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  • How do I make an object a property of a model in Ruby on Rails?

    - by iTake
    I have this in my schema: create_table "robots_matches", :force => true do |t| t.integer "robot_id" t.integer "match_id" and I think I want to be able to load a robot and match from within my robots_match model so I can do something like this: robots_match.find(:id).get_robot().Name My attempt in the robots_matches model was this: def get_robot Robot.find(this.id) end I am super new to rails, so feel free to correct my architectural decision here.

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  • Microsoft Ergonomic 7000 keyboard + mouse lag

    - by user115210
    I recently bought a new Microsoft Ergonomic 7000 keyboard. I started to use it with my Ubuntu 12.04 and it lags all the time. I try to be more specific: Even on a minor CPU usage the mouse lags. By minor I mean firefox loading a webpage, or opening an application like conky, gnome-terminal etc. When higher CPU usage occurs the keyboard is lagging too, but by this I mean it misses my hits, so what I type won't appear later. What I tried so far (and did not work)? Disable autosuspend (echo -1 to sys/bus/usb.../autosuspend) and at the same place set level to "on". I have tried several video drivers: Vesa, radeon, newest catalyst (and catalyst beta too) When my keyboard and/or mouse lags I tried an other USB keyboard which works perfectly and the same for the mouse. I tried the keyboard and mouse on a different computer with Linux (Ubuntu, Arch, OpenSuse) too, the same problem appears but not on Windows. I tried to replace the battery sets, and to change channel on the dongle. And also tried to use the dongle from other USB ports. On the same time I am able to use any other wireless mouse. I changed the XkbModel to "microsoft7000" but it did not solve anything. About the hardware: AMD A8 3870K - Radeon HD6550D 8 GB of memory 4 GB of swap (which is almost never used) Here are my PC's details: lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 002: ID 045e:071d Microsoft Corp. Bus 005 Device 002: ID 0461:4ea7 Primax Electronics, Ltd lspci: 00:00.0 Host bridge: Advanced Micro Devices [AMD] Family 12h Processor Root Complex 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI BeaverCreek [Radeon HD 6550D] 00:11.0 SATA controller: Advanced Micro Devices [AMD] Hudson SATA Controller [IDE mode] (rev 40) 00:12.0 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:12.2 USB controller: Advanced Micro Devices [AMD] Hudson USB EHCI Controller (rev 11) 00:13.0 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:13.2 USB controller: Advanced Micro Devices [AMD] Hudson USB EHCI Controller (rev 11) 00:14.0 SMBus: Advanced Micro Devices [AMD] Hudson SMBus Controller (rev 13) 00:14.1 IDE interface: Advanced Micro Devices [AMD] Hudson IDE Controller 00:14.2 Audio device: Advanced Micro Devices [AMD] Hudson Azalia Controller (rev 01) 00:14.3 ISA bridge: Advanced Micro Devices [AMD] Hudson LPC Bridge (rev 11) 00:14.4 PCI bridge: Advanced Micro Devices [AMD] Hudson PCI Bridge (rev 40) 00:14.5 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:15.0 PCI bridge: Advanced Micro Devices [AMD] Device 43a0 00:15.1 PCI bridge: Advanced Micro Devices [AMD] Device 43a1 00:16.0 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:16.2 USB controller: Advanced Micro Devices [AMD] Hudson USB EHCI Controller (rev 11) 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 0 (rev 43) 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 1 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 2 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 3 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 4 00:18.5 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 6 00:18.6 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 5 00:18.7 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 7 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) dmesg | tail -n 150: http://pastebin.com/sGUAAiUe cat /var/log/Xorg.0.log: http://pastebin.com/fny7ZkN4 Note: The Icon7 Twister Evolution is the replacement mouse to use.

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  • WiFi stops working after a while in Lenovo ThinkPad W520 (Ubuntu 12.04)

    - by el10780
    After several minutes(I do not know how many) there is no internet connection on my laptop via Wi-Fi.Ubuntu doesn't show any kind of message that my WiFi was disconnected neither there is a signal drop,but suddenly Firefox stops connecting to web pages.I checked my modem/router and it seems that it is working fine.I tried also to reboot the WiFi device and nothing happens.The only thing that it makes it work again is a reboot of the system and if I do not want to do a reboot then I am enforced to connect to the Internet using Ethernet cable.Does anybody know what is happening? ## Some Hardware info that might be helpful ## el10780@ThinkPad-W520:~$ sudo lshw -class network *-network description: Ethernet interface product: 82579LM Gigabit Network Connection vendor: Intel Corporation physical id: 19 bus info: pci@0000:00:19.0 logical name: eth0 version: 04 serial: f0:de:f1:f1:be:10 size: 100Mbit/s capacity: 1Gbit/s width: 32 bits clock: 33MHz capabilities: pm msi bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=e1000e driverversion=1.5.1-k duplex=full firmware=0.13-3 ip=192.168.0.10 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:50 memory:f3a00000-f3a1ffff memory:f3a2b000-f3a2bfff ioport:6080(size=32) *-network description: Wireless interface product: Centrino Advanced-N + WiMAX 6250 vendor: Intel Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: 5e serial: 64:80:99:63:14:74 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-26-generic firmware=41.28.5.1 build 33926 ip=192.168.0.6 latency=0 link=yes multicast=yes wireless=IEEE 802.11abgn resources: irq:52 memory:f3900000-f3901fff *-network description: Ethernet interface physical id: 1 bus info: usb@2:1.3 logical name: wmx0 serial: 00:1d:e1:53:b2:e8 capabilities: ethernet physical configuration: driver=i2400m firmware=i6050-fw-usb-1.5.sbcf link=no el10780@ThinkPad-W520:~$ lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:16.3 Serial controller: Intel Corporation 6 Series/C200 Series Chipset Family KT Controller (rev 04) 00:19.0 Ethernet controller: Intel Corporation 82579LM Gigabit Network Connection (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b4) 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b4) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b4) 00:1c.4 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 5 (rev b4) 00:1c.6 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 7 (rev b4) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation QM67 Express Chipset Family LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 04) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [Quadro 1000M] (rev a1) 03:00.0 Network controller: Intel Corporation Centrino Advanced-N + WiMAX 6250 (rev 5e) 0d:00.0 System peripheral: Ricoh Co Ltd Device e823 (rev 08) 0d:00.3 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 PCIe IEEE 1394 Controller (rev 04) 0e:00.0 USB controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 04) el10780@ThinkPad-W520:~$ rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: tpacpi_bluetooth_sw: Bluetooth Soft blocked: no Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no 3: i2400m-usb:2-1.3:1.0: WiMAX Soft blocked: yes Hard blocked: no The weirdest thing is this screenshot which I took after running the **Additional Drivers** program.I mean I have a NVidia Quadro 1000M and my Intel Centrino WiFi Card and this shows that there are not proprietay drivers for my system. http://imageshack.us/photo/my-images/268/screenshotfrom201207062.png/

