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  • SortedDictionary and SortedList

    - by Simon Cooper
    Apart from Dictionary<TKey, TValue>, there's two other dictionaries in the BCL - SortedDictionary<TKey, TValue> and SortedList<TKey, TValue>. On the face of it, these two classes do the same thing - provide an IDictionary<TKey, TValue> interface where the iterator returns the items sorted by the key. So what's the difference between them, and when should you use one rather than the other? (as in my previous post, I'll assume you have some basic algorithm & datastructure knowledge) SortedDictionary We'll first cover SortedDictionary. This is implemented as a special sort of binary tree called a red-black tree. Essentially, it's a binary tree that uses various constraints on how the nodes of the tree can be arranged to ensure the tree is always roughly balanced (for more gory algorithmical details, see the wikipedia link above). What I'm concerned about in this post is how the .NET SortedDictionary is actually implemented. In .NET 4, behind the scenes, the actual implementation of the tree is delegated to a SortedSet<KeyValuePair<TKey, TValue>>. One example tree might look like this: Each node in the above tree is stored as a separate SortedSet<T>.Node object (remember, in a SortedDictionary, T is instantiated to KeyValuePair<TKey, TValue>): class Node { public bool IsRed; public T Item; public SortedSet<T>.Node Left; public SortedSet<T>.Node Right; } The SortedSet only stores a reference to the root node; all the data in the tree is accessed by traversing the Left and Right node references until you reach the node you're looking for. Each individual node can be physically stored anywhere in memory; what's important is the relationship between the nodes. This is also why there is no constructor to SortedDictionary or SortedSet that takes an integer representing the capacity; there are no internal arrays that need to be created and resized. This may seen trivial, but it's an important distinction between SortedDictionary and SortedList that I'll cover later on. And that's pretty much it; it's a standard red-black tree. Plenty of webpages and datastructure books cover the algorithms behind the tree itself far better than I could. What's interesting is the comparions between SortedDictionary and SortedList, which I'll cover at the end. As a side point, SortedDictionary has existed in the BCL ever since .NET 2. That means that, all through .NET 2, 3, and 3.5, there has been a bona-fide sorted set class in the BCL (called TreeSet). However, it was internal, so it couldn't be used outside System.dll. Only in .NET 4 was this class exposed as SortedSet. SortedList Whereas SortedDictionary didn't use any backing arrays, SortedList does. It is implemented just as the name suggests; two arrays, one containing the keys, and one the values (I've just used random letters for the values): The items in the keys array are always guarenteed to be stored in sorted order, and the value corresponding to each key is stored in the same index as the key in the values array. In this example, the value for key item 5 is 'z', and for key item 8 is 'm'. Whenever an item is inserted or removed from the SortedList, a binary search is run on the keys array to find the correct index, then all the items in the arrays are shifted to accomodate the new or removed item. For example, if the key 3 was removed, a binary search would be run to find the array index the item was at, then everything above that index would be moved down by one: and then if the key/value pair {7, 'f'} was added, a binary search would be run on the keys to find the index to insert the new item, and everything above that index would be moved up to accomodate the new item: If another item was then added, both arrays would be resized (to a length of 10) before the new item was added to the arrays. As you can see, any insertions or removals in the middle of the list require a proportion of the array contents to be moved; an O(n) operation. However, if the insertion or removal is at the end of the array (ie the largest key), then it's only O(log n); the cost of the binary search to determine it does actually need to be added to the end (excluding the occasional O(n) cost of resizing the arrays to fit more items). As a side effect of using backing arrays, SortedList offers IList Keys and Values views that simply use the backing keys or values arrays, as well as various methods utilising the array index of stored items, which SortedDictionary does not (and cannot) offer. The Comparison So, when should you use one and not the other? Well, here's the important differences: Memory usage SortedDictionary and SortedList have got very different memory profiles. SortedDictionary... has a memory overhead of one object instance, a bool, and two references per item. On 64-bit systems, this adds up to ~40 bytes, not including the stored item and the reference to it from the Node object. stores the items in separate objects that can be spread all over the heap. This helps to keep memory fragmentation low, as the individual node objects can be allocated wherever there's a spare 60 bytes. In contrast, SortedList... has no additional overhead per item (only the reference to it in the array entries), however the backing arrays can be significantly larger than you need; every time the arrays are resized they double in size. That means that if you add 513 items to a SortedList, the backing arrays will each have a length of 1024. To conteract this, the TrimExcess method resizes the arrays back down to the actual size needed, or you can simply assign list.Capacity = list.Count. stores its items in a continuous block in memory. If the list stores thousands of items, this can cause significant problems with Large Object Heap memory fragmentation as the array resizes, which SortedDictionary doesn't have. Performance Operations on a SortedDictionary always have O(log n) performance, regardless of where in the collection you're adding or removing items. In contrast, SortedList has O(n) performance when you're altering the middle of the collection. If you're adding or removing from the end (ie the largest item), then performance is O(log n), same as SortedDictionary (in practice, it will likely be slightly faster, due to the array items all being in the same area in memory, also called locality of reference). So, when should you use one and not the other? As always with these sort of things, there are no hard-and-fast rules. But generally, if you: need to access items using their index within the collection are populating the dictionary all at once from sorted data aren't adding or removing keys once it's populated then use a SortedList. But if you: don't know how many items are going to be in the dictionary are populating the dictionary from random, unsorted data are adding & removing items randomly then use a SortedDictionary. The default (again, there's no definite rules on these sort of things!) should be to use SortedDictionary, unless there's a good reason to use SortedList, due to the bad performance of SortedList when altering the middle of the collection.

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  • Downloading stuff from Oracle: an example

    - by user12587121
    Introduction Oracle has a lot of software on offer.  Components of the stack can evolve at different rates and different versions of the components may be in use at any given time.  All this means that even the process of downloading the bits you need can be somewhat daunting.  Here, by way of example, and hopefully to convince you that there is method in the downloading madness,  we describe how to go about downloading the bits for Oracle Identity Manager  (OIM) 11.1.1.5.Firstly, a couple of preliminary points: Folks with Oracle products already installed and looking for bug fixes, patch bundles or patch sets would go directly to the Oracle support website. This Oracle document is a comprehensive description of the Oracle FMW download process and the licensing that applies to downloaded software.   Downloading Oracle Identity Manager 11.1.1.5     To be sure we download the right versions, first locate the Certification Matrix for OIM 11.1.1.5: first go to the Fusion Certification Page then go to the “System Requirements and Supported Platforms for Oracle Identity and Access Management 11gR1” link. Let’s assume you have a 64 bit Linux Machine and an Oracle database already.  Then our  goal is to end up with a list of files like the following: jdk-6u29-linux-x64.bin                    (Java JDK)V26017-01.zip                             (the Repository Creation Utility to create the DB schemas)wls1035_generic.jar                       (the Weblogic Application Server)ofm_iam_generic_11.1.1.5.0_disk1_1of1.zip (the Identity Managament bits)ofm_soa_generic_11.1.1.5.0_disk1_1of2.zip (the SOA bits)ofm_soa_generic_11.1.1.5.0_disk1_2of2.zip jdevstudio11115install.exe                (optional: JDeveloper IDE)soa-jdev-extension.zip                    (optional: SOA extensions for JDeveloper) Downloading the bits 1.    Download the Java JDK, 64 bit version 1.6.0_24+.2.    Download the RCU: here you will see that the RCU is mentioned on the Identity Management home page but no link is provided.  Do not panic.  Due to the amount and turnover of software available only the latest versions are available for download from the main Oracle site.  Over time software gets moved on to the Oracle edelivery site and it is here that we find the RCU version we require: a.    Go to edelivery: https://edelivery.oracle.com b.    Choose Pack ‘ Oracle Fusion Middleware’ and ‘Linux x86-64’ c.    Click on ‘Oracle Fusion Middleware 11g Media Pack for Linux x86-64’ d.    Download: ‘Oracle Fusion Middleware Repository Creation Utility 11g (11.1.1.5.0) for Linux x86’ (V26017.zip) 3.    Download the Weblogic Application Server: WLS 10.3.54.    Download the Oracle Identity Manager bits: one point to clarify here is that currently  the Identity Management bits come in two trains, essentially one for the Directory Services piece and the other for the Access Management and Identity Management parts.  We need to be careful not to confuse the two, in particular to be clear which of the trains is being referred to by  the documentation: a.   So, with this in mind, go to ‘ Oracle Identity and Access Management (11.1.1.5.0)’ and download Disk1. 5.    Download the SOA bits: a.    Go to the edelivery area as for the RCU and download: i.    Oracle SOA Suite 11g Patch Set 4 (11.1.1.5.0) (Part 1 of 2) ii.    Oracle SOA Suite 11g Patch Set 4 (11.1.1.5.0) (Part 2 of 2) 6.    You will want to download some development tooling (for plugins or BPEL workflow development): a.    Download Jdeveloper 11.1.1.5 (11.1.1.6 may work but best to stick to the versions that correspond to the WLS version we are using) b.    Go to the site for  SOA tools and download the SOA Composite Editor 11.1.1.5 That’s it, you may proceed to the installation. 

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  • Windows Azure Recipe: Enterprise LOBs

    - by Clint Edmonson
    Enterprises are more and more dependent on their specialized internal Line of Business (LOB) applications than ever before. Naturally, the more software they leverage on-premises, the more infrastructure they need manage. It’s frequently the case that our customers simply can’t scale up their hardware purchases and operational staff as fast as internal demand for software requires. The result is that getting new or enhanced applications in the hands of business users becomes slower and more expensive every day. Being able to quickly deliver applications in a rapidly changing business environment while maintaining high standards of corporate security is a challenge that can be met right now by moving enterprise LOBs out into the cloud and leveraging Azure’s Access Control services. In fact, we’re seeing many of our customers (both large and small) see huge benefits from moving their web based business applications such as corporate help desks, expense tracking, travel portals, timesheets, and more to Windows Azure. Drivers Cost Reduction Time to market Security Solution Here’s a sketch of how many Windows Azure Enterprise LOBs are being architected and deployed: Ingredients Web Role – this will host the core of the application. Each web role is a virtual machine hosting an application written in ASP.NET (or optionally php, or node.js). The number of web roles can be scaled up or down as needed to handle peak and non-peak traffic loads. Many Java based applications are also being deployed to Windows Azure with a little more effort. Database – every modern web application needs to store data. SQL Azure databases look and act exactly like their on-premise siblings but are fault tolerant and have data redundancy built in. Access Control – this service is necessary to establish federated identity between the cloud hosted application and an enterprise’s corporate network. It works in conjunction with a secure token service (STS) that is hosted on-premises to establish the corporate user’s identity and credentials. The source code for an on-premises STS is provided in the Windows Azure training kit and merely needs to be customized for the corporate environment and published on a publicly accessible corporate web site. Once set up, corporate users see a near seamless single sign-on experience. Reporting – businesses live and die by their reports and SQL Azure Reporting, based on SQL Server Reporting 2008 R2, can serve up reports with tables, charts, maps, gauges, and more. These reports can be accessed from the Windows Azure Portal, through a web browser, or directly from applications. Service Bus (optional) – if deep integration with other applications and systems is needed, the service bus is the answer. It enables secure service layer communication between applications hosted behind firewalls in on-premises or partner datacenters and applications hosted inside Windows Azure. The Service Bus provides the ability to securely expose just the information and services that are necessary to create a simpler, more secure architecture than opening up a full blown VPN. Data Sync (optional) – in cases where the data stored in the cloud needs to be shared internally, establishing a secure one-way or two-way data-sync connection between the on-premises and off-premises databases is a perfect option. It can be very granular, allowing us to specify exactly what tables and columns to synchronize, setup filters to sync only a subset of rows, set the conflict resolution policy for two-way sync, and specify how frequently data should be synchronized Training Labs These links point to online Windows Azure training labs where you can learn more about the individual ingredients described above. (Note: The entire Windows Azure Training Kit can also be downloaded for offline use.) Windows Azure (16 labs) Windows Azure is an internet-scale cloud computing and services platform hosted in Microsoft data centers, which provides an operating system and a set of developer services which can be used individually or together. It gives developers the choice to build web applications; applications running on connected devices, PCs, or servers; or hybrid solutions offering the best of both worlds. New or enhanced applications can be built using existing skills with the Visual Studio development environment and the .NET Framework. With its standards-based and interoperable approach, the services platform supports multiple internet protocols, including HTTP, REST, SOAP, and plain XML SQL Azure (7 labs) Microsoft SQL Azure delivers on the Microsoft Data Platform vision of extending the SQL Server capabilities to the cloud as web-based services, enabling you to store structured, semi-structured, and unstructured data. Windows Azure Services (9 labs) As applications collaborate across organizational boundaries, ensuring secure transactions across disparate security domains is crucial but difficult to implement. Windows Azure Services provides hosted authentication and access control using powerful, secure, standards-based infrastructure. See my Windows Azure Resource Guide for more guidance on how to get started, including links web portals, training kits, samples, and blogs related to Windows Azure.

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  • C# async and actors

    - by Alex.Davies
    If you read my last post about async, you might be wondering what drove me to write such odd code in the first place. The short answer is that .NET Demon is written using NAct Actors. Actors are an old idea, which I believe deserve a renaissance under C# 5. The idea is to isolate each stateful object so that only one thread has access to its state at any point in time. That much should be familiar, it's equivalent to traditional lock-based synchronization. The different part is that actors pass "messages" to each other rather than calling a method and waiting for it to return. By doing that, each thread can only ever be holding one lock. This completely eliminates deadlocks, my least favourite concurrency problem. Most people who use actors take this quite literally, and there are plenty of frameworks which help you to create message classes and loops which can receive the messages, inspect what type of message they are, and process them accordingly. But I write C# for a reason. Do I really have to choose between using actors and everything I love about object orientation in C#? Type safety Interfaces Inheritance Generics As it turns out, no. You don't need to choose between messages and method calls. A method call makes a perfectly good message, as long as you don't wait for it to return. This is where asynchonous methods come in. I have used NAct for a while to wrap my objects in a proxy layer. As long as I followed the rule that methods must always return void, NAct queued up the call for later, and immediately released my thread. When I needed to get information out of other actors, I could use EventHandlers and callbacks (continuation passing style, for any CS geeks reading), and NAct would call me back in my isolated thread without blocking the actor that raised the event. Using callbacks looks horrible though. To remind you: m_BuildControl.FilterEnabledForBuilding(    projects,    enabledProjects = m_OutOfDateProjectFinder.FilterNeedsBuilding(        enabledProjects,             newDirtyProjects =             {                 ....... Which is why I'm really happy that NAct now supports async methods. Now, methods are allowed to return Task rather than just void. I can await those methods, and C# 5 will turn the rest of my method into a continuation for me. NAct will run the other method in the other actor's context, but will make sure that when my method resumes, we're back in my context. Neither actor was ever blocked waiting for the other one. Apart from when they were actually busy doing something, they were responsive to concurrent messages from other sources. To be fair, you could use async methods with lock statements to achieve exactly the same thing, but it's ugly. Here's a realistic example of an object that has a queue of data that gets passed to another object to be processed: class QueueProcessor {    private readonly ItemProcessor m_ItemProcessor = ...     private readonly object m_Sync = new object();    private Queue<object> m_DataQueue = ...    private List<object> m_Results = ...     public async Task ProcessOne() {         object data = null;         lock (m_Sync)         {             data = m_DataQueue.Dequeue();         }         var processedData = await m_ItemProcessor.ProcessData(data); lock (m_Sync)         {             m_Results.Add(processedData);         }     } } We needed to write two lock blocks, one to get the data to process, one to store the result. The worrying part is how easily we could have forgotten one of the locks. Compare that to the version using NAct: class QueueProcessorActor : IActor { private readonly ItemProcessor m_ItemProcessor = ... private Queue<object> m_DataQueue = ... private List<object> m_Results = ... public async Task ProcessOne()     {         // We are an actor, it's always thread-safe to access our private fields         var data = m_DataQueue.Dequeue();         var processedData = await m_ItemProcessor.ProcessData(data);         m_Results.Add(processedData);     } } You don't have to explicitly lock anywhere, NAct ensures that your code will only ever run on one thread, because it's an actor. Either way, async is definitely better than traditional synchronous code. Here's a diagram of what a typical synchronous implementation might do: The left side shows what is running on the thread that has the lock required to access the QueueProcessor's data. The red section is where that lock is held, but doesn't need to be. Contrast that with the async version we wrote above: Here, the lock is released in the middle. The QueueProcessor is free to do something else. Most importantly, even if the ItemProcessor sometimes calls the QueueProcessor, they can never deadlock waiting for each other. So I thoroughly recommend you use async for all code that has to wait a while for things. And if you find yourself writing lots of lock statements, think about using actors as well. Using actors and async together really takes the misery out of concurrent programming.

