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  • Improve Your Database Unit Testing Skills and Win Free Stuff

    As the SQL Developer community grows to embrace the benefits of test-driven development for databases, so the importance of learning to do it properly increases. One way of learning effective TDD is by the use of code kata – short practice sessions that encourage test-first development in baby steps. I have a limited number of licences for SQL Test to give away free – just for practicing a bit of TDD and telling me about it. Keep your database and application development in syncSQL Connect is a Visual Studio add-in that brings your databases into your solution. It then makes it easy to keep your database in sync, and commit to your existing source control system. Find out more.

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  • Free book on C++ from

    - by TATWORTH
    At https://www.syncfusion.com/resources/techportal/ebooks/Cplusplus?utm_medium=EDM, SyncFusion are offering a free book on C++ for C# developers."C++ Succinctly was written to help professional C# developers learn modern C++ programming. The aim of this book is to leverage your existing C# knowledge in order to expand your skills. Whether you need to use C++ in an upcoming project, or simply want to learn a new language (or reacquaint yourself with it), this book will help you learn all of the fundamental pieces of C++ so you can begin writing your own C++ programs."

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  • Python-How to call up a function from another module?

    - by user2691540
    I am making a project where I need several modules which are imported into one main module to make a pizza ordering service. Upon finishing this (to a working standard) I decided to re-code it so that the whole order is completed with one tkinter window, now instead of using input(), I use tkinter.Entry() etc. etc. To do this I had to use functions for each step so it is broken up nicely, e.g. the code asks if the user wants pickup or delivery, the user clicks a button which sets some variables and one of the buttons is then configured to say "continue" and the command leads to the next step of the pizza ordering process e.g. getting the name. The problem I have is that when I get past the last function of the first module the configured button has a command to go to a function in the second module, but it says that the command is not defined??? I have tried my way around this but cannot import the configured button variable into the next module, and anything else I tried gave no result, it simply doesn't go to the next module after the first module is done. I have made the main tkinter window in the main module and have it that it will mainloop after importing the other modules so shouldn't the function I want to call upon be defined? How can I get from one function to the next if the latter is in a seperate module? Is this possible or do I have to rethink my approach and if so how? Ok then, have made some more code to show what my problem is, this isn't what I am actually using but it's a lot shorter and has the same issue: this is the main module: import tkinter mainwindow = tkinter.Tk() # here i set the window to a certain size etc. import mod1 import mod2 mainwindow.mainloop() this is mod1: import tkinter def button1(): label.destroy() button1.destroy() button2.config(text = "continue", command = func2) def button2(): label.destroy() button1.destroy() button2.config(text = "continue", command = func2) label = tkinter.Label(text = "example label") button1 = tkinter.Button(text = "button1", command = button1) button2 = tkinter.Button(text = "button2", command = button2) label.pack() button1.pack() button2.pack() this is mod2: def func2(): button2.destroy() print ("haha it works...") I still get the problem that func2 is not defined? Thanks in advance

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  • what is the easiest way to do this function in c# ?

    - by From.ME.to.YOU
    Hello let say that we have an array [5,5] 01,02,03,04,05 06,07,08,09,10 11,12,13,14,15 16,17,18,19,20 21,22,23,24,25 the user should send 2 values to the function (start,searchFOR) for example (13,25) the function should search for that value in this way 07,08,09 12, ,14 17,18,19 if the value is n't found in this level it will goes a level higher 01,02,03,04,05 06, , , ,10 11, , , ,15 16, , , ,20 21,22,23,24,25 if the array is bigger than this and the value didn't found it will go to a level higher Thanks for your help

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  • can i quickly run entire page's text through a function on page load?

    - by korben
    i have setup a profanity filter with bad words in a XML file and have the following function to run on my page to replace the words: BadWordFilter.Instance.GetCleanString(TextBox1.Text); i'm about to go through my entire site now wrapping that function around every little text variable one by one and it's going to be a huge pain in the butt i'm hoping there's a way that i could just set my masterpage to automatically run all text through this thing on any page_load, so that the effect would be site-wide instantly. is this possible? much appreciated for any help

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  • How to Trigger a Error from a VBA function

    - by nimo
    hi, I need to trigger(return) an error event from a VBA function, then the calling function of this function can trigger On Error Go to call. E.g function Test() On Error Go to myError: TestErr() Exit Function myerror: Test = "Error Triggered" End Function Function TestErr() ?? 'How to Trigger error here End Function Thank You

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  • php function output ina table row... how?