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  • Intel Centrino Wireless-N 1000 Again ! Ubuntu 13.04 x64

    - by vafa
    First I have to say that I tried everything written about this concept. The problem is that it stops working randomly in 3 main forms : 1 - sometimes it disconnect from wireless network and reconnect automatically 2 - sometimes it disconnect and wont connect no matter what (needs reboot) 3 - some times it's still connected but cannot ping or surf or whatever. I already tried disabling N mod using these commands : sudo modprobe -r iwlwifi modprobe iwlwifi 11n_disable=1 (or 0, whatever) it didn't help . these are the results of lspci, sudo lshw -C network, ifconfig, iwconfig, rfkill list when it disconnected and didn't connect till reboot : ifconfig : eth0 Link encap:Ethernet HWaddr c8:0a:a9:34:65:77 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:1563213476557380 errors:9379306629148050 dropped:3126435543049350 overruns:1563217771524675 frame:7816088857623375 TX packets:1563217771524675 errors:6252871086098700 dropped:0 overruns:1563217771524675 carrier:3126435543049350 collisions:7816088857623375 txqueuelen:1000 RX bytes:1563217771524675 (1.5 PB) TX bytes:1563217771524675 (1.5 PB) ham0 Link encap:Ethernet HWaddr 7a:79:19:a5:e4:93 inet addr:25.165.228.147 Bcast:25.255.255.255 Mask:255.0.0.0 inet6 addr: fe80::7879:19ff:fea5:e493/64 Scope:Link inet6 addr: 2620:9b::19a5:e493/96 Scope:Global UP BROADCAST RUNNING MULTICAST MTU:1404 Metric:1 RX packets:7743 errors:0 dropped:0 overruns:0 frame:0 TX packets:1250 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:665642 (665.6 KB) TX bytes:204056 (204.0 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:41138 errors:0 dropped:0 overruns:0 frame:0 TX packets:41138 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:6420962 (6.4 MB) TX bytes:6420962 (6.4 MB) wlan0 Link encap:Ethernet HWaddr 00:1e:64:45:fb:70 inet6 addr: fe80::21e:64ff:fe45:fb70/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:286999 errors:0 dropped:0 overruns:0 frame:0 TX packets:226966 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:324386887 (324.3 MB) TX bytes:30674804 (30.6 MB) iwconfig : ham0 no wireless extensions. eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=14 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off sudo lshw -C network: *-network description: Wireless interface product: Centrino Wireless-N 1000 [Condor Peak] vendor: Intel Corporation physical id: 0 bus info: pci@0000:07:00.0 logical name: wlan0 version: 00 serial: 00:1e:64:45:fb:70 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.8.0-30-generic firmware=39.31.5.1 build 35138 latency=0 link=no multicast=yes wireless=IEEE 802.11bg resources: irq:46 memory:c0400000-c0401fff *-network description: Ethernet interface product: AR8131 Gigabit Ethernet vendor: Qualcomm Atheros physical id: 0 bus info: pci@0000:09:00.0 logical name: eth0 version: c0 serial: c8:0a:a9:34:65:77 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.1-NAPI latency=0 link=no multicast=yes port=twisted pair resources: irq:47 memory:c0900000-c093ffff ioport:5000(size=128) *-network description: Ethernet interface physical id: 2 logical name: ham0 serial: 7a:79:19:a5:e4:93 size: 10Mbit/s capabilities: ethernet physical configuration: autonegotiation=off broadcast=yes driver=tun driverversion=1.6 duplex=full ip=25.165.228.147 link=yes multicast=yes port=twisted pair speed=10Mbit/s lspci: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:01.0 PCI bridge: Intel Corporation Mobile 4 Series Chipset PCI Express Graphics Port (rev 07) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1c.5 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 6 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.3 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 4 port SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 01:00.0 VGA compatible controller: NVIDIA Corporation G98M [GeForce G 105M] (rev a1) 07:00.0 Network controller: Intel Corporation Centrino Wireless-N 1000 [Condor Peak] 09:00.0 Ethernet controller: Qualcomm Atheros AR8131 Gigabit Ethernet (rev c0) rfkill list : 1: acer-wireless: Wireless LAN Soft blocked: no Hard blocked: no 2: acer-bluetooth: Bluetooth Soft blocked: yes Hard blocked: no 9: phy0: Wireless LAN Soft blocked: no Hard blocked: no any help will be REALLLYYYY appreciated

