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  • How to integrate game logic in game engines

    - by MahanGM
    Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which is a set of classes that they are running sub-systems like Render, Sound, Input and Core functionality. There is an editor which helps the user to add resources, build levels, write scripts and other stuffs. I came up with an idea to use Reflection and CSharpCodeProvider from my editor to compile the written code. This way I can get an executable of my product too. This way is quite well but I would like to know what's really the solution and architecture to do this. My engine's role is 2d platform. The scripting language is C# right now because I can't consist any other embeddable language for now. The game needs compilation and CSharpCodeProvider is the only way for me to do it meantime.

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  • How can I make my main character move in a parabolic arc when jumping?

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing: make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • MEF to the rescue in Task-it

    One of the frameworks that I chose to leverage in the development of my Silverlight 4 Task-It application is MEF, the Managed Extensibility Framework. Actually, that decision came while I was at a Silverlight Deep Dive session on the Microsoft campus in Redmond, WA, and came at the recommendation of John Papa (Microsoft Silverlight Evangelist) and Glenn Block (the MEF Maniac). If you are not familiar with MEF, its primary function is to provide a framework for extensibility in Silverlight applications, however, what I found is that MEF's capabilities go beyond just this. As a matter of fact, Microsoft announced at MIX this week that its new Silverlight Analytics Framework would use MEF for composition. You can read about Telerik's support for this new framework here: Telerik is First to Announce Support for Microsoft Silverlight Analytics Framework MEF used to be just one of many frameworks out there that could ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Flashing task bar(firefox) in lxde panel and ubuntu internal error

    - by arroy_0209
    I have upgraded from ubuntu10.04 to 12.04 and installed lxde. The panel is now customized according to my convenience. The problem is there was a default checked option for "Flash when there is any window requiring attention" in Task bar(window list) and now when I run firefox, at times the concerned bar in the panel window list starts flashing but it is not clear exactly why at that moment firefox requires my attention. Normally this happens after I download some files (pdf files) and keep using firefox. The only solution I have found is to quit firefox and even after that I receive this message "Sorry, ubuntu12.04 has experienced an internal error. If you notice further problems, try restarting the computer." As usual I report the detailed message to ubuntu as suggested and finally restart the computer. So there are two problems, first, exactly why firefox needs my attention at times and second, why immediately after this, ubuntu experiences an internal error. Please suggest what I should do.

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  • SSIS Basics: Using the Execute SQL Task to Generate Result Sets

    The Execute SQL Task of SSIS is extraordinarily useful, but it can cause a lot of difficulty for developers learning SSIS, or only using it occasionally. What it needed, we felt, was a clear step-by-step guide that showed the basics of how to use it effectively. Annette Allen has once again cleared the fog of confusion. NEW! Take the stress out of .NET deploymentEliminate the risk in deploying manually to live systems using Deployment Manager, the new tool from Red Gate. Try it now.

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  • writing 3d game [closed]

    - by user1432980
    I want to write a game as my final year diploma project.(I'm a 4th-year-student now so I've got a year and several months). But I don't know what to choose: either write my own game engine using DirectX9(10)(I don't like OpenGL) or use OGRE + PhysX(Don't like Unity) I'm more interested in writing my own game engine(but I wonder if I'll create engine on the same level as even Unreal 1.0 hah) but on the other side with PhysX I'll have advanced physics in my game and with OGRE I'll have good grahics. For 3d models I want to use Maya. What do you advise me to choose? As for me I've got a little DirectX experience,not bad C++ programming skills(but not expert's) and a little knowledge of Maya. My English isn't perfect either hah...

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  • How to localize an app on Google App Engine?

