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  • Which way to go in Linux 3D programming?

    - by Tek
    I'm looking for some answers for a project I'm thinking of. I've searched and from what I understand (correct me if I'm wrong) the only way the program I want to make will work is through 3D application. Let me explain. I plan to make a studio production program but it's unique in the fact that I want to be able to make it fluid. Let me explain. Imagine Microsoft's Surface program where you're able to touch and drag pictures across the screen. Instead of pictures I want them to be sound samples (wavs,mp3,etc). Of course instead the input will be with the mouse but if I ever do finish the project I would totally add touch screen input compatibility! Anyway, I'm guessing there's "physics" to do with it which is why I'm thinking that even though it'll be a 2D application I'll need to code it in a 3D environment. Assuming that I'm correct in how I want to approach my project, where can I start learning about 3D programming? I actually come from PHP programming which will make C++ easier for me to learn. But I don't even know where to start. If I'm not wrong OpenGL is the most up to date API as far as I know. Anyway, please give me your insights guys. I could really use some guidance here since I could totally be wrong in everything that I wrote :)

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  • Interface Builder vs Cocos 2D - how choice the best for your app.

    - by baDa
    Hello everyone! I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, i do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, one match 3! I made the engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, i really do! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions: Using cocos2d when need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D? I have how to share this 2 applications with you guys?! Without your UID?!

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  • Passing C++ object to C++ code through Python?

    - by cornail
    Hi all, I have written some physics simulation code in C++ and parsing the input text files is a bottleneck of it. As one of the input parameters, the user has to specify a math function which will be evaluated many times at run-time. The C++ code has some pre-defined function classes for this (they are actually quite complex on the math side) and some limited parsing capability but I am not satisfied with this construction at all. What I need is that both the algorithm and the function evaluation remain speedy, so it is advantageous to keep them both as compiled code (and preferrably, the math functions as C++ function objects). However I thought of glueing the whole simulation together with Python: the user could specify the input parameters in a Python script, while also implementing storage, visualization of the results (matplotlib) and GUI, too, in Python. I know that most of the time, exposing C++ classes can be done, e.g. with SWIG but I still have a question concerning the parsing of the user defined math function in Python: Is it possible to somehow to construct a C++ function object in Python and pass it to the C++ algorithm? E.g. when I call f = WrappedCPPGaussianFunctionClass(sigma=0.5) WrappedCPPAlgorithm(f) in Python, it would return a pointer to a C++ object which would then be passed to a C++ routine requiring such a pointer, or something similar... (don't ask me about memory management in this case, though :S) The point is that no callback should be made to Python code in the algorithm. Later I would like to extend this example to also do some simple expression parsing on the Python side, such as sum or product of functions, and return some compound, parse-tree like C++ object but let's stay at the basics for now. Sorry for the long post and thx for the suggestions in advance.

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  • Is the Subversion 'stack' a realistic alternative to Team Foundation Server?

    - by Robert S.
    I'm evaluating Microsoft Team Foundation Server for my customer, who currently uses Visual SourceSafe and nothing else. They have explicitly expressed a desire to implement a more rigid and process-driven environment as their application is in production and they have future releases to consider. The particular areas I'm trying to cover are: Configuration management (e.g., source control) Change management (workflow and doco for change requests, tasks) Release management (builds and deployments) Incident and problem management (issues and bugs) Document management (similar to source control, but available via web) Code analysis constraints on check-ins A testing framework Reporting Visual Studio 2008 integration TFS does all of these things quite well, but it's expensive and complex to maintain, and the inexpensive Workgroup edition doesn't scale. We don't get TFS as part of our MSDN subscription. Those problems can be overcome, but before I tell my customer to go the TFS route, which in itself isn't a terrible thing, I wanted to evaluate the alternatives. I know Subversion is often suggested for its configuration management/source control, but what about the other areas? Would a combination of Subversion/NUnit/Wiki/CruiseControl/NAnt/something else satisfy all of these requirements? What tools do I need to include in my evaluation? Or should I just bite the bullet and go with TFS since we're already invested in the Microsoft stack?

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  • What are the first steps in C#/.NET development?

    - by paxdiablo
    Okay, I'm biting the bullet and deciding to get into the whole Microsoft/C#/.NET culture and I'm going to do this by putting together a simple (hah!) application. It will basically be an application in which I want to store images and associate with them other optional things. It must be able to import images from the filesystem (and hopefully camera/scanner) then allow the user to add text, audio and other information. I plan to store the images and auxillary information into a database. What the application will do with said data isn't important (yet). Keep in mind I know absolutely nothing about C# or .NET although, as an old codger, I know a great deal about many other things and will regale you with stories and anecdotes until you quietly slip away :-) What are the first steps to take in developing such an application? I've already set out UI layouts and likely process flows although it may be that the development environment dictates changes. Development environment is currently XP SP3 + VS2008 (though I can upgrade if absolutely necessary). What should I be looking at as the first step? Are there any gotchas I should be looking out for?

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  • C++ gdb GUI

    - by HappyDude
    Briefly: Does anyone know of a GUI for gdb that brings it on par or close to the feature set you get in the more recent version of Visual C++? In detail: As someone who has spent a lot of time programming in Windows, one of the larger stumbling blocks I've found whenever I have to code C++ in Linux is that debugging anything using commandline gdb takes me several times longer than it does in Visual Studio, and it does not seem to be getting better with practice. Some things are just easier or faster to express graphically. Specifically, I'm looking for a GUI that: Handles all the basics like stepping over & into code, watch variables and breakpoints Understands and can display the contents of complex & nested C++ data types Doesn't get confused by and preferably can intelligently step through templated code and data structures while displaying relevant information such as the parameter types Can handle threaded applications and switch between different threads to step through or view the state of Can handle attaching to an already-started process or reading a core dump, in addition to starting the program up in gdb If such a program does not exist, then I'd like to hear about experiences people have had with programs that meet at least some of the bullet points. Does anyone have any recommendations? Edit: Listing out the possibilities is great, and I'll take what I can get, but it would be even more helpful if you could include in your responses: (a) Whether or not you've actually used this GUI and if so, what positive/negative feedback you have about it. (b) If you know, which of the above-mentioned features are/aren't supported Lists are easy to come by, sites like this are great because you can get an idea of people's personal experiences with applications.

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  • Change jQuery slider option dynamically based on window width

    - by Nathan
    I would like to change a jQuery option based on window width (on load as well as on resize). I've found solutions close to what I need, but I don't understand jQuery or javascript enough to customize them for my needs. Here's my jQuery code: <script type="text/javascript"> var tpj = jQuery; tpj.noConflict(); tpj(document).ready(function () { if (tpj.fn.cssOriginal != undefined) tpj.fn.css = tpj.fn.cssOriginal; tpj('#rev_slider_1_1').show().revolution({ delay: 5000, startwidth: 1920, startheight: 515, hideThumbs: 200, thumbWidth: 100, thumbHeight: 50, thumbAmount: 4, navigationType: "bullet", navigationArrows: "verticalcentered", navigationStyle: "navbar", touchenabled: "on", onHoverStop: "off", navOffsetHorizontal: 0, navOffsetVertical: 20, shadow: 0, fullWidth: "on" }); }); //ready </script> I want to change the startheight based on window width. If the window width is above 1280 I would like the value for the height to be 515, and if it is below 1280 I would like the height to be 615 and if the width is less than 480 make the height 715. With help from another post I am able to change the css I need using this script: $(window).on('load resize', function () { var w = $(window).width(); $("#rev_slider_1_1 #rev_slider_1_1_wrapper") .css('max-height', w > 1280 ? 515 : w > 480 ? 615 : 715); }); But I need to also change the jQuery startheight value on the fly. Can someone help? Thanks!

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  • Hacking the WordPress Category Widget

    - by Scott B
    The default WordPress categories widget does not allow excluding named categories. I've created a plugin which creates adds a Customized category widget to the "Available Widgets" listing which gives me some control over the items I want to exclude. Code is below... <?php /* Plugin Name: Custom Categories Widget Plugin URI: http://mysite.com Description: Removes the Specified Categories from the Default Categories Listing Author: Me Version: 1.0 Author URI: http://mysite.com */ function widget_my_categories() { wp_list_categories('exclude=1'); } function my_categories_init() { register_sidebar_widget(__('Custom Categories Widget'), 'widget_my_categories'); } add_action("plugins_loaded", "my_categories_init"); ?> However, I want the generated code to emulate the same look and feel as the default categories widget (ie, the word "categories" appears as a bullet in my widget, but as an h4 level heading element in the default categories widget. I want the same structure to be applied to my custom widget as the default categories widget has. I'd also like to give the user the options to specify the title of the categories listing (just as they can do in the default categories widget). btw, I'm using id 1 which is the default "uncategorized" category and assigning items to that category that I don't want to appear in the listing. Any help much appreciated! :)

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  • Dealing with large directories in a checkout

    - by Eric
    I am trying to come up with a version control process for a web app that I work on. Currently, my major stumbling blocks are two directories that are huge (both over 4GB). Only a few people need to work on things within the huge directories; most people don't even need to see what's in them. Our directory structure looks something like: / --file.aspx --anotherFile.aspx --/coolThings ----coolThing.aspx --/bigFolder ----someHugeMovie.mov ----someHugeSound.mp3 --/anotherBigFolder ----... I'm sure you get the picture. It's hard to justify a checkout that has to pull down 8GB of data that's likely useless to a developer. I know, it's only once, but even once could be really frustrating for someone (and will make it harder for me to convince everyone to use source control). (Plus, clean checkouts will be painfully slow.) These folders do have to be available in the web application. What can I do? I've thought about separate repositories for the big folders. That way, you only download if you need it; but then how do I manage checking these out onto our development server? I've also thought about not trying to version control those folders: just update them directly on the web server... but I am not enamored of this idea. Is there some magic way to simply exclude directories from a checkout that I haven't found? (Pretty sure there is not.) Of course, there's always the option to just give up, bite the bullet, and accept downloading 8 useless GB. What say you? Have you encountered this problem before? How did you solve it?

