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  • How to export an image from Photoshop to PDF while preserving the exact size?

    - by romkyns
    There used to be a PDF export option in Photoshop, but it's gone in CS4. What replaced it is Bridge, however no matter what I do, Bridge ends up resizing my image. The physical dimensions (cm/inches) in the final PDF are not what they are in Photoshop. Any tips on exporting an image without messing up its size? (Clarification: I want the final PDF to contain a page of the size I specify, with a white background, and my image positioned somewhere on this page such that the image width/height in cm is exactly the same in the PDF as it was in Photoshop.)

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  • How do you change color of gradient image found on the net?

    - by askmoo
    For example, I found this gradient image (randomly chosen) How do you change its color in Photoshop or GIMP? I tried overlay but it covers everything with that color. For example I want to have white-to-red gradient image. Possible to do it in a quick way via any of these tools or I have to make it from the scratch? This is the image before and after I use the tool suggested. You can see the horizontal striped on the after image.

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  • Windows 7 automatically install usb driver

    - by Dan
    I have tried to install usb driver for Samsung arndale on Windows 7. Now it has two entries in Device Manager. I can not uninstall the one with question mark. If I uninstall both of them, when I plug in the hardware, Windows 7 will automatically install both of the entries when the circuit pulg in. I don't get the chance to choose the right driver. When I try to update the wrong driver, it says found the driver but can not install it.

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  • iptables redirect single website traffic to port 8080

    - by Luke John Southard
    My goal is to be able to make a connection to one, and only one, website through a proxy. Everything else should be dropped. I have been able to do this successfully without a proxy with this code: ./iptables -I INPUT 1 -i lo -j ACCEPT ./iptabels -A OUTPUT -p udp --dport 53 -j ACCEPT ./iptables -A OUTPUT -p tcp -d www.website.com --dport 80 -j ACCEPT ./iptables -A INPUT -m conntrack --cstate ESTABLISHED,RELATED -j ACCEPT ./iptables -P INPUT DROP ./iptables -P OUTPUT DROP How could I do the same thing except redirect the traffic to port 8080 somewhere? I've been trying to redirect in the PREROUTING chain in the nat table. I'm unsure if this is the proper place to do that tho. Thanks for your help!

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  • Boot Loop contiues [closed]

    - by user1894750
    I am facing boot loop. My backend Linux works flawlessly, But the Zygote and System server does not workout. I can still use ADB and LIVE cat .. ps show that both Zygote and system_server process are there, But boot animation remains forever !! I have : 1 Wiped Data + Cache Partition 2 System Partition has been RESTORED.. There is NO PERMISSION problem... I think that there is *problem with Zygote and System_server ..* my device: Karbonn A9+ Dual Core Snap Dragon 1.2 Ghz Ram 386MB OS : ICS 4.04 Any suggestions ??

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  • How can I determine the IP addresses allocated by DHCP on a router that I'm connected to?

    - by user234831
    This "router" is not a typical situation. I'm using my phone as a hotspot and can only configure a select number of DHCP options. I can manage the limit on how many devices/clients can use my phone as a hotspot. I have to select from a radio-button list with the options: 2,3,4,5, or 8 I can specify the DHCP starting IP address. In this case, it begins at 192.168.6.106 When I'm connected via WIFI to my phone, an ipconfig /all command shows me that the default gateway is 192.168.6.1 and my IPv4 address is 192.168.1.148. I have the luxury of connecting another device to the phone and that device was assigned 192.168.1.121. I've tried connecting to 192.168.6.1, hoping for some sort of router setup page that I'm used to seeing, but there is no such thing or maybe it's just a matter of incompatable operating systems. In summary, the "router" (phone) has an IP address of 192.168.6.1 and a DHCP server that begins at 192.168.6.106 and allows up to 8 connections. Normally, I would assume a range of 192.168.6.106 - 192.168.6.113, but connected clients are showing otherwise. How can I figure out which IP addresses are set aside by DHCP for clients?

