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  • Portable scripting language for a multi-server admin?

    - by Aaron
    Please Note: Portable as in portableapps.com, not the traditional definition. Originally posted on stackoverflow.com, asking here at another user's suggestion. I'm a DBA and sysadmin, mostly for Windows machines running SQL Server. I'm looking for a programming/scripting language for Windows that doesn't require Admin access or an installer, needing no install process other than expanding it into a folder. My intent is to have a language for automation on which I can standardize. Up to this point, I've been using a combination of batch files and Unix shell, using sh.exe from UnxUtils but it's far from a perfect solution. I've evaluated a handful of options, all of them have at least one serious shortcoming or another. I have a strong preference for something open source or dual license, but I'm more interested in finding the right tool than anything else. Not interested that anything that relies on Cygwin or Java, but at this point I'd be fine with something that needs .NET. Requirements: Manageable footprint (1-100 files, under 30 MB installed) Run on Windows XP and Server (2003+) No installer (exe, msi) Works with external pipes, processes, and files Support for MS SQL Server or ODBC connections Bonus Points: Open Source FFI for calling functions in native DLLs GUI support (native or gtk, wx, fltk, etc) Linux, AIX, and/or OS X support Dynamic, object oriented and/or functional, interpreted or bytecode compiled; interactive development Able to package or compile scripts into executables So far I've tried: Ruby: 148 MB on disk, 23000 files Portable Python: 54 MB on disk, 2800 files Strawberry Perl: 123 MB on disk, 3600 files REBOL: Great, except closed source and no MSSQL or ODBC in free version Squeak Smalltalk: Great, except poor support for scripting ---- cut: points of clarification ---- Why all the limitations? I realize some of my criteria seem arbitrarily confining. It's primarily a product my environment. I work as a SQL Server DBA and backup Unix admin at a division of a large company. In addition to near a hundred boxes running some version or another of SQL Server on Windows, I also support the SQL Server Express Edition installs on over a thousand machines in the field. Because of our security policies, I don't login rights on every machine. Often enough, an issue comes up and I'm given local Admin for some period of time. Often enough, it's some box I've never touched and don't have my own environment setup yet. I may have temporary admin rights on the box, but I'm not the admin for the machine- I'm just the DBA. I've no interest in stepping on the toes of the Windows admins, nor do I want to take over any of their duties. If I bring up "installing" something, suddenly it becomes a matter of interest for Production Control and the Windows admins; if I'm copying up a script, no one minds. The distinction may not mean much to the readers, but if someone gets the wrong idea I've suddenly got a long wait and significant overhead before I can get the tool installed and get the problem solved. That's why I want something that can be copied and run in the manner of a portable app. What about the small footprint? My company has three divisions, each in a different geographical location, and one of them is a new acquisition. We have different production control/security policies in each division. I support our MSSQL databases in all three divisions. The field machines are spread around the US, sometimes connecting to the VPN over very slow links. Installing Ruby \using psexec has taken a long time over these connections. In these instances, the bigger time waster seems to be archives with thousands and thousands of files rather than their sheer size. You could say I'm spoiled by Unix, where the admins usually have at least some modern scripting language installed; I'd use PowerShell, but I don't know it well and more importantly it isn't everywhere I need to work. It's a regular occurrence that I need to write, deploy and execute some script on short notice on some machine I've never on which logged in. Since having Ruby or something similar installed on every machine I'll ever need to touch is effectively impossible because of the approvals, time and and Windows admin labor needed I makes more sense find a solution that allows me to work on my own terms.

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  • Learning about security and finding exploits

    - by Jayraj
    First things first: I have absolutely no interest in learning how to crack systems for personal enrichment, hurting other people or doing anything remotely malicious. I understand the basis of many exploits (XSS, SQL injection, use after free etc.), though I've never performed any myself. I even have some idea about how to guard web applications from common exploits (like the aforementioned XSS and SQL injection) Reading this question about the Internet Explorer zero-day vulnerability from the Security SE piqued my curiosity and made me wonder: how did someone even find out about this exploit? What tools did they use? How did they know what to look for? I'm wary about visiting hacker dens online for fear of getting my own system infected (the Defcon stories make me paranoid). So what's a good, safe place to start learning?

