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  • Scrolling screen upward to expose TextView above keyboard

    - by Matt Winters
    I think I'm missing something obvious and would appreciate an answer. I have a view with a 2-section grouped tableView, each section having one row and a textView, the heights of the rows 335 and 140. This allows for a box with nicely rounded corners to type text into when the keyboard appears (140 height section) and when the keyboard is dismissed, a nice box to read more text (notes); most of the time, use is without the keyboard. I also added a toolbar at the bottom of the screen to scroll up above the keyboard. A button on the toolbar dismisses the keyboard. This last part works fine with the keyboard going up and down using a notification and the following code in a keyboardWillShow method: [UIView beginAnimations:@"showKeyboardAnimation" context:nil]; [UIView setAnimationDuration:0.50]; self.view.frame = CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height - 216); [UIView commitAnimations]; But with the above code, the 2 sections of the tableView remain unscrolled, only the toolbar and the keyboard move. With the following code (found both in previous posts), both the toolbar and the tableView sections move. [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.50]; CGRect rect = self.view.frame; rect.origin.y -= 216; self.view.frame = rect; [UIView commitAnimations]; Now I know that I have to tweak the numbers to get the everything as I want it but my first question is what is substantively different between the 2 sets of code that the sections move in the 2nd but not in the 1st? The toolbar also moves with the 2nd code. The second question is, am I going to be able to scroll the smaller height section from off the screen to above the keyboard while at the same time moving the toolbar up just 216? Thanks

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  • NSScrollView frame and flipped documentView

    - by StrAbZ
    Hi, I have problems with NSScrollView, It is not displayed the way I want. Yes I know there is a lot of post about it around the web, I need to override the isFlipped, in order to make it return YES, in my NSView subclass. Ok, it's done, so now, my scrollView scroll from top to bottom, and not in the reverse way, as it was before overriding isFlipped. But, this is the second part, my real problem, which I didn't found any answer on the web, how the hell I'm supposed to code, or create my view in interface builder, if everything is flipped? If I put something at the top, it is displayed a the bottom… do you have any magic trick to handle that? And my last problem, is the NSScrollView frame. before setting the documentView of my scroll view, everything is fine, the scrollView is displayed at the place I choose, but, when I set the document view, it looks like the scrollview frame looks bigger, so I have to resize it…. is this a normal behavior? Thank you very much.

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  • jcarousel, I need :active state on external controls

    - by TJ Sherrill
    I am running a Jcarousel and I want to add a.active to the current pagination option. I have seen other posts around about this same thing. /** * We use the initCallback callback * to assign functionality to the controls */ function mycarousel_initCallback(carousel) { jQuery('.jcarousel-control a').bind('click', function() { carousel.scroll(jQuery.jcarousel.intval(jQuery(this).text())); return false; }); jQuery('#mycarousel-next').bind('click', function() { carousel.next(); return false; }); jQuery('#mycarousel-prev').bind('click', function() { carousel.prev(); return false; }); }; // Ride the carousel... jQuery(document).ready(function() { jQuery("#mycarousel").jcarousel({ scroll: 1, initCallback: mycarousel_initCallback, // This tells jCarousel NOT to autobuild prev/next buttons buttonNextHTML: null, buttonPrevHTML: null }); }); </script> Thats the initialize code and the pagination lives inside: <ul class="jcarousel-control"> <% ([email protected]).each do |n| %> <li><a href="#"> <%= n %></a></li> <% end %> </ul> Its a rails app, so rails is creating the list based on the number of projects in the group. Any ideas? Seems like it should be pretty simple.. But I don't know js at all.

