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  • Extjs - Dynamically generate fields in a FormPanel

    - by Benjamin
    Hi all, I've got a script that generates a form panel: var form = new Ext.FormPanel({ id: 'form-exploit-zombie-'+zombie_ip, formId: 'form-exploit-zombie-'+zombie_ip, border: false, labelWidth: 75, formBind: true, defaultType: 'textfield', url: '/ui/modules/exploit/new', autoHeight: true, buttons:[{ text: 'Execute exploit', handler: function() { var form = Ext.getCmp('form-exploit-zombie-'+zombie_ip); form.getForm().submit({ waitMsg: 'Running exploit ...', success: function() { Ext.beef.msg('Yeh!', 'Exploit sent to the zombie.') }, failure: function() { Ext.beef.msg('Ehhh!', 'An error occured while trying to send the exploit.') } }); } }] }); that same scripts then retrieves a json file from my server which defines how many input fields that form should contain. The script then adds those fields to the form: Ext.each(inputs, function(input) { var input_name; var input_type = 'TextField'; var input_definition = new Array(); if(typeof input == 'string') { input_name = input; var field = new Ext.form.TextField({ id: 'form-zombie-'+zombie_ip+'-field-'+input_name, fieldLabel: input_name, name: 'txt_'+input_name, width: 175, allowBlank:false }); form.add(field); } else if(typeof input == 'object') { //input_name = array_key(input); for(definition in input) { if(typeof definition == 'string') { } } } else { return; } }); Finally, the form is added to the appropriate panel in my interface: panel.add(form); panel.doLayout(); The problem I have is: when I submit the form by clicking on the button, the http request sent to my server does not contain the fields added to the form. In other words, I'm not posting those fields to the server. Anyone knows why and how I could fix that? Thanks for your time.

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  • Intercepting/Hijacking iPhone Touch Events for MKMapView

    - by Shawn
    Is there a bug in the 3.0 SDK that disables real-time zooming and intercepting the zoom-in gesture for the MKMapView? I have some real simple code so I can detect tap events, but there are two problems: zoom-in gesture is always interpreted as a zoom-out none of the zoom gestures update the Map's view in realtime. In hitTest, if I return the "map" view, the MKMapView functionality works great, but I don't get the opportunity to intercept the events. Any ideas? MyMapView.h: @interface MyMapView : MKMapView { UIView *map; } MyMapView.m: - (id)initWithFrame:(CGRect)frame { if (![super initWithFrame:frame]) return nil; self.multipleTouchEnabled = true; return self; } - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { NSLog(@"Hit Test"); map = [super hitTest:point withEvent:event]; return self; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"%s", __FUNCTION__); [map touchesCancelled:touches withEvent:event]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent*)event { NSLog(@"%s", __FUNCTION__); [map touchesBegan:touches withEvent:event]; } - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"%s, %x", __FUNCTION__, mViewTouched); [map touchesMoved:touches withEvent:event]; } - (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"%s, %x", __FUNCTION__, mViewTouched); [map touchesEnded:touches withEvent:event]; }

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  • How can I create a custom UIToolbar like component in a UITableViewController?

    - by Tony
    I have a UITableViewController. I want a "toolbar-ish" component at the bottom. I started by using a background image and a button. In interface builder, I added them to the bottom of the iPhone screen. The problem I ran into was that the background image and button scrolled with the table. I obviously need this fixed at the bottom. Not finding too much direction online, I decided to customize a UIToolbar to look how I want since the position is fixed by default. In my initWithNibName for my UITableViewController, I have: UIImage *shuffleButtonImage = [UIImage imageNamed:@"shuffle_button.png"]; NSArray* toolbarItems = [NSArray arrayWithObjects: [[UIBarButtonItem alloc] initWithImage:shuffleButtonImage style:UIBarButtonItemStylePlain target:self action:@selector(push:)], nil]; [toolbarItems makeObjectsPerformSelector:@selector(release)]; self.toolbarItems = toolbarItems; The problem I am running into now is that the "shuffleButtonImage" is not showing up properly. The shape of the button shows up fine but it is colored white and therefore does not look like the image. Does anyone know why a "white image" would be showing instead of the actual image? Also does it sound like a good idea to customize a UIToolbar or is there a simple way to ensure a fixed position "toolbar-ish" component. To reiterate - my "toolbar-ish" component only needs to be one button at the button of my UITableView. The single button has a gradient color background that I create with an image.

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  • Scaling gwt's "Contacts" (sample project) AppController with MVP

    - by brad
    I'm just learning GWT so I'm still trying to sort out all of its quirks and features. I'm reading through the example they give illustrating the MVP pattern, and I pretty much get it, except I'm wondering about one thing. The AppController they use implements the ValueChangeHandler interface and the onValueChange method is triggered when history changes. My problem is with this onValueChange in the AppController (i've included it below for anyone who hasn't seen the sample project). It's doing a string comparison on the history token sent in and instantiating the appropriate presenter to handle the action. This is all fine and dandy for the sample app with 3 actions, but how would one scale this to a real app with many more actions? Sticking to this pattern would lead to a pretty large/ugly else if, but I'm still too new to GWT (and java) to infer a better pattern for larger apps. Any help is greatly appreciated! public class AppController implements Presenter, ValueChangeHandler<String> { ... public void onValueChange(ValueChangeEvent<String> event) { String token = event.getValue(); if (token != null) { Presenter presenter = null; if (token.equals("list")) { presenter = new ContactsPresenter(rpcService, eventBus, new ContactsView()); } else if (token.equals("add")) { presenter = new EditContactPresenter(rpcService, eventBus, new EditContactView()); } else if (token.equals("edit")) { presenter = new EditContactPresenter(rpcService, eventBus, new EditContactView()); } if (presenter != null) { presenter.go(container); } } } }

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  • Set UIViewController background to transparent

