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  • Get the number of tiffs in a multi-tiff with command line ImageMagick?

    - by Anders
    Is there a way to get the number of tiffs in a multi-tiff with a command line utility in ImageMagick? What I want to to is to extract (split) the multi-tiff into single files. However if the tiff only contains one tiff (is not a multi-tiff), I would like to do nothing at all... Also if I use the "%d"-option to name the output files I get the "%d" in the file name if it is only one. ...or is there another way to use ImageMagick to avoid strange filenames when converting?

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  • Ask HTG: LAN-to-LAN Messaging in Windows 7, Multi-Monitor Full Screen Video, and Alternative File Copiers

    - by Jason Fitzpatrick
    Once a week we roundup some of the answers we’ve sent out to reader questions and share them with everyone. This week we’re looking at inter-LAN messaging with Windows 7, multi-monitor full screen video, and alternative Windows file copiers. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Mozilla développe un moteur DOM multi-thread, première application pratique du langage concurrentiel "Rust" créé par la fondation

    Mozilla développe un moteur DOM multi-thread Première application pratique du langage concurrentiel "Rust" créé par la fondation Durant la conférence « Velocity » clôturée hier à Santa Clara, la fondation Mozilla a affiché ses ambitions de créer un moteur DOM multithread, permettant à plusieurs coeurs du processeur de participer au rendu des pages Web. L'open source évangéliste Chris Blizzard croit fort en tout cas à ce projet, affirmant durant sa présentation qu'il s'agit là d'un domaine de recherche actif auquel il convie tous les développeurs. Le projet n'en est qu'à ses balbutiements et sera l'une des premières applications sérieuses

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  • Enabling a multi display desktop completely broke Gnome Shell. Help?

    - by Chintan Parikh
    I've been trying to get my dual desktops working on Ubuntu for a while. I previously had them as one large desktop, but that was incredibly slow for some reason. I tried to switch them to multi display desktop on the AMD Catalyst Control Center. Here's what I get after restarting and logging in: http://i.imgur.com/SEjgU.png I'm running an AMD Quad Core A6, AMD Radeon 6540G2 GPU, 16GB Ram. Ubuntu 12.04 Any ideas?

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Windows 8 : Vupen refuse de donner ses failles 0-days à des « multi-milliardaires » comme Microsoft, le français les garde pour ses clients

    Vupen content que des chercheurs de failles ne les livrent pas à des éditeurs « multi-milliardaires » Et vend les 0-days de Windows 8 à ses clients sans les communiquer à Microsoft Fin octobre, Vupen avait affirmé par la voix de son PDG - Chaouki BEKRAR - avoir découvert plusieurs failles dans IE 10 qui permettaient de corrompre Windows 8. Et ce malgré les avancés du système de sécurité du nouvel OS. La société basée à Montpellier n'a donné depuis aucune information sur son exploit (au sens informatique du terme). Elle a revanche immédiatement

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  • Windows 8 : Vupen refuse de donner ses failles 0-days à des « multi-milliardaires » comme Microsoft, le français préfère les vendre

    Vupen content que des chercheurs de failles ne les livrent pas à des éditeurs « multi-milliardaires » Et vend les 0-days de Windows 8 à ses clients sans les communiquer à Microsoft Fin octobre, Vupen avait affirmé par la voix de son PDG - Chaouki BEKRAR - avoir découvert plusieurs failles dans Internet Explorer 10 qui permettaient de corrompre Windows 8. Et ce malgré les avancés du système de sécurité du nouvel OS. La société basée à Montpellier n'a donné depuis aucune information sur son exploit (au sens informatique du terme). Elle a, en revanche, immédiatement

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  • Gamepad Control for Processing + Android to Control Arduino Robot