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  • NGINX + PHP-FPM - Strange issue when trying to display images via php-gd / readfile - Connection wont terminate

    - by anonymous-one
    Ok, to get the details out of the way: The php script can be anything as simple as: <? header('Content-Type: image/jpeg'); readfile('/local/image.jpg'); ?> When I try to execute this via nginx + php-fpm what happens is the image shows up in the browser, here is what happens: IE - The page stays blank for a long period of time, and eventually the image is shown. Chrome - The image shows, but the loading spinner spins and spins for a long period of time. Eventually the debugger will show the image in red as in error, but the image shows up fine. Everything else on the server works great. Its pushing out about 100mbit steady serving static content. So this is definatly a php-fpm related issue. I THINK this may have something to do with the chunked encoding being sent back wrong? Also, I threw in a pause before the image was read, and got the pid of the fpm process, and it looks as tho its terminatly correctly (from strace): shutdown(3, 1 /* send */) = 0 recvfrom(3, "\1\5\0\1\0\0\0\0", 8, 0, NULL, NULL) = 8 recvfrom(3, "", 8, 0, NULL, NULL) = 0 close(3) = 0 The above was dumped long before ie/chrome decided to give up (even tho the image was shown) loading the image. Displaying HTML / text content is fine. Big bodies etc all load nice and fast and terminate right away (as they should). Doing something like: THIS IS THE IMAGE ---BINARY DUMP OF IMAGE--- Works fine too. Any ideas?

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  • Need USB drivers for Nexus One and Mac Snow Leopard?

    - by melling
    I got a AT&T compatible Nexus One that I'm trying to connect to my Mac Book Pro (Snow Leopard) for development. When I do an adb devices, it doesn't appear, and I can't do an adb install either. Until today, I've been using a G1 and I haven't had any issues. I haven't placed a SIM in the phone yet, but I don't think that should matter.

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  • Send chrome tab from w7 laptop to w7 HTPC? (Like with iPad to AppleTV)

    - by Justin
    For the last couple days I've been trying to figure out how to get open tabs syncing between chrome installs on different computers to no avail. (if it's supposed to work the way I think it should, that is.) I have a laptop that I do all my web browsing on. Once in a while I'll come across some video that's worthy of the big-screen and the surround sound and want to open that tab (or media) on the HTPC. It'd be nice if I could just 'Right click Send to HTPC' and it opens up there with no further hassle. But even opening chrome on the HTPC and finding all my current tabs waiting would be fine. Alas, open tabs syncing doesn't seem to actually open tabs on other devices for me. Has anyone come up with a way to accomplish anything similar? Thanks all!

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  • Virtual Sd-card won't transfer [migrated]

    - by Hyztname
    I have a Verizon Galaxy Nexus 32GB. I've installed AOKP on it and it has been running pretty okay with no bugs etc... But after I connected it too my Nintendo Wii I think it mounted sdcard as FAT32 itself :\ I'm receiving the following error when trying to download something from 4Shared sync app(But actually none can download or transfer anything to Virtual sdcard): XXXXX.apk: open failed: EACCES(Permission denied) I already restored my old backup wiped all data etc, nothing seems to work. Note that I can access my sd-card, i can't only transfer, take pics... basically data. PS: I showed 4sync problem because it was the only one that specify something

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  • How can I run fsck on a disk image via Mac Terminal?

    - by mvizual
    I want to run fsck on a disk image before I use it to restore (replace) a corrupted volume. Using Terminal, what would be the proper command, syntax, and options for this operation? I've just recently become acquainted with Terminal and line commands, so syntax and specific options aren't part of my computing vocabulary. I'm using Terminal 2.1.2, bash, OS 10.6.8. Ultimately, I'm trying to restore an image to a secondary startup volume (external drive). The image is mounted on my desktop and I want to check it for errors before I use it. Disk Utility runs "repair disk" successfully but the integrity of the image is suspect.

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  • How do I use MediaRecorder to record video without causing a segmentation fault?

