code as follow, -(void)splashAnimation{ window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; //scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; scrollView = [[UIScrollView alloc] initWithFrame:[window bounds]]; scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; [scrollView setDelegate:self]; //[scrollView release]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [self splashAnimation]; [self initControllers]; [window addSubview:[mainTabBarController view]]; [window makeKeyAndVisible]; } On my given code the one blank window comes up and stay on. I want to on that blank screen bind my splash.png. *The Above problem is solved* My current code is scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; scrollView.maximumZoomScale = 4.0f; scrollView.minimumZoomScale = 1.0f; CGRect rect = CGRectMake(119, 42, 208, 166); [scrollView zoomToRect:rect animated:YES]; [scrollView setDelegate:self]; [window addSubview:scrollView]; [window makeKeyAndVisible]; i want to zoom the particular part of scrollView.

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  • Can you add a UITableViewController's TableView to another View?

    - by Dan Harrelson
    I've inserted a UITableViewController and it's corresponding UITableView into a simple IB document. The goal is to include the UITableView inside of a parent UIWindow (or UIView) with other "stuff" (anything really) adorning the table. Here's what that might look like in Interface Builder. http://danharrelson.com/images/skitch/iphone-tableview-3-20090701-205535.png I've tried this numerous times and always get to the same place. Build a working subclass of UITableViewController filled with data Customize the UTableView and it's cells including tap targets Add the newly created UITableViewController into an IB document Drag the UITableView out of the UITableViewController and into the main UIView Wire up the UITableViewController to the UITableView Note: adding the UITableViewController in code results in the same problem When running the app in the iPhone emulator or on a device the table displays correctly, but crashes the first time you try and interact with it. A scroll, a tap, anything crashes the app. This seems to be a delegate problem, like the UITableView doesn't know how to communicate back to the UITableViewController, but I have no idea how to correct the problem. So far I have been able to get by by customizing the tableHeaderView to get layouts that suffice, but I'd really prefer to have the other technique work.

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  • Difficulty with apps with a forced landscape orientation

    - by mahboudz
    I have two apps, both of which force the user to use the iPhone in landscape mode, in order to have a wider screen, instead of a taller one. One of the things I have found is that my first view will look fine, but all other views come up with their subviews (UIButtons, UIPicker, UIViews) squeezed to one side or clipped (depending on whether the elements were set to move, resize or stay in the same position as the view size changed). All my views are designed in IB in the landscape orientation. My underlying UIWindow, and everything I can think of has been laid out in landscape orientation. Even my plist file has the UIInterfaceOrientationLandscapeRight flag set. Now, if I load all my views at the same time as my rootview controller, then I have no problems. But if I have views loaded later, they get clipped or squeezed. The only way to get around the problem was to add the following line in my code that flips in a new view: [coming.view setFrame:CGRectMake(0, 0, 480, 300)]; Anyone know why I need to do this? Is it just that the iPhone assumes that loaded views are 300x480 unless a transform gets applied to them? Thanks. ps. This is what the view looks like if I don't call setFrame, as described above: All viewcontrollers that get loaded after the first one will have their screen similarly squeezed down. For some reason the first viewcontroller doesn't have this issue.

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  • Dismissing UIImagePickerController from UITabBarController

    - by Dave
    I have a tab bar application whereby one tab uses a navigation controller to move through a series of views. On the final view, there is a button to add a photo, which presents a UIImagePickerController. So far, so good - however when I finish picking the image, or cancel the operation, the previous view is loaded, but without the tab bar. I'm sure I'm missing something elementary, but any suggestions on how to properly release the UIImagePickerController would be much appreciated. The code is as follows: ImagePickerViewController *aController = [[ImagePickerViewController alloc]; initWithNibName:@"ImagePickerViewController" bundle:[NSBundle mainBundle]]; [self presentModalViewController:aController animated:YES]; [aController release]; //viewDidLoad self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease]; imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.delegate = self; if([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypeCamera]){ imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; } else { imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } [window addSubview:imagePickerController.view]; //ImagePickerViewController imagePickerControllerDidCancel - FinalViewController is the last view in the stack controlled by a navigation controller which contains the button to present the UIImagePickerController [picker dismissModalViewControllerAnimated:YES]; FinalViewController *aController = [[FinalViewController alloc initWithNibName:@"FinalViewController" bundle:[NSBundle mainBundle]]; [picker presentModalViewController:aController animated:YES]; [aController release];