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  • Aliasing a route causes rails to expect paths that don't exist

    - by DJTripleThreat
    ok here's some code: prompt>rails my_app prompt>cd my_app prompt>script/generate scaffold service_type title:string time_allotment:integer prompt>rake db:migrate then edit these files to look like this: #routes.rb: ActionController::Routing::Routes.draw do |map| map.resources :services, :controller => :service_types map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end which produces these routes: prompt>rake routes services GET /services(.:format) {:controller=>"service_types", :action=>"index"} POST /services(.:format) {:controller=>"service_types", :action=>"create"} new_service GET /services/new(.:format) {:controller=>"service_types", :action=>"new"} edit_service GET /services/:id/edit(.:format) {:controller=>"service_types", :action=>"edit"} service GET /services/:id(.:format) {:controller=>"service_types", :action=>"show"} PUT /services/:id(.:format) {:controller=>"service_types", :action=>"update"} DELETE /services/:id(.:format) {:controller=>"service_types", :action=>"destroy"} /:controller/:action/:id /:controller/:action/:id(.:format) _ #my_app/app/views/service_types/index.html.erb <h1>Listing service_types</h1> <table> <tr> <th>Title</th> <th>Time allotment</th> </tr> <% @service_types.each do |service_type| %> <tr> <td><%=h service_type.title %></td> <td><%=h service_type.time_allotment %></td> <td><%= link_to 'Show', service_type %></td> <td><%= link_to 'Edit', edit_service_path(service_type) %></td> <td><%= link_to 'Destroy', service_type, :confirm => 'Are you sure?', :method => :delete %></td> </tr> <% end %> </table> <br /> <%= link_to 'New service_type', new_service_path %> - #my_app/app/views/service_types/new.html.erb <h1>New service_type</h1> <% form_for(@service_type) do |f| %> <%= f.error_messages %> <p> <%= f.label :title %><br /> <%= f.text_field :title %> </p> <p> <%= f.label :time_allotment %><br /> <%= f.text_field :time_allotment %> </p> <p> <%= f.submit 'Create' %> </p> <% end %> <%= link_to 'Back', services_path %> when you try to access http://localhost:3000/services/new you get the following error: undefined method `service_types_path' for #<ActionView::Base:0xb7199a80> Extracted source (around line #3): 1: <h1>New service_type</h1> 2: 3: <% form_for(@service_type) do |f| %> 4: <%= f.error_messages %> 5: 6: <p> Application Trace: /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/polymorphic_routes.rb:107:in `__send__' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/polymorphic_routes.rb:107:in `polymorphic_url' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/polymorphic_routes.rb:114:in `polymorphic_path' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/helpers/form_helper.rb:298:in `apply_form_for_options!' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_view/helpers/form_helper.rb:277:in `form_for' /home/aaron/NetBeansProjects/my_app/app/views/service_types/new.html.erb:3:in `_run_erb_app47views47service_types47new46html46erb' /home/aaron/NetBeansProjects/my_app/app/controllers/service_types_controller.rb:29:in `new' Anyone have any idea why it believes that service_types_path is in my code when it's not?

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  • MVC: model of type Nullable<T>

    - by Fyodor Soikin
    I have a partial view that inherits from ViewUserControl<Guid?> - i.e. it's model is of type Nullable<Guid>. Very simple view, nothing special, but that's not the point. Somewhere else, I do Html.RenderPartial( "MyView", someGuid ), where someGuid is of type Nullable<Guid>. Everything's perfectly legal, should work OK, right? But here's the gotcha: the second argument of Html.RenderPartial is of type object, and therefore, Nullable<Guid> being a value type, it must be boxed. But nullable types are somehow special in the CLR, so that when you box one of those, you actually get either a boxed value of type T (Nullable's argument), or a null if the nullable didn't have a value to begin with. And that last case is actually interesting. Turns out, sometimes, I do have a situation when someGuid.HasValue == false. And in those cases, I effectively get a call Html.RenderPartial( "MyView", null ). And what does the HtmlHelper do when the model is null? Believe it or not, it just goes ahead and takes the parent view's model. Regardless of it's type. So, naturally, in those cases, I get an exception saying: "The model item passed into the dictionary is of type 'Parent.View.Model.Type', but this dictionary requires a model item of type 'System.Guid?'" So the question is: how do I make MVC correctly pass new Nullable<Guid> { HasValue = false } instead of trying to grab the parent's model? Note: I did consider wrapping my Guid? in an object of another type, specifically created for this occasion, but this seems completely ridiculous. Don't want to do that as long as there's another way. Note 2: now that I've wrote all this, I've realized that the question may be reduced to how to pass a null for model without ending up with parent's model?