    - by Iker
    I would like to create a Multitouch Gamepad control for Processing and use it to control a remote Arduino Robot. I would like to make the GUI on Processing and compile it for Android. Here is the GUI Gamepad for Processing I have created so far: float easing = 0.09; // start position int posX = 50; int posY = 200; // target position int targetX = 50; int targetY = 200; boolean dragging = false; void setup() { size(500,250); smooth(); } void draw() { background(255); if (!dragging) { // calculate the difference in position, apply easing and add to vx/vy float vx = (targetX - (posX)) * easing; float vy = (targetY - (posY)) * easing; // Add the velocity to the current position: make it move! posX += vx; posY += vy; } if(mousePressed) { dragging = true; posX = mouseX; posY = mouseY; } else { dragging = false; } DrawGamepad(); DrawButtons(); } void DrawGamepad() { //fill(0,155,155); //rect(0, 150, 100, 100, 15); ellipseMode(RADIUS); // Set ellipseMode to RADIUS fill(0,155,155); // Set fill to blue ellipse(50, 200, 50, 50); // Draw white ellipse using RADIUS mode ellipseMode(CENTER); // Set ellipseMode to CENTER fill(255); // Set fill to white// ellipse(posX, posY, 35, 35); // Draw gray ellipse using CENTER mode } void DrawButtons() { fill(0,155,155); // Set fill to blue ellipse(425, 225, 35, 35); ellipse(475, 225, 35, 35); fill(255,0,0); // Set fill to blue ellipse(425, 175, 35, 35); ellipse(475, 175, 35, 35); } I have realized that probably that code will not support Multitouch events on Android so I came up with another code found on this link Can Processing handle multi-touch? So the aim of this project is to create de multitouch gamepad to use to control my Arduino Robot. The gamepad should detect which key was pressed as well as the direction of the Joystick. Any help appreciated.

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  • Why does Mysql Xampp restart only when i run the mysqld.exe file manually?

    - by Ranjit Kumar
    I am using mysql-xampp v3.0.2 version. while restarting the mysql server first it show me the running status and after 2or3s it stops running automatically. So as of now i got a temporary solution like going into xampp installation folder Xampp-mysql-bin-running the msqld.exe file. i dont know whether it is the correct solution or is there any alternate solution to be made !! please suggest me errorlog 120629 15:29:59 [Note] Plugin 'FEDERATED' is disabled. 120629 15:29:59 InnoDB: The InnoDB memory heap is disabled 120629 15:29:59 InnoDB: Mutexes and rw_locks use Windows interlocked functions 120629 15:29:59 InnoDB: Compressed tables use zlib 1.2.3 120629 15:29:59 InnoDB: Initializing buffer pool, size = 16.0M 120629 15:29:59 InnoDB: Completed initialization of buffer pool InnoDB: The first specified data file D:\xampp\xampp\mysql\data\ibdata1 did not exist: InnoDB: a new database to be created! 120629 15:29:59 InnoDB: Setting file D:\xampp\xampp\mysql\data\ibdata1 size to 10 MB InnoDB: Database physically writes the file full: wait... 120629 15:29:59 InnoDB: Log file D:\xampp\xampp\mysql\data\ib_logfile0 did not exist: new to be created InnoDB: Setting log file D:\xampp\xampp\mysql\data\ib_logfile0 size to 5 MB InnoDB: Database physically writes the file full: wait... 120629 15:30:00 InnoDB: Log file D:\xampp\xampp\mysql\data\ib_logfile1 did not exist: new to be created InnoDB: Setting log file D:\xampp\xampp\mysql\data\ib_logfile1 size to 5 MB InnoDB: Database physically writes the file full: wait... InnoDB: Doublewrite buffer not found: creating new InnoDB: Doublewrite buffer created InnoDB: 127 rollback segment(s) active. InnoDB: Creating foreign key constraint system tables InnoDB: Foreign key constraint system tables created 120629 15:30:02 InnoDB: Waiting for the background threads to start