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  • How to Use Windows 8's Storage Spaces to Mirror & Combine Drives

    - by Chris Hoffman
    “Storage Spaces” is a new feature in Windows 8 that can combine multiple hard drives into a single virtual drive. It can mirror data across multiple drives for redundancy or combine multiple physical drives into a single pool of storage. You can even create pools of storage larger than the amount of physical storage space you have available. When the physical storage fills up, you can plug in another drive and take advantage of it with no additional configuration required. Storage Spaces is similar to RAID or LVM on Linux. The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos

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  • High Speed Photographs Capture Pellet Gun Destruction

    - by Jason Fitzpatrick
    What do you get when you combine high speed flash photography, a carefully focused camera, and pellet gun? Gloriously detailed pictures of pellets tearing apart fruit, cans, ceramic gnomes, and more. Alan Sailer has a passion; in his garage studio he photographs all manner of objects–bottles, raspberries, candy, soda cans–at the moment a pellet shot from a pellet gun tears them apart. The results are beautiful and reminescent of early high-speed photos by photography pioneer Edgerton Born. Hit up the link below to check out the collection and read more about his process. Alan Sailer’s High Speed Photographs [via FlavorWire] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • 9/18 Live Webcast: Three Compelling Reasons to Upgrade to Oracle Database 11g

    - by jgelhaus
    Webcast: Three Compelling Reasons to Upgrade to Oracle Database 11g Date: Tuesday, September 18, 2012 Time: 10 a.m. PT/1 p.m. ET If you or your organization is still working with Oracle Database 10g or an even older version, now is the time to upgrade. Oracle Database 11g offers a wide variety of advantages to enhance your operation. Join us for this live Webcast and learn about what you’re missing: the business, operational, and technical benefits. With Oracle Database 11g, you can: Upgrade with zero downtime Improve application performance and database security Reduce the amount of storage required Save time and money Register today here

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  • Should I use XNA (C#) or Java to create a basic game engine?

    - by Xboxking
    My project is to design and build a game engine (in just about 3 months). I've been looking at two options for this game engine, either make it with XNA (and C#) or Java. My experience with XNA/C# is zero to none, however I have been a Java programmer for around 4 years. I've had a little play around with both but I am still not sure what would be best to use (i.e. what would turn out better with my experience). XNA is obviously for making games and I would presume making a game engine would be slightly easier in this - however that said, there are numerous libraries available in Java that could be used for a game engine (such as lwjgl). What would be my best option and ideally produce the best results out of both XNA or Java? For your information, the game engine at the moment is a 2D one and is not too advanced (although I plan to extend it in the future). Thanks in advance for all answers!

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  • Physics System ignores collision in some rare cases