    - by user352868
    I want to run this function but show the result in a table row strlen($cat_row['sms'] This is what i came up with but it is not working: echo "<tr><td bgcolor=#626E7A>".**strlen($cat_row['cars']**."</td></tr>"; How do you show result of a php function in a table row? i am trying to format the output some how. please help

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  • C-Objective Function

    - by nimbus
    I'm unsure about how to make MWE with C-Obective, so if you need anything else let me know. I am trying running through a tutorial on building an iPhone app and have gotten stuck defining a function. I keep getting an error message saying "use of undeclared indentifer." However I believe I have initiated the function. In the view controller I have: if (scrollAmount > 0) { moveViewUp = YES; [scrollTheView:YES]; } else{ moveViewUp = NO; } with the function under it - (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; } I have initiated the function in the header file (that I have imported). - (void)scrollTheView:(BOOL)movedUp; Any help would be appreciated, thank you in advanced

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  • Pythonic use of the isinstance function?

    - by Pace
    Whenever I find myself wanting to use the isinstance() function I usually know that I'm doing something wrong and end up changing my ways. However, in this case I think I have a valid use for it. I will use shapes to illustrate my point although I am not actually working with shapes. I am parsing XML configuration files that look like the following: <square> <width>7</width> </square> <rectangle> <width>5</width> <height>7</height> </rectangle> <circle> <radius>4</radius> </circle> For each element I create an instance of the Shape class and build up a list of Shape objects in a class called the ShapeContainer. Different parts of the rest of my application need to refer to the ShapeContainer to get certain shapes. Depending on what the code is doing it might need just rectangles, or it might operate on all quadrangles, or it might operate on all shapes. I have created the following function in the ShapeContainer class (the actual function uses a list comprehension but I have expanded it here for readability): def locate(self, shapeClass): result = [] for shape in self.__shapes: if isinstance(shape,shapeClass): result.append(shape) return result Is this a valid use of the isinstance function? Is there another way I can do this which might be more pythonic?

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  • C++ and function pointers assessment: lack of inspiration

    - by OlivierDofus
    I've got an assessment to give to my students. It's about C++ and function pointers. Their skill is middle: it the first year of a programming school after bachelor. To give you something precise, here's a sample of a solution of one of 3 exercices they had to do in 30 minutes (the question was: "here's a version of a code that could be written with function pointers, write down the same thing but with function pointers"): typedef void (*fcPtr) (istream &); fcPtr ArrayFct [] = { Delete , Insert, Swap, Move }; void HandleCmd (const string && Cmd) { string AvalaibleCommands ("DISM"); string::size_type Pos; istringstream Flux (Cmd); char CodeOp; Flux >> CodeOp; Pos = AvalaibleCommands.find (toupper (CodeOp)); if (Pos != string::npos) { ArrayFct [Pos](Flux); } } Any idea where I could find some inspiration? Some of the students have understood the principles, even though it's very hard for them to write C++ code. I know them, I know they're clever, and I'm pretty sure they should be very good project managers. So, writing C++ code is not that important after all. Understanding is the most important part (IMHO). I'm wondering about maybe break the habits, and give half of the questions about the principle, or even better, give some sample in other language and ask them why it's better to use function pointers instead of classical programming (usually a big switch case). Any idea where I could look? Find some inspiration?

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  • Fixed-Function vs Shaders: Which for beginner?