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  • Developer’s Life – Every Developer is a Batman

    - by Pinal Dave
    Batman is one of the darkest superheroes in the fantasy canon.  He does not come to his powers through any sort of magical coincidence or radioactive insect, but through a lot of psychological scarring caused by witnessing the death of his parents.  Despite his dark back story, he possesses a lot of admirable abilities that I feel bear comparison to developers. Batman has the distinct advantage that his alter ego, Bruce Wayne is a millionaire (or billionaire in today’s reboots).  This means that he can spend his time working on his athletic abilities, building a secret lair, and investing his money in cool tools.  This might not be true for developers (well, most developers), but I still think there are many parallels. So how are developers like Batman? Well, read on my list of reasons. Develop Skills Batman works on his skills.  He didn’t get the strength to scale Gotham’s skyscrapers by inheriting his powers or suffering an industrial accident.  Developers also hone their skills daily.  They might not be doing pull-ups and scaling buldings, but I think their skills are just as impressive. Clear Goals Batman is driven to build a better Gotham.  He knows that the criminal who killed his parents was a small-time thief, not a super villain – so he has larger goals in mind than simply chasing one villain.  He wants his city as a whole to be better.  Developers are also driven to make things better.  It can be easy to get hung up on one problem, but in the end it is best to focus on the well-being of the system as a whole. Ultimate Teamplayers Batman is the hero Gotham needs – even when that means appearing to be the bad guys.  Developers probably know that feeling well.  Batman takes the fall for a crime he didn’t commit, and developers often have to deliver bad news about the limitations of their networks and servers.  It’s not always a job filled with glory and thanks, but someone has to do it. Always Ready Batman and the Boy Scouts have this in common – they are always prepared.  Let’s add developers to this list.  Batman has an amazing tool belt with gadgets and gizmos, and let’s not even get into all the functions of the Batmobile!  Developers’ skills might be the knowledge and skills they have developed, not tools they can carry in a utility belt, but that doesn’t make them any less impressive. 100% Dedication Bruce Wayne cultivates the personality of a playboy, never keeping the same girlfriend for long and spending his time partying.  Even though he hides it, his driving force is his deep concern and love for his friends and the city as a whole.  Developers also care a lot about their company and employees – even when it is driving them crazy.  You do your best work when you care about your job on a personal level. Quality Output Batman believes the city deserves to be saved.  The citizens might have a love-hate relationship with both Batman and Bruce Wayne, and employees might not always appreciate developers.  Batman and developers, though, keep working for the best of everyone. I hope you are all enjoying reading about developers-as-superheroes as much as I am enjoying writing about them.  Please tell me how else developers are like Superheroes in the comments – especially if you know any developers who are faster than a speeding bullet and can leap tall buildings in a single bound. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Developer, Superhero

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  • Developer’s Life – Every Developer is a Superman

    - by Pinal Dave
    I enjoyed comparing developers to Spiderman so much, that I have decided to continue the trend and encourage some of my favorite people (developers) with another favorite superhero – Superman.  Superman is probably the most famous superhero – and one of the most inspiring. Everyone has their own favorite, but Superman has been the longest enduring of all comic book characters.  Clark Kent has inspired multiple movie series, TV shows, books, cartoons, and costumes.  Superman’s enduring popularity has been attributed to his superhuman strength, integrity, dedication to good, and his humility in keeping his identity a secret. So how are developers like Superman? Well, read on my list of reasons. Secret Identities They have secret identities.  I’m not saying that all developers wear thick glasses and go by an alias like “Clark Kent.”  But developers certainly work in the background, making sure everything runs smoothly, often without recognition.  Like Superman, when they have done their job right, no one knows they were there. Working Alone You don’t have to work alone.  Superman doesn’t have a sidekick like Robin or Bat Girl, but he is a major player in the Justice League.  Developers have amazing skills, and they shouldn’t be afraid to unite those skills to solve some of the world’s major problems (like slow networks). Daily Inspiration Developers are inspiring.  Clark Kent works at The Daily Planet, Metropolis’ newspaper, which is lucky because he can keep some of the publicity Superman inspires under wraps.  Developers might go unnoticed sometimes, but when people hear about some of the tasks they accomplish on a daily basis, it inspires awe. Discover Your Superpowers You have to discover your superpowers.  Clark Kent didn’t just wake up one morning with the full understanding that he could fly, leap tall buildings in a single bound, and was stronger than a speeding locomotive.  He slowly discovered these powers (after a few comic book-worthy misunderstandings!).  Developers are always learning and growing as well.  You probably won’t wake up with super powers, either, but years of practice and continuing education can get you close. Every Day is a New Day The story continues.  The Superman comic books are still being printed, and have been in print since 1938.  There have been two TV series, (one, Smallville, was on TV for ten seasons) and multiple cartoon adaptations.  There have been multiple movies, with many different actors.  A new reboot came out last year, and another is set to premier in 2016.   So, developers, when you are having a bad day or a problem seems unsolvable – remember, the story will continue!  There is always tomorrow. I hope you are all enjoying reading about developers-as-superheroes as much as I am enjoying writing about them.  Please tell me how else developers are like Superheroes in the comments – especially if you know any developers who are faster than a speeding bullet and can leap tall buildings in a single bound. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Developer, Superhero

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  • SQLAuthority News – Professional Development and Community

    - by pinaldave
    I was recently invited by Hyderabad Techies to deliver a keynote for their 16-day online session called TECH THUNDERS. This event has been running from May 15 and will continue up to the end of the month May 30). There would be a total of 30 sessions. In every evening of those 16 day, there will be either one or two sessions from several noted industry experts. It is the same group which has received the Microsoft Community Impact Award as the Best User Group in India as for developers. I have never talked about Professional Development before. Even if this was my first time to do so, I still accepted the wonderful challenge for the sake of the thousands of audience who were expected to attend this online event. Time is of the essence; I had 15 minutes to deliver the keynote and open the event. The reason why I was nervous was because I had to cover precisely only 15 minutes- no more, no less. If I had an hour, I would have been very confident because I knew I could do a good job for sure. However, I still needed to open the event as great as it can be even if the time was short. I finally created a 6-slide small presentation. In reality, there were only two pages which had the main contents of my keynote, and the remaining slides were just wrappers and decors. You can download the complete slide deck from here. The image used in the slide deck is a curtsy of blog reader Roger Smith who sent it to me. The slide in which I spent a good amount of time is the slide which talks about Professional Development. The content of the slide is as follows: Today, Technology and You Keep your eyes, ears and senses open – Stay Active! You are not the first one who faced the problem – Search Online! Learn the web – Blogs, Forums and Friends! Trust the Technology, Not Print – Test Everything! Community and You! I had a very little time creating the slide deck as I was busy the whole day doing the Advanced SQL Server Training. I had put together these slides during the tea/coffee break of my session. Though it was just a six-bullet point, I had received quite a few emails right after keynote requesting me to talk more about this subject and share the details of my slide deck. I have talked with the event organizer and he will put the keynote online very soon. The subject of the talk is very simple; it revolves around the community. Time has changed, and Internet has come a long way from where it was many years ago. Now that we are all connected, help via the Internet and useful software is easily available around us. In fact, RSS, Newletters and few other technologies have progressed so much that the help through news is now being delivered to our door steps, instead of going out and seeking them. Sometimes, a simple search online solves a lot of problems of many developers. The community is now the first stop for any developer when he or she needs help or just wants to hang around and share some thoughts. I strongly suggest everybody to be a part of the Tech Community. Be it online, offline community or just a local user group, I strongly advise all of you to get involved. I am active in the Community, and I must say I recommend getting drawn into it. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: MVP, Pinal Dave, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL User Group, SQLAuthority News, T SQL, Technology Tagged: Community

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  • The Incremental Architect&rsquo;s Napkin - #5 - Design functions for extensibility and readability