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  • Javascript error when attempting to open a modal window in a modal window

    - by The Sheek Geek
    The application is running on a windows server 2003 box using asp.net 2.0 and is an IE specific web app. There is a button that opens a form in an iframe using showModalDialog(...) from a function call located in the javascript. Here is an example of the fucntion: function ShowBusinessHoursSubForm( source ) { var retval = window.showModalDialog("htm/" + locLocaleID + "/SubFormHostFrame.htm", source, "dialogWidth:265px;dialogHeight:261px;help:no;scroll:no;status:no;"); } The host frame is loading an aspx page which contains the actual form that is being used. On the form that is opened there is a button that, when clicked, submits changed to the form. However, if no changed were made before the form was submitted, another modal window pops up stating that there were no changed to the form. This modal window is opened through registration of some javascript in the button click event. The code is as follows (C#): string l_S_ErrorScript = "<script type='text/javascript' language='javascript'>window.showModalDialog('htm/" + l_S_Culture + "/NotChangedErrorDialog.htm', '../../" + l_S_SkinPath + "', 'dialogWidth:310px;dialogHeight:145px;scroll:no;help:no;status:no;');</script>"; if(!m_Page.ClientScript.IsStartupScriptRegistered("ErrorScript")) { m_Page.ClientScript.RegisterStartupScript(this.GetType(), "ErrorScript", l_S_ErrorScript); } When the button is clicked and this dialog needs to appear the following javascript error appears: Error: Object doesn't support this property or method The weird thing is, if I access the application locally and try it everything works fine, but accessing from another computer causes the error. Also, depending on what server (we have many servers for testing all with windows server 2003) the error may not occur on another computer either. These computers are running the same software version using the same version of IE with the same settings. I'm inclined to believe that there is some configuration issue somewhere, but with the settings being the same it is hard to tell. I cannot really change how the app works or the technologies used either. Anyone have any ideas as to what may be causing this?

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  • CSS absolute DIV causing other absolute DIV problems

    - by Tim
    Hello, I have implemented a chat script which requires an absolutely positioned DIV to be wrapped around the pages content. This is to ensure the chat windows stay at the bottom. The problem is that because of the absolute positioning of this main wrapper, all other absolutely positioned elements (eg. Jquery Auto-completes, datepicker's etc) now scroll up and down with the page. Here is an example of the HTML: <body> <div id="main_container"> <div id="content">Elements like Jquery Autocompletes, Datepickers with absolute positioned elements in here</div> </div> The DIV "main_container" style looks like this: #main_container { width:100%; background-color:#ffffff; /* DO NOT REMOVE THIS; or you'll have issue w/ the scrollbar, when the mouse pointer is on a white space */ overflow-x: hidden; overflow-y: scroll; height:100%; /* this will make sure that the height will extend at the bottom */ position:absolute; /* container div must be absolute, for our fixed bar to work */ } I hope there is a simple fix as the chat script is too good to get rid of. Thanks, Tim

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  • Custom UITableViewCell changing indexPath While Scrolling ?

    - by Chris
    I have a custom UITableViewCell which I created in Interface Builder. I am successfully Dequeuing cells, but as I scroll, the cells appear to begin calling different indexPaths. In this example, I am feeding the current indexPath.section and indexPath.row into the customCellLabel. As I scroll the table up and down, some of the cells will change. The numbers can be all over the place, but the cells are not skipping around visually. If I comment out the if(cell==nil), then the problem goes away. If I use a standard cell, the problem goes away. Ideas why this might be happening? // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:@"CalendarEventCell"]; if (cell == nil) { NSLog(@"Creating New Cell !!!!!"); NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"CalendarEventCell" owner:self options:nil]; cell = (UITableViewCell *)[nib objectAtIndex:0]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } // Set up the cell... [customCellLabel setText:[NSString stringWithFormat:@"%d - %d",indexPath.section, indexPath.row]]; return cell; }

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  • Location of the object after scrolling in UIScrollView

