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  • Video Player/Library for Ubuntu with ratings and thumbs

    - by greggannicott
    Hi. I've just made the switch to Ubuntu on my main PC and I've been looking for a media player that can: Play all the usual video formats Rate (and ideally, tag) each file Display thumbnails for each file Other than that there isn't much I'm after. Banshee comes close, but doesn't display thumbnails. I've Google'd lots but I'm running out of search terms to try. Does anyone have any suggestions? Cheers!

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  • Why is my concurrency capacity so low for my web app on a LAMP EC2 instance?

    - by AMF
    I come from a web developer background and have been humming along building my PHP app, using the CakePHP framework. The problem arose when I began the ab (Apache Bench) testing on the Amazon EC2 instance in which the app resides. I'm getting pretty horrendous average page load times, even though I'm running a c1.medium instance (2 cores, 2GB RAM), and I think I'm doing everything right. I would run: ab -n 200 -c 20 http://localhost/heavy-but-view-cached-page.php Here are the results: Concurrency Level: 20 Time taken for tests: 48.197 seconds Complete requests: 200 Failed requests: 0 Write errors: 0 Total transferred: 392111200 bytes HTML transferred: 392047600 bytes Requests per second: 4.15 [#/sec] (mean) Time per request: 4819.723 [ms] (mean) Time per request: 240.986 [ms] (mean, across all concurrent requests) Transfer rate: 7944.88 [Kbytes/sec] received While the ab test is running, I run VMStat, which shows that Swap stays at 0, CPU is constantly at 80-100% (although I'm not sure I can trust this on a VM), RAM utilization ramps up to about 1.6G (leaving 400M free). Load goes up to about 8 and site slows to a crawl. Here's what I think I'm doing right on the code side: In Chrome browser uncached pages typically load in 800-1000ms, and cached pages load in 300-500ms. Not stunning, but not terrible either. Thanks to view caching, there might be at most one DB query per page-load to write session data. So we can rule out a DB bottleneck. I have APC on. I am using Memcached to serve the view cache and other site caches. xhprof code profiler shows that cached pages take up 10MB-40MB in memory and 100ms - 1000ms in wall time. Pages that would be the worst offenders would look something like this in xhprof: Total Incl. Wall Time (microsec): 330,143 microsecs Total Incl. CPU (microsecs): 320,019 microsecs Total Incl. MemUse (bytes): 36,786,192 bytes Total Incl. PeakMemUse (bytes): 46,667,008 bytes Number of Function Calls: 5,195 My Apache config: KeepAlive On MaxKeepAliveRequests 100 KeepAliveTimeout 3 <IfModule mpm_prefork_module> StartServers 5 MinSpareServers 5 MaxSpareServers 10 MaxClients 120 MaxRequestsPerChild 1000 </IfModule> Is there something wrong with the server? Some gotcha with the EC2? Or is it my code? Some obvious setting I should look into? Too many DNS lookups? What am I missing? I really want to get to 1,000 concurrency capacity, but at this rate, it ain't gonna happen.

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  • Is it possible to download A torrent file completely and quickly with no uploading, but let the file be uploaded by other users after it has finished?

    - by B-Ballerl
    Is it possible to download A torrent file completely and quickly with no uploading, and then after seed the file to be uploaded by other users? I'm finding that the downloading process is incredibly slow while downloading some torrent file with incredibly high upload rates. Is it possible to speed up the downloading rate by cutting off uploading completley until the file has been completely downloaded??

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  • What does it mean - to get billed to the 95th percentile at $x.xx per meg?

    - by timofey
    I got a quote from a colo, saying "I could do 3U, the power and 20 megs burstable to 100 for $250 a month with each additional meg billed to the 95th percentile at 6.50 per meg..so you would have he ability to burst if you needed it but not pay for the full 24/7 amount of the IP." I'm assuming it means - 20Mbits unmetered, anything above is billed on the 95th percentile at the rate of $6.50/Mbit. Am I right? And how do you measure the $x.xx per meg, at 95th percentile?

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  • Per Sender Traffic Limit on Cisco 6500

    - by user71557
    Hi All, I have a 6509 with ~1000 user machines in different vlans, I want to allow 10 server machines to send as much as they can/want but to limit all client machines from all subnets to have a sedning rate limit of 1mbps with no receiving limitation. It is worth noting that all my ip addresses are assigned using a DCHP server and there are 1000 of them so I can not write ACLs for every address seperately. Can any one provide some kind of help please?