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/24/the-incremental-architectrsquos-napkin---5---design-functions-for.aspx The functionality of programs is entered via Entry Points. So what we´re talking about when designing software is a bunch of functions handling the requests represented by and flowing in through those Entry Points. Designing software thus consists of at least three phases: Analyzing the requirements to find the Entry Points and their signatures Designing the functionality to be executed when those Entry Points get triggered Implementing the functionality according to the design aka coding I presume, you´re familiar with phase 1 in some way. And I guess you´re proficient in implementing functionality in some programming language. But in my experience developers in general are not experienced in going through an explicit phase 2. “Designing functionality? What´s that supposed to mean?” you might already have thought. Here´s my definition: To design functionality (or functional design for short) means thinking about… well, functions. You find a solution for what´s supposed to happen when an Entry Point gets triggered in terms of functions. A conceptual solution that is, because those functions only exist in your head (or on paper) during this phase. But you may have guess that, because it´s “design” not “coding”. And here is, what functional design is not: It´s not about logic. Logic is expressions (e.g. +, -, && etc.) and control statements (e.g. if, switch, for, while etc.). Also I consider calling external APIs as logic. It´s equally basic. It´s what code needs to do in order to deliver some functionality or quality. Logic is what´s doing that needs to be done by software. Transformations are either done through expressions or API-calls. And then there is alternative control flow depending on the result of some expression. Basically it´s just jumps in Assembler, sometimes to go forward (if, switch), sometimes to go backward (for, while, do). But calling your own function is not logic. It´s not necessary to produce any outcome. Functionality is not enhanced by adding functions (subroutine calls) to your code. Nor is quality increased by adding functions. No performance gain, no higher scalability etc. through functions. Functions are not relevant to functionality. Strange, isn´t it. What they are important for is security of investment. By introducing functions into our code we can become more productive (re-use) and can increase evolvability (higher unterstandability, easier to keep code consistent). That´s no small feat, however. Evolvable code can hardly be overestimated. That´s why to me functional design is so important. It´s at the core of software development. To sum this up: Functional design is on a level of abstraction above (!) logical design or algorithmic design. Functional design is only done until you get to a point where each function is so simple you are very confident you can easily code it. Functional design an logical design (which mostly is coding, but can also be done using pseudo code or flow charts) are complementary. Software needs both. If you start coding right away you end up in a tangled mess very quickly. Then you need back out through refactoring. Functional design on the other hand is bloodless without actual code. It´s just a theory with no experiments to prove it. But how to do functional design? An example of functional design Let´s assume a program to de-duplicate strings. The user enters a number of strings separated by commas, e.g. a, b, a, c, d, b, e, c, a. And the program is supposed to clear this list of all doubles, e.g. a, b, c, d, e. There is only one Entry Point to this program: the user triggers the de-duplication by starting the program with the string list on the command line C:\>deduplicate "a, b, a, c, d, b, e, c, a" a, b, c, d, e …or by clicking on a GUI button. This leads to the Entry Point function to get called. It´s the program´s main function in case of the batch version or a button click event handler in the GUI version. That´s the physical Entry Point so to speak. It´s inevitable. What then happens is a three step process: Transform the input data from the user into a request. Call the request handler. Transform the output of the request handler into a tangible result for the user. Or to phrase it a bit more generally: Accept input. Transform input into output. Present output. This does not mean any of these steps requires a lot of effort. Maybe it´s just one line of code to accomplish it. Nevertheless it´s a distinct step in doing the processing behind an Entry Point. Call it an aspect or a responsibility - and you will realize it most likely deserves a function of its own to satisfy the Single Responsibility Principle (SRP). Interestingly the above list of steps is already functional design. There is no logic, but nevertheless the solution is described - albeit on a higher level of abstraction than you might have done yourself. But it´s still on a meta-level. The application to the domain at hand is easy, though: Accept string list from command line De-duplicate Present de-duplicated strings on standard output And this concrete list of processing steps can easily be transformed into code:static void Main(string[] args) { var input = Accept_string_list(args); var output = Deduplicate(input); Present_deduplicated_string_list(output); } Instead of a big problem there are three much smaller problems now. If you think each of those is trivial to implement, then go for it. You can stop the functional design at this point. But maybe, just maybe, you´re not so sure how to go about with the de-duplication for example. Then just implement what´s easy right now, e.g.private static string Accept_string_list(string[] args) { return args[0]; } private static void Present_deduplicated_string_list( string[] output) { var line = string.Join(", ", output); Console.WriteLine(line); } Accept_string_list() contains logic in the form of an API-call. Present_deduplicated_string_list() contains logic in the form of an expression and an API-call. And then repeat the functional design for the remaining processing step. What´s left is the domain logic: de-duplicating a list of strings. How should that be done? Without any logic at our disposal during functional design you´re left with just functions. So which functions could make up the de-duplication? Here´s a suggestion: De-duplicate Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Processing step 2 obviously was the core of the solution. That´s where real creativity was needed. That´s the core of the domain. But now after this refinement the implementation of each step is easy again:private static string[] Parse_string_list(string input) { return input.Split(',') .Select(s => s.Trim()) .ToArray(); } private static Dictionary<string,object> Compile_unique_strings(string[] strings) { return strings.Aggregate( new Dictionary<string, object>(), (agg, s) => { agg[s] = null; return agg; }); } private static string[] Serialize_unique_strings( Dictionary<string,object> dict) { return dict.Keys.ToArray(); } With these three additional functions Main() now looks like this:static void Main(string[] args) { var input = Accept_string_list(args); var strings = Parse_string_list(input); var dict = Compile_unique_strings(strings); var output = Serialize_unique_strings(dict); Present_deduplicated_string_list(output); } I think that´s very understandable code: just read it from top to bottom and you know how the solution to the problem works. It´s a mirror image of the initial design: Accept string list from command line Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Present de-duplicated strings on standard output You can even re-generate the design by just looking at the code. Code and functional design thus are always in sync - if you follow some simple rules. But about that later. And as a bonus: all the functions making up the process are small - which means easy to understand, too. So much for an initial concrete example. Now it´s time for some theory. Because there is method to this madness ;-) The above has only scratched the surface. Introducing Flow Design Functional design starts with a given function, the Entry Point. Its goal is to describe the behavior of the program when the Entry Point is triggered using a process, not an algorithm. An algorithm consists of logic, a process on the other hand consists just of steps or stages. Each processing step transforms input into output or a side effect. Also it might access resources, e.g. a printer, a database, or just memory. Processing steps thus can rely on state of some sort. This is different from Functional Programming, where functions are supposed to not be stateful and not cause side effects.[1] In its simplest form a process can be written as a bullet point list of steps, e.g. Get data from user Output result to user Transform data Parse data Map result for output Such a compilation of steps - possibly on different levels of abstraction - often is the first artifact of functional design. It can be generated by a team in an initial design brainstorming. Next comes ordering the steps. What should happen first, what next etc.? Get data from user Parse data Transform data Map result for output Output result to user That´s great for a start into functional design. It´s better than starting to code right away on a given function using TDD. Please get me right: TDD is a valuable practice. But it can be unnecessarily hard if the scope of a functionn is too large. But how do you know beforehand without investing some thinking? And how to do this thinking in a systematic fashion? My recommendation: For any given function you´re supposed to implement first do a functional design. Then, once you´re confident you know the processing steps - which are pretty small - refine and code them using TDD. You´ll see that´s much, much easier - and leads to cleaner code right away. For more information on this approach I call “Informed TDD” read my book of the same title. Thinking before coding is smart. And writing down the solution as a bunch of functions possibly is the simplest thing you can do, I´d say. It´s more according to the KISS (Keep It Simple, Stupid) principle than returning constants or other trivial stuff TDD development often is started with. So far so good. A simple ordered list of processing steps will do to start with functional design. As shown in the above example such steps can easily be translated into functions. Moving from design to coding thus is simple. However, such a list does not scale. Processing is not always that simple to be captured in a list. And then the list is just text. Again. Like code. That means the design is lacking visuality. Textual representations need more parsing by your brain than visual representations. Plus they are limited in their “dimensionality”: text just has one dimension, it´s sequential. Alternatives and parallelism are hard to encode in text. In addition the functional design using numbered lists lacks data. It´s not visible what´s the input, output, and state of the processing steps. That´s why functional design should be done using a lightweight visual notation. No tool is necessary to draw such designs. Use pen and paper; a flipchart, a whiteboard, or even a napkin is sufficient. Visualizing processes The building block of the functional design notation is a functional unit. I mostly draw it like this: Something is done, it´s clear what goes in, it´s clear what comes out, and it´s clear what the processing step requires in terms of state or hardware. Whenever input flows into a functional unit it gets processed and output is produced and/or a side effect occurs. Flowing data is the driver of something happening. That´s why I call this approach to functional design Flow Design. It´s about data flow instead of control flow. Control flow like in algorithms is of no concern to functional design. Thinking about control flow simply is too low level. Once you start with control flow you easily get bogged down by tons of details. That´s what you want to avoid during design. Design is supposed to be quick, broad brush, abstract. It should give overview. But what about all the details? As Robert C. Martin rightly said: “Programming is abot detail”. Detail is a matter of code. Once you start coding the processing steps you designed you can worry about all the detail you want. Functional design does not eliminate all the nitty gritty. It just postpones tackling them. To me that´s also an example of the SRP. Function design has the responsibility to come up with a solution to a problem posed by a single function (Entry Point). And later coding has the responsibility to implement the solution down to the last detail (i.e. statement, API-call). TDD unfortunately mixes both responsibilities. It´s just coding - and thereby trying to find detailed implementations (green phase) plus getting the design right (refactoring). To me that´s one reason why TDD has failed to deliver on its promise for many developers. Using functional units as building blocks of functional design processes can be depicted very easily. Here´s the initial process for the example problem: For each processing step draw a functional unit and label it. Choose a verb or an “action phrase” as a label, not a noun. Functional design is about activities, not state or structure. Then make the output of an upstream step the input of a downstream step. Finally think about the data that should flow between the functional units. Write the data above the arrows connecting the functional units in the direction of the data flow. Enclose the data description in brackets. That way you can clearly see if all flows have already been specified. Empty brackets mean “no data is flowing”, but nevertheless a signal is sent. A name like “list” or “strings” in brackets describes the data content. Use lower case labels for that purpose. A name starting with an upper case letter like “String” or “Customer” on the other hand signifies a data type. If you like, you also can combine descriptions with data types by separating them with a colon, e.g. (list:string) or (strings:string[]). But these are just suggestions from my practice with Flow Design. You can do it differently, if you like. Just be sure to be consistent. Flows wired-up in this manner I call one-dimensional (1D). Each functional unit just has one input and/or one output. A functional unit without an output is possible. It´s like a black hole sucking up input without producing any output. Instead it produces side effects. A functional unit without an input, though, does make much sense. When should it start to work? What´s the trigger? That´s why in the above process even the first processing step has an input. If you like, view such 1D-flows as pipelines. Data is flowing through them from left to right. But as you can see, it´s not always the same data. It get´s transformed along its passage: (args) becomes a (list) which is turned into (strings). The Principle of Mutual Oblivion A very characteristic trait of flows put together from function units is: no functional units knows another one. They are