    - by Rob Hays
    I'm currently going to college for computer science. Although I do plan on utilizing an existing engine at some point to create a small game, my aim right now is towards learning the fundamentals: namely, 3D programming. I've already done some research regarding the choice between DirectX and OpenGL, and the general sentiment that came out of that was that whether you choose OpenGL or DirectX as your training-wheels platform, a lot of the knowledge is transferrable to the other platform. Therefore, since OpenGL is supported by more systems (probably a silly reason to choose what to learn), I decided that I'm going to learn OpenGL first. After I made this decision to learn OpenGL, I did some more research and found out about a dichotomy that I was somewhere unaware of all this time: fixed-function OpenGL vs. modern programmable shader-based OpenGL. At first, I thought it was an obvious choice that I should choose to learn shader-based OpenGL since that's what's most commonly used in the industry today. However, I then stumbled upon the very popular Learning Modern 3D Graphics Programming by Jason L. McKesson, located here: http://www.arcsynthesis.org/gltut/ I read through the introductory bits, and in the "About This Book" section, the author states: "First, much of what is learned with this approach must be inevitably abandoned when the user encounters a graphics problem that must be solved with programmability. Programmability wipes out almost all of the fixed function pipeline, so the knowledge does not easily transfer." yet at the same time also makes the case that fixed-functionality provides an easier, more immediate learning curve for beginners by stating: "It is generally considered easiest to teach neophyte graphics programmers using the fixed function pipeline." Naturally, you can see why I might be conflicted about which paradigm to learn: Do I spend a lot of time learning (and then later unlearning) the ways of fixed-functionality, or do I choose to start out with shaders? My primary concern is that modern programmable shaders somehow require the programmer to already understand the fixed-function pipeline, but I doubt that's the case. TL;DR == As an aspiring game graphics programmer, is it in my best interest to learn 3D programming through fixed-functionality or modern shader-based programming?

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  • Function calls to calls in windows api

    - by Apeee
    I am a beginner, and learning C, I find it hard to grasp the whole programming concept. so hopefully this would help to clear up some things along the way. When programming in windows, which is my aim for the time being, it is really hard for me to understand how windows communicate with the programs that run on it. A question i have been pondering about is how when you incorporate a function call which is in another memory location on the disk or memory(not a function you yourself wrote and is included in the compilation), especially the windows API, does the compiler know where the function location is so when the program is run it can call that function? For example, a very simple program that displays a window which reads hello world. You would have to call windows API functions to achieve such features as creating the window, its size, colors and so on... So basically what I am struggling to grasp is how the programs I write communicate with the platform, framework they are run on(generally windows for Windows API). Apart from clarification on this one above, i would love a resource that explains this concept further. Thanks for your time!

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  • MWE function error message saying "use of undeclared indentifier" [migrated]

    - by nimbus
    I'm unsure about how to make MWE with Objective C, so if you need anything else let me know. I am trying running through a tutorial on building an iPhone app and have gotten stuck defining a function. I keep getting an error message saying "use of undeclared indentifier". However I believe I have initiated the function. In the view controller I have: if (scrollAmount > 0) { moveViewUp = YES; [scrollTheView:YES]; } else{ moveViewUp = NO; } with the function under it - (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; } I have initiated the function in the header file (that I have imported). - (void)scrollTheView:(BOOL)movedUp;

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  • What does the Sys_PageIn() function do in Quake?

    - by Philip
    I've noticed in the initialization process of the original Quake the following function is called. volatile int sys_checksum; // **lots of code** void Sys_PageIn(void *ptr, int size) { byte *x; int j,m,n; //touch all memory to make sure its there. The 16-page skip is to //keep Win 95 from thinking we're trying to page ourselves in (we are //doing that, of course, but there's no reason we shouldn't) x = (byte *)ptr; for (n=0 ; n<4 ; n++) { for (m=0; m<(size - 16 * 0x1000) ; m += 4) { sys_checksum += *(int *)&x[m]; sys_checksum += *(int *)&x[m + 16 * 0x10000]; } } } I think I'm just not familiar enough with paging to understand this function. the void* ptr passed to the function is a recently malloc()'d piece of memory that is size bytes big. This is the whole function - j is an unreferenced variable. My best guess is that the volatile int sys_checksum is forcing the system to physically read all of the space that was just malloc()'d, perhaps to ensure that these spaces exist in virtual memory? Is this right? And why would someone do this? Is it for some antiquated Win95 reason?

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  • Why is free() not allowed in garbage-collected languages?

    - by sundar
    I was reading the C# entry on Wikipedia, and came across: Managed memory cannot be explicitly freed; instead, it is automatically garbage collected. Why is it that in languages with automatic memory management, manual management isn't even allowed? I can see that in most cases it wouldn't be necessary, but wouldn't it come in handy where you are tight on memory and don't want to rely on the GC being smart?

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  • Is there a free version control server provider for non-public projects?

    - by ttobiass
    I'd like to have a version control server (preferably SVN) accessible on the internet without having to host my own (linux) server. Setting up a home server ala DynDNS is not really an option. Can you have non-public (maybe single-user) projects on one of the OSS project hosting sites? Or are there alternatives? I had a look at Google Code. But that looked very public to me. Any help would be greatly appreciated :-)

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