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  • The fastest way to iterate through a collection of objects

    - by Trev
    Hello all, First to give you some background: I have some research code which performs a Monte Carlo simulation, essential what happens is I iterate through a collection of objects, compute a number of vectors from their surface then for each vector I iterate through the collection of objects again to see if the vector hits another object (similar to ray tracing). The pseudo code would look something like this for each object { for a number of vectors { do some computations for each object { check if vector intersects } } } As the number of objects can be quite large and the amount of rays is even larger I thought it would be wise to optimise how I iterate through the collection of objects. I created some test code which tests arrays, lists and vectors and for my first test cases found that vectors iterators were around twice as fast as arrays however when I implemented a vector in my code in was somewhat slower than the array I was using before. So I went back to the test code and increased the complexity of the object function each loop was calling (a dummy function equivalent to 'check if vector intersects') and I found that when the complexity of the function increases the execution time gap between arrays and vectors reduces until eventually the array was quicker. Does anyone know why this occurs? It seems strange that execution time inside the loop should effect the outer loop run time.

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  • Getting Depth Value on Kinect SDK 1.6

    - by AlexanderPD
    this is my first try on Kinect and Kinect SDK so I'm having a lot of "newbie issues" :) my goal is to point my mouse on the Kinect standard video output and get the depth value. I already have both normal video and depth video outputs by using the 2 "Color Basic-WPF" and "Depth Basic-WPF" samples, and handling mouse events or position is not a problem. In fact i already did all and i already got a depth value, but this value is always HIGHLY imprecise. It jumps from 500 to 4000 by just moving to the next pixel in a plane surface. So.. I'm pretty sure I'm reading the depth value in the wrong way. This is how i read it: short debugValue = depthPixels[x*y].Depth; debug.Text = "X = "+x+", Y = "+y+", value = "+debugValue.ToString(); i know it's pretty out of context, this little piece of code is inside the same SensorDepthFrameReady function in "Depth Basic-WPF"! "x" and "y" are the mouse coordinates and depthPixels is DepthImagePixel[] type, a temporary array filled with the "depthFrame.CopyDepthImagePixelDataTo(this.depthPixels);" instruction. Depth frame is filled here: DepthImageFrame depthFrame = e.OpenDepthImageFrame() the "e" comes from here: private void SensorDepthFrameReady(object sender, DepthImageFrameReadyEventArgs e) and this last one is called here: this.sensor.DepthFrameReady += this.SensorDepthFrameReady; how i must handle that depth value i get? I know the value must be between 800 and 4000 but i get values between about 500 and about 8000. i already google a lot (here on SO too) and i still can't understand if the depth value is 11 or 13 bit. The sdk examples uses shrink this value to 8 bit and this is making even more confusion in my head :(

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  • Can I add a portrait layout on top of a landscape Camera SurfaceView?

    - by Uwe Krass
    My application should hold a camera preview surface. The camera is fixed to landscape view via AndroidMainfest.xml <application android:icon="@drawable/icon" android:label="Camera"> <uses-library android:name="com.google.android.maps" /> <uses-feature android:name="android.hardware.camera" /> <uses-feature android:name="android.hardware.camera.autofocus" /> <activity android:name=".CameraPreview" android:label="Camera" android:screenOrientation="landscape"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> If there is another way to get the camera preview itself to behave correctly, please let me know. Now I need to have an overlay that holds a bunch of buttons. Due to usability, the user interface should be set to portrait view (or even better orientation aware). Is there a way to have a transparent layout (for buttons and other GUI elements) in portrait orientation? I tried to write a special rotated layout by extending a RelativeLayout, but the onDraw method isn't called at anytime. public class RotatedOverlay extends RelativeLayout { private static final String TAG = "RotatedOverlay"; public RotatedOverlay(Context context, AttributeSet attrs ) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { canvas.rotate(90); super.onDraw(canvas); } I am quite new to the Android plattform programming. Of course I dont know much about the programming tricks and workarounds yet. I did a lot of research over the last two weeks (even studied the native Camera implementation), but couldnt find a good solution so far. Maybe it works with two seperate Activities, but I dont think, that this can the right solution.

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  • Where is the Open Source alternative to WPF?