all completely independent of each other. Functional units don´t know where their input is coming from (or even when it´s gonna arrive). They just specify a range of values they can process. And they promise a certain behavior upon input arriving. Also they don´t know where their output is going. They just produce it in their own time independent of other functional units. That means at least conceptually all functional units work in parallel. Functional units don´t know their “deployment context”. They now nothing about the overall flow they are place in. They are just consuming input from some upstream, and producing output for some downstream. That makes functional units very easy to test. At least as long as they don´t depend on state or resources. I call this the Principle of Mutual Oblivion (PoMO). Functional units are oblivious of others as well as an overall context/purpose. They are just parts of a whole focused on a single responsibility. How the whole is built, how a larger goal is achieved, is of no concern to the single functional units. By building software in such a manner, functional design interestingly follows nature. Nature´s building blocks for organisms also follow the PoMO. The cells forming your body do not know each other. Take a nerve cell “controlling” a muscle cell for example:[2] The nerve cell does not know anything about muscle cells, let alone the specific muscel cell it is “attached to”. Likewise the muscle cell does not know anything about nerve cells, let a lone a specific nerve cell “attached to” it. Saying “the nerve cell is controlling the muscle cell” thus only makes sense when viewing both from the outside. “Control” is a concept of the whole, not of its parts. Control is created by wiring-up parts in a certain way. Both cells are mutually oblivious. Both just follow a contract. One produces Acetylcholine (ACh) as output, the other consumes ACh as input. Where the ACh is going, where it´s coming from neither cell cares about. Million years of evolution have led to this kind of division of labor. And million years of evolution have produced organism designs (DNA) which lead to the production of these different cell types (and many others) and also to their co-location. The result: the overall behavior of an organism. How and why this happened in nature is a mystery. For our software, though, it´s clear: functional and quality requirements needs to be fulfilled. So we as developers have to become “intelligent designers” of “software cells” which we put together to form a “software organism” which responds in satisfying ways to triggers from it´s environment. My bet is: If nature gets complex organisms working by following the PoMO, who are we to not apply this recipe for success to our much simpler “machines”? So my rule is: Wherever there is functionality to be delivered, because there is a clear Entry Point into software, design the functionality like nature would do it. Build it from mutually oblivious functional units. That´s what Flow Design is about. In that way it´s even universal, I´d say. Its notation can also be applied to biology: Never mind labeling the functional units with nouns. That´s ok in Flow Design. You´ll do that occassionally for functional units on a higher level of abstraction or when their purpose is close to hardware. Getting a cockroach to roam your bedroom takes 1,000,000 nerve cells (neurons). Getting the de-duplication program to do its job just takes 5 “software cells” (functional units). Both, though, follow the same basic principle. Translating functional units into code Moving from functional design to code is no rocket science. In fact it´s straightforward. There are two simple rules: Translate an input port to a function. Translate an output port either to a return statement in that function or to a function pointer visible to that function. The simplest translation of a functional unit is a function. That´s what you saw in the above example. Functions are mutually oblivious. That why Functional Programming likes them so much. It makes them composable. Which is the reason, nature works according to the PoMO. Let´s be clear about one thing: There is no dependency injection in nature. For all of an organism´s complexity no DI container is used. Behavior is the result of smooth cooperation between mutually oblivious building blocks. Functions will often be the adequate translation for the functional units in your designs. But not always. Take for example the case, where a processing step should not always produce an output. Maybe the purpose is to filter input. Here the functional unit consumes words and produces words. But it does not pass along every word flowing in. Some words are swallowed. Think of a spell checker. It probably should not check acronyms for correctness. There are too many of them. Or words with no more than two letters. Such words are called “stop words”. In the above picture the optionality of the output is signified by the astrisk outside the brackets. It means: Any number of (word) data items can flow from the functional unit for each input data item. It might be none or one or even more. This I call a stream of data. Such behavior cannot be translated into a function where output is generated with return. Because a function always needs to return a value. So the output port is translated into a function pointer or continuation which gets passed to the subroutine when called:[3]void filter_stop_words( string word, Action<string> onNoStopWord) { if (...check if not a stop word...) onNoStopWord(word); } If you want to be nitpicky you might call such a function pointer parameter an injection. And technically you´re right. Conceptually, though, it´s not an injection. Because the subroutine is not functionally dependent on the continuation. Firstly continuations are procedures, i.e. subroutines without a return type. Remember: Flow Design is about unidirectional data flow. Secondly the name of the formal parameter is chosen in a way as to not assume anything about downstream processing steps. onNoStopWord describes a situation (or event) within the functional unit only. Translating output ports into function pointers helps keeping functional units mutually oblivious in cases where output is optional or produced asynchronically. Either pass the function pointer to the function upon call. Or make it global by putting it on the encompassing class. Then it´s called an event. In C# that´s even an explicit feature.class Filter { public void filter_stop_words( string word) { if (...check if not a stop word...) onNoStopWord(word); } public event Action<string> onNoStopWord; } When to use a continuation and when to use an event dependens on how a functional unit is used in flows and how it´s packed together with others into classes. You´ll see examples further down the Flow Design road. Another example of 1D functional design Let´s see Flow Design once more in action using the visual notation. How about the famous word wrap kata? Robert C. Martin has posted a much cited solution including an extensive reasoning behind his TDD approach. So maybe you want to compare it to Flow Design. The function signature given is:string WordWrap(string text, int maxLineLength) {...} That´s not an Entry Point since we don´t see an application with an environment and users. Nevertheless it´s a function which is supposed to provide a certain functionality. The text passed in has to be reformatted. The input is a single line of arbitrary length consisting of words separated by spaces. The output should consist of one or more lines of a maximum length specified. If a word is longer than a the maximum line length it can be split in multiple parts each fitting in a line. Flow Design Let´s start by brainstorming the process to accomplish the feat of reformatting the text. What´s needed? Words need to be assembled into lines Words need to be extracted from the input text The resulting lines need to be assembled into the output text Words too long to fit in a line need to be split Does sound about right? I guess so. And it shows a kind of priority. Long words are a special case. So maybe there is a hint for an incremental design here. First let´s tackle “average words” (words not longer than a line). Here´s the Flow Design for this increment: The the first three bullet points turned into functional units with explicit data added. As the signature requires a text is transformed into another text. See the input of the first functional unit and the output of the last functional unit. In between no text flows, but words and lines. That´s good to see because thereby the domain is clearly represented in the design. The requirements are talking about words and lines and here they are. But note the asterisk! It´s not outside the brackets but inside. That means it´s not a stream of words or lines, but lists or sequences. For each text a sequence of words is output. For each sequence of words a sequence of lines is produced. The asterisk is used to abstract from the concrete implementation. Like with streams. Whether the list of words gets implemented as an array or an IEnumerable is not important during design. It´s an implementation detail. Does any processing step require further refinement? I don´t think so. They all look pretty “atomic” to me. And if not… I can always backtrack and refine a process step using functional design later once I´ve gained more insight into a sub-problem. Implementation The implementation is straightforward as you can imagine. The processing steps can all be translated into functions. Each can be tested easily and separately. Each has a focused responsibility. And the process flow becomes just a sequence of function calls: Easy to understand. It clearly states how word wrapping works - on a high level of abstraction. And it´s easy to evolve as you´ll see. Flow Design - Increment 2 So far only texts consisting of “average words” are wrapped correctly. Words not fitting in a line will result in lines too long. Wrapping long words is a feature of the requested functionality. Whether it´s there or not makes a difference to the user. To quickly get feedback I decided to first implement a solution without this feature. But now it´s time to add it to deliver the full scope. Fortunately Flow Design automatically leads to code following the Open Closed Principle (OCP). It´s easy to extend it - instead of changing well tested code. How´s that possible? Flow Design allows for extension of functionality by inserting functional units into the flow. That way existing functional units need not be changed. The data flow arrow between functional units is a natural extension point. No need to resort to the Strategy Pattern. No need to think ahead where extions might need to be made in the future. I just “phase in” the remaining processing step: Since neither Extract words nor Reformat know of their environment neither needs to be touched due to the “detour”. The new processing step accepts the output of the existing upstream step and produces data compatible with the existing downstream step. Implementation - Increment 2 A trivial implementation checking the assumption if this works does not do anything to split long words. The input is just passed on: Note how clean WordWrap() stays. The solution is easy to understand. A developer looking at this code sometime in the future, when a new feature needs to be build in, quickly sees how long words are dealt with. Compare this to Robert C. Martin´s solution:[4] How does this solution handle long words? Long words are not even part of the domain language present in the code. At least I need considerable time to understand the approach. Admittedly the Flow Design solution with the full implementation of long word splitting is longer than Robert C. Martin´s. At least it seems. Because his solution does not cover all the “word wrap situations” the Flow Design solution handles. Some lines would need to be added to be on par, I guess. But even then… Is a difference in LOC that important as long as it´s in the same ball park? I value understandability and openness for extension higher than saving on the last line of code. Simplicity is not just less code, it´s also clarity in design. But don´t take my word for it. Try Flow Design on larger problems and compare for yourself. What´s the easier, more straightforward way to clean code? And keep in mind: You ain´t seen all yet ;-) There´s more to Flow Design than described in this chapter. In closing I hope I was able to give you a impression of functional design that makes you hungry for more. To me it´s an inevitable step in software development. Jumping from requirements to code does not scale. And it leads to dirty code all to quickly. Some thought should be invested first. Where there is a clear Entry Point visible, it´s functionality should be designed using data flows. Because with data flows abstraction is possible. For more background on why that´s necessary read my blog article here. For now let me point out to you - if you haven´t already noticed - that Flow Design is a general purpose declarative language. It´s “programming by intention” (Shalloway et al.). Just write down how you think the solution should work on a high level of abstraction. This breaks down a large problem in smaller problems. And by following the PoMO the solutions to those smaller problems are independent of each other. So they are easy to test. Or you could even think about getting them implemented in parallel by different team members. Flow Design not only increases evolvability, but also helps becoming more productive. All team members can participate in functional design. This goes beyon collective code ownership. We´re talking collective design/architecture ownership. Because with Flow Design there is a common visual language to talk about functional design - which is the foundation for all other design activities.   PS: If you like what you read, consider getting my ebook “The Incremental Architekt´s Napkin”. It´s where I compile all the articles in this series for easier reading. I like the strictness of Function Programming - but I also find it quite hard to live by. And it certainly is not what millions of programmers are used to. Also to me it seems, the real world is full of state and side effects. So why give them such a bad image? That´s why functional design takes a more pragmatic approach. State and side effects are ok for processing steps - but be sure to follow the SRP. Don´t put too much of it into a single processing step. ? Image taken from www.physioweb.org ? My code samples are written in C#. C# sports typed function pointers called delegates. Action is such a function pointer type matching functions with signature void someName(T t). Other languages provide similar ways to work with functions as first class citizens - even Java now in version 8. I trust you find a way to map this detail of my translation to your favorite programming language. I know it works for Java, C++, Ruby, JavaScript, Python, Go. And if you´re using a Functional Programming language it´s of course a no brainer. ? Taken from his blog post “The Craftsman 62, The Dark Path”. ?