    - by rabidsnail
    I'm trying to use android.media.MediaRecorder to record video, and no matter what I do the android runtime segmentation faults when I call prepare(). Here's an example: public void onCreate(Bundle savedInstanceState) { Log.i("video test", "making recorder"); MediaRecorder recorder = new MediaRecorder(); contentResolver = getContentResolver(); try { super.onCreate(savedInstanceState); Log.i("video test", "--------------START----------------"); SurfaceView target_view = new SurfaceView(this); Log.i("video test", "making surface"); Surface target = target_view.getHolder().getSurface(); Log.i("video test", target.toString()); Log.i("video test", "new recorder"); recorder = new MediaRecorder(); Log.i("video test", "set display"); recorder.setPreviewDisplay(target); Log.i("video test", "pushing surface"); setContentView(target_view); Log.i("video test", "set audio source"); recorder.setAudioSource(MediaRecorder.AudioSource.MIC); Log.i("video test", "set video source"); recorder.setVideoSource(MediaRecorder.VideoSource.DEFAULT); Log.i("video test", "set output format"); recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); Log.i("video test", "set audio encoder"); recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); Log.i("video test", "set video encoder"); recorder.setVideoEncoder(MediaRecorder.VideoEncoder.MPEG_4_SP); Log.i("video test", "set max duration"); recorder.setMaxDuration(3600); Log.i("video test", "set on info listener"); recorder.setOnInfoListener(new listener()); Log.i("video test", "set video size"); recorder.setVideoSize(320, 240); Log.i("video test", "set video frame rate"); recorder.setVideoFrameRate(15); Log.i("video test", "set output file"); recorder.setOutputFile(get_path(this, "foo.3gp")); Log.i("video test", "prepare"); recorder.prepare(); Log.i("video test", "start"); recorder.start(); Log.i("video test", "sleep"); Thread.sleep(3600); Log.i("video test", "stop"); recorder.stop(); Log.i("video test", "release"); recorder.release(); Log.i("video test", "-----------------SUCCESS------------------"); finish(); } catch (Exception e) { Log.i("video test", e.toString()); recorder.reset(); recorder.release(); Log.i("video tets", "-------------------FAIL-------------------"); finish(); } } public static String get_path (Context context, String fname) { String path = context.getFileStreamPath("foo").getParentFile().getAbsolutePath(); String res = path+"/"+fname; Log.i("video test", "path: "+res); return res; } class listener implements MediaRecorder.OnInfoListener { public void onInfo(MediaRecorder recorder, int what, int extra) { Log.i("video test", "Video Info: "+what+", "+extra); } }

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  • Peer did not return a certificate