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  • rails Creating a model instance automatically when another is created

    - by bob
    Hello I have a user model and a ratings model. Whenever a new user is created I want to create a new feedback model with it automatically. Each user model has one feedback model and each feedback model has many ratings. My Classes class User < ActiveRecord::Base end class Feedback < ActiveRecord::Base belongs_to :user has_many :ratings end class Rating < ActiveRecord::Base belongs_to :feedback end My database tables -user doesn't have anything special -feedback has user_id. This user_id should be the same as the user that has just been created. For example, user_id of 1 is created, then a feedback model should be created that belongs to user_id of 1. So the user_id column in the feedback database will also be 1. - Rating has a feedback_id and a user_id the user_id in this case is the id of the person who submitted the rating. I am having it assigned through the build command. I believe my process is correct here. The Goal The goal is to have each user have a feedback table that has many ratings from other users. So if someone goes to the feedback page, they will see all the ratings given and by who. Is there a better way to approach this? How do you create a model of feedback with the same id as the user being created right when a new user is created. The idea is that when a user is created a feedback is created associated with that user so people can then go to http://localhost:3000/users/1/feedback/ and submit new ratings. I'm trying to bypass having a user rate another user with just a ratings model because I'm not sure how to do it.

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  • How to segue modal without losing tab bar controller

    - by Arian
    Okay, so I want to be able to have a TabBar Controller with two Tabs (like the template in Xcode), but inside the Second tab, I want to have a button that takes the view to a Third View Controller. I want the Third View Controller to have a back button to the Second Tab, I don't want the Third View to retain the TabBar, but when I go back to the Second Tab I want the TabBar to return. So this is what I actually did, and it doesn't work. I put a button in 2nd view and 3rd view, and I control clicked and dragged to the respective views, and clicked modal. Everything works, except when I go back to the 2nd view I lose the tab bar. Pictures of what I am talking about: http://s13.postimage.org/78gqghflj/Screen_Shot_2012_07_09_at_2_03_41_PM.png http://s16.postimage.org/gdwus4w6t/i_OS_Simulator_Screen_shot_Jul_9_2012_2_02_50_PM.png http://s10.postimage.org/5uq3ste7d/i_OS_Simulator_Screen_shot_Jul_9_2012_2_02_57_PM.png http://s8.postimage.org/gpmsx959x/i_OS_Simulator_Screen_shot_Jul_9_2012_2_03_54_PM.png

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  • Rails select box in form decides on create action in controller?

    - by dannymcc
    Hi Everyone? I am trying to add a select box to the base of my create form that decides if an action runs from the controller...if that makes any sense? Basically the application creates a project in FreeagentCentral whenever a new project is made: def create @company = Company.find(params[:kase][:company_id]) @kase = @company.kases.create!(params[:kase]) respond_to do |format| params[:send_to_freeagent] ? @kase.create_freeagent_project(current_user) #flash[:notice] = 'Case was successfully created.' flash[:notice] = fading_flash_message("Case was successfully created.", 5) format.html { redirect_to(@kase) } format.xml { render :xml => @kase, :status => :created, :location => @kase } end end and within my form I have: <%= check_box_tag :send_to_freeagent, 1 % Create project in Freeagent? What I would like to happen, is if the select box is checked the project is sent to Freeagent. If not, the case just gets created locally as normal but without the Freeagent data being sent. If I use the above code, I get an exception caught error: SyntaxError in KasesController#new controllers/kases_controller.rb:114: syntax error, unexpected '\n' Any idea what I am doing wrong, also is it possible to make the check boxes checked as default? Thanks, Danny

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  • Java MVC project - either I can't update the drawing, or I can't see it

    - by user1881164
    I've got a project based around the Model-View-Controller paradigm, and I've been having a lot of trouble with getting it to work properly. The program has 4 panels, which are supposed to allow me to modify an oval drawn on the screen in various ways. These seem to work fine, and after considerable trouble I was able to get them to display in the JFrame which holds the whole shebang. I've managed to get them to display by breaking away from the provided instructions, but when I do that, I can't seem to get the oval to update. However, if I follow the directions to the letter, I only ever see an empty frame. The project had pretty specific directions, which I followed up to a point, but some of the documentation was unclear. I think what I'm missing must be something simple, since nothing is jumping out at me as not making sense. I have to admit though that my Java experience is limited and my experience with GUI design/paradigms is even more so. Anyway, I've been searching the web and this site extensively trying to figure out what's wrong, but this is a somewhat specific example and honestly I just don't know enough about this to generalize any of the answers I've found online and figure out what's missing. I've been poring over this code for far too long now so I'm really hoping someone can help me out. public class Model { private Controller controller; private View view; private MvcFrame mvcFrame; private int radius = 44; private Color color = Color.BLUE; private boolean solid = true; //bunch of mutators and accessors for the above variables public Model() { controller = new Controller(this); view = new View(this); mvcFrame = new MvcFrame(this); } } Here's the model class. This seems to be fairly simple. I think my understanding of what's going on here is solid, and nothing seems to be wrong. Included mostly for context. public class Controller extends JPanel{ private Model model; public Controller(Model model) { this.model = model; setBorder(BorderFactory.createLineBorder(Color.GREEN)); setLayout(new GridLayout(4,1)); add(new RadiusPanel(model)); add(new ColorPanel(model)); add(new SolidPanel(model)); add(new TitlePanel(model)); } } This is the Controller class. As far as I can tell, the setBorder, setLayout, and series of adds do nothing here. I had them commented out, but this is the way that the instructions told me to do things, so either there's a mistake there or something about my setup is wrong. However, when I did it this way, I would get an empty window (JFrame) but none of the panels would show up in it. What I did to fix this is put those add functions in the mvcFrame class: public class MvcFrame extends JFrame { private Model model; public MvcFrame(Model model){ this.model = model; //setLayout(new GridLayout(4,1)); //add(new RadiusPanel(model)); //add(new ColorPanel(model)); //add(new SolidPanel(model)); //add(new TitlePanel(model)); //add(new View(model)); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLocationRelativeTo(null); setSize(800,600); setVisible(true); } } So here's where things kind of started getting weird. The first block of commented out code is the same as what's in the Controller class. The reason I have it commented out is because that was just a lucky guess - it's not supposed to be like that according to the instructions. However, this did work for getting the panels to show up - but at that point I was still tearing my hair out trying to get the oval to display. The other commented line ( add(new View(model)); ) was a different attempt at making things work. In this case, I put those add functions in the View class (see commented out code below). This actually worked to display both the oval and the panels, but that method wouldn't allow me to update the oval. Also, though I just had the oval displaying, I can't seem to figure out what exactly made that happen, and I can't seem to make it come back. public class View extends JPanel{ private Model model; public View(Model model) { this.model = model; //setLayout(new GridLayout(4,1)); //add(new RadiusPanel(model)); //add(new ColorPanel(model)); //add(new SolidPanel(model)); //add(new TitlePanel(model)); repaint(); } @Override protected void paintComponent(Graphics g){ super.paintComponent(g); //center of view panel, in pixels: int xCenter = getWidth()/2; int yCenter = getHeight()/2; int radius = model.getRadius(); int xStart = xCenter - radius; int yStart = yCenter - radius; int xWidth = 2 * radius; int yHeight = 2 * radius; g.setColor(model.getColor()); g.clearRect(0, 0, getWidth(), getHeight()); if (model.isSolid()){ g.fillOval(xStart, yStart, xWidth, yHeight); } else { g.drawOval(xStart, yStart, xWidth, yHeight); } } } Kinda same idea as before - the commented out code is stuff I added to try to get things working, but is not based on the provided directions. In the case where that stuff was uncommented, I had the add(new View(model)); line from the mvcFrame line uncommented as well. The various panel classes (SolidPanel, ColorPanel, etc) simply extend a class called ControlPanel which extends JPanel. These all seem to work as expected, not having much issue with them. There is also a driver which launches the GUI. This also seems to work as expected. The main problem I'm having is that I can't get the oval to show up, and the one time I could make it show up, none of the options for changing it seemed to work. I feel like I'm close but I'm just at a loss for other things to try out at this point. Anyone who can help will have my sincerest gratitude.

