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  • What specific features of LabView are frustrating to you?

    - by Underflow
    Please bear with me: this isn't a language debate or a flame. It's a real request for opinions. Occasionally, I have to help educate a traditional text coder in how to think in LabVIEW (LV). Often during this process, I get to hear about how LV sucks. Rarely is this insight accompanied by rational observations other than "Language X is just so much better!". While this statement is satisfying to them, it doesn't help me understand what is frustrating them. So, for those of you with LabVIEW and text language experience, what specific things about LV drive you nuts? ------ Summaries ------- Thanks for all the answers! Some of the issues are answered in the comments below, some exist on other sites, and some are just genuine problems with LV. In the spirit of the original question, I'm not going to try to answer all of these here: check LAVA or NI's website, and you'll be pleasantly surprised at how many of these things can be overcome. Unintentional concurrency No access to tradition text manipulation tools Binary-only source code control Difficult to branch and merge Too many open windows Text has cleaner/clearer/more expressive syntax Clean coding requires a lot of time and manipulation Large, difficult to access API/palette system Mouse required File namespacing: no duplicate files with the same name in memory LV objects are natively by-value only Requires dev environment to view code Lack of zoom Slow startup Memory pig "Giant" code is difficult to work with UI lockup is easy to do Trackpads and LV don't mix well String manipulation is graphically bloated Limited UI customization "Hidden" primitives (yes, these exist) Lack of official metaprogramming capability (not for much longer, though) Lack of unicode support [1]: http://www.lavag.org LAVA

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  • My First robots.txt

    - by Whitechapel
    I'm creating my first robots.txt and wanted to get a second opinion on it. Basically I have a FTP setup on my board for some special users to transfer files between each other and I do NOT want that included in the search by the bots. I also want to point to my sitemap which gets auto generated by a PHP page. So here is what I have, what else should I include, and if I need to fix anything with it? Also, it's linking to xmlsitemap.php because that generates the sitemap when called. My goal is to allow any search bot crawl the forums to grab meta data. User-agent: * Disallow: /admin/ Disallow: /ali/ Disallow: /benny/ Disallow: /cgi-bin/ Disallow: /ders/ Disallow: /empire/ Disallow: /komodo_117/ Disallow: /xanxan/ Disallow: /zeroordie/ Disallow: /tmp/ Sitemap: http://www.vivalanation.com/forums/xmlsitemap.php Edit, I'm not sure how to handle all the user's folders under /public_html/ since the robots.txt will be going in /public_html.

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  • How to make my screen brightness not change when I plug my laptop in

    - by user63985
    I do not want my laptop to change brightness when my laptop power is plugged in or unplugged. I set my brightness based on how bright my surroundings are. If I am in a dark room, I set my brightness very low and when I plug my laptop in the brightness gets set to maximum which feels like sticking my eyes in boiling lava. In System Settings ? Brightness and Lock the Dim screen to save power checkbox is unchecked. My laptop is an HP Mini 110 In case it is an acpi issue I have put my acpi-support file here http://paste.ubuntu.com/1008244/

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  • How to cull liquids

    - by Cyral
    I use culling on my Tiles in my 2D Tile Based Platformer, so only ones needed are drawn on screen. Thats easy to do. However, My Liquid tiles (Water, lava, etc) require an Update Method aswell as the normal Draw, which does checks against tiles, makes it flow, etc. So how should I cull liquid updates in my game? Not culling is to slow, culling only on screen looks awkward when you move. What do you think would be best for the player? Maybe someway of culling the visible tiles PLUS also adding the width/height of the viewport to start culling tiles at a fast enough rate in front of the player so it dosent look awkward when moving? (Not sure how to do this though, something with MaxSpeed of player and width of screen)

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  • Using Ubuntu with a dial-up connection

    - by Robert Heller
    Is it possible to install Ubuntu on a machine with only a dial-up connection? That is, does the Ubuntu install CD come with everything needed to set up an Internet connection using a dial-up modem (I have a USRobotics Courier V.Everything connected to a RS232 port on a Lava Quattro-PCI). I presently run CentOS (5.9), which does include support for dialup Internet access out-of-the-box (all of the modules for dialup are on the distro DVD). When I ran the UBuntu CD (12.04.1 desktop), there was no sign of dial-up Internet support. Am I faced with a chicken or egg problem?

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  • how to install a 3g dongle onn ubuntu

    - by user211208
    i have a 3g dongle of lava and i am not able to install it on my Ubuntu OS.when i plug it in it does not even recognize it,although the dongle has installation setup for Linux also. so how do i use internet on Ubuntu using a 3g dongle?? i even tried out the 3g dongle of Tata Docomo.i need to get software for my P.C to listen songs and watch movies.without net the OS is useless. i clicked on the network icon on the right corner and then on VPN connections to set up and Mobile broadband connection by providing the necessary info.at the end of all the stuff i entered the password for allowing it to install but there was an error. what am i supposed to do ??

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  • How to generate Perlin Noise on an iPhone

    - by Andre
    Hi, I want to create an animated perlin noise on the iPhone, so I can ultimately do something like this: http://dl.dropbox.com/u/1977230/example.png I've looked and looked, but can't find anything similar or a way to actually display a Perlin Noise. I've been told to look at OpenGL ES, but even searching for an example of Perlin noise or a lava/plasma effect doesn't result in anything. I'd really appreciate some help on this one. Thanks guys, Andre

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  • How to write "Hello World" Program for MediaTek SDK?

    - by Mediatek Beginner
    Hi Friends, I know these days number of mobile handsets are increasing and Vendors are trying to produce low cost handsets and some how I got to know that MediaTek SDK is the right one to write program for these kind of handsets. Is there any one who knows which IDE should I use to write programs for these kind of handsets? Is there any source code and sample available? I know that Fly, Karbonn, Lava Mobiles are Mediatek sdk based. Please Help Me. Regards, Mediatek Beginner

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  • How do I configure an extreme feedback device to notify CI build status?

    - by Gishu
    Trying to save the next guy/gal some trouble in finding out what is needed to setup lava lamps or traffic lights or what have you (the term I believe is eXtreme Feedback Devices) as a BIG VISIBLE INDICATOR of your continuous integration build status. Ensure your post includes... (and please don't mess this question up with imaginative responses.. although it may be insanely funny at the point of conception) the XFD what 'helper' hardware is needed software that you managed to hook it up with detailed instructions on how to set it up

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  • ASP.Net Fails to Detect IE10 without .Net Hotfix

    - by Ben Barreth
    Benny Mathew recently alerted us that he couldn’t create, edit or delete posts on GeeksWithBlogs in IE10 (Windows 8). It turns out the problem is that ASP.Net fails to detect IE10 causing a javascript error on postback. We’ll be applying a hotfix to the .Net framework on GWB shortly to fix this issue. In the meantime you can use the simple workaround outlined below. (Note that if you create posts using Windows Live Writer you won’t have this issue creating posts). Log into your GWB Account and go to the “Posts” page. Hit F12 to bring up the developer window in IE10. Click on the ‘Browser Mode’ option and change it to IE9. You should now be able to create/edit/delete posts in GWB. Note this also fixes any other sites in IE10 that might not yet have the hotfix applied. You can tell if the hotfix is the likely culprit if you’re using IE10 and see the following error in the Web Developers Console area: SCRIPT5009: '__doPostBack' is undefined Let us know ASAP if there are other issues you are experiencing that aren’t fixed by this workaround!

