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  • Argument type deduction, references and rvalues

    - by uj2
    Consider the situation where a function template needs to forward an argument while keeping it's lvalue-ness in case it's a non-const lvalue, but is itself agnostic to what the argument actually is, as in: template <typename T> void target(T&) { cout << "non-const lvalue"; } template <typename T> void target(const T&) { cout << "const lvalue or rvalue"; } template <typename T> void forward(T& x) { target(x); } When x is an rvalue, instead of T being deduced to a constant type, it gives an error: int x = 0; const int y = 0; forward(x); // T = int forward(y); // T = const int forward(0); // Hopefully, T = const int, but actually an error forward<const int>(0); // Works, T = const int It seems that for forward to handle rvalues (without calling for explicit template arguments) there needs to be an forward(const T&) overload, even though it's body would be an exact duplicate. Is there any way to avoid this duplication?

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  • Does a HashSet make an internal copy of added Objects?

    - by praks5432
    Let's say I have a function that is recursive and is like this public void someRecur(List<Integer>someList){ if(someBreakCondition) Set.add(someList); for(int i = 0; i < someLen ; i++){ someList.add(someInt); someRecur(someList); someList.remove(someInt); } } Does the remove affect the list that has been put into the set? What should I do to give the set an actual copy of the list?

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  • Pointing class property to another class with vectors

    - by jmclem
    I've got a simple class, and another class that has a property that points to the first class: #include <iostream> #include <vector> using namespace std; class first{ public: int var1; }; class second{ public: first* classvar; }; Then, i've got a void that's supposed to point "classvar" to the intended iteration of the class "first". void fill(vector<second>& sec, vector<first>& fir){ sec[0].classvar = &fir[0]; } Finally the main(). Create and fill a vector of class "first", create "second" vector, and run the fill function. int main(){ vector<first> a(1); a[0].var1 = 1000; vector<second> b(1); fill(b, a); cout << b[0].classvar.var1 << '\n'; system("PAUSE"); return 0; } This gives me the following error: 1>c:\...\main.cpp(29) : error C2228: left of '.var1' must have class/struct/union 1> type is 'first *' And I can't figure out why it reads the "classvar" as the whole vector instead of just the single instance. Should I do this cout << b[0].classvar[0].var1 << '\n'; it reads perfectly. Can anyone figure out the problem? Thanks in advance

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  • How to hash and check for equality of objects with circular references

    - by mfya
    I have a cyclic graph-like structure that is represented by Node objects. A Node is either a scalar value (leaf) or a list of n=1 Nodes (inner node). Because of the possible circular references, I cannot simply use a recursive HashCode() function, that combines the HashCode() of all child nodes: It would end up in an infinite recursion. While the HashCode() part seems at least to be doable by flagging and ignoring already visited nodes, I'm having some troubles to think of a working and efficient algorithm for Equals(). To my surprise I did not find any useful information about this, but I'm sure many smart people have thought about good ways to solve these problems...right? Example (python): A = [ 1, 2, None ]; A[2] = A B = [ 1, 2, None ]; B[2] = B A is equal to B, because it represents exactly the same graph. BTW. This question is not targeted to any specific language, but implementing hashCode() and equals() for the described Node object in Java would be a good practical example.

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  • perl: added hash entry in a subroutine is lost

    - by hansi
    Why is the hash empty on the second call of printHash? my %hash = (); addToHash(\%hash); printHash(\%hash); sub addToHash { my %hash = %{$_[0]}; $hash{"test"} = "test"; printHash(\%hash); } sub printHash { print "printHash: \n"; my %hash = %{$_[0]}; foreach my $key (keys %hash) { print "key: $key, value: $hash{$key}\n"; } } Output: printHash: key: test, value: test printHash:

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  • Is there any way to pass an anonymous array as an argument in C++?