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  • Best practice guide to install to Program Files

    - by Cold T
    Have seen quite a few questions in Serverfault and Super User but none that specifically answers my question. We have an application that is being provided and installed by a third party company. They are charging market rate 'consultancy' fee to do this. They installed majority of the folders in the root of the C drive, to my shock. Are there any official Microsoft Best Practice guides out there to say applications should be installed in Program Files.

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  • Limiting network throughput of an already launched process ? (Linux/FreeBSD)

    - by jbdenis
    Hello everybody, is there any utility to limit the network throughput of a process after it has been launched ? Simple example: you note that a user takes all your upload bandwidth using scp and you'd like to limit the rate or decrease the priority of the transfer. I guess i could use a combination of iptables/tc or pf to achieve that, but i was wondering if there is a "one-shot" tool available (like tickle with a --pid option ^^) ? Regards, Jean-Baptiste

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  • Streaming from a second computer

    - by techgod52
    I play games on my laptop, and they run at about 30-45 fps, which is bearable for me. But when I try to stream, the frame rate drops to 20 or lower, which is unplayable for me. I have a second computer though (a Mac, the laptop is Win7), and I'm wondering if there is anyway to stream the game content (onto Twitch.tv) from my laptop using my Mac. Is this possible, and how would I go about doing it?

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  • Send regular keyboard samples OR keyboard state changes over network

    - by Ciaran
    Building a multi player asteroids game where ships compete with each other. Using UDP. Wanted to minimize traffic sent to server. Which would you do: Send periodic keyboard state samples every from client every to match server physics update rate e.g. 50 times per second. Highly resilient to packet loss and other reliabilty problems. Out of date packets disacarded by server. Generates a lot of unnuecessary traffic. Only send keyboard state when it changes (key up, key down). Radically less traffic sent from client to server. However, UDP can lose packets without you being informed. So the latter method could result in the vital packet never being resent unless I detect and resend this in a timely manner.

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  • Desktop Fun: Pirate Theme Wallpapers

    - by Asian Angel
    Are you looking for some high seas adventure for your desktop? Then get ready to hoist the colors with our Pirate Theme Wallpapers collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution.                         For more fun wallpapers be certain to visit our new Desktop Fun section. Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Forest Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Stretch popurls.com with a Stylish Script (Firefox) OldTvShows.org – Find episodes of Hitchcock, Soaps, Game Shows and more Download Microsoft Office Help tab The Growth of Citibank Quickly Switch between Tabs in IE Windows Media Player 12: Tweak Video & Sound with Playback Enhancements

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  • Alpha issue with SharpDX SpriteBatch in WPF

    - by Kingdom
    .Hi devs, I'm coding a game using SharpDX in a WPF context. void Load() { sb = new SpriteBatch(GraphicsDevice); t2d = Content.Load<Texture2D>("Sprite.png"); } void Draw() { sb.Begin(); sb.Draw(t2d, new Rectangle(0, 0, 64, 64), Color.White); sb.End(); } I made Sprite.png, an object with pink color (alpha = 0%) for the background. The output show me my object but with the pink square at more or less 50% rate! So if I try to draw more sprites, it's like a little poney dream. Note If I apply Color.Black on the Draw method, the sprite is like expected :|

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  • postgreSQL vs Cassandra vs MongoDB vs Voldemart ?

    - by ramonrails
    Which database to decide upon? Any comparisions? Existing: postgresql Issues Not easily scalable horizontal. Needs sharding etc Clustering does not solve the data growth problem Looking for: Any database that is easily horizontally scalable Cassandra (Twitter uses that?) MongoDB (rapidly gaining popularity) Voldemart Other? Why? Data growing with snowball effect existing postgresql locks table etc for vaccuum tasks periodically Archiving data is tideous currently Human interaction involved in existing archive, vaccuum, ... process periodically Need a 'set it. forget it. just add another server when data grows more.' type of solution

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  • EU Research for ICT - Call 7 - biggest ever at € 780 million