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  • Physical Directories vs. MVC View Paths

    - by Rick Strahl
    This post falls into the bucket of operator error on my part, but I want to share this anyway because it describes an issue that has bitten me a few times now and writing it down might keep it a little stronger in my mind. I've been working on an MVC project the last few days, and at the end of a long day I accidentally moved one of my View folders from the MVC Root Folder to the project root. It must have been at the very end of the day before shutting down because tests and manual site navigation worked fine just before I quit for the night. I checked in changes and called it a night. Next day I came back, started running the app and had a lot of breaks with certain views. Oddly custom routes to these controllers/views worked, but stock /{controller}/{action} routes would not. After a bit of spelunking I realized that "Hey one of my View Folders is missing", which made some sense given the error messages I got. I looked in the recycle bin - nothing there, so rather than try to figure out what the hell happened, just restored from my last SVN checkin. At this point the folders are back… but… view access  still ends up breaking for this set of views. Specifically I'm getting the Yellow Screen of Death with: CS0103: The name 'model' does not exist in the current context Here's the full error: Server Error in '/ClassifiedsWeb' Application. Compilation ErrorDescription: An error occurred during the compilation of a resource required to service this request. Please review the following specific error details and modify your source code appropriately.Compiler Error Message: CS0103: The name 'model' does not exist in the current contextSource Error: Line 1: @model ClassifiedsWeb.EntryViewModel Line 2: @{ Line 3: ViewBag.Title = Model.Entry.Title + " - " + ClassifiedsBusiness.App.Configuration.ApplicationName; Source File: c:\Projects2010\Clients\GorgeNet\Classifieds\ClassifiedsWeb\Classifieds\Show.cshtml    Line: 1 Compiler Warning Messages: Show Detailed Compiler Output: Show Complete Compilation Source: Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.272 Here's what's really odd about this error: The views now do exist in the /Views/Classifieds folder of the project, but it appears like MVC is trying to execute the views directly. This is getting pretty weird, man! So I hook up some break points in my controllers to see if my controller actions are getting fired - and sure enough it turns out they are not - but only for those views that were previously 'lost' and then restored from SVN. WTF? At this point I'm thinking that I must have messed up one of the config files, but after some more spelunking and realizing that all the other Controller views work, I give up that idea. Config's gotta be OK if other controllers and views are working. Root Folders and MVC Views don't mix As I mentioned the problem was the fact that I inadvertantly managed to drag my View folder to the root folder of the project. Here's what this looks like in my FUBAR'd project structure after I copied back /Views/Classifieds folder from SVN: There's the actual root folder in the /Views folder and the accidental copy that sits of the root. I of course did not notice the /Classifieds folder at the root because it was excluded and didn't show up in the project. Now, before you call me a complete idiot remember that this happened by accident - an accidental drag probably just before shutting down for the night. :-) So why does this break? MVC should be happy with views in the /Views/Classifieds folder right? While MVC might be happy, IIS is not. The fact that there is a physical folder on disk takes precedence over MVC's routing. In other words if a URL exists that matches a route the pysical path is accessed first. What happens here is that essentially IIS is trying to execute the .cshtml pages directly without ever routing to the Controller methods. In the error page I showed above my clue should have been that the view was served as: c:\Projects2010\Clients\GorgeNet\Classifieds\ClassifiedsWeb\Classifieds\Show.cshtml rather than c:\Projects2010\Clients\GorgeNet\Classifieds\ClassifiedsWeb\Views\Classifieds\Show.cshtml But of course I didn't notice that right away, just skimming to the end and looking at the file name. The reason that /classifieds/list actually fires that file is that the ASP.NET Web Pages engine looks for physical files on disk that match a path. IOW, when calling Web Pages you drop the .cshtml off the Razor page and IIS will serve that just fine. So: /classifieds/list looks and tries to find /classifieds/list.cshtml and executes that script. And that is exactly what's happening. Web Pages is trying to execute the .cshtml file and it fails because Web Pages knows nothing about the @model tag which is an MVC specific template extension. This is why my breakpoints in the controller methods didn't fire and it also explains why the error mentions that the @model key word is invalid (@model is an MVC provided template enhancement to the Razor Engine). The solution of course is super simple: Delete the accidentally created root folder and the problem is solved. Routing and Physical Paths I've run into problems with this before actually. In the past I've had a number of applications that had a physical /Admin folder which also would conflict with an MVC Admin controller. More than once I ended up wondering why the index route (/Admin/) was not working properly. If a physical /Admin folder exists /Admin will not route to the Index action (or whatever default action you have set up, but instead try to list the directory or show the default document in the folder. The only way to force the index page through MVC is to explicitly use /Admin/Index. Makes perfect sense once you realize the physical folder is there, but that's easy to forget in an MVC application. As you might imagine after a few times of running into this I gave up on the Admin folder and moved everything into MVC views to handle those operations. Still it's one of those things that can easily bite you, because the behavior and error messages seem to point at completely different  problems. Moral of the story is: If you see routing problems where routes are not reaching obvious controller methods, always check to make sure there's isn't a physical path being mapped by IIS instead. That way you won't feel stupid like I did after trying a million things for about an hour before discovering my sloppy mousing behavior :-)© Rick Strahl, West Wind Technologies, 2005-2012Posted in MVC   IIS7   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Navigating Libgdx Menu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • How would the 'Model' in a Rails-type webapp be implemented in a functional programming langauge?