    - by Jeremy Friesner
    Hi all, I'd like to be able to declare an array as a function argument in C++, as shown in the example code below (which doesn't compile). Is there any way to do this (other than declaring the array separately beforehand)? #include <stdio.h> static void PrintArray(int arrayLen, const int * array) { for (int i=0; i<arrayLen; i++) printf("%i -> %i\n", i, array[i]); } int main(int, char **) { PrintArray(5, {5,6,7,8,9} ); // doesn't compile return 0; }

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  • .click() callback references local variable from the calling method instead of copying by value

    - by Eric Freese
    The following jQuery Javascript code is included on an otherwise empty page. $(function() { for (var i = 0; i < 10; i++) { element = $('<div>' + i + '</div>'); element.click(function() { alert(i); }); $('body').append(element); } }); The desired behavior is that this code should generate 10 div elements numbered from 0 to 9. When you click on a div element, an alert popup will show the number of the div element you clicked on (i.e. if a user clicks on the div element labeled '4', the alert popup should show the number 4). The alert popup instead shows the number 10 regardless of which div element is clicked on. How can I modify this code to make it behave in the desired way?

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  • iPhone xcode - Best way to control audio from several view controllers

    - by Are Refsdal
    Hi, I am pretty new to iPhone programming. I have a navBar with three views. I need to control audio from all of the views. I only want one audio stream to play at a time. I was thinking that it would be smart to let my AppDelegate have an instance of my audioplaying class and let the three other views use that instance to control the audio. My problem is that I don´t know how my views can use the audioplaying class in my AppDelegate. Is this the best approach and if so, how? Is there a better way?

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  • How to load an external swf to the main stage from an instanced child class?

    - by RaamEE
    Hi, I am trying to get an instance of a class to the load an external swf and show it. So far I have the following: 1) I wrote a class that uses the Loader class to load an external swf "loadExtSWF". 2) I have a fla named "MainSWF.fla" that uses a document class "MainSWF.as". 3) I have the MainSWF.as file that instances "loadExtSWF" and calls loadExtSWF.startLoad to load the swf. This almost works. The instance of loadExtSWF loads the external swf, but the swf is not displayed. If I replace the fla's document class with loadExtSWF (this has an empty constructor) instead of MainSWF, and run loadExtSWF.startLoad, then the external swf is loaded and displayed. It seems that the way I initially do it, loads the swf to the wrong stage (?). Any ideas? Thanks for the help. Bye, RaamEE P.S. If you replace the document class for test_tsscreen from test_tsscreen.as to TSScreen.as, and remove the comment inside the test_tsscreen's constructor, the swf will be loaded. my code is: file test_as3.swf an external as3 swf file. file test_tsscreen.fla the fla is empty and references test_tsscreen.as as its document class. file test_tsscreen.as package { import flash.display.MovieClip; import TSScreen; public class test_tsscreen extends MovieClip{ var tsScreen1; public function test_tsscreen(){ // var tsScreen1:TSScreen = new TSScreen(10,10,100,100,0.5,0); var tsScreen1:TSScreen = new TSScreen(); tsScreen1.startLoad(this.stage); } } } file TSScreen.as package { import flash.display.MovieClip; import flash.display.*; import flash.net.URLRequest; import flash.system.ApplicationDomain; import flash.system.LoaderContext; import flash.display.Loader; import flash.events.Event; import flash.events.ProgressEvent; public class TSScreen extends MovieClip implements ITSScreenable{ public function TSScreen():void{ // startLoad(this); //Look important comment in above text } function startLoad(_this:Stage) { var mLoader:Loader = new Loader(); var mRequest:URLRequest = new URLRequest("test_as3.swf"); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler); _this.parent.addChild(mLoader); mLoader.load(mRequest); trace(this.name); trace(_this.name); } function onCompleteHandler(loadEvent:Event) { addChild(loadEvent.currentTarget.content); } function onProgressHandler(mProgress:ProgressEvent) { var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal; trace(percent); } } }

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  • Project Reference added to one of the projects in the same solution appears broken in another solution

    - by CSharpLearner
    I have couple of solutions. In the first solution I have many projects. One of the project named 'A' has a project reference of another project 'B' of the same solution. In second solution, the project 'A' is added but not the project 'B'. Both the solutions build successfully. However, in second solution, reference of B added in the project A, appears broken. Why? Now, in first solution, instead of adding Project reference of B into A, i simply add a 'file reference' of B's DLL (which is copied at the common output directory created for all the projects) into A. Now the reference appears broken in both the solution even though both the solutions are built successfully. May I know what should I do when I have such a scenario?