    - by Petri Pennanen
    What options are there for localizing an app on Google App Engine? How do you do it using Webapp, Django, web2py or [insert framework here]. 1. Readable URLs and entity key names Readable URLs are good for usability and search engine optimization (Stack Overflow is a good example on how to do it). On Google App Engine, key based queries are recommended for performance reasons. It follows that it is good practice to use the entity key name in the URL, so that the entity can be fetched from the datastore as quickly as possible. Currently I use the function below to create key names: import re import unicodedata def urlify(unicode_string): """Translates latin1 unicode strings to url friendly ASCII. Converts accented latin1 characters to their non-accented ASCII counterparts, converts to lowercase, converts spaces to hyphens and removes all characters that are not alphanumeric ASCII. Arguments unicode_string: Unicode encoded string. Returns String consisting of alphanumeric (ASCII) characters and hyphens. """ str = unicodedata.normalize('NFKD', unicode_string).encode('ASCII', 'ignore') str = re.sub('[^\w\s-]', '', str).strip().lower() return re.sub('[-\s]+', '-', str) This works fine for English and Swedish, however it will fail for non-western scripts and remove letters from some western ones (like Norwegian and Danish with their œ and ø). Can anyone suggest a method that works with more languages? 2. Translating templates Does Django internationalization and localization work on Google App Engine? Are there any extra steps that must be performed? Is it possible to use Django i18n and l10n for Django templates while using Webapp? The Jinja2 template language provides integration with Babel. How well does this work, in your experience? What options are avilable for your chosen template language? 3. Translated datastore content When serving content from (or storing it to) the datastore: Is there a better way than getting the *accept_language* parameter from the HTTP request and matching this with a language property that you have set with each entity?

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  • Best depth sorting method for a Top Down 2D game using a 3D physics engine

    - by Alic44
    I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual combination of a completely 2D graphical approach using XNA's SpriteBatch, and a completely 3D engine (the amazing BEPU physics engine) with rotation mostly disabled. In essence, my question is similar to this one (the part about "faux 3D"), but the difference is that in my game, the player as well as every other creature is represented by 3D objects, and they can all jump, pick up other objects, and throw them around. What this means is that sorting by one value, such as a Z position (how far north/south a character is on the screen) won't work, because as soon as a smaller creature jumps on top of a larger creature, or a box, and walks backwards, the moment its z value is less than that other creature, it will appear to be behind the object it is actually standing on. I actually originally solved this problem by splitting every object in the game into physics boxes which MUST have a Y height equal to their Z depth. I then based the depth sorting value on the object's y position (how high it is off the ground) PLUS its z position (how far north or south it is on the screen). The problem with this approach is that it requires all moving objects in the game to be split graphically into chunks which match up with a physical box which has its y dimension equal to its z dimension. Which is stupid. So, I got inspired last night to rewrite with a fresh approach. My new method is a little more complex, but I think a little more sane: every object which needs to be sorted by depth in the game exposes the interface IDepthDrawable and is added to a list owned by the DepthDrawer object. IDepthDrawable contains: public interface IDepthDrawable { Rectangle Bounds { get; } //possibly change this to a class if struct copying of the xna Rectangle type becomes an issue DepthDrawShape DepthShape { get; } void Draw(SpriteBatch spriteBatch); } The Bounds Rectangle of each IDepthDrawable object represents the 2D Axis-Aligned Bounding Box it will take up when drawn to the screen. Anything that doesn't intersect the screen will be culled at this stage and the remaining on-screen IDepthDrawables will be Bounds tested for intersections with each other. This is where I get a little less sure of what I'm doing. Each group of collisions will be added to a list or other collection, and each list will sort itself based on its DepthShape property, which will have access to the object-to-be-drawn's physics information. For starting out, lets assume everything in the game is an axis aligned 3D Box shape. Boxes are pretty easy to sort. Something like: if (depthShape1.Back > depthShape2.Front) //if depthShape1 is in front of depthShape2. //depthShape1 goes on top. else if (depthShape1.Bottom > depthShape2.Top) //if depthShape1 is above depthShape2. //depthShape1 goes on top. //if neither of these are true, depthShape2 must be in front or above. So, by sorting draw order by several different factors from the physics engine, I believe I can get a really correct draw order. My question is, is this a good way of going about this, or is there some tried and true, tested way which is completely different and has somehow completely eluded me on the internets? And, if this does seem like a good way to remake my draw order sorting, what's the right sorting algorithm for reordering the Bounds Rectangle collision lists, and how do you deal with a Bounds Rectangle colliding with two different object which don't collide with eachother. I know these are solved problems, but I've only been programming for a year so any specific input here will be greatly appreciated. Thanks for reading this far, ye who made it -- sorry it was so long!