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  • Stall in animation

    - by tech74
    Hi , I am using this code from this site http://ramin.firoozye.com/2009/09/29/semi-modal-transparent-dialogs-on-the-iphone/ to show a modal view and remove it. It displays fine ie drops in from the top but when being removed it stalls just on its way out just for a fraction of second but its noticeable how do i get rid of the stall. The view i am showing is view of a viewcontroller which is a memeber of the parent viewcontroller so i call methods like this to display [self showModal:self.modalController.view] to hide [self hideModal:self.modalController.view]; (void) showModal:(UIView*) modalView { UIWindow* mainWindow = (((SessionTalkAppDelegate*) [UIApplication sharedApplication].delegate).window); //CGPoint middleCenter = modalView.center; CGPoint middleCenter = CGPointMake(160, 205); CGSize offSize = [UIScreen mainScreen].bounds.size; //CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, -100); // start from top modalView.center = offScreenCenter; // we start off-screen [mainWindow addSubview:modalView]; // Show it with a transition effect [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.3]; // animation duration in seconds [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; modalView.center = middleCenter; [UIView commitAnimations]; } // Use this to slide the semi-modal back up. - (void) hideModal:(UIView*) modalView { CGSize offSize = [UIScreen mainScreen].bounds.size; //CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, -100); [UIView beginAnimations:nil context:modalView]; [UIView setAnimationDuration:0.3]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(hideModalEnded:finished:context:)]; modalView.center = offScreenCenter; [UIView commitAnimations]; } (void) hideModalEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void )context { UIView modalView = (UIView *)context; [modalView removeFromSuperview]; //[modalView release]; }

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  • iPhone UI layout debugging

    - by Cruinh
    I have this chronic issue with iPhone UI development where views sometimes seem to appear on the screen in a location different than what is reported by their frame property. Here is what I am doing to try to debug the issue: UIView *currentView = self.view; while (currentView!=nil) { NSLog(@"frame: %f,%f,%f,%f", currentView.frame.origin.x, currentView.frame.origin.y, currentView.frame.size.width, currentView.frame.size.height); currentView = currentView.superview; } I expect this should show me the coordinates and size of each element up the hierarchy from the given view to the app's root UIWindow element, with the coordinates for each element relative to its parent. However, that does not seem to be the case. In my current situation, I have a UI I'm trying to debug where every other time I rotate the device, the whole UI shifts up or down 20 pixels, yet the code block above reports exactly the same numbers every time. I tried calling the above code after as much as a second delay, but that the numbers still come out the same each time. Does anyone know a better way to inspect the screen coordinates of UI elements? If I can detect when one is wrong, I can compensate for the problem when it appears.

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  • SIGABRT on any UIView touch

    - by bitcruncher
    Hi. I'm afraid no amount of Googling has been able to save my hyde on this. I seem to be getting SIGABRT error anytime I touch the screen of the phone, on any UIView. The debugger console posts this error before the SIGABRT: .... [310:207] *** -[UIView _exclusiveTouchView]: unrecognized selector sent to instance 0x14c0c0 .... [310:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView _exclusiveTouchView]: unrecognized selector sent to instance 0x14c0c0' (this is not my specific call to _exclusiveTouchView, of course.) I would gladly post some code, but the truth is I cannot find (or guess) where this problem may be coming from. This is not happening on any ONE UIView but on all the UIViews in my stack. I can summarize the display logic, though, perhaps that will shed some light. So the application is created and a UIWindow is alloc'd. A single viewcontroller is then alloc'd, which makes and adds its own blank self.view, to which the other UIViews, representing the different game states, are attached. Interestingly enough, this error is does NOT happen on the Simulator, but happens consistently on the device. And I should also mention that the application has yet to override/use any of the touchesBegan:/Ended:/Moved: etc... In other words, this error happens without these methods in the code. I'm really not understanding where this error is coming from... Any suggestions?

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  • UIWebView selection

    - by Infinity
    Hello guys! I subclassed the UIWindow to get the clicks from UIWebView. I used a tutorial for this. Here is the link: Tutorial It is working, but after I've got and other tutorial from the writer where he shows how to highlight the text in UIWebView. Here's the second link. But I can't use this second one. I tried to run this code in the - (void)userDidTapWebView:(id)tapPoint; delegate method. This delegate method is called when I tap in the UIWebView. Maybe somebody can help me to correct the script? I would like to get the tapped anchor's link. I tried many different java script, but until now I couldn't get the tapped anchor's link. One of the tries is when I tried to add a function to document.onClick. But I tap an anchor then it needs a second tap to get the anchor and I can't get the link neither with this method.