    - by trond-arne.undheim
    Under the Digital Agenda for Europe, the Commission has committed to maintaining the pace of a 20% yearly increase of the annual ICT R&D budget at least until 2013. The EU's flagship policy programme calls for doubling of annual public spending on ICT R&D by 2020 and to leverage an equivalent increase in private spending to achieve the goals of Europe's 2020 strategy for jobs and growth. Call 7 is one of the biggest calls ever launched for information and communications technology (ICT) research proposals under the EU's research framework programmes. It will result in project funding of € 780 million in 2011. This funding will advance research on the future internet, robotics, smart and embedded systems, photonics, ICT for energy efficiency, health and well-being in an ageing society, and more. The €780 million call for proposals is part of the biggest ever annual Work Programme under the EU's 7th Framework Programme for Research. Almost €1.2 billion has been budgeted for 2011. €220 million were made available already in July 2010 for public private partnerships focusing on ICT for smart cars, green buildings, sustainable factories and the future internet. Universities, research centres, SMEs, large companies and other organisations in Europe and beyond are eligible to apply for project funding under ICT Call 7. Proposals can be submitted until 18 January 2011, after which they will be evaluated by independent panels of experts for selection on the basis of their quality. Background: Digital Agenda: European Commission announces €780 million boost for strategic ICT research. Call text: ICT Call 7 Deadline: 18/01/2011.

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  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

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  • New .NET Library for Accessing the Survey Monkey API

    - by Ben Emmett
    I’ve used Survey Monkey’s API for a while, and though it’s pretty powerful, there’s a lot of boilerplate each time it’s used in a new project, and the json it returns needs a bunch of processing to be able to use the raw information. So I’ve finally got around to releasing a .NET library you can use to consume the API more easily. The main advantages are: Only ever deal with strongly-typed .NET objects, making everything much more robust and a lot faster to get going Automatically handles things like rate-limiting and paging through results Uses combinations of endpoints to get all relevant data for you, and processes raw response data to map responses to questions To start, either install it using NuGet with PM> Install-Package SurveyMonkeyApi (easier option), or grab the source from https://github.com/bcemmett/SurveyMonkeyApi if you prefer to build it yourself. You’ll also need to have signed up for a developer account with Survey Monkey, and have both your API key and an OAuth token. A simple usage would be something like: string apiKey = "KEY"; string token = "TOKEN"; var sm = new SurveyMonkeyApi(apiKey, token); List<Survey> surveys = sm.GetSurveyList(); The surveys object is now a list of surveys with all the information available from the /surveys/get_survey_list API endpoint, including the title, id, date it was created and last modified, language, number of questions / responses, and relevant urls. If there are more than 1000 surveys in your account, the library pages through the results for you, making multiple requests to get a complete list of surveys. All the filtering available in the API can be controlled using .NET objects. For example you might only want surveys created in the last year and containing “pineapple” in the title: var settings = new GetSurveyListSettings { Title = "pineapple", StartDate = DateTime.Now.AddYears(-1) }; List<Survey> surveys = sm.GetSurveyList(settings); By default, whenever optional fields can be requested with a response, they will all be fetched for you. You can change this behaviour if for some reason you explicitly don’t want the information, using var settings = new GetSurveyListSettings { OptionalData = new GetSurveyListSettingsOptionalData { DateCreated = false, AnalysisUrl = false } }; Survey Monkey’s 7 read-only endpoints are supported, and the other 4 which make modifications to data might be supported in the future. The endpoints are: Endpoint Method Object returned /surveys/get_survey_list GetSurveyList() List<Survey> /surveys/get_survey_details GetSurveyDetails() Survey /surveys/get_collector_list GetCollectorList() List<Collector> /surveys/get_respondent_list GetRespondentList() List<Respondent> /surveys/get_responses GetResponses() List<Response> /surveys/get_response_counts GetResponseCounts() Collector /user/get_user_details GetUserDetails() UserDetails /batch/create_flow Not supported Not supported /batch/send_flow Not supported Not supported /templates/get_template_list Not supported Not supported /collectors/create_collector Not supported Not supported The hierarchy of objects the library can return is Survey List<Page> List<Question> QuestionType List<Answer> List<Item> List<Collector> List<Response> Respondent List<ResponseQuestion> List<ResponseAnswer> Each of these classes has properties which map directly to the names of properties returned by the API itself (though using PascalCasing which is more natural for .NET, rather than the snake_casing used by SurveyMonkey). For most users, Survey Monkey imposes a rate limit of 2 requests per second, so by default the library leaves at least 500ms between requests. You can request higher limits from them, so if you want to change the delay between requests just use a different constructor: var sm = new SurveyMonkeyApi(apiKey, token, 200); //200ms delay = 5 reqs per sec There’s a separate cap of 1000 requests per day for each API key, which the library doesn’t currently enforce, so if you think you’ll be in danger of exceeding that you’ll need to handle it yourself for now.  To help, you can see how many requests the current instance of the SurveyMonkeyApi object has made by reading its RequestsMade property. If the library encounters any errors, including communicating with the API, it will throw a SurveyMonkeyException, so be sure to handle that sensibly any time you use it to make calls. Finally, if you have a survey (or list of surveys) obtained using GetSurveyList(), the library can automatically fill in all available information using sm.FillMissingSurveyInformation(surveys); For each survey in the list, it uses the other endpoints to fill in the missing information about the survey’s question structure, respondents, and responses. This results in at least 5 API calls being made per survey, so be careful before passing it a large list. It also joins up the raw response information to the survey’s question structure, so that for each question in a respondent’s set of replies, you can access a ProcessedAnswer object. For example, a response to a dropdown question (from the /surveys/get_responses endpoint) might be represented in json as { "answers": [ { "row": "9384627365", } ], "question_id": "615487516" } Separately, the question’s structure (from the /surveys/get_survey_details endpoint) might have several possible answers, one of which might look like { "text": "Fourth item in dropdown list", "visible": true, "position": 4, "type": "row", "answer_id": "9384627365" } The library understands how this mapping works, and uses that to give you the following ProcessedAnswer object, which first describes the family and type of question, and secondly gives you the respondent’s answers as they relate to the question. Survey Monkey has many different question types, with 11 distinct data structures, each of which are supported by the library. If you have suggestions or spot any bugs, let me know in the comments, or even better submit a pull request .