    - by Evan Plaice
    If we've learned anything from HTML/CSS it's that, declarative languages (like XML) work best to describe User Interfaces because: It's easy to build code preprocessors that can template the code effectively. The code is in a well defined well structured (ideally) format so it's easy to parse. The technology to effectively parse or crawl an XML based source file already exists. The UIs scripted code becomes much simpler and easier to understand. It simple enough that designers are able to design the interface themselves. Programmers suck at creating UIs so it should be made easy enough for designers. I recently took a look at the meat of a WPF application (ie. the XAML) and it looks surprisingly familiar to the declarative language style used in HTML. It's blindingly apparent to me that the current state of desktop UI development is largely fractionalized, otherwise there wouldn't be so much duplicated effort in the domain of user interfaces (IE. GTK, XUL, Qt, Winforms, WPF, etc). There are 45 GUI platforms for Python alone It's painfully obvious to me that there should be a general purpose, open source, standardized, platform independent, markup language for designing desktop GUIs. Much like what the W3C made HTML/CSS into. WPF, or more specifically XAML seems like a pretty likely step in the right direction. Why hasn't anyone in the Open Source community (AFAIK) even scratched the surface of this issue. Now that the 'browser wars' are over should we look forward to a future of 'desktop gui wars?' Note: This topic is relatively subjective in the attempt to be 'future-thinking.' I think that desktop GUI development in its current state sucks ((really)hard) and, even though WPF is still in it's infancy, it presents a likely solution to the problem. Has no one in the OS community looked into developing something similar because they don't see the value, or because it's not worth the effort?

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  • Using JQuery to traverse DOM structure, finding a specific <table> element located after HTML 'comme

    - by Shadow
    I currently have a website source code (no control over the source) which contains certain content that needs to be manipulated. This would be simple on the surface, however there is no unique ID attribute on the tag in question that can uniquely identify it, and therefore allow for further traversal. Here is a snippet of the source code, surrounding the tag in question. ... <td width="100%"> <!--This table snaps the content columns(one or two)--> <table border="0" width="100%"> ... Essentially, the HTML comment stuck out as an easy way to gain access to that element. Using the JQuery comment add-on from this question, and some help from snowlord comment below, I have been able to identify the comment and retrieve the following output using the 'dump' extension. $('td').comments().filter(":contains('This table snaps the content columns(one or two)')").dump(); returns; jQuery Object { 0 = DOMElement [ nodeName: DIV nodeValue: null innerHTML: [ 0 = String: This table snaps the content columns(one or two) ] ] } However I am not sure how to traverse to the sibling element in the DOM. This should be simple, but I haven't had much selector experience with JQuery. Any suggestions are appreciated.

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  • Is there a way to touch-enable scrolling in a WPF ScrollViewer?

    - by Brian Sullivan
    I'm trying to create a form in a WPF application that will allow the user to use iPhone-like gestures to scroll through the available fields. So, I've put all my form controls inside a StackPanel inside a ScrollViewer, and the scrollbar shows up as expected when there are too many elements to be shown on the screen. However, when I try to test this on my touch-enabled device, a panning gesture (placing a finger down on the surface and dragging it upward) does not move the viewable area down as I would expect. When I simply put a number of elements inside a ListView, the touch gestures work just fine. Is there any way to enable the same kind of behavior in a ScrollViewer? My window is structured like this: <Window x:Class="TestTouchScrolling.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded"> <Grid> <ScrollViewer Name="viewer" VerticalScrollBarVisibility="Auto"> <StackPanel Name="panel"> <StackPanel Orientation="Horizontal"> <Label>Label 1:</Label> <TextBox Name="TextBox1"></TextBox> </StackPanel> <StackPanel Orientation="Horizontal"> <Label>Label 2:</Label> <TextBox Name="TextBox2"></TextBox> </StackPanel> <StackPanel Orientation="Horizontal"> <Label>Label 3:</Label> <TextBox Name="TextBox3"></TextBox> </StackPanel> <!-- Lots more like these --> </StackPanel> </ScrollViewer> </Grid>

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  • Android: Capturing the return of an activity.