    - by Gajoo
    I've been developing a simple physics engine for my game. since the game physics is very simple I've decided to increase accuracy a little bit. Instead of formal integration methods like fourier or RK4, I'm directly computing the results after delta time "dt". based on the very first laws of physics : dx = 0.5 * a * dt^2 + v0 * dt dv = a * dt where a is acceleration and v0 is object's previous velocity. Also to handle collisions I've used a method which is somehow different from those I've seen so far. I'm detecting all the collision in the given time frame, stepping the world forward to the nearest collision, resolving it and again check for possible collisions. As I said the world consist of very simple objects, so I'm not loosing any performance due to multiple collision checking. First I'm checking if the ball collides with any walls around it (which is working perfectly) and then I'm checking if it collides with the edges of the walls (yellow points in the picture). the algorithm seems to work without any problem except some rare cases, in which the collision with points are ignored. I've tested everything and all the variables seem to be what they should but after leaving the system work for a minute or two the system the ball passes through one of those points. Here is collision portion of my code, hopefully one of you guys can give me a hint where to look for a potential bug! void PhysicalWorld::checkForPointCollision(Vec2 acceleration, PhysicsComponent& ball, Vec2& collisionNormal, float& collisionTime, Vec2 target) { // this function checks if there will be any collision between a circle and a point // ball contains informations about the circle (it's current velocity, position and radius) // collisionNormal is an output variable // collisionTime is also an output varialbe // target is the point I want to check for collisions Vec2 V = ball.mVelocity; Vec2 A = acceleration; Vec2 P = ball.mPosition - target; float wallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; float r = ball.mRadius / (mMap->getWallWidth() + mMap->getHallWidth()); // r is ball radius scaled to match actual rendered object. if (A.any()) // todo : I need to first correctly solve the collisions in case there is no acceleration return; if (V.any()) // if object is not moving there will be no collisions! { float D = P.x * V.y - P.y * V.x; float Delta = r*r*V.length2() - D*D; if(Delta < eps) return; Delta = sqrt(Delta); float sgnvy = V.y > 0 ? 1: (V.y < 0?-1:0); Vec2 c1(( D*V.y+sgnvy*V.x*Delta) / V.length2(), (-D*V.x+fabs(V.y)*Delta) / V.length2()); Vec2 c2(( D*V.y-sgnvy*V.x*Delta) / V.length2(), (-D*V.x-fabs(V.y)*Delta) / V.length2()); float t1 = (c1.x - P.x) / V.x; float t2 = (c2.x - P.x) / V.x; if(t1 > eps && t1 <= collisionTime) { collisionTime = t1; collisionNormal = c1; } if(t2 > eps && t2 <= collisionTime) { collisionTime = t2; collisionNormal = c2; } } } // this function should step the world forward by dt. it doesn't check for collision of any two balls (components) // it just checks if there is a collision between the current component and 4 points forming a rectangle around it. void PhysicalWorld::step(float dt) { for (unsigned i=0;i<mObjects.size();i++) { PhysicsComponent &current = *mObjects[i]; Vec2 acceleration = current.mForces * current.mInvMass; float rt=dt; // stores how much more the world should advance while(rt > eps) { float collisionTime = rt; Vec2 collisionNormal = Vec2(0,0); float halfWallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; // we check if there is any collision with any of those 4 points around the ball // if there is a collision both collisionNormal and collisionTime variables will change // after these functions collisionTime will be exactly the value of nearest collision (if any) // and if there was, collisionNormal will report in which direction the ball should return. checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); // either if there is a collision or if there is not we step the forward since we are sure there will be no collision before collisionTime current.mPosition += collisionTime * (collisionTime * acceleration * 0.5 + current.mVelocity); current.mVelocity += collisionTime * acceleration; // if the ball collided with anything collisionNormal should be at least none zero in one of it's axis if (collisionNormal.any()) { collisionNormal *= Dot(collisionNormal, current.mVelocity) / collisionNormal.length2(); current.mVelocity -= 2 * collisionNormal; // simply reverse velocity along collision normal direction } rt -= collisionTime; } // reset all forces for current object so it'll be ready for later game event current.mForces.zero(); } }

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  • Can't access Windos 7 OS in Ubuntu

    - by Myers
    When I try and Access my Windows 7 OS I get the following memo and I have no idea what to make of the code. Error mounting /dev/sda2 at /media/name/Windows7_OS: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sda2" "/media/name/Windows7_OS"' exited with non-zero exit status 13: ntfs_attr_pread_i: ntfs_pread failed: Input/output error Failed to read NTFS $Bitmap: Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. What should I do ?

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  • Anyone heard of 'tank tracking'?

    - by Heather Walters
    Someone I know told me about some seriously cutting edge blackhat SEO that he called 'tank tracking'. He said that it is some sort of code (he believes written in Python) that 'sits' around the outside perimeter of your visible webpage and listens for an incoming search spider. when a spider enters the page, it traps it in this weird wormhole, making it loop through, I don't know, certain keywords or something.... the result is that a SE like google would consequently give the page a full 100 rating (this person told me Google bestows some sort of scoring app once you've passed a certain number of their exams). A quick google search on 'tank tracking seo', 'tank tracking blackhat seo' and 'tank tracking google' yielded zero results. Let me backtrack a bit and say that I am not interested in utilizing blackhat techniques. I'm just astonished that something like this might be out in the world. Anyone heard of this?

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  • Platformer Starter Kit - Collision Issues

