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  • Sony Vaio laptop constant "bi" noise when on battery

    - by Dominick1978
    I have sony vaio vgn fs215s laptop. When I use it with battery alone it makes a constant "bi" noise that gets louder on more power consuming tasks. Sometimes on startup the screen goes black before xp logo. Then i hear the windows startup sound but sill black screen. I bypassed the xp logo (via msconfig) and it gets me all the way ok but the noise is still there. There is no problem when the laptop is plugged to a socket. What do you think is the problem and how do i fix it (how much money)? Thanks a lot.

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  • integer constant does 'not reduce to an integer'

    - by Dan Morgan
    I use this code to set my constants // Constants.h extern NSInteger const KNameIndex; // Constants.m NSInteger const KNameIndex = 0; And in a switch statement within a file that imports the Constant.h file I have this: switch (self.sectionFromParentTable) { case KNameIndex: self.types = self.facilityTypes; break; ... I get error at compile that read this: "error:case label does not reduce to an integer constant" Any ideas what might be messed up?

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  • Delphi: All constants are constant, but some are more constant than others?

    - by Ian Boyd
    Consider: clHotlight: TColor = $00FF9933; clLink = clHotLight; //alias of clHotlight [Error] file.pas: Constant expression expected and the alternate wording that works: clHotlight = TColor($00FF9933); clLink = clHotLight; //alias of clHotlight Explain. Then consider: AdministratorGUID: TGUID = '{DE44EEA0-6712-11D4-ADD4-0006295717DA}'; SuperuserGUID = AdministratorGUID; //alias of AdministratorGUID [Error] file.pas: Constant expression expected And fix.

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  • Type-inferring a constant in C#

    - by Andreas Grech
    In C#, the following type-inference works: var s = "abcd"; But why can't the type be inferred when the variable is a constant? The following throws a compile-time exception: const var s = "abcd"; // <= Compile time error: // Implicitly-typed local variables cannot be constant

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  • Flex: Constant strings in metadata

    - by Daniel Engmann
    I have something like public class Controller { [Observer("fetchEmployeesEvent")] public function fetchEmployees() : void { //doSomething } } and I want something like public class Controller { public static const FETCH_EMPLOYEES_EVENT : String = "fetchEmployeesEvent"; [Observer(FETCH_EMPLOYEES_EVENT)] public function fetchEmployees() : void { //doSomething } } My problem is that only the first code snippet works. Flex seems to ignore the constant FETCH_EMPLOYEES_EVENT in the metadata-tag. My question is: Is it somehow possible to use constant strings in metadata?

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  • C++ WCHAR: Cannot allocate an array of constant size 0

    - by Rosarch
    I'm trying to create a WCHAR: LONG bufferSize = foo.bar() + 1; WCHAR wszBaz[bufferSize]; The compiler issues an error: error C2057: expected constant expression error C2466: cannot allocate an array of constant size 0 error C2133: 'wszBaz' unknown size What am I doing wrong? UPDATE: I added const but it still gives the same error: const LONG bufferSize = foo.bar() + 1; WCHAR wszBaz[bufferSize];

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  • What is the difference between Constant Vertex Attributes and Uniforms?

    - by Samaursa
    According to the OpenGL ES 2.0 Programming Guide: A constant vertex attribute is the same for all vertices of a primitive, and therefore only one value needs to be specified for all the vertices of a primitive. For uniforms the book states: ...any parameter to a shader that is constant across either all vertices or fragments (but that is not known at compile time) should be passed in as a uniform. I've always used uniforms for data that is constant for a primitive but now it appears that attributes can also be used in the same way. Is there more to constant vertex attribute than simply 'they are the same as uniforms'?

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  • C++ : Declaring the array size with a non-constant variable

    - by Jérôme
    I always thought that when declaring an array in C++, the size has to be a constant integer value. For instance : int MyArray[5]; // correct or const int ARRAY_SIZE = 6; int MyArray[ARRAY_SIZE]; // correct but int ArraySize = 5; int MyArray[ArraySize]; // incorrect Here is also what is explained in The C++ Programming Language, by Bjarne Stroustrup : The number of elements of the array, the array bound, must be a constant expression (§C.5). If you need variable bounds, use a vector(§3.7.1, §16.3). For example: void f(int i) { int v1[i]; // error : array size not a constant expression vector<int> v2[i]; // ok } But to my big surprise, the code above does compile fine on my system ! Here is what I tried to compile : void f(int i) { int v2[i]; } int main() { int i = 3; int v1[i]; f(5); } I got no error ! I'm using GCC v4.4.0. Is there something I'm missing ?