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  • Possible to access all Movie clips on a layer, on timeline, through stage ?

    - by azislo
    I have a code ... var selection:Array = new Array(); var diplayObjCont:* = stage; // The rectangle that defines the selection in the containers coordinate space. // Loop throught the containers children. for(var a:int; a<diplayObjCont.numChildren; a++){ // Get the childs bounds in the containers coordinate space. var child:DisplayObject = diplayObjCont.getChildAt(a); selection.push(child); } trace(selection); that returns just [object MainTimeline] So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).

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  • Referencing dlls built with older .Net versions

    - by stiank81
    In a project using .Net4 - should there be any issues referencing dlls built for older versions of .Net? We're talking 3rd Party dlls here. I'm asking this as a general question. Specifically I have a problem referencing FluentNHibernate.dll - built with .Net3.5. It worked justed fine before I updated my project from .Net3.5 to .Net4.

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  • C# XNA: What can cause SpriteBatch.End() to throw a NPE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm....

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  • Is this Leftist Tree piece of code from Wikipedia correct?

    - by they changed my name
    Link public Node merge(Node x, Node y) { if(x == null) return y; if(y == null) return x; // if this was a max height biased leftist tree, then the // next line would be: if(x.element < y.element) if(x.element.compareTo(y.element) > 0) { // x.element > y.element Node temp = x; x = y; y = temp; } x.rightChild = merge(x.rightChild, y); if(x.leftChild == null) { // left child doesn't exist, so move right child to the left side x.leftChild = x.rightChild; x.rightChild = null; x.s = 1; } else { // left child does exist, so compare s-values if(x.leftChild.s < x.rightChild.s) { Node temp = x.leftChild; x.leftChild = x.rightChild; x.rightChild = temp; } // since we know the right child has the lower s-value, we can just // add one to its s-value x.s = x.rightChild.s + 1; } return x; } What makes me ask this question is: if(x.element.compareTo(y.element) > 0) { // x.element > y.element Node temp = x; x = y; y = temp; } Isn't that just not gonna work, since the references are only switched inside the method?

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  • rails: self-referential association

    - by john
    hi, My needs are very simple: I have a Tip table to receive comments and have comments to receive comments, too. To retrieve each comment that is stored in the same table (comments), I created another key for the comments on comments: "inverse_comments". I tried to use one comments table by using self-referntial association. Some resources seem to bring more than one table into the piture which are diffent from my needs. So I came up whth the following modeling for comments: class Comment < ActiveRecord::Base belongs_to :tip belongs_to :user has_many :mycomments, :through => :inverse_comments, :source => :comment end Apparently something is missing here but I cannot figure it out. Could some one enlighten me on this: what changes I need to do to make the model work? thanks.

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  • Object still linked (referenced) after selecting it out of list?

    - by djerry
    Hey guys, I was wondering, and i'm not really sure, but help me out here. If you have a List items, and there's one object you need to change a property of it. Say myClass has a string property "status". I'm searching my list with a for-loop and i get my object so i do myClass item = items[i]; if i want to change the "status" property, i do this for example : item.Status = "new status"; My question/issue is this: is "item" still linked to the list item, so that if i execute the line above, it will be changed in the list as well without having to set this : items[i] = item; Hope this is clear. Thanks in advance.

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  • Javascript jQuery .click() callback references local variable from the calling method instead of cop

    - by Eric Freese
    The following jQuery Javascript code is included on an otherwise empty page. $(function() { for (var i = 0; i < 10; i++) { element = $('<div>' + i + '</div>'); element.click(function() { alert(i); }); $('body').append(element); } }); The desired behavior is that this code should generate 10 div elements numbered from 0 to 9. When you click on a div element, an alert popup will show the number of the div element you clicked on (i.e. if a user clicks on the div element labeled '4', the alert popup should show the number 4). The alert popup instead shows the number 10 regardless of which div element is clicked on. How can I modify this code to make it behave in the desired way?