    - by dbonneville
    I'm calling a UIViewController from a button on the main view. I have set the alpha of the view to 50%. When the view animates in, I can see that it's transparent. As soon as the animation stops, it becomes opaque. In the xib, when I set opacity, it's sets the opacity over white. So if I set the color to black and the opacity to 50%, this is what I see when I click the button on the main interface to show the view: view slides up from bottom at 50% opacity. I can see the underlaying view through the transparent black nicely. when view stops animating, it become gray. it appears that a white color pops in the background of the view somehow, making the 50% opacity black over white turn gray. I can no longer see the underlaying layer. What I'm trying to do: show 100% white text on a 50% transparent black layer which sits over the view that called this view. How on earth do I do this? I tried a code method that sets the background color when the view is called, but it does exactly the same thing (with another try in there commented out with the same effect): - (IBAction)gotoCreed { Creed *creed = [[Creed alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:creed animated:YES]; self.view.backgroundColor = [UIColor colorWithHue:0.0 saturation:0.0 brightness:1.0 alpha:0.2]; //self.view.backgroundColor = [UIColor clearColor]; }

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  • "Pretty" Continuous Integration for Python

    - by dbr
    This is a slightly.. vain question, but BuildBot's output isn't particularly nice to look at.. For example, compared to.. phpUnderControl Hudson CruiseControl.rb ..and others, BuildBot looks rather.. archaic I'm currently playing with Hudson, but it is very Java-centric (although with this guide, I found it easier to setup than BuildBot, and produced more info) Basically: is there any Continuous Integration systems aimed at python, that produce lots of shiney graphs and the likes? Update: After trying a few alternatives, I think I'll stick with Hudson. Integrity was nice and simple, but quite limited. I think Buildbot is better suited to having numerous build-slaves, rather than everything running on a single machine like I was using it. Setting Hudson up for a Python project was pretty simple: Download Hudson from https://hudson.dev.java.net/ Run it with java -jar hudson.war Open the web interface on the default address of http://localhost:8080 Go to Manage Hudson, Plugins, click "Update" or similar Install the Git plugin (I had to set the git path in the Hudson global preferences) Create a new project, enter the repository, SCM polling intervals and so on Install nosetests via easy_install if it's not already In the a build step, add nosetests --with-xunit --verbose Check "Publish JUnit test result report" and set "Test report XMLs" to **/nosetests.xml That's all that's required. You can setup email notifications, and the plugins are worth a look. A few I'm currently using for Python projects: SLOCCount plugin to count lines of code (and graph it!) - you need to install sloccount separately Violations to parse the PyLint output (you can setup warning thresholds, graph the number of violations over each build) Cobertura can parse the coverage.py output. Nosetest can gather coverage while running your tests, using nosetests --with-coverage (this writes the output to **/coverage.xml)

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  • issues make a persistent object in Objective C

    - by oden
    Attempting to make a NSObject called 'Person' that will hold the login details for my application (nothing to fancy). The app is made of a navigation controller with multiple table views but I am having issues sharing the Person object around. Attempted to create a static object like this: + (Person *)sharedInstance { static Person *sharedInstance; @synchronized(self) { if(!sharedInstance) sharedInstance = [[Person alloc] init]; return sharedInstance; } return nil; } And here is the header // Person.h #import <Foundation/Foundation.h> @interface Person : NSObject { NSString *fullName; NSString *firstName; NSString *lastName; NSString *mobileNumber; NSString *userPassword; } @property(nonatomic, retain) NSString *fullName; @property(nonatomic, retain) NSString *firstName; @property(nonatomic, retain) NSString *lastName; @property(nonatomic, retain) NSString *mobileNumber; @property(nonatomic, retain) NSString *userPassword; + (Person *)sharedInstance; -(BOOL) setName:(NSString*) fname; -(BOOL) setMob:(NSString*) mnum; -(BOOL) setPass:(NSString*) pwd; @end This object setters and getters are needed in different parts of the application. I have been attempting to access them like this Person * ThePerson = [[Person alloc] init]; ThePerson = nil; NSString * PersonsName; PersonsName = [[Person sharedInstance] firstName]; Everything works well at the login screen but it dies at the next use. usually EXC_BAD_ACCESS (eek!). Clearly I am doing something very wrong here. Is there an easier way to share objects between different a number view controllers (both coded and xib)?

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  • GWT Internationalization throws an exception while rebinding

    - by Stephane Grenier
    I'm trying to internationalize a test application with GWT following the instruction and I have: com.example.client.MyConstants.java com.example.client.MyConstants_en.properties com.example.client.MyConstants_fr.properties com.example.client.MyAppEntryPoint.java In this code I have: public interface MyConstants extends Constants { @DefaultStringValue("HelloWorld") String hellowWorld(); } And public class MyAppEntryPoint implements EntryPoint { public void onModuleLoad() { MyConstants constants = GWT.create(MyConstants.class); VerticalPanel mainPanel = new VerticalPanel(); mainPanel.add(new Label(constants.hellowWorld())); RootPanel.get("myContainer").add(mainPanel); } } For MyApp.gwt.xml I have: <module rename-to="myModule"> <inherits name="com.google.gwt.xml.XML" /> <inherits name="com.google.gwt.i18n.I18N"/> <inherits name='com.google.gwt.user.theme.standard.Standard'/> <!-- Specify the app entry point class. --> <entry-point class='com.example.client.MyAppEntryPoint'/> <extend-property name="locale" values="en,fr"/> </module> In the html I have: ... It all seems to work as long as I don't include in the xml file. As soon as I do, I get the following exception: [ERROR] Generator 'com.google.gwt.i18n.rebind.LocalizableGenerator' threw threw an exception while rebinding 'com.example.client.myConstants' java.lang.NullPointerException: null ... Any help would be greatly appreciated on why it's throwing the exception. -