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  • Xcode 5 - remove storyboard and start app with a .xib

    - by Lucy
    I've tried to follow the instructions on this Question. But I must not be doing something correctly because I am still getting a SIGABRT before I even get into the ViewController methods. Here are the steps: Copied all items on the view in the story board and pasted into the new xib view. Copied all contents of .h and .m view controller files into the new ones for the xib. Changed the Main nib file base name to the new xib name in the info.plist file. Tried to change the owner but I don't know if I'm doing that correctly. Edited the appdelegate didFinishLaunchingWithOptions file as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] ; // Override point for customization after application launch. TestViewController *test = [[TestViewController alloc] initWithNibName:@"TestViewController" bundle:nil]; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:test]; self.window.rootViewController = nav; [self.window makeKeyAndVisible]; return YES; } I even tried to start with an empty project like one of the last posts suggested and still get a SIGABRT when I try to run. Has Apple made it impossible to remove the storyboard? I'm creating an SDK. I don't want a storyboard. But I do need one xib that is rotatable. Help?

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  • iPhone: Using a NSMutableArry in the AppDelegate as a Global Variable

    - by aahrens
    What i'm trying to accomplish is to have an NSMutableArray defined in the AppDelegate. I then have two UIViewControllers. One view is responsible for displaying the array from the AppDelegate. The other view is used to add items to the array. So the array starts out to be empty. View1 doesn't display anything because the array is empty. The User goes to View2 and adds an item to the array in AppDelegate. Then when the user goes back to View1 it now displays one item. Here is how I'm trying to accomplish this @interface CalcAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; UITabBarController *tabBarController; NSMutableArray *globalClasses; } @property (nonatomic,retain) NSMutableArray *globalClasses; My other view In the viewDidload I set the array in my View to be the one in the AppDelegate. In an effort to retain values. allCourses = [[NSMutableArray alloc]init]; CalcAppDelegate *appDelegate = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate]; allCourses = appDelegate.globalClasses; Then I would update my allCourses array by adding a new item. Then try to set the array in the AppDelegate to be equal to the modified one. CalcAppDelegate *appDel = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"Size before reset %d",[appDel.globalClasses count]); appDel.globalClasses = allCourses; NSLog(@"Size after reset %d",[appDel.globalClasses count]); What I'm seeing that's returned is 2 in the before, and 2 after. So it doesn't appear to be getting updated properly. Any suggestions?

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  • How i display my scrollView on splash screen?

    - by Rajendra Bhole
    HI, I develop an application in which i want to implement the splash screen, on that splash screen i want to bind the scrollView and UIImage. My code as follow, -(void)splashAnimation{ window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; //scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; scrollView = [[UIScrollView alloc] initWithFrame:[window bounds]]; scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; [scrollView setDelegate:self]; //[scrollView release]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [self splashAnimation]; [self initControllers]; [window addSubview:[mainTabBarController view]]; [window makeKeyAndVisible]; } On my given code the one blank window comes up and stay on. I want to on that blank screen bind my splash.png.

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  • How do I [legally] get the current first responder on the screen on an iPhone?

    - by Anthony D
    I submitted my app a little over a week ago and got the dreaded rejection email today. It reads as follows: Dear -----------, Thank you for submitting --------- to the App Store. Unfortunately it cannot be added to the App Store because it is using a private API. Use of non-public APIs, which as outlined in the iPhone Developer Program License Agreement section 3.3.1 is prohibited: "3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs." The non-public API that is included in your application is firstResponder. Regards, iPhone Developer Program Now, the offending API call is actually a solution I found here on SO: UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow]; UIView *firstResponder = [keyWindow performSelector:@selector(firstResponder)]; So this is my question; How do I get the current first responder on the screen? I'm looking for a legal way that won't get my app rejected. Thanks. I figured this out based on the solution provided by Thomas below. Here is what the final code looks like: @implementation UIView (FindFirstResponder) - (UIView *)findFirstResonder { if (self.isFirstResponder) { return self; } for (UIView *subView in self.subviews) { UIView *firstResponder = [subView findFirstResonder]; if (firstResponder != nil) { return firstResponder; } } return nil; } @end

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  • UIView Login screen to tabbar logic

    - by Benjamin De Bos
    Folks, i'm having trouble with some navigation logic. Currently i have a simple two tabbed tabbar application. But i want to show a loginscreen in front. So that would be an UIView. Currently the code is as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; UIViewController *viewController1 = [[roosterViewController alloc] initWithNibName:@"roosterViewController" bundle:nil]; UIViewController *viewController2 = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; self.tabBarController = [[UITabBarController alloc] init]; self.tabBarController.viewControllers = @[viewController1, viewController2]; self.window.rootViewController = self.tabBarController; [self.window makeKeyAndVisible]; return YES; } SO this pushes a simple tabcontroller. Well, now i want to have a login screen. So that would be a simple UIView which pushes the tabbar controller. But i can't seem to see the logic on how to do this. I've been trying to present a modal view controller, but the thing is: the tabbar will be loaded on the background. Since i need the username/password information to work on the tabbarview, this won't work. My Logic would be: delegate load loginViewController load tabbar controller But, then i need to be able to "logout". So i need to destroy the tabbar controller and present the login screen. Any thoughts on this?