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  • Silverlight Cream for March 24, 2010 -- #819

    - by Dave Campbell
    In this Issue: Nokola, Tim Heuer, Christian Schormann, Brad Abrams, David Kelley, Phil Middlemiss, Michael Klucher, Brandon Watson, Kunal Chowdhury, Jacek Ciereszko, and Unni. Shoutouts: Michael Klucher has a short post up For Love of the Game (Development)…, where he's looking for some input from the developer community. Shawn Hargreaves has a link post up of all the Windows Phone MIX10 presentations Chris Cavanagh has a Soft-Body Physics for Windows Phone 7 post up that goes along with one he did 1-1/2 years ago! Jeff Weber posted An Open Letter To Microsoft Regarding The Silverlight Game Development Community Pete Brown posted his MIX10 Recap ... lots of information, and discussion of what he was up to ... I liked the Trivia app Pete... glad to hear that was yours :) I've changed my mind and added a WP7 tag to SilverlightCream. I'll straighten out all the Mobile plus Silverlight links to point at the WP7 tab hopefully tonight. From SilverlightCream.com: EasyPainter Source Pack 3: Adorners, Mouse Cursors and Frames Nokola has been busy with EasyPainter adding in Custom, Extensible Mouse Cursors and Customizable Adorners with extensible adorner frames, and best of all... all with source code! Simulate Geo Location in Silverlight Windows Phone 7 emulator Among the things we don't have in our WP7 emulators is Geo Location... Tim Heuer comes to the rescue with a simulator for it... too cool, Tim! Blend 4: About Path Layout, Part II Christian Schormann is back with Part 2 of his tutorial sequence on the new Path Layout. Really good info and definitely cool presentations of the control. Silverlight 4 + RIA Services - Ready for Business: Exposing OData Services Brad Abrams continues his series with a post on exposing OData services. This looks like a great tutorial on the topic... will probably resolve some questions I've been having :) No Silverlight and Preloader Experience(ish) - in 10 seconds... David Kelley exposes the code he uses on his site, designed to be friendly to Silverlight and non-Silverlight users alike. Merged Dictionaries of Style Resources and Blend Phil Middlemiss has a nice article up on Merged Dictionaries and using multiple resource dictionaries that the app chooses, but also be compatible with Prism and Blend while not eating your system resources out of house and home. XNA Game Studio and Windows Phone Emulator Compatibility Michael Klucher has a definitive post up about getting your XNA and system up-to-speed for WP7... a must-read if you've been running any of the other XNA drops. Windows Phone 7 301 Redirect Bug Brandon Watson reports a 301 Redirect bug on WP7 ... see the code and how he got it, then follow along as he explains all the debug paths he took and what the resolution (?) really is :) Silverlight 4: How to use the new Printing API? Kunal Chowdhury has a tutorial up on printing with Silverlight 4 RC... from the project layout to printing and then printing a smaller section... all good Printing problem in Silverlight 4.0 RC - loading images in code behind Jacek Ciereszko also is writing about printing, and in his case he had problems with loading an image dynamically and printing it... plus he provides a solution to the 'blank page' problem. ToolboxExampleAttribute - a new extension point in Blend 4 (and a few other extensibility related changes) Unni has an article up about Expression Blend 4's new ToolboxExampleAttribute which allow you to have multiple examples of the same type resulting in different XAML produced. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone    MIX10

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  • PHP PSR-0 + several namespaces in one file and autoload