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  • PostSharp, Obfuscation, and IL

    - by Simon Cooper
    Aspect-oriented programming (AOP) is a relatively new programming paradigm. Originating at Xerox PARC in 1994, the paradigm was first made available for general-purpose development as an extension to Java in 2001. From there, it has quickly been adapted for use in all the common languages used today. In the .NET world, one of the primary AOP toolkits is PostSharp. Attributes and AOP Normally, attributes in .NET are entirely a metadata construct. Apart from a few special attributes in the .NET framework, they have no effect whatsoever on how a class or method executes within the CLR. Only by using reflection at runtime can you access any attributes declared on a type or type member. PostSharp changes this. By declaring a custom attribute that derives from PostSharp.Aspects.Aspect, applying it to types and type members, and running the resulting assembly through the PostSharp postprocessor, you can essentially declare 'clever' attributes that change the behaviour of whatever the aspect has been applied to at runtime. A simple example of this is logging. By declaring a TraceAttribute that derives from OnMethodBoundaryAspect, you can automatically log when a method has been executed: public class TraceAttribute : PostSharp.Aspects.OnMethodBoundaryAspect { public override void OnEntry(MethodExecutionArgs args) { MethodBase method = args.Method; System.Diagnostics.Trace.WriteLine( String.Format( "Entering {0}.{1}.", method.DeclaringType.FullName, method.Name)); } public override void OnExit(MethodExecutionArgs args) { MethodBase method = args.Method; System.Diagnostics.Trace.WriteLine( String.Format( "Leaving {0}.{1}.", method.DeclaringType.FullName, method.Name)); } } [Trace] public void MethodToLog() { ... } Now, whenever MethodToLog is executed, the aspect will automatically log entry and exit, without having to add the logging code to MethodToLog itself. PostSharp Performance Now this does introduce a performance overhead - as you can see, the aspect allows access to the MethodBase of the method the aspect has been applied to. If you were limited to C#, you would be forced to retrieve each MethodBase instance using Type.GetMethod(), matching on the method name and signature. This is slow. Fortunately, PostSharp is not limited to C#. It can use any instruction available in IL. And in IL, you can do some very neat things. Ldtoken C# allows you to get the Type object corresponding to a specific type name using the typeof operator: Type t = typeof(Random); The C# compiler compiles this operator to the following IL: ldtoken [mscorlib]System.Random call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle( valuetype [mscorlib]System.RuntimeTypeHandle) The ldtoken instruction obtains a special handle to a type called a RuntimeTypeHandle, and from that, the Type object can be obtained using GetTypeFromHandle. These are both relatively fast operations - no string lookup is required, only direct assembly and CLR constructs are used. However, a little-known feature is that ldtoken is not just limited to types; it can also get information on methods and fields, encapsulated in a RuntimeMethodHandle or RuntimeFieldHandle: // get a MethodBase for String.EndsWith(string) ldtoken method instance bool [mscorlib]System.String::EndsWith(string) call class [mscorlib]System.Reflection.MethodBase [mscorlib]System.Reflection.MethodBase::GetMethodFromHandle( valuetype [mscorlib]System.RuntimeMethodHandle) // get a FieldInfo for the String.Empty field ldtoken field string [mscorlib]System.String::Empty call class [mscorlib]System.Reflection.FieldInfo [mscorlib]System.Reflection.FieldInfo::GetFieldFromHandle( valuetype [mscorlib]System.RuntimeFieldHandle) These usages of ldtoken aren't usable from C# or VB, and aren't likely to be added anytime soon (Eric Lippert's done a blog post on the possibility of adding infoof, methodof or fieldof operators to C#). However, PostSharp deals directly with IL, and so can use ldtoken to get MethodBase objects quickly and cheaply, without having to resort to string lookups. The kicker However, there are problems. Because ldtoken for methods or fields isn't accessible from C# or VB, it hasn't been as well-tested as ldtoken for types. This has resulted in various obscure bugs in most versions of the CLR when dealing with ldtoken and methods, and specifically, generic methods and methods of generic types. This means that PostSharp was behaving incorrectly, or just plain crashing, when aspects were applied to methods that were generic in some way. So, PostSharp has to work around this. Without using the metadata tokens directly, the only way to get the MethodBase of generic methods is to use reflection: Type.GetMethod(), passing in the method name as a string along with information on the signature. Now, this works fine. It's slower than using ldtoken directly, but it works, and this only has to be done for generic methods. Unfortunately, this poses problems when the assembly is obfuscated. PostSharp and Obfuscation When using ldtoken, obfuscators don't affect how PostSharp operates. Because the ldtoken instruction directly references the type, method or field within the assembly, it is unaffected if the name of the object is changed by an obfuscator. However, the indirect loading used for generic methods was breaking, because that uses the name of the method when the assembly is put through the PostSharp postprocessor to lookup the MethodBase at runtime. If the name then changes, PostSharp can't find it anymore, and the assembly breaks. So, PostSharp needs to know about any changes an obfuscator does to an assembly. The way PostSharp does this is by adding another layer of indirection. When PostSharp obfuscation support is enabled, it includes an extra 'name table' resource in the assembly, consisting of a series of method & type names. When PostSharp needs to lookup a method using reflection, instead of encoding the method name directly, it looks up the method name at a fixed offset inside that name table: MethodBase genericMethod = typeof(ContainingClass).GetMethod(GetNameAtIndex(22)); PostSharp.NameTable resource: ... 20: get_Prop1 21: set_Prop1 22: DoFoo 23: GetWibble When the assembly is later processed by an obfuscator, the obfuscator can replace all the method and type names within the name table with their new name. That way, the reflection lookups performed by PostSharp will now use the new names, and everything will work as expected: MethodBase genericMethod = typeof(#kGy).GetMethod(GetNameAtIndex(22)); PostSharp.NameTable resource: ... 20: #kkA 21: #zAb 22: #EF5a 23: #2tg As you can see, this requires direct support by an obfuscator in order to perform these rewrites. Dotfuscator supports it, and now, starting with SmartAssembly 6.6.4, SmartAssembly does too. So, a relatively simple solution to a tricky problem, with some CLR bugs thrown in for good measure. You don't see those every day!

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  • Integration Patterns with Azure Service Bus Relay, Part 2: Anonymous full-trust .NET consumer

    - by Elton Stoneman
    This is the second in the IPASBR series, see also: Integration Patterns with Azure Service Bus Relay, Part 1: Exposing the on-premise service Part 2 is nice and easy. From Part 1 we exposed our service over the Azure Service Bus Relay using the netTcpRelayBinding and verified we could set up our network to listen for relayed messages. Assuming we want to consume that service in .NET from an environment which is fairly unrestricted for us, but quite restricted for attackers, we can use netTcpRelay and shared secret authentication. Pattern applicability This is a good fit for scenarios where: the consumer can run .NET in full trust the environment does not restrict use of external DLLs the runtime environment is secure enough to keep shared secrets the service does not need to know who is consuming it the service does not need to know who the end-user is So for example, the consumer is an ASP.NET website sitting in a cloud VM or Azure worker role, where we can keep the shared secret in web.config and we don't need to flow any identity through to the on-premise service. The service doesn't care who the consumer or end-user is - say it's a reference data service that provides a list of vehicle manufacturers. Provided you can authenticate with ACS and have access to Service Bus endpoint, you can use the service and it doesn't care who you are. In this post, we’ll consume the service from Part 1 in ASP.NET using netTcpRelay. The code for Part 2 (+ Part 1) is on GitHub here: IPASBR Part 2 Authenticating and authorizing with ACS In this scenario the consumer is a server in a controlled environment, so we can use a shared secret to authenticate with ACS, assuming that there is governance around the environment and the codebase which will prevent the identity being compromised. From the provider's side, we will create a dedicated service identity for this consumer, so we can lock down their permissions. The provider controls the identity, so the consumer's rights can be revoked. We'll add a new service identity for the namespace in ACS , just as we did for the serviceProvider identity in Part 1. I've named the identity fullTrustConsumer. We then need to add a rule to map the incoming identity claim to an outgoing authorization claim that allows the identity to send messages to Service Bus (see Part 1 for a walkthrough creating Service Idenitities): Issuer: Access Control Service Input claim type: http://schemas.xmlsoap.org/ws/2005/05/identity/claims/nameidentifier Input claim value: fullTrustConsumer Output claim type: net.windows.servicebus.action Output claim value: Send This sets up a service identity which can send messages into Service Bus, but cannot register itself as a listener, or manage the namespace. Adding a Service Reference The Part 2 sample client code is ready to go, but if you want to replicate the steps, you’re going to add a WSDL reference, add a reference to Microsoft.ServiceBus and sort out the ServiceModel config. In Part 1 we exposed metadata for our service, so we can browse to the WSDL locally at: http://localhost/Sixeyed.Ipasbr.Services/FormatService.svc?wsdl If you add a Service Reference to that in a new project you'll get a confused config section with a customBinding, and a set of unrecognized policy assertions in the namespace http://schemas.microsoft.com/netservices/2009/05/servicebus/connect. If you NuGet the ASB package (“windowsazure.servicebus”) first and add the service reference - you'll get the same messy config. Either way, the WSDL should have downloaded and you should have the proxy code generated. You can delete the customBinding entries and copy your config from the service's web.config (this is already done in the sample project in Sixeyed.Ipasbr.NetTcpClient), specifying details for the client:     <client>       <endpoint address="sb://sixeyed-ipasbr.servicebus.windows.net/net"                 behaviorConfiguration="SharedSecret"                 binding="netTcpRelayBinding"                 contract="FormatService.IFormatService" />     </client>     <behaviors>       <endpointBehaviors>         <behavior name="SharedSecret">           <transportClientEndpointBehavior credentialType="SharedSecret">             <clientCredentials>               <sharedSecret issuerName="fullTrustConsumer"                             issuerSecret="E3feJSMuyGGXksJi2g2bRY5/Bpd2ll5Eb+1FgQrXIqo="/>             </clientCredentials>           </transportClientEndpointBehavior>         </behavior>       </endpointBehaviors>     </behaviors>   The proxy is straight WCF territory, and the same client can run against Azure Service Bus through any relay binding, or directly to the local network service using any WCF binding - the contract is exactly the same. The code is simple, standard WCF stuff: using (var client = new FormatService.FormatServiceClient()) { outputString = client.ReverseString(inputString); } Running the sample First, update Solution Items\AzureConnectionDetails.xml with your service bus namespace, and your service identity credentials for the netTcpClient and the provider:   <!-- ACS credentials for the full trust consumer (Part2): -->   <netTcpClient identityName="fullTrustConsumer"                 symmetricKey="E3feJSMuyGGXksJi2g2bRY5/Bpd2ll5Eb+1FgQrXIqo="/> Then rebuild the solution and verify the unit tests work. If they’re green, your service is listening through Azure. Check out the client by navigating to http://localhost:53835/Sixeyed.Ipasbr.NetTcpClient. Enter a string and hit Go! - your string will be reversed by your on-premise service, routed through Azure: Using shared secret client credentials in this way means ACS is the identity provider for your service, and the claim which allows Send access to Service Bus is consumed by Service Bus. None of the authentication details make it through to your service, so your service is not aware who the consumer is (MSDN calls this "anonymous authentication").

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  • External File Upload Optimizations for Windows Azure

    - by rgillen
    [Cross posted from here: http://rob.gillenfamily.net/post/External-File-Upload-Optimizations-for-Windows-Azure.aspx] I’m wrapping up a bit of the work we’ve been doing on data movement optimizations for cloud computing and the latest set of data yielded some interesting points I thought I’d share. The work done here is not really rocket science but may, in some ways, be slightly counter-intuitive and therefore seemed worthy of posting. Summary: for those who don’t like to read detailed posts or don’t have time, the synopsis is that if you are uploading data to Azure, block your data (even down to 1MB) and upload in parallel. Set your block size based on your source file size, but if you must choose a fixed value, use 1MB. Following the above will result in significant performance gains… upwards of 10x-24x and a reduction in overall file transfer time of upwards of 90% (eg, uploading a 1GB file averaged 46.37 minutes prior to optimizations and averaged 1.86 minutes afterwards). Detail: For those of you who want more detail, or think that the claims at the end of the preceding paragraph are over-reaching, what follows is information and code supporting these claims. As the title would indicate, these tests were run from our research facility pointing to the Azure cloud (specifically US North Central as it is physically closest to us) and do not represent intra-cloud results… we have performed intra-cloud tests and the overall results are similar in notion but the data rates are significantly different as well as the tipping points for the various block sizes… this will be detailed separately). We started by building a very simple console application that would loop through a directory and upload each file to Azure storage. This application used the shipping storage client library from the 1.1 version of the azure tools. The only real variation from the client library is that we added code to collect and record the duration (in ms) and size (in bytes) for each file transferred. The code is available here. We then created a directory that had a collection of files for the following sizes: 2KB, 32KB, 64KB, 128KB, 512KB, 1MB, 5MB, 10MB, 25MB, 50MB, 100MB, 250MB, 500MB, 750MB, and 1GB (50 files for each size listed). These files contained randomly-generated binary data and do not benefit from compression (a separate discussion topic). Our file generation tool is available here. The baseline was established by running the application described above against the directory containing all of the data files. This application uploads the files in a random order so as to avoid transferring all of the files of a given size sequentially and thereby spreading the affects of periodic Internet delays across the collection of results.  We then ran some scripts to split the resulting data and generate some reports. The raw data collected for our non-optimized tests is available via the links in the Related Resources section at the bottom of this post. For each file size, we calculated the average upload time (and standard deviation) and the average transfer rate (and standard deviation). As you likely are aware, transferring data across the Internet is susceptible to many transient delays which can cause anomalies in the resulting data. It is for this reason that we randomized the order of source file processing as well as executed the tests 50x for each file size. We expect that these steps will yield a sufficiently balanced set of results. Once the baseline was collected and analyzed, we updated the test harness application with some methods to split the source file into user-defined block sizes and then to upload those blocks in parallel (using the PutBlock() method of Azure storage). The parallelization was handled by simply relying on the Parallel Extensions to .NET to provide a Parallel.For loop (see linked source for specific implementation details in Program.cs, line 173 and following… less than 100 lines total). Once all of the blocks were uploaded, we called PutBlockList() to assemble/commit the file in Azure storage. For each block transferred, the MD5 was calculated and sent ensuring that the bits that arrived matched was was intended. The timer for the blocked/parallelized transfer method wraps the entire process (source file splitting, block transfer, MD5 validation, file committal). A diagram of the process is as follows: We then tested the affects of blocking & parallelizing the transfers by running the updated application against the same source set and did a parameter sweep on the block size including 256KB, 512KB, 1MB, 2MB, and 4MB (our assumption was that anything lower than 256KB wasn’t worth the trouble and 4MB is the maximum size of a block supported by Azure). The raw data for the parallel tests is available via the links in the Related Resources section at the bottom of this post. This data was processed and then compared against the single-threaded / non-optimized transfer numbers and the results were encouraging. The Excel version of the results is available here. Two semi-obvious points need to be made prior to reviewing the data. The first is that if the block size is larger than the source file size you will end up with a “negative optimization” due to the overhead of attempting to block and parallelize. The second is that as the files get smaller, the clock-time cost of blocking and parallelizing (overhead) is more apparent and can tend towards negative optimizations. For this reason (and is supported in the raw data provided in the linked worksheet) the charts and dialog below ignore source file sizes less than 1MB. (click chart for full size image) The chart above illustrates some interesting points about the results: When the block size is smaller than the source file, performance increases but as the block size approaches and then passes the source file size, you see decreasing benefit to the point of negative gains (see the values for the 1MB file size) For some of the moderately-sized source files, small blocks (256KB) are best As the size of the source file gets larger (see values for 50MB and up), the smallest block size is not the most efficient (presumably due, at least in part, to the increased number of blocks, increased number of individual transfer requests, and reassembly/committal costs). Once you pass the 250MB source file size, the difference in rate for 1MB to 4MB blocks is more-or-less constant The 1MB block size gives the best average improvement (~16x) but the optimal approach would be to vary the block size based on the size of the source file.    (click chart for full size image) The above is another view of the same data as the prior chart just with the axis changed (x-axis represents file size and plotted data shows improvement by block size). It again highlights the fact that the 1MB block size is probably the best overall size but highlights the benefits of some of the other block sizes at different source file sizes. This last chart shows the change in total duration of the file uploads based on different block sizes for the source file sizes. Nothing really new here other than this view of the data highlights the negative affects of poorly choosing a block size for smaller files.   Summary What we have found so far is that blocking your file uploads and uploading them in parallel results in significant performance improvements. Further, utilizing extension methods and the Task Parallel Library (.NET 4.0) make short work of altering the shipping client library to provide this functionality while minimizing the amount of change to existing applications that might be using the client library for other interactions.   Related Resources Source code for upload test application Source code for random file generator ODatas feed of raw data from non-optimized transfer tests Experiment Metadata Experiment Datasets 2KB Uploads 32KB Uploads 64KB Uploads 128KB Uploads 256KB Uploads 512KB Uploads 1MB Uploads 5MB Uploads 10MB Uploads 25MB Uploads 50MB Uploads 100MB Uploads 250MB Uploads 500MB Uploads 750MB Uploads 1GB Uploads Raw Data OData feeds of raw data from blocked/parallelized transfer tests Experiment Metadata Experiment Datasets Raw Data 256KB Blocks 512KB Blocks 1MB Blocks 2MB Blocks 4MB Blocks Excel worksheet showing summarizations and comparisons

