Best system for creating a 2d racing track
- by tesselode
I am working a 2D racing game and I'm trying to figure out what is the best way to define the track.
At the very least, I need to be able to create a closed circuit with any amount of turns at any angle, and I need vehicles to collide with the edges of the track. I also want the following things to be true if possible (but they are optional):
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