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  • UIViewerTableViewController.m:15: error: expected identifier before '*' token

    - by Aaron Levin
    I am new to objective-c programming. I come from a C# background. I am having problems with the following code I am writing for a proof of concept for an iPhone App: I am getting a number of compile errors but I think they are all due to the first error (could be wrong) - error: expected identifier before '*' token (@synthesize *lists; in the .m file) I'm not sure why my code is showing up the way it is in the view below the editor..hmm any way, any help would be appreciated. .m file // // Created by Aaron Levin on 4/19/10. // Copyright 2010 RonStan. All rights reserved. // import "UIViewerTableViewController.h" @implementation UIViewerTableViewController @synthesize *lists; @synthesize *icon; (void)dealloc { [Lists release]; [super dealloc]; } pragma mark Table View Methods //Customize number of rows in table view (NSInteger)tableView:(UITableView *) tableView numberOfRowsInSection: (NSInteger) section{ return self.Lists.Count; } //Customize the appearence of table view cells (UITableViewCell *) tableView(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *) indexPath{ static NSString *CellIdentifier = @"Cell"; UITableView *Cell = [tablevView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell == nil){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [[self.Lists objectAtIndex:indexPath.row] retain]; cell.imageView = self.Icon; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } @end .h file // // UIMyCardsTableViewController.h // MCS ProtoType v0.1 // // Created by Aaron Levin on 4/19/10. // Copyright 2010 RonStan. All rights reserved. // import @interface UIViewerTableViewController : UITableViewController { NSArray *lists; UIImage *icon; } @property (nonatomic,retain) NSArray *lists; @property (nonatomic,retain) UIImage *icon; @end

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  • How to get skin tone color pixel in iPhone?