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  • Benchmarking MySQL Replication with Multi-Threaded Slaves

    - by Mat Keep
    0 0 1 1145 6530 Homework 54 15 7660 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin; mso-ansi-language:EN-US;} The objective of this benchmark is to measure the performance improvement achieved when enabling the Multi-Threaded Slave enhancement delivered as a part MySQL 5.6. As the results demonstrate, Multi-Threaded Slaves delivers 5x higher replication performance based on a configuration with 10 databases/schemas. For real-world deployments, higher replication performance directly translates to: · Improved consistency of reads from slaves (i.e. reduced risk of reading "stale" data) · Reduced risk of data loss should the master fail before replicating all events in its binary log (binlog) The multi-threaded slave splits processing between worker threads based on schema, allowing updates to be applied in parallel, rather than sequentially. This delivers benefits to those workloads that isolate application data using databases - e.g. multi-tenant systems deployed in cloud environments. Multi-Threaded Slaves are just one of many enhancements to replication previewed as part of the MySQL 5.6 Development Release, which include: · Global Transaction Identifiers coupled with MySQL utilities for automatic failover / switchover and slave promotion · Crash Safe Slaves and Binlog · Optimized Row Based Replication · Replication Event Checksums · Time Delayed Replication These and many more are discussed in the “MySQL 5.6 Replication: Enabling the Next Generation of Web & Cloud Services” Developer Zone article  Back to the benchmark - details are as follows. Environment The test environment consisted of two Linux servers: · one running the replication master · one running the replication slave. Only the slave was involved in the actual measurements, and was based on the following configuration: - Hardware: Oracle Sun Fire X4170 M2 Server - CPU: 2 sockets, 6 cores with hyper-threading, 2930 MHz. - OS: 64-bit Oracle Enterprise Linux 6.1 - Memory: 48 GB Test Procedure Initial Setup: Two MySQL servers were started on two different hosts, configured as replication master and slave. 10 sysbench schemas were created, each with a single table: CREATE TABLE `sbtest` (    `id` int(10) unsigned NOT NULL AUTO_INCREMENT,    `k` int(10) unsigned NOT NULL DEFAULT '0',    `c` char(120) NOT NULL DEFAULT '',    `pad` char(60) NOT NULL DEFAULT '',    PRIMARY KEY (`id`),    KEY `k` (`k`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 10,000 rows were inserted in each of the 10 tables, for a total of 100,000 rows. When the inserts had replicated to the slave, the slave threads were stopped. The slave data directory was copied to a backup location and the slave threads position in the master binlog noted. 10 sysbench clients, each configured with 10 threads, were spawned at the same time to generate a random schema load against each of the 10 schemas on the master. Each sysbench client executed 10,000 "update key" statements: UPDATE sbtest set k=k+1 WHERE id = <random row> In total, this generated 100,000 update statements to later replicate during the test itself. Test Methodology: The number of slave workers to test with was configured using: SET GLOBAL slave_parallel_workers=<workers> Then the slave IO thread was started and the test waited for all the update queries to be copied over to the relay log on the slave. The benchmark clock was started and then the slave SQL thread was started. The test waited for the slave SQL thread to finish executing the 100k update queries, doing "select master_pos_wait()". When master_pos_wait() returned, the benchmark clock was stopped and the duration calculated. The calculated duration from the benchmark clock should be close to the time it took for the SQL thread to execute the 100,000 update queries. The 100k queries divided by this duration gave the benchmark metric, reported as Queries Per Second (QPS). Test Reset: The test-reset cycle was implemented as follows: · the slave was stopped · the slave data directory replaced with the previous backup · the slave restarted with the slave threads replication pointer repositioned to the point before the update queries in the binlog. The test could then be repeated with identical set of queries but a different number of slave worker threads, enabling a fair comparison. The Test-Reset cycle was repeated 3 times for 0-24 number of workers and the QPS metric calculated and averaged for each worker count. MySQL Configuration The relevant configuration settings used for MySQL are as follows: binlog-format=STATEMENT relay-log-info-repository=TABLE master-info-repository=TABLE As described in the test procedure, the slave_parallel_workers setting was modified as part of the test logic. The consequence of changing this setting is: 0 worker threads:    - current (i.e. single threaded) sequential mode    - 1 x IO thread and 1 x SQL thread    - SQL thread both reads and executes the events 1 worker thread:    - sequential mode    - 1 x IO thread, 1 x Coordinator SQL thread and 1 x Worker thread    - coordinator reads the event and hands it to the worker who executes 2+ worker threads:    - parallel execution    - 1 x IO thread, 1 x Coordinator SQL thread and 2+ Worker threads    - coordinator reads events and hands them to the workers who execute them Results Figure 1 below shows that Multi-Threaded Slaves deliver ~5x higher replication performance when configured with 10 worker threads, with the load evenly distributed across our 10 x schemas. This result is compared to the current replication implementation which is based on a single SQL thread only (i.e. zero worker threads). Figure 1: 5x Higher Performance with Multi-Threaded Slaves The following figure shows more detailed results, with QPS sampled and reported as the worker threads are incremented. The raw numbers behind this graph are reported in the Appendix section of this post. Figure 2: Detailed Results As the results above show, the configuration does not scale noticably from 5 to 9 worker threads. When configured with 10 worker threads however, scalability increases significantly. The conclusion therefore is that it is desirable to configure the same number of worker threads as schemas. Other conclusions from the results: · Running with 1 worker compared to zero workers just introduces overhead without the benefit of parallel execution. · As expected, having more workers than schemas adds no visible benefit. Aside from what is shown in the results above, testing also demonstrated that the following settings had a very positive effect on slave performance: relay-log-info-repository=TABLE master-info-repository=TABLE For 5+ workers, it was up to 2.3 times as fast to run with TABLE compared to FILE. Conclusion As the results demonstrate, Multi-Threaded Slaves deliver significant performance increases to MySQL replication when handling multiple schemas. This, and the other replication enhancements introduced in MySQL 5.6 are fully available for you to download and evaluate now from the MySQL Developer site (select Development Release tab). You can learn more about MySQL 5.6 from the documentation  Please don’t hesitate to comment on this or other replication blogs with feedback and questions. Appendix – Detailed Results

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  • A star algorithm implementation problems

    - by bryan226
    I’m having some trouble implementing the A* algorithm in a 2D tile based game. The problem is basically that the algorithm gets stuck when something gets in its direct way (e.g. walls) Note that it only allows Horizontal and Vertical movement. Here's a picture as it works fine across the map without something in its direct way: (Green tile = destination, Blue = In closed list, Green = in open list) This is what happens if I try to walk 'around' a wall: I calculate costs with the F = G + H formula: G = 1 Cost per Step H = 10 Cost per Step //Count how many tiles are between current-tile & destination-tile The functions: short c_astar::GuessH(short Startx,short Starty,short Destinationx,short Destinationy) { hgeVector Start, Destination; Start.x = Startx; Start.y = Starty; Destination.x = Destinationx; Destination.y = Destinationy; short a = 0; short b = 0; if(Start.x > Destination.x) a = Start.x - Destination.x; else a = Destination.x - Start.x; if(Start.y > Destination.y) b = Start.y - Destination.y; else b = Destination.y - Start.y; return (a+b)*10; } short c_astar::GuessG(short Startx,short Starty,short Currentx,short Currenty) { hgeVector Start, Destination; Start.x = Startx; Start.y = Starty; Destination.x = Currentx; Destination.y = Currenty; short a = 0; short b = 0; if(Start.x > Destination.x) a = Start.x - Destination.x; else a = Destination.x - Start.x; if(Start.y > Destination.y) b = Start.y - Destination.y; else b = Destination.y - Start.y; return (a+b); } At the end of the loop I check which tile is the cheapest to go according to its F value: Then some quick checks are done for each tile (UP,DOWN,LEFT,RIGHT): //...CX are holding the F value of the TILE specified // Info: C0 = Center (Current) // C1 = UP // C2 = DOWN // C3 = LEFT // C4 = RIGHT //Quick checks if(((C1 < C2) && (C1 < C3) && (C1 < C4))) { Current.y -= 1; bSimilar = false; if(DEBUG) hge->System_Log("C1 < ALL"); } //.. same for C2,C3 & C4 If there are multiple tiles with the same F value: It’s actually a switch for DOWNLEFT,UPRIGHT.. etc. Here’s one of it: case UPRIGHT: { //UP Temporary = Current; Temporary.y -= 1; bTileStatus[0] = IsTileWalkable(Temporary.x,Temporary.y); if(bTileStatus[0]) { //Proceed normal we are OK & walkable Tilex.Tile = map.at(Temporary.y).at(Temporary.x); //Search in lists if(SearchInClosedList(Tilex.Tile.ID,C0)) bFoundInClosedList[0] = true; if(SearchInOpenList(Tilex.Tile.ID,C0)) bFoundInOpenList[0] = true; //RIGHT Temporary = Current; Temporary.x += 1; bTileStatus[1] = IsTileWalkable(Temporary.x,Temporary.y); if(bTileStatus[1]) { //Proceed normal we are OK & walkable Tilex.Tile = map.at(Temporary.y).at(Temporary.x); //Search in lists if(SearchInClosedList(Tilex.Tile.ID,C0)) bFoundInClosedList[1] = true; if(SearchInOpenList(Tilex.Tile.ID,C0)) bFoundInOpenList[1] = true; //************************************************* // Purpose: ClosedList behavior //************************************************* if(bFoundInClosedList[0] && !bFoundInClosedList[1]) { //UP found in ClosedList. Go RIGHT return RIGHT; } if(!bFoundInClosedList[0] && bFoundInClosedList[1]) { //RIGHT found in ClosedList. Go UP return UP; } if(bFoundInClosedList[0] && bFoundInClosedList[1]) { //Both found in ClosedList. Random value switch(hge->Random_Int(8,9)) { case 8: return UP; break; case 9: return RIGHT; break; } } //************************************************* // Purpose: OpenList behavior //************************************************* if(bFoundInOpenList[0] && !bFoundInOpenList[1]) { //UP found in OpenList. Go RIGHT return RIGHT; } if(!bFoundInOpenList[0] && bFoundInOpenList[1]) { //RIGHT found in OpenList. Go UP return UP; } if(bFoundInOpenList[0] && bFoundInOpenList[1]) { //Both found in OpenList. Random value switch(hge->Random_Int(8,9)) { case 8: return UP; break; case 9: return RIGHT; break; } } } else if(!bTileStatus[1]) { //RIGHT is not walkable OR out of range //Choose UP return UP; } } else if(!bTileStatus[0]) { //UP is not walkable OR out of range //Fast check RIGHT Temporary = Current; Temporary.x += 1; bTileStatus[1] = IsTileWalkable(Temporary.x,Temporary.y); if(bTileStatus[1]) { return RIGHT; } else return FAILED; //Failed, no valid path found! } } break; A log for the second picture: (Cut down to ten passes, because it’s just repeating itself) ----------------------------------------------------- PASS: 1 | C1: 211 | C2: 191 | C3: 211 | C4: 191 DOWN + RIGHT SIMILAR Going DOWN ----------------------------------------------------- PASS: 2 | C1: 200 | C2: 182 | C3: 202 | C4: 182 DOWN + RIGHT SIMILAR Going DOWN ----------------------------------------------------- PASS: 3 | C1: 191 | C2: 193 | C3: 193 | C4: 173 C4 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 4 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going UP Tile(12.000000,5.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 5 | C1: 191 | C2: 173 | C3: 191 | C4: 999 C2 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 6 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going UP Tile(12.000000,5.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 7 | C1: 191 | C2: 173 | C3: 191 | C4: 999 C2 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 8 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going LEFT ----------------------------------------------------- PASS: 9 | C1: 191 | C2: 193 | C3: 193 | C4: 173 C4 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 10 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going LEFT ----------------------------------------------------- Its always going after the cheapest F value, which seems to be wrong. If someone could point me to the right direction I'd be thankful. Regards, bryan226

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  • Oracle CRM On Demand Release 24 is Generally Available

    - by Richard Lefebvre
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 We are pleased to announce that Oracle CRM On Demand Release 24 is Generally Available as of October 25, 2013 Get smarter, more productive and the best value with Oracle CRM On Demand Release 24. Oracle CRM On Demand continues to be the most complete Software-as-a-Service (SaaS) CRM solution available. Now, with Release 24, organizations of all types and sizes benefit from actionable insight anywhere, anytime, as well as key enhancements in mobility, embedded social, analytics, integration and extensibility, and ease of use.Next Generation Mobile and Desktop Solutions : Oracle CRM On Demand Release 24 offers a complete set of mobile and desktop solutions that improve productivity by enabling reps to access and update information anywhere, anytime. Capabilities include: Oracle CRM On Demand Disconnected Mobile Sales (DMS) – A disconnected native iPad solution, DMS has been further streamlined mobile sales process by adding Structured Product Messaging to record brand specific call objectives, enhancements in HTML5 eDetailing including message response tracking and improvements in administration and configuration such as more field management options for read only fields, role management and enhanced logging. Oracle CRM On Demand Connected Mobile Sales. This add-on mobile service provides a configurable mobile solution on iOS, BlackBerry and now Android devices. You can access data from CRM On Demand in real time with a rich, native user experience, that is comfortable and familiar to current iOS, BlackBerry and Android users. New features also include Single Sign On to enhance security for mobile users.  Oracle CRM On Demand Desktop: This application centralizes essential CRM information in the familiar Microsoft Outlook environment,increasing user adoption and decreasing training costs. Users can manage CRM data while disconnected, then synchronize bi-directionally when they are back on the network. New in Oracle CRM On Demand Desktop Version 3 is the ability to synchronize by Books of Business, and improved Online Lookup. Mobile Browser Support: The following mobile device browsers are now supported: Apple iPhone, Apple iPad, Windows 8 Tablets, and Google Android. Leverage the Social Enterprise Engaging customers via social channels is rapidly becoming a significant key to enhanced customer experience as it provides proactive customer service, targeted messaging and greater intimacy throughout the entire customer lifecycle. Listening to customers on the social channels can identify a customers’ sphere of influence and the real value they bring to their organization, or the impact they can have on the opportunity. Servicing the customer’s need is the first step towards loyalty to a brand, integrating with social channels allows us to maximize brand affinity and virally expand customer engagements thus increasing revenue. Oracle CRM On Demand is leveraging the Social Enterprise through its integration with Oracle’s Social Relationship Management (SRM) product suite by providing out-of-the-box integration with Social Engagement and Monitoring (SEM), Social Marketing (SM) and Oracle Social Network (OSN). With Oracle CRM On Demand Release 24, users are able to create a service request from a social post via SEM and have leads entered on a SM lead form automatically entered into Oracle CRM On Demand along with the campaign, streamlining the lead qualification process. Get Smarter with Actionable Insight The difference between making good decisions and great decisions depends heavily upon the quality, structure, and availability of information at hand. Oracle CRM On Demand Release 24 expands upon its industry-leading analytics capabilities to provide greater business insight than ever before. New capabilities include flexible permissions on analytics reports folders, allowing for read only access to reports, and additional field and object coverage. Get More Productive with Powerful Tools Oracle CRM On Demand Release 24 introduces a new set of powerful capabilities designed to maximize productivity. A significant new feature for customizing Oracle CRM On Demand is a JavaScript API. The JS API allows customers to add new buttons, suppress existing buttons and even change what happens when a user clicks an existing button. Other usability enhancements, such as personalized related information applets, extended case insensitive search provide users with better, more intuitive, experience. Additional privileges for viewing private activities and notes allow administrators to reassign records as needed, and Custom Object management. Workflow has been added to the Order Item object; and now tasks can be assigned to a relative user, such as an Account Owner, allowing more complex business processes to be automated and adhered to. Get the Best Value Oracle CRM On Demand delivers unprecedented value with the broadest set of capabilities from a single-provider solution, the industry’s lowest total cost of ownership, the most on-demand deployment options, the deepest CRM expertise and experience of any CRM provider, and the most secure CRM in the cloud. With Release 24, Oracle CRM On Demand now includes even more enterprise-grade security, integration, and extensibility features, along with enhanced industry editions to save you time and money. New features include: Business Process Administration: A new privilege has been added that allows administrators to override a Business Process Administration rule.This privilege permits users to edit a locked record, or unlock a record, in the event of a material change that needs to be reflected per corporatepolicy. Additionally, the Products Detailed object has been added to Business Process Administration, enabling record locking and logic to be applied. Expanded Integration: Oracle continues to improve Web Services each release, by adding more object coverage enabling customers and partners to easily integrate with CRM On Demand. Bottom Line Oracle CRM On Demand Release 24 enables organizations to get smarter, get more productive, and get the best value, period. For more information on Oracle CRM On Demand Release 24, please visit oracle.com/crmondemand