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  • UINaviagtionBar not displaying?

    - by Rajendra Bhole
    Hi, I developing an application in which initially choose UINavigationController based application. In rooViewController xib i added two more UIView, the code is written as follows. @implementation RootViewController @synthesize introductionView, WheelView; (void)viewDidLoad { [super viewDidLoad]; [self.navigationController setNavigationBarHidden:YES]; } pragma mark pragma mark strart up screen: -(void)startIntroductionScreen{ if(window == nil) { window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; } [window addSubview: introductionView]; [window makeKeyAndVisible]; } -(void)WheelScreen{ [window addSubview:carnivalWheelView]; [window makeKeyAndVisible]; self.navigationController.navigationBar.hidden = NO; [self.navigationItem setLeftBarButtonItem:[[UIBarButtonItem alloc] initWithTitle:@"Setting" style:UIBarButtonItemStylePlain target:nil action:nil] animated:YES]; } pragma mark pragma mark IBAction: -(IBAction)breakGlass:(id)sender{ [self startIntroductionScreen]; } -(IBAction)anotherView:(id)sender{ [self WheelScreen]; } In above code, when the -(void)WheelScreen method on the IBAction anotherView of invoke the UINaviagtionBar is not displaying. Thank's in advance.

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  • No Debug information of an iPhone app

    - by Markus Pilman
    Hi all, I wrote an iPhone app which uses a third party library. I crosscompiled this library successfully and everything works smoothly. But when I want to debug the application, it would make sense to also be able to debug the library. So I compiled also the external library with debuging information (usign the gcc option -ggdb). But when I want to debug it, I get the correct symbol names, but the positions are always wrong/extremly wierd (locale_facets.tcc:2505 or iostream:76). For example a stack trace could look like this: #0 0x000045e8 in zorba::serialization::SerializeBaseClass::SerializeBaseClass () at iostream:76 #1 0x0001d990 in zorba::RCObject::RCObject () at iostream:76 #2 0x00025187 in zorba::xqpStringStore::xqpStringStore () at iostream:76 #3 0x000719e4 in zorba::String::String () at locale_facets.tcc:2505 #4 0x00030513 in iphone::iLabelModule::getURI (this=0x533f710) at /Users/sausalito/eth/izorba/sandbox/ilabel.cpp:19 #5 0x00356766 in zorba::static_context::bind_external_module () at locale_facets.tcc:2505 #6 0x0006139d in zorba::StaticContextImpl::registerModule () at locale_facets.tcc:2505 #7 0x000333e5 in -[ZorbaCaller init] (self=0x53405c0, _cmd=0x95583398) at /Users/sausalito/eth/izorba/sandbox/ZorbaCaller.mm:61 #8 0x00033180 in +[ZorbaCaller instance] (self=0x11dc2bc, _cmd=0x93679591) at /Users/sausalito/eth/izorba/sandbox/ZorbaCaller.mm:37 #9 0x0003d998 in -[testOne execute:] (self=0x530d560, _cmd=0x9366b126, sender=0x5121da0) at /Users/sausalito/eth/izorba/sandbox/generator/testOne.mm:13 #10 0x01a21405 in -[UIApplication sendAction:to:from:forEvent:] () #11 0x01a84b4e in -[UIControl sendAction:to:forEvent:] () #12 0x01a86d6f in -[UIControl(Internal) _sendActionsForEvents:withEvent:] () #13 0x01a85abb in -[UIControl touchesEnded:withEvent:] () #14 0x01a3addf in -[UIWindow _sendTouchesForEvent:] () #15 0x01a247c8 in -[UIApplication sendEvent:] () #16 0x01a2b061 in _UIApplicationHandleEvent () #17 0x03b6fd59 in PurpleEventCallback () #18 0x034a8b80 in CFRunLoopRunSpecific () #19 0x034a7c48 in CFRunLoopRunInMode () #20 0x03b6e615 in GSEventRunModal () #21 0x03b6e6da in GSEventRun () #22 0x01a2bfaf in UIApplicationMain () #23 0x0002dd7e in main (argc=1, argv=0xbffff044) at /Users/sausalito/eth/izorba/sandbox/main.m:16 Does anybody have an idea, where these wrong locations come from?