    - by aman-gupta
    Hi In my application I m using following way to get red pixel in a image // // PixelsAccessAppDelegate.h // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright MyCompanyName 2010. All rights reserved. // import @class clsPixelAccess; NSUInteger numberOfRedPixels; NSUInteger numberOfRedPixels1; NSUInteger numberOfRedPixels2; NSUInteger numberOfRedPixels3; NSUInteger numberOfRedPixels4; NSUInteger numberOfRedPixels5; NSUInteger numberOfRedPixels6; NSUInteger numberOfRedPixels7; NSUInteger numberOfRedPixels8; NSUInteger numberOfRedPixels9; NSUInteger numberOfRedPixels10; NSUInteger numberOfRedPixels11; NSUInteger numberOfRedPixels12; NSUInteger numberOfRedPixels13; NSUInteger numberOfRedPixels14; NSUInteger numberOfRedPixels15; NSUInteger numberOfRedPixels16; NSUInteger numberOfRedPixels17; NSUInteger numberOfRedPixels18; NSUInteger numberOfRedPixels19; NSUInteger numberOfRedPixels20; NSUInteger numberOfRedPixels21; NSUInteger numberOfRedPixels22; NSUInteger numberOfRedPixels23; NSUInteger numberOfRedPixels24; NSUInteger numberOfRedPixels25; NSUInteger numberOfRedPixels26; NSUInteger numberOfRedPixels27; NSUInteger numberOfRedPixels28; NSUInteger numberOfRedPixels29; NSUInteger numberOfRedPixels30; NSUInteger numberOfRedPixels31; @interface PixelsAccessAppDelegate : NSObject { UIWindow *window; clsPixelAccess *obj; } @property (nonatomic, retain) IBOutlet UIWindow *window; -(IBAction)processImage:(id)sender; @end //////////////////// // // PixelsAccessAppDelegate.m // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright MyCompanyName 2010. All rights reserved. // import "PixelsAccessAppDelegate.h" import "clsPixelAccess.h" @implementation PixelsAccessAppDelegate @synthesize window; (IBAction)processImage:(id)sender { NSUInteger retVal; obj = [[clsPixelAccess alloc] init]; NSInteger imageSend =[obj processImage1:[UIImage imageNamed:@"s.jpg"]]; NSInteger iamgeCall =[obj getPixelData:retVal]; NSUInteger *numberOfRedPixels = retVal; //lblPixelCount.text = [NSString stringWithFormat: @"There are %d red pixels in the image", numberOfRedPixels]; } (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window makeKeyAndVisible]; } (void)dealloc { [window release]; [super dealloc]; } @end /////////////// // // clsPixelsAccess.h // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright 2010 MyCompanyName. All rights reserved. // import @interface clsPixelAccess : NSObject { } -(NSInteger) processImage1: (UIImage*) image; -(NSInteger)getPixelData:(NSUInteger *)pixelCount; @end ///////// // // clsPixelsAccess.m // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "clsPixelAccess.h" import "PixelsAccessAppDelegate.h" @implementation clsPixelAccess struct pixel { //unsigned char r, g, b,a; Byte r, g, b, a; int count; }; -(NSInteger)getPixelData:(NSUInteger *)pixelCount { *pixelCount =numberOfRedPixels; return 1; } // Process the image and return the number of pure red pixels in it. (NSInteger) processImage1: (UIImage*) image { // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); //NSLog(@"1=%d, 2=%d, 3=%d", CGImageGetBitsPerComponent(image), CGImageGetBitsPerPixel(image),CGImageGetBytesPerRow(image)); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; NSMutableArray *numberOfPixelsArray = [[[NSMutableArray alloc] initWithCapacity:numberOfPixelsArray] autorelease]; NSLog( @"Pixel data %d", numberOfPixelsArray); /* NSMatrix *newMatrix = [[NSMatrix alloc] initWithFrame:NSMakeRect(138.0f, 85.0f, 0.0f, 0.0f) mode:NSRadioModeMatrix prototype:prototypeButtonCell numberOfRows: numberOfColumns:]; */ while (numberOfPixels &gt; 0) { if (pixels-&gt;r &gt; 0 &amp;&amp; pixels-&gt;r &lt;= 7) { numberOfRedPixels++; } NSLog( @"Red pixel data %d",numberOfRedPixels); if (pixels-&gt;r &gt;= 8 &amp;&amp; pixels-&gt;r &lt;= 15) { numberOfRedPixels1++; } NSLog( @"Red pixel data1 %d",numberOfRedPixels1); if (pixels-&gt;r &gt;= 16 &amp;&amp; pixels-&gt;r &lt;=23 ) { numberOfRedPixels2++; } NSLog( @"Red pixel data2 %d",numberOfRedPixels2); if (pixels-&gt;r &gt;= 24 &amp;&amp; pixels-&gt;r &lt;=31 ) { numberOfRedPixels3++; } NSLog( @"Red pixel data3 %d",numberOfRedPixels3); if (pixels-&gt;r &gt;= 32 &amp;&amp; pixels-&gt;r &lt;= 39) { numberOfRedPixels4++; } NSLog( @"Red pixel data4 %d",numberOfRedPixels4); if (pixels-&gt;r &gt;= 40 &amp;&amp; pixels-&gt;r &lt;= 47) { numberOfRedPixels5++; } NSLog( @"Red pixel data5 %d",numberOfRedPixels5); if (pixels-&gt;r &gt;= 48 &amp;&amp; pixels-&gt;r &lt;= 55) { numberOfRedPixels6++; } NSLog( @"Red pixel data6 %d",numberOfRedPixels6); if(pixels-&gt;r &gt;= 56 &amp;&amp; pixels-&gt;r &lt;= 63) { numberOfRedPixels7++; } NSLog( @"Red pixel data7 %d",numberOfRedPixels7); if (pixels-&gt;r &gt;= 64 &amp;&amp; pixels-&gt;r &lt;= 71) { numberOfRedPixels8++; } NSLog( @"Red pixel data8 %d",numberOfRedPixels8); if (pixels-&gt;r &gt;= 72 &amp;&amp; pixels-&gt;r &lt;= 79) { numberOfRedPixels9++; } NSLog( @"Red pixel data9 %d",numberOfRedPixels9); if (pixels-&gt;r &gt;= 80 &amp;&amp; pixels-&gt;r &lt;= 87) { numberOfRedPixels10++; } NSLog( @"Red pixel data10 %d",numberOfRedPixels10); if (pixels-&gt;r &gt;= 88 &amp;&amp; pixels-&gt;r &lt;= 95) { numberOfRedPixels11++; } NSLog( @"Red pixel data11 %d",numberOfRedPixels11); if (pixels-&gt;r &gt;= 96 &amp;&amp; pixels-&gt;r &lt;= 103) { numberOfRedPixels12++; } NSLog( @"Red pixel data12 %d",numberOfRedPixels12); if (pixels-&gt;r &gt;= 104 &amp;&amp; pixels-&gt;r &lt;= 111) { numberOfRedPixels13++; } NSLog( @"Red pixel data13 %d",numberOfRedPixels13); if (pixels-&gt;r &gt;= 112 &amp;&amp; pixels-&gt;r &lt;= 119) { numberOfRedPixels14++; } NSLog( @"Red pixel data14 %d",numberOfRedPixels14); if (pixels-&gt;r &gt;= 120 &amp;&amp; pixels-&gt;r &lt;= 127) { numberOfRedPixels15++; } NSLog( @"Red pixel data15 %d",numberOfRedPixels15); if (pixels-&gt;r &gt; 128 &amp;&amp; pixels-&gt;r &lt;= 135) { numberOfRedPixels16++; } NSLog( @"Red pixel data16 %d",numberOfRedPixels16); if (pixels-&gt;r &gt;= 136 &amp;&amp; pixels-&gt;r &lt;= 143) { numberOfRedPixels17++; } NSLog( @"Red pixel data17 %d",numberOfRedPixels17); if (pixels-&gt;r &gt;= 144 &amp;&amp; pixels-&gt;r &lt;=151) { numberOfRedPixels18++; } NSLog( @"Red pixel data18 %d",numberOfRedPixels18); if (pixels-&gt;r &gt;= 152 &amp;&amp; pixels-&gt;r &lt;=159 ) { numberOfRedPixels19++; } NSLog( @"Red pixel data19 %d",numberOfRedPixels19); if (pixels-&gt;r &gt;= 160 &amp;&amp; pixels-&gt;r &lt;= 167) { numberOfRedPixels20++; } NSLog( @"Red pixel data20 %d",numberOfRedPixels20); if (pixels-&gt;r &gt;= 168 &amp;&amp; pixels-&gt;r &lt;= 175) { numberOfRedPixels21++; } NSLog( @"Red pixel data21 %d",numberOfRedPixels21); if (pixels-&gt;r &gt;= 176 &amp;&amp; pixels-&gt;r &lt;= 199) { numberOfRedPixels22++; } NSLog( @"Red pixel data22 %d",numberOfRedPixels22); if(pixels-&gt;r &gt;= 184 &amp;&amp; pixels-&gt;r &lt;= 191) { numberOfRedPixels23++; } NSLog( @"Red pixel data23 %d",numberOfRedPixels23); if (pixels-&gt;r &gt;= 192 &amp;&amp; pixels-&gt;r &lt;= 199) { numberOfRedPixels24++; } NSLog( @"Red pixel data24 %d",numberOfRedPixels24); if (pixels-&gt;r &gt;= 200 &amp;&amp; pixels-&gt;r &lt;= 207) { numberOfRedPixels25++; } NSLog( @"Red pixel data25 %d",numberOfRedPixels25); if (pixels-&gt;r &gt;= 208 &amp;&amp; pixels-&gt;r &lt;= 215) { numberOfRedPixels26++; } NSLog( @"Red pixel data26 %d",numberOfRedPixels26); if (pixels-&gt;r &gt;= 216 &amp;&amp; pixels-&gt;r &lt;= 223) { numberOfRedPixels27++; } NSLog( @"Red pixel data27 %d",numberOfRedPixels27); if (pixels-&gt;r &gt;= 224 &amp;&amp; pixels-&gt;r &lt;= 231) { numberOfRedPixels28++; } NSLog( @"Red pixel data28 %d",numberOfRedPixels28); if (pixels-&gt;r &gt;= 232 &amp;&amp; pixels-&gt;r &lt;= 239) { numberOfRedPixels29++; } NSLog( @"Red pixel data29 %d",numberOfRedPixels29); if (pixels-&gt;r &gt;= 240 &amp;&amp; pixels-&gt;r &lt;= 247) { numberOfRedPixels30++; } NSLog( @"Red pixel data30 %d",numberOfRedPixels30); if (pixels-&gt;r &gt;= 248) { numberOfRedPixels31++; } NSLog( @"Red pixel data31 %d",numberOfRedPixels31); pixels++; numberOfPixels--; } CGContextRelease(context); } free(pixels); } return 1; } @end My problem is I want skin Tone Pixel how it could be possible Please help me out. Thanks in Advance