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  • Mysql Fail to start

    - by John Naegle
    I'm running a Ubuntu 12.04 LTS Virtual Machine. Last week, the VM stopped unexpectedly now mysql will not start on the VM. These two events may be related, they may not be. When I try to connect: $ mysql ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) Then: $ sudo service mysql start start: Job failed to start And $ dmesg [ 1838.218400] type=1400 audit(1374633238.253:50): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/mysqld" pid=18473 comm="apparmor_parser" [ 1838.358656] init: mysql main process (18477) terminated with status 1 [ 1838.358695] init: mysql main process ended, respawning [ 1839.269303] init: mysql post-start process (18478) terminated with status 1 And $ service mysql status mysql stop/waiting I think this means mysql is crashing when it starts: $ sudo mysqld start 130723 21:51:24 InnoDB: Assertion failure in thread 3064211200 in file fut0lst.ic line 83 InnoDB: Failing assertion: addr.page == FIL_NULL || addr.boffset >= FIL_PAGE_DATA InnoDB: We intentionally generate a memory trap. InnoDB: Submit a detailed bug report to http://bugs.mysql.com. InnoDB: If you get repeated assertion failures or crashes, even InnoDB: immediately after the mysqld startup, there may be InnoDB: corruption in the InnoDB tablespace. Please refer to InnoDB: http://dev.mysql.com/doc/refman/5.5/en/forcing-innodb-recovery.html InnoDB: about forcing recovery. 02:51:24 UTC - mysqld got signal 6 ; Per the manual, I went to the data directory (/var/lib/mysql) and ran this: myisamchk --silent --force */*.MYI Then: $ sudo mysqld ... InnoDB: Your database may be corrupt or you may have copied the InnoDB InnoDB: tablespace but not the InnoDB log files. See InnoDB: http://dev.mysql.com/doc/refman/5.5/en/forcing-innodb-recovery.html InnoDB: for more information. ... Is my database corrupt? What can I do to recover? Re-install mysql? Something less drastic? I'm fine with losing the database, I just want a working system.

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • Tuning up a MySQL server

    - by NinjaCat
    I inherited a mysql server, and so I've started with running the MySQLTuner.pl script. I am not a MySQL expert but I can see that there is definitely a mess here. I'm not looking to go after every single thing that needs fixing and tuning, but I do want to grab the major, low hanging fruit. Total Memory on the system is: 512MB. Yes, I know it's low, but it's what we have for the time being. Here's what the script had to say: General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance MySQL started within last 24 hours - recommendations may be inaccurate Enable the slow query log to troubleshoot bad queries When making adjustments, make tmp_table_size/max_heap_table_size equal Reduce your SELECT DISTINCT queries without LIMIT clauses Increase table_cache gradually to avoid file descriptor limits Your applications are not closing MySQL connections properly Variables to adjust: query_cache_limit (> 1M, or use smaller result sets) tmp_table_size (> 16M) max_heap_table_size (> 16M) table_cache (> 64) innodb_buffer_pool_size (>= 326M) For the variables that it recommends that I adjust, I don't even see most of them in the mysql.cnf file. [client] port = 3306 socket = /var/run/mysqld/mysqld.sock [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] innodb_buffer_pool_size = 220M innodb_flush_log_at_trx_commit = 2 innodb_file_per_table = 1 innodb_thread_concurrency = 32 skip-locking big-tables max_connections = 50 innodb_lock_wait_timeout = 600 slave_transaction_retries = 10 innodb_table_locks = 0 innodb_additional_mem_pool_size = 20M user = mysql socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp skip-external-locking bind-address = localhost key_buffer = 16M max_allowed_packet = 16M thread_stack = 192K thread_cache_size = 4 myisam-recover = BACKUP query_cache_limit = 1M query_cache_size = 16M log_error = /var/log/mysql/error.log expire_logs_days = 10 max_binlog_size = 100M skip-locking innodb_file_per_table = 1 big-tables [mysqldump] quick quote-names max_allowed_packet = 16M [mysql] [isamchk] key_buffer = 16M !includedir /etc/mysql/conf.d/

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  • What Are The Ways to Devide Text in Multi-Column? Need an Overview of Possibilities.

    - by Sam
    Hi folks, From source1 and source2 i gather that IE9 will NOT support multi-column css3!! Since it is still the most popular browser (another thing i cannot understand), i am left but no other choice than to use Programming Power to make multi-columns work. Now, I use three divs that float to left, and which are manually filled with text. Please don't laugh i know its stupid! But I would wish to not to have to worry about the columns and just have a one piece of (un-interrupted) text which all goes into only 1 div, and then have a program smart enough to split it up into X equally wide columns. Question: before i start reinvent the wheel, what methods of programming power have you known that tackle this elegantly? Please suggest your best working multi-column layout sources so I can evaluate which option is the best (I will update the below table). Exploring all possibilities 2011 and further, to enable multi column text user experience: Language Author SourceCodeUsage WorksOnAllMajorBrowser? ================================================================================= html manual labour put text manually in separate left-floating divs "Y" // Upside: control! Downside: few changes necessitates to reflow 3 divs manually! CSS3 w3c css3.info/preview/multi-column-layout/ "N" // {-moz-column-count: 3; -webkit-column-count: 3; } Thats all! javascript a list apart will add url soon ? // php ? ? ? //