    - by Nemoden
    I've been thinking for a while about defining several namespaces in one php file and so, having several classes inside this file. Suppose, I want to implement something like Doctrine\ORM\Query\Expr: Expr.php Expr |-- Andx.php |-- Base.php |-- Comparison.php |-- Composite.php |-- From.php |-- Func.php |-- GroupBy.php |-- Join.php |-- Literal.php |-- Math.php |-- OrderBy.php |-- Orx.php `-- Select.php It would be nice if I had all of this in one file - Expr.php: namespace Doctrine\ORM\Query; class Expr { // code } namespace Doctrine\ORM\Query\Expr; class Func { // code } // etc... What I'm thinking of is directories naming convention and, unlike PSR-0 having several classes and namespaces in one file. It's best explained by the code: ls Doctrine/orm/query Expr.php that's it - only Expr.php Since Expr.php is somewhat I call a "meta-namespace" for Expr\Func, it make sense to place all the classes inside Expr.php (as shown above). So, the vendor name is still starts with an uppercased letter (Doctrine) and the other parts of namespace start with lowercased letter. We can write an autoload so it would respect this notion: function load_class($class) { if (class_exists($class)) { return true; } $tokenized_path = explode(array("_", "\\"), DIRECTORY_SEPARATOR, $class); // array('Doctrine', 'orm', 'query', 'Expr', 'Func'); // ^^^^ // first, we are looking for first uppercased namespace part // and if it's not last (not the class name), we use it as a filename // and wiping away the rest to compose a path to a file we need to include if (FALSE !== ($meta_class_index = find_meta_class($tokenized_path))) { $new_tokenized_path = array_slice($tokenized_path, 0, $meta_class_index); $path_to_class = implode(DIRECTORY_SEPARATOR, $new_tokenized_path); } else { // no meta class found $path_to_class = implode(DIRECTORY_SEPARATOR, $tokenized_path); } if (file_exists($path_to_class.'.php')) { require_once $path_to_class.'.php'; } return false; } Another reason to do so is to reduce a number of php files scattered among directories. Usually you check file existence before you require a file to fail gracefully: file_exists($path_to_class.'.php'); If you take a look at actual Doctrine\ORM\Query\Expr code, you'll see they use all of the "inner-classes", so you actually do: file_exists("/path/to/Doctrine/ORM/Query/Expr.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/AndX.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Base.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Comparison.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Composite.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/From.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Func.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/GroupBy.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Join.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Literal.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Math.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/OrderBy.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Orx.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Select.php"); in your autoload which causes quite a few I/O reads. Isn't it too much to check on each user's hit? I'm just putting this on a discussion. I want to hear from another PHP programmers what do they think of it. And, of course, if you have a silver bullet addressing this problems I've designated here, please share. I also have been thinking if my vogue question fits here and according to the FAQ it seems like this question addresses "software architecture" problem slash proposal. I'm sorry if my scribble may seem a bit clunky :) Thanks.

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  • Silverlight Cream for January 30, 2011 - 2 -- #1038

    - by Dave Campbell
    In this Issue: Max Paulousky, Renuka Prasad, Ollie Riches, Jesse Liberty(-2-, -3-, -4-, -5-), Medusa M, John Papa, Beth Massi, and Joost van Schaik. Above the Fold: Silverlight: "Stop What You Are Doing And Learn About Reactive Programming" Jesse Liberty WP7: "Windows Phone Looping Selector for Digits " Max Paulousky Lightswitch: "How To Send HTML Email from a LightSwitch Application" Beth Massi Shoutouts: Shawn Wildermuch has niether GooNews for users of his cool WP7 app or or for the WP7 Marketplace in general: R.I.P. GooNews From SilverlightCream.com: Windows Phone Looping Selector for Digits Max Paulousky expanded on the Looping selector for some customization allowing him to display width/height metric measurement selectors... great job, Max! WP7 – How to Create a Simple Checked Listbox In Windows Phone 7 Renuka Prasad has the code for a nicely-working checked Listbox for WP7 on his blog... the post is the code... WP7Contrib: Network Connectivity Push Model Ollie Riches had a post last week that I'm just catching up to... about the 'push model' for network connectivity they produced in WP7 Contrib. Using the Camera in Windows Phone 7 Jesse Liberty has a bunch of posts up... I'm just going to bite the bullet and catch up! ... this 'From Scratch post 24 is all about the camera in your WP7 dev travails... and he makes it look so darned easy :) Linq and Fluent Programming Jesse Liberty's next post is 'From Scratch 25 and is all about Linq and Fluent Programming which started with a discussion at Codemash with Bill Wagner... wanna get a handle on fluent programming? ... check this out. Stop What You Are Doing And Learn About Reactive Programming Another item you might want to get your head around is Reactive Programming, or Rx... Jesse Liberty has a great post up discussing this, as his 'From Scratch post 26... good external links, and lots of commentary as well. Rx–Reactive Programming for Windows Phone Jesse Liberty's 'From Scratch 27 follows the previous on about Rx by taking the Rx show to the WP7 development arena. Want a solid Rx example... here ya go! Reactive Extensions–Observable Sequences are First Class Objects Finally catching up with Jesse Liberty (for now), I find this 'From Scratch number 28 which is again on Rx and WP7 dev, expanding on the example from the previous post by harnessing the power of Rx Localizing Silverlight applications Medusa M has a nice post up at dotnetslackers on localization in Silverlight. If you haven't had to do localization before, it can get to be a pain... understanding an article like this will get you part of the way to being pain-free. Silverlight TV 59: What Goes Into Baking Silverlight? Very cool presentation for those of you interested in the bits ... John Papa's Silverlight TV number 59 is up and he's chatting with Andy Rivas about the process followed getting the bits to us. How To Send HTML Email from a LightSwitch Application Beth Massi's latest Lightswitch post is on sending HTML Email via SMTP from Lightswitch, and then follows that up with sending Email via Outlook automation. ViewModel driven animations using the Visual State Manager, DataStateBehavior and Expression Blend After some good user feedback, Joost van Schaik decided to make some modifications to his WP7 app, and got involved in a Page Title collapse animation driven from the ViewModel. Check out the nice write-up, video, external links, and source... all good! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Oracle Forms Migration to ADF - Webinar vom ORACLE Partner PITSS

    - by Thomas Leopold
      Tuesday, February 22, 2011 5:00 PM - 6:00 PM CET Free Webinar Re-Engineering Legacy Oracle Forms Migration from Forms to ADF - A Case Study Join Oracle's Grant Ronald and PITSS to see a software architecture comparison of Oracle Forms and ADF and a live step-by-step presentation on how to achieve a successful migration. Learn about various migration options, challenges and best practices to protect your current investment in Oracle Forms. PL/SQL is without match for what it does: manipulating data in the database. If you blindly migrate all your PL/SQL to Java you will, in all probability, end up with less maintainable and less efficient code. Instead you should consider which code it best left as PL/SQL..." Grant Ronald - "Migrating Oracle Forms to Fusion: Myth or Magic Bullet?" Re-Engineering existing business logic is mandatory for your legacy Forms application to take advantage of the new Software architectures like ADF. The PITSS.CON solution combines the deep understanding of Oracle Forms and Reports applications architecture with powerful re-engineering capabilities that allows the developer community to protect the investment in the existing Forms applications and to concentrate on fine-tuning and customization of the modernized functionality rather than manually recreating every module and business logic from bottom up. Registration: https://www2.gotomeeting.com/register/971702250   PITSS GmbHKönigsdorferstrasse 25D-82515 WolfratshausenDo not forget to check out these Free Webinars in March! Thursday, March 3, 2011 Upgrade and Modernize Your Application to Forms 11g Registration/Information Tuesday, March 15, 2011 Shaping the Future for your Oracle Forms Application:Forms 11g, ADF, APEX Registration/Information Tuesday, March 29, 2011 Oracle Forms Modernization to APEX Registration/Information Registration is limited, so sign up  today!Presented By:        Grant Ronald, Senior Group Product Manager,Oracle       Magdalena Serban, Product Manager,PITSS   Contact Us:            PITSS in Americas +1 248.740.0935 [email protected] www.pitssamerica.com       PITSS in Europe +49 (0) 717287 5200 [email protected] www.pitss.com   White Paper:      From Oracle Forms to Oracle ADF and JEE     © Copyright 2010 PITSS GmbH, Wolfratshausen, Stuttgart, München; Managing Directors: Dipl.-Ing. Andreas Gaede, Michael Kilimann, Dipl.-Ing. Dirk Fleischmann Commercial Register: HRB 125471 at District Court Munich. All rights reserved. Any duplication or further treatment in any medium, in parts or as a whole, requires a written agreement. If you do not want to receive invitations for events, meetings and seminars from us, then please click here.

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  • ASP.NET MVC: Simple view to display contents of DataTable

    - by DigiMortal
    In one of my current projects I have to show reports based on SQL Server views. My code should be not aware of data it shows. It just asks data from view and displays it user. As WebGrid didn’t seem to work with DataTable (at least with no hocus-pocus) I wrote my own very simple view that shows contents of DataTable. I don’t focus right now on data querying questions as this part of my simple generic reporting stuff is still under construction. If the final result is something good enough to share with wider audience I will blog about it for sure. My view uses DataTable as model. It iterates through columns collection to get column names and then iterates through rows and writes out values of all columns. Nothing special, just simple generic view for DataTable. @model System.Data.DataTable @using System.Data; <h2>Report</h2> <table>     <thead>     <tr>     @foreach (DataColumn col in Model.Columns)         {                  <th>@col.ColumnName</th>     }         </tr>     </thead>             <tbody>     @foreach (DataRow row in Model.Rows)         {                 <tr>         @foreach (DataColumn col in Model.Columns)                 {                          <td>@row[col.ColumnName]</td>         }                 </tr>     }         </tbody> </table> In my controller action I have code like this. GetParams() is simple function that reads parameter values from form. This part of my simple reporting system is still under construction but as you can see it will be easy to use for UI developers. public ActionResult TasksByProjectReport() {      var data = _reportService.GetReportData("MEMOS",GetParams());      return View(data); } Before seeing next silver bullet in this example please calm down. It is just plain and simple stuff for simple needs. If you need advanced and powerful reporting system then better use existing components by some vendor.

