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  • iPhone - How do I find the MAC address of the connected WiFi access point?

    - by Ciaran
    Without using the private APIs, is it possible to programatically determine the MAC address of the access point that the iPhone is connected to? I understand that this should be doable using the core BSD libraries, but we are new to this, so it would be great if someone can point us to some starter code. Note: we're trying to determine the MAC address of the remote device - not the MAC address of the iPhone.

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  • What are the restrictions for the name of an application when submitting to App Store ?

    - by Patrick
    Hello, I have just finished my application for iPhone. I would like to know if it is possible to use the word iPhone in the name of the application. For example, can I name my application iPhonesque ? And for the icon, can I use graphics related to Apple like a Mac Windows (with the three buttons, red, yellow and green) on snow leopard background ? Thank you very much for your answers.

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  • iPhone Web Appication development and deployment

    - by yakub_moriss
    Hi,All I haven't develop any iPhone Web Application ever...so i am little bit confuse about that. I want to build a Web Application for iPhone which will be made using(CSS+JavaScript). I read some where that no approval is required for iPhone Web Application. is it correct ? And if i have made my iPhone Web Application (using CSS+JavaScript)and uploaded at my server. and if i want to open it in UIWebView using iPhone SDK simply... is this Application is valid for iPhone Web Application portal https://adcweb.apple.com/iphone/index.php or not ? how can end users get the Application on their iPhone after submiting to the portal... Thanks in advance...

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  • Windows 8 mail app unable to pick contact

    - by imgen
    I'm using Windows 8 x64 RTM, but when I open the mail app and compose an email, then pick contact using the "+" button: I'm greeted with an error message from people hub: This app uses email addresses and none of your contacts have any. Open the People app to add this info to your contacts. However I do have contacts that have email addresses: How do I properly connect the People app to the Windows Mail App?

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  • Compiling external C++ library (Octave) for iPhone (Fortran compiler missing?)

    - by Shaggy Frog
    A friend of mine asked me if it would be possible to port the Octave project to the iPhone. I haven't compiled an external package for an iPhone project before, so I downloaded the source code, and then used some scripts found on a couple of different Web sites (one, two) to try and build the libraries. However, when I try either of these scripts (which are nearly identical), they eventually die during the configure phase with the following error output: [...snip checks...] checking whether we are using the GNU Fortran 77 compiler... no checking whether accepts -g... no checking how to get verbose linking output from ... configure: WARNING: compilation failed checking for Fortran 77 libraries of ... rm: conftest.dSYM: is a directory checking for dummy main to link with Fortran 77 libraries... rm: conftest.dSYM: is a directory none checking for Fortran 77 name-mangling scheme... configure: error: cannot compile a simple Fortran program See `config.log' for more details. Is the problem that the iPhone SDK/Xcode doesn't include a Fortran cross-compiler, or am I doing something wrong?

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  • how to get game sound or how to create good sound for iPhone

    - by iPhone Fun
    Hi all, I am having problem of getting sound. i.e. how to get good sounds for our iPhone games? or how to make some good quality sounds for iPhone game applications so that the applications will become some more attractive? There are many sites like www.freesound.org , but I am not able to get good sounds as per my choice. If any one know from where we can get good sounds or how to make such things please help me. As this will be help full to all for using sounds in the applications of iPhone or other. Thanks in advance and Sorry for my BAD English.

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  • how to get game sound or how to create for iPhone

    - by iPhone Fun
    Hi all, I am having problem of getting sound. i.e. how to get good sounds for our iPhone games? or how to make some good quality sounds for iPhone game applications so that the applications will become some more attractive? There are many sites like www.freesound.org , but I am not able to get good sounds as per my choice. If any one know from where we can get good sounds or how to make such things please help me. As this will be help full to all for using sounds in the applications of iPhone or other. Thanks in advance

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  • Starting a SKProductsRequest gives -[_NSCFArray length] invalid selector error a moment later. LoadMicroPaymentsProductsOperation error.