    - by ceptorial
    In MVC web development frameworks such as Ruby on Rails, Django, and CakePHP, HTTP requests are routed to controllers, which fetch objects which are usually persisted to a backend database store. These objects represent things like users, blog posts, etc., and often contain logic within their methods for permissions, fetching and/or mutating other objects, validation, etc. These frameworks are all very much object oriented. I've been reading up recently on functional programming and it seems to tout tremendous benefits such as testability, conciseness, modularity, etc. However most of the examples I've seen for functional programming implement trivial functionality like quicksort or the fibonnacci sequence, not complex webapps. I've looked at a few 'functional' web frameworks, and they all seem to implement the view and controller just fine, but largely skip over the whole 'model' and 'persistence' part. (I'm talking more about frameworks like Compojure which are supposed to be purely functional, versus something Lift which conveniently seems to use the OO part of Scala for the model -- but correct me if I'm wrong here.) I haven't seen a good explanation of how functional programming can be used to provide the metaphor that OO programming provides, i.e. tables map to objects, and objects can have methods which provide powerful, encapsulated logic such as permissioning and validation. Also the whole concept of using SQL queries to persist data seems to violate the whole 'side effects' concept. Could someone provide an explanation of how the 'model' layer would be implemented in a functionally programmed web framework?

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  • What does this model error says in asp.net mvc?

    - by Pandiya Chendur
    My Html action link takes me to a view where i can see the details.. For Ex:http://localhost:1985/Materials/Details/4 But it shows error, The model item passed into the dictionary is of type 'System.Data.Linq.DataQuery`1[CrMVC.Models.ConstructionRepository+Materials]' but this dictionary requires a model item of type 'CrMVC.Models.ConstructionRepository+Materials'. And my model is... public IQueryable<Materials> GetMaterial(int id) { return from m in db.Materials join Mt in db.MeasurementTypes on m.MeasurementTypeId equals Mt.Id where m.Mat_id == id select new Materials() { Id = Convert.ToInt64(m.Mat_id), Mat_Name = m.Mat_Name, Mes_Name = Mt.Name, }; } public class Materials { private Int64 id; public string mat_Name; public string mes_Name; public Int64 Id { get { return id; } set { id = value; } } public string Mat_Name { get { return mat_Name; } set { mat_Name = value; } } public string Mes_Name { get { return mes_Name; } set { mes_Name = value; } } } } and my controller method... public ActionResult Details(int id) { var material = consRepository.GetMaterial(id).AsQueryable(); return View("Details", material); } Any suggestion what am i missing here?

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  • Should I put actors in the Domain-Model/Class-Diagram?