    - by pfista
    I am trying to get two way SSL authentication working between a Python server and an Android client application. I have access to both the server and client, and would like to implement client authentication using my own certificate. So far I have been able to verify the server certificate and connect without client authentication. What sort of certificate does the client need and how do I get it to automatically send it to the server during the handshake process? Here is the client and server side code that I have so far. Is my approach wrong? Server Code while True: # Keep listening for clients c, fromaddr = sock.accept() ssl_sock = ssl.wrap_socket(c, keyfile = "serverPrivateKey.pem", certfile = "servercert.pem", server_side = True, # Require the client to provide a certificate cert_reqs = ssl.CERT_REQUIRED, ssl_version = ssl.PROTOCOL_TLSv1, ca_certs = "clientcert.pem", #TODO must point to a file of CA certificates?? do_handshake_on_connect = True, ciphers="!NULL:!EXPORT:AES256-SHA") print ssl_sock.cipher() thrd = sock_thread(ssl_sock) thrd.daemon = True thrd.start() I suspect I may be using the wrong file for ca_certs...? Client Code private boolean connect() { try { KeyStore keystore = KeyStore.getInstance("BKS"); // Stores the client certificate, to be sent to server KeyStore truststore = KeyStore.getInstance("BKS"); // Stores the server certificate we want to trust // TODO: change hard coded password... THIS IS REAL BAD MKAY truststore.load(mSocketService.getResources().openRawResource(R.raw.truststore), "test".toCharArray()); keystore.load(mSocketService.getResources().openRawResource(R.raw.keystore), "test".toCharArray()); // Use the key manager for client authentication. Keys in the key manager will be sent to the host KeyManagerFactory keyFManager = KeyManagerFactory.getInstance(KeyManagerFactory.getDefaultAlgorithm()); keyFManager.init(keystore, "test".toCharArray()); // Use the trust manager to determine if the host I am connecting to is a trusted host TrustManagerFactory trustMFactory = TrustManagerFactory.getInstance(TrustManagerFactory .getDefaultAlgorithm()); trustMFactory.init(truststore); // Create the socket factory and add both the trust manager and key manager SSLCertificateSocketFactory socketFactory = (SSLCertificateSocketFactory) SSLCertificateSocketFactory .getDefault(5000, new SSLSessionCache(mSocketService)); socketFactory.setTrustManagers(trustMFactory.getTrustManagers()); socketFactory.setKeyManagers(keyFManager.getKeyManagers()); // Open SSL socket directly to host, host name verification is NOT performed here due to // SSLCertificateFactory implementation mSSLSocket = (SSLSocket) socketFactory.createSocket(mHostname, mPort); mSSLSocket.setSoTimeout(TIMEOUT); // Most SSLSocketFactory implementations do not verify the server's identity, allowing man-in-the-middle // attacks. This implementation (SSLCertificateSocketFactory) does check the server's certificate hostname, // but only for createSocket variants that specify a hostname. When using methods that use InetAddress or // which return an unconnected socket, you MUST verify the server's identity yourself to ensure a secure // connection. verifyHostname(); // Safe to proceed with socket now ... I have generated a client private key, a client certificate, a server private key, and a server certificate using openssl. I then added the client certificate to keystore.bks (which I store in /res/raw/keystore.bks) I then added the server certificate to the truststore.bks So now when the client tries to connect I am getting this error server side: ssl.SSLError: [Errno 1] _ssl.c:504: error:140890C7:SSL routines:SSL3_GET_CLIENT_CERTIFICATE:peer did not return a certificate And when I try to do this in the android client SSLSession s = mSSLSocket.getSession(); s.getPeerCertificates(); I get this error: javax.net.ssl.SSLPeerUnverifiedException: No peer certificate So obviously the keystore I am using doesn't appear to have a correct peer certificate in it and thus isn't sending one to the server. What should I put in the keystore to prevent this exception? Furthermore, is this method of two way SSL authentication safe and effective?

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  • can't get texture to work

    - by user583713
    It been a while since I use android opengl but for what ever reason I get a white squre box and not the texture I what on the screen. Oh I do not think this would matter but just in case I put a linerlayout view first then the surfaceview on but anyway Here my code: public class GameEngine { private float vertices[]; private float textureUV[]; private int[] textureId = new int[1]; private FloatBuffer vertextBuffer; private FloatBuffer textureBuffer; private short indices[] = {0,1,2,2,1,3}; private ShortBuffer indexBuffer; private float x, y, z; private float rot, rotX, rotY, rotZ; public GameEngine() { } public void setEngine(float x, float y, float vertices[]){ this.x = x; this.y = y; this.vertices = vertices; ByteBuffer vbb = ByteBuffer.allocateDirect(this.vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertextBuffer = vbb.asFloatBuffer(); vertextBuffer.put(this.vertices); vertextBuffer.position(0); vertextBuffer.clear(); ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); indexBuffer.clear(); } public void draw(GL10 gl){ gl.glLoadIdentity(); gl.glTranslatef(x, y, z); gl.glRotatef(rot, rotX, rotY, rotZ); gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId[0]); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertextBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); } public void LoadTexture(float textureUV[], GL10 gl, InputStream is) throws IOException{ this.textureUV = textureUV; ByteBuffer tbb = ByteBuffer.allocateDirect(this.textureUV.length * 4); tbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(this.textureUV); textureBuffer.position(0); textureBuffer.clear(); Bitmap bitmap = null; try{ bitmap = BitmapFactory.decodeStream(is); }finally{ try{ is.close(); is = null; gl.glGenTextures(1, textureId,0); gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //Clean up gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId[0]); bitmap.recycle(); }catch(IOException e){ } } } public void setVector(float x, float y, float z){ this.x = x; this.y = y; this.z = z; } public void setRot(float rot, float x, float y, float z){ this.rot = rot; this.rotX = x; this.rotY = y; this.rotZ = z; } public float getZ(){ return z; } }

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  • Events do not propagate from a child element?