    - by Chrispix
    I have a question regarding launching new activities. It boils down to this. I have 3 tabs on a view A) contains gMap activity B) camera activity C) some random text fields. Requirement is that the application runs in Portrait mode. All 3 tabs work as expected w/ the exception of the Camera Preview Surface (B). It is rotated 90 degrees. They only way to make it correct is to set the app to landscape which throws all my tabs around, and is pretty much unworkable. My solution is this : replace my camera activity with a regular activity that is empty w/ the exception of Intent i = new Intent(this,CameraActivity.class); startActivity(i); This launches my CameraActivity. And that works fine. I had to do a linear layout and include 3 images that look like real tabs, so I can try and mimic the operation of the tabs while rotating the screen to landscape and keep the visuals as portrait. The user can click one of the images(buttons) to display the next tab. This is my issue. It should exit my 'camera activity' returning to the 'blank activity' in a tab, where it should be interpreted to click the desiered tab from my image. The main thing is, when it returns, it returns to a blank (black) page under a tab (because it is 'empty'). How can I capture the return event back to the page that called the activity, and then see what action they performed? I can set an onclicklistener where I can respond to the fake tabs (images) being clicked to exit out of the camera activity. On exit, the tab should update so that is where you return. any Suggestions? Thanks,

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  • Can I force the auto-generated Linq-to-SQL classes to use an OUTER JOIN?

    - by Gary McGill
    Let's say I have an Order table which has a FirstSalesPersonId field and a SecondSalesPersonId field. Both of these are foreign keys that reference the SalesPerson table. For any given order, either one or two salespersons may be credited with the order. In other words, FirstSalesPersonId can never be NULL, but SecondSalesPersonId can be NULL. When I drop my Order and SalesPerson tables onto the "Linq to SQL Classes" design surface, the class builder spots the two FK relationships from the Order table to the SalesPerson table, and so the generated Order class has a SalesPerson field and a SalesPerson1 field (which I can rename to SalesPerson1 and SalesPerson2 to avoid confusion). Because I always want to have the salesperson data available whenever I process an order, I am using DataLoadOptions.LoadWith to specify that the two salesperson fields are populated when the order instance is populated, as follows: dataLoadOptions.LoadWith<Order>(o => o.SalesPerson1); dataLoadOptions.LoadWith<Order>(o => o.SalesPerson2); The problem I'm having is that Linq to SQL is using something like the following SQL to load an order: SELECT ... FROM Order O INNER JOIN SalesPerson SP1 ON SP1.salesPersonId = O.firstSalesPersonId INNER JOIN SalesPerson SP2 ON SP2.salesPersonId = O.secondSalesPersonId This would make sense if there were always two salesperson records, but because there is sometimes no second salesperson (secondSalesPersonId is NULL), the INNER JOIN causes the query to return no records in that case. What I effectively want here is to change the second INNER JOIN into a LEFT OUTER JOIN. Is there a way to do that through the UI for the class generator? If not, how else can I achieve this? (Note that because I'm using the generated classes almost exclusively, I'd rather not have something tacked on the side for this one case if I can avoid it).

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  • C# / Silverlight / WPF / Fast rendering lots of circles

    - by Walt W
    I want to render a lot of circles or small graphics within either silverlight or wpf (around 1000-10000) as fast and as frequently as possible. If I have to go to DX or OGL, that's fine, but I'm wondering about doing this within either of those two frameworks first (read: it's OK if an answer is WPF-only or Silverlight-only). Also, if there is a way to access DX through WPF and render on a surface that way, I would be interested in that as well. So, what's the fastest way to draw a load of circles? They can be as plain as necessary, but they do need to have a radius. Currently I'm using DrawingVisual and a DrawingContext.DrawEllipse() command for each circle, then rendering the visual to a RenderTargetBItmap, but it becomes very slow as the number of circles rises. By the way, these circles move every frame, so caching isn't really an option unless you're going to suggest caching the individual circles . . . But their sizes are dynamic, so I'm not sure that's a great approach.

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  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

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  • What are some of the core principles needed to master Multi threading using Delphi?