    - by devoured elysium
    When designing both the domain-model and class-diagrams I am having some trouble understanding what to put in them. I'll give an example of what I mean: I am doing a vacations scheduler program, that has an Administrator and End-Users. The Administrator does a couple of things like registering End-Users in the program, changing their previleges, etc. The End-User can choose his vacations days, etc. I initially defined an Administrator and End-User as concepts in the domain-model, and later as classes in the class-diagram. In the class-diagram, both classes ended up having a couple of methods like Administrator.RegisterNewUser(); Administrator.UnregisterUser(int id); etc. Only after some time I realised that actually both Administrator and End-User are actors, and maybe I got this design totally wrong. Instead of filling Administrator and End-User classes with methods to do what my Use-Cases request, I could define other classes from the domain to do them, and have controllers handle the Use-Cases(actually, I decided to do one for each Use-Case). I could have a UserDatabase.RegisterNewUser() and UserDatabase.UnregisterUser(int id);, for example, instead of having those methods on the Administrator class. The idea would be to try to think of the whole vacation-scheduler as a "closed-program" that has a set of features and doesn't bother with things such as authentication, that should be internal/protected, being that the only public things I'd let the outside world see would be its controllers. Is this the right approach? Or am I getting this totally wrong? Is it generally bad idea to put Actors in the domain-model/class-diagrams? What are good rules of thumb for this? My lecturer is following Applying UML and Patterns, which I find awful, so I'd like to know where I could look up more info on this described actor-models situation. I'm still a bit confused about all of this, as this new approach is radically different from anything I've done before.

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  • Create bullet physics rigid body along the vertices of a blender model

    - by Krishnabhadra
    I am working on my first 3D game, for iphone, and I am using Blender to create models, Cocos3D game engine and Bullet for physics simulation. I am trying to learn the use of physics engine. What I have done I have created a small model in blender which contains a Cube (default blender cube) at the origin and a UVSphere hovering exactly on top of this cube (without touching the cube) I saved the file to get MyModel.blend. Then I used File -> Export -> PVRGeoPOD (.pod/.h/.cpp) in Blender to export the model to .pod format to use along with Cocos3D. In the coding side, I added necessary bullet files to my Cocos3D template project in XCode. I am also using a bullet objective C wrapper. -(void) initializeScene { _physicsWorld = [[CC3PhysicsWorld alloc] init]; [_physicsWorld setGravity:0 y:-9.8 z:0]; /*Setup camera, lamp etc.*/ .......... ........... /*Add models created in blender to scene*/ [self addContentFromPODFile: @"MyModel.pod"]; /*Create OpenGL ES buffers*/ [self createGLBuffers]; /*get models*/ CC3MeshNode* cubeNode = (CC3MeshNode*)[self getNodeNamed:@"Cube"]; CC3MeshNode* sphereNode = (CC3MeshNode*)[self getNodeNamed:@"Sphere"]; /*Those boring grey colors..*/ [cubeNode setColor:ccc3(255, 255, 0)]; [sphereNode setColor:ccc3(255, 0, 0)]; float *cVertexData = (float*)((CC3VertexArrayMesh*)cubeNode.mesh).vertexLocations.vertices; int cVertexCount = (CC3VertexArrayMesh*)cubeNode.mesh).vertexLocations.vertexCount; btTriangleMesh* cTriangleMesh = new btTriangleMesh(); // for (int i = 0; i < cVertexCount * 3; i+=3) { // printf("\n%f", cVertexData[i]); // printf("\n%f", cVertexData[i+1]); // printf("\n%f", cVertexData[i+2]); // } /*Trying to create a triangle mesh that curresponds the cube in 3D space.*/ int offset = 0; for (int i = 0; i < (cVertexCount / 3); i++){ unsigned int index1 = offset; unsigned int index2 = offset+6; unsigned int index3 = offset+12; cTriangleMesh->addTriangle( btVector3(cVertexData[index1], cVertexData[index1+1], cVertexData[index1+2] ), btVector3(cVertexData[index2], cVertexData[index2+1], cVertexData[index2+2] ), btVector3(cVertexData[index3], cVertexData[index3+1], cVertexData[index3+2] )); offset += 18; } [self releaseRedundantData]; /*Create a collision shape from triangle mesh*/ btBvhTriangleMeshShape* cTriMeshShape = new btBvhTriangleMeshShape(cTriangleMesh,true); btCollisionShape *sphereShape = new btSphereShape(1); /*Create physics objects*/ gTriMeshObject = [_physicsWorld createPhysicsObjectTrimesh:cubeNode shape:cTriMeshShape mass:0 restitution:1.0 position:cubeNode.location]; sphereObject = [_physicsWorld createPhysicsObject:sphereNode shape:sphereShape mass:1 restitution:0.1 position:sphereNode.location]; sphereObject.rigidBody->setDamping(0.1,0.8); } When I run the sphere and cube shows up fine. I expect the sphere object to fall directly on top of the cube, since I have given it a mass of 1 and the physics world gravity is given as -9.8 in y direction. But What is happening the spere rotates around cube three or times and then just jumps out of the scene. Then I know I have some basic misunderstanding about the whole process. So my question is, how can I create a physics collision shape which corresponds to the shape of a particular mesh model. I may need complex shapes than cube and sphere, but before going into them I want to understand the concepts.

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  • Models, collections...and then what? Processes?

    - by Dan
    I'm a LAMP-stack dev who's been more on the JavaScript side the last few years and really enjoying the Model + Collection approach to data entities that BackboneJS, etc. uses. It's helped me organize my code in such a way that it is extremely portable, keeping all my properties and methods in the scope (model, collection, etc.) in which they apply. One thing that keeps bugging me though is how to organize the next level up, the 'process layer' as you might call it, that can potentially operate on instances of either models or collections or whatever else. Where should methods like find() (which returns a collection) and create() (which returns a model) reside? I know some people would put a create() in the Collection prototype, but while a collection operates on models I don't think it's exactly right to create them. And while a find() would return a collection I don't think it correct to have that action within the collection prototype itself (it should be a layer up). Can anyone offer some examples of any patterns that employ some kind of OOP-friendly 'process' layer? I'm sorry if this is a fairly well-known discussion but I'm afraid I can't seem to find the terminology to search for.