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  • Page Speed and it&rsquo;s affect on your business

    - by ihaynes
    Originally posted on: http://geekswithblogs.net/ihaynes/archive/2014/05/29/page-speed-and-itrsquos-affect-on-your-business.aspxPage speed was an important issue 10 years ago, when we all had slow modems, but became less so with the advent of fast broadband connections that even seemed to make Ajax unnecessary.  Then along came the mobile internet and we’re back to a world where page speed and asset optimisation are critical again. If you doubt this an article on SitePoint discussing ’Page Speed and Business Metrics’ may change your mind. http://www.sitepoint.com/page-speed-business-metrics/ Here are some of the figures it quotes: Walmart – saw a 2% increase in conversions for every second of improvement in page load time. Put another way, accumulated growth of revenues went up 1% for every 100 milliseconds of load time improvement. Yahoo – for every 400 milliseconds of improvement, the site traffic increased by 9%. The bottom line is that if people have to wait more than a few seconds for a page to fully render, particularly on a mobile device, they’ll probably go elsewhere. Ignore this at your peril.   For two previous posts on the subject see: Page Weight: 10 easy fixes Xat.com Image Optimiser – Useful for RWD/Mobile

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  • How could you parallelise a 2D boids simulation

    - by Sycren
    How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu). In the above example, the non-coloured particles move around until they cluster (yellow) and stop moving. The problem is that all the entities could potentially interact with each other although an entity in the top left is unlikely to interact with one in the bottom right. If the domain was split into different segments, it may speed the whole thing up, But if an entity wanted to cross into another segment there may be problems. At the moment this simulation works with 5000 entities with a good frame rate, I would like to try this with millions if possible. Would it be possible to use quad trees to further optimise this? Any other suggestions?

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  • SQLAuthority News – 2 Security Updates for SQL Server 2000 SP 4 Users

    - by pinaldave
    If you are using SQL Server 2000 still today my very first recommendation to you is to upgrade to SQL Server 2012. SQL Server 2000 is now 12 years old product and since then many new enhancements as well features which are relevant to current growth and progress in Informational Industry. Now is the time to catch up with the latest trends. Here is one more point for you to notice if this helps you consider to upgrade to the latest version. One can’t upgrade directly from SQL Server 2000 to SQL Server 2012. You need to first upgrade to either SQL Server 2005/2008/R2 and then further plan to upgrade to SQL Server 2012. There is no direct upgrade path for SQL Server 2000 to SQL Server 2012. I strongly believe this is the time to upgrade to the latest version. Well, also there is a rule that to let something continue if it is not broken and working fine. If you are following that rule and still using SQL Server 2000 I strongly suggest that you upgrade your SQL Server 2000 SP4 and update it with latest Security updates. Here are two important SQL Server Security Updates. Security Update for SQL Server 2000 Service Pack 4 (KB983811) Security Update for SQL Server 2000 Service Pack 4 (KB983812) As we are talking about SQL Server 2000 let me ask you a quick question – how many of you are still using SQL Server 2000 or earlier version in a production system on at least one server? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Security, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • What makes a Software Craftsman?