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  • Lots of mysql Sleep processes

    - by user259284
    Hello, I am still having trouble with my mysql server. It seems that since i optimize it, the tables were growing and now sometimes is very slow again. I have no idea of how to optimize more. mySQL server has 48GB of RAM and mysqld is using about 8, most of the tables are innoDB. Site has about 2000 users online. I also run explain on every query and every one of them is indexed. mySQL processes: http://www.pik.ba/mysqlStanje.php my.cnf: # The MySQL database server configuration file. # # You can copy this to one of: # - "/etc/mysql/my.cnf" to set global options, # - "~/.my.cnf" to set user-specific options. # # One can use all long options that the program supports. # Run program with --help to get a list of available options and with # --print-defaults to see which it would actually understand and use. # # For explanations see # http://dev.mysql.com/doc/mysql/en/server-system-variables.html # This will be passed to all mysql clients # It has been reported that passwords should be enclosed with ticks/quotes # escpecially if they contain "#" chars... # Remember to edit /etc/mysql/debian.cnf when changing the socket location. [client] port = 3306 socket = /var/run/mysqld/mysqld.sock # Here is entries for some specific programs # The following values assume you have at least 32M ram # This was formally known as [safe_mysqld]. Both versions are currently parsed. [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] # # * Basic Settings # user = mysql pid-file = /var/run/mysqld/mysqld.pid socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp language = /usr/share/mysql/english skip-external-locking # # Instead of skip-networking the default is now to listen only on # localhost which is more compatible and is not less secure. bind-address = 10.100.27.30 # # * Fine Tuning # key_buffer = 64M key_buffer_size = 512M max_allowed_packet = 16M thread_stack = 128K thread_cache_size = 8 # This replaces the startup script and checks MyISAM tables if needed # the first time they are touched myisam-recover = BACKUP max_connections = 1000 table_cache = 1000 join_buffer_size = 2M tmp_table_size = 2G max_heap_table_size = 2G innodb_buffer_pool_size = 3G innodb_additional_mem_pool_size = 128M innodb_log_file_size = 100M log-slow-queries = /var/log/mysql/slow.log sort_buffer_size = 5M net_buffer_length = 5M read_buffer_size = 2M read_rnd_buffer_size = 12M thread_concurrency = 10 ft_min_word_len = 3 #thread_concurrency = 10 # # * Query Cache Configuration # query_cache_limit = 1M query_cache_size = 512M # # * Logging and Replication # # Both location gets rotated by the cronjob. # Be aware that this log type is a performance killer. #log = /var/log/mysql/mysql.log # # Error logging goes to syslog. This is a Debian improvement :) # # Here you can see queries with especially long duration #log_slow_queries = /var/log/mysql/mysql-slow.log #long_query_time = 2 #log-queries-not-using-indexes # # The following can be used as easy to replay backup logs or for replication. # note: if you are setting up a replication slave, see README.Debian about # other settings you may need to change. #server-id = 1 #log_bin = /var/log/mysql/mysql-bin.log expire_logs_days = 10 max_binlog_size = 100M #binlog_do_db = include_database_name #binlog_ignore_db = include_database_name # # * BerkeleyDB # # Using BerkeleyDB is now discouraged as its support will cease in 5.1.12. skip-bdb # # * InnoDB # # InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. # Read the manual for more InnoDB related options. There are many! # You might want to disable InnoDB to shrink the mysqld process by circa 100MB. #skip-innodb # # * Security Features # # Read the manual, too, if you want chroot! # chroot = /var/lib/mysql/ # # For generating SSL certificates I recommend the OpenSSL GUI "tinyca". # # ssl-ca=/etc/mysql/cacert.pem # ssl-cert=/etc/mysql/server-cert.pem # ssl-key=/etc/mysql/server-key.pem [mysqldump] quick quote-names max_allowed_packet = 16M [mysql] #no-auto-rehash # faster start of mysql but no tab completition [isamchk] key_buffer = 16M # # * NDB Cluster # # See /usr/share/doc/mysql-server-*/README.Debian for more information. # # The following configuration is read by the NDB Data Nodes (ndbd processes) # not from the NDB Management Nodes (ndb_mgmd processes). # # [MYSQL_CLUSTER] # ndb-connectstring=127.0.0.1 # # * IMPORTANT: Additional settings that can override those from this file! # The files must end with '.cnf', otherwise they'll be ignored. # !includedir /etc/mysql/conf.d/