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  • Book Review: Programming Windows Identity Foundation

    - by DigiMortal
    Programming Windows Identity Foundation by Vittorio Bertocci is right now the only serious book about Windows Identity Foundation available. I started using Windows Identity Foundation when I made my first experiments on Windows Azure AppFabric Access Control Service. I wanted to generalize the way how people authenticate theirselves to my systems and AppFabric ACS seemed to me like good point where to start. My first steps trying to get things work opened the door to whole new authentication world for me. As I went through different blog postings and articles to get more information I discovered that the thing I am trying to use is the one I am looking for. As best security API for .NET was found I wanted to know more about it and this is how I found Programming Windows Identity Foundation. What’s inside? Programming WIF focuses on architecture, design and implementation of WIF. I think Vittorio is very good at teaching people because you find no too complex topics from the book. You learn more and more as you read and as a good thing you will find that you can also try out your new knowledge on WIF immediately. After giving good overview about WIF author moves on and introduces how to use WIF in ASP.NET applications. You will get complete picture how WIF integrates to ASP.NET request processing pipeline and how you can control the process by yourself. There are two chapters about ASP.NET. First one is more like introduction and the second one goes deeper and deeper until you have very good idea about how to use ASP.NET and WIF together, what issues you may face and how you can configure and extend WIF. Other two chapters cover using WIF with Windows Communication Foundation (WCF) band   Windows Azure. WCF chapter expects that you know WCF very well. This is not introductory chapter for beginners, this is heavy reading if you are not familiar with WCF. The chapter about Windows Azure describes how to use WIF in cloud applications. Last chapter talks about some future developments of WIF and describer some problems and their solutions. Most interesting part of this chapter is section about Silverlight. Who should read this book? Programming WIF is targeted to developers. It does not matter if you are beginner or old bullet-proof professional – every developer should be able to be read this book with no difficulties. I don’t recommend this book to administrators and project managers because they find almost nothing that is related to their work. I strongly recommend this book to all developers who are interested in modern authentication methods on Microsoft platform. The book is written so well that I almost forgot all things around me when I was reading the book. All additional tools you need are free. There is also Azure AppFabric ACS test version available and you can try it out for free. Table of contents Foreword Acknowledgments Introduction Part I Windows Identity Foundation for Everybody 1 Claims-Based Identity 2 Core ASP.NET Programming Part II Windows Identity Foundation for Identity Developers 3 WIF Processing Pipeline in ASP.NET 4 Advanced ASP.NET Programming 5 WIF and WCF 6 WIF and Windows Azure 7 The Road Ahead Index

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  • F# in ASP.NET, mathematics and testing

    - by DigiMortal
    Starting from Visual Studio 2010 F# is full member of .NET Framework languages family. It is functional language with syntax specific to functional languages but I think it is time for us also notice and study functional languages. In this posting I will show you some examples about cool things other people have done using F#. F# and ASP.NET As I am ASP/ASP.NET MVP I am – of course – interested in how people use different languages and technologies with ASP.NET. C# MVP Tomáš Petrícek writes about developing ASP.NET MVC applications using F#. He also shows how to use LINQ To SQL in F# (using F# PowerPack) and provides sample solution and Visual Studio 2010 template for F# MVC web applications. You may also find interesting how you can create controllers in F#. Excellent work, Tomáš! Vladimir Matveev has interesting example about how to use F# and ApplicationHost class to process ASP.NET requests ouside of IIS. This is simple and very straight-forward example and I strongly suggest you to take a look at it. Very cool example is project Strom in Codeplex. Storm is web services testing tool that is fully written on F#. Take a look at this site because Codeplex offers also source code besides binaries. Math Functional languages are strong in fields like mathematics and physics. When I wrote my C# example about BigInteger class I found out that recursive version of Fibonacci algorithm in C# is not performing well. In same time I made same experiment on F# and in F# there were no performance problems with recursive version. You can find F# version of Fibonacci algorithm from Bob Palmer’s blog posting Fibonacci numbers in F#. Although golden spiral is useful for solving many problems I looked for some practical code example and found one. Kean Walmsley published in his Through the Interface blog very interesting posting Creating Fibonacci spirals in AutoCAD using F#. There are also other cool examples you may be interested in. Using numerical components by Extreme Optimization  it is possible to make some numerical integration (quadrature method) using F# (also C# example is available). fsharp.it introduces factorials calculation on F#. Robert Pickering has made very good work on programming The Game of Life in Silverlight and F# – I definitely suggest you to try out this example as it is very illustrative too. Who wants something more complex may take a look at Newton basin fractal example in F# by Jonathan Birge. Testing After some searching and surfing I found out that there is almost everything available for F# to write tests and test your F# code. FsCheck - FsCheck is a port of Haskell's QuickCheck. Important parts of the manual for using FsCheck is almost literally "adapted" from the QuickCheck manual and paper. Any errors and omissions are entirely my responsibility. FsTest - This project is designed to Language Oriented Programming constructs around unit testing and behavior testing in F#. The goal of this project is to create a Domain Specific Language for testing F# code in a way that makes sense for functional programming. FsUnit - FsUnit makes unit-testing with F# more enjoyable. It adds a special syntax to your favorite .NET testing framework. xUnit.NET - xUnit.net is a developer testing framework, built to support Test Driven Development, with a design goal of extreme simplicity and alignment with framework features. It is compatible with .NET Framework 2.0 and later, and offers several runners: console, GUI, MSBuild, and Visual Studio integration via TestDriven.net, CodeRush Test Runner and Resharper. It also offers test project integration for ASP.NET MVC. Getting started Well, as a first thing you need Visual Studio 2010. Then take a look at these resources: F# samples @ MSDN Microsoft F# Developer Center @ MSDN F# Language Reference @ MSDN F# blog F# forums Real World Functional Programming: With Examples in F# and C# (Amazon) Happy F#-ing! :)

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  • Silverlight Cream for January 04, 2011 -- #1022

    - by Dave Campbell
    In this Issue: Dennis Doomen, Doug Holland, Kunal Chowdhury, Sacha Barber, Paul Sheriff, Mike Snow(-2-), Peter Kuhn(-2-), and Mike Ormond. Above the Fold: Silverlight: "Silverlight: Fixing the BookShelf Sample" Peter Kuhn WP7: "Searching the Windows Phone 7 Marketplace Programmatically" Doug Holland Prism/Cinch: "PRISM 4 Custom Transitioning Region" Sacha Barber Shoutouts: Sacha Barber the author of Cinch asks for some advice from users: Cinch V2 : Question For The Reader Michael Crump introduces us to SnippetManager as a way to organize your Silverlight snippets... I'm thinking any snippet: A better way to organize your Silverlight Code Snippets. Andy Beaulieu announced an update of Physics Helper 4.2 using Farseer 3.2 ... check out the breaking changes though! Dennis Doomen blogged about a new release of his Fluent Assertions: A new year with a new release of Fluent Assertions, with a blog post about it below From SilverlightCream.com: Verifying PropertyChanged events in Silverlight using Fluent Assertions Dennis Doomen release his latest Fluent Assertions for .NET and Silverlight and wrote up a big post about the new event monitoring syntax. Searching the Windows Phone 7 Marketplace Programmatically Doug Holland has a post up on MSDN blogs talking about searching the WP7 Marketplace programmatically... ya know you should be able to do it... here's how. Beginners Guide to Visual Studio LightSwitch (Part - 5) Kunal Chowdhury has Part 5 of a tutorial series on Lightswitch up at SilverlightShow... working with custom validation this time, and for the first time in this series so far actually writes some code! PRISM 4 Custom Transitioning Region Sacha Barber took time to look at Prism4/MEF and Cinch2 and found things to be fine then wrote a custom PRISM region adaptor that uses a TransitionalElement from the Microsoft Transitionals project... code available, blog post to come. Get Application Title from Windows Phone Paul Sheriff has a cool chunk of code up... getting the Application's title programmatically... and other attributes as well, if you were wondering why you might wanna do that. Detecting Users Win7 Mobile Theme Color Mike Snow has a couple as well... first up is how to detect your user's theme... obviously useful if you wanna match it. Selecting an Item in a ComboBox after Adding Items Second for Mike Snow is a general Silverlight issue... setting the selected item on a ComboBox after filling it... if you haven't stumbled across this yet, you will... A Simplified Grid Markup Reloaded Peter Kuhn has a pair of posts up since last time... this first is an extension of Colin Eberhardt's simplified Grid markup system, but it's only useful if you don't plan on using Blend... can we get a show of hands? :) Silverlight: Fixing the BookShelf Sample Next Peter Kuhn has some changes to the Bookshelf code, but more importantly has some excelling tips about shader effects, Effects on Visual Elements and how to make best use of all the above. Displaying HTML Content in Windows Phone 7 Mike Ormond has a WP7 post up describing problems a customer had early on displaying rich text and an attempt to use the WebBrowser control to pull it off and the problems that caused... check out the resultant code, and read the comments as well. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Silverlight Cream for February 13, 2011 -- #1046