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  • MVC Razor Engine For Beginners Part 1

    - by Humprey Cogay, C|EH, E|CSA
    I. What is MVC? a. http://www.asp.net/mvc/tutorials/older-versions/overview/asp-net-mvc-overview II. Software Requirements for this tutorial a. Visual Studio 2010/2012. You can get your free copy here Microsoft Visual Studio 2012 b. MVC Framework Option 1 - Install using a standalone installer http://www.microsoft.com/en-us/download/details.aspx?id=30683 Option 2 - Install using Web Platform Installer http://www.microsoft.com/web/handlers/webpi.ashx?command=getinstallerredirect&appid=MVC4VS2010_Loc III. Creating your first MVC4 Application a. On the Visual Studio click file new solution link b. Click Other Project Type>Visual Studio Solutions and on the templates window select blank solution and let us name our solution MVCPrimer. c. Now Click File>New and select Project d. Select Visual C#>Web> and select ASP.NET MVC 4 Web Application and Enter MyWebSite as Name e. Select Empty, Razor as view engine and uncheck Create a Unit test project f. You can now view a basic MVC 4 Application Structure on your solution explorer g. Now we will add our first controller by right clicking on the controllers folder on your solution explorer and select Add>Controller h. Change the name of the controller to HomeController and under the scaffolding options select Empty MVC Controller. i. You will now see a basic controller with an Index method that returns an ActionResult j. We will now add a new View Folder for our Home Controller. Right click on the views folder on your solution explorer and select Add> New Folder> and name this folder Home k. Add a new View by right clicking on Views>Home Folder and select Add View. l. Name the view Index, and select Razor(CSHTML) as View Engine, All checkbox should be unchecked for now and click add. m. Relationship between our HomeController and Home Views Sub Folder n. Add new HTML Contents to our newly created Index View o. Press F5 to run our MVC Application p. We will create our new model, Right click on the models folder of our solution explorer and select Add> Class. q. Let us name our class Customer r. Edit the Customer class with the following code s. Open the HomeController by double clickin HomeController of our Controllers folder and edit the HomeControllerusing System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc;   namespace MyWebSite.Controllers {     public class HomeController : Controller     {         //         // GET: /Home/           public ActionResult Index()         {             return View();         }           public ActionResult ListCustomers()         {             List<Models.Customer> customers = new List<Models.Customer>();               //Add First Customer to Our Collection             customers.Add(new Models.Customer()                     {                         Id = 1,                         CompanyName = "Volvo",                         ContactNo = "123-0123-0001",                         ContactPerson = "Gustav Larson",                         Description = "Volvo Car Corporation, or Volvo Personvagnar AB, is a Scandinavian automobile manufacturer founded in 1927"                     });                 //Add Second Customer to Our Collection             customers.Add(new Models.Customer()                     {                         Id = 2,                         CompanyName = "BMW",                         ContactNo = "999-9876-9898",                         ContactPerson = "Franz Josef Popp",                         Description = "Bayerische Motoren Werke AG,  (BMW; English: Bavarian Motor Works) is a " +                                       "German automobile, motorcycle and engine manufacturing company founded in 1917. "                     });                 //Add Third Customer to Our Collection             customers.Add(new Models.Customer()             {                 Id = 3,                 CompanyName = "Audi",                 ContactNo = "983-2222-1212",                 ContactPerson = "Karl Benz",                 Description = " is a multinational division of the German manufacturer Daimler AG,"             });               return View(customers);         }     } } t. Let us now create a view for this Class, But before continuing Press Ctrl + Shift + B to rebuild the solution, this will make the previously created model on the Model class drop down of the Add View Menu. Right click on the views>Home folder and select Add>View u. Let us name our View as ListCustomers, Select Razor(CSHTML) as View Engine, Put a check mark on Create a strongly-typed view, and select Customer (MyWebSite.Models) as model class. Slect List on the Scaffold Template and Click OK. v. Run the MVC Application by pressing F5, and on the address bar insert Home/ListCustomers, We should now see a web page similar below.   x. You can edit ListCustomers.CSHTML to remove and add HTML codes @model IEnumerable<MyWebSite.Models.Customer>   @{     Layout = null; }   <!DOCTYPE html>   <html> <head>     <meta name="viewport" content="width=device-width" />     <title>ListCustomers</title> </head> <body>     <h2>List of Customers</h2>     <table border="1">         <tr>             <th>                 @Html.DisplayNameFor(model => model.CompanyName)             </th>             <th>                 @Html.DisplayNameFor(model => model.Description)             </th>             <th>                 @Html.DisplayNameFor(model => model.ContactPerson)             </th>             <th>                 @Html.DisplayNameFor(model => model.ContactNo)             </th>         </tr>         @foreach (var item in Model) {         <tr>             <td>                 @Html.DisplayFor(modelItem => item.CompanyName)             </td>             <td>                 @Html.DisplayFor(modelItem => item.Description)             </td>             <td>                 @Html.DisplayFor(modelItem => item.ContactPerson)             </td>             <td>                 @Html.DisplayFor(modelItem => item.ContactNo)             </td>                   </tr>     }         </table> </body> </html> y. Press F5 to run the MVC Application   z. You will notice some @HTML.DisplayFor codes. These are called HTML Helpers you can read more about HTML Helpers on this site http://www.w3schools.com/aspnet/mvc_htmlhelpers.asp   That’s all. You now have your first MVC4 Razor Engine Web Application . . .

