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  • Working with Lightweight User Interface Toolkit (LWUIT) 1.4

    - by janice.heiss(at)oracle.com
    Vikram Goyal's informative and practical article, "Working with Lightweight User Interface Toolkit (LWUIT) 1.4," shows developers how to best take advantage of LWUIT 1.4. LWUIT is a user interface library designed to bring uniformity and cross mobile interface functionality to applications developed using Java Platform, Micro Edition (Java ME). Version 1.4 offers support for XHTML, multi-line text fields, and customization to the virtual keyboard.Goyal notes in the article that, "Perhaps the most important feature of this release is the ability for LWUIT to support XHTML. Specifically, it now supports XHTML MP (Mobile Platform) 1.0, a version of XHTML designed for mobile phones. To be even more specific, it now supports CSS styling for the HTMLComponent within the LWUIT library through Wireless Application Protocol CSS (WCSS)." Read the entire article here. 

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  • SQL SERVER 2012 Editions – Highlights of The Cloud-Ready Information Platform

    - by pinaldave
    Microsoft has just announced SQL Server 2012 Editions information on official SQL Server 2012 site. SQL Server 2012 will be available in three main editions: Enterprise Business Intelligence Standard The other editions are Web, Developer and Express. Here is the salient features of each of the edition: Enterprise Advanced high availability with AlwaysOn High performance data warehousing with ColumnStore Maximum virtualization (with Software Assurance) Inclusive of Business Intelligence edition’s capabilities Business Intelligence Rapid data discovery with Power View Corporate and scalable reporting and analytics Data Quality Services and Master Data Services Inclusive of the Standard edition’s capabilities Standard Standard continues to offer basic database, reporting and analytics capabilities There is comparison chart of various other aspect of the above editions. Please refer here. Additionally SQL Server 2012 licensing is also explained here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Business Intelligence, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, SQLServer, T SQL, Technology

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  • Best Practices in Setting up a Build and Deployment environment for the Java Platform

    - by Genadinik
    I have a project for which "quick and dirty" isn't the best solution. What is the most stable and currently accepted set of procedures/tools that I should look into when setting up my build/deploy dev (and later production) environment? What I mean is: Should I use ANT? Or has there been something better that has evolved? In what instances should I use Maven? What are some best practices to create a continuous integration/deployment environment? What are best practices for doing test-driven development? Anything else?

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  • Open source level editor for HTML5 platform game?

    - by Lai Yu-Hsuan
    A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. Though I'm building HTML5 game, I don't have to use a HTML5 level editor as long as it can output well-formatted map files which my javascript can read. Edit: Sorry for the confusion. Tiled does not work for me because to make the player perform a 'tricky' jump, sometimes I want to set the distance between two platforms to, say, 7/3 or 8/3 tiles. But in Tiled I get only 2 or 3. If Tiled can do this, please teach me.

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  • IE9 - HTML5, Hardware Accelerated: First IE9 Platform Preview Available for Developers

    At the MIX conference, we demonstrated how the standard web patterns that developers already know and use broadly run better by taking advantage of PC hardware through IE9 on Windows. First, we showed IE9s new script engine, internally known as Chakra We shared the data and framework that informed our approach, and demonstrated better support for several standards: HTML5, DOM, and CSS3. We showed hardware-accelerated SVG support in IE9. Finally, we announced the availability of...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Producing a smooth mesh from density cloud and marching cubes

    - by Wardy
    Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like this, rather than typical rolling hills; which should explain the "missing cubes" in the image below. If I render my density map in normal "minecraft mode" (1 block per point in the density map) varying the size of the cube based on the value in my density map (floats in the range 0 to 1) I get something like this: I'm now happy that I can produce a density map for the marching cubes algorithm (which will need a little tweaking) but for some reason when I run it through my implementation it's not producing what I expect. My problem is that I'm getting something like the first image in this answer to my previous question, when I want to achieve the effect in the second image. Upon further investigation I can't see how marching cubes does the "move vertex along the edge" type logic (i.e. the difference between the two images on my previous link). I see that it does do some interpolation, but I'm not convinced I have the correct understanding of what I think it should do, because the code in question appears to give the same result regardless of whether I use boolean or float values. I took the code from here which is a C# implementation of marching cubes, but instead of using the MarchingCubesPrimitive I modified it to accept an object of type IDrawable, containing lists for the various collections (vertices, normals, UVs, indices), the logic was otherwise untouched. My understanding is that given a very low isovalue the accuracy level of the surface being rendered should increase, so in short "less 45 degree slows more rolling hills" type mesh output. However this isn't what I'm seeing. Have I missed something or is the implementation flawed and need to be fixed? EDIT: A little more detail on what I am seeing when I "marching cube" the data. Ok so firstly, ignore the fact that the meshes created by the chunks don't "connect" (i'll probably raise another question about this later). Then look at the shaping of the island, it's too ... square, from the voxels rendered as boxes you get the impression there's a clean soft gradual hill and yet from the image there are sharp falling edges even in the most central areas where the gradient in the first image looks the most smooth. The data is "regenerated" each time I run this so no 2 islands come out the same, and it's purely random so not based on noise, but still, how can it look so smooth in 1 image and so not smooth in the other?