    - by Cyral
    I'm having trouble with my game that is based off the XNA Platformer starter kit. My game uses smaller tiles (16x16) then the original (32x40) which I'm thinking may be having an effect on collision (Being it needs to be more precise). Standing on the edge of a tile and jumping causes the player to move off the the tile when he lands. And 80% of the time, when the player lands, he goes flying though SOLID tiles in a diagonal fashion. This is very annoying as it is almost impossible to test other features, when spawning and jumping will result in the player landing in another part of the level or falling off the edge completely. The code is as follows: /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity * elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) velocity.Y = 0; } /// <summary> /// Detects and resolves all collisions between the player and his neighboring /// tiles. When a collision is detected, the player is pushed away along one /// axis to prevent overlapping. There is some special logic for the Y axis to /// handle platforms which behave differently depending on direction of movement. /// </summary> private void HandleCollisions() { // Get the player's bounding rectangle and find neighboring tiles. Rectangle bounds = BoundingRectangle; int leftTile = (int)Math.Floor((float)bounds.Left / Tile.Width); int rightTile = (int)Math.Ceiling(((float)bounds.Right / Tile.Width)) - 1; int topTile = (int)Math.Floor((float)bounds.Top / Tile.Height); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / Tile.Height)) - 1; // Reset flag to search for ground collision. isOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { // If this tile is collidable, ItemCollision collision = Level.GetCollision(x, y); if (collision != ItemCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = Level.GetBounds(x, y); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY < absDepthX || collision == ItemCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (previousBottom <= tileBounds.Top) isOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == ItemCollision.Impassable || IsOnGround) { // Resolve the collision along the Y axis. Position = new Vector2(Position.X, Position.Y + depth.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } else if (collision == ItemCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. Position = new Vector2(Position.X + depth.X, Position.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } } } } // Save the new bounds bottom. previousBottom = bounds.Bottom; } It also tends to jitter a little bit sometimes, I'm solved some of this with some fixes I found here on stackexchange, But Ive only seen one other case of the flying though blocks problem. This question seems to have a similar problem in the video, but mine is more crazy. Again this is a very annoying bug! Any help would be greatly appreciated! EDIT: Speed stuff // Constants for controling horizontal movement private const float MoveAcceleration = 13000.0f; private const float MaxMoveSpeed = 1750.0f; private const float GroundDragFactor = 0.48f; private const float AirDragFactor = 0.58f; // Constants for controlling vertical movement private const float MaxJumpTime = 0.35f; private const float JumpLaunchVelocity = -3500.0f; private const float GravityAcceleration = 3400.0f; private const float MaxFallSpeed = 550.0f; private const float JumpControlPower = 0.14f;

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  • What You Said: How You Organize Your Apps

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your tips and tricks for keeping your apps organized and accessible; now we’re back to showcase some great reader tips to help you manage your mountain of apps. One of the trends was striving for consistency across environments. Henrique highlights how this plays out on a dual OS setup: On my windows desktop I use the taskbar and to keep my day to day applications (basically firefox, itunes, office, adobe, evernote and wunderkit), and whenever I need something else, I use windows built in search, which is quite fast, despite needing a few more clicks than spotlight would. On my macbook the dock is basically mirrors my taskbar, and I use spotlight for other applications, but launchpad is wining my heart a bit more every day. It’s faster then than accessing the applications folder and the windows start menu, and possibly even than spotlight, at least for apps How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • CodePlex Daily Summary for Sunday, November 25, 2012