    - by ludo
    Hi, I have a scrollView (width:320px height:100px) on my UIView, inside it I add 10 images with width:106.5px each. After that I use this function to have 3 different parts inside my scrollView, so everytime I scroll, an image will automatically be center. -(void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate { [self returnToPosition:self.scrollView]; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self returnToPosition:self.scrollView]; } -(void)returnToPosition:(UIScrollView *)scrollView { CGFloat itemWidth = 106.5f; CGFloat position = [self.scrollView contentOffset].x; CGFloat newPosition = 0.0f; CGFloat offSet = position / itemWidth; NSUInteger target = (NSUInteger)(offSet + 0.5f); newPosition = target * itemWidth; [self.scrollView setContentOffset:CGPointMake(newPosition, 0.0f) animated:YES]; } Here is my question, I want to be able to know which image will be in the middle position after the user scroll the View, because I want to display on my UIView a text, specific to that image. But I don't know how to do that. Some Ideas?

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  • How can Safari be prevented from scrolling an overflow:hidden iframe?

    - by Alexander Ljungberg
    With Safari you can disable most iframe scrolling by setting style="overflow: hidden;" on the iframe. However, if you click in the iframe and move the mouse the content scrolls anyhow. Example: <html> <body> <iframe style="width: 100%; height:100px; overflow: hidden;" scrolling="no" src="scrollcontent.html"> </iframe> </body> </html> scrollcontent.html: <html scroll="no" style="overflow:hidden;"> <body scroll="no" style="overflow:hidden;"> <div style="background-color: green; height:100px;">A</div> <div style="background-color: red; height:100px;">B</div> </body> </html> In this example, the iframe should only show a green area and it should be impossible to reveal the red area. This is mostly true: there is no scrollbar, the mouse wheel doesn't do anything and neither do the arrow keys. However click and drag still scrolls the view. This is particularly noticeable when selecting text. Does anyone know any trick to stop Safari from doing this?

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  • iPhone: contentInset isn't animating

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Any ideas as to why the values aren't getting animated? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • Dragging an UIView inside UIScrollView

    - by Sergey Mikhanov
    Hello community! I am trying to solve a basic problem with drag and drop on iPhone. Here's my setup: I have a UIScrollView which has one large content subview (I'm able to scroll and zoom it) Content subview has several small tiles as subviews that should be dragged around inside it. My UIScrollView subclass has this method: - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { UIView *tile = [contentView pointInsideTiles:[self convertPoint:point toView:contentView] withEvent:event]; if (tile) { return tile; } else { return [super hitTest:point withEvent:event]; } } Content subview has this method: - (UIView *)pointInsideTiles:(CGPoint)point withEvent:(UIEvent *)event { for (TileView *tile in tiles) { if ([tile pointInside:[self convertPoint:point toView:tile] withEvent:event]) return tile; } return nil; } And tile view has this method: - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:self.superview]; self.center = location; } This works, but not fully correct: the tile sometimes "falls down" during the drag process. More precisely, it stops receiving touchesMoved: invocations, and scroll view starts scrolling instead. I noticed that this depends on the drag speed: the faster I drag, the quicker the tile "falls". Any ideas on how to keep the tile glued to the dragging finger? Thanks in advance!

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  • UIScrollView + UIWebView = NO scrollsToTop

    - by sniurkst
    It looks like a problem which could have simple solution, but I haven't found anything what could lead the way to it. I'm using UIWebView inside of UIScrollView and tapping on statusBar (to scroll content to top) is not working. I've made simple test application to see if it's really UIWebViews fault. And it really is. // scrolls to top on status bar tap UIScrollView *sv = [[UIScrollView alloc] init]; sv.frame = CGRectMake(0, 0, 320, 480); sv.contentSize = CGSizeMake(320, 1200); [self.view addSubview:sv]; // doesn't scroll UIScrollView *sv = [[UIScrollView alloc] init]; sv.frame = CGRectMake(0, 0, 320, 480); sv.contentSize = CGSizeMake(320, 1200); UIWebView *wv = [[UIWebView alloc] init]; wv.frame = CGRectMake(0, 0, 320, 100); [sv addSubview:wv]; [self.view addSubview:sv]; So, I think maybe there's something I could disable to make UIWebView not to mess with scrollToTop? Or some kind of workaround also would be nice. Any ideas?