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  • serializing type definitions?

    - by Dave
    I'm not positive I'm going about this the right way. I've got a suite of applications that have varying types of output (custom defined types). For example, I might have a type called Widget: Class Widget Public name as String End Class Throughout the course of operation, when a user experiences a certain condition, the application will take that output instance of widget that user received, serialize it, and log it to the database noting the name of the type. Now, I have other applications that do something similar, but instead of dealing with Widget, it could be some totally random other type with different attributes, but again I serialize the instance, log it to the db, and note the name of the type. I have maybe a half dozen different types and don't anticipate too many additional ones in the future. After all this is said and done, I have an admin interface that looks through these logs, and has the ability for the user to view the contents of this data thats been logged. The Admin app has a reference to all the types involved, and with some basic switch case logic hinged upon the name of the type, will cast it into their original types, and pass it on to some handlers that have basic display logic to spit the data back out in a readable format (one display handler for each type) NOW... all this is well and good... Until one day, my model changed. The Widget class now has deprecated the name attribute and added on a bunch of other attributes. I will of course get type mismatches in the admin side when I try to reconstitute this data. I was wondering if there was some way, at runtime, i could perhaps reflect through my code and get a snapshot of the type definition at that precise moment, serialize it, and store it along with the data so that I could somehow use this to reconstitute it in the future?

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  • NETCF - Optimized Repaint (onPaint)

    - by Nullstr1ng
    Hi Guys, I want to ask for suggestions on how to optimize a repaint in Compact Framework? GetHashCode() didn't help because it always return a different hash code. Anyway, I have a program which you can drag and resize an object in run time. This object is a transparent object and it has a PNG image which also dynamically resize relative to object client size. Though I noticed, (e.g. I have 4 transparent object and I'm dragging or resizing one) all 4 of them triggers OnPaintBackground even if the 3 are not moving. Another one when am just tapping on the one object .. it sill triggers onPaintBacground(). Anyway, I don't have a problem when this events get triggered. What I like to do is optimization and that means I only have to repaint the object when it's necessary. Can you guys please give a suggestions? here's my pseudo C# code Bitmap _backBuff; onResize() { if(_backBuff != null) _backBuff.Dispose(); _backBuff = new Bitmap(ClientSize.Width, ClientSize.Height); Invalidate(); } onPaintBackground(e) /*have to use onPaintBackground because MSDN said it's faster*/ { using(Graphics g = Graphics.FromImage(_backBuff)) { g.Clear(Color.Black); // draw background ....some interface calling here ....and paint the background // draw alpha PNG .. get hDc .. paint PNG .. release hDc } e.Graphics.DrawImage(_backBuff,0,0); } Thanks in advance.

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  • [NSLocale currentLocale] always returns "en_US" not user's current language

    - by Prairiedogg
    I'm in the processes of internationalizing an iPhone app - I need to make programmatic changes to certain views based on what the user's current locale is. I'm going nuts because no matter what the language preference on the iPhone simulator or actual hardware are, locale always evaluates to "en_US": NSString *locale = [[NSLocale currentLocale] localeIdentifier]; NSLog(@"current locale: %@", locale); The crazy thing is that the rest of the application behaves as expected. The correct strings are selected from the Localization.strings file and used in the interface, and the correct .xib files for the selected locale are used. I have also tried the following, to no avail and with the same result: NSString *locale = [[NSLocale autoupdatingCurrentLocale] localeIdentifier]; NSLog(@"current locale: %@", locale); Is there something simple I'm missing? A preference or an import perhaps? Update: As Darren's answer suggests, the preference I'm looking for is not in NSLocale, rather it is here: NSUserDefaults* defs = [NSUserDefaults standardUserDefaults]; NSArray* languages = [defs objectForKey:@"AppleLanguages"]; NSString* preferredLang = [languages objectAtIndex:0]; NSLog(@"preferredLang: %@", preferredLang);

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  • Implementing Autocompletion in iPhone UITextField for contacts in address book

    - by nacho4d
    Hi, I would like to have a UITextField or UITextView in where as I do some input, alternatives will appear something similar to when you type an address in Mail Application, alternatives appear down and is possible tap them so get a better input user interface.(since there is no need to type the complete word or address or phone number) I do know how to fetch data from Address Book framework, also how to input text in UITextField/UITextView and its delegates but I don't know what kind of structure to use for fetching and showing data as the user do his/her input. I know basic CoreData if this matters, I hope I can get some help. UPDATE (2010/3/10): I don't have problem make a native-like GUI but I am asking about the algorithm, does any body knows what kind algorithm is best for this thing? maybe some binary tree? Or should I just fetch data from coredata everytime? Thanks Ignacio UPDATE (2010/03/28): I've been very busy these days, so I have not tried UISearchResults but it seems fine to me. BUT I wonder was there a necessity of deletion of the wining answer? I don't think is fair my reputation went down and couldn't see the winning answer. ;(