    CodePlex Daily Summary for Sunday, November 25, 2012Popular ReleasesMath.NET Numerics: Math.NET Numerics v2.3.0: Common: Continued major linear algebra storage rework, in this release focusing on vectors (previous release was on matrices) Static CreateRandom for all dense matrix and vector types Thin QR decomposition (in additin to existing full QR) Consistent static Sample methods for continuous and discrete distributions (was previously missing on a few) Portable build adds support for WP8 (.Net 4.0 and higher, SL5, WP8 and .NET for Windows Store apps) Various bug, performance and usability ...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.1: +2012-11-25 v3.2.1 +????????。 -MenuCheckBox?CheckedChanged??????,??????????。 -???????window.IDS??????????????。 -?????(??TabCollection,ControlBaseCollection)???,????????????????。 +Grid??。 -??SelectAllRows??。 -??PageItems??,?????????????,?????、??、?????。 -????grid/gridpageitems.aspx、grid/gridpageitemsrowexpander.aspx、grid/gridpageitems_pagesize.aspx。 -???????????????????。 -??ExpandAllRowExpanders??,?????????????????(grid/gridrowexpanderexpandall2.aspx)。 -??????ExpandRowExpande...VidCoder: 1.4.9 Beta: Updated HandBrake core to SVN 5079. Fixed crashes when encoding DVDs with title gaps.ZXing.Net: ZXing.Net 0.10.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2521 of the java version windows phone 8 assemblies improvements and fixesCharmBar: Windows 8 Charm Bar for Windows 7: Windows 8 Charm Bar for Windows 7BlackJumboDog: Ver5.7.3: 2012.11.24 Ver5.7.3 (1)SMTP???????、?????????、??????????????????????? (2)?????????、?????????????????????????? (3)DNS???????CNAME????CNAME????????????????? (4)DNS????????????TTL???????? (5)???????????????????????、?????????????????? (6)???????????????????????????????TEncoder: 3.1: -Added: Turkish translation (Translators, please see "To translators.txt") -Added: Profiles are now stored in different files under "Profiles" folder -Added: User created Profiles will be saved in a differen directory -Added: Custom video and audio options to profiles -Added: Container options to profiles -Added: Parent folder of input file will be created in the output folder -Added: Option to use 32bit FFmpeg eventhough the OS is 64bit -Added: New skin "Mint" -Fixed: FFMpeg could not open A...Liberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesGetPropertyValue now returns an object, not a string (only affects upgrades from 4.10.x to 4.11.0) NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...HigLabo: HigLabo_20121119: HigLabo_2012111 --HigLabo.Mail-- Modify bug fix of ExecuteAppend method. Add ExecuteXList method to ImapClient class. --HigLabo.Net.WindowsLive-- Add AsyncCall to WindowsLiveClient class.SharePoint CAML Extensions: Version 1.1: Beta version! <Membership>, <Today/>, <Now/> and <UserID /> tags are not supported!mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...Keleyi: keleyi-1.1.0: ????: .NET Framework 4.0 ??:MD5??,?????IP??(??????),????? www.keleyi.com keleyi.codeplex.comHoliday Calendar: Calendar Control: Month navigation introduced.NDateTime: Version 1.0: This is the first releaseNew Projects.NET vFaceWall: .NET vFaceWall is autility script written in asp.net which allows developer to build next generation facebook wall style user profiles for asp.net websites.29th Infantry Division Engineer Corps: Code repository and project management hub for the 29th Infantry Division's Engineer Corps.A.M. Lost: A.M. Lost is game project developed during the GameDevParty Jam 3 event (23-24-25 november 2012).ABAP BLOG MIKE: ABAP blog AgileNETSlayer: Agile.Net Deobfuscator, supports all obfuscation methods.BERP Games: This project site contains XNA game development concepts and software produced by BERP Games.CFileUpload: This project will let you upload files with progress bar, without using Flash, HTML5 or similar technologies that the user's browser might not have. CharmBar: Windows 8 Charm Bar is a application that works just like the Windows 8 CharmBar. The word charmbar, the Windows 8 Logo are trademarks of Microsoft Corporation.Confidentialité des données: Développer une application permettant de faciliter la mise en œuvre, l’utilisation et la gestion de ces outils, en exploitant les API .NET.End of control: Project has not been started yet. Just absorbing attentions.Enhanced XML Search: Easy and fastest methods to manipulate XML Data.Exchange Automatic Replies Administrator: Exchange Automatic Replies Administrator is a PowerShell GUI tool for Helpdesk and Sysadmins to set a users' Out-Of-Office without using the command line.File Explorer for WPF: FileExplorer is a WPF control that's emulate the Windows Explorer, it supports both FIleSystem and non-FileSystem class.ForcePlot: Using brute force, plots any difficult equation even some popular software cannot plot. Currently supports 2D graphs, trigonometric and logarithmic functions.Game Dev: Currently in ideas phaseGroupEmulationEMK11: Discussion and sharing of member data Group Emulation Engineering Mechanical 2011Jenkins CI: Views, Jobs, Build status and color. mvcMusicOnLine: mvcMusicOnLinemy own site project no 1: still testing...Nauplius.KeyStore: Provides secure application key storage backed by SQL 2008 and Active Directory.Noctl Library: Noctl is a C# multiplatform Library.open Archive Mediator: High-performance middle-ware for process historiansOpen Source Game - Prince's Revenge: Open Source Game.PackToKindle: Project allow to send folder content to your kindle. Functionality is the same as the official SendToKindle application, but this project is designed to use froPunkPong: PunkPong is an open source "Pong" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard or mouse. This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.Quick Data Processor: A simple and quick data processor for csv files.SFProject: It'll be a game at some pointsilverlight ? flash? policy ??: silverlight? flash? policy socket server? ??Universe.WCF.Behaviors: Universe.WCF.Behaviors provides behaviors: - Easy migration from Remoting - Transparent delivery - Traffic Statistics - WCF Streaming Adaptor for BinaryWriter and TextWriter - etc WowDotNetAPI for Silverlight: Silverlight class library implementation of Briam Ramos World Of Warcraft WowDotNetAPI .NET library on GitHub ( https://github.com/briandek/WowDotNetAPI ) C# .Net library to access the new World of Warcraft Community Platform API.WP7NUMConvert: A really simple project to create a small library for number conversions in multiple formats. Written in VB for Windows PhoneWPF CodeEditor: The Dev Tools project is intended to contain a set of features, tools & controls useful for development purposes.