    - by Gary Becks
    I am kind of new to programming in general (about 8 months with on and off in delphi and a little python here and there) and I am in the process of buying some books. I am interested in learning about concurrent programming and building multi threaded apps using Delphi. Whenever I do a search for "multithreading delphi" or "delphi multithreading tutorial" I seem to get conflicting results as some of the stuff is about using certain libraries (omnithread library) and other stuff seems to be more geared towards programmers with more experience. I have studied quite a few books on delphi and for the most part they seem to kind of skim the surface and not really go into depth on the subject. I have a friend who is a programmer (he uses c++) who recommends I learn what is actually going on with the underlying system when using threads as opposed to jumping into how to actually implement them in my programs first. On amazon.com there are quite a few books on concurrent programming but none of them seem to be made with Delphi in mind. Basically I need to know what are the main things I should be focused on learning before jumping into using threads, if I can/should attempt to learn them using books that are not specifically aimed at delphi developers (don't want to confuse myself reading books with a bunch of code examples in other languages right now) and if there are any reliable resources/books on the subject that anyone here could recommend. Thanks in advance.

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  • Dangers when deploying Flash/Flex UI test automation hooks to production?

    - by Merlyn Morgan-Graham
    I am interested in doing automated testing against a Flex based UI. I have found out that my best options for UI automation (due to being C# controllable, good licensing conditions, etc) all seem to require that I compile test hooks into my application. Because of this, I am thinking of recommending that these hooks be compiled into our build. I have found a few places on the net that recommend not deploying bits with this instrumentation enabled, and I'd like to know why. Is it a performance drain, or a security risk? If it is a security risk, can you explain how the attack surface is increased? I am not a Flash or Flex developer, though I have some experience with threat modeling. For reference, here's the tools I'm specifically considering: QTP Selenium-Flex API I am having problems finding all the warnings/suggestions I found last night, but here's an example that I can find: http://www.riatest.com/products/getting-started.html Warning! Automation enabled applications expose all properties of all GUI components. This makes them vulnerable to malicious use. Never make automation enabled application publicly available. Always restrict access to such applications and to RIATest Loader to trusted users only. Related question (how to do conditional compilation to insert/remove those hooks): Conditionally including Flex libraries (SWCs) in mxmlc/compc ant tasks

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  • How can I use a compound condition in a join in Linq?

    - by Gary McGill
    Let's say I have a Customer table which has a PrimaryContactId field and a SecondaryContactId field. Both of these are foreign keys that reference the Contact table. For any given customer, either one or two contacts may be stored. In other words, PrimaryContactId can never be NULL, but SecondaryContactId can be NULL. If I drop my Customer and Contact tables onto the "Linq to SQL Classes" design surface, the class builder will spot the two FK relationships from the Customer table to the Contact table, and so the generated Customer class will have a Contact field and a Contact1 field (which I can rename to PrimaryContact and SecondaryContact to avoid confusion). Now suppose that I want to get details of all the contacts for a given set of customers. If there was always exactly one contact then I could write something like: from customer in customers join contact in contacts on customer.PrimaryContactId equals contact.id select ... ...which would be translated into something like: SELECT ... FROM Customer INNER JOIN Contact ON Customer.FirstSalesPersonId = Contact.id But, because I want to join on both the contact fields, I want the SQL to look something like: SELECT ... FROM Customer INNER JOIN Contact ON Customer.FirstSalesPersonId = Contact.id OR Customer.SecondSalesPersonId = Contact.id How can I write a Linq expression to do that?

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  • How would a user stay logged in to a REST-based website?

    - by unforgiven3
    A year or so ago I asked this question: Can you help me understand this? “Common REST Mistakes: Sessions are irrelevant”. My question was essentially this: Okay, I get that HTTP authentication is done automatically on every message - but how? Is the username/password sent with every request? Doesn't that just increase attack surface area? I feel like I'm missing part of the puzzle. The answers I received made perfect sense in the context of a mobile (iPhone, Android, WP7) app - when talking to a REST service, the app would just send user credentials along with each request. That worked great for me. But now, I would like to better understand how one would secure a REST-like website, like StackOverflow itself or something like Reddit. How would things work if it was a user logged in via a web browser instead of logged in via an iPhone app? What happens when a user logs in? Are the credentials saved in the browser somehow? How would the browser know what credentials to send with subsequent REST requests? What if it's a JavaScript call to a webservice? How would the JavaScript call include user credentials? I'll be quite frank: my understanding of security when it comes to websites is pretty limited. I enjoyed working with REST services from an app perspective, but now I want to try and build a website that is based on REST principles, and I'm finding myself to be pretty lost. If there is anything in the above question that is unclear that you'd like me to clarify, please leave a comment and I'll address it.