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  • environment change in rake task

    - by Mellon
    I am developing Rails v2.3 app with MySQL database and mysql2 gem. I faced a weird situation which is about changing the environment in rake task. (all my setting and configurations for environment and database are correct, no problem for that.) Here is my simple story : I have a rake task like following: namespace :db do task :do_something => :environment do #1. run under 'development' environment my_helper.run_under_development_env #2. change to 'custom' environment RAILS_ENV='custom' Rake::Task['db:create'] Rake::Task['db:migrate'] #3. change back to 'development' environment RAILS_ENV='development' #4. But it still run in 'customer' environment, why? my_helper.run_under_development_env end end The rake task is quite simple, what it does is: 1. Firstly, run a method from my_helper under "development" environment 2. Then, change to "custom" environment and run db:create and db:migrate until now, everything is fine, the environment did change to "custom" 3. Then, change it back again to "development" environment 4. run helper method again under "development" environment But, though I have changed the environment back to "development" in step 3, the last method still run in "custom" environment, why? and how to get rid of it? --- P.S. --- I have also checked a post with the similar situation here, and tried to use the solution there like (in step 2): ActiveRecord::Base.establish_connection('custom') Rake::Task['db:create'] Rake::Task['db:migrate'] to change the database connection instead of changing environment but, the db:create and db:migrate will still run under "development" database, though the linked post said it should run for "custom" database... weird

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  • Help with java executors: wait for task termination.

    - by Raffo
    I need to submit a number of task and then wait for them until all results are available. Each of them adds a String to a Vector (that is synchronized by default). Then I need to start a new task for each result in the Vector but I need to do this only when all the previous tasks have stopped doing their job. I want to use Java Executor, in particular I tried using Executors.newFixedThreadPool(100) in order to use a fixed number of thread (I have a variable number of task that can be 10 or 500) but I'm new with executors and I don't know how to wait for task termination. This is something like a pseudocode of what my program needs to do: EecutorService e = Executors.newFixedThreadPool(100); while(true){ /*do something*/ for(...){ <start task> } <wait for all task termination> for each String in result{ <start task> } <wait for all task termination> } I can't do a e.shutdown because I'm in a while(true) and I need to reuse the executorService... Can you help me? Can you suggest me a guide/book about java executors??