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  • SPARC T4-4 Delivers World Record Performance on Oracle OLAP Perf Version 2 Benchmark

    - by Brian
    Oracle's SPARC T4-4 server delivered world record performance with subsecond response time on the Oracle OLAP Perf Version 2 benchmark using Oracle Database 11g Release 2 running on Oracle Solaris 11. The SPARC T4-4 server achieved throughput of 430,000 cube-queries/hour with an average response time of 0.85 seconds and the median response time of 0.43 seconds. This was achieved by using only 60% of the available CPU resources leaving plenty of headroom for future growth. The SPARC T4-4 server operated on an Oracle OLAP cube with a 4 billion row fact table of sales data containing 4 dimensions. This represents as many as 90 quintillion aggregate rows (90 followed by 18 zeros). Performance Landscape Oracle OLAP Perf Version 2 Benchmark 4 Billion Fact Table Rows System Queries/hour Users* Response Time (sec) Average Median SPARC T4-4 430,000 7,300 0.85 0.43 * Users - the supported number of users with a given think time of 60 seconds Configuration Summary and Results Hardware Configuration: SPARC T4-4 server with 4 x SPARC T4 processors, 3.0 GHz 1 TB memory Data Storage 1 x Sun Fire X4275 (using COMSTAR) 2 x Sun Storage F5100 Flash Array (each with 80 FMODs) Redo Storage 1 x Sun Fire X4275 (using COMSTAR with 8 HDD) Software Configuration: Oracle Solaris 11 11/11 Oracle Database 11g Release 2 (11.2.0.3) with Oracle OLAP option Benchmark Description The Oracle OLAP Perf Version 2 benchmark is a workload designed to demonstrate and stress the Oracle OLAP product's core features of fast query, fast update, and rich calculations on a multi-dimensional model to support enhanced Data Warehousing. The bulk of the benchmark entails running a number of concurrent users, each issuing typical multidimensional queries against an Oracle OLAP cube consisting of a number of years of sales data with fully pre-computed aggregations. The cube has four dimensions: time, product, customer, and channel. Each query user issues approximately 150 different queries. One query chain may ask for total sales in a particular region (e.g South America) for a particular time period (e.g. Q4 of 2010) followed by additional queries which drill down into sales for individual countries (e.g. Chile, Peru, etc.) with further queries drilling down into individual stores, etc. Another query chain may ask for yearly comparisons of total sales for some product category (e.g. major household appliances) and then issue further queries drilling down into particular products (e.g. refrigerators, stoves. etc.), particular regions, particular customers, etc. Results from version 2 of the benchmark are not comparable with version 1. The primary difference is the type of queries along with the query mix. Key Points and Best Practices Since typical BI users are often likely to issue similar queries, with different constants in the where clauses, setting the init.ora prameter "cursor_sharing" to "force" will provide for additional query throughput and a larger number of potential users. Except for this setting, together with making full use of available memory, out of the box performance for the OLAP Perf workload should provide results similar to what is reported here. For a given number of query users with zero think time, the main measured metrics are the average query response time, the median query response time, and the query throughput. A derived metric is the maximum number of users the system can support achieving the measured response time assuming some non-zero think time. The calculation of the maximum number of users follows from the well-known response-time law N = (rt + tt) * tp where rt is the average response time, tt is the think time and tp is the measured throughput. Setting tt to 60 seconds, rt to 0.85 seconds and tp to 119.44 queries/sec (430,000 queries/hour), the above formula shows that the T4-4 server will support 7,300 concurrent users with a think time of 60 seconds and an average response time of 0.85 seconds. For more information see chapter 3 from the book "Quantitative System Performance" cited below. -- See Also Quantitative System Performance Computer System Analysis Using Queueing Network Models Edward D. Lazowska, John Zahorjan, G. Scott Graham, Kenneth C. Sevcik external local Oracle Database 11g – Oracle OLAP oracle.com OTN SPARC T4-4 Server oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 oracle.com OTN Disclosure Statement Copyright 2012, Oracle and/or its affiliates. All rights reserved. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. Results as of 11/2/2012.