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  • PostSharp, Obfuscation, and IL

    - by Simon Cooper
    Aspect-oriented programming (AOP) is a relatively new programming paradigm. Originating at Xerox PARC in 1994, the paradigm was first made available for general-purpose development as an extension to Java in 2001. From there, it has quickly been adapted for use in all the common languages used today. In the .NET world, one of the primary AOP toolkits is PostSharp. Attributes and AOP Normally, attributes in .NET are entirely a metadata construct. Apart from a few special attributes in the .NET framework, they have no effect whatsoever on how a class or method executes within the CLR. Only by using reflection at runtime can you access any attributes declared on a type or type member. PostSharp changes this. By declaring a custom attribute that derives from PostSharp.Aspects.Aspect, applying it to types and type members, and running the resulting assembly through the PostSharp postprocessor, you can essentially declare 'clever' attributes that change the behaviour of whatever the aspect has been applied to at runtime. A simple example of this is logging. By declaring a TraceAttribute that derives from OnMethodBoundaryAspect, you can automatically log when a method has been executed: public class TraceAttribute : PostSharp.Aspects.OnMethodBoundaryAspect { public override void OnEntry(MethodExecutionArgs args) { MethodBase method = args.Method; System.Diagnostics.Trace.WriteLine( String.Format( "Entering {0}.{1}.", method.DeclaringType.FullName, method.Name)); } public override void OnExit(MethodExecutionArgs args) { MethodBase method = args.Method; System.Diagnostics.Trace.WriteLine( String.Format( "Leaving {0}.{1}.", method.DeclaringType.FullName, method.Name)); } } [Trace] public void MethodToLog() { ... } Now, whenever MethodToLog is executed, the aspect will automatically log entry and exit, without having to add the logging code to MethodToLog itself. PostSharp Performance Now this does introduce a performance overhead - as you can see, the aspect allows access to the MethodBase of the method the aspect has been applied to. If you were limited to C#, you would be forced to retrieve each MethodBase instance using Type.GetMethod(), matching on the method name and signature. This is slow. Fortunately, PostSharp is not limited to C#. It can use any instruction available in IL. And in IL, you can do some very neat things. Ldtoken C# allows you to get the Type object corresponding to a specific type name using the typeof operator: Type t = typeof(Random); The C# compiler compiles this operator to the following IL: ldtoken [mscorlib]System.Random call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle( valuetype [mscorlib]System.RuntimeTypeHandle) The ldtoken instruction obtains a special handle to a type called a RuntimeTypeHandle, and from that, the Type object can be obtained using GetTypeFromHandle. These are both relatively fast operations - no string lookup is required, only direct assembly and CLR constructs are used. However, a little-known feature is that ldtoken is not just limited to types; it can also get information on methods and fields, encapsulated in a RuntimeMethodHandle or RuntimeFieldHandle: // get a MethodBase for String.EndsWith(string) ldtoken method instance bool [mscorlib]System.String::EndsWith(string) call class [mscorlib]System.Reflection.MethodBase [mscorlib]System.Reflection.MethodBase::GetMethodFromHandle( valuetype [mscorlib]System.RuntimeMethodHandle) // get a FieldInfo for the String.Empty field ldtoken field string [mscorlib]System.String::Empty call class [mscorlib]System.Reflection.FieldInfo [mscorlib]System.Reflection.FieldInfo::GetFieldFromHandle( valuetype [mscorlib]System.RuntimeFieldHandle) These usages of ldtoken aren't usable from C# or VB, and aren't likely to be added anytime soon (Eric Lippert's done a blog post on the possibility of adding infoof, methodof or fieldof operators to C#). However, PostSharp deals directly with IL, and so can use ldtoken to get MethodBase objects quickly and cheaply, without having to resort to string lookups. The kicker However, there are problems. Because ldtoken for methods or fields isn't accessible from C# or VB, it hasn't been as well-tested as ldtoken for types. This has resulted in various obscure bugs in most versions of the CLR when dealing with ldtoken and methods, and specifically, generic methods and methods of generic types. This means that PostSharp was behaving incorrectly, or just plain crashing, when aspects were applied to methods that were generic in some way. So, PostSharp has to work around this. Without using the metadata tokens directly, the only way to get the MethodBase of generic methods is to use reflection: Type.GetMethod(), passing in the method name as a string along with information on the signature. Now, this works fine. It's slower than using ldtoken directly, but it works, and this only has to be done for generic methods. Unfortunately, this poses problems when the assembly is obfuscated. PostSharp and Obfuscation When using ldtoken, obfuscators don't affect how PostSharp operates. Because the ldtoken instruction directly references the type, method or field within the assembly, it is unaffected if the name of the object is changed by an obfuscator. However, the indirect loading used for generic methods was breaking, because that uses the name of the method when the assembly is put through the PostSharp postprocessor to lookup the MethodBase at runtime. If the name then changes, PostSharp can't find it anymore, and the assembly breaks. So, PostSharp needs to know about any changes an obfuscator does to an assembly. The way PostSharp does this is by adding another layer of indirection. When PostSharp obfuscation support is enabled, it includes an extra 'name table' resource in the assembly, consisting of a series of method & type names. When PostSharp needs to lookup a method using reflection, instead of encoding the method name directly, it looks up the method name at a fixed offset inside that name table: MethodBase genericMethod = typeof(ContainingClass).GetMethod(GetNameAtIndex(22)); PostSharp.NameTable resource: ... 20: get_Prop1 21: set_Prop1 22: DoFoo 23: GetWibble When the assembly is later processed by an obfuscator, the obfuscator can replace all the method and type names within the name table with their new name. That way, the reflection lookups performed by PostSharp will now use the new names, and everything will work as expected: MethodBase genericMethod = typeof(#kGy).GetMethod(GetNameAtIndex(22)); PostSharp.NameTable resource: ... 20: #kkA 21: #zAb 22: #EF5a 23: #2tg As you can see, this requires direct support by an obfuscator in order to perform these rewrites. Dotfuscator supports it, and now, starting with SmartAssembly 6.6.4, SmartAssembly does too. So, a relatively simple solution to a tricky problem, with some CLR bugs thrown in for good measure. You don't see those every day!

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  • PostSharp, Obfuscation, and IL

    - by simonc
    Aspect-oriented programming (AOP) is a relatively new programming paradigm. Originating at Xerox PARC in 1994, the paradigm was first made available for general-purpose development as an extension to Java in 2001. From there, it has quickly been adapted for use in all the common languages used today. In the .NET world, one of the primary AOP toolkits is PostSharp. Attributes and AOP Normally, attributes in .NET are entirely a metadata construct. Apart from a few special attributes in the .NET framework, they have no effect whatsoever on how a class or method executes within the CLR. Only by using reflection at runtime can you access any attributes declared on a type or type member. PostSharp changes this. By declaring a custom attribute that derives from PostSharp.Aspects.Aspect, applying it to types and type members, and running the resulting assembly through the PostSharp postprocessor, you can essentially declare 'clever' attributes that change the behaviour of whatever the aspect has been applied to at runtime. A simple example of this is logging. By declaring a TraceAttribute that derives from OnMethodBoundaryAspect, you can automatically log when a method has been executed: public class TraceAttribute : PostSharp.Aspects.OnMethodBoundaryAspect { public override void OnEntry(MethodExecutionArgs args) { MethodBase method = args.Method; System.Diagnostics.Trace.WriteLine( String.Format( "Entering {0}.{1}.", method.DeclaringType.FullName, method.Name)); } public override void OnExit(MethodExecutionArgs args) { MethodBase method = args.Method; System.Diagnostics.Trace.WriteLine( String.Format( "Leaving {0}.{1}.", method.DeclaringType.FullName, method.Name)); } } [Trace] public void MethodToLog() { ... } Now, whenever MethodToLog is executed, the aspect will automatically log entry and exit, without having to add the logging code to MethodToLog itself. PostSharp Performance Now this does introduce a performance overhead - as you can see, the aspect allows access to the MethodBase of the method the aspect has been applied to. If you were limited to C#, you would be forced to retrieve each MethodBase instance using Type.GetMethod(), matching on the method name and signature. This is slow. Fortunately, PostSharp is not limited to C#. It can use any instruction available in IL. And in IL, you can do some very neat things. Ldtoken C# allows you to get the Type object corresponding to a specific type name using the typeof operator: Type t = typeof(Random); The C# compiler compiles this operator to the following IL: ldtoken [mscorlib]System.Random call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle( valuetype [mscorlib]System.RuntimeTypeHandle) The ldtoken instruction obtains a special handle to a type called a RuntimeTypeHandle, and from that, the Type object can be obtained using GetTypeFromHandle. These are both relatively fast operations - no string lookup is required, only direct assembly and CLR constructs are used. However, a little-known feature is that ldtoken is not just limited to types; it can also get information on methods and fields, encapsulated in a RuntimeMethodHandle or RuntimeFieldHandle: // get a MethodBase for String.EndsWith(string) ldtoken method instance bool [mscorlib]System.String::EndsWith(string) call class [mscorlib]System.Reflection.MethodBase [mscorlib]System.Reflection.MethodBase::GetMethodFromHandle( valuetype [mscorlib]System.RuntimeMethodHandle) // get a FieldInfo for the String.Empty field ldtoken field string [mscorlib]System.String::Empty call class [mscorlib]System.Reflection.FieldInfo [mscorlib]System.Reflection.FieldInfo::GetFieldFromHandle( valuetype [mscorlib]System.RuntimeFieldHandle) These usages of ldtoken aren't usable from C# or VB, and aren't likely to be added anytime soon (Eric Lippert's done a blog post on the possibility of adding infoof, methodof or fieldof operators to C#). However, PostSharp deals directly with IL, and so can use ldtoken to get MethodBase objects quickly and cheaply, without having to resort to string lookups. The kicker However, there are problems. Because ldtoken for methods or fields isn't accessible from C# or VB, it hasn't been as well-tested as ldtoken for types. This has resulted in various obscure bugs in most versions of the CLR when dealing with ldtoken and methods, and specifically, generic methods and methods of generic types. This means that PostSharp was behaving incorrectly, or just plain crashing, when aspects were applied to methods that were generic in some way. So, PostSharp has to work around this. Without using the metadata tokens directly, the only way to get the MethodBase of generic methods is to use reflection: Type.GetMethod(), passing in the method name as a string along with information on the signature. Now, this works fine. It's slower than using ldtoken directly, but it works, and this only has to be done for generic methods. Unfortunately, this poses problems when the assembly is obfuscated. PostSharp and Obfuscation When using ldtoken, obfuscators don't affect how PostSharp operates. Because the ldtoken instruction directly references the type, method or field within the assembly, it is unaffected if the name of the object is changed by an obfuscator. However, the indirect loading used for generic methods was breaking, because that uses the name of the method when the assembly is put through the PostSharp postprocessor to lookup the MethodBase at runtime. If the name then changes, PostSharp can't find it anymore, and the assembly breaks. So, PostSharp needs to know about any changes an obfuscator does to an assembly. The way PostSharp does this is by adding another layer of indirection. When PostSharp obfuscation support is enabled, it includes an extra 'name table' resource in the assembly, consisting of a series of method & type names. When PostSharp needs to lookup a method using reflection, instead of encoding the method name directly, it looks up the method name at a fixed offset inside that name table: MethodBase genericMethod = typeof(ContainingClass).GetMethod(GetNameAtIndex(22)); PostSharp.NameTable resource: ... 20: get_Prop1 21: set_Prop1 22: DoFoo 23: GetWibble When the assembly is later processed by an obfuscator, the obfuscator can replace all the method and type names within the name table with their new name. That way, the reflection lookups performed by PostSharp will now use the new names, and everything will work as expected: MethodBase genericMethod = typeof(#kGy).GetMethod(GetNameAtIndex(22)); PostSharp.NameTable resource: ... 20: #kkA 21: #zAb 22: #EF5a 23: #2tg As you can see, this requires direct support by an obfuscator in order to perform these rewrites. Dotfuscator supports it, and now, starting with SmartAssembly 6.6.4, SmartAssembly does too. So, a relatively simple solution to a tricky problem, with some CLR bugs thrown in for good measure. You don't see those every day! Cross posted from Simple Talk.

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • Multiple setInterval in a HTML5 Canvas game

    - by kushsolitary
    I'm trying to achieve multiple animations in a game that I am creating using Canvas (it is a simple ping-pong game). This is my first game and I am new to canvas but have created a few experiments before so I have a good knowledge about how canvas work. First, take a look at the game here. The problem is, when the ball hits the paddle, I want a burst of n particles at the point of contact but that doesn't came right. Even if I set the particles number to 1, they just keep coming from the point of contact and then hides automatically after some time. Also, I want to have the burst on every collision but it occurs on first collision only. I am pasting the code here: //Initialize canvas var canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), W = window.innerWidth, H = window.innerHeight, particles = [], ball = {}, paddles = [2], mouse = {}, points = 0, fps = 60, particlesCount = 50, flag = 0, particlePos = {}; canvas.addEventListener("mousemove", trackPosition, true); //Set it's height and width to full screen canvas.width = W; canvas.height = H; //Function to paint canvas function paintCanvas() { ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = "black"; ctx.fillRect(0, 0, W, H); } //Create two paddles function createPaddle(pos) { //Height and width this.h = 10; this.w = 100; this.x = W/2 - this.w/2; this.y = (pos == "top") ? 0 : H - this.h; } //Push two paddles into the paddles array paddles.push(new createPaddle("bottom")); paddles.push(new createPaddle("top")); //Setting up the parameters of ball ball = { x: 2, y: 2, r: 5, c: "white", vx: 4, vy: 8, draw: function() { ctx.beginPath(); ctx.fillStyle = this.c; ctx.arc(this.x, this.y, this.r, 0, Math.PI*2, false); ctx.fill(); } }; //Function for creating particles function createParticles(x, y) { this.x = x || 0; this.y = y || 0; this.radius = 0.8; this.vx = -1.5 + Math.random()*3; this.vy = -1.5 + Math.random()*3; } //Draw everything on canvas function draw() { paintCanvas(); for(var i = 0; i < paddles.length; i++) { p = paddles[i]; ctx.fillStyle = "white"; ctx.fillRect(p.x, p.y, p.w, p.h); } ball.draw(); update(); } //Mouse Position track function trackPosition(e) { mouse.x = e.pageX; mouse.y = e.pageY; } //function to increase speed after every 5 points function increaseSpd() { if(points % 4 == 0) { ball.vx += (ball.vx < 0) ? -1 : 1; ball.vy += (ball.vy < 0) ? -2 : 2; } } //function to update positions function update() { //Move the paddles on mouse move if(mouse.x && mouse.y) { for(var i = 1; i < paddles.length; i++) { p = paddles[i]; p.x = mouse.x - p.w/2; } } //Move the ball ball.x += ball.vx; ball.y += ball.vy; //Collision with paddles p1 = paddles[1]; p2 = paddles[2]; if(ball.y >= p1.y - p1.h) { if(ball.x >= p1.x && ball.x <= (p1.x - 2) + (p1.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } else if(ball.y <= p2.y + 2*p2.h) { if(ball.x >= p2.x && ball.x <= (p2.x - 2) + (p2.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } //Collide with walls if(ball.x >= W || ball.x <= 0) ball.vx = -ball.vx; if(ball.y > H || ball.y < 0) { clearInterval(int); } if(flag == 1) { setInterval(emitParticles(particlePos.x, particlePos.y), 1000/fps); } } function emitParticles(x, y) { for(var k = 0; k < particlesCount; k++) { particles.push(new createParticles(x, y)); } counter = particles.length; for(var j = 0; j < particles.length; j++) { par = particles[j]; ctx.beginPath(); ctx.fillStyle = "white"; ctx.arc(par.x, par.y, par.radius, 0, Math.PI*2, false); ctx.fill(); par.x += par.vx; par.y += par.vy; par.radius -= 0.02; if(par.radius < 0) { counter--; if(counter < 0) particles = []; } } } var int = setInterval(draw, 1000/fps); Now, my function for emitting particles is on line 156, and I have called this function on line 151. The problem here can be because of I am not resetting the flag variable but I tried doing that and got more weird results. You can check that out here. By resetting the flag variable, the problem of infinite particles gets resolved but now they only animate and appear when the ball collides with the paddles. So, I am now out of any solution.