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  • SQL Monitor and "The Cloud"

    - by Richard Mitchell
    So, how can we demo this thing? In the beginning there was a product, and it was a good product for the testers had decreed it so, and nobody argues with a tester. But then comes the inevitable question of how can somebody test it out without risk. Red Gate prides itself on the tools being easy for people to trial before they buy, and no cut down trial for you sir, oh no, for you sir only the best will do - a fully functional trial - suits you sir. The problem The problem comes when you get a...(read more)

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  • How to Open Any Folder as a Project in the NetBeans Platform

    - by Geertjan
    Typically, as described in the NetBeans Project Type Tutorial, you'll define a project type based on the presence of a file (e.g., "project.xml" or "customer.txt" or something like that) in a folder. I.e., if the file is there, then its parent, i.e., the folder that contains the file, is a project and should be opened in your application. However, in some scenarios (as with the HTML5 project type introduced in NetBeans IDE 7.3), the user should be able to open absolutely any folder at all into the application. How to create a project type that is that liberal? Here you go, the only condition that needs to be true is that the selected item in the "Open Project" dialog is a folder, as defined in the "isProject" method below. Nothing else. That's it. If you select a folder, it will be opened in your application, displaying absolutely everything as-is (since below there's no ProjectLogicalView defined): import java.beans.PropertyChangeListener; import java.io.IOException; import javax.swing.Icon; import org.netbeans.api.project.Project; import org.netbeans.api.project.ProjectInformation; import org.netbeans.spi.project.ProjectFactory; import org.netbeans.spi.project.ProjectState; import org.openide.filesystems.FileObject; import org.openide.loaders.DataFolder; import org.openide.loaders.DataObjectNotFoundException; import org.openide.nodes.FilterNode; import org.openide.util.Exceptions; import org.openide.util.ImageUtilities; import org.openide.util.Lookup; import org.openide.util.lookup.Lookups; import org.openide.util.lookup.ServiceProvider; @ServiceProvider(service = ProjectFactory.class) public class FolderProjectFactory implements ProjectFactory { @Override public boolean isProject(FileObject projectDirectory) { return DataFolder.findFolder(projectDirectory) != null; } @Override public Project loadProject(FileObject dir, ProjectState state) throws IOException { return isProject(dir) ? new FolderProject(dir) : null; } @Override public void saveProject(Project prjct) throws IOException, ClassCastException { // leave unimplemented for the moment } private class FolderProject implements Project { private final FileObject projectDir; private Lookup lkp; private FolderProject(FileObject dir) { this.projectDir = dir; } @Override public FileObject getProjectDirectory() { return projectDir; } @Override public Lookup getLookup() { if (lkp == null) { lkp = Lookups.fixed(new Object[]{ new Info(), }); } return lkp; } private final class Info implements ProjectInformation { @Override public Icon getIcon() { Icon icon = null; try { icon = ImageUtilities.image2Icon( new FilterNode(DataFolder.find( getProjectDirectory()).getNodeDelegate()).getIcon(1)); } catch (DataObjectNotFoundException ex) { Exceptions.printStackTrace(ex); } return icon; } @Override public String getName() { return getProjectDirectory().getName(); } @Override public String getDisplayName() { return getName(); } @Override public void addPropertyChangeListener(PropertyChangeListener pcl) { //do nothing, won't change } @Override public void removePropertyChangeListener(PropertyChangeListener pcl) { //do nothing, won't change } @Override public Project getProject() { return FolderProject.this; } } } } Even the ProjectInformation implementation really isn't needed at all, since it provides nothing more than the icon in the "Open Project" dialog, the rest (i.e., the display name in the "Open Project" dialog) is provided by default regardless of whether you have a ProjectInformation implementation or not.