    - by quantumpotato
    I'm fetching a list of identifiers from my server, then passing them off in a products request to Apple. Here's my code, and below is the error I'm getting. The iPhone 4 is not crashing when this happens. -(void)didReceiveData:(NSArray *)data { NSLog(@"Received Identifiers: %@",data); NSSet *productIdentifiers = [NSSet setWithArray:data]; SKProductsRequest *productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers]; productsRequest.delegate = self; [productsRequest start]; NSLog(@"productsRequest should have started by now"); } Wed Dec 29 09:42:14 iPhone XXXX-iphone[6363] <Warning>: Received Identifiers: ( ( 1, 10, "com.XXXX.XXXX.10" ) ) Wed Dec 29 09:42:14 iPhone XXXX-iphone[6363] <Warning>: productsRequest should have started by now Wed Dec 29 09:42:18 iPhone itunesstored[6367] : -[__NSCFArray length]: unrecognized selector sent to instance 0x119070 Wed Dec 29 09:42:18 iPhone itunesstored[6367] : caught -[__NSCFArray length]: unrecognized selector sent to instance 0x119070 exception with stack trace: (0x33ac0975 0x3347b49d 0x33ac2133 0x33a69aa9 0x33a69860 0x2717b 0x27515 0x31469651 0x314693ed 0x31469e39 0x3362795f 0x336276c3 0x3363c4eb 0x33c32680 0x33c32ba0 0x33bd7251 0x33bcf978)

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  • unittest import error with virtualenv + google-app-engine-django

    - by Ray Yun
    I'm working with google-app-engine-django + zipped django. Just running "python manage.py test" succeeded without error. But with virtualenv, test was failed with "import unittest error". same error with Django 1.1. - OSX 10.5.6 - google-app-engine-django (r101 via svn) : r100 was failed with launcher 1.3.0 - GoogleAppLauncher 1.3.0 - Django 1.1 & 1.1.1 (zipped) : both failed - virtualenv 1.4.5 - virtualenvwrapper 1.24 Error Message: (django_appengine)Reiot:warclouds Reiot$ python manage.py test WARNING:root:Could not read datastore data from /var/folders/UZ/UZ1vQeLFH2ShHk4kIiLcFk+++TI/-Tmp-/django_google-app-engine-django.datastore INFO:root:zipimporter('/Volumes/data/Documents/warclouds/django.zip', 'django/core/serializers/') .WARNING:root:Can't open zipfile /Users/Reiot/.virtualenvs/django_appengine/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg: IOError: [Errno 13] file not accessible: '/Users/Reiot/.virtualenvs/django_appengine/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg' WARNING:root:Can't open zipfile /Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/setuptools-0.6c9-py2.5.egg: IOError: [Errno 13] file not accessible: '/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/setuptools-0.6c9-py2.5.egg' ERROR:root:Exception encountered handling request Traceback (most recent call last): File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3177, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3120, in _Dispatch base_env_dict=env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 515, in Dispatch base_env_dict=base_env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2379, in Dispatch self._module_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2289, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2185, in ExecuteOrImportScript exec module_code in script_module.__dict__ File "/Volumes/data/Documents/warclouds/main.py", line 28, in <module> from appengine_django import InstallAppengineHelperForDjango File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1264, in Decorate return func(self, *args, **kwargs) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1914, in load_module return self.FindAndLoadModule(submodule, fullname, search_path) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1264, in Decorate return func(self, *args, **kwargs) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1816, in FindAndLoadModule description) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1264, in Decorate return func(self, *args, **kwargs) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1767, in LoadModuleRestricted description) File "/Volumes/data/Documents/warclouds/appengine_django/__init__.py", line 44, in <module> import unittest ImportError: No module named unittest INFO:root:"GET / HTTP/1.1" 500 - INFO:root:zipimporter('/Users/Reiot/.virtualenvs/django_appengine/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '') INFO:root:zipimporter('/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/setuptools-0.6c9-py2.5.egg', '') F........................................................... ====================================================================== FAIL: a request to the default page works in the dev_appserver ---------------------------------------------------------------------- Traceback (most recent call last): File "/Volumes/data/Documents/warclouds/appengine_django/tests/integration_test.py", line 176, in testBasic self.assertEquals(rv.status_code, 200) AssertionError: 500 != 200 I also tried with console import but it was ok. > which python /Users/Reiot/.virtualenvs/django_appengine/bin/python > python >>> import unittest Here is my environments: $ mkvirtualenv --no-site-packages no-django $ mkvirtualenv --no-site-packages django-1.1 $ mkvirtualenv --no-site-packages django-1.1.1 (django-1.1)$ easy_install Django-1.1.tar (django-1.1.1)$ easy_install Django-1.1.1.tar $ mkdir google-app-engine-django-svn $ cp -r google-app-engine-django-svn google-app-engine-django-svn-django-1.1 // copy appropriate django.zip $ cp -r google-app-engine-django-svn google-app-engine-django-svn-django-1.1.1 // copy appropriate django.zip