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  • The Unintended Consequences of Sound Security Policy

    - by Tanu Sood
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} Author: Kevin Moulton, CISSP, CISM Meet the Author: Kevin Moulton, Senior Sales Consulting Manager, Oracle Kevin Moulton, CISSP, CISM, has been in the security space for more than 25 years, and with Oracle for 7 years. He manages the East Enterprise Security Sales Consulting Team. He is also a Distinguished Toastmaster. Follow Kevin on Twitter at twitter.com/kevin_moulton, where he sometimes tweets about security, but might also tweet about running, beer, food, baseball, football, good books, or whatever else grabs his attention. Kevin will be a regular contributor to this blog so stay tuned for more posts from him. When I speak to a room of IT administrators, I like to begin by asking them if they have implemented a complex password policy. Generally, they all nod their heads enthusiastically. I ask them if that password policy requires long passwords. More nodding. I ask if that policy requires upper and lower case letters – faster nodding – numbers – even faster – special characters – enthusiastic nodding all around! I then ask them if their policy also includes a requirement for users to regularly change their passwords. Now we have smiles with the nodding! I ask them if the users have different IDs and passwords on the many systems that they have access to. Of course! I then ask them if, when they walk around the building, they see something like this: Thanks to Jake Ludington for the nice example. Can these administrators be faulted for their policies? Probably not but, in the end, end-users will find a way to get their job done efficiently. Post-It Notes to the rescue! I was visiting a business in New York City one day which was a perfect example of this problem. First I walked up to the security desk and told them where I was headed. They asked me if they should call upstairs to have someone escort me. Is that my call? Is that policy? I said that I knew where I was going, so they let me go. Having the conference room number handy, I wandered around the place in a search of my destination. As I walked around, unescorted, I noticed the post-it note problem in abundance. Had I been so inclined, I could have logged in on almost any machine and into any number of systems. When I reached my intended conference room, I mentioned my post-it note observation to the two gentlemen with whom I was meeting. One of them said, “You mean like this,” and he produced a post it note full of login IDs and passwords from his breast pocket! I gave him kudos for not hanging the list on his monitor. We then talked for the rest of the meeting about the difficulties faced by the employees due to the security policies. These policies, although well-intended, made life very difficult for the end-users. Most users had access to 8 to 12 systems, and the passwords for each expired at a different times. The post-it note solution was understandable. Who could remember even half of them? What could this customer have done differently? I am a fan of using a provisioning system, such as Oracle Identity Manager, to manage all of the target systems. With OIM, and email could be automatically sent to all users when it was time to change their password. The end-users would follow a link to change their password on a web page, and then OIM would propagate that password out to all of the systems that the user had access to, even if the login IDs were different. Another option would be an Enterprise Single-Sign On Solution. With Oracle eSSO, all of a user’s credentials would be stored in a central, encrypted credential store. The end-user would only have to login to their machine each morning and then, as they moved to each new system, Oracle eSSO would supply the credentials. Good-bye post-it notes! 3M may be disappointed, but your end users will thank you. I hear people say that this post-it note problem is not a big deal, because the only people who would see the passwords are fellow employees. Do you really know who is walking around your building? What are the password policies in your business? How do the end-users respond?

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  • SharePoint 2010 Diagnostic Studio Remote Diag

    - by juanlarios
    I have had some time this week to try out some tools that I have been meaning to try out. This week I am trying out the SP 2010 Diagnostic Studio. I installed it successfully and tried it on my development evironment. I was able to build a report and a snapshot of the environment. I decided to turn my attention to my Employer's intranet environment. This would allow me to analyze it and measure it against benchmarks. I didn't want to install the Diagnostic studio on the Production Envorinment, lucky for me, the Diagnostic studio can be run remotely, well...kind of. Issue My development environment is a stand alone, full installation of SharePoint 2010 Server. It has Office 2010, SQL 2008 Enterprise, a DC...well you get the point, it's jammed packed! But more importantly it's a stand alone, self contained VM environment. Well Microsoft has instructions as to how to connect remotely with Diagnostic Studio here. The deciving part of this is that the SP2010DS prompts you for credentails. So I thought I was getting the right account to run the reports. I tried all the Power Shell commands in the link above but I still ended up getting the following errors: 06/28/2011 12:50:18    Connecting to remote server failed with the following error message : The WinRM client cannot process the request...If the SPN exists, but CredSSP cannot use Kerberos to validate the identity of the target computer and you still want to allow the delegation of the user credentials to the target computer, use gpedit.msc and look at the following policy: Computer Configuration -> Administrative Templates -> System -> Credentials Delegation -> Allow Fresh Credentials with NTLM-only Server Authentication.  Verify that it is enabled and configured with an SPN appropriate for the target computer. For example, for a target computer name "myserver.domain.com", the SPN can be one of the following: WSMAN/myserver.domain.com or WSMAN/*.domain.com. Try the request again after these changes. For more information, see the about_Remote_Troubleshooting Help topic. 06/28/2011 12:54:47    Access to the path '\\<targetserver>\C$\Users\<account logging in>\AppData\Local\Temp' is denied. You might also get an error message like this: The WinRM client cannot process the request. A computer policy does not allow the delegation of the user credentials to the target computer. Explanation After looking at the event logs on the target environment, I noticed that there were a several Security Exceptions. After looking at the specifics around who was denied access, I was able to see the account that was being denied access, it was the client machine administrator account. Well of course that was never going to work!!! After some quick Googling, the last error message above will lead you to edit the Local Group Policy on the client server. And although there are instructions from microsoft around doing this, it really will not work in this scenario. Notice the Description and how it only applices to authentication mentioned? Resolution I can tell you what I did, but I wish there was a better way but I simply don't know if it's duable any other way. Because my development environment had it's own DC, I didn't really want to mess with Kerberos authentication. I would also not be smart to connect that server to the domain, considering it has it's own DC. I ended up installing SharePoint 2010 Diagnostic Studio on another Windows 7 Dev environment I have, and connected the machien to the domain. I ran all the necesary remote credentials commands mentioned here. Those commands add the group policy for you! Once I did this I was able to authenticate properly and I was able to get the reports. Conclusion   You can run SharePoint 2010 Diagnostic Studio Remotely but it will require some specific scenarions. A couple of things I should mention is that as far as I understand, SP2010 DS, will install agents on your target environment to run tests and retrieve the data. I was a Farm Administrator, and also a Server Admin on SharePoint Server. I am not 100% sure if you need all those permissions but I that's just what I have to my internal intranet.   I deally I would like to have a machine that I can have SharePoint 2010 DIagnostic Studio installed and I can run that against client environments. It appears that I will not be able to do that, unless I enable Kerberos on my Windows 7 Machine now. If you have it installed in the same way I would like to have it, please let me know, I'll keep trying to get what I'm after. Hope this helps someone out there doing the same.

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  • Problem with deleting table rows using ctrl+a for row selection

    - by Frank Nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} The following code is commonly shown and documented for how to access the row key of selected table rows in an ADF Faces table configured for multi row selection. public void onRemoveSelectedTableRows(ActionEvent actionEvent) {    RichTable richTable = … get access to your table instance …    CollectionModel cm =(CollectionModel)richTable.getValue();    RowKeySet rowKeySet = (RowKeySet)richTable.getSelectedRowKeys();             for (Object key : rowKeySet) {       richTable.setRowKey(key);       JUCtrlHierNodeBinding rowData = (JUCtrlHierNodeBinding)cm.getRowData();       // do something with rowData e.g.update, print, copy   }    //optional, if you changed data, refresh the table         AdfFacesContext adfFacesContext = AdfFacesContext.getCurrentInstance(); adfFacesContext.addPartialTarget(richTable);   return null; } The code shown above works for 99.5 % of all use cases that deal with multi row selection enabled ADF Faces tables, except for when users use the ctrl+a key to mark all rows for delete. Just to make sure I am clear: if you use ctrl+a to mark rows to perform any other operation on them – like bulk updating all rows for a specific attribute – then this works with the code shown above. Even for bulk row delete, any other mean of row selection (shift+click and multiple ctrl+click) works like a charm and the rows are deleted. So apparently it is the use of ctrl+a that causes the problem when deleting multiple rows of an ADF Faces table. To implement code that works for all table selection use cases, including the one to delete all table rows in one go, you use the code shown below. public void onRemoveSelectedTableRows(ActionEvent actionEvent) {   RichTable richTable = … get access to your table instance …   CollectionModel cm = (CollectionModel)richTable.getValue();   RowKeySet rowKeySet = (RowKeySet)richTable.getSelectedRowKeys();   Object[] rowKeySetArray = rowKeySet.toArray();      for (Object key : rowKeySetArray){               richTable.setRowKey(key);     JUCtrlHierNodeBinding rowData = (JUCtrlHierNodeBinding)cm.getRowData();                              rowData.getRow().remove();   }   AdfFacesContext adfFacesContext = AdfFacesContext.getCurrentInstance();          adfFacesContext.addPartialTarget(richTable); }

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  • Key Windows Phone Development Concepts

    - by Tim Murphy
    As I am doing more development in and out of the enterprise arena for Windows Phone I decide I would study for the 70-599 test.  I generally take certification tests as a way to force me to dig deeper into a technology.  Between the development and studying I decided it would be good to put a post together of key development features in Windows Phone 7 environment.  Contrary to popular belief the launch of Windows Phone 8 will not obsolete Windows Phone 7 development.  With the launch of 7.8 coming shortly and people who will remain on 7.X for the foreseeable future there are still consumers needing these apps so don’t throw out the baby with the bath water. PhoneApplicationService This is a class that every Windows Phone developer needs to become familiar with.  When it comes to application state this is your go to repository.  It also contains events that help with management of your application’s lifecycle.  You can access it like the following code sample. 1: PhoneApplicationService.Current.State["ValidUser"] = userResult; DeviceNetworkInformation This class allows you to determine the connectivity of the device and be notified when something changes with that connectivity.  If you are making web service calls you will want to check here before firing off. I have found that this class doesn’t actually work very well for determining if you have internet access.  You are better of using the following code where IsConnectedToInternet is an App level property. private void Application_Launching(object sender, LaunchingEventArgs e){ // Validate user access if (Microsoft.Phone.Net.NetworkInformation.NetworkInterface.NetworkInterfaceType != Microsoft.Phone.Net.NetworkInformation.NetworkInterfaceType.None) { IsConnectedToInternet = true; } else { IsConnectedToInternet = false; } NetworkChange.NetworkAddressChanged += new NetworkAddressChangedEventHandler(NetworkChange_NetworkAddressChanged);}void NetworkChange_NetworkAddressChanged(object sender, EventArgs e){ IsConnectedToInternet = (Microsoft.Phone.Net.NetworkInformation.NetworkInterface.NetworkInterfaceType != Microsoft.Phone.Net.NetworkInformation.NetworkInterfaceType.None);} Push Notification Push notification allows your application to receive notifications in a way that reduces the application’s power needs. This MSDN article is a good place to get the basics of push notification, but you can see the essential concept in the diagram below.  There are three types of push notification: toast, Tile and raw.  The first two work regardless of the state of the application where as raw messages are discarded if your application is not running.   Live Tiles Live tiles are one of the main differentiators of the Windows Phone platform.  They allow users to find information at a glance from their start screen without navigating into individual apps.  Knowing how to implement them can be a great boost to the attractiveness of your application. The simplest step-by-step explanation for creating live tiles is here. Local Database While your application really only has Isolated Storage as a data store there are some ways of giving you database functionality to develop against.  There are a number of open source ORM style solutions.  Probably the best and most native way I have found is to use LINQ to SQL.  It does take a significant amount of setup, but the ease of use once it is configured is worth the cost.  Rather than repeat the full concepts here I will point you to a post that I wrote previously. Tasks (Bing, Email) Leveraging built in features of the Windows Phone platform is an easy way to add functionality that would be expensive to develop on your own.  The classes that you need to make yourself familiar with are BingMapsDirectionsTask and EmailComposeTask.  This will allow your application to supply directions and give the user an email path to relay information to friends and associates. Event model Because of the ability for users to switch quickly to switch to other apps or the home screen is just one reason why knowing the Windows Phone event model is important.  You need to be able to save data so that if a user gets a phone call they can come back to exactly where they were in your application.  This means that you will need to handle such events as Launching, Activated, Deactivated and Closing at an application level.  You will probably also want to get familiar with the OnNavigatedTo and OnNavigatedFrom events at the page level.  These will give you an opportunity to save data as a user navigates through your app. Summary This is just a small portion of the concepts that you will use while building Windows Phone apps, but these are some of the most critical.  With the launch of Windows Phone 8 this list will probably expand.  Take the time to investigate these topics further and try them out in your apps. del.icio.us Tags: Windows Phone 7,Windows Phone,WP7,Software Development,70-599

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  • CodePlex Daily Summary for Wednesday, September 05, 2012