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  • Upcoming GWB Site Maintenance & Downtime This Weekend

    - by Staff of Geeks
    We'll be performing routine maintenance and a code release this weekend, from late Saturday night to early Sunday morning. There will be moments of site downtime but we'll minimize this as much as possible of course. We intend for the following fixes & features to go to production: Over 30 Windows Update hotfixes & security updatesBug Fix: Homepage of GWB currently listing posts by create date, but should be listing by first-time publish date. Thanks to Chris Gardner for alerting us about this. Bug Fix: Broken thumbnail images in the Hot Topics and Most Popular areas. Thanks to .ToString(theory) for emphasizing this one. Bug Fix: Not able to create/edit posts in the admin tool using IE 10. (Thanks Benny Matthew)Bug Fix: Admin blog post rich text editor not working in IE 10. Bug Fix: New Twitter connections cannot be established because the twitter API URL has changed. Feature: New "Minimal" Template using fluid Twitter Bootstrap/Cerulean theme. Feature: Integration with AirBrake exception handling.Feature: Change bio pics in the GWB main feed to be hyperlinked.Feature: Change hyperlink of MVP icons in the GBW Blogger List area to go directly to the Microsoft MVP search results page for that MVP's name. Thanks once again for your patience as we strive to improve the site!Ben BarrethGeeksWithBlogs Community Builder/Software Developer

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  • XOLO X900–First mobile phone with Intel Power

    - by Rekha
    XOLO X900, XOLO’s offering the world’s first smart phone with the power of Intel inside® shaking hands with LAVA International Ltd., India’s fastest growing handset brands. The R&D Centre is in Shenzhan (China) and Bangalore (India). The smart phone has a fast web browsing with the 1.6 GHz Intel processor and smooth multi-tasking process using Intel patented Hyper Threading technology.It has an optimum battery usage, 4.03” hi-resolution of 1024X600 pixels LCD screen to ensure crisp text and vibrant images, HDMI Output port for TV, full HD 1080p playback and dual speakers. It has a camera of 8MP HD camera with certain DSLR like features allowing to click upto 10 photos in less than a second. 3D and HD gaming is immensely realistic with 400 MHz Graphics Processing Unit. The Operating System used here is Android 2.3 (Gingerbread) and upgradable to Android 4.0. It has the GPS facility and rear and front cameras with 8MP and 1.3MP respectively.  They have enabled Accelerometer, Gyroscope, Magnetometer, Ambient light sensor and Proximity sensor in this smart phone. Intel’s smartphone venture is beginning in India first. It is said to be available for sale in Indian from April 23, 2011 onwards. The price is at a best-buy price of INR 22,000 approximately. The smartphone will be available at the Indian retail chain Croma. The phone will available in other retail stores and online stores from early May. The company is launching the smartphone in India first and a more powerful handset in China later this year. According to their success in India and China, Intel is planning to come into Europe and US market. Till then, Intel smartphones are only for Indian buyers. You can more technical information from the XOLO’s site.

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  • CodePlex Daily Summary for Tuesday, December 11, 2012

