I am adding images to a JPanel but the images are getting cut off. I was originally trying BorderLayout but that only worked for one image and adding others added image cut-off. So I switched to other layouts and the best and closest I could get was BoxLayout however that adds a very large cut-off which is not acceptable either.
So basically; How can I add images (from a custom JComponent) to a custom JPanel without bad effects such as the one present in the code.
Custom JPanel:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.BoxLayout;
import javax.swing.JPanel;
import javax.swing.Timer;
public class GraphicsPanel extends JPanel implements MouseListener {
private Entity test;
private Timer timer;
private long startTime = 0;
private int numFrames = 0;
private float fps = 0.0f;
GraphicsPanel() {
test = new Entity("test.png");
Thread t1 = new Thread(test);
t1.start();
Entity ent2 = new Entity("images.jpg");
ent2.setX(150);
ent2.setY(150);
Thread t2 = new Thread(ent2);
t2.start();
Entity ent3 = new Entity("test.png");
ent3.setX(0);
ent3.setY(150);
Thread t3 = new Thread(ent3);
t3.start();
//ESSENTIAL
setLayout(new BoxLayout(this, BoxLayout.X_AXIS));
add(test);
add(ent2);
add(ent3);
//GAMELOOP
timer = new Timer(30, new Gameloop(this));
timer.start();
addMouseListener(this);
}
@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g.create();
g2.setClip(0, 0, getWidth(), getHeight());
g2.setColor(Color.BLACK);
g2.drawString("FPS: " + fps, 1, 15);
}
public void getFPS()
{
++numFrames;
if (startTime == 0) {
startTime = System.currentTimeMillis();
} else {
long currentTime = System.currentTimeMillis();
long delta = (currentTime - startTime);
if (delta > 1000) {
fps = (numFrames * 1000) / delta;
numFrames = 0;
startTime = currentTime;
}
}
}
public void mouseClicked(MouseEvent e) {}
public void mousePressed(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public void mouseEntered(MouseEvent e) { }
public void mouseExited(MouseEvent e) { }
class Gameloop implements ActionListener
{
private GraphicsPanel gp;
Gameloop(GraphicsPanel gp) {
this.gp = gp;
}
public void actionPerformed(ActionEvent e) {
try {
gp.getFPS();
gp.repaint();
} catch (Exception ez) { }
}
}
}
Main class:
import java.awt.EventQueue;
import javax.swing.JFrame;
public class MainWindow
{
public static void main(String[] args)
{
new MainWindow();
}
private JFrame frame;
private GraphicsPanel gp = new GraphicsPanel();
MainWindow()
{
EventQueue.invokeLater(new Runnable() {
public void run() {
frame = new JFrame("Graphics Practice");
frame.setSize(680, 420);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(gp);
}
});
}
}
Custom JComponent
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import javax.swing.JComponent;
public class Entity extends JComponent implements Runnable {
private BufferedImage bImg;
private int x = 0;
private int y = 0;
private int entityWidth, entityHeight;
private String filename;
Entity(String filename) {
this.filename = filename;
}
public void run() {
bImg = loadBImage(filename);
entityWidth = bImg.getWidth();
entityHeight = bImg.getHeight();
setPreferredSize(new Dimension(entityWidth, entityHeight));
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.drawImage(bImg, x, y, null);
g2d.dispose();
}
public BufferedImage loadBImage(String filename) {
try {
bImg = ImageIO.read(getClass().getResource(filename));
} catch (Exception e) { }
return bImg;
}
public int getEntityWidth() { return entityWidth; }
public int getEntityHeight() { return entityHeight; }
public int getX() { return x; }
public int getY() { return y; }
public void setX(int x) { this.x = x; }
public void setY(int y) { this.y = y; }
}