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  • Simple question about the lunarlander example.

    - by Smills
    I am basing my game off the lunarlander example. This is the run loop I am using (very similar to what is used in lunarlander). I am getting considerable performance issues associated with my drawing, even if I draw almost nothing. I noticed the below method. Why is the canvas being created and set to null each cycle? @Override public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas();//null synchronized (mSurfaceHolder) { updatePhysics(); doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } Most of the times I have read anything about canvases it is more along the lines of: mField = new Bitmap(...dimensions...); Canvas c = new Canvas(mField); My question is: why is Google's example done that way (null canvas), what are the benefits of this, and is there a faster way to do it?

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  • Radio buttons change variable in JavaScript

    - by dmanexe
    I have two fields which calculate a total, but I have a radio button pair that determines a variable within the equation. Here's the radio button code: <input type="radio" name="estimate_pool_shape" value="1" /> Angle <input type="radio" name="estimate_pool_shape" value=".86392" /> Freeform Immediately after that, this JavaScript is then calculating the surface area of the pool based of these fields and script: (Length <input type="text" size="5" name="estimate_pool_length" onBlur="conv2inches(document.forms.mainform);" />) x (Width <input type="text" name="estimate_pool_width" size="5" onBlur="conv2inches(document.forms.mainform);" />) The following JavaScript already works to update the fields, I just need the variable it uses to set the field values to change based on the radio buttons. function conv2inches(mainform) { var oin; var oinches; if(isNaN(mainform.estimate_pool_width.value)||isNaN(mainform.estimate_pool_length.value)){ alert("Please enter numbers only"); return false; } oin = ((mainform.estimate_pool_width.value) + (mainform.estimate_pool_length.value) * %%%RADIO BUTTON VARIABLE HERE%%%); oinches = (oin); if(oinches==0){ alert("Please enter valid values into the boxes"); } mainform.estimate_pool_sqft.value = oinches; return false; }

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  • Which way to go in Linux 3D programming?

    - by Tek
    I'm looking for some answers for a project I'm thinking of. I've searched and from what I understand (correct me if I'm wrong) the only way the program I want to make will work is through 3D application. Let me explain. I plan to make a studio production program but it's unique in the fact that I want to be able to make it fluid. Let me explain. Imagine Microsoft's Surface program where you're able to touch and drag pictures across the screen. Instead of pictures I want them to be sound samples (wavs,mp3,etc). Of course instead the input will be with the mouse but if I ever do finish the project I would totally add touch screen input compatibility! Anyway, I'm guessing there's "physics" to do with it which is why I'm thinking that even though it'll be a 2D application I'll need to code it in a 3D environment. Assuming that I'm correct in how I want to approach my project, where can I start learning about 3D programming? I actually come from PHP programming which will make C++ easier for me to learn. But I don't even know where to start. If I'm not wrong OpenGL is the most up to date API as far as I know. Anyway, please give me your insights guys. I could really use some guidance here since I could totally be wrong in everything that I wrote :)

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  • C# Hook Forms / Windows / Dialogs etc. (via HWND?) to Capture Video Buffer (D3D Device?)

    - by Drax
    I am looking to create a very simple C# application which runs Full-Screen in Direct3D, and is able to grab the Desktop 'scene', mapping each Window from the Desktop to a Textured Polygon in my D3D Scene... I'm hoping to create a simplistic "3D Desktop" type of application as an experiment, and I'm wondering if there is a specific method for doing something like the following: 1)Get a list of all the Windows open on the Desktop (List of HWNDs?). 2)Grab the X,Y position of each Window, as well as the Width and Height. 3)Grab the Rendered image of each Window (magic happens here). 4)Create a new Texture/Surface in D3D using the Width and Height of the Window(s), and apply the Image we grabbed as a Texture. Is there an efficient 'best practice' for acquiring the actual image(s) being rendered to the Desktop? Is there also a 'best practice' for "extending the desktop" to a virtual second, third, etc. "desktop" and being able to swap between them, including creating a unique instance of the task-bar for each virtual desktop. Thanks a million for any suggestions!