    - by Liam McLennan
    At the end of my visit to 8th Light Justin Martin was kind enough to give me a ride to the train station; for my train back to O’Hare. Just before he left he asked me an interesting question which I then posted to twitter: Liam McLennan: . @JustinMartinM asked what I think is the most important attributes of craftsmen. I said, "desire to learn and humility". What's yours? 6:25 AM Apr 17th via TweetDeck several people replied with excellent contributions: Alex Hung: @liammclennan I think kaizen sums up craftmanship pretty well, which is almost same as yours Steve Bohlen: @alexhung @liammclennan those are both all about saying "knowing what you don't know and not being afraid to go learn it" (and I agree!) Matt Roman: @liammclennan @JustinMartinM a tempered compulsion for constant improvement, and an awareness of what needs improving. Justin Martin: @mattroman @liammclennan a faculty for asking challenging questions, and a persistence to battle through difficult obstacles barring growth I thought this was an interesting conversation, and I would love to see other people contribute their opinions. My observation is that Alex, Steve, Matt and I seem to have essentially the same answer in different words. It is also interesting to note (as Alex pointed out) that these definitions are very similar to Alt.NET and the lean concept of kaizen.

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  • Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body

    Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body Nico Weber Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading. From: GoogleDevelopers Views: 6077 29 ratings Time: 56:09 More in Science & Technology

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  • Oracle Linux and Oracle VM Hardware Certification Program

    - by Durgam Vahia
    The Oracle Linux and Oracle VM are continuing to see growth in IHV (Independent Hardware Vendor) ecosystem. The Oracle Linux and Oracle VM Hardware Certification Program, also referred as HCL, provides a formal means for hardware vendors to work with Oracle to establish high quality support for the certified hardware platform. Since the beginning of the program, number of hardware partners have certified range of server platforms on Oracle Linux and Oracle VM. Currently, HCL lists over 400 certifications from 10 server vendors and the list continues to grow at a rapid pace. New hardware certification involves close collaboration between Oracle and server partner to ensure that adequate testing is performed on the target server and results are thoroughly reviewed. This rigorous process ensures that when new hardware platform is listed on HCL, it has full support from both Oracle and the respective partner. Additionally, once a certification is achieved with Oracle Linux with the current version of Unbreakable Enterprise Kernel, future minor updates of the software continue to carry over the certification, reducing the need for a re-certification. For the complete list of certified hardware, please visit Oracle Linux and Oracle VM Certified Hardware. Also refer to Frequently Asked Questions for more information.

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  • SQL Contest – Win 10 Amazon Gift Cards worth (USD 200) and 10 NuoDB T-Shirts

    - by Pinal Dave
    This month, we have yet not run any contest so we will be running a very interesting contest with the help of good guys at NuoDB. NuoDB has just released version 2.0 and You can download NuoDB from here. NuoDB’s NewSQL distributed database is designed to be a single database that works across multiple servers, which can scale easily, and scale on demand. That’s one system that gives high connectivity but no latency, complexity or maintenance issues. MySQL works in some circumstances, but a period of growth isn’t one of them. So as a company moves forward, the MySQL database can’t keep pace. Data storage and data replication errors creep in. Soon the diaspora of the offices becomes a problem. Your telephone system isn’t just distributed, it is literally all over the place. You can read my detailed article about how Why VoIP Service Providers Should Think About NuoDB’s Geo Distribution. Here is the contest: Contest Part 1: NuoDB R2.0 delivered a long list of improvements and new features. List three of the major features of NuoDB 2.0. Here is the hint1, hint2, hint3. Contest Part 2: Download NuoDB using this link. Once you download NuoDB, leave a comment over here with the name of the platform and installer size. (For example Windows Platform Size abc.dd MB) Here is the what you can win! Giveaways 10 Amazon Gift Card (Each of USD 20 – total USD 200) 10 Amazingly looking NuoDB T-Shirts (For the first 10 downloads) Rules Participate before Oct 28, 2013. All the valid answers will be published after Oct 28, 2013 and winners will receive an email on Nov 1st, 2013. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: NuoDB

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