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  • How to find distance between two geopoints in c using calculateDistance(const CWaypoint& wp)

    - by Harsha
    void getAllDataByPointer(string *pname,double *platitude, double *plongitude); void getAllDataByReference(string &pname,double &platitude, double &plongitude); double calculateDistance(const CWaypoint& wp); void print(int format); bool less(const CWaypoint& wp_right); CWaypoint add(const CWaypoint& wp_right); These are the functions I am using. I have the values as output but how to call the latitude values of two different cities so that I can use the following formula distance = ERADIUS * (acos(sin(latitude_1)*sin(latitude_2) + cos(latitude_1) * cos(latitude_2)*cos(longitude_2 - longitude_1)));

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  • Does LearnDevNow offers a useful subscription for .NET related training : with video and text reference material?

    - by user766926
    Does LearnDevNow offers a useful subscription for .NET video and text reference training material or to learn .NET? I could not find a review of www.learnnowonline.com/learndevnow I've been doing research about places that offer .NET / ASP.NET / C# / LINQ / SQL / JQuery video training that provide excellent material for developers. Kind of like a Lynda.com for back end development. However, I have not find one place that offers quality material that is easily accessible for the user, and that is priced competitive. This is what I'm looking for: Online Video tutorials with free future updates (videos that can be accessed on any device ie: android portable devices, mac / ipad, linux machines) Printable courseware (ie PDFs so that you can take notes, print if necessary, and read in a tablet in case you don;t have internet access) labs, and easy to access code Pre/Post Assessments/Exams for each training to keep track of your progress and what you have learned/skills. (Appdev used to offer this but it was way too expensive (thousands for each training ie 1k for each. I paid about five thousand at Appdev, and now I regret that purchase), and after a few years/months the training became obsolete - outdated) I looked at learnnowonline.com/learndevnow but it seems that their courseware / text reference material can only be accessed online, and don't know if their videos work in all mobile devices, and browsers (Safari, Chrome, IE, Opera, Firefox) Also, it seems Appdev not longer exist and now is called " AppDev is now LearnNowPlus : www.learnnowonline.com/appdev That site not longer offers prices. I tried to find reviews but could not find any. Does anyone know, or can share a review about some of these type of online training service providers? I would appreciate your feedback on this, and if you can share your past experiences with their service or similar/better services that would even be better. Thanks.

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  • Why "object reference not set to an instance of an object" doesn't tell us which object?

    - by Saeed Neamati
    We're launching a system, and we sometimes get the famous exception NullReferenceException with the message Object reference not set to an instance of an object. However, in a method where we have almost 20 objects, having a log which says an object is null, is really of no use at all. It's like telling you, when you are the security agent of a seminar, that a man among 100 attendees is a terrorist. That's really of no use to you at all. You should get more information, if you want to detect which man is the threatening man. Likewise, if we want to remove the bug, we do need to know which object is null. Now, something has obsessed my mind for several months, and that is: Why .NET doesn't give us the name, or at least the type of the object reference, which is null?. Can't it understand the type from reflection or any other source? Also, what are the best practices to understand which object is null? Should we always test nullability of objects in these contexts manually and log the result? Is there a better way?

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  • Do cross reference database tables have a place in domain driven design?

    - by Mike Cellini
    First some background. Let's say we have a system where a customer is placing an order in a web interface. The items that customer is ordering can priced in various ways. Sometimes including the cost of delivery and sometimes not at all. That pricing effectively depends on a variety of factors including the vendor's own pricing model, that vendor's individual contracts with customers as well as that vendor's contracts with its own suppliers. Let's assume that once a customer places an order for a particular item and chooses a contract if any, the method of delivery can be determined by variables on those contracts. Those delivery methods also live in their own table in the database and have various properties consumed downstream. It makes sense that a cross reference or lookup table would store that information. That table would be loaded into the domain and could then be used to apply the appropriate delivery method while processing the order. Does this make sense in the context of domain driven design? Or is my thinking too relational? Is this logic that should be built into it's own class/method (I mean beyond apply the cross reference table data)?

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