    - by Legend
    I was playing around with the Swipe jQuery plugin on my iPod Touch and Android devices. The following works: <html> <head> <script type="text/javascript" src="lib/jquery/jquery-1.3.2.js"></script> <script type="text/javascript" src="lib/plugins/jquery.swipe.js"></script> <script type="text/javascript"> $(function() { $('body').swipe({ swipeLeft: function() { $('#container1').append("Swiped Left!"); }, swipeRight: function() { $('#container2').append("Swiped Right!");} }); }); </script> <style type="text/javascript"> body {width: 300px; height: 300px; background: #000;} </style> </head> <body> <div id="container1"> This is container one </div> <div id="container2"> This is container two </div> </body> </html> But if I have something like this: <html> <head> <script type="text/javascript" src="lib/jquery/jquery-1.3.2.js"></script> <script type="text/javascript" src="lib/plugins/jquery.swipe.js"></script> <script type="text/javascript"> $(function() { $('#wrapper').swipe({ swipeLeft: function() { $('#container1').append("Swiped Left!"); }, swipeRight: function() { $('#container2').append("Swiped Right!");} }); }); </script> <style type="text/javascript"> body {width: 300px; height: 300px; background: #000;} </style> </head> <body> <div id="wrapper"> <div id="container1"> This is container one </div> <div id="container2"> This is container two </div> </div> </body> </html> Notice the "wrapper" div around the containers. Now, when I swipe on the div element, I was expecting it to actually trigger the event. This works in iPod touch as expected but does not work on my Android device unless I randomly start swiping everywhere until I happen to swipe on that small wrapper div element itself. I am not sure how to explain this but hink of it as sending events to the wrapper div itself. Both use the WebKit engine. Can someone tell me if I am doing something wrong?

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  • Why is drawing to OnPaint graphics faster than image graphics?

    - by Tesserex
    I'm looking for a way to speed up the drawing of my game engine, which is currently the significant bottleneck, and is causing slowdowns. I'm on the verge of converting it over to XNA, but I just noticed something. Say I have a small image that I've loaded. Image img = Image.FromFile("mypict.png"); We have a picturebox on the screen we want to draw on. So we have a handler. pictureBox1.Paint += new PaintEventHandler(pictureBox1_Paint); I want our loaded image to be tiled on the picturebox (this is for a game, after all). Why on earth is this code: void pictureBox1_Paint(object sender, PaintEventArgs e) { for (int y = 0; y < 16; y++) for (int x = 0; x < 16; x++) e.Graphics.DrawImage(image, x * 16, y * 16, 16, 16); } over 25 TIMES FASTER than this code: Image buff = new Bitmap(256, 256, PixelFormat.Format32bppPArgb); // actually a form member void pictureBox1_Paint(object sender, PaintEventArgs e) { using (Graphics g = Graphics.FromImage(buff)) { for (int y = 0; y < 16; y++) for (int x = 0; x < 16; x++) g.DrawImage(image, x * 16, y * 16, 16, 16); } e.Graphics.DrawImage(buff, 0, 0, 256, 256); } To eliminate the obvious, I've tried commenting out the last e.Graphics.DrawImage (which means I don't see anything, but it gets rid a call that isn't in the first example). I've also left in the using block (needlessly) in the first example, but it's still just as blazingly fast. I've set properties of g to match e.Graphics - things like InterpolationMode, CompositingQuality, etc, but nothing I do bridges this incredible gap in performance. I can't find any difference between the two Graphics objects. What gives? My test with a System.Diagnostics.Stopwatch says that the first code snippet runs at about 7100 fps, while the second runs at a measly 280 fps. My reference image is VS2010ImageLibrary\Objects\png_format\WinVista\SecurityLock.png, which is 48x48 px, and which I modified to be 72 dpi instead of 96, but those made no difference either.

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  • pointToPosition in GridView does not work

    - by Unstoppable
    I have this code: long position = imageAdapter.getItemId (gridView.pointToPosition( (int) event.getX() (int) event.getY())); Theoretically, this code should work, but when I display information Log.d function, I always get a "0" position. What am I doing wrong? PS. The code I have implemented the method public void onMyGridTouch from this topic - Dynamically change the image color layout in a row in a GridView

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