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  • Restricting copy,paste option for a particular UITextfield

    - by EXC_BAD_ACCESS
    Hi, My UIView contains Two UITextField.I need to restrict copy,paste option for one textfield.I don't want to restrict that for another. When i am using the following code,Both the field gets restricted from copy,paste. -(BOOL)canPerformAction:(SEL)action withSender:(id)sender { if ( [UIMenuController sharedMenuController] ) { [UIMenuController sharedMenuController].menuVisible = NO; } return NO; } Can any one provide me the solution to solve my problem.

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  • How do I get a UIView which displays text to behave like a UILabel when bounds change?

    - by Hilton Campbell
    I have a UIView in which I need to draw text in drawRect: - (void)drawRect:(CGRect)rect { ... [@"some text" drawAtPoint:somePoint withFont:someFont]; ... } Because the text requires special formatting, I cannot just use a UILabel. It looks fine until I rotate the device. Then the size of my custom UIView changes (in the parent view's layoutSubviews method), and the text becomes stretched in one direction and squished in the other. When I replace my view with a UILabel, the text always looks great, even when the bounds of the view changes. How can I get my view to exhibit the same behavior as UILabel? Some things I have looked into, but have yet to have success with: Set the view's layer's needsDisplayOnBoundsChange to YES. Set the view's contentStretch to CGRectZero. Call setNeedsDisplay in my view's layoutSubviews. Maybe I'm not doing one of these things right. Has anyone else run into this?

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  • Static Analyzer says I have a leak....why?

    - by Walter
    I think this code should be fine but Static Analyzer doesn't like it. I can't figure out why and was hoping that someone could help me understand. The code works fine, the analyzer result just bugs me. Coin *tempCoin = [[Coin alloc] initalize]; self.myCoin = tempCoin; [tempCoin release]; Coin is a generic NSObject and it has an initalize method. myCoin is a property of the current view and is of type Coin. I assume it is telling me I am leaking tempCoin. In my view's .h I have set myCoin as a property with nonatomic,retain. I've tried to autorelease the code as well as this normal release but Static Analyzer continues to say: 1. Method returns an Objective-C object with a +1 retain count (owning reference) 2. Object allocated on line 97 is no longer referenced after this point and has a retain count of +1 (object leaked) Line 97 is the first line that I show.

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  • Total Size of NSMutableArray object

    - by sj wengi
    Hi Folks, I've got an NSMutableArray that holds a bunch of objects, what I'm trying to figure out is how much memory is the array using. After looking at a couple of places I know about the sizeof call, and when I make it I get 32 bits (which is the size of the NSMutableArray object it self). Example code: NSMutableArray *temp = [[NSMutableArray alloc]init]; [temp addObject:objectxyz]; [temp addObject:objectabc]; [temp addObject:object123]; now I want to know the size :) Thanks, Sj

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  • RestKit loadObjects

    - by Peter Lapisu
    iam using restKit, to send and receive data from server... iam getting back { "request":"globalUpdate", "updateRevision":2, "updatedObjects":{ "users":[ { id:"someid1", name:"somename" }, { id:"someid2", name:"somename2", } ] } } i want to use [[RKObjectManager sharedManager] loadObjectsAtResourcePath:nil usingBlock:^(RKObjectLoader * loader){)]; to load only objects inside updatedObjects into CoreData and request, updateRevision into NSDictionary so in loader.onDidLoadObjects = ^(NSArray *objects) { } the first object is the Dictionary and the later one are CoreData

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  • How to "flick" a UIImageView?

    - by Meltemi
    I've got some UIViews that I'd like the user to be able to "flick" across the screen. They're not scroll views. They simply contain a raster image (png). Can anyone point me to some sample code, etc to help get me started? Something a little more heavyweight than "MoveMe" out there that helps detect a "flick" (vs a "nudge" or a drag and drop) and then carries the view off in the direction of the "flick"? OpenGL probably overkill. If possible I'd like to stay w/in the realm of Core Graphics/Animation.

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  • How to retrieve the location of a control on the view?

    - by amok
    I have a button on a view, I want to add another button next to it when the first button is touched. Therefore I need it's top left corner to do the math. Here's what is puzzling me greatly: // this code is executed when the button is pressed NSLog(@"X:%f",moreButton.frame.origin.x); that returns on the first and second click the followings: 2010-04-24 22:58:25.883 iPad PopOver[8095:40b] X:-1.999002 2010-04-24 22:58:25.884 iPad PopOver[8095:40b] Y:0.000000 why and how can I get the x,y of an existing button on the view? (button created via IB) Thanks! mE ps: I have looked at similar posts and my code looks fine but I keep getting zeros (it's an ipad app if matters in any way)

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  • Core Data object into an NSDictionary with possible nil objects