    CodePlex Daily Summary for Tuesday, December 11, 2012Popular ReleasesDirectX Tool Kit: December 11, 2012: December 11, 2012 Ex versions of DDSTextureLoader and WICTextureLoader Removed use of ATL's CComPtr in favor of WRL's ComPtr for all platforms to support VS Express editions Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK Minor fix to CommonStates for Feature Level 9.1 Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug Added dxguid.lib as a default library for Debug builds to resolve GUID link issuesCleverBobCat: CleverBobCat 1.1.3: Fixed: - Cart code now works in vab, wheels retract correctly and no more anchors visible - No more exceptions on VAB Added: - ResourceTransfer beam now has a wide array of configurable options for beam material, size and colors - Added an optional offset to resource transfer, if specificed the "beam" will start from part center + the specified offsetSharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8.2: This release just contains some fixes that have been done since the last release. Plus, this is strong named as well. I apologize for the lack of updates but my free time is less these days.re-linq: 1.13.178.0: This is build 1.13.178.0 of re-linq. Find the complete release notes for the build here: Release NotesMedia Companion: MediaCompanion3.511b release: Two more bug fixes: - General Preferences were not getting restored - Fanart and poster image files were being locked, preventing changes to themVodigi Open Source Interactive Digital Signage: Vodigi Release 5.5: The following enhancements and fixes are included in Vodigi 5.5. Vodigi Administrator - Manage Music Files - Add Music Files to Image Slide Shows - Manage System Messages - Display System Messages to Users During Login - Ported to Visual Studio 2012 and MVC 4 - Added New Vodigi Administrator User Guide Vodigi Player - Improved Login/Schedule Startup Procedure - Startup Using Last Known Schedule when Disconnected on Startup - Improved Check for Schedule Changes - Now Every 15 Minutes - Pla...Secretary Tool: Secretary Tool v1.1.0: I'm still considering this version a beta version because, while it seems to work well for me, I haven't received any feedback and I certainly don't want anyone relying solely on this tool for calculations and such until its correct functioning is verified by someone. This version includes several bug fixes, including a rather major one with Emergency Contact Information not saving. Also, reporting is completed. There may be some tweaking to the reporting engine, but it is good enough to rel...VidCoder: 1.4.10 Beta: Added progress percent to the title bar/task bar icon. Added MPLS information to Blu-ray titles. Fixed the following display issues in Windows 8: Uncentered text in textbox controls Disabled controls not having gray text making them hard to identify as disabled Drop-down menus having hard-to distinguish white on light-blue text Added more logging to proxy disconnect issues and increased timeout on initial call to help prevent timeouts. Fixed encoding window showing the built-in pre...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.400: Version 2.5.0.400 (Release): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete Update the documentation. InfoMan: Write the documentation. Other Downloads Downloads OverviewHome Access Plus+: v8.5: v8.5.1211.1240 Fixed: changed to using the thumbnailPhoto attribute instead of jpegPhoto v8.5.1208.1500 This is a point release, for the other parts of HAP+ see the v8.3 release. Fixed: #me#me issue with the Edit Profile Link Updated: 8.5.1208 release Updated: Documentation with hidden booking system feature Added: Room Drop Down to the Booking System (no control panel interface), can be Resource Specific Fixed: Recursive AD Group Membership Lookup Fixed: User.IsInRole with recursive lookup...Http Explorer: httpExplorer-1.1: httpExplorer now has the ability to connect to http server via web proxies. The proxy may be explicitly specified by hostname or IP address. Or it may be specified via the Internet Options settings of Windows. You may also specify credentials to pass to the proxy if the proxy requires them. These credentials may be NTLM or basic authentication (clear text username and password).Bee OPOA Platform: Bee OPOA Demo V1.0.001: Initial version.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.78: Fix for issue #18924 - using -pretty option left in ///#DEBUG blocks. Fix for issue #18980 - bad += optimization caused bug in resulting code. Optimization has been removed pending further review.Dynamics Crm 2011 Solution Manager: Crm Solution Manager 1.0: First Version.Lava JS: Lava JS 1.0: Sourcemp3player-xslt-plugin: mp3player module 1.0: This is a mp3 player module that you can install on your umbraco project. It can display the list of the media and you can click the button to play or stop.STeaL : stealed functionarities from STL: STeaL 0.4.1(prelerease): + fill / fill-nMi-DevEnv: Development 0.5: Ran a new test scenario where I created a DC, then created a web server, blew it away, then re-created the web server. The purpose of the test was to see how the installers would handle information existing in AD, like the OU for CRM. This revealed yet another silly issue in retrieving details of existing OU's, where I had the syntax wrong. I should read exception details more closely :) Apologies also, I've just now started labelling the solution according to these "snapshots". Sorry for...Yahoo! UI Library: YUI Compressor for .Net: Version 2.2.0.0 - Epee: New : Web Optimization package! Cleaned up the nuget packages BugFix: minifying lots of files will now be faster because of a recent regression in some code. (We were instantiating something far too many times).DtPad - .NET Framework text editor: DtPad 2.9.0.40: http://dtpad.diariotraduttore.com/files/images/flag-eng.png English + A new built-in editor for the management of CSV files, including the edit of cells, deleting and adding new rows, replacement of delimiter character and much more (issue #1137) + The limit of rows allowed before the decommissioning of their side panel has been raised (new default: 1.000) (issue #1155, only partially solved) + Pressing CTRL+TAB now DtPad opens a screen that shows the list of opened tabs (issue #1143) + Note...New ProjectsAmazon S3 Upload with Uploadify: ASP.MVC upload file from client browser direct to Amazon S3Ameoto DEV: Bin for all of our software sources :DAutonomic Computing Library: This framework will simplify the development of Autonomic Computing Systems. BIUUITest: BIUUITestBotvaBot: This project should help tothe Botva.Ru gamers to automize their game proces. It is a set of libraries for simple sending of the HTTP requests with list of the main requests to the botva.ru web-site. Also project contains the clients forsimple using this request umulators.Cartellino: Scopo del progetto è la realizzazione di un software in grado di rilevare i dati dai rilevatori 3Tec (www.3tec.it) e stampare i cartellini presenza dei dipendenticmsforbeginner: in this project explain how to edit, create multiple webpages to a single website with less knowledge on html ,.net languagesContact Us Module: This is an Umbraco based module for feedback. You can upload the contact us module in the dashboard and then display those module anywhere in your site.CrmXpress Security Roles Helper For Microsoft Dynamics CRM 2011: CrmXpress Security Roles Helper is a tool/utility. It lets you compare the Security Roles for their differences at the privilege level with their scopes.DarkSky Helpdesk: DarkSky Helpdesk is an Orchard module that turns your Orchard application into a Helpdesk system.DataEntity: A Framework that help us to make persistences and materializations from any SQLServer DataBase Tables to Entity classes. Better performance with native ADO.NET.Edisfera DNN Training Task Module: This is a training project to familiarize with codeplex and dnn module creation.eyoung events description language: Eyoung is a event driven language. It can be used in many fields, such as intrusion action definition.FastBuild: Fast build VS2010 C++ project with the options OpenCV, QT, Boost and OpenGL.Find Changeset By Comment: This extension is used to find changesets that contain a specific phrase in a comment.Gatepass System: This application under development is my first application on codeplex. It is meant primarily as a learning tool while developing a Gatepass System. This GateHandle Template Library (HTL): Handle Template Library (HTL) is a C++ library for developing Windows applications and services. It provides a set of classes for files, threads, events, and more.iDoklad API: iDoklad API Demo je Open Source projekt spolecnosti Cígler Software. Ukázková aplikace demonstruje napojení na fakturacní službu iDokladIronBefunge: IronBefunge is an interpretor (written in .NET) for Befunge programs.Iterator Tasks: Iterator Tasks is a iterator-based coroutine class library.Javacc-Compile-N14: Javacc - compile - N14 is a students' compiler project and we use javacc to compiler XYZ-2 languageMessenger Game - Starter Kit: Kom godt i gang med at lave spil til Messenger med dette komplette Starter Kit. Indeholder et komplet netværksspil lavet med Messenger Activity API og Silverlight.MOBZcript: MOBZcript is a simple batch file editor for cmd scripts. It saves and runs your scripts as if you started them from a command line.NET.Library: The NET.Library will be available in different versions to run on the .Net 2, 3 and 4 frameworks and consists of various .Net programming utilities. proxificator: Proxificator is component for getting the appropriate proxyRetailManagement: abcStudentManage: testWebQQ Interface: A library that enable programmers to access QQ much easier via codeZytonic Screenshot: Upload Images From your Computer Harddrive or Screen With Ease!

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  • Did anyone see the spasticNav.js Menu for jQuery ?

    - by Ricky
    Helooo all, If anyone doesn't know what i'm talking about, this is the link: http://net.tutsplus.com/tutorials/html-css-techniques/how-to-build-a-lava-lamp-style-navigation-menu/ How can i click the menu, and make it “stick” :) without reloading the whole page ? The plugin takes a static state of the tag UL – and run the plugin on it. which mean that if i move the “currentPageItem” from the first LI tag and give it to the next LI tag – the spasticNav doesn’t run for each object again. it still “remembers” the old state. ( because the .js file run only once at the top of the page ) So what should I add to the code in order to get dynamic “Click” event ? ( without reloading the whole page [ ajax ] ) Does anyone have any ideas about this specific plugin ? Thanks.

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  • Which techniques to study?

    - by Djentleman
    Just to give you some background info, I'm studying a programming major at a tertiary level and am in my third year, so I'm not a newbie off the street. However, I am still quite new to game programming as a subset of programming. One of my personal projects for next semester is to design and create a 2D platformer game with emphasis on procedural generation and "neato" effects (think metroidvania). I've written up a list of some techniques to help me improve my personal skills (using XNA for the time being). The list is as follows: QuadTrees: Build a basic program in XNA that moves basic 2D sprites (circles and squares) around a set path and speed and changes their colour when they collide. Add functionality to add and delete objects of different sizes (select a direction and speed when adding and just drag and drop them in). Particles: Build a basic program in XNA in which you can select different colours and create particle effects of those colours on screen by clicking and dragging the mouse around (simple particles emerging from where the mouse is clicked). Add functionality where you can change the amount of particles to be drawn and the speed at which they travel and when they expire. Possibly implement gravity and wind after part 3 is complete. Physics: Build a basic program in XNA where you have a ball in a set 2D environment, a wind slider, and a gravity slider (can go to negative for reverse gravity). You can click to drag the ball around and release to throw it and, depending on what you do, the ball interacts with the environment. Implement other shapes afterwards. Random 2D terrain generation: Build a basic program in XNA that randomly generates terrain (including hills, caves, etc) created from 2D tiles. Add functionality that draws the tiles from a tileset and places different tiles depending on where they lie on the y-axis (dirt on top, then rock, then lava, etc). Randomised objects: Build a basic program in XNA that, when a button is clicked, displays a randomised item sprite based on parameters (type, colour, etc) with the images pulled from tilesets. Add the ability to save the item as an object, which stores it in a side-pane where it can be selected for viewing. Movement: Build a basic program in XNA where you can move an object around in an environment (tile-based) with a camera that pans with it. No gravity. Implement gravity and wind, allow the character to jump and fall with some basic platforms. So my question is this: Are there any other commonly used techniques that I should research, and can I get some suggestions as to the effectiveness of the techniques I've chosen to work on (e.g., don't do QuadTree stuff because [insert reason here], or, do [insert technique here] before you start working on particles because [insert reason here])? I hope this is clear enough and please let me know if I can further clarify anything!

