I've got a standard 'dynamic dictionary' type class in C# -
class Bucket : DynamicObject
{
readonly Dictionary<string, object> m_dict = new Dictionary<string, object>();
public override bool TrySetMember(SetMemberBinder binder, object value)
{
m_dict[binder.Name] = value;
return true;
}
public override bool TryGetMember(GetMemberBinder binder, out object result)
{
return m_dict.TryGetValue(binder.Name, out result);
}
}
Now I call it, as follows:
static void Main(string[] args)
{
dynamic d = new Bucket();
d.Name = "Orion"; // 2 RuntimeBinderExceptions
Console.WriteLine(d.Name); // 2 RuntimeBinderExceptions
}
The app does what you'd expect it to, but the debug output looks like this:
A first chance exception of type 'Microsoft.CSharp.RuntimeBinder.RuntimeBinderException' occurred in Microsoft.CSharp.dll
A first chance exception of type 'Microsoft.CSharp.RuntimeBinder.RuntimeBinderException' occurred in Microsoft.CSharp.dll
'ScratchConsoleApplication.vshost.exe' (Managed (v4.0.30319)): Loaded 'Anonymously Hosted DynamicMethods Assembly'
A first chance exception of type 'Microsoft.CSharp.RuntimeBinder.RuntimeBinderException' occurred in Microsoft.CSharp.dll
A first chance exception of type 'Microsoft.CSharp.RuntimeBinder.RuntimeBinderException' occurred in Microsoft.CSharp.dll
Any attempt to access a dynamic member seems to output a RuntimeBinderException to the debug logs. While I'm aware that first-chance exceptions are not a problem in and of themselves, this does cause some problems for me:
I often have the debugger set to "break on exceptions", as I'm writing WPF apps, and otherwise all exceptions end up getting converted to a DispatcherUnhandledException, and all the actual information you want is lost. WPF sucks like that.
As soon as I hit any code that's using dynamic, the debug output log becomes fairly useless. All the useful trace lines that I care about get hidden amongst all the useless RuntimeBinderExceptions
Is there any way I can turn this off, or is the RuntimeBinder unfortunately just built like that?
Thanks, Orion