    - by Dave Campbell
    In this Issue: Loek van den Ouweland, Colin Eberhardt, Rudi Grobler, Joost van Schaik, Mike Taulty(-2-, -3-), Deborah Kurata, David Kelley, Peter Foot, Samuel Jack(-2-), and WindowsPhoneGeek(-2-). Above the Fold: Silverlight: "Silverlight Simple MVVM Commanding" Deborah Kurata WP7: "WP7 CustomInputPrompt control with Cancel button" WindowsPhoneGeek Expression Blend: "Silverlight Templated Image Button with two images" Loek van den Ouweland Shoutouts: Dave Campbell posted a write-up about the project he's on and the use of Sterling: Sterling Object-Oriented Database for ISO 1.0 Released!... Also see Jeremy Likness' post on the 1.0 release: Sterling Object-Oriented Database 1.0 RTM Not necessarily Silverlight, but darn cool, a great control by Sasha Barber: WPF : A Weird 3d based control snoutholder announced new content: Windows Phone 7 QuickStarts Live! From SilverlightCream.com: Silverlight Templated Image Button with two images Loek van den Ouweland has a video tutorial up for creating an ImageButton with a hover state... Expression Blend coolness, and check out the external links he has to their training site. Windows Phone 7 Performance Measurements – Emulator vs. Hardware Colin Eberhardt's latest is a popular post comparing performance metrics between the WP7 emulator and a real device. Mileage may vary, but I'm pretty sure the overall results are conculsive, and should help the way you view your app as you're building in the emulator. WP7: WebClient vs HttpWebRequest Rudi Grobler's latest is a discussion of WebClient and HttpWebRequest, gives coding examples of each plus discussion of why you may choose one over the other... and pay attention to his comment about mobile providers. A Blendable Windows Phone 7 / Silverlight clipping behavior Joost van Schaik posted this WP7/Silverlight clipping behavior he developed because all the other solutions were not blendable. Another really useful piece of code from Joost! Blend Bits 22–Being Stylish Mike Taulty has 3 more episodes in his Blend Bits series... first up is on one Styles... explicit, implicit, inheriting... you name it, he's covering it! Blend Bits 23–Templating Part 1 MIke Taulty then has the beginning of a series within his Blend Bits series on Templating. This is something you just have to either bite the bullet and go with Blend to do, or consume someone else's work. Mike shows us how to do it ourself by tweaking the visual aspects of a checkbox Blend Bits 24–Templating Part 2 In part 2 of the Templating series, Mike Taulty digs deeper into Blend and cracks open the Listbox control to take a bunch of the inner elements out for a spin... fun stuff and great tutorial, Mike! Silverlight Simple MVVM Commanding Deborah Kurata has another great MVVM post up... if you don't have your head wrapped around commanding yet, this is a good place to start that process... VB and C# as always. App Development for Windows Phone 7 101 David Kelley goes through the basics of producing a WP7 app both from the Silverlight and XNA side... good info and good external links to get you going. Copyable TextBlock for Windows Phone Peter Foot takes a look at the Copy/Paste functionality in WP7 and how to apply it to a TextBlock... which is NOT an out-of-the-box solution. How to deploy to, and debug, multiple instances of the Windows Phone 7 emulator Samuel Jack has a couple posts up this week... first is this clever one on running multiple copies of the emulator at once... too cool for debugging a multi-player game! Multi-player enabling my Windows Phone 7 game: Day 3 – The Server Side Samuel Jack's latest is a detailed look at his day 3 adventure of taking his multi-player game to WP7... lots of information and external links... what do you say, give him another day? :) WP7 CustomInputPrompt control with Cancel button WindowsPhoneGeek has a couple more posts up... first is this "CustomInputPrompt" control based off the InputPrompt from Coding4Fun. Implementing Windows Phone 7 DataTemplateSelector and CustomDataTemplateSelector In his latest post, WindowsPhoneGeek writes a DataTemplateSelector to allow different data templates for different list elements based on the type of the element. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Measuring Code Quality

    - by DotNetBlues
    Several months back, I was tasked with measuring the quality of code in my organization. Foolishly, I said, "No problem." I figured that Visual Studio has a built-in code metrics tool (Analyze -> Calculate Code Metrics) and that would be a fine place to start with. I was right, but also very wrong. The Visual Studio calculates five primary metrics: Maintainability Index, Cyclomatic Complexity, Depth of Inheritance, Class Coupling, and Lines of Code. The first two are figured at the method level, the second at (primarily) the class level, and the last is a simple count. The first question any reasonable person should ask is "Which one do I look at first?" The first question any manager is going to ask is, "What one number tells me about the whole application?" My answer to both, in a way, was "Maintainability Index." Why? Because each of the other numbers represent one element of quality while MI is a composite number that includes Cyclomatic Complexity. I'd be lying if I said no consideration was given to the fact that it was abstract enough that it's harder for some surly developer (I've been known to resemble that remark) to start arguing why a high coupling or inheritance is no big deal or how complex requirements are to blame for complex code. I should also note that I don't think there is one magic bullet metric that will tell you objectively how good a code base is. There are a ton of different metrics out there, and each one was created for a specific purpose in mind and has a pet theory behind it. When you've got a group of developers who aren't accustomed to measuring code quality, picking a 0-100 scale, non-controversial metric that can be easily generated by tools you already own really isn't a bad place to start. That sort of answers the question a developer would ask, but what about the management question; how do you dashboard this stuff when Visual Studio doesn't roll up the numbers to the solution level? Since VS does roll up the MI to the project level, I thought I could just figure out what sort of weighting Microsoft used to roll method scores up to the class level and then to the namespace and project levels. I was a bit surprised by the answer: there is no weighting. That means that a class with one 1300 line method (which will score a 0 MI) and one empty constructor (which will score a 100 MI) will have an overall MI of a respectable 50. Throw in a couple of DTOs that are nothing more than getters and setters (which tend to score 95 or better) and the project ends up looking really, really healthy. The next poor bastard who has to work on the application is probably not going to be singing the praises of its maintainability, though. For the record, that 1300 line method isn't a hypothetical, either. So, what does one do with that? Well, I decided to weight the average by the Lines of Code per method. For our above example, the formula for the class's MI becomes ((1300 * 0) + (1 * 100))/1301 = .077, rounded to 0. Sounds about right. Continue the pattern for namespace, project, solution, and even multi-solution application MI scores. This can be done relatively easily by using the "export to Excel" button and running a quick formula against the data. On the short list of follow-up questions would be, "How do I improve my application's score?" That's an answer for another time, though.

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  • Why are my Unity procedural animations jerky?

    - by Phoenix Perry
    I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of getting squeezed sideways by a pixel. I'm moving a plane by cos and sin so it will spin on the x and z axes. If the planes are moving at Time.time, everything is fine. However, if I put in slower speed multiplier, I get an amazingly weird jerk in my animation. I get it with or without the lerp. How do I fix it? I want it to move very slowly. Is there some sort of invisible grid in unity? Some sort of minimum motion per frame? I put a visual sample of the behavior here. Here's the relevant code: public void spin() { for (int i = 0; i < numPlanes; i++ ) { GameObject g = planes[i] as GameObject; //alt method //currentRotation += speed * Time.deltaTime * 100; //rotation.eulerAngles = new Vector3(0, currentRotation, 0); //g.transform.position = rotation * rotationRadius; //sine method g.GetComponent<PlaneSetup>().pos.x = g.GetComponent<PlaneSetup>().radiusX * (Mathf.Cos((Time.time*speed) + g.GetComponent<PlaneSetup>().startAngle)); g.GetComponent<PlaneSetup>().pos.z = g.GetComponent<PlaneSetup>().radius * Mathf.Sin((Time.time*speed) + g.GetComponent<PlaneSetup>().startAngle); g.GetComponent<PlaneSetup>().pos.y = g.GetComponent<Transform>().position.y; ////offset g.GetComponent<PlaneSetup>().pos.z += 20; g.GetComponent<PlaneSetup>().posLerp.x = Mathf.Lerp(g.transform.position.x,g.GetComponent<PlaneSetup>().pos.x, .5f); g.GetComponent<PlaneSetup>().posLerp.z = Mathf.Lerp(g.transform.position.z, g.GetComponent<PlaneSetup>().pos.z, .5f); g.GetComponent<PlaneSetup>().posLerp.y = g.GetComponent<Transform>().position.y; g.transform.position = g.GetComponent<PlaneSetup>().posLerp; } Invoke("spin",0.0f); } The full code is on github. There is literally nothing else going on. I've turned off all other game objects so it's only the 40 planes with a texture2D shader. I removed it from Invoke and tried it in Update -- still happens. With a set frame rate or not, the same problem occurs. Tested it in Fixed Update. Same issue. The script on the individual plane doesn't even have an update function in it. The data on it could functionally live in a struct. I'm getting between 90 and 123 fps. Going to investigate and test further. I put this in an invoke function to see if I could get around it just occurring in update. There are no physics on these shapes. It's a straight procedural animation. Limited it to 1 plane - still happens. Thoughts? Removed the shader - still happening.

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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