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  • EF4 querying from parent to grandchildren

    - by Hans Kesting
    I have a model withs Parents, Children and Grandchildren, in a many-to-many relationship. Using this article I created POCO classes that work fine, except for one thing I can't yet figure out. When I query the Parents or Children directly using LINQ, the SQL reflects the LINQ query (a .Count() executes a COUNT in the database and so on) - fine. The Parent class has a Children property, to access it's children. But (and now for the problem) this doesn't expose an IQueryable interface but an ICollection. So when I access the Children property on a particular parent all the Parent's Children are read. Even worse, when I access the Grandchildren (theParent.Children.SelectMany(child => child.GrandChildren).Count()) then for each and every child a separate request is issued to select all data of it's grandchildren. That's a lot of separate queries! Changing the type of the Children property from ICollection to IQueryable doesn't solve this. Apart from missing methods I need, like Add() and Remove(), EF just doesn't recognize the navigation property then. Are there correct ways (as in: low database interaction) of querying through children (and what are they)? Or is this just not possible?

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  • Complex Types, ModelBinders and Interfaces

    - by Kieron
    Hi, I've a scenario where I need to bind to an interface - in order to create the correct type, I've got a custom model binder that knows how to create the correct concrete type (which can differ). However, the type created never has the fields correctly filled in. I know I'm missing something blindingly simple here, but can anyone tell me why or at least what I need to do for the model binder to carry on it's work and bind the properties? public class ProductModelBinder : DefaultModelBinder { override public object BindModel (ControllerContext controllerContext, ModelBindingContext bindingContext) { if (bindingContext.ModelType == typeof (IProduct)) { var content = GetProduct (bindingContext); return content; } var result = base.BindModel (controllerContext, bindingContext); return result; } IProduct GetProduct (ModelBindingContext bindingContext) { var idProvider = bindingContext.ValueProvider.GetValue ("Id"); var id = (Guid)idProvider.ConvertTo (typeof (Guid)); var repository = RepositoryFactory.GetRepository<IProductRepository> (); var product = repository.Get (id); return product; } } The Model in my case is a complex type that has an IProduct property, and it's those values I need filled in. Model: [ProductBinder] public class Edit : IProductModel { public Guid Id { get; set; } public byte[] Version { get; set; } public IProduct Product { get; set; } }

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  • iPhone SDK : UIImageView - Collapsing animation

    - by chris.o.
    Hi All, I'm trying to animating across the screen a horizontal bar with a color gradient. For simplicity, I chose to make a png of the fully extended bar, assign it to a UIImageView, and (attempt to) animate resizing of it using a UIView animation. The problem is that in the "closed" state of the Image, the portion of the image showing is not the part that I want. The image is arranged so that from L to R, a white to red color gradient occurs. The right side (about 20 pixels) is solid red and is the part I want to show when the bar is "collapsed". I'm trying to extend the image out by about 100 pixels to its full width. I referenced the "Buy Now" button example for my code as it seemed relevant" http://stackoverflow.com/questions/1669804/uibutton-appstore-buy-button-animation My code: [UIView beginAnimations:@"barAnimation" context:nil]; [UIView setAnimationDuration:0.6]; CGRect barFrame = bookBar.bounds; if (fExtendBar) { barFrame.origin.x -= 100; barFrame.size.width += 100; } else { barFrame.origin.x += 100; barFrame.size.width -= 100; } bookBar.frame = barFrame; [UIView commitAnimations]; I feel like this should be possible, maybe by setting an "offsetOfImage" to display in the UIImageView, but I can't seem to make it work. Also, I've noticed that the behavior is kind of consistent with what happens in Interface Builder when you resize an image. Then again, I would think there would be a way to override this behavior programmatically. Any suggestions (including other approaches) are welcome. Thanks, chris.o.

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  • Problem with custom Equality in Entity Framework

    - by Shimmy
    Hello! I am using Entity Framework in my application. I implemented with the partial class of an entity the IEquatable<T> interface: Partial Class Address : Implements IEquatable(Of Address) 'Other part generated Public Overloads Function Equals(ByVal other As Address) As Boolean _ Implements System.IEquatable(Of Address).Equals If ReferenceEquals(Me, other) Then Return True Return AddressId = other.AddressId End Function Public Overrides Function Equals(ByVal obj As Object) As Boolean If obj Is Nothing Then Return MyBase.Equals(obj) If TypeOf obj Is Address Then Return Equals(DirectCast(obj, Address)) Else Return False End Function Public Overrides Function GetHashCode() As Integer Return AddressId.GetHashCode End Function End Class Now in my code I use it this way: Sub Main() Using e As New CompleteKitchenEntities Dim job = e.Job.FirstOrDefault Dim address As New Address() job.Addresses.Add(address) Dim contains1 = job.Addresses.Contains(address) 'True e.SaveChanges() Dim contains2 = job.Addresses.Contains(address) 'False 'The problem is that I can't remove it: Dim removed = job.Addresses.Remoeve(address) 'False End Using End Sub Note (I checked in the debugger visualizer) that the EntityCollection class stores its entities in HashSet so it has to do with the GetHashCode function, I want it to depend on the ID so entities are compared by their IDs. Please help me find what's wrong in the GetHashCode function (by ID) and what can I change to make it work. Thanks a lot.

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  • How do you host multiple public facing websites on a VPS?