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  • Algorithm for optimally choosing actions to perform a task

    - by Jules
    There are two data types: tasks and actions. An action costs a certain time to complete, and a set of tasks this actions consists of. A task has a set of actions, and our job is to choose one of them. So: class Task { Set<Action> choices; } class Action { float time; Set<Task> dependencies; } For example the primary task could be "Get a house". The possible actions for this task: "Buy a house" or "Build a house". The action "Build a house" costs 10 hours and has the dependencies "Get bricks" and "Get cement", etcetera. The total time is the sum of all the times of the actions required to perform. We want to choose actions such that the total time is minimal. Note that the dependencies can be diamond shaped. For example "Get bricks" could require "Get a car" (to transport the bricks) and "Get cement" would also require a car. Even if you do "Get bricks" and "Get cement" you only have to count the time it takes to get a car once. Note also that the dependencies can be circular. For example "Money" - "Job" - "Car" - "Money". This is no problem for us, we simply select all of "Money", "Job" and "Car". The total time is simply the sum of the time of these 3 things. Mathematical description: Let actions be the chosen actions. valid(task) = ?action ? task.choices. (action ? actions ? ?tasks ? action.dependencies. valid(task)) time = sum {action.time | action ? actions} minimize time subject to valid(primaryTask)

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  • Avoiding duplication in setting properties on the task in Rake tasks

    - by Stray
    I have a bunch of rake building tasks. They each have unique input / output properties, but the majority of the properties I set on the tasks are the same each time. Currently I'm doing that via simple repetition like this: task :buildThisModule => "bin/modules/thisModule.swf" mxmlc "bin/modules/thisModule.swf" do |t| t.input = "src/project/modules/ThisModule.as" t.prop1 = value1 t.prop2 = value2 ... (And many more property=value sets that are the same in each task) end task :buildThatModule => "bin/modules/thatModule.swf" mxmlc "bin/modules/thatModule.swf" do |t| t.input = "src/project/modules/ThatModule.as" t.prop1 = value1 t.prop2 = value2 ... (And many more property=value sets that are the same in each task) end In my usual programming headspace I'd expect to be able to break out the population of the recurring task properties to a re-usable function. Is there a rake analogy for this? Some way I can have a single function where the shared properties are set on any task? Something equivalent to: task :buildThisModule => "bin/modules/thisModule.swf" mxmlc "bin/modules/thisModule.swf" do |t| addCommonTaskParameters(t) t.input = "src/project/modules/ThisModule.as" end task :buildThatModule => "bin/modules/thatModule.swf" mxmlc "bin/modules/thatModule.swf" do |t| addCommonTaskParameters(t) t.input = "src/project/modules/ThatModule.as" end Thanks.

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  • Multiple instances of the same Async task (Windows Phone)

    - by Bart Teunissen
    After googeling for ages, and reading some stuff about async task in books. I made a my first program with an async task in it. Only to find out, that i can only start one task. I want to run the task more then once. This is where i found out that that doesn't seem to work. to be a little bit clearer, here are some parts of my code: InitFunction(var); This is the Task itself public async Task InitFunction(string var) { _VarHandle = await _AdsClient.GetSymhandleByNameAsync(var); _Data = await _AdsClient.ReadAsync<T>(_VarHandle); _AdsClient.AddNotificationAsync<T>(_VarHandle, AdsTransmissionMode.OnChange, 1000, this); } This works like a charm when i execute the task only once.. But is there a possibility to run it multiple times. Something like this? InitFunction(var1); InitFunction(var2); InitFunction(var3); Because if i do this now (multiple tasks at once), the task it wants to start is still running, and it throws an exeption. if someone could help me with this, that would be awesome! ~ Bart