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  • Crazy TableView (Or more likely me being just a jerk) ;-)

    - by Miky Mike
    Hi guy, I'm going crazy with all that objective C. I went to bed at 1.30 pm today, spending the night on my app but I love it... Well that's not the point anyway... My question is .... I have a table view which evaluates a statement when it displays its data : it goes like this : - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CustomCell"; cell = ((MainCell *)[self.tableView dequeueReusableCellWithIdentifier:CellIdentifier]); if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"MainCell" owner:self options:nil]; } Entry *entry = [fetchedResultsController objectAtIndexPath:indexPath]; cell.topLabel.text = [@"* " stringByAppendingString: entry.entryname]; cell.bottomLabel.text = entry.textbody; if ([entry.active boolValue] == YES) { cell.cellImageView.image = [UIImage imageNamed:@"check.png"]; } else { cell.cellImageView.image = nil; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; } return cell; } The problem is that the first time it displays the data, the conditions are met when I scroll down the tableview but when I scroll up, sometimes, I get my "check.png" image and the accessory as well, which is not possible normally. Am I going crazy or is it the tableview ? Could you help me with that please, I can't figure out why it doesn't work... :-(( Thanks a lot in advance. Mike

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  • Mouse move panning

    - by Rudy
    Hi all, I'm trying to scroll a series of thumbnails horizontally based on the mouseX position. I can get it to scroll but it's very choppy and for some reason it's not reading my start and end numbers so it will stop scrolling. Can anyone point me in the right direction? Thanks. var thumbBounds:Object = new Object(); thumbBounds = thumbContainer.getBounds(this); thumbContainer.addEventListener(MouseEvent.MOUSE_OVER, setScrolling); private function setScrolling(me:MouseEvent):void { thumbContainer.removeEventListener(MouseEvent.MOUSE_OVER, setScrolling); stage.addEventListener(Event.ENTER_FRAME, scrollThumbs); } private function scrollThumbs(e:Event):void { if(mouseX <= thumbBounds.x || mouseX thumbBounds.width || mouseX < thumbBounds.y || mouseX thumbBounds.height) { thumbContainer.addEventListener(MouseEvent.MOUSE_OVER, setScrolling); stage.removeEventListener(Event.ENTER_FRAME, scrollThumbs); } if(thumbContainer.x = 0) { thumbContainer.x = 0; } if(thumbContainer.x <= -842) { thumbContainer.x = -842; } var xdist:Number = new Number(); xdist = mouseX - 382; thumbContainer.x += Math.round(-xdist / 10); }

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  • Form not updating usercontrol

    - by user328259
    From the post "Growing user control not updating"... Using C#, .Net 2.0 in a Windows environment. UserControl1 - draws cells to a bitmap buffer dependent upon NumberOfCells property UserControl2 - panel contains UserControl1 which displays vertical scroll when necessary; also contains NumberOfCells which sets UserControl1's NumberOfCells. Formf1 - contains NumericUpDown controls (just increments) which updates the UserControl2 - suppose to! When I increment the control on the form by say 20, UserControl1 adds the necessary cells, UserControl2 displays the vertical scroll bar accordingly, BUT the form does not 'redraw' to the updated/correct image!! Meaning, after I increment by 20, cells are added, vertical scrool bar added... but the image shown is just everything else expanding. I reset the control to scoll to the very TOP and the scrolling works, but the image is still staic... UNTIL I resize my form, more specifically, when I change it from maximize to window or vice versa!!! What can I do to 'reset/redraw' the correct image???? Thank you in advance. Lawrence

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  • JQuery - Sticky sidebar not working in Firefox