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  • Using section header in Sendgrid

    - by Zefiryn
    I am trying to send emails through sendgrid in Zend application. I copy the php code from the sendgrid documentation (smtapi class and swift). I create a template with places that should be substituted with %variable%. Now I create headers for sendgrid as defined here: http://docs.sendgrid.com/documentation/api/smtp-api/developers-guide/ In result I get something looking like this: { "to": ["[email protected]", "[email protected]", "[email protected]", "[email protected]", "[email protected]"], "sub": {"%firstname%": ["Benny", "Chaim", "Ephraim", "Yehuda", "will"]}, "section": {"%postername%": "Rabbi Yitzchak Lieblich", "%postermail%": "[email protected]", "%categoryname%": "General", "%threadname%": "Completely new thread", "%post%": "This thread is to inform you about something very important", "%threadurl%": "http:\/\/hb.local\/forums\/general\/thread\/143", "%replyto%": "http:\/\/hb.local\/forums\/general\/thread\/143", "%unsubscribeurl%": "http:\/\/hb.local\/forums\/settings\/", "%subscribeurl%": "http:\/\/hb.local\/forums\/subscribe-thread\/id\/143\/token\/1b20eb7799829e22ba2d48ca0867d3ce"} } Now while all data defined in "sub" changes I cannot make section work. In the final email I still got %postername%. When I move this data to sub and repeat them for each email everything is working fine. Has anyone a clue what I am doing wrong? Docs for section are here: http://docs.sendgrid.com/documentation/api/smtp-api/developers-guide/section-tags/

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  • How Can I: Generate 40/64 Bit WEP Key In Python?

    - by Aktariel
    So, I've been beating my head against the wall of this issue for several months now, partly because it's a side interest and partly because I suck at programming. I've searched and researched all across the web, but have not had any luck (except one small bit of success; see below), so I thought I might try asking the experts. What I am trying to do is, as the title suggests, generate a 40/64 bit WEP key from a passphrase, according to the "de facto" standard. (A site such as [http://www.powerdog.com/wepkey.cgi] produces the expected outputs.) I have already written portions of the script that take inputs and write them to a file; one of the inputs would be the passphrase, sanitized to lower case. For the longest time I had no idea what the defacto standard was, much less how to even go about implementing it. I finally stumbled across a paper (http://www.lava.net/~newsham/wlan/WEP_password_cracker.pdf) that sheds as much light as I've had yet on the issue (page 18 has the relevant bits). Apparently, the passphrase is "mapped to a 32-bit value with XOR," the result of which is then used as the seed for a "linear congruential PRNG (which one of the several PRNGs Python has would fit this description, I don't know), and then from that result several bits of the result are taken. I have no idea how to go about implementing this, since the description is rather vague. What I need is help in writing the generator in Python, and also in understanding how exactly the key is generated. I'm not much of a programmer, so explanations are appreciated as well. (Yes, I know that WEP isn't secure.)

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  • Width of li with two floats different in IE, correct in FF

    - by Nathan Loding
    I've worked out most of the kinks with my "lava-lamp" effect that I'm trying to create. Basically I want two curly braces (both are images) to wrap a list-item, then follow over to the next list-item. I always build in FF, then make exceptions for IE. I can't figure out what exception I need to make! I'm using an absolutely positioned li that contains two div's. The first div is floated left, the second is floated right. The width of the li is set to the width of the li it supposed to be wrapping. Thus creating the effect of the braces on the left and right sides of the text. It works beautifully in Firefox, but IE has two issues: The bottoms of the images are cut off. Sometimes they reappear when the animation ends, sometimes they don't. I assume this has to do with height, but no matter what I set the height to, it fails! The width is completely wrong. Here's a live example of it: http://jsbin.com/odome/2 The left position in IE is always 5-7px more than in FF, but that's a small difference. I'm more concerned with the width and the bottoms of the images being trimmed. Thanks, as always, for the help!

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  • pattern for the following condition in java

    - by zahir hussain
    hi i want to know how to write pattern.. for example : the word is "AboutGoogle AdWords Drive traffic and customers to your site. Pay through Cheque, Net Banking or Credit Card. Google Toolbar Add a search box to your browser. Google SMS To find out local information simply SMS to 54664. Gmail Free email with 7.2GB storage and less spam. Try Gmail today. Our ProductsHelp Help with Google Search, Services and ProductsGoogle Web Search Features Translation, I'm Feeling Lucky, CachedGoogle Services & Tools Toolbar, Google Web APIs, ButtonsGoogle Labs Ideas, Demos, ExperimentsFor Site OwnersAdvertising AdWords, AdSenseBusiness Solutions Google Search Appliance, Google Mini, WebSearchWebmaster Central One-stop shop for comprehensive info about how Google crawls and indexes websitesSubmit your content to Google Add your site, Google SitemapsOur CompanyPress Center News, Images, ZeitgeistJobs at Google Openings, Perks, CultureCorporate Info Company overview, Philosophy, Diversity, AddressesInvestor Relations Financial info, Corporate governanceMore GoogleContact Us FAQs, Feedback, NewsletterGoogle Logos Official Logos, Holiday Logos, Fan LogosGoogle Blog Insights to Google products and cultureGoogle Store Pens, Shirts, Lava lamps©2010 Google - Privacy Policy - Terms of Service" I have to search some word... for example "google insights" so how to write the code in java... i just write small code... check my code and answer my question... that code only use for find the search word, where is that. but i need to display some words front of search word and display some words rear of search workd... similar to google search... my code is Pattern p = Pattern.compile("(?i)(.*?)"+search+""); Matcher m = p.matcher(full); String title=""; while (m.find() == true) { title=m.group(1); System.out.println(title); } the full is orignal content, search s search word... thanks and advance

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  • Day 1 - Finding Like Minds