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  • Implementing features in an Entity System

    - by Bane
    After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before. But, I still have some uncertainties, and mainly they are about building a Particle Emitter, an Input system, and a Camera. I obviously still have some problems understanding Entity Systems, and they might apply to a whole other range of objects, but I chose these three because they are very different concepts and should cover a pretty big ground, and help me understand Entity Systems and how to handle problems like these myself, as they come along. I am building an engine in Javascript, and I've implemented most of the core features, which include: input handling, flexible animation system, particle emitter, math classes and functions, scene handling, a camera and a render, and a whole bunch of other things that engines usually support. Then, I read Byte56's answer that got me interested into making the engine into an Entity System one. It would still remain an HTML5 game engine with the basic Scene philosophy, but it should support dynamic creation of entities from components. These are some of the definitions from the previous questions, updated: An Entity is an identifier. It doesn't have any data, it's not an object, it's a simple id that represents an index in the Scene's list of all entities (which I actually plan to implement as a component matrix). A Component is a data holder, but with methods that can operate on that data. The best example is a Vector2D, or a "Position" component. It has data: x and y, but also some methods that make operating on the data a bit easier: add(), normalize(), and so on. A System is something that can operate on a set of entities that meet the certain requirements, usually they (the entities) need to have a specified (by the system itself) set of components to be operated upon. The system is the "logic" part, the "algorithm" part, all the functionality supplied by components is purely for easier data management. The problem that I have now is fitting my old engine concept into this new programming paradigm. Lets start with the simplest one, a Camera. The camera has a position property (Vector2D), a rotation property and some methods for centering it around a point. Each frame, it is fed to a renderer, along with a scene, and all the objects are translated according to it's position. Then the scene is rendered. How could I represent this kind of an object in an Entity System? Would the camera be an entity or simply a component? A combination (see my answer)? Another issues that is bothering me is implementing a Particle Emitter. For what exactly I mean by that, you can check out my video of it: http://youtu.be/BObargIMQsE. The problem I have with this is, again, what should be what. I'm pretty sure that particles themselves shouldn't be entities, as I want to support 10k+ of them, and creating that much entities would be a heavy blow on my performance, I believe. Or maybe not? Depends on the implementation, but anyone with experience: please, do answer. The last bit I wan't to talk about, which is also bugging me the most, is how input should be handled. In my current version of the engine, there is a class called Input. It's a handler that subscribes to browser's events, such as keypresses, and mouse position changes, and also it maintains an internal state. Then, the player class has a react() method, which accepts an input object as an argument. The advantage of this is that the input object could be serialized into JSON and then shared over the network, allowing for smooth multiplayer simulations. But how does this translate into an Entity System?

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  • Web app that contains a check-list based task management UI?

    - by meder
    I'm looking to develop my own task application so I'm trying to study the UI of any possible in-browser apps that have some sort of functionality which has an ordered list where items can be tagged as "done" and they either get color-highlighted or move into a "DONE" column. By the way, the area would be a tinyMCE or similar editable area and not some primitive html rendering. Example:

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  • Possible to access gdata api when using Java App Engine?

    - by PCBEEF
    I have a dilemma where I want to create an application that manipulates google contacts information. The problem comes down to the fact that Python only supports version 1.0 of the api whilst Java supports 3.0. I also want it to be web-based so I'm having a look at google app engine, but it seems that only the python version of app engine supports the import of gdata apis whilst java does not. So its either web based and version 1.0 of the api or non-web based and version 3.0 of the api. I actually need version 3.0 to get access to the extra fields provided by google contacts. So my question is, is there a way to get access to the gdata api under Google App Engine using Java? If not is there an ETA on when version 3.0 of the gdata api will be released for python? Cheers.

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  • Best option for Google App Engine Datastore and external database?