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  • UINavigationController not working under ARC in iPhone

    - by user1811427
    I have creared a new project "Empty Application" template in Xcode 4.3, it is having only two classes AppDelegate.h & .m I cheaked with ARC to use automatic reference count while creating the app. I added two new files "RootViewController" & "NewProjectViewControllers". I implemented code to set navigation controller as follows in AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. rootViewController = [[MainViewController alloc] init]; UINavigationController *navigation = [[UINavigationController alloc] initWithRootViewController:rootViewController]; [self.window addSubview:navigation.view]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; return YES; } and in hte home view (Root view controller) implemented as follows - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Projects"; UINavigationBar *navigationBar = [self.navigationController navigationBar]; [navigationBar setTintColor: [UIColor colorWithRed:10/255.0f green:21/255.0f blue:51/255.0f alpha:1.0f]]; //To set the customised bar item UIButton *rightBarBtn = [UIButton buttonWithType:UIButtonTypeCustom]; [rightBarBtn setBackgroundImage:[UIImage imageNamed:@"plus_new.png"] forState:UIControlStateNormal]; rightBarBtn.frame=CGRectMake(0.0, 100.0, 30.0, 30.0); [rightBarBtn addTarget:self action:@selector(addProject) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem* rightBarItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarBtn]; self.navigationItem.rightBarButtonItem = rightBarItem; // Do any additional setup after loading the view from its nib. } - (void) addProject { NewProjViewController *editProject = [[NewProjViewController alloc] init]; [self.navigationController pushViewController:editProject animated:YES]; NSLog(@"xxxxxxxxxxxxxxx"); } But since i used ARC the navigation may dealoc immediately and it doesn't work, All the actions in method works except push to the next view if i do same thing with out ARC it works fine How to resolve this issue..? Thanks in advance

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  • unclear use of @property in window app using core data

    - by Matt
    Looking through a Window based application ive used to experiment with as a way of getting my head around core data, ive noticed that the appdelegate has the following code myAppDelegate.h #import <UIKit/UIKit.h> #import <CoreData/CoreData.h> @interface iCaptureFreeAppDelegate : NSObject <UIApplicationDelegate> { NSManagedObjectModel *managedObjectModel; NSManagedObjectContext *managedObjectContext; NSPersistentStoreCoordinator *persistentStoreCoordinator; UIWindow *window; UITabBarController *tabBarController; } myAppDelegate.m #import "myAppDelegate.h" @interface iCaptureFreeAppDelegate (PrivateCoreDataStack) @property (nonatomic, retain, readonly) NSManagedObjectModel *managedObjectModel; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; @property (nonatomic, retain, readonly) NSPersistentStoreCoordinator *persistentStoreCoordinator; @end @implementation iCaptureFreeAppDelegate @synthesize window, tabBarController; // code .... // - (NSManagedObjectContext *) managedObjectContext { } - (NSManagedObjectModel *)managedObjectModel { } - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { } // etc..... i want to understand a few things about what this project is doing why the properties in the category declaration? (if i delete the privateCoreDataStack category everything still works...) why the properties appear to be linked with the methods in the implementation ... managedObjectContext {} etc why the members in the .h file have the same name as the properties and the methods why code completion lets me use dot '.' to access the members but then fails on compilation say it cant find a getter thanks !

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  • How is an AppDelegate instanciated?

    - by pwny
    I have an iOS application for which I want to create a ViewController programmatically. I started an empty XCode project and modified the main method so it looks like this int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, @"MyAppDelegate_iPad"); [pool release]; return retVal; } The app is a Universal Application, MyAppDelegate_iPad is a subclass of MyAppDelegate, which is a subclass of NSObject <UIApplicationDelegate>. My problem is that the applicationDidFinishLoading method I've overridden in MyAppDelegate_iPad is never called (break point on the first line never hits). The method looks like this -(void) applicationDidFinishLaunching:(UIApplication *)application { window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; if(!window) { [self release]; return; } window.backgroundColor = [UIColor whiteColor]; rootController = [[MyViewController alloc] init]; [window addSubview:rootController.view]; [window makeKeyAndVisible]; [window layoutSubviews]; } I removed the line to link to a nib file from my plist file (I used to get the default "My Universal app on iPad" white screen) and now all that is displayed is a black screen. applicationDidFinishLoading is still not being called. Am I doing something wrong? How should I properly create my AppDelegate instance?

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