    - by user1473358
    I'm working on a site with a Sticky sidebar (fixed position under certain conditions, etc) that is working fine in Chrome & Safari, but breaks in Firefox. I'm not sure what the issue is since I didn't write the script: $(document).ready(function() { /* var defaults = { containerID: 'toTop', // fading element id containerHoverID: 'toTopHover', // fading element hover id scrollSpeed: 1200, easingType: 'linear' }; */ $().UItoTop({ easingType: 'easeOutQuart' }); if (!!$('.sticky').offset()) { // make sure ".sticky" element exists var stickyTop = $('.sticky').offset().top; // returns number var newsTop = $('#news_single').offset().top; // returns number $(window).scroll(function(){ // scroll event var windowTop = $(window).scrollTop(); // returns number var width = $(window).width(); var height = $(window).height(); if (stickyTop < windowTop && width > 960 && height > 450){ $('.sticky').css({ position: 'fixed', top: 40 }); $('#news_single').css({ left: 230 }); } else { $('.sticky').css('position','static'); $('#news_single').css({ left: 0 }); } }); } }); Here's the site (the sidebar in question is the one with the red header, to the left): http://www.parisgaa.org/parisgaels/this-is-a-heading-too-a-longer-one I'd appreciate any help with this.

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  • ListView Final Column Autosize creates scrollbar

    - by Courtney de Lautour
    Hi There, I am implementing a custom control which derives from ListView. I would like for the final column to fill the remaining space (Quite a common task), I have gone about this via overriding the OnResize method: protected override void OnResize(EventArgs e) { base.OnResize(e); if (Columns.Count == 0) return; Columns[Columns.Count - 1].Width = -2; // -2 = Fill remaining space } or via another method: protected override void OnResize(EventArgs e) { base.OnResize(e); if (!_autoFillLastColumn) return; if (Columns.Count == 0) return; int TotalWidth = 0; int i = 0; for (; i < Columns.Count - 1; i++) { TotalWidth += Columns[i].Width; } Columns[i].Width = this.DisplayRectangle.Width - TotalWidth; } Edit: This works fine until I dock the ListView into a parent container and resize via that control. Every second time the control size shrinks (IE, drag the the border one pixel), I get a scroll bar on the bottom which can't move at all (not even one pixel). The result of which is when I drag the size of the parent I am left with a flickering scroll bar in the ListView, and a 50% chance it will be there when the dragging stops.

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  • scrolling and css align with "right: 0px"

    - by Gabi
    Hello, In an HTML page, if I align some <div>s with "right: 0px", they all look very nice, as I expect. However, if I make the browser window smaller and the horizontal scroll bar appears, when I scroll the page to the right, I see an unexpected white space (instead of the background colors of my <div>s). It seems that my <div>s are aligned relative to the visible area of the page. See the sample code below: <html> <head> <style> <!-- #parent { position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; background-color: yellow; } #child { position: absolute; left: 100px; top: 300px; width: 1000px; height: 400px; background-color: blue; } --> </style> </head> <body> <div id="parent"><div id="child">some text here</div></div> </body> </html> Is there any way to make the "right: 0px" property align the controls relative to the size of the entire page, not only the visible area? Thanks.

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  • jquery ui dialog and our dearest friend, ie6

    - by bradjive
    I'm using the jquery ui dialog for a modal popup dialog. It's working great in Firefox/Chrome but terrible in ie6. Problem: When I show the dialog in ie6, the browser window grows and automatically scrolls down to the bottom. The height increase and automatic scroll-down is equal to the height of the jquery dialog. I can scroll up and then use the dialog as normal, but the behavior where it grows the window and drops is maddeningly unacceptable. Here is how I'm launching the window: <div id="dialogWindow"></div> ... $(document).ready(function() { var $dialog = $("#dialogWindow").dialog({ autoOpen: false, modal: true, minWidth: 560, width: 560, resizable: "true", position: "top" }); $('.addButton').click(function(e) { e.preventDefault(); $('#dialogWindow').load('http://myurl'); $dialog.dialog('open'); }); }); I am already using the bgiframe plugin for jquery which is key for ie6 overlay issues. But this seems unrelated to that. Has anyone seen this before and found a work around?