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  • Introducing a new Umbraco datatype for Multi-lingual websites.

    - by Vizioz Limited
    Over the last 6 months we have been building various multi-lingual sites for different clients and for some of the clients they have 1 to 1 relationships between some or all of their pages.Within Umbraco, you can copy a page ( or whole tree of pages ) and keep a relationship between each of the pages and their new copy, this allows content editors to subscribe to change notifications that Umbraco can create if one of the linked pages is changed.Unfortunately one thing that is missing in Umbraco is any way to see which pages are related to each other and to have a quick and easy way to jump between the related pages.We created a datatype that solves these problems and thought we would release it as an open source project ( which we are still maintaining )Currently you can:1) See current relationships2) Add relationships3) Limit the number of relationships that can be added ( by the data type )4) See the Country flag ( assuming a culture has been set on each of your top level site nodes for each country site )5) Link between the documents6) Change or delete the linksAn example where multiple languages are allowed:An example where only 2 languages exist (1 relationship):You can download the datatype from the Umbraco project page:Vizioz Relationships for UmbracoPlease do let us know what you think :)

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  • What are the best resources for learning about concurrency and multi-threaded applications?

    - by Zepee
    I realised I have a massive knowledge gap when it comes to multi-threaded applications and concurrent programming. I've covered some basics in the past, but most of it seems to be gone from my mind, and it is definitely a field that I want, and need, to be more knowledgeable about. What are the best resources for learning about building concurrent applications? I'm a very practical oriented person, so if said book contains concrete examples the better, but I'm open to suggestions. I personally prefer to work in pseudocode or C++, and a slant toward game development would be best, but not required.

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  • Is there an alternative to javascript for the web that can do multi-threading and synchronous execution?

    - by rambodash
    I would like to program web applications as I do with desktop programming languages, where the code is synchronously executed and browser doesn't freeze when doing loops. Yes I know there are workarounds using callbacks and setTimeout, but they are all workarounds after all and they don't give the same flexibility when programming in the orthodox way I've been looking at Dart as a possibilty, but I can't seem to find where it says it can do either of these. The same with haxe, emscript, and the hundreds of other converters that try to circumvent javascript. In the end it gets converted to Javascript so you ultimately have to be conscious about asynchronous/multi threading.

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  • UppercuT v1.0 and 1.1&ndash;Linux (Mono), Multi-targeting, SemVer, Nitriq and Obfuscation, oh my!