    - by Petras
    We host about 30 websites using typical shared hosting plans using ASP.NET and SQL 2000/2005/2008. I am now wondering about hosting all of these websites using our own virtual private server such as http://www.crystaltech.com/vps.aspx This is clearly cheaper but comes with a lot of questions I need answers to: Is the risk of having to keep this VPS server up and running worth it? Until now, the host provider has managed the server and we have not had to worry about crashes, downtime, software patches etc. We are not server administrators, we are programmers, so this is not really our expertise. On the other hand, it may not be hard to learn. When we make a website live, we log in to a domain management control panel and change the primary and secondary name servers to point to our shared web host: Eg ns1.sharedwebhost.com and ns2.sharedwebhost.com These name servers are going to have to change when we have a VPS. I don’t understand anything about how to set this up. Is there some useful info anyone could direct me to? Or is there software we need to install to make the primary and secondary name servers work on our VPS? The control panel we have for shared hosting comes with DNS management like this: What software would I need to install to create this for each site we host at a VPS? The control panel we have for shared hosting also comes with a POP email interface that allows email addresses to be added easily: Is this something that can be easily set up at a VPS so clients can manage their own email addresses? Is there software we need to install to make this work?

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  • javadoc and overloaded methods

    - by skrebbel
    Hi all, I'm developing an API with many identically named methods that just differ by signature, which I guess is fairly common. They all do the same thing, except that they initialize various values by defaults if the user does not want to specify. As a digestible example, consider public interface Forest { public Tree addTree(); public Tree addTree(int amountOfLeaves); public Tree addTree(int amountOfLeaves, Fruit fruitType); public Tree addTree(int amountOfLeaves, int height); public Tree addTree(int amountOfLeaves, Fruit fruitType, int height); } The essential action performed by all of these methods is the same; a tree is planted in the forest. Many important things users of my API need to know about adding trees hold for all these methods. Ideally, I would like to write one Javadoc block that is used by all methods: /** * Plants a new tree in the forest. Please note that it may take * up to 30 years for the tree to be fully grown. * * @param amountOfLeaves desired amount of leaves. Actual amount of * leaves at maturity may differ by up to 10%. * @param fruitType the desired type of fruit to be grown. No warranties * are given with respect to flavour. * @param height desired hight in centimeters. Actual hight may differ by * up to 15%. */ In my imagination, a tool could magically choose which of the @params apply to each of the methods, and thus generate good docs for all methods at once. With Javadoc, if I understand it correctly, all I can do is essentially copy&paste the same javadoc block five times, with only a slightly differing parameter list for each method. This sounds cumbersome to me, and is also difficult to maintain. Is there any way around that? Some extension to javadoc that has this kind of support? Or is there a good reason why this is not supported that I missed?

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  • MFMailComposeController crashing non-deterministically

    - by sss
    Hello, I've been struggling with this issue for a few days. I am trying to use the MFMailComposeController to send emails. What's happening is that the program crashes (long stack-trace below) upon clicking the SEND button. However, this is non-deterministic - sometimes it works immediately, sometimes after a long delay, and most often, it crashes. Here's my code for sending: -(void)mailWithAttachment:(NSString *) fileName type:(NSString*) attachmentType data:(NSData *) attachmentData { MFMailComposeViewController *mc = [[MFMailComposeViewController alloc] init]; mc.mailComposeDelegate = self; if ([MFMailComposeViewController canSendMail]) { [mc setSubject:@"my subject"]; [mc setMessageBody:@"my body" isHTML:YES]; [mc addAttachmentData:attachmentData mimeType:attachmentType fileName:fileName]; [self presentModalViewController:mc animated:YES]; } [mc release]; } didFinish result looks like you'd imagine: -(void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [self dismissModalViewControllerAnimated:YES]; //...some other actions here for other UI logic, but problem persists if removed } And the definition of the class: @interface ShareViewController : UIViewController { //... } Here's the stack trace: #0 0x33568534 in gdb_objc_debuggerModeFailure #1 0x3356634e in _rwlock_write_nodebug #2 0x33560940 in map_images #3 0x2fe0413e in __dyld__ZN4dyldL18notifyBatchPartialE17dyld_image_statesbPFPKcS0_jPK15dyld_image_infoE #4 0x2fe042d4 in __dyld__ZN4dyldL11notifyBatchE17dyld_image_states #5 0x2fe0aee0 in __dyld__ZN11ImageLoader4linkERKNS_11LinkContextEbbRKNS_10RPathChainE #6 0x2fe062d6 in __dyld__ZN4dyld4linkEP11ImageLoaderbRKNS0_10RPathChainE #7 0x2fe08188 in __dyld_dlopen #8 0x30c18fd0 in dlopen #9 0x0000390c in <function called from gdb> #10 0x3356628e in getMethodNoSuper_nolock #11 0x335662b8 in _class_getMethodNoSuper_nolock #12 0x3356518a in lookUpMethod #13 0x33562914 in _class_lookupMethodAndLoadCache #14 0x3356264a in objc_msgSend_uncached #15 0x33562a2a in _class_initialize #16 0x33567dfe in prepareForMethodLookup #17 0x33565168 in lookUpMethod #18 0x33562914 in _class_lookupMethodAndLoadCache #19 0x3356264a in objc_msgSend_uncached #20 0x32b2c288 in +[NSTimeZone(NSTimeZone) defaultTimeZone] #21 0x32b2c246 in -[NSCalendarDate initWithTimeIntervalSinceReferenceDate:] #22 0x32b3beb4 in -[NSDate(NSCalendarDateStuff) descriptionWithCalendarFormat:timeZone:locale:] #23 0x323642fc in -[NSDate(Goodies) descriptionForMimeHeaders] #24 0x32a6e812 in -[MailComposeController headersUseSuspendInfo:] #25 0x32a71e38 in -[MailComposeController messageUseSuspendInfo:endingEditing:] #26 0x32a6e594 in -[MailComposeController _getMessage:] #27 0x32a6e536 in -[MailComposeController message] #28 0x32a72bcc in -[MailComposeController deliverMessageRemotely] #29 0x32a7cab0 in -[_MFMailComposeRootViewController mailComposeControllerCompositionFinished:] #30 0x32a6e0a0 in -[MailComposeController sendMessage] #31 0x32a7086a in -[MailComposeController send:] #32 0x32c29ffa in -[NSObject performSelector:withObject:] #33 0x32a661cc in -[MailComposeView _sendButtonClicked:] I've tried the MFMailComposeController as a child of different views with the same result. Can anyone advise? I'd really appreciate it!