    CodePlex Daily Summary for Wednesday, September 05, 2012Popular ReleasesDesktop Google Reader: 1.4.6: Sorting feeds alphabetical is now optional (see preferences window)DotNetNuke® Community Edition CMS: 06.02.03: Major Highlights Fixed issue where mailto: links were not working when sending bulk email Fixed issue where uses did not see friendship relationships Problem is in 6.2, which does not show in the Versions Affected list above. Fixed the issue with cascade deletes in comments in CoreMessaging_Notification Fixed UI issue when using a date fields as a required profile property during user registration Fixed error when running the product in debug mode Fixed visibility issue when...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.65: Fixed null-reference error in the build task constructor.BLACK ORANGE: HPAD TEXT EDITOR 0.9 Beta: HOW TO RUN THE TEXT EDITOR Download the HPAD ARCHIVED FILES which is in .rar format Extract using Winrar Make sure that extracted files are in the same folder Double-Click on HPAD.exe application fileTelerikMvcGridCustomBindingHelper: Version 1.0.15.247-RC2: TelerikMvcGridCustomBindingHelper 1.0.15.247 RC2 Release notes: This is a RC version (hopefully the last one), please test and report any error or problem you encounter. This release is all about performance and fixes Support: "Or" and "Does Not contain" filter options Improved BooleanSubstitutes, Custom Aggregates and expressions-to-queryover Add EntityFramework examples in ExampleWebApplication Many other improvements and fixes Fix invalid cast on CustomAggregates Support for ...ServiceMon - Extensible Real-time, Service Monitoring Utility: ServiceMon Release 0.9.0.44: Auto-uploaded from build serverJavaScript Grid: Release 09-05-2012: Release 09-05-2012xUnit.net Contrib: xunitcontrib-dotCover 0.6.1 (dotCover 2.1 beta): xunitcontrib release 0.6.1 for dotCover 2.1 beta This release provides a test runner plugin for dotCover 2.1 beta, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) This release adds support for running xUnit.net tests to dotCover 2.1 beta's Visual Studio plugin. PLEASE NOTE: You do NOT need this if you also have ReSharper and the existing 0.6.1 release installed. DotCover will use ReSharper's test runners if available. This release includes th...B INI Sharp Library: B INI Sharp Library v1.0.0.0 Realsed: The frist realsedActive Forums for DotNetNuke CMS: Active Forums 5.0.0 RC: RC release of Active Forums 5.0.Droid Explorer: Droid Explorer 0.8.8.7 Beta: Bug in the display icon for apk's, will fix with next release Added fallback icon if unable to get the image/icon from the Cloud Service Removed some stale plugins that were either out dated or incomplete. Added handler for *.ab files for restoring backups Added plugin to create device backups Backups stored in %USERPROFILE%\Android Backups\%DEVICE_ID%\ Added custom folder icon for the android backups directory better error handling for installing an apk bug fixes for the Runn...BI System Monitor: v2.1: Data Audits report and supporting SQL, and SSIS package Environment Overview report enhancements, improving the appearance, addition of data audit finding indicators Note: SQL 2012 version coming soon.The Visual Guide for Building Team Foundation Server 2012 Environments: Version 1: --Nearforums - ASP.NET MVC forum engine: Nearforums v8.5: Version 8.5 of Nearforums, the ASP.NET MVC Forum Engine. New features include: Built-in search engine using Lucene.NET Flood control improvements Notifications improvements: sync option and mail body View Roadmap for more details webdeploy package sha1 checksum: 961aff884a9187b6e8a86d68913cdd31f8deaf83WiX Toolset: WiX Toolset v3.6: WiX Toolset v3.6 introduces the Burn bootstrapper/chaining engine and support for Visual Studio 2012 and .NET Framework 4.5. Other minor functionality includes: WixDependencyExtension supports dependency checking among MSI packages. WixFirewallExtension supports more features of Windows Firewall. WixTagExtension supports Software Id Tagging. WixUtilExtension now supports recursive directory deletion. Melt simplifies pure-WiX patching by extracting .msi package content and updating .w...Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.DotNetNuke® Form and List: 06.00.04: DotNetNuke Form and List 06.00.04 Don't forget to backup your installation before upgrade. Changes in 06.00.04 Fix: Sql Scripts for 6.003 missed object qualifiers within stored procedures Fix: added missing resource "cmdCancel.Text" in form.ascx.resx Changes in 06.00.03 Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 Change: Data is now stored in nvarchar(max) instead of ntext Changes in 06.00.02 The scripts are now compatible with SQL Azure, tested in a ne...Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.New ProjectsA Simple Eng-Hindi CMS: A simple English- Hindi dual language content management system for small business/personal websites.Active Social Migrator: This project for managing the Active Social migration tool.ANSI Console User Control: Custom console control for .NET WinformsAutoSPInstallerGUI: GUI Configuration Tool for SPAutoInstaller Codeplex ProjectCode Documentation Checkin Policy: This checkin policy for Visual Studio 2012 checks if c# code is documented the way it's configured in the config of the policy. Code Dojo/Kata - Free Time Coding: Doing some katas of the Coding Dojo page. http://codingdojo.org/cgi-bin/wiki.pl?KataCataloguefjycUnifyShow: fjycUnifyShowHidden Capture (HC): HC is simple and easy utility to hidden and auto capture desktop or active windowHRC Integration Services: Fake SQL Server Integration Services. LOLKooboo CMS Sites Switcher: Kooboo CMS Sites SwitcherMod.CookieDetector: Orchard module for detecting whether cookies are enabledMyCodes: Created!MySQL Statement Monitor: MySQL Statement Monitor is a monitoring tool that monitors SQL statements transferred over the network.NeoModulusPIRandom: The idea with PI Random is to use easy string manipulation and simple math to generate a pseudo random number. Net Core Tech - Medical Record System: This is a Medical Record System ProjectOraPowerShell: PowerShell library for backup and maintenance of a Oracle Database environment under Microsoft Windows 2008PinDNN: PinDNN is a module that imparts Pinterest-like functionality to DotNetNuke sites. This module works with a MongoDB database and uses the built-in social relatioPyrogen Code Generator: PyroGen is a simple code generator accepting C# as the markup language.restMs: wil be deleted soonScript.NET: Script.NET is a script management utility for web forms and MVC, using ScriptJS-like features to link dependencies between scripts.SpringExample-Pagination: Simple Spring example with PaginationXNA and Component Based Design: This project includes code for XNA and Component Based Design

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  • Problem Implementing Texture on Libgdx Mesh of Randomized Terrain

    - by BrotherJack
    I'm having problems understanding how to apply a texture to a non-rectangular object. The following code creates textures such as this: from the debug renderer I think I've got the physical shape of the "earth" correct. However, I don't know how to apply a texture to it. I have a 50x50 pixel image (in the environment constructor as "dirt.png"), that I want to apply to the hills. I have a vague idea that this seems to involve the mesh class and possibly a ShapeRenderer, but the little i'm finding online is just confusing me. Bellow is code from the class that makes and regulates the terrain and the code in a separate file that is supposed to render it (but crashes on the mesh.render() call). Any pointers would be appreciated. public class Environment extends Actor{ Pixmap sky; public Texture groundTexture; Texture skyTexture; double tankypos; //TODO delete, temp public Tank etank; //TODO delete, temp int destructionRes; // how wide is a static pixel private final float viewWidth; private final float viewHeight; private ChainShape terrain; public Texture dirtTexture; private World world; public Mesh terrainMesh; private static final String LOG = Environment.class.getSimpleName(); // Constructor public Environment(Tank tank, FileHandle sfileHandle, float w, float h, int destructionRes) { world = new World(new Vector2(0, -10), true); this.destructionRes = destructionRes; sky = new Pixmap(sfileHandle); viewWidth = w; viewHeight = h; skyTexture = new Texture(sky); terrain = new ChainShape(); genTerrain((int)w, (int)h, 6); Texture tankSprite = new Texture(Gdx.files.internal("TankSpriteBase.png")); Texture turretSprite = new Texture(Gdx.files.internal("TankSpriteTurret.png")); tank = new Tank(0, true, tankSprite, turretSprite); Rectangle tankrect = new Rectangle(300, (int)tankypos, 44, 45); tank.setRect(tankrect); BodyDef terrainDef = new BodyDef(); terrainDef.type = BodyType.StaticBody; terrainDef.position.set(0, 0); Body terrainBody = world.createBody(terrainDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = terrain; terrainBody.createFixture(fixtureDef); BodyDef tankDef = new BodyDef(); Rectangle rect = tank.getRect(); tankDef.type = BodyType.DynamicBody; tankDef.position.set(0,0); tankDef.position.x = rect.x; tankDef.position.y = rect.y; Body tankBody = world.createBody(tankDef); FixtureDef tankFixture = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(rect.width*WORLD_TO_BOX, rect.height*WORLD_TO_BOX); fixtureDef.shape = shape; dirtTexture = new Texture(Gdx.files.internal("dirt.png")); etank = tank; } private void genTerrain(int w, int h, int hillnessFactor){ int width = w; int height = h; Random rand = new Random(); //min and max bracket the freq's of the sin/cos series //The higher the max the hillier the environment int min = 1; //allocating horizon for screen width Vector2[] horizon = new Vector2[width+2]; horizon[0] = new Vector2(0,0); double[] skyline = new double[width]; //TODO skyline necessary as an array? //ratio of amplitude of screen height to landscape variation double r = (int) 2.0/5.0; //number of terms to be used in sine/cosine series int n = 4; int[] f = new int[n*2]; //calculating omegas for sine series for(int i = 0; i < n*2 ; i ++){ f[i] = rand.nextInt(hillnessFactor - min + 1) + min; } //amp is the amplitude of the series int amp = (int) (r*height); double lastPoint = 0.0; for(int i = 0 ; i < width; i ++){ skyline[i] = 0; for(int j = 0; j < n; j++){ skyline[i] += ( Math.sin( (f[j]*Math.PI*i/height) ) + Math.cos(f[j+n]*Math.PI*i/height) ); } skyline[i] *= amp/(n*2); skyline[i] += (height/2); skyline[i] = (int)skyline[i]; //TODO Possible un-necessary float to int to float conversions tankypos = skyline[i]; horizon[i+1] = new Vector2((float)i, (float)skyline[i]); if(i == width) lastPoint = skyline[i]; } horizon[width+1] = new Vector2(800, (float)lastPoint); terrain.createChain(horizon); terrain.createLoop(horizon); //I have no idea if the following does anything useful :( terrainMesh = new Mesh(true, (width+2)*2, (width+2)*2, new VertexAttribute(Usage.Position, (width+2)*2, "a_position")); float[] vertices = new float[(width+2)*2]; short[] indices = new short[(width+2)*2]; for(int i=0; i < (width+2); i+=2){ vertices[i] = horizon[i].x; vertices[i+1] = horizon[i].y; indices[i] = (short)i; indices[i+1] = (short)(i+1); } terrainMesh.setVertices(vertices); terrainMesh.setIndices(indices); } Here is the code that is (supposed to) render the terrain. @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. backgroundStage.draw(); backgroundStage.act(delta); uistage.draw(); uistage.act(delta); batch.begin(); debugRenderer.render(this.ground.getWorld(), camera.combined); batch.end(); //Gdx.graphics.getGL10().glEnable(GL10.GL_TEXTURE_2D); ground.dirtTexture.bind(); ground.terrainMesh.render(GL10.GL_TRIANGLE_FAN); //I'm particularly lost on this ground.step(); }

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  • What's New in SGD 5.1?

    - by Fat Bloke
    Oracle announced the latest version of Secure Global Desktop (SGD) this week with 3 major themes: Support for Android devices; Support for Desktop Chrome clients;  Support for Oracle Unified Directory. I'll talk about the new features in a moment, but a bit of context first: Oracle SGD - what, how and why?  Oracle Secure Global Desktop is Oracle's secure remote access product which allows users on almost any device, to access almost any type application which  is hosted in the data center, from almost any location. And it does this by sitting on the edge of the datacenter, between the user and the applications: This is actually a really smart environment for an increasing number of use cases where: Users need mobility of location AND device (i.e. work from anywhere); IT needs to ensure security of applications and data (of course!) The application requires an end-user environment which can't be guaranteed and IT may not own the client platform (e.g. BYOD, working from home, partners or contractors). Oracle has a a specific interest in this of course. As the leading supplier of enterprise applications, many of Oracle's customers, and indeed Oracle itself, fit these criteria. So, as an IT guy rolling out an application to your employees, if one of your apps absolutely needs, say,  IE10 with Java 6 update 32, how can you be sure that the user population has this, especially when they're using their own devices? In the SGD model you, the IT guy, can set up, say, a Windows Server running the exact environment required, and then use SGD to publish this app, without needing to worry any further about the device the end user is using. What's new?  So back to SGD 5.1 and what is new there: Android devices Since we introduced our support for iPad tablets in SGD 5.0 we've had a big demand from customers to extend this to Android tablets too, and so we're pleased to announce that 5.1 supports Android 4.x tablets such as Nexus 7 and 10, and the Galaxy Tab. Here's how it works, with screenshots from my Nexus 7: Simply point your browser to the SGD server URL and login; The workspace is the list of apps that the admin has deemed ok for you to run. You click on an application to run it (here's Excel and Oracle E-Business Suite): There's an extended on-screen keyboard (extended because desktop apps need keys that don't appear on a tablet keyboard such as ctrl, WIndow key, etc) and touch gestures can be mapped to desktop events (such as tap and hold to right click) All in all a pretty nice implementation for Android tablet users. Desktop Chrome Browsers SGD has always been designed around using a browser to access your applications. But traditionally, this has involved using Java to deliver the SGD client component. With HTML5 and Javascript engines becoming so powerful, we thought we'd see how well a pure web client could perform with desktop apps. And the answer was, surprisingly well. So with this release we now offer this additional way of working, which can be enabled by a simple bit of configuration. Here's a Linux desktop running in a tab in Chrome. And if you resize the browser window, the Linux desktop is resized by SGD too. Very cool! Oracle Unified Directory As I mentioned above, a lot of Oracle users already benefit from SGD. And a lot of Oracle customers use Oracle Unified Directory as their Enterprise and Carrier grade user directory. So it makes a lot of sense that SGD now supports this LDAP directory for both Authentication and as a means to determine which users get which applications, e.g. publish the engineering app to the guys in the Development group, but give everyone E-Business Suite to let them do their expenses. Summary With new devices, and faster 4G networking becoming more prevalent, the pressure for businesses to move to a increasingly mobile enterprise is stronger than ever. SGD is good for users, and even better for IT. By offering the user the ability to work from anywhere, and IT the control and security they need, everyone wins with SGD. To try this for yourself, download SGD 5.1 (look under Desktop Virtualization Products) from the Oracle Software Delivery Cloud or if you're an existing customer, get it from My Oracle Support.  -FB 

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  • error in IIS7 but not on IIS6