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  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

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  • The iPhone “phone” doesn’t have the provisioning profile with which the application was signed.

    - by eda
    i have tried everything to fix this provision problem and nothing is working. ive reformated my mac, reinstalled the iphone, ive also dragged the provisions (developer and distribution) onto the organizer, itunes, and xcode. in itunes people say to drag the provisions to the iphone icon but that doesnt work its only able to go under library it shows a blue rectangle for me to drop it there. i just have a newly created dummy app with a 57x57 icon. ive also setup the project with the distribution thing with its distribution provision. when i build i get this: The iPhone “myphone” doesn’t have the provisioning profile with which the application was signed. Click “Install and Run” to install the provisioning profile “distribution” on “myphone” and continue running “helloworld.app”. and it has a button "install and run" ive clicked on that hundreths of times and nothing. in orgranizer i see a tab called console ive cleared it and rebuild the app and there is some output that i dont understand. I'm thinking its my problem whats it mean? Fri Mar 26 11:22:19 unknown misagent[215] <Error>: profile not valid: 0xe8008012 Fri Mar 26 11:22:19 unknown mobile_installationd[206] <Error>: 00808600 install_embedded_profile: Skipping the installation of the embedded profile Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 verify_executable: Could not validate signature: e8008015 Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 preflight_application_install: Could not verify /var/tmp/install_staging.NEb61T/helloworld.app/helloworld Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 install_application: Could not preflight application install Fri Mar 26 11:22:20 unknown mobile_installation_proxy[219] <Error>: handle_install: Installation failed Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 handle_install: API failed Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 send_message: failed to send mach message of 64 bytes: 10000003 Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 send_error: Could not send error response to client Fri Mar 26 11:22:42 unknown misagent[231] <Error>: profile not valid: 0xe8008012 Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 install_embedded_profile: Skipping the installation of the embedded profile Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 verify_executable: Could not validate signature: e8008015 Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 preflight_application_install: Could not verify /var/tmp/install_staging.6M55Ay/helloworld.app/helloworld Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 install_application: Could not preflight application install Fri Mar 26 11:22:43 unknown mobile_installation_proxy[235] <Error>: handle_install: Installation failed Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 handle_install: API failed Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 send_message: failed to send mach message of 64 bytes: 10000003 Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 send_error: Could not send error response to client

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  • How do I [legally] get the current first responder on the screen on an iPhone?

    - by Anthony D
    I submitted my app a little over a week ago and got the dreaded rejection email today. It reads as follows: Dear -----------, Thank you for submitting --------- to the App Store. Unfortunately it cannot be added to the App Store because it is using a private API. Use of non-public APIs, which as outlined in the iPhone Developer Program License Agreement section 3.3.1 is prohibited: "3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs." The non-public API that is included in your application is firstResponder. Regards, iPhone Developer Program Now, the offending API call is actually a solution I found here on SO: UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow]; UIView *firstResponder = [keyWindow performSelector:@selector(firstResponder)]; So this is my question; How do I get the current first responder on the screen? I'm looking for a legal way that won't get my app rejected. Thanks. I figured this out based on the solution provided by Thomas below. Here is what the final code looks like: @implementation UIView (FindFirstResponder) - (UIView *)findFirstResonder { if (self.isFirstResponder) { return self; } for (UIView *subView in self.subviews) { UIView *firstResponder = [subView findFirstResonder]; if (firstResponder != nil) { return firstResponder; } } return nil; } @end