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  • Implementing a multilanguage AI contest platform

    - by Alejandro Piad
    This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge but instead of just having a big event once a year, I would like it more on a league fashion, with all virtual players playing with each other every some close period of time. I want to support as many programming languages as possible. I've seen that contest sites (like codeforces) ask you to submit a source code and interact through stdin and stdout. The first question is: what is the best way of supporting multiple languages? As I see it, I can either ask people to upload some binary/script, and interact either through stdin/*stdout*, or sockets, or the file system; or ask people to submit source code, and wrap it with whatever is necessary for the interaction. I would like to skip the need to compile the code by myself (in the server, I mean), but I am willing to do it if its the "best" choice. I need to comunicate virtual players with each other, or even better, with some intermediary arbiter. The second question is regarding security. If I'm going to be running user code in my server, I want to ensure strict security conditions, like no file system access, no networking, etc. Otherwise it would be a safe heaven for hackers. I will be implementing the engine/arbiter in .NET. I would like to support at least C#, C++, Java and Python for the user's implementations. I'm willing to write interfaces for each of these languages to simplify the user interaction with the system. Thanks in advance.

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  • Licensing approach for .NET library that might be used desktop / web-service / cloud environment

    - by Bobrovsky
    I am looking for advice how to architect licensing for a .NET library. I am not asking for tool/service recommendations or something like that. My library can be used in a regular desktop application, in an ASP.NET solution. And now Azure services come into play. Currently, for desktop applications the library checks if the application and company names from the version history are the same as the names the key was generated for. In other cases the library compares hardware IDs. Now there are problems: an Azure-enabled web-application can be run on different hardware each time (AFAIK) sometimes the hardware ID for the same hardware changes unexpectedly checking the hardware ID or version info might not be allowed in some circumstances (shared hosting for example) So, I am thinking about what approach I can take to architect a licensing scheme that: is friendly to customers (I do not try to fight piracy, but I do want to warn the customer if he uses the library on more servers than he paid for) can be used when there is no internet connection can be used on shared hosting What would you recommend?

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  • Which shopping cart / ecommerce platform to choose?

    - by fabien7474
    I need to build an ecommerce website within a tight budget and schedule. Of course, I have never done that before, so I have googled out what my solutions are and I have concluded that the following were not valid candidates anymore : Magento : Steep learning curve osCommerce : old, bad design, buggy and not user-friendly Zencart, CRE Loaded, CubeCart : based on osCommerce Virtuemart, uberCart, eCart : based on CMS (Joomal, Drupal, WordPress) that is not necessary for my use-case So I finally narrowed down my choices to these solutions : PrestaShop : easy-to-use, great templating engine (smarty) but many modules are not free buy yet indispensable OpenCart : security issues and not a great support from the main developer. See here and here. So, as you can see, I am a little bit confused and if you can help me choosing an easy-to-use, lightweight and cheap (not-necessarily free) ecommerce solution, I would really appreciate. By the way, I am a Java/Grails programmer but I am also familiar with PHP and .NET. (not with Python or Ruby/Rails) EDIT: It seems that this question is more appropriate for the Webmaster StackExchange site. So please move this question to where it belongs (I cannot do that) instead of downvoting it. BTW, I have found out a question quite similar on SO (http://stackoverflow.com/questions/3315638/php-ecommerce-system-which-one-is-easiest-to-modify) which is quite popular.

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  • What's the best platform for blogging about coding ?

    - by timday
    I'm toying with starting an occasional blog for posting odd bits of coding related stuff (mainly C++, probably). Are there any platforms which can be recommended as providing exceptionally good support (e.g syntax highlighting) for posting snippets of code ? (Or any to avoid because posting mono-spaced font blocks of text is a pain). Outcome: I accepted Josh K's answer because what I actually ended up doing was realizing I was more interested in articles than a blog style, getting back into LaTeX (after almost 20 years away from it), using the "listings" package for code, and pushing the HTML/PDF results to my ISP's static-hosting pages. (HTML generated using tex4ht). Kudos to the answers mentioning Wordpress, Tumblr and Jekyll; I spent some time looking into all of them.

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  • 2D Platform Game Jumping

    - by Bradley Kreuger
    I'm currently writing a game in XNA for fun which uses C#. I have got my sprites loaded and when the character moves right he looks like he is running right and when he moves left he looks like he is running left. I been looking everywhere for a good coding example for how to create a jumping ability. I have read all the physics stuff that I can stand and it doesn't help when I can't figure out how to use say space bar to jump yet can't keep them from using space just jump again until they land.

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  • DIY Mini-Studio Is a Sturdy and Cheap Photography Platform

    - by Jason Fitzpatrick
    Most DIY table top studios/light tents are designed to be packed down–this one is a permanent and sturdy fixture with a nice smooth cyclorama background. Courtesy of DIYer Nick Britsky, this stand-alone mini-studio features a nice solid frame for attaching lighting, flashes, and diffusion panels as well as a solid and smooth cyclorama-style background. Hit up the link below to see pictures of the build in progress, Nick’s solution for the background, and the Sketchup files so you can whip one up for your basement. DIY Mini Photo Studio [via Make] HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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