    - by Brad
    I have a website that is we are now deploying to windows 2008 servers that has worked in the past on IIS6 without a problem. It is using .net 2 framework. Most of the website works. Just when we create a screen report over a certain size on the server we get this error. Event code: 3005 Event message: An unhandled exception has occurred. Event time: 6/2/2010 10:40:17 AM Event time (UTC): 6/2/2010 3:40:17 PM Event ID: 1b719ad45d444f949ecc9cbc23f49720 Event sequence: 10 Event occurrence: 1 Event detail code: 0 Application information: Application domain: /LM/W3SVC/3/ROOT-1-129199668164927170 Trust level: Full Application Virtual Path: / Application Path: c:\web\PatronAccess\ Machine name: WIN2008DEV Process information: Process ID: 4712 Process name: w3wp.exe Account name: NT AUTHORITY\NETWORK SERVICE Exception information: Exception type: HttpException Exception message: Invalid viewstate. Request information: Request URL: http://win2008dev/WebResource.axd?d=xCXKkHAeSYHWbCg.gif Request path: /WebResource.axd User host address: 172.17.2.66 User: Is authenticated: False Authentication Type: Thread account name: NT AUTHORITY\NETWORK SERVICE Thread information: Thread ID: 6 Thread account name: NT AUTHORITY\NETWORK SERVICE Is impersonating: False Stack trace: at System.Web.UI.Page.DecryptStringWithIV(String s, IVType ivType) at System.Web.Handlers.AssemblyResourceLoader.System.Web.IHttpHandler.ProcessRequest(HttpContext context) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) Custom event details: And this one. A process serving application pool 'PatronAccess' suffered a fatal communication error with the Windows Process Activation Service. The process id was '4596'. The data field contains the error number. I have a debug of the application pool but I don't know where to go from here. * wait with pending attach Symbol search path is: Executable search path is: ModLoad: 00bd0000 00bd8000 c:\windows\system32\inetsrv\w3wp.exe ModLoad: 77380000 774a7000 C:\Windows\system32\ntdll.dll ModLoad: 75cb0000 75d8b000 C:\Windows\system32\kernel32.dll ModLoad: 75b60000 75c26000 C:\Windows\system32\ADVAPI32.dll ModLoad: 75df0000 75eb2000 C:\Windows\system32\RPCRT4.dll ModLoad: 76500000 765aa000 C:\Windows\system32\msvcrt.dll ModLoad: 76250000 762ed000 C:\Windows\system32\USER32.dll ModLoad: 75ae0000 75b2b000 C:\Windows\system32\GDI32.dll ModLoad: 75ec0000 76004000 C:\Windows\system32\ole32.dll ModLoad: 731a0000 731d6000 c:\windows\system32\inetsrv\IISUTIL.dll ModLoad: 75330000 75421000 C:\Windows\system32\CRYPT32.dll ModLoad: 75490000 754a2000 C:\Windows\system32\MSASN1.dll ModLoad: 758e0000 758fe000 C:\Windows\system32\USERENV.dll ModLoad: 758c0000 758d4000 C:\Windows\system32\Secur32.dll ModLoad: 75b30000 75b5d000 C:\Windows\system32\WS2_32.dll ModLoad: 774e0000 774e6000 C:\Windows\system32\NSI.dll ModLoad: 75ac0000 75ade000 C:\Windows\system32\IMM32.DLL ModLoad: 772b0000 77378000 C:\Windows\system32\MSCTF.dll ModLoad: 774f0000 774f9000 C:\Windows\system32\LPK.DLL ModLoad: 75c30000 75cad000 C:\Windows\system32\USP10.dll ModLoad: 74d30000 74d51000 C:\Windows\system32\NTMARTA.DLL ModLoad: 77500000 7754a000 C:\Windows\system32\WLDAP32.dll ModLoad: 75990000 75997000 C:\Windows\system32\PSAPI.DLL ModLoad: 754b0000 754c1000 C:\Windows\system32\SAMLIB.dll ModLoad: 744c0000 744ce000 c:\windows\system32\inetsrv\w3wphost.dll ModLoad: 77550000 775dd000 C:\Windows\system32\OLEAUT32.dll ModLoad: 72ec0000 72f12000 c:\windows\system32\inetsrv\nativerd.dll ModLoad: 742a0000 742cf000 C:\Windows\system32\XmlLite.dll ModLoad: 72e60000 72e90000 c:\windows\system32\inetsrv\IISRES.DLL ModLoad: 74f40000 74f7b000 C:\Windows\system32\rsaenh.dll ModLoad: 72f40000 72f86000 C:\Windows\system32\mscoree.dll ModLoad: 75d90000 75de8000 C:\Windows\system32\SHLWAPI.dll ModLoad: 74600000 7479e000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6001.18000_none_5cdbaa5a083979cc\comctl32.dll ModLoad: 72310000 728a0000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll ModLoad: 72dc0000 72e5b000 C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.3053_none_d08d7bba442a9b36\MSVCR80.dll ModLoad: 75a30000 75ab4000 C:\Windows\system32\CLBCatQ.DLL ModLoad: 728a0000 728d0000 C:\Windows\system32\mlang.dll ModLoad: 6c7d0000 6c801000 C:\Windows\system32\inetsrv\iiscore.dll ModLoad: 71fd0000 71fd7000 c:\windows\system32\inetsrv\W3TP.dll ModLoad: 74480000 74489000 c:\windows\system32\inetsrv\w3dt.dll ModLoad: 71fb0000 71fbb000 C:\Windows\system32\HTTPAPI.dll ModLoad: 752f0000 7532a000 C:\Windows\system32\slc.dll ModLoad: 6cad0000 6caf8000 C:\Windows\system32\faultrep.dll ModLoad: 75050000 75058000 C:\Windows\system32\VERSION.dll ModLoad: 74b80000 74b8f000 C:\Windows\system32\NLAapi.dll ModLoad: 75290000 752a9000 C:\Windows\system32\IPHLPAPI.DLL ModLoad: 75250000 75285000 C:\Windows\system32\dhcpcsvc.DLL ModLoad: 754d0000 754fc000 C:\Windows\system32\DNSAPI.dll ModLoad: 75240000 75247000 C:\Windows\system32\WINNSI.DLL ModLoad: 75210000 75231000 C:\Windows\system32\dhcpcsvc6.DLL ModLoad: 750b0000 750eb000 C:\Windows\System32\mswsock.dll ModLoad: 73920000 73928000 C:\Windows\System32\winrnr.dll ModLoad: 73720000 7372f000 C:\Windows\system32\napinsp.dll ModLoad: 74d00000 74d05000 C:\Windows\System32\wshtcpip.dll ModLoad: 75140000 75145000 C:\Windows\System32\wship6.dll ModLoad: 73910000 73916000 C:\Windows\system32\rasadhlp.dll ModLoad: 6ca00000 6ca06000 C:\Windows\System32\inetsrv\cachuri.dll ModLoad: 6c9f0000 6c9f8000 C:\Windows\System32\inetsrv\cachfile.dll ModLoad: 6c9e0000 6c9e6000 C:\Windows\System32\inetsrv\cachtokn.dll ModLoad: 6c9d0000 6c9de000 C:\Windows\System32\inetsrv\cachhttp.dll ModLoad: 6c960000 6c96e000 C:\Windows\System32\inetsrv\compstat.dll ModLoad: 6c930000 6c938000 C:\Windows\System32\inetsrv\defdoc.dll ModLoad: 6c910000 6c919000 C:\Windows\System32\inetsrv\dirlist.dll ModLoad: 6c6b0000 6c6b8000 C:\Windows\System32\inetsrv\protsup.dll ModLoad: 6c6a0000 6c6ad000 C:\Windows\System32\inetsrv\static.dll ModLoad: 6c690000 6c69b000 C:\Windows\System32\inetsrv\authanon.dll ModLoad: 6c680000 6c68b000 C:\Windows\System32\inetsrv\authbas.dll ModLoad: 6c630000 6c63e000 C:\Windows\System32\inetsrv\authsspi.dll ModLoad: 755b0000 75625000 C:\Windows\system32\NETAPI32.dll ModLoad: 6c620000 6c62b000 C:\Windows\System32\inetsrv\modrqflt.dll ModLoad: 6c610000 6c61d000 C:\Windows\System32\inetsrv\custerr.dll ModLoad: 6c5c0000 6c5c8000 C:\Windows\System32\inetsrv\loghttp.dll ModLoad: 6c330000 6c337000 C:\Windows\System32\inetsrv\iisreqs.dll ModLoad: 728f0000 728f7000 C:\Windows\system32\WSOCK32.dll ModLoad: 6c1f0000 6c20e000 C:\Windows\System32\inetsrv\isapi.dll ModLoad: 6c000000 6c011000 C:\Windows\System32\inetsrv\filter.dll ModLoad: 6c320000 6c328000 C:\Windows\System32\inetsrv\validcfg.dll ModLoad: 6a2a0000 6a30d000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\webengine.dll ModLoad: 60060000 60067000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\aspnet_filter.dll ModLoad: 6c310000 6c319000 C:\Windows\system32\inetsrv\wbhst_pm.dll ModLoad: 765b0000 770c0000 C:\Windows\system32\shell32.dll ModLoad: 70d10000 71807000 C:\Windows\assembly\NativeImages_v2.0.50727_32\mscorlib\17f572b09facdc5fda9431558eb7a26e\mscorlib.ni.dll ModLoad: 70580000 70d05000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System\52e1ea3c7491e05cda766d7b3ce3d559\System.ni.dll ModLoad: 03990000 044d3000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Web\96071d36e4d44ebb31a3b46f08fdc732\System.Web.ni.dll ModLoad: 75770000 757cf000 C:\Windows\system32\sxs.dll ModLoad: 72ac0000 72bb1000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Configuration\e6001d416f7c468334934a2c6a41c631\System.Configuration.ni.dll ModLoad: 71890000 71dc6000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Xml\7208ffa39630e9b923331f9df0947a12\System.Xml.ni.dll ModLoad: 66580000 667bc000 C:\Windows\assembly\NativeImages_v2.0.50727_32\Microsoft.JScript\1543943b86269c9bebd5cf7a3fe7f55b\Microsoft.JScript.ni.dll ModLoad: 74460000 74468000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\App_global.asax.cyzjkxpg.dll ModLoad: 65d20000 65e7c000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\10097bf6\5f9a08ec_fffcca01\PatronAccess.DLL ModLoad: 72030000 7208b000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorjit.dll ModLoad: 68ab0000 68bca000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Web.Extensio#\3b4cb090536bf6b0dfae8cefaeeadb9f\System.Web.Extensions.ni.dll ModLoad: 64020000 64033000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorsec.dll ModLoad: 73c40000 73c6d000 C:\Windows\system32\WINTRUST.dll ModLoad: 774b0000 774d9000 C:\Windows\system32\imagehlp.dll ModLoad: 73690000 73715000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.6001.18000_none_886786f450a74a05\COMCTL32.dll ModLoad: 75170000 751a5000 C:\Windows\system32\ncrypt.dll ModLoad: 751b0000 751f5000 C:\Windows\system32\BCRYPT.dll ModLoad: 74d90000 74da5000 C:\Windows\system32\GPAPI.dll ModLoad: 73520000 7353b000 C:\Windows\system32\cryptnet.dll ModLoad: 73440000 73446000 C:\Windows\system32\SensApi.dll ModLoad: 73a50000 73a65000 C:\Windows\system32\Cabinet.dll ModLoad: 6ae30000 6ae3a000 C:\Windows\system32\inetsrv\gzip.dll ModLoad: 69e50000 69e6a000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\App_Web_kal6czmb.dll ModLoad: 69e10000 69e3c000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\App_Web_b1efcjqz.dll ModLoad: 69bd0000 69c26000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\e8a04837\0093847c_5153ca01\Infragistics2.WebUI.UltraWebTab.v9.2.DLL ModLoad: 5e480000 5e95e000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\719ff0ee\00c37169_5153ca01\Infragistics2.Web.v9.2.DLL ModLoad: 67c90000 67d1a000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\ba3b912a\00d19870_5153ca01\Infragistics2.WebUI.Shared.v9.2.DLL ModLoad: 656a0000 6587a000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\6470a692\14d22a05_ef2ac901\AjaxControlToolkit.DLL ModLoad: 66960000 66ae8000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Drawing\6312464f64727a2a50d5ce3fd73ad1bb\System.Drawing.ni.dll ModLoad: 6e690000 6ece3000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Data\813556b5a2722045b0ea14467fd00227\System.Data.ni.dll ModLoad: 64e70000 65144000 C:\Windows\assembly\GAC_32\System.Data\2.0.0.0__b77a5c561934e089\System.Data.dll ModLoad: 69c70000 69ca2000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\App_Web_zwtn5a73.dll ModLoad: 69e70000 69e8e000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\App_Web_qijxg7dv.dll ModLoad: 645a0000 647bf000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Web.Mobile\b472cb382c17ffc3cb1a91ce12d90bf1\System.Web.Mobile.ni.dll ModLoad: 69c30000 69c66000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Web.RegularE#\e6b57c0506ec849c6706cb5617ad7372\System.Web.RegularExpressions.ni.dll ModLoad: 6c300000 6c30a000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\App_Web__hyepzhd.dll ModLoad: 69e00000 69e08000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\5ef208f7\b68a494a_e840c901\SessionTimeoutControl.DLL ModLoad: 69d50000 69d5c000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\619d48f7\0f695f01_fdfcca01\AgNetDataPro.DLL ModLoad: 69cd0000 69ce8000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\dc1703ed\00e1c635_caeaca01\xfnlnet.DLL ModLoad: 73d50000 73efb000 C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.0.6001.18175_none_9e7bbe54c9c04bca\gdiplus.dll (16cc.14e0): Break instruction exception - code 80000003 (first chance) eax=7ffa6000 ebx=00000000 ecx=00000000 edx=7740d094 esi=00000000 edi=00000000 eip=773c7dfe esp=051ff774 ebp=051ff7a0 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000246 ntdll!DbgBreakPoint: 773c7dfe cc int 3 0:021 g (16cc.1454): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=00000479 ecx=00000000 edx=019d21f8 esi=019d1f18 edi=019ba74c eip=013849ed esp=0499ea44 ebp=0499f15c iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 013849ed 8b01 mov eax,dword ptr [ecx] ds:0023:00000000=???????? 0:018 g ModLoad: 65890000 65a55000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Web.Services\2fa835ce2dcace4fc7c0009f102efc79\System.Web.Services.ni.dll ModLoad: 6f2b0000 6f34d000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.EnterpriseSe#\ae383808b3f5ee9287358378f9a2cad3\System.EnterpriseServices.ni.dll ModLoad: 10000000 10020000 System.EnterpriseServices.Wrapper.dll ModLoad: 00e50000 00e70000 System.EnterpriseServices.Wrapper.dll ModLoad: 66da0000 66de8000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.EnterpriseSe#\ae383808b3f5ee9287358378f9a2cad3\System.EnterpriseServices.Wrapper.dll ModLoad: 10000000 10020000 C:\Windows\assembly\GAC_32\System.EnterpriseServices\2.0.0.0__b03f5f7f11d50a3a\System.EnterpriseServices.Wrapper.dll ModLoad: 6ab40000 6ab4c000 image6ab40000 ModLoad: 04950000 0495c000 image04950000 ModLoad: 049a0000 049c0000 image049a0000 ModLoad: 049d0000 049f0000 image049d0000 ModLoad: 049a0000 049c0000 image049a0000 ModLoad: 04a40000 04a60000 image04a40000 ModLoad: 049a0000 049c0000 image049a0000 ModLoad: 04a40000 04a60000 image04a40000 ModLoad: 049a0000 049c0000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\da3b70a0\00e9280f_c1f4c201\ICSharpCode.SharpZipLib.DLL ModLoad: 5eb40000 5f01e000 Infragistics2.Web.v9.2.dll ModLoad: 05a00000 05ede000 Infragistics2.Web.v9.2.dll ModLoad: 694d0000 694fa000 image694d0000 ModLoad: 049d0000 049fa000 image049d0000 ModLoad: 68cc0000 68cea000 image68cc0000 ModLoad: 04e40000 04e6a000 image04e40000 ModLoad: 69470000 6949a000 image69470000 ModLoad: 04e40000 04e6a000 image04e40000 ModLoad: 69470000 6949a000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\f77351ae\00582c74_5153ca01\Infragistics2.WebUI.Misc.v9.2.DLL ModLoad: 67d20000 67daa000 image67d20000 ModLoad: 04e70000 04efa000 image04e70000 ModLoad: 643e0000 64598000 Infragistics2.WebUI.UltraWebChart.v9.2.dll ModLoad: 05a00000 05bb8000 Infragistics2.WebUI.UltraWebChart.v9.2.dll ModLoad: 63ac0000 63c78000 Infragistics2.WebUI.UltraWebChart.v9.2.dll ModLoad: 05bc0000 05d78000 Infragistics2.WebUI.UltraWebChart.v9.2.dll ModLoad: 63900000 63ab8000 Infragistics2.WebUI.UltraWebChart.v9.2.dll ModLoad: 05bc0000 05d78000 Infragistics2.WebUI.UltraWebChart.v9.2.dll ModLoad: 63900000 63ab8000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\9acf477c\0030eeb6_5153ca01\Infragistics2.WebUI.UltraWebChart.v9.2.DLL ModLoad: 60570000 607b6000 image60570000 ModLoad: 05d80000 05fc6000 image05d80000 ModLoad: 64350000 64596000 image64350000 ModLoad: 05fd0000 06216000 image05fd0000 ModLoad: 5edd0000 5f016000 image5edd0000 ModLoad: 05fd0000 06216000 image05fd0000 ModLoad: 5edd0000 5f016000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\30e4a2ff\00dfbf77_5153ca01\Infragistics2.WebUI.UltraWebGrid.v9.2.DLL ModLoad: 67d50000 67da6000 image67d50000 ModLoad: 04e70000 04ec6000 image04e70000 ModLoad: 68cb0000 68ce4000 image68cb0000 ModLoad: 04e70000 04ea4000 image04e70000 ModLoad: 68790000 687c4000 image68790000 ModLoad: 04eb0000 04ee4000 image04eb0000 ModLoad: 688f0000 68924000 image688f0000 ModLoad: 04eb0000 04ee4000 image04eb0000 ModLoad: 688f0000 68924000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\2420cb22\00a1ab83_5153ca01\Infragistics2.WebUI.WebCombo.v9.2.DLL ModLoad: 66d50000 66da0000 image66d50000 ModLoad: 04f80000 04fd0000 image04f80000 ModLoad: 67d60000 67db0000 image67d60000 ModLoad: 05a00000 05a50000 image05a00000 ModLoad: 66d00000 66d50000 image66d00000 ModLoad: 05a00000 05a50000 image05a00000 ModLoad: 66d00000 66d50000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\6ceab935\00b28e76_5153ca01\Infragistics2.WebUI.WebDataInput.v9.2.DLL ModLoad: 11000000 1112e000 image11000000 ModLoad: 05a50000 05b7e000 image05a50000 ModLoad: 11000000 1112e000 image11000000 ModLoad: 05d80000 05eae000 image05d80000 ModLoad: 11000000 1112e000 image11000000 ModLoad: 05d80000 05eae000 image05d80000 ModLoad: 11000000 1112e000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\e99fdd05\00c79c09_d868c301\itextsharp.DLL ModLoad: 04df0000 04dfe000 LinkPointAPI-cs.dll ModLoad: 04e70000 04e7e000 LinkPointAPI-cs.dll ModLoad: 04df0000 04dfe000 LinkPointAPI-cs.dll ModLoad: 04e80000 04e8e000 LinkPointAPI-cs.dll ModLoad: 04df0000 04dfe000 LinkPointAPI-cs.dll ModLoad: 04e80000 04e8e000 LinkPointAPI-cs.dll ModLoad: 04df0000 04dfe000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\0e724536\00922343_54dfc701\LinkPointAPI-cs.DLL ModLoad: 04e70000 04e78000 image04e70000 ModLoad: 04e90000 04e98000 image04e90000 ModLoad: 04e70000 04e78000 image04e70000 ModLoad: 04ea0000 04ea8000 image04ea0000 ModLoad: 04e70000 04e78000 image04e70000 ModLoad: 04ea0000 04ea8000 image04ea0000 ModLoad: 04e70000 04e78000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\859797c4\00eb5fc5_bed8c401\LinkPointTransaction.DLL ModLoad: 65e80000 65fdc000 PatronAccess.dll ModLoad: 05a50000 05bac000 PatronAccess.dll ModLoad: 6ab40000 6ab48000 SessionTimeoutControl.dll ModLoad: 04e90000 04e98000 SessionTimeoutControl.dll ModLoad: 6ab80000 6ab8e000 WebServices.dll ModLoad: 04e90000 04e9e000 WebServices.dll ModLoad: 6ab40000 6ab4e000 WebServices.dll ModLoad: 04ef0000 04efe000 WebServices.dll ModLoad: 69d40000 69d4e000 WebServices.dll ModLoad: 04ef0000 04efe000 WebServices.dll ModLoad: 69d40000 69d4e000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\21555aa5\5f498093_fefcca01\WebServices.DLL ModLoad: 694e0000 694f8000 image694e0000 ModLoad: 04f80000 04f98000 image04f80000 ModLoad: 661c0000 6624e000 System.ServiceModel.Web.dll ModLoad: 05a50000 05ade000 System.ServiceModel.Web.dll ModLoad: 5d850000 5ddfc000 System.ServiceModel.dll ModLoad: 06220000 067cc000 System.ServiceModel.dll ModLoad: 65ef0000 65fe0000 System.Runtime.Serialization.dll ModLoad: 05eb0000 05fa0000 System.Runtime.Serialization.dll ModLoad: 694e0000 694fe000 SMDiagnostics.dll ModLoad: 04f80000 04f9e000 SMDiagnostics.dll ModLoad: 65be0000 65d1c000 System.Web.Extensions.dll ModLoad: 067d0000 0690c000 System.Web.Extensions.dll ModLoad: 67d40000 67dac000 System.IdentityModel.dll ModLoad: 05ae0000 05b4c000 System.IdentityModel.dll ModLoad: 687a0000 687c2000 System.IdentityModel.Selectors.dll ModLoad: 04fa0000 04fc2000 System.IdentityModel.Selectors.dll ModLoad: 66c90000 66cf4000 Microsoft.Transactions.Bridge.dll ModLoad: 05b50000 05bb4000 Microsoft.Transactions.Bridge.dll ModLoad: 69130000 69146000 System.Web.Abstractions.dll ModLoad: 051b0000 051c6000 System.Web.Abstractions.dll ModLoad: 65150000 651f6000 System.Core.dll ModLoad: 06910000 069b6000 System.Core.dll ModLoad: 64440000 644ea000 System.Data.Linq.dll ModLoad: 069c0000 06a6a000 System.Data.Linq.dll ModLoad: 66d50000 66d9c000 System.Data.Services.Client.dll ModLoad: 06a70000 06abc000 System.Data.Services.Client.dll ModLoad: 68cd0000 68cf0000 System.Data.Services.Design.dll ModLoad: 05210000 05230000 System.Data.Services.Design.dll ModLoad: 5eb00000 5edc2000 System.Data.Entity.dll ModLoad: 06ac0000 06d82000 System.Data.Entity.dll ModLoad: 66af0000 66b16000 System.Xml.Linq.dll ModLoad: 05fa0000 05fc6000 System.Xml.Linq.dll ModLoad: 661c0000 6624e000 C:\Windows\assembly\GAC_MSIL\System.ServiceModel.Web\3.5.0.0__31bf3856ad364e35\System.ServiceModel.Web.dll ModLoad: 64520000 6459e000 System.WorkflowServices.dll ModLoad: 06d90000 06e0e000 System.WorkflowServices.dll ModLoad: 63af0000 63c80000 System.Workflow.ComponentModel.dll ModLoad: 06e10000 06fa0000 System.Workflow.ComponentModel.dll ModLoad: 64320000 6443a000 System.Workflow.Activities.dll ModLoad: 06fa0000 070ba000 System.Workflow.Activities.dll ModLoad: 62cf0000 62d78000 System.Workflow.Runtime.dll ModLoad: 070c0000 07148000 System.Workflow.Runtime.dll ModLoad: 68cb0000 68cc6000 Microsoft.Build.Utilities.dll ModLoad: 07150000 07166000 Microsoft.Build.Utilities.dll ModLoad: 6ab80000 6ab8c000 Microsoft.Build.Framework.dll ModLoad: 05230000 0523c000 Microsoft.Build.Framework.dll ModLoad: 07170000 07214000 Microsoft.Build.Tasks.dll ModLoad: 07220000 072c4000 Microsoft.Build.Tasks.dll ModLoad: 64520000 6459e000 C:\Windows\assembly\GAC_MSIL\System.WorkflowServices\3.5.0.0__31bf3856ad364e35\System.WorkflowServices.dll ModLoad: 5d610000 5d84e000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Runtime.Seri#\a33b3b88fd575b703ba4212c677880ae\System.Runtime.Serialization.ni.dll ModLoad: 605a0000 606a6000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.IdentityModel\3bfbe737873becead614d1504e7d5684\System.IdentityModel.ni.dll ModLoad: 5ab70000 5bbf7000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.ServiceModel\7115815b53ec561932345e16fbeea968\System.ServiceModel.ni.dll ModLoad: 61440000 6201e000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Windows.Forms\1941d7639299344ae28fb6b23da65247\System.Windows.Forms.ni.dll ModLoad: 5d190000 5d3c4000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Core\a0522cb280c09b3441e1889502ca145a\System.Core.ni.dll ModLoad: 60a00000 61433000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Design\d3fa02f8a34329c8b84c004afaea7054\System.Design.ni.dll (16cc.1454): CLR exception - code e0434f4d (first chance) (16cc.1454): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=01776038 ecx=00000000 edx=00000000 esi=017ff314 edi=018907f8 eip=071a62fc esp=0499ee88 ebp=0499eef4 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 071a62fc 8b01 mov eax,dword ptr [ecx] ds:0023:00000000=???????? 0:018 g (16cc.1454): CLR exception - code e0434f4d (first chance) (16cc.1454): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=01776038 ecx=00000000 edx=00000000 esi=017ff200 edi=0186ed04 eip=071a62fc esp=0499ee88 ebp=0499eef4 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 071a62fc 8b01 mov eax,dword ptr [ecx] ds:0023:00000000=???????? 0:018 g (16cc.1358): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=01776038 ecx=00000000 edx=00000000 esi=017ff200 edi=01858380 eip=071a62fc esp=0742ee98 ebp=0742ef04 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 071a62fc 8b01 mov eax,dword ptr [ecx] ds:0023:00000000=???????? 0:020 g (16cc.1358): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=017758a4 ecx=00000000 edx=00000000 esi=017fd078 edi=018b6afc eip=071a62fc esp=0742ee98 ebp=0742ef04 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 071a62fc 8b01 mov eax,dword ptr [ecx] ds:0023:00000000=???????? 0:020 g (16cc.1358): Stack overflow - code c00000fd (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=020504b4 ecx=000001d1 edx=0000001b esi=020503d4 edi=073f2998 eip=6eaf0ed3 esp=073f2980 ebp=073f30ec iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 * WARNING: Unable to verify checksum for C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Data\813556b5a2722045b0ea14467fd00227\System.Data.ni.dll System_Data_ni!_bidW103 (System_Data_ni+0x460ed3): 6eaf0ed3 f3ab rep stos dword ptr es:[edi] Any help would be appricated.