    - by dapostolov
    So, is being a Game Developer any different from being an IT Developer? I picture a poorly lit environment where I get to purchase my own desk lamp; I'm thinking one of those huge lava lamps that pump out so much heat you could fry an egg on it. To my right: a "great wall" of empty coke cans dwarf me. Eating my last slice of pizza I look across my desk to see a fellow developer with a smug look on his face;  he's just coded his latest module for the game and it looks like he's in nirvana. My duty, of course, is to remind him to keep focused on the job at hand. So, picking up my trusty elastic and aerodynamically crafted paper bullet I begin a 10 minute war of welts and laughter which is promptly abrupted by our Project Manager demanding more details from our morning Scrum meeting. After providing about 5 minutes of geek speak and several words of comfort to make his eyes glaze over...it hits me, the idea for the module...beckoning my developer friend over, we quickly shoo the Project Manager away and begin our brainstorming frenzy ... now, where'd I put that full can of coke? OK. OK. This isn't probably the most ideal game developer environment, but it definitely sounds fun to me...and from what I gather is nothing like most game development companies. But I'm not doing this blog series to "go pro"; like I stated in my first post I want to make a 2D game from an idea my best friend and I drummed up long, long ago. I'm in this for the passion AND I want to see how easy it is for us .Net Developers to create a game. So where do I start? Where can I find like minded individuals? What technologies are there? What do I need to make a video game? The questions are endless....AND...since I already have an idea ... lets start with ... Technology (yes, I'm a geek, live with it...) Technology OK. Predominantly, games are still made in C++ or even C. I'm not sure how much assembly code is floating around lately, however, that is not my concern. I do know C / C++ from my past, enough to even get me by, but I'm mainly interested in a recent, not-so-new, technology called XNA. What is XNA? XNA allows us .Net Developers to make 2D / 3D games for windows, Xbox*, and Windows Mobile 7*. * = for a nominal fee *cough* The following link is your one stop shop to XNA game development: http://creators.xna.com/en-US/education/gettingstarted The above site hosts information such as: - getting started - a sample/instructional shooter game in 2D / 3D with code (if I'm taking too long for you in this blog series) - downloads - starter kits... http://creators.xna.com/en-US/education/starterkits/ And of course...forums. You can also subscribe and pay for their premium membership which gets you some pretty awesome tutorials, resources, downloads, and premium community support. Some general Wiki information about XNA: http://en.wikipedia.org/wiki/XNA_%28Microsoft%29 Community Support OK. Let's move on to industry and community support. Apart from XNA, there are some really cool sites out there, I just haven't found all of them yet. However, I found a really cool Game Development website called Gamastura. You can click on the following link to get you there: http://www.gamasutra.com/ The site is 100% dedicated to "The Art & Business of Making Games". Armed with blogs, twitter, jobs/resumes and most importantly industry news; one could subscribe to the feed and got lost in the wealth of information it provides. On a side note: I remember Gamasutra being around when my best friend and I wanted to make a video game...meaning, they've been around for a while now. I think the most beneficial aspect of this site is to understand the industry you want to get into. Otherwise, it's just a cool site to keep up to date with the industry in general. Another Community Support option is LinkedIn. Amongst the land of extremely bloated achievements and responsibilities lay 3 groups (that I have found) that deal with game development.: http://www.linkedin.com/groups?gid=59205 - Game Developers http://www.linkedin.com/groups?gid=824817 - DirectX Game Developer Network http://www.linkedin.com/groups?gid=756587 - DirectX Developers The Game Developers group in LinkedIn is by far the most active of the three and could possibly provide a wealth of support. What I've done thus far: - I lightly researched the XNA technology - I looked around for some community sites to assist me - I downloaded the XNA Game Studio 3.1 on my PC and installed it on my IDE - I even tried both tutorials! http://creators.xna.com/en-US/education/gettingstarted/bgintro/chapter1   Best Regards D.

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  • CodePlex Daily Summary for Saturday, June 02, 2012