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  • Isotope.js help: Changing item image after sorting

    - by user3643081
    This is a general question on how to go about building a project I have in mind, and the best way to set off on the right foot. I am fairly new to JS, please be gentle. I want to use isotope.js (or a similar script) to display a page with multiple items (about 30 different plants found in a garden) and the ability to sort them by seasons of the year + "what is most beautiful now" + and "view all" (a total of 6 categories) . On load, or when sorted by either "what is beautiful now" or "view all", I need each item to reflect the image of the current season we are in. When sorted by season, I need those "current" images to switch over to a designated seasonal image of that plant. Therefore, each sortable item will ultimately have 4 different versions with 4 different images in the background ready to surface when plants are sorted. (perhaps 5 if it makes more sense to have a "current" version besides the 4 seasonal versions.) My question: what approach can I take to achieve this effect in a manageable way? Can isotope apply a class to items sorted? Assuming it can: Should each item have 4 inline images, each with a css class, that I then control by using display:inline; and display:none; properties from my stylesheets? (I worry that this approach would significantly increase load times) Would it make more sense to create a blank dummy div who's background I control similarly to the example above -relying mostly on CSS. Or is there some other way involving JS I am overlooking? Any help would be appreciated. Examples of what you suggest would be immensely helpful.

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  • Defining EditText imeOptions when using InputMethodManager.showSoftInput(View, int, ResultReceiver)

    - by TuomasR
    In my application I have a custom view which requires some text input. As the view in itself doesn't contain any actual views (it's a Surface with custom drawing being done), I have a FrameLayout which contains the custom view and underneath it an EditText -view. When the user does a specific action, the custom view is hidden and the EditText takes over for user input. This works fine, but android:imeOptions seem to be ignored for this view. I'm currently doing this: InputMethodManager inputMethodManager = (InputMethodManager)parent.getSystemService(Context.INPUT_METHOD_SERVICE); EditText t = (EditText)parent.findViewById(R.id.DummyEditor); t.setImeOptions(EditorInfo.IME_ACTION_DONE); inputMethodManager.showSoftInput(t, 0, new ResultReceiver(mHandler) { @Override protected void onReceiveResult( int resultCode, Bundle resultData) { // We're done System.out.println("Editing done : " + ((EditText)parent.findViewById(R.id.DummyEditor)).getText()); } } ); It seems that the setImeOptions(EditorInfo.IME_ACTION_DONE) has no effect. I've also tried adding the option to the layout XML with android:imeOptions="actionDone". No help. Any ideas?

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  • How: Start an Activity inside a Thread and use finish() to get back.

    - by Kirk Becker
    Hello, I am programming a game on android. I'm using a Thread while calling a Surface View class to update and draw my game. Inside the update I wanted to start an activity based on if the game has just started and this would launch my MENUS. My Thread for the most part.. while (myThreadRun) { Canvas c = null; try { gameTime = System.currentTimeMillis(); c = myThreadSurfaceHolder.lockCanvas(null); synchronized (myThreadSurfaceHolder) { // Update Game. myThreadSurfaceView.onUpdate(); // Draw Game. myThreadSurfaceView.onDraw(c); You can see there where I am updating the game... here is onUpdate(); protected void onUpdate() { // Test if menu needs to be displayed. while (thread.getMenu()) { // Test if menu activity has been started. if (thread.getMenuRunning() == false) { Intent menuIntent = new Intent(this.getContext(), MyMenu.class); ((Activity) cxt).startActivityForResult(menuIntent, 1); thread.setMenuRunning(true); } } I am using a while loop because if I didn't use it the thread just keeps going. Basically I just don't know how to implement my menus using a thread as a game loop. Everywhere I look it seems like that's best practice. In my menu activity I just display the menu layout and a few buttons and when the person wants to start the game it uses finish() to go back to my thread where they play the game. I am very new to this so any insight will be helpful, Thanks

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  • Risky Business with LINQ to SQL and OR Designer?