    - by Alex
    I need to get an App Engine app talking to and sharing data with an external database, The best option i can come up with is outputting the external database data to an xml file and then processing this in my app engine app and storing it inside the datastore, although the data being shared is sensitive data such as login details so outputting this to an xml file is not exactly a great idea, is it possible for the app engine app to directly query the database? or is there a secure option for using xml files? oh and im using python/django and the external database will be hosted on another domain

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  • What can I use the Google App Engine for?

    - by Sergio Boombastic
    This question possibly doesn't belong here. We'll see how the answers pan out, if this doesn't belong here please move it to where it belongs. I'm following the getting started guide for Google App Engine, and I'm seeing what it can and can't do. Basically, I'm seeing it's very similar to an MVC pattern. You create your model, then create a View that uses that Model to display information. Not only that, but it uses a controller of some kind in this fashion: application = webapp.WSGIApplication( [('/', MainPage)], debug=True) My question is, why would you use this Google App Engine if it's the same as using a number of other MVC frameworks? Is the only benefit you gain the load balancing being handled by Google automagically? What is a good example of something you would need the App Engine for? I'm trying to learn, so thanks for the discussion.

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  • SCCM 2012 R2 - OSD Task Sequence failure on physical computers

    - by Svanste
    I'm trying to deploy windows 7 with SCCM 2012 R2 to physical desktops and laptops. But the task sequence keeps failing, no matter what I try. When I try it on a VM it works fine. However, when I try it on a physical computer it fails. So I think it has something to do with drivers, but I already tried both the "auto apply drivers" + wmi query for model method, and also the "apply driver package" + wmi query for model method. In the link below I added a zip file, containing two other zip files. One is a captured log from a failed osd on a desktop, the other is the export of my task sequence. Download zip-file with log and TS If anyone could resolve the issue, or share their own task sequence for such a task (pure sccm 2012 (R2), no MDT), that would be great.

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  • SCCM 2012 R2 - OSD Task Sequence failure on physical computers

    - by user1422136
    I'm trying to deploy windows 7 with SCCM 2012 R2 to physical desktops and laptops. But the task sequence keeps failing, no matter what I try. When I try it on a VM it works fine. However, when I try it on a physical computer it fails. So I think it has something to do with drivers, but I already tried both the "auto apply drivers" + wmi query for model method, and also the "apply driver package" + wmi query for model method. In the link below I added a zip file, containing two other zip files. One is a captured log from a failed osd on a desktop, the other is the export of my task sequence. Download zip-file with log and TS If anyone could resolve the issue, or share their own task sequence for such a task (pure sccm 2012 (R2), no MDT), that would be great.

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  • SQL Maintenance Cleanup Task 'Success' But not deleting files

    - by Seph
    I have a maintenance plan setup for a databases on a server. As part of the backup is a Maintenance Cleanup Task. SQL Version 2008 The task that 'succeeds' is setup as: Delete backup files Correct folder (same address as the backup task) File extension: bak (NOT .bak) Delete files older than: 20 Hour(s) I have other similar cleanup tasks that occur in the same maintenance plan which work fine. This plan has worked fine in the past, I just noticed that last night it reported 'success' and the rest of the plan continued, however the file from 2 days ago still remains. I have checked similar questions such as this question, and this is not the case as my maintenance task worked fine two days ago and for the past several weeks:

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  • Firefox Task Manager [closed]

    - by chris Frisina
    CLOSED!??? I SPECIFICALLY said for OSX, and the previousquestionprovides answers for Windows and other addons are for older versions of FF, or do not answer the question. This is a specific question for OSX. Chrome has a built in task manager under "Tools" to look at the process within Chrome, extremely beneficial in locating a stuck page. What is the similar feature in firefox? I need to identify what is causing it to run slowly, and the addons they suggested dont work for OSX or are outdated, and Chrome's about:memory isn't recognizing FF FF Version 17.0, OSX version 10.8.2 Build 12C3006 How to get to Task Manager: Task Manager: THIS IS NOT A DUPLICATE OF: Possible Duplicate: “Task Manager” addon for Firefox?

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