    - by Chuck
    I have a core data object that has a bunch of optional values. I'm pushing a table view controller and passing it a reference to the object so I can display its contents in a table view. Because I want the table view displayed a specific way, I am storing the values from the core data object into an array of dictionaries then using the array to populate the table view. This works great, and I got editing and saving working properly. (i'm not using a fetched results controller because I don't have anything to sort on) The issue with my current code is that if one of the items in the object is missing, then I end up trying to put nil into the dictionary, which won't work. I'm looking for a clean way to handle this, I could do the following, but I can't help but feeling like there's a better way. *passedEntry is the core data object handed to the view controller when it is pushed, lets say it contains firstName, lastName, and age, all optional. if ([passedEntry firstName] != nil) { [dictionary setObject:[passedEntry firstName] forKey:@"firstName"] } else { [dictionary setObject:@"" forKey:@"firstName"] } And so on. This works, but it feels kludgy, especially if I end up adding more items to the core data object down the road.

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  • How can I send email from my application ?

    - by srikanth rongali
    I want to attach a video and send email from my application. I downloaded apples example code MailComposer. I compiled it. I did not get any errors or warnings. I sent the mail to my mail id. But, I could not see any mail in my inbox. I am working on simulator. I did not set any senders email id in simulator. How can I know whether the code is working or not ? Thank You.

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  • How to save state of the app when app terminates?

    - by user164589
    Hi guys. I am trying to save the app state by encoding when the app terminates. I've found the solution related this issue. But I don't know how to use. I am really trying to make encoding and decoding like this: http://cocoaheads.byu.edu/wiki/nscoding in CustomObject.h @interface CustomObject : NSObject <NSCoding> { NSArray *someArray; } in CustomObject.m @implementation CustomObject // Other method implementations here - (void) encodeWithCoder:(NSCoder*)encoder { [encoder encodeObject:someArray forKey:@"someArray"]; } - (id) initWithCoder:(NSCoder*)decoder { if (self = [super init]) { someArray = [[decoder decodeObjectForKey:@"someArray"] retain]; } return self; } @end My object to save is another NSArray. Not "someArray" in CustomObject. We call it that "MySaveObject". I want to pass "MySaveObject" to "someArray" in CustomObject. Actually I don't know how to encode "MySaveObject" and to pass to "someArray" in CustomObject. Thanks in advance.

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  • ScrollView with scrollViews - what is the right way to do it?

    - by hveveris
    Hello! Client wants some tricky stuff and i don't really know where to start with it. The idea is that there is a horizontal scrollView whose each page consists of a vertical scrollView. For example, on the horizontal axis there are galleries, on the vertical we scroll through selected gallery's images. Is this even possible? I'd be very glad to hear comments on this one!

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  • drawRect:rect how to call this method , I am using to draw a string

    - by user338322
    -(void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSelectFont(context, "Arial", 24, kCGEncodingFontSpecific); CGContextSetTextPosition(context,80,80); CGContextShowText(context, "hello", 6); //not even this works CGContextShowTextAtPoint(context, 1,1, "hello", 6); } I want to kn ow how to call above method, i have paste above code in the implemntation file simply, but dont know why its not called when i execute the project, can some one

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  • Question regrarding declaring a property

    - by Simon
    Hi. We declare properties using the @property keyword and synthesize it in the implementation file. My question is, What if I declare a property using the @property keyword and also declare a variable in the interface block with the same name? For example, consider the following code, Interface: @interface myClass : NSObject { NSString *myClass_name; // LINE 1 } @property(nonatomic, retain) NSString *myClass_name; // LINE 2 @end Implementation: @implementation myClass @synthesize myClass_name @end Declaring myClass_name in LINE 1 will make any problem? Like any reference problem or any unnecessary memory consumption problem?

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  • Memory usage does not drop -- no leaks though

    - by climbon
    I have UINavigationController controlling several views. One of the views is composed of 20 scrollable pages. Each page is a constructed on the fly from UIViews by adding buttons, labels, UIImageViews etc. When this UIView is popped off the stack, the memory usage remains the same. Hence it keeps rising if I keep pushing/popping that view. In my dealloc, I am traversing through all 20 pages and finding each type of object which got added via addSubview and then do a release on it but instruments says my memory usage never goes down! I am trying to use 'retainCount' to see what is up with objects I am releasing but I am perhaps not getting true picture via retainCount. For some elements retainCount shows 2 so I try to release that object twice but then app crashes. If I release it once it works but memory usage never go down :( Q1: Do I need to traverse find each element and then do a release on that element ? Why can't I release a parent object and all objects contained by it would get released automatically ? Q2: Is retainCount a reliable indicator ?

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  • My mobile does not cache , but i have a manifest file,...