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  • Ad-hoc connection between iPhone and Macbook Pro

    - by Phil Nash
    I sometimes find it useful to connect my iPhone to my Macbook Pro by creating an ad-hoc wireless network from the MBP and connecting to that from the iPhone. However, what I find is that sometimes this works and sometimes it doesn't. When it's not working the symptoms are usually that I see the ad-hoc SSID in the list of available networks on the iPhone, can connect to it from there (including entering my WEP key), and it shows up as the wifi network in use. However I don't get the wifi symbol in the taskbar (it remains as 3G) and attempting to use the connection (e.g. trying to connect to iTunes or Keynote using their respective Remote apps) fails saying that there is so wifi connection. I've tried rebooting both the iPhone and the MBP, recreating networks with different SSIDs and tried different channels - all to no avail! I'm especially puzzled that (a) sometimes it works just fine first time and (b) the Settings app seems to think its all connected fine. Is there anything else I should be trying?

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  • itunes can't see iphone after reinstalled leopard

    - by Joseph SG
    My Mac harddisk died so I replaced it and installed OS to Leopard 10.5.8. Problem now, iTunes doesn't see my iPhone 3GS at all. (iPhoto works just fine) but iTunes is blind. I have too much info on my iPhone, I don't wish to restore/reset it and wish to get everything from my iPhone sync'd into iTunes afresh. How can I do that? Thanks. Joseph

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  • Windows 7 Not Recognizing Camera Nor iPhone as Camera

    - by taudep
    I've been struggling with this one for a few days. I've recently upgraded an older computer to Windows 7 Home Premium. Neither my digital camera (A Canon SD1200IS) nor iPhone are ever detected as cameras, nor ever show up as accessable in Explorer. With the Canon camera, no driver is required. It's supposed to work with the default Windows 7 drivers. However, in the Control Panel's Device Manager, I'm always seeing a yellow icon next to the "Canon Digital Camera" device. I've uninstalled the device and let Windows attempt to reinstall, but it can never find a driver to install. With the iPhone, it's very similar. One big difference, though, is that iTunes can see the iPhone and back it up, etc. However, again when I go to the Device Manager, there's a yellow icon next to the iPhone. I've uninstalled iTunes, reinstalled, rebooted, deleted drivers, and let Window try to reinstall the driver, but it can never find the driver. So there seems to be some correlation that my machine can't detect cameras properly, and that it might be even a lower-level type of driver I'm struggling with. I know that USB however, does work, because I have have an external drive hooked into the machine. I've gone through the web and tried two hours worth of fixes, without success. I feel like if I can get the Canon camera detected, then the iPhone will be on it's way to being fixed too. BTW, I couldn't really find anything of use in the Event viewer. Any and all suggestions welcome.

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  • Iphone colors calendar

    - by juanpablo
    Hi, I use microsoft Exchange to sync google calendar with my iphone, but I don't like the color of this calendar in iphone, how I can change the calendars colors in the iphone ? Many thanks.

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  • iPhone VPN with OpenSwan fails to reconnect

    - by gilm
    I have managed to configure VPN with iPhone and OpenSWAN on Linux 2.6. Though, when disconnecting the iphone and reconnecting, it times out. I have found that: 1) no packets are being sent when you disconnect iPhone from VPN. 2) when reconnecting, pluto picks up on the older socket and tries to use that state machine. which then fails and iPhone retransmits until times out. I'm using the latest version in git, including #1204 patch. I see the NAT-T patch debug lines in the logs. But still, no cookie. Help?

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