    - by Robz / Fervent Coder
    Recently UppercuT (UC) quietly released version 1 (in August). I’m pretty happy with where we are, although I think it’s a few months later than I originally planned. I’m glad I held it back, it gave me some more time to think about some things a little more and also the opportunity to receive a patch for running builds with UC on Linux. We also released v1.1 very recently (December). UppercuT v1 Builds On Linux Perhaps the most significant changes to UC going v1 is that it now supports builds on Linux using Mono! This is thanks mostly to Svein Ackenhausen for the patches and working with me on getting it all working while not breaking the windows builds!  This means you can use mono on Windows or Linux. Notice the shell files to execute with Linux that come as part of UC now. Multi-Targeting Perhaps one of the hardest things to do that requires an automated build is multi-targeting. At v1 this is early, and possibly prone to some issues, but available.  We believe in making everything stupid simple, so it’s as simple as adding a comma to the microsoft.framework property. i.e. “net-3.5, net-4.0” to suddenly produce both framework builds. When you build, this is what you get (if you meet each framework’s requirements): At this time you have to let UC override the build location (as it does by default) or this will not work.  Semantic Versioning By now many of you have been using UppercuT for awhile and have watched how we have done versioning. Many of you who use git already know we put the revision hash in the informational/product version as the last octet. At v1, UppercuT has adopted the semantic versioning scheme. What does that mean? This is a short read, but a good one: http://SemVer.org SemVer (Semantic Versioning) is really using versioning what it was meant for. You have three octets. Major.Minor.Patch as in 1.1.0.  UC will use three different versioning concepts, one for the assembly version, one for the file version, and one for the product version. All versions - The first three octects of the version are owned by SemVer. Major.Minor.Patch i.e.: 1.1.0 Assembly Version - The assembly version would much closer follow SemVer. Last digit is always 0. Major.Minor.Patch.0 i.e: 1.1.0.0 File Version - The file version occupies the build number as the last digit. Major.Minor.Patch.Build i.e.: 1.1.0.2650 Product/Informational Version - The last octect of your product/informational version is the source control revision/hash. Major.Minor.Patch.RevisionOrHash i.e. (TFS/SVN): 1.1.0.235 i.e. (Git/HG): 1.1.0.a45ace4346adef0 SemVer is not on by default, the passive versioning scheme is still in effect. Notice that version.use_semanticversioning has been added to the UppercuT.config file (and version.patch in support of the third octet): Gems Support Gems support was added at v1. This will probably be deprecated as some point once there is an announced sunset for Nu v1. Application gems may keep it around since there is no alternative for that yet though (CoApp would be a possible replacement). Nitriq Support Nitriq is a code analysis tool like NDepend. It’s built by Mr. Jon von Gillern. It uses LINQ query language, so you can use a familiar idiom when analyzing your code base. It’s a pretty awesome tool that has a free version for those looking to do code analysis! To use Nitriq with UC, you are going to need the console edition.  To take advantage of Nitriq, you just need to update the location of Nitriq in the config: Then add the nitriq project files at the root of your source. Please refer to the Nitriq documentation on how these are created. UppercuT v1.1 Obfuscation One thing I started looking into was an easy way to obfuscate my code. I came across EazFuscator, which is both free and awesome. Plus the GUI for it is super simple to use. How do you make obfuscation even easier? Make it a convention and a configurable property in the UC config file! And the code gets obfuscated! Closing Definitely get out and look at the new release. It contains lots of chocolaty (sp?) goodness. And remember, the upgrade path is almost as simple as drag and drop!

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  • How can I use WebGL to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • Would this be considered Single Tenant or Multi-Tenant?

    - by Amy Anuszewski
    I'm sorry for this dumb, basic vocabulary question, but I've managed to confuse myself. As a company, we lease a managed server from a provider. In that sense, our server is a single tenant server. On this server, we have multiple customer databases. Each customer has its own database. We have been asked by a customer if we are a single tenant or a multi-tenant solution. From our perspective, we are the sole tenant of the server. But, what is the correct answer to the customer?

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  • Les processeurs multi-cores pourraient gagner en performances, grâce à des communications internes six fois plus rapides

    Les processeurs multi-cores pourraient gagner en performances, grâce à des communications internes six fois plus rapides Des chercheurs américains, de l'Université de la Caroline du Nord, on fait une découverte qui pourrait améliorer les performances des puces multicores. En effet, la majorité des processeurs actuels de 4 ou 8 coeurs, connaissent des difficultés à voir leurs cores communiquer directement entre eux. Mais une alternative serait possible. Au lieu de devoir passer par la mémoire pour envoyer et récupérer des données, plusieurs coeurs travaillant sur la même tâche pourraient bénéficier d'une accélération matérielle. En effet, les ingénieurs développant le projet ont mis au point une HAQu (h...

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  • How should I track multi-valued page attributes (e.g. tags) using custom variables?

    - by Simon
    Our pages can each have many tags, e.g 'football', 'sms', 'nsfw', etc.. wich we would like to track in google analytics. We're already tracking things like category using google analytics custom variables. We've used three of the five available slots so far. How can we track tags the same way? If we just mush them all together - e.g. 'football, sms, nsfw' then can we track the ones that are tagged 'football'? What's the right way to track multi-valued page attributes using custom variables?

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  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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