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  • RAILS_ROOT require?

    - by mportiz08
    I'm trying to access the RAILS_ROOT constant in a file residing in the /lib directory, but I'm not able to (uninitialized constant error). Is there something that I need to require to be able to do this? Sorry if this is a dumb question..

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  • Allocate constant memory

    - by Vlad
    I'm trying to set my simulation params in constant memory but without luck (CUDA.NET). cudaMemcpyToSymbol function returns cudaErrorInvalidSymbol. The first parameter in cudaMemcpyToSymbol is string... Is it symbol name? actualy I don't understand how it could be resolved. Any help appreciated. //init, load .cubin float[] arr = new float[1]; arr[0] = 0.0f; int size = Marshal.SizeOf(arr[0]) * arr.Length; IntPtr ptr = Marshal.AllocHGlobal(size); Marshal.Copy(arr, 0, ptr, arr.Length); var error = CUDARuntime.cudaMemcpyToSymbol("param", ptr, 4, 0, cudaMemcpyKind.cudaMemcpyHostToDevice); my .cu file contain __constant__ float param;

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  • NameError: uninitialized constant Nokogiri::HTML::DocumentFragment

    - by Mike Sutton
    About three hours ago I started seeing the above error in my production server. It comes from a call to the sanitize gem: vendor/rails/activerecord/lib/../../activesupport/lib/active_support/dependencies.rb:276:in 'load_missing_constant' vendor/rails/activerecord/lib/../../activesupport/lib/active_support/dependencies.rb:468:in `const_missing' vendor/gems/sanitize-1.2.0/lib/sanitize.rb:91:in `clean!' vendor/gems/sanitize-1.2.0/lib/sanitize.rb:84:in `clean' vendor/gems/sanitize-1.2.0/lib/sanitize.rb:49:in `clean' app/helpers/application_helper.rb:28:in `display_none' app/views/main/_blogs.html.erb:13:in `_run_erb_47app47views47main47_blogs46html46erb' The error only occurs on the production server (linux), not my development machine (windows) I tried rolling back my latest deployment but it didn't fix it. I've updated to sanitize 1.2.0 (which was the latest version brought down by gem update sanitize, though I note my host is running 1.3.6. Can anyone provide any clues to help fix this?

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  • uninitialized constant Test::Unit::TestResult::TestResultFailureSupport

    - by Vitaly Kushner
    I get the error in subj when I'm trying to run specs or generators in a fresh rails project. This happens when I add shoulda to the mix. I added the following in the config/environment.rb: config.gem 'rspec', :version => '1.2.6', :lib => false config.gem 'rspec-rails', :version => '1.2.6', :lib => false config.gem "thoughtbot-shoulda", :version => "2.10.2", :lib => 'shoulda', :source => "http://gems.github.com" I'm on OSX. ruby 1.8.6 (2008-08-11 patchlevel 287) gems 1.3.5 rails 2.3.4 rspec - 1.2.6 shoulda - 2.10.2 test-unit - 2.0.3 I'm aware of this and adding config.gem 'test-unit', :lib => 'test/unit' indeed solves the genrator problem as it doesn't throw an exception, but it prints 0 tests, 0 assertions, 0 failures, 0 errors, 0 pendings, 0 omissions, 0 notifications at the end of the run so I suppose it tries to run tests which is unexpected and undesired, also the specs stop to run at all, seems like rspec is not running at all, when running rake spec I get the test-unit output again (with 0 tests as there are only specs, no tests defined)

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  • C# Changing a constant

    - by Jane T
    I have inherited a small windows form based program written in C# that uses a 'constant' (See below), I need to modify this program so 'PROPERTY_NAME' can be "jobs" and "careers". private const string PROPERTY_NAME = "jobs"; I'm guessing a constant isn't designed to change so should I need to change this. The line above is set once at the top of a class file and then PROPERTY_NAME is used throughout that file. On the main form I would like to add two radio buttons 1 called 'jobs' and one called 'careers' and then change the PROPERTY_NAME in the class file based on which is selected. Would I need to pass the radio button status to the method in the class file? I recall reading that I can't simply read the radio button value from the class file. Many thanks for your advice. Jane

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  • Where to put constant strings in C++: static class members or anonymous namespaces

    - by stone
    I need to define some constant strings that will be used only by one class. It looks like I have three options: Embed the strings directly into locations where they are used. Define them as private static constant members of the class: //A.h class A { private: static const std::string f1; static const std::string f2; static const std::string f3; }; //A.cpp const std::string f1 = "filename1"; const std::string f2 = "filename2"; const std::string f3 = "filename3"; //strings are used in this file Define them in an anonymous namespace in the cpp file: //A.cpp namespace { const std::string f1 = "filename1"; const std::string f2 = "filename2"; const std::string f3 = "filename3"; } //strings are used in this file Given these options, which one would you recommend and why? Thanks.