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  • Singletons, thread safety and structuremap

    - by Ben
    Hi, Currently I have the following class: public class PluginManager { private static bool s_initialized; private static object s_lock = new object(); public static void Initialize() { if (!s_initialized) { lock (s_lock) { if (!s_initialized) { // initialize s_initialized = true; } } } } } The important thing here is that Initialize() should only be executed once whilst the application is running. I thought that I would refactor this into a singleton class since this would be more thread safe?: public sealed class PluginService { static PluginService() { } private static PluginService _instance = new PluginService(); public static PluginService Instance { get { return _instance; } } private bool s_initialized; public void Initialize() { if (!s_initialized) { // initialize s_initialized = true; } } } Question one, is it still necessary to have the lock here (I have removed it) since we will only ever be working on the same instance? Finally, I want to use DI and structure map to initialize my servcices so I have refactored as below: public interface IPluginService { void Initialize(); } public class NewPluginService : IPluginService { private bool s_initialized; public void Initialize() { if (!s_initialized) { // initialize s_initialized = true; } } } And in my registry: ForRequestedType<IPluginService>() .TheDefaultIsConcreteType<NewPluginService>().AsSingletons(); This works as expected (singleton returning true in the following code): var instance1 = ObjectFactory.GetInstance<IPluginService>(); var instance2 = ObjectFactory.GetInstance<IPluginService>(); bool singleton = (instance1 == instance2); So my next question, is the structure map solution as thread safe as the singleton class (second example). The only downside is that this would still allow NewPluginService to be instantiated directly (if not using structure map). Many thanks, Ben

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  • WCF - CODEGEN: Generating message contract since message FileRequest has headers

    - by Tri Q
    I am aware that there is a similar question here with no solution. I'm working on a WCF streaming service over HTTP. Here are my MessageContract [MessageContract] public class FileRequest { #region Message Header [MessageHeader(MustUnderstand = true)] public Credential Credentials { get; set; } #endregion #region Message body [MessageBodyMember(Order = 1)] public FileInfo FileInfo { get; set; } #endregion #region Ctor // ... #endregion } [MessageContract] public class FileRequestResponse { #region Message Header [MessageHeader(MustUnderstand = true)] public FileInfo FileHeader { get; set; } [MessageHeader(MustUnderstand = true)] public OperationResult<bool> OperationResult { get; set; } #endregion #region Message Body [MessageBodyMember] public Stream FileStream { get; set; } #endregion #region Constructor // ... #endregion } Here is my ServiceContract [ServiceContract(Namespace = "https://service.contract.example.com")] public interface IUpdateService { [OperationContract(Action = "GetUpdates")] OperationResult<List<FileInfo>> GetUpates(ApplicationInfo applicationInfo, Credential credential); [OperationContract(Action = "GetFile")] FileRequestResponse FileRequest(FileRequest fileRequest); } Now the question is why I am getting this error: // CODEGEN: Generating message contract since message FileRequest has headers When I add my service reference. The end result is that the service contract wraps the FileRequest operation into a wrapper which I do not want. public FileInfo FileRequest(Credential Credentials, FileInfo, out OperationResult<bool> OperationResult, out System.IO.Stream FileStream) NOTE: I have not checked the "Always generate message contracts" in the service reference.

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  • Looking for a communication framework for delphi

    - by Ryan
    I am looking for a communication framework for delphi, we know there are so many communication frameworks for other languages , wcf, ecf and so forth, but i have nerver found the one for delphi till now , anybody who knows about it can give me an ider? There are some requirements i need ,as follows: Building an application(server or client) without caring how to do communications with each other between two endpoints. Imagine that we use mailbox for exchanging messages,it seems that the communication is transparent. Supports communication protocol extending. We often need to exchange the messages between 2 devices, but the communication protocol is not a public or general one, so we need to extend the framework,to implement a communication protocol for receiving or sending a message completely. Supports asynchronous and synchronous communication Supports transmission protocol extending. The transmission protocol can implemented by winsocket, pipes, com, windows message, mailslot and so forth. In client application, we can write code snips like follows: var server: TDelphiCommunicationServer; session : ICommunicationSession; request, response: IMessage; begin session := server.CreateSession('IP', Port); request := TLoginRequest.Create; session.SynSendMessage(request); session.WaitForMessage(response, INFINITE); ....... end; In above code snips , TLoginRequest has implemented the message interface.

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  • pulling an UIImage from a UITextView or UILabel gives white image

    - by user293139
    Hello all, I need to grab an UIImage from a UITextView or UILabel. I've got a method that will pull an image successfully from other types of views ( [UIViewController view], MKMapView, UIButtons) but I am just getting a white rect for my UITextView. I've been banging my head against the wall for a while and suspect something really, really basic. many thanks! @interface TaskAccomplishmentViewController : UIViewController { MKMapView *mapView; UILabel *timeLeftText; UITextView *challengeText; UIButton *successButton; -(void) setChallangeImageToImageFromChallenge { // works // [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:mapView]]; // [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:[self view]]]; // [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:successButton]]; //doesn't work // [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:timeLeftText]]; [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:challengeText]]; } and the grabImage from a UIView code +(UIImage *)grabImageFromView: (UIView *) viewToGrab { UIGraphicsBeginImageContext(viewToGrab.bounds.size); [[viewToGrab layer] renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return viewImage; }

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