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  • SWT: scrollable area within a tab

    - by DaveJohnston
    I am trying to add a scrollable area to my tabbed window. So far I have a CTabFolder in a shell. I have added 5 CTabItems to it and everything works as expected. On one of my CTabItems the contents are too big to fit on the screen so I would like to be able to scroll. The contents is a collection of Groups each containing various widgets. So the CTabFolder is created as follows: CTabFolder tabs = new CTabFolder(shell, SWT.BORDER); tabs.setSimple(false); tabs.setUnselectedImageVisible(false); tabs.setUnselectedCloseVisible(false); tabs.setMinimizeVisible(false); tabs.setMaximizeVisible(false); FormData tabsLayoutData = new FormData(); tabsLayoutData.top = new FormAttachment(0, 5); tabsLayoutData.left = new FormAttachment(0, 5); tabsLayoutData.bottom = new FormAttachment(92, 0); tabsLayoutData.right = new FormAttachment(100, -5); tabs.setLayoutData(tabsLayoutData); Then the CTabItem: CTabItem tab = new CTabItem(tabs, SWT.NONE); tab.setText("Role"); Then the contents: Composite tabArea = new Composite(tabs, SWT.V_SCROLL); tabArea.setLayout(new FormLayout()); tab.setControl(tabArea); So the groups contained within the tab are created with tabArea as the parent and everything appears as you would expect. The problem is though that the vertical scroll bar is always present but doesn't seem to do anything. The contents are chopped off at the bottom of the tabArea composite. Is there anything else I need to do to get the scrolling to work properly?

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • Ajax UpdatePanels SetFocus issue

    - by George
    I set the AutoPostback property of a textbox to True so I can process the TextChanged event on the server and, based on what they typed in the textbox, appropriately display a message in an update panel. The problem is, when the partial screen refresh is performed, no control on the screen has focus. 99% of the time, when the text in the textbox is changed, it is because the user has tabbed forward, and so, to limit the disruption in the lost of focus, I perform a "Focus" call on teh next control in the tab sequence. For the most part, this works OK, but of course, is disputive if the user is tabbing in the reverse order or has used the mouse to set the focus to another control. In these situations, the focus would be set to the next control even though the user was trying to set focus elsewhere. OK, that sucks. Now what I consider the bigger problem with calling the focus method on the server: In IE, it works OK, but in Mozilla Firefox and Chrome, setting the focus causes a repositioning of the scroll bar, even though none is necessary because the control is already in view. I realize that I could switch to doing AJAX web service calls, but these darn Updae Panels are so convenient if used in moderation. is there anyway to use updatepanels and not have these focus/scroll issues?

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  • trackroll does not works as i want or expect to do,blackberry

    - by SWATI
    i am working on blackberry curve 8300 i have added some components in the main screen,now i want to move the focus vertically when the trackball moves up or down and move the focus horizontally when track-Wheel moves left or right. ================================================================================== --Title area that contains a focusable field(BACK)-- --Non focusable Label field that indicates the name of the user-- --A horizontal field manager1 that contains 4 buttons-- --A horizontal field manager2 that contains 4 buttons-- --A horizontal field manager2 that contains 4 buttons-- ================================================================================== now suppose currently focus is on BACK button and i scroll the track-wheel downwards then, focus should come on 1st button of manager1 Again when i scroll downwards,then focus should come on the 1st button of manager2 and not the 2nd button of manager1(as its happening on device) my code is ::: protected boolean trackwheelRoll(int amount, int status, int time) { focusIndex = this.getFieldWithFocusIndex(); System.out.println("focus index ::::::::::::::::"+focusIndex); Field f; if(focusIndex!=0) { if(amount==-1) { //move up if(focusIndex>=0) { focusIndex = focusIndex-1; f = getField(focusIndex); f.setFocus(); } } if(amount==1) { //moving down if(focusIndex<=3) { f = getField(++focusIndex); f.setFocus(); } } } return super.trackwheelRoll(amount, status, time); } even after this control moves abruptly on simulator but on device no change took place