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  • PHP 'instanceof' failing with class constant

    - by Nathan Loding
    I'm working on a framework that I'm trying to type as strongly as I possibly can. (I'm working within PHP and taking some of the ideas that I like from C# and trying to utilize them within this framework.) I'm creating a Collection class that is a collection of domain entities/objects. It's kinda modeled after the List<T> object in .Net. I've run into an obstacle that is preventing me from typing this class. If I have a UserCollection, it should only allow User objects into it. If I have a PostCollection, it should only allow Post objects. All Collections in this framework need to have certain basic functions, such as add, remove, iterate. I created an interface, but found that I couldn't do the following: interface ICollection { public function add($obj) } class PostCollection implements ICollection { public function add(Post $obj) {} } This broke it's compliance with the interface. But I can't have the interface strongly typed because then all Collections are of the same type. So I attempted the following: interface ICollection { public function add($obj) } abstract class Collection implements ICollection { const type = 'null'; } class PostCollection { const type = 'Post'; public function add($obj) { if(!($obj instanceof self::type)) { throw new UhOhException(); } } } When I attempt to run this code, I get syntax error, unexpected T_STRING, expecting T_VARIABLE or '$' on the instanceof statement. A little research into the issue and it looks like the root of the cause is that $obj instanceof self is valid to test against the class. It appears that PHP doesn't process the entire self::type constant statement in the expression. Adding parentheses around the self::type variable threw an error regarding an unexpected '('. An obvious workaround is to not make the type variable a constant. The expression $obj instanceof $this->type works just fine (if $type is declared as a variable, of course). I'm hoping that there's a way to avoid that, as I'd like to define the value as a constant to avoid any possible change in the variable later. Any thoughts on how I can achieve this, or have I take PHP to it's limit in this regard? Is there a way of "escaping" or encapsulating self::this so that PHP won't die when processing it?

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  • objective-c releasing uninitialized class members in dealloc method

    - by Dude Man
    Regarding over-releasing. Say I have a instance variable defined in Test.h NSString *mystring; In my implementation Test.m I do not initialize the variable mystring anywhere. But I release it in dealloc: -(void)dealloc { [mystring release]; } Is this now over-released? I've been doing the following in dealloc to avoid any issues, however, is this really necessary? -(void)dealloc { if (mystring) [mystring release]; } It seems that [nil release] shouldn't do anything, can someone verify this with class members?

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  • Perl -check for uninitialized value

    - by benjamin button
    I am doing the below in a perl script: my @pm1_CS_missing_months = `sqlplus -s $connstr \@DLmissing_months.sql`; it takes the output of an sql query. if i have to check for no rows selected,how could i do it? i want to do like this: if(no rows selected) { do this; }

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  • find a duplicate entry in an array in constant space and O(n) time [closed]

    - by Anubhav Agarwal
    Possible Duplicate: Algorithm to find a duplicate entry in constant space and O(n) time Given an array of N integer such that only one integer is repeated. Find the repeated integer in O(n) time and constant space. There is no range for the value of integers or the value of N For example given an array of 6 integers as 23 45 67 87 23 47. The answer is 23 (I hope this covers ambiguous and vague part) I searched on the net but was unable to find any such question in which range of integers was not fixed. Also here is an example that answers a similar question to mine but here he created a hash table with the highest integer value in C++.But the cpp does not allow such to create an array with 2^64 element(on a 64-bit computer).

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  • Undefined / Uninitialized default values in a class

    - by Jir
    Let's suppose you have this class: class A { public: A () {} A (double val) : m_val(val) {} ~A () {} private: double m_val; }; Once I create an instance of A, how can I check if m_val has been initialized/defined? Put it in other words, is there a way to know if m_val has been initialized/defined or not? Something along the lines of the defined operator in Python, I suppose. (But correct me if I'm wrong.) I thought of modifying the class and the c-tors the following way: class A { public: A () : defined(false) {} A (double val) : m_val(val), defined(true) {} ~A () {} private: double m_val; bool defined; }; How do you rate this solution? Any suggestion? TIA, Chris

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