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  • Roll Your Own Wi-Fi Spy Camera

    - by Jason Fitzpatrick
    This fun DIY project allows you to roll your own Wi-Fi based spy camera and then, when it’s time for a new project, pull apart the modular design and build something new. This build combines an Arduino board, an Adafruit Data Logging Shield, an a serial-based camera (among a handful of small parts and open-source code) into a spy camera that remotely delivers the photos via Wi-Fi. The nice thing about this project is that when you can easily deconstruct the build to reuse the parts in a new project (the number of things you can do with an Arduino is near limitless). Hit up the link below for an excellent and well documented tutorial over at LadyAda.net. “Internet of Things” Camera [via DIYPhotography] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • How Often Do Windows Servers Need to be Restarted?

    - by Evan
    A little background: We have several Windows servers (2003, 2008) for our department. We're a division of IT so we manage our own servers. Of the four of us here I'm the only one with a slight amount of IT knowledge. (Note the "slight amount".) My boss says the servers need to be restarted at least weekly. I disagree. Our IT Department says that because she restarts them constantly that's the reason why our hard drives fail and power supplies go out on them. (That's happened to a few of our servers a couple times over the last four years, and very recently.) So the question is: How often does everyone restart their Windows servers? Is there an industry standard or recommendation? Is our IT department correct in saying that because we re-start that's why we're having hardware issues? (I need a reason if I'm going to change her mind!)

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  • how to set the border = 0 on GtkBox (dialog-Vbox-Element) in Glade on Dialog, which was creadted via "quickly add dialog"

    - by Marian Lux
    To make the Toolbar look native in Ubuntu (like the application in this video: https://www.youtube.com/watch?feature=player_embedded&v=sO8hiPreNBg), I don't want to show a border. In my main window of my application I am able to set the property for the border width to zero on the GtkBox under tab "common". But on a dialog (created via "quickly add dialog") there is no option on the GtkBox to set the property under "common". The property for the border width sill not appears under common! What can I do to solve this problem? I tried to create a Window-Element and tried to delete the Dialog-Element. Result: Then I was able to set this property in Glade but I could not do anything with the Window-Element and its Child-Elements (e.g. set the native look for its toolbar) in the corresponding .py-File (for the ui-File) because I destroyed dependencies...

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  • Easiest solution to setup payments for a conference registration page?

    - by Keith G
    I've got a fair amount of website development experience, but I've been asked to setup a conference registration page in short order. However, I have absolutely zero experience with shopping carts, payment processing, etc. What is the absolutely quickest and easiest way to get this thing up and running? Here are my criteria: Site is currently hosted on Godaddy.com and someone has suggested using their QuickCart We cannot use any option that visits the paypal.com domain because it has been blocked my a large segment of the potential audience (on a military base). Need a $0 option for speakers Cancellations can be accepted, so maybe something that could handle that would be a bonus There is no "product" other than a confirmation that they have registered for the conference.

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  • TechEd India Recap

    Last week I spoke at TechEd India and the Visual Studio 2010 launch. It was a great event with over 3,000 attendees, far more than attended the Visual Studio launch in Las Vegas! Senior vice president of the Developer Division at Microsoft, S. Somasegar, did an awesome keynote. I did three sessions: Building applications with OData Building Line of Business Applications with WCF and Silverlight 4.0 Building Silverlight Business Applications with RIA Services Something happened to me that never happened before in my 13+ years of being a professional international speaker: I lost my voice! I was in Indonesia the week before and picked up a small bug and had no voice. This was a new challenge for me, and Microsoft offered to cancel my sessions, but I figured why would I let no voice stop me from delivering my sessions!! So I decided to throw away the slides and just code. I had no voice anyway, ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Cannot mount one usb disc, although other mounts automatically after 12.10 upgrade

    - by Allen Williams
    Since upgrading to 12.10, switching on or attempting to mount one of my usb hard drives gives this error message: Error mounting system-managed device /dev/sdg1: Command-line `mount "/mnt/usb-ST350041_8AS_60CAFFFFFFFF-0:0-part1"' exited with non-zero exit status 32: mount: wrong fs type, bad option, bad superblock on /dev/sdg1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so dmesg | tail gives (inter alia): [ 1080.727830] sdg: sdg1 [ 1080.732003] sd 8:0:0:0: [sdg] Attached SCSI disk [ 1081.383633] FAT-fs (sdg1): Unrecognized mount option "x-gvfs-show" or missing value [ 1871.160973] sdg: sdg1 The drive cannot be mounted, but is recognized by the system as a "place". I am not a technical bod; I cannot take this further myself and any help would be much appreciated.