    CodePlex Daily Summary for Saturday, June 02, 2012Popular ReleasesZXMAK2: Version 2.6.2.3: - add support for ZIP files created on UNIX system; - improve WAV support (fixed PCM24, FLOAT32; added PCM32, FLOAT64); - fix drag-n-drop on modal dialogs; - tape AutoPlay feature (thanks to Woody for algorithm)Librame Utility: Librame Utility 3.5.1: 2012-06-01 ???? ?、????(System.Web.Caching ???) 1、??????(? Librame.Settings ??); 2、?? SQL ????; 3、??????; 4、??????; ?、???? 1、????:??MD5、SHA1、SHA256、SHA384、SHA512?; 2、???????:??BASE64、DES、??DES、AES?; ?:???? GUID (???????)??KEY,?????????????。 ?、????? 1、?????、??、?????????; 2、??????????; ?:??????????????(Enum.config)。 ?、???? 1、??????、??、??、??、????????; 2、?????????????????; ?、?????? 1、????? XML ? JSON ?????????(??? XML ??); ?、????? 1、??????????(??? MediaInfo.dll(32?)??); 2、????????(??? ffmpeg...TestProject_Git: asa: asdf.Net Code Samples: Full WCF Duplex Service Example: Full WCF Duplex Service ExampleVivoSocial: VivoSocial 2012.06.01: Version 2012.06.01 of VivoSocial has been released. If you experienced any issues with the previous version, please update your modules to the 2012.06.01 release and see if they persist. You can download the new releases from social.codeplex.com or our downloads page. If you have any questions about this release, please post them in our Support forums. If you are experiencing a bug or would like to request a new feature, please submit it to our issue tracker. This release has been tested on ...Kendo UI ASP.NET Sample Applications: Sample Applications (2012-06-01): Sample application(s) demonstrating the use of Kendo UI in ASP.NET applications.Better Explorer: Better Explorer Beta 1: Finally, the first Beta is here! There were a lot of changes, including: Translations into 10 different languages (the translations are not complete and will be updated soon) Conditional Select new tools for managing archives Folder Tools tab new search bar and Search Tab new image editing tools update function many bug fixes, stability fixes, and memory leak fixes other new features as well! Please check it out and if there are any problems, let us know. :) Also, do not forge...myManga: myManga v1.0.0.3: Will include MangaPanda as a default option. ChangeLog Updating from Previous Version: Extract contents of Release - myManga v1.0.0.3.zip to previous version's folder. Replaces: myManga.exe BakaBox.dll CoreMangaClasses.dll Manga.dll Plugins/MangaReader.manga.dll Plugins/MangaFox.manga.dll Plugins/MangaHere.manga.dll Plugins/MangaPanda.manga.dllPlayer Framework by Microsoft: Player Framework for Windows 8 Metro (Preview 3): Player Framework for HTML/JavaScript and XAML/C# Metro Style Applications. Additional DownloadsIIS Smooth Streaming Client SDK for Windows 8 Microsoft PlayReady Client SDK for Metro Style Apps Release notes:Support for Windows 8 Release Preview (released 5/31/12) Advertising support (VAST, MAST, VPAID, & clips) Miscellaneous improvements and bug fixesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.54: Fix for issue #18161: pretty-printing CSS @media rule throws an exception due to mismatched Indent/Unindent pair.Silverlight Toolkit: Silverlight 5 Toolkit Source - May 2012: Source code for December 2011 Silverlight 5 Toolkit release.Json.NET: Json.NET 4.5 Release 6: New feature - Added IgnoreDataMemberAttribute support New feature - Added GetResolvedPropertyName to DefaultContractResolver New feature - Added CheckAdditionalContent to JsonSerializer Change - Metro build now always uses late bound reflection Change - JsonTextReader no longer returns no content after consecutive underlying content read failures Fix - Fixed bad JSON in an array with error handling creating an infinite loop Fix - Fixed deserializing objects with a non-default cons...DotNetNuke® Community Edition CMS: 06.02.00: Major Highlights Fixed issue in the Site Settings when single quotes were being treated as escape characters Fixed issue loading the Mobile Premium Data after upgrading from CE to PE Fixed errors logged when updating folder provider settings Fixed the order of the mobile device capabilities in the Site Redirection Management UI The User Profile page was completely rebuilt. We needed User Profiles to have multiple child pages. This would allow for the most flexibility by still f...????: ????2.0.1: 1、?????。WiX Toolset: WiX v3.6 RC: WiX v3.6 RC (3.6.2928.0) provides feature complete Burn with VS11 support. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/5/28/WiX-v3.6-Release-Candidate-availableJavascript .NET: Javascript .NET v0.7: SetParameter() reverts to its old behaviour of allowing JavaScript code to add new properties to wrapped C# objects. The behavior added briefly in 0.6 (throws an exception) can be had via the new SetParameterOptions.RejectUnknownProperties. TerminateExecution now uses its isolate to terminate the correct context automatically. Added support for converting all C# integral types, decimal and enums to JavaScript numbers. (Previously only the common types were handled properly.) Bug fixe...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (May 2012): Fixes: unserialize() of negative float numbers fix pcre possesive quantifiers and character class containing ()[] array deserilization when the array contains a reference to ISerializable parsing lambda function fix round() reimplemented as it is in PHP to avoid .NET rounding errors filesize bypass for FileInfo.Length bug in Mono New features: Time zones reimplemented, uses Windows/Linux databaseSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.1): New fetures:Admin enable / disable match Hide/Show Euro 2012 SharePoint lists (3 lists) Installing SharePoint Euro 2012 PredictorSharePoint Euro 2012 Predictor has been developed as a SharePoint Sandbox solution to support SharePoint Online (Office 365) Download the solution havivi.euro2012.wsp from the download page: Downloads Upload this solution to your Site Collection via the solutions area. Click on Activate to make the web parts in the solution available for use in the Site C...????SDK for .Net 4.0+(OAuth2.0+??V2?API): ??V2?SDK???: ?????????API?? ???????OAuth2.0?? ????:????????????,??????????“SOURCE CODE”?????????Changeset,http://weibosdk.codeplex.com/SourceControl/list/changesets ???:????????,DEMO??AppKey????????????????,?????AppKey,????AppKey???????????,?????“????>????>????>??????”LINQ_Koans: LinqKoans v.02: Cleaned up a bitNew ProjectsAppleScript Slim: A super slimmed down library allowing you to execute AppleScript from your mono project (from your non MonoMac project).Ateneo Libri: Progetto web per la compravendita di libri universitariAzurehostedservicedashboard: Azure Hosted Service Dashboardcampus: Proyecto de pueba de MVC3 y codeplexDot Net Code Comment Analyzer: This Visual studio 2010 plugin, can count the comments in the C# code in the currently open solution in VS IDE. It shows a summary of the comments across all c# files in the project. this is useful when we want to enforce code comments , Code comments help in maintaining the code base , understanding code faster than going through the lines of code, makes code less dependant on a developer Individual.firstteamproject: H?c tfsFITClub: FITClub is platform fighting arcade game for 2 to 4 players. Enemies are controlled by AI. The goal is to force enemies down into the water or lava and keep safe from their attacks. You collect items to temporarily change your abilities. Multiplayer between more phones is coming soon.Jumpstart Branding for Sharepoint 2010: Basic Master Pages for SharePoint 2010 including a general, minified, heavily commented version of v4.master, a centered, fixed width, minified, commented Master Page and two Visual Studio 2010 solutions, one for farms and a second for sandboxes, to help you create a feature for deploying your Master Pages and other branding assets. Jumptart Branding for SP 2010 has been designed to help you quickly and easily jumpstart your next SharePoint 2010 Branding project.KelControl: Programme exe de controle d'activites. 1 - controle de la reponses de site web - http webrequest d'une Url - analyse du retour ( enetete http) - si ok ( Appel ws similaire a etat mais independant a faire apres niveau 4) - si erreur ( appel ws incrementer l'erreur) (par exemple au bout de 3 erreur declanchement alerte) dans un 1er temp on ne s'occupe pas du ws on inscrit les actions dans un fichier txt par exemple. process complet: - timer 15 minutes (param...KHTest: Visual Studio ??Librame Utility: Librame Utility 3.5.1Linux: this is the Linux project.Magic Morse: ?????????Maps: this is the Maps project.Mark Tarefas: Controlador de Tarefas para Mark AssessoriaMaxxFolderSize: MaxxUtils.FolderSizeMCTSTestCode: Project to hold code tried during learning MCTS CertificationMOBZHash: MOBZHash shows MD5 or SHA hash values for files, and reports files with identical hashes (which are most likely duplicates).NandleNF: Nandle NFNginx: this is the Nginx project. Oficina_SIGA: Siga, é um sistema de gerenciamento de oficinas.Plug-in: this is the Plug-in project.SharePoint Comments Anywhere: This is a very simple project which provides a commenting web part and a list template with the instance to store user's comments. SharePoint OTB only provides commenting capability on the Blog sites where users add their posts and anyone can view the page and add comments. Comments Anywhere can be configured on any list, pages library or any page of the SharePoint site with a web part zone enabling users to add their comments virtually anywhere you as an admin or a power user of your s...SharePoint Site Owners Webpart: SharePoint web part to display SharePoint site owners.Tarea AACQ: Proyecto para tarea FACCI 4A 01/06/12testprjct: test summaryTirailleur: Tirailleur code can be used to model an expanding wildfire (forest fire) perimeter. The code is implemented in VB.NET, and should be easy to translate to other languages. There are just a couple of classes handling the important work. These can be extracted and imported to another program. The code here includes some dummy client objects to represent the containing program. webdama: italian checkers game c#Webowo: wbowo projekt test obslugi tortoise i coldplex

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  • CodePlex Daily Summary for Wednesday, June 04, 2014