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  • Using separate model methods to manage transactions

    - by DCrystal
    If i’ve got 2(or more) model methods which do (for example, in billing system) enrolling/withdrawing, and one controller’s method that calls 2(or more) of these model methods. Is it a good way(maybe, any suggestions how to do it better) to write/use 2model methods like these: public function start_transaction(){ $this->db->trans_start(); } public function end_transaction(){ $this->db->trans_complete(); } And call in controller’s method: public function smth(){ //something $this->model->start_transaction(); $this->model->enroll(); //something else $this->model->withdraw(); $this->model->end_transaction(); } Will transaction be reversed, if model's withdraw() method fails? Thanks.

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  • ASP.Net MVC 2: How to keep values in the model between posts

    - by Andreas
    I have an edit view that is displaying some model properties as plain text and other model properties as input fields. My problem is that the model properties displayed as plain text are null when the model is returned to the view after a validation error. How do I retain the model values when I don't have input fields for all properties? What is best practice? My first thought is to keep the values of these properties in hidden input elements. <%= Html.HiddenFor(model => model.CustomerName) %> Is this considered a correct solution? Thanks Andreas

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  • iPhone landscape navigation back action shows vertical view transition?

    - by Code Shogun
    I have a regular UINavigationController and I push a series of UIViewController into the stack. The view transition for push controller is horizontal animation transition: [self.navigationController pushViewController:controller animated:YES]; However, when I press the Back button on the navigation bar, the view transition animation is vertical (vertically dropping down the previous controller/view). I don't seem to find any way to make this horizontal. This happens only in Landscape mode. Portrait mode the transition all happens as horizontal flip transition. Can anyone shed any light on this? Thanks

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  • Extending the IndexController with a BaseController in Zend

    - by BillA
    I'm trying to extend my controllers with a global base controller as such: class BaseController extends Zend_Controller_Action { // common controller actions public function listAction() { // do stuff } } class IndexController extends BaseController { // index controller specific actions } class LoginController extends BaseController { // login controller specific actions } But I get this error: PHP Fatal error: Class 'BaseController' not found in /var/www/Zend/project/application/controllers/IndexController.php on line 3 Any ideas on how to get Zend to "see" this controller?

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  • UIPickerview is not visible in additionally added view

    - by MaheshBabu
    Hi folks, i created an additional IBOutlet UIView. at the same time i place the IBOutlet UIPicker view in additional view. Give connections and add Addtional view as subview to main view. As [self.view addsubview:addtionalview]; I write this code in one button click event. Unfortunatly i got additional view in button click but it did n't show UIPicker. whats the wrong. I already have Two UIPicker view in main view. How can i add UIPicker view in added view. Thank u in advnace.

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  • Emulate back button in multi-view TabActivity

    - by ZelluX
    Hi, all I have a TabActivity with several tabs. Each tab corresponds to a specific view, and those views may further switch to other views. For example, one of my tabs displays RSS feed list, after user clicks one of the RSS feed, it will switch to a view displaying a list of articles, and after user clicks one of the titles, a full article view will be displayed. I'm going to add support for "back" button in my application. For instance, in a full article view, after user presses the "back" button, it should switch back to the article list view. And if user presses it the "back" button again, my application should switch back to the feed list view. My idea is to maintain a Stack<View> during navigation, and every time user presses the "back" button, the program will pop a View out of the stack, and set it as the current view. But I would like to know how to set current view in TabHost. Many thanks.

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  • Entity Framework 4 Hiding Underlying Resolver Tables when model is generated from database

    - by grrrrrrrrrrrrr
    When creating an entity framework model from scratch it is possible to specify a Many to Many relationship in the model. e.g Entity1 * ----- * Entity2 When a database is then generated from this, a resolver table is then created automatically between the two entities, this is hidden in the code model, allowing direct access to each of the entities via properties. e.g. Entity1 ----* ResolverEntity *----- Entity2 My question is, when a model is generated from an existing database, which contains resolver tables, is it possible to create the same effect so the resolver tables do not appear in the generated object model? When I have attempted this, the entity framework appears to create entities in the model for the resolver tables with no obvious way of hiding them in the object model. Thanks.

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  • AngularJS Templates run twice

    - by Curt
    I'm working on an AngularJS web app with Twitter Bootstrap. The templates run twice. I don't know why they do this. Below is some of the code in the index.html file: <html data-ng-app="app" ng-controller="AppCtrl"> <div class="container ng-view" data-ng-view></div> ... <script> (function (angular) { "use strict"; // jshint ;_; // http://coenraets.org/blog/2012/02/sample-application-with-angular-js/ angular.module('app', ['filters', 'angular', 'currency']) .config(function($routeProvider) { var _view_ = 'view/'; $routeProvider. when('/app', {templateUrl:_view_+'app/index.html', }). when('/account/settings', {templateUrl:_view_+'app/settings.html', }). when('/profile/:profile_ID', {templateUrl:_view_+'app/profile.html', controller:ProfilePageCtrl}). when('/discuss', {templateUrl:_view_+'discuss/discuss.html', controller:DiscussCtrl}). when('/', {templateUrl:_view_+'page/home.html' }). when('/:page', {templateUrl:_view_+'page.html', controller:PageCtrl}). otherwise({redirectTo:'/'}); }) ... Can anybody provide suggestions? Are the templates supposed to run twice? 2012-12-04 Update: I found out that the templates are running twice, not the controller.

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