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  • How to install MBR with Maverick or Karmic

    - by Kilos
    I have been using Ubuntu since 9.10. Now Maverick crashed and my MBR is wrecked. I have run dd if=/dev/zero of=/dev/sdb bs=512 count=1 on advice from another Ubuntu user but now I can only install any Windows release and no Ubuntu. How do I completely erase the MBR and then use an Ubuntu live CD or another HDD with Ubuntu on to install a Linux-only MBR please. I am rather new at the technical side of Linux and have bandwidth shortage problems so I can't download large amounts of data. Thanks in advance!

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  • JavaOne Latin America Preview

    - by Tori Wieldt
    JavaOne Latin America 2011 is next week in Sao Paulo, Brazil and it promises to be full of information and fun for Java developers. It will include keynotes on Java strategy, Java technical developments, and what's happening in Java community. Java community members Bruno Souza, Fabiane Nardon and Vinicius Senger will be on stage for the community keynote, so I'm sure it will be entertaining! JavaOne Latin America also offers dozens of educational and hands-on sessions created by and for the Java community. From "What's Coming in #JMS 2.0" to "HotRockit: What to Expect from Oracle's Converged JVM," to "JavaEE Apps in Production: Tips and Tricks to achieve Zero Downtime" to "Corporate JavaFX: How to leverage JavaFX Corporate Desktop apps," developers are sure to fill their brains to capacity!To hear more about JavaOne Latin America, the community bike ride, and the Adopt-a-JSR program, watch this interview with Yara Senger, President of the SouJava JUG, taped live at Devoxx 2011.

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  • How does throwing an ArgumentNullException help?

    - by Scott Whitlock
    Let's say I have a method: public void DoSomething(ISomeInterface someObject) { if(someObject == null) throw new ArgumentNullException("someObject"); someObject.DoThisOrThat(); } I've been trained to believe that throwing the ArgumentNullException is "correct" but an "Object reference not set to an instance of an object" error means I have a bug. Why? I know that if I was caching the reference to someObject and using it later, then it's better to check for nullity when passed in, and fail early. However, if I'm dereferencing it on the next line, why are we supposed to do the check? It's going to throw an exception one way or the other. Edit: It just occurred to me... does the fear of the dereferenced null come from a language like C++ that doesn't check for you (i.e. it just tries to execute some method at memory location zero + method offset)?

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  • The Best Articles for Playing, Customizing, and Organizing Your Media

    - by Lori Kaufman
    Computers today are used for much more than generating documents, writing and receiving email, and surfing the web. We also use them to listen to music, watch movies and TV shows, and to transfer media to and from mobile devices. Below are links to many articles we have published on various media topics, such as streaming media, managing and organizing your media, converting media formats, obtaining album art, preparing media for transfer to mobile devices, and some general information about working with audio and video. You’ll also find links to articles about specific media tools, such as Audacity, XBMC, Windows Media Player, VLC, and iTunes. How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Une faille exploitable dans SharePoint est en train d'être colmatée par Microsoft, elle ne touche pa

    Patch en cours pour une faille exploitable de SharePoint Qui ne touche pas l'édition 2010 Microsoft est en train de mettre les bouchées doubles pour colmater une faille découverte dans SharePoint. Une alerte de sécurité vient d'ailleurs d'être publiée pour mettre en garde les utilisateurs de l'outil de collaboration contre une possible exploitation d'une faille zero-day. Le code de l'exploit en question aurait en effet été diffusé sur Internet.. Cette faille ne concerne cependant pas SharePoint 2010. Seuls Windows SharePoint Services 3.0 et SharePoint Server 2007 seraient touchés. En attendant la sortie effective d'un patch, Microsoft décrit une solut...

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  • Checking whether php script was resolved by optimal way

    - by user2135931
    Can anybody give some advise how to check the arbitrary php code on optimal solution. For example I create a simple algorithm and sent it on the special resource. After proccessing my algorithm this resource give me result whether my code is nice. If no it give me some advice and tell what is wrong (maybe I forgot check devision by zero etc). I looked for php code analyzer but could't find any variants. Maybe someone give me a resource where I can research this problem. Thanks in advance!

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