    CodePlex Daily Summary for Wednesday, June 04, 2014Popular ReleasesSEToolbox: SEToolbox 01.032.018 Release 1: Added ability to merge/join two ships, regardless of origin. Added Language selection menu to set display text language (for SE resources only), and fixed inherent issues. Added full support for Dedicated Servers, allowing use on PC without Steam present, and only the Dedicated Install. Added Browse button for used specified save game selection in Load dialog. Installation of this version will replace older version.DNN Blog: 06.00.07: Highlights: Enhancement: Option to show management panel on child modules Fix: Changed SPROC and code to ensure the right people are notified of pending comments. (CP-24018) Fix: Fix to have notification actions authentication assume the right module id so these will work from the messaging center (CP-24019) Fix: Fix to issue in categories in a post that will not save when no categories and no tags selectedcsv2xlsx: Source code: Source code of applicationHigLabo: HigLabo_20140603: Bug fix of MimeParser for nested MimeContent parsing.Family Tree Analyzer: Version 4.0.0.0-beta2: This major release introduces a significant new feature the ability to search the UK Ordnance Survey 50k Gazetteer for small placenames that often don't appear on a modern Google Map. This means significant numbers of locations that were previously not found by Google Geocoding will now be found by using OS Geocoding. In addition I've added support for loading the Scottish 1930 Parish boundary maps, whilst slightly different from the parish boundaries in use in the 1800s that are familiar to...TEncoder: 4.0.0: --4.0.0 -Added: Video downloader -Added: Total progress will be updated more smoothly -Added: MP4Box progress will be shown -Added: A tool to create gif image from video -Added: An option to disable trimming -Added: Audio track option won't be used for mpeg sources as default -Fixed: Subtitle position wasn't used -Fixed: Duration info in the file list wasn't updated after trimming -Updated: FFMpegSSIS Multiple Hash: Multiple Hash 1.6.2.3: Release Notes This release is an SQL 2014 fix release. It addresses the following: The 1.6.1.2 release's SQL 2014 installer didn't work for SQL 2014 RTM. The x64 installer also showed x86 for both x64 and x86 in SQL 2014. Please download the x64 of x32 file based on the bitness of your SQL Server installation. BIDS or SSDT/BI ONLY INSTALLS ARE NOT DETECTED. You MUST use the Custom install, to install when the popup is shown, and select which versions of SQL Server are available. A war...QuickMon: Version 3.14 (Pie release): This is unofficially the 'Pie' release. There are two big changes.1. 'Presets' - basically templates. Future releases might build on this to allow users to add more presets. 2. MSI Installer now allows you to choose components (in case you don't want all collectors etc.). This means you don't have to download separate components anymore (AllAgents.zip still included in case you want to use them separately) Some other changes:1. Add/changed default file extension for monitor packs to *.qmp (...VeraCrypt: VeraCrypt version 1.0d: Changes between 1.0c and 1.0d (03 June 2014) : Correct issue while creating hidden operating system. Minor fixes (look at git history for more details).Keepass2Android: 0.9.4-pre1: added plug-in support: See settings for how to get plug-ins! published QR plug-in (scan passwords, display passwords as QR code, transfer entries to other KP2A devices) published InputStick plugin (transfer credentials to your PC via bluetooth - requires InputStick USB stick) Third party apps can now simply implement querying KP2A for credentials. Are you a developer? Please add this to your app if suitable! added TOTP support (compatible with KeeOTP and TrayTotp) app should no l...The IRIS Toolbox Project: IRIS Reference Manual Release 20140602: Reference Manual for Release 20140602.Microsoft Web Protection Library: AntiXss Library 4.3.0: Download from nuget or the Microsoft Download Center This issue finally addresses the over zealous behaviour of the HTML Sanitizer which should now function as expected once again. HTML encoding has been changed to safelist a few more characters for webforms compatibility. This will be the last version of AntiXSS that contains a sanitizer. Any new releases will be encoding libraries only. We recommend you explore other sanitizer options, for example AntiSamy https://www.owasp.org/index....Z SqlBulkCopy Extensions: SqlBulkCopy Extensions 1.0.0: SqlBulkCopy Extensions provide MUST-HAVE methods with outstanding performance missing from the SqlBulkCopy class like Delete, Update, Merge, Upsert. Compatible with .NET 2.0, SQL Server 2000, SQL Azure and more! Bulk MethodsBulkDelete BulkInsert BulkMerge BulkUpdate BulkUpsert Utility MethodsGetSqlConnection GetSqlTransaction You like this library? Find out how and why you should support Z Project Become a Memberhttp://zzzproject.com/resources/images/all/become-a-member.png|ht...Tweetinvi a friendly Twitter C# API: Tweetinvi 0.9.3.x: Timelines- Added all the parameters available from the Timeline Endpoints in Tweetinvi. - This is available for HomeTimeline, UserTimeline, MentionsTimeline // Simple query var tweets = Timeline.GetHomeTimeline(); // Create a parameter for queries with specific parameters var timelineParameter = Timeline.CreateHomeTimelineRequestParameter(); timelineParameter.ExcludeReplies = true; timelineParameter.TrimUser = true; var tweets = Timeline.GetHomeTimeline(timelineParameter); Tweetinvi 0.9.3.1...Sandcastle Help File Builder: Help File Builder and Tools v2014.5.31.0: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release completes removal of the branding transformations and implements the new VS2013 presentation style that utilizes the new lightweight website format. Several breaking cha...ClosedXML - The easy way to OpenXML: ClosedXML 0.71.2: More memory and performance improvements. Fixed an issue with pivot table field order.Magick.NET: Magick.NET 6.8.9.101: Magick.NET linked with ImageMagick 6.8.9.1. Breaking changes: - Int/short Set methods of WritablePixelCollection are now unsigned. - The Q16 build no longer uses HDRI, switch to the new Q16-HDRI build if you need HDRI.fnr.exe - Find And Replace Tool: 1.7: Bug fixes Refactored logic for encoding text values to command line to handle common edge cases where find/replace operation works in GUI but not in command line Fix for bug where selection in Encoding drop down was different when generating command line in some cases. It was reported in: https://findandreplace.codeplex.com/workitem/34 Fix for "Backslash inserted before dot in replacement text" reported here: https://findandreplace.codeplex.com/discussions/541024 Fix for finding replacing...SoundCloud Downloader: SC Downloader V1.0: Newest release Requirements .NET Framework 4.0/4.5 Changes since releasing the source Replaced ProgressBar and Buttons with the ones i created from scratch, you may use the .dll files on your own risk. Changed the authentication mode to Windows NOTE! When extracted, execute setup.exe to launch the installer! NOTE! ENJOY!VG-Ripper & PG-Ripper: VG-Ripper 2.9.59: changes NEW: Added Support for 'GokoImage.com' links NEW: Added Support for 'ViperII.com' links NEW: Added Support for 'PixxxView.com' links NEW: Added Support for 'ImgRex.com' links NEW: Added Support for 'PixLiv.com' links NEW: Added Support for 'imgsee.me' links NEW: Added Support for 'ImgS.it' linksNew Projects2112110148: 2112110148 Kieu Thi Phuong AnhAutoHelp: Inspired by Docy, AutoHelp exposes XML documentation embedded in sources code. a MVC 5 / typescripted connected on Webapi, AutoHelp is a modern HTML 5 appFeedbackata: An exercise in interactive development.Ideaa: A place to get inspired and find ideas about a topic you are interested inImpression Studio - Free presentation Maker Tool: Impression Studio is a free presentation maker tool based on impress.js library. It aims to be free alternative to prezi. This tool is under heavy development.LavaMite: LavaMite is a program that aims to capture the random wax formations that arise in a lava lamp before it is bubbling freely.Load Runner - HTTP Pressure Test Tool: A Lightweight HTTP pressure test tool supports multi methods / content type / requests, written in C# 4.0.Microsoft Research Software Radio SDK: Microsoft Research Software Radio SDKMsp: MspPower Torrent: Windows PowerShell module enabling BitTorrent (R) functionalities.