    - by Toadmyster
    I have two tables with a one to many relationship in SQL 2008. The first table (BBD) PK | BBDataID | int       | Floor_Qty | tinyint       | Construct_Year | char(4)       | etc, etc describes the data common to all buildings and the second (BBDCerts) PK | BBDCertsID | int       | BBDataID | int       | Certification_Type | varchar(20)       | etc, etc is a collection of certifications for a particular building. Thus, the primary key in BBD (BBDataID) is mapped to the corresponding field in BBDCerts via an FK relationship, but BBDCertsID is the second table's primary key and BBDataID is not because it will not be unique. My problem is that I want to be able to use the OR generated data context to get at the list of certs when I access a particular record in the BBD table. For instance: Dim vals = (From q in db.BBD Where q.BBDataID = x Select q.Floor_Qty, q.Construct_Year, q.BBDCerts).SingleOrDefault and later be able to access a particular certification like this: vals.BBDCerts.Certification_Type.First Now, the automatic associations created when the SQL tables are dropped on the design surface don't generate the EntityRef associations that are needed to access the other table using the dot notation. So, I have to use the OR designer to make the BBDCerts BBDataID a primary key (this doesn't affect the actual database), and then manually change the association properties to the appropriate OneToMany settings. There might be a better way to approach this solution but my question is, is the way I've done it safe? I've done a barrage of tests and the correct cert is referenced or updated every time. Frankly, the whole thing makes me nervous.

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • Simulate Golf Game Strategy

    - by Mitchel Sellers
    I am working on what at best could be considered a "primitive" golf game, where after a certain bit of randomness is introduced I need to play out a hole of golf. The hole is static and I am not concerned about the UI aspect as I just have to draw a line on a graphic of the hole after the ball has been hit showing where it traveled. I'm looking for input on thoughts of how to manage the "logic" side of the puzzle, below are some of my thoughts on the matter, input, suggestions, or references are greatly appreciated. Map out the hole into an array with a specific amount of precision, noting the type of surface: out of bounds, fairway, rough, green, sand, water, and most important the hole. Map out "regions" and if the ball is contained inside one of these regions setup parameters for "maximum" angle of departure. (For example the first part of the hole the shot must be between certain angles Using the current placement of the ball, and the region contained in #2, define a routine to randomly select the shooting angle, and power then move the ball, adjust the trajectory and move again. I know this isn't the "most elegant" solution, but in reality, we are looking for a quick and dirty solution, as I just have to do this a few times, set it and forget it afterward. From a languages perspective I'll be using ASP.NET and C# to get this done.

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  • A proper way to create non-interactive accounts?

    - by AndreyT
    In order to use password-protected file sharing in a basic home network I want to create a number of non-interactive user accounts on a Windows 8 Pro machine in addition to the existing set of interactive accounts. The users that corresponds to those extra accounts will not use this machine interactively, so I don't want their accounts to be available for logon and I don't want their names to appear on welcome screen. In older versions of Windows Pro (up to Windows 7) I did this by first creating the accounts as members of "Users" group, and then including them into "Deny logon locally" list in Local Security Policy settings. This always had the desired effect. However, my question is whether this is the right/best way to do it. The reason I'm asking is that even though this method works in Windows 8 Pro as well, it has one little quirk: interactive users from "User" group are still able to see these extra user names when they go to the Metro screen and hit their own user name in the top-right corner (i.e. open "Sign out/Lock" menu). The command list that drops out contains "Sign out" and "Lock" commands as well as the names of other users (for "switch user" functionality). For some reason that list includes the extra users from "Deny logon locally" list. It is interesting to note that this happens when the current user belongs to "Users" group, but it does not happen when the current user is from "Administrators". For example, let's say I have three accounts on the machine: "Administrator" (from "Administrators", can logon locally), "A" (from "Users", can logon locally), "B" (from "Users", denied logon locally). When "Administrator" is logged in, he can only see user "A" listed in his Metro "Sign out/Lock" menu, i.e. all works as it should. But when user "A" is logged in, he can see both "Administrator" and user "B" in his "Sign out/Lock" menu. Expectedly, in the above example trying to switch from user "A" to user "B" by hitting "B" in the menu does not work: Windows jumps to welcome screen that lists only "Administrator" and "A". Anyway, on the surface this appears to be an interface-level bug in Windows 8. However, I'm wondering if going through "Deny logon locally" setting is the right way to do it in Windows 8. Is there any other way to create a hidden non-interactive user account?

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