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  • Browser relative positioning with jQuery and CutyCapt

    - by Acoustic
    I've been using CutyCapt to take screen shots of several web pages with great success. My challenge now is to paint a few dots on those screen shots that represent where a user clicked. CutyCapt goes through a process of resizing the web page to the scroll width before taking a screen shot. That's extremely useful because you only get content and not much (if any) of the page's background. My challenge is trying to map a user's mouse X coordinates to the screen shot. Obviously users have different screen resolutions and have their browser window open to different sizes. The image below shows 3 examples with the same logo. Assume, for example, that the logo is 10 pixels to the left edge of the content area (in red). In each of these cases, and for any resolution, I need a JavaScript routine that will calculate that the logo's X coordinate is 10. Again, the challenge (I think) is differing resolutions. In the center-aligned examples, the logo's position, as measured from the left edge of the browser (in black), differs with changing browser size. The left-aligned example should be simple as the logo never moves as the screen resizes. Can anyone think of a way to calculate the scrollable width of a page? In other words, I'm looking for a JavaScript solution to calculate the minimum width of the browser window before a horizontal scroll bar shows up. Thanks for your help!

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  • Why is Chrome miscalculating jQuery submenu dimensions?

    - by chunkymonkey
    I'm trying to implement this dropdown menu with flyouts: http://jsfiddle.net/chunkymonkey/fr6x4/ In Chrome certain categories can be expanded to show their subcategories while others show nothing when opened up. For example: Alternative Rock can be expanded to show its multiple subcategories . . . BUT . . . World Music, which has as many subcategories, shows no subcategories when expanded. (SCREENSHOT: http://i.imgur.com/0WorR.jpg) I thought I had tracked this problem down to a problem with they way the dimensions of the dropdown elements are calculated in the original code: First change: - var newLeftVal = - ($('.fg-menu-current').parents('ul').size() - 1) * 180; + var newLeftVal = - ($('.fg-menu-current').parents('ul').size() - 1) * container.width(); Second change: Remove: var checkMenuHeight = function(el) { if (el.height() > options.maxHeight) { el.addClass('fg-menu-scroll') }; el.css({ height: options.maxHeight }); }; Add: var checkMenuHeight = function(el) { var max_height = options.maxHeight - breadcrumb.getTotalHeight(); if (el.height() > max_height) { el.addClass('fg-menu-scroll'); el.height(max_height); topList.height(max_height); } else { if (topList.height() < el.height()) { topList.height(el.height()); } } }; But it's still not working only on Chrome (version 8, Windows & Mac) (not sure why Chrome is different).

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  • Memory leak in Apples 'Scrolling' sample code

    - by John
    Hi All, I'm using code based on Apple's "Scrolling" sample code - here's where I have a problem: // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= jNumImages; i++) { NSString *imageName = [NSString stringWithFormat:@"page%d.png", i]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView2 = [[UIImageView alloc] initWithImage:image]; The UIImageView causes a leak - it doesn't seem to be releasing (though I do state [imageView2 release]; after adding the imageView as a subView to scrollView2 I have say 15 chapters of a book each held in a nav bar, each containing a scroll view with one chapters worth of these image views (each image is a page). When I get to around the second last chapter the app crashes due to the memory leaks... really annoying! I think it might be because imageView's been alloc'd twice (in alloc and in addSubView) but i'm not sure.... tried releasing twice but it didn't seem to help. any pointers? Thanks in advance ^.^

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