    - by Ploetzeneder
    Hello, i have now put the site on: http://www.ploetzeneder.eu/Dateien/test/index4.html the manifest is there: http://www.ploetzeneder.eu/Dateien/test/app-cache-demo.manifest Why does it not work? The Webserver where the relevant problem has this url: http://www.pharao.mobi/WebAppproblem/ Username is the Username Passwort is the Password the problem is on index4.html where all images should be cached but are not

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  • How to listen to that property?

    - by mystify
    @constant kAudioSessionProperty_AudioInputAvailable A UInt32 with a value other than zero when audio input is available. Use this property, rather than the device model, to determine if audio input is available. A listener will notify you when audio input becomes available. For instance, when a headset is attached to the second generation iPod Touch, audio input becomes available via the wired microphone. So, if I wanted to get notified about kAudioSessionProperty_AudioInputAvailable, how would I do that?

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  • Is it better to alloc/dealloc new UIBarButtonItems when toggling Edit/Done? Why?

    - by cambria
    Apple's documentation implies that for a UITableView editable with an "Edit/Done" button, you should create and destroy the button each time it's toggled. Here's a snippet of code "BonjourWeb" sample code project that does this: if (editing) { // Add the "done" button to the navigation bar UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(doneAction:)]; self.navigationItem.leftBarButtonItem = doneButton; [doneButton release]; [self addAddButton:YES]; } else { if ([self.customs count]) { // Add the "edit" button to the navigation bar UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemEdit target:self action:@selector(editAction:)]; self.navigationItem.leftBarButtonItem = editButton; [editButton release]; } Is this really better than just editing the title of the button? Is there some performance optimisation that I'm not seeing? Or is this just bad example source?

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  • Adding a view with a view controller as a subview of another view controller. Doesn't work.

    - by Tom
    I'm trying to essentially re-implement the UISplitViewController (because it has its limits), but when I create a UIViewController viewController, and then do an "[viewController.view addSubview contentViewController.view]" on it, to add a view that already has a view controller, that content view doesn't seem to get initialised by its view controller. I guess its view controller is getting detached or deallocated, is this the case?

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • Open Maps app from Code : Where to find the "Current Location"?

    - by Simon
    I am opening Maps app to show directions from user's Current Location to a destination coordinate, from my code. I am using the following code to open the Maps app. I am calling this code when a button is pressed. - (void)showDirectionsToHere { CLLocationCoordinate2D currentLocation = [self getCurrentLocation]; // LINE 1 NSString* url = [NSString stringWithFormat: @"http://maps.google.com/maps?saddr=%f,%f&daddr=%f,%f", destCoordinate.latitude + 0.1, destCoordinate.longitude, destCoordinate.latitude, destCoordinate.longitude];//8.3, 12.1 [[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]]; } Here [self getCurrentLocation] in LINE 1 uses CLLocationManager to determine the Current Location and returns the value. Note: I have not yet implemented the LINE1. I've just planned to do in that way. My question is, Is this a good practice to calculate the Current Location, at the time the Maps app is called? [self getCurrentLocation] will retrun the Current Location before openURL gets called? I have to determine the Current Location well before opening the Maps app? I am little bit confused about these things. Kindly guide me. Thanks.

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  • What is the correct way of handling a reloaded view after it was dismissed?

    - by favo
    Hi, I have the same problem as the guy here: http://stackoverflow.com/questions/2682844/uiimagepickercontroller-reloads-view-after-its-dismissed I have a UIView with a UIDatePicker within a Popover. When the Popover is dismissed and presented again, it sometimes resets the Picker in the view because hidden views are unloaded when a memory warning occurs. This is the part displaying the view: endCompareDateTimePicker.picker.maximumDate = [NSDate dateWithTimeIntervalSinceNow:0]; [endCompareDateTimePopover presentPopoverFromRect:sender.frame inView:self.view permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES]; The picker (IBOutlet UIDatePicker) does not stay initiated. Adding a [endCompareDateTimePicker loadView] helped out and got me the picker initiated to set the correct date values before displaying the view. While this is working, I dont think this is the proper way doing this. What would be the correct way to handle this situation?

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  • Custom inputAccessoryView push my UITableView first row partially off the screen

    - by TonyMocha
    Hi For my scenario, I have a UITableView with a UITextField for the first row. While I try to set custom toolbar for keyboard with UITextField.inputAccessoryView, it pushed my first row of textfield partially off the screen. This is not happening if I avoid adding the toolbar. Refer screen shot below: I tried with NSNotification with keyboardWillShow by reposition to first row of the tableview, but it just look awkward for the table pulling out and in. It might be something to do overriding UITableView/UIScrollView, but I am out of idea how to do this. Would like to know how you guys resolve this. Thanks you!

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