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  • LWJGL Voxel game, glDrawArrays

    - by user22015
    I've been learning about 3D for a couple days now. I managed to create a chunk (8x8x8). Add optimization so it only renders the active and visible blocks. Then I added so it only draws the faces which don't have a neighbor. Next what I found from online research was that it is better to use glDrawArrays to increase performance. So I restarted my little project. Render an entire chunck, add optimization so it only renders active and visible blocks. But now I want to add so it only draws the visible faces while using glDrawArrays. This is giving me some trouble with calling glDrawArrays because I'm passing a wrong count parameter. > # A fatal error has been detected by the Java Runtime Environment: > # > # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000006e31a03, pid=1032, tid=3184 > # Stack: [0x00000000023a0000,0x00000000024a0000], sp=0x000000000249ef70, free space=1019k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [ig4icd64.dll+0xa1a03] Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j org.lwjgl.opengl.GL11.nglDrawArrays(IIIJ)V+0 j org.lwjgl.opengl.GL11.glDrawArrays(III)V+20 j com.vox.block.Chunk.render()V+410 j com.vox.ChunkManager.render()V+30 j com.vox.Game.render()V+11 j com.vox.GameHandler.render()V+12 j com.vox.GameHandler.gameLoop()V+15 j com.vox.Main.main([Ljava/lang/StringV+13 v ~StubRoutines::call_stub public class Chunk { public final static int[] DIM = { 8, 8, 8}; public final static int CHUNK_SIZE = (DIM[0] * DIM[1] * DIM[2]); Block[][][] blocks; private int index; private int vBOVertexHandle; private int vBOColorHandle; public Chunk(int index) { this.index = index; vBOColorHandle = GL15.glGenBuffers(); vBOVertexHandle = GL15.glGenBuffers(); blocks = new Block[DIM[0]][DIM[1]][DIM[2]]; for(int x = 0; x < DIM[0]; x++){ for(int y = 0; y < DIM[1]; y++){ for(int z = 0; z < DIM[2]; z++){ blocks[x][y][z] = new Block(); } } } } public void render(){ Block curr; FloatBuffer vertexPositionData2 = BufferUtils.createFloatBuffer(CHUNK_SIZE * 6 * 12); FloatBuffer vertexColorData2 = BufferUtils.createFloatBuffer(CHUNK_SIZE * 6 * 12); int counter = 0; for(int x = 0; x < DIM[0]; x++){ for(int y = 0; y < DIM[1]; y++){ for(int z = 0; z < DIM[2]; z++){ curr = blocks[x][y][z]; boolean[] neightbours = validateNeightbours(x, y, z); if(curr.isActive() && !neightbours[6]) { float[] arr = curr.createCube((index*DIM[0]*Block.BLOCK_SIZE*2) + x*2, y*2, z*2, neightbours); counter += arr.length; vertexPositionData2.put(arr); vertexColorData2.put(createCubeVertexCol(curr.getCubeColor())); } } } } vertexPositionData2.flip(); vertexPositionData2.flip(); FloatBuffer vertexPositionData = BufferUtils.createFloatBuffer(vertexColorData2.position()); FloatBuffer vertexColorData = BufferUtils.createFloatBuffer(vertexColorData2.position()); for(int i = 0; i < vertexPositionData2.position(); i++) vertexPositionData.put(vertexPositionData2.get(i)); for(int i = 0; i < vertexColorData2.position(); i++) vertexColorData.put(vertexColorData2.get(i)); vertexColorData.flip(); vertexPositionData.flip(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOVertexHandle); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertexPositionData, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOColorHandle); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertexColorData, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL11.glPushMatrix(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOVertexHandle); GL11.glVertexPointer(3, GL11.GL_FLOAT, 0, 0L); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOColorHandle); GL11.glColorPointer(3, GL11.GL_FLOAT, 0, 0L); System.out.println("Counter " + counter); GL11.glDrawArrays(GL11.GL_LINE_LOOP, 0, counter); GL11.glPopMatrix(); //blocks[r.nextInt(DIM[0])][2][r.nextInt(DIM[2])].setActive(false); } //Random r = new Random(); private float[] createCubeVertexCol(float[] CubeColorArray) { float[] cubeColors = new float[CubeColorArray.length * 4 * 6]; for (int i = 0; i < cubeColors.length; i++) { cubeColors[i] = CubeColorArray[i % CubeColorArray.length]; } return cubeColors; } private boolean[] validateNeightbours(int x, int y, int z) { boolean[] bools = new boolean[7]; bools[6] = true; bools[6] = bools[6] && (bools[0] = y > 0 && y < DIM[1]-1 && blocks[x][y+1][z].isActive());//top bools[6] = bools[6] && (bools[1] = y > 0 && y < DIM[1]-1 && blocks[x][y-1][z].isActive());//bottom bools[6] = bools[6] && (bools[2] = z > 0 && z < DIM[2]-1 && blocks[x][y][z+1].isActive());//front bools[6] = bools[6] && (bools[3] = z > 0 && z < DIM[2]-1 && blocks[x][y][z-1].isActive());//back bools[6] = bools[6] && (bools[4] = x > 0 && x < DIM[0]-1 && blocks[x+1][y][z].isActive());//left bools[6] = bools[6] && (bools[5] = x > 0 && x < DIM[0]-1 && blocks[x-1][y][z].isActive());//right return bools; } } public class Block { public static final float BLOCK_SIZE = 1f; public enum BlockType { Default(0), Grass(1), Dirt(2), Water(3), Stone(4), Wood(5), Sand(6), LAVA(7); int BlockID; BlockType(int i) { BlockID=i; } } private boolean active; private BlockType type; public Block() { this(BlockType.Default); } public Block(BlockType type){ active = true; this.type = type; } public float[] getCubeColor() { switch (type.BlockID) { case 1: return new float[] { 1, 1, 0 }; case 2: return new float[] { 1, 0.5f, 0 }; case 3: return new float[] { 0, 0f, 1f }; default: return new float[] {0.5f, 0.5f, 1f}; } } public float[] createCube(float x, float y, float z, boolean[] neightbours){ int counter = 0; for(boolean b : neightbours) if(!b) counter++; float[] array = new float[counter*12]; int offset = 0; if(!neightbours[0]){//top array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[1]){//bottom array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } if(!neightbours[2]){//front array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[3]){//back array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } if(!neightbours[4]){//left array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[5]){//right array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } return Arrays.copyOf(array, offset); } public boolean isActive() { return active; } public void setActive(boolean active) { this.active = active; } public BlockType getType() { return type; } public void setType(BlockType type) { this.type = type; } } I highlighted the code I'm concerned about in this following screenshot: - http://imageshack.us/a/img820/7606/18626782.png - (Not allowed to upload images yet) I know the code is a mess but I'm just testing stuff so I wasn't really thinking about it.

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