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  • error in IIS7 but not on IIS6

    - by Brad
    I have a website that is we are now deploying to windows 2008 servers that has worked in the past on IIS6 without a problem. It is using .net 2 framework. Most of the website works. Just when we create a screen report over a certain size on the server we get this error. Event code: 3005 Event message: An unhandled exception has occurred. Event time: 6/2/2010 10:40:17 AM Event time (UTC): 6/2/2010 3:40:17 PM Event ID: 1b719ad45d444f949ecc9cbc23f49720 Event sequence: 10 Event occurrence: 1 Event detail code: 0 Application information: Application domain: /LM/W3SVC/3/ROOT-1-129199668164927170 Trust level: Full Application Virtual Path: / Application Path: c:\web\PatronAccess\ Machine name: WIN2008DEV Process information: Process ID: 4712 Process name: w3wp.exe Account name: NT AUTHORITY\NETWORK SERVICE Exception information: Exception type: HttpException Exception message: Invalid viewstate. Request information: Request URL: http://win2008dev/WebResource.axd?d=xCXKkHAeSYHWbCg.gif Request path: /WebResource.axd User host address: 172.17.2.66 User: Is authenticated: False Authentication Type: Thread account name: NT AUTHORITY\NETWORK SERVICE Thread information: Thread ID: 6 Thread account name: NT AUTHORITY\NETWORK SERVICE Is impersonating: False Stack trace: at System.Web.UI.Page.DecryptStringWithIV(String s, IVType ivType) at System.Web.Handlers.AssemblyResourceLoader.System.Web.IHttpHandler.ProcessRequest(HttpContext context) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) Custom event details: And this one. A process serving application pool 'PatronAccess' suffered a fatal communication error with the Windows Process Activation Service. The process id was '4596'. The data field contains the error number. I have a debug of the application pool but I don't know where to go from here. * wait with pending attach Symbol search path is: Executable search path is: ModLoad: 00bd0000 00bd8000 c:\windows\system32\inetsrv\w3wp.exe ModLoad: 77380000 774a7000 C:\Windows\system32\ntdll.dll ModLoad: 75cb0000 75d8b000 C:\Windows\system32\kernel32.dll ModLoad: 75b60000 75c26000 C:\Windows\system32\ADVAPI32.dll ModLoad: 75df0000 75eb2000 C:\Windows\system32\RPCRT4.dll ModLoad: 76500000 765aa000 C:\Windows\system32\msvcrt.dll ModLoad: 76250000 762ed000 C:\Windows\system32\USER32.dll ModLoad: 75ae0000 75b2b000 C:\Windows\system32\GDI32.dll ModLoad: 75ec0000 76004000 C:\Windows\system32\ole32.dll ModLoad: 731a0000 731d6000 c:\windows\system32\inetsrv\IISUTIL.dll ModLoad: 75330000 75421000 C:\Windows\system32\CRYPT32.dll ModLoad: 75490000 754a2000 C:\Windows\system32\MSASN1.dll ModLoad: 758e0000 758fe000 C:\Windows\system32\USERENV.dll ModLoad: 758c0000 758d4000 C:\Windows\system32\Secur32.dll ModLoad: 75b30000 75b5d000 C:\Windows\system32\WS2_32.dll ModLoad: 774e0000 774e6000 C:\Windows\system32\NSI.dll ModLoad: 75ac0000 75ade000 C:\Windows\system32\IMM32.DLL ModLoad: 772b0000 77378000 C:\Windows\system32\MSCTF.dll ModLoad: 774f0000 774f9000 C:\Windows\system32\LPK.DLL ModLoad: 75c30000 75cad000 C:\Windows\system32\USP10.dll ModLoad: 74d30000 74d51000 C:\Windows\system32\NTMARTA.DLL ModLoad: 77500000 7754a000 C:\Windows\system32\WLDAP32.dll ModLoad: 75990000 75997000 C:\Windows\system32\PSAPI.DLL ModLoad: 754b0000 754c1000 C:\Windows\system32\SAMLIB.dll ModLoad: 744c0000 744ce000 c:\windows\system32\inetsrv\w3wphost.dll ModLoad: 77550000 775dd000 C:\Windows\system32\OLEAUT32.dll ModLoad: 72ec0000 72f12000 c:\windows\system32\inetsrv\nativerd.dll ModLoad: 742a0000 742cf000 C:\Windows\system32\XmlLite.dll ModLoad: 72e60000 72e90000 c:\windows\system32\inetsrv\IISRES.DLL ModLoad: 74f40000 74f7b000 C:\Windows\system32\rsaenh.dll ModLoad: 72f40000 72f86000 C:\Windows\system32\mscoree.dll ModLoad: 75d90000 75de8000 C:\Windows\system32\SHLWAPI.dll ModLoad: 74600000 7479e000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6001.18000_none_5cdbaa5a083979cc\comctl32.dll ModLoad: 72310000 728a0000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll ModLoad: 72dc0000 72e5b000 C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.3053_none_d08d7bba442a9b36\MSVCR80.dll ModLoad: 75a30000 75ab4000 C:\Windows\system32\CLBCatQ.DLL ModLoad: 728a0000 728d0000 C:\Windows\system32\mlang.dll ModLoad: 6c7d0000 6c801000 C:\Windows\system32\inetsrv\iiscore.dll ModLoad: 71fd0000 71fd7000 c:\windows\system32\inetsrv\W3TP.dll ModLoad: 74480000 74489000 c:\windows\system32\inetsrv\w3dt.dll ModLoad: 71fb0000 71fbb000 C:\Windows\system32\HTTPAPI.dll ModLoad: 752f0000 7532a000 C:\Windows\system32\slc.dll ModLoad: 6cad0000 6caf8000 C:\Windows\system32\faultrep.dll ModLoad: 75050000 75058000 C:\Windows\system32\VERSION.dll ModLoad: 74b80000 74b8f000 C:\Windows\system32\NLAapi.dll ModLoad: 75290000 752a9000 C:\Windows\system32\IPHLPAPI.DLL ModLoad: 75250000 75285000 C:\Windows\system32\dhcpcsvc.DLL ModLoad: 754d0000 754fc000 C:\Windows\system32\DNSAPI.dll ModLoad: 75240000 75247000 C:\Windows\system32\WINNSI.DLL ModLoad: 75210000 75231000 C:\Windows\system32\dhcpcsvc6.DLL ModLoad: 750b0000 750eb000 C:\Windows\System32\mswsock.dll ModLoad: 73920000 73928000 C:\Windows\System32\winrnr.dll ModLoad: 73720000 7372f000 C:\Windows\system32\napinsp.dll ModLoad: 74d00000 74d05000 C:\Windows\System32\wshtcpip.dll ModLoad: 75140000 75145000 C:\Windows\System32\wship6.dll ModLoad: 73910000 73916000 C:\Windows\system32\rasadhlp.dll ModLoad: 6ca00000 6ca06000 C:\Windows\System32\inetsrv\cachuri.dll ModLoad: 6c9f0000 6c9f8000 C:\Windows\System32\inetsrv\cachfile.dll ModLoad: 6c9e0000 6c9e6000 C:\Windows\System32\inetsrv\cachtokn.dll ModLoad: 6c9d0000 6c9de000 C:\Windows\System32\inetsrv\cachhttp.dll ModLoad: 6c960000 6c96e000 C:\Windows\System32\inetsrv\compstat.dll ModLoad: 6c930000 6c938000 C:\Windows\System32\inetsrv\defdoc.dll ModLoad: 6c910000 6c919000 C:\Windows\System32\inetsrv\dirlist.dll ModLoad: 6c6b0000 6c6b8000 C:\Windows\System32\inetsrv\protsup.dll ModLoad: 6c6a0000 6c6ad000 C:\Windows\System32\inetsrv\static.dll ModLoad: 6c690000 6c69b000 C:\Windows\System32\inetsrv\authanon.dll ModLoad: 6c680000 6c68b000 C:\Windows\System32\inetsrv\authbas.dll ModLoad: 6c630000 6c63e000 C:\Windows\System32\inetsrv\authsspi.dll ModLoad: 755b0000 75625000 C:\Windows\system32\NETAPI32.dll ModLoad: 6c620000 6c62b000 C:\Windows\System32\inetsrv\modrqflt.dll ModLoad: 6c610000 6c61d000 C:\Windows\System32\inetsrv\custerr.dll ModLoad: 6c5c0000 6c5c8000 C:\Windows\System32\inetsrv\loghttp.dll ModLoad: 6c330000 6c337000 C:\Windows\System32\inetsrv\iisreqs.dll ModLoad: 728f0000 728f7000 C:\Windows\system32\WSOCK32.dll ModLoad: 6c1f0000 6c20e000 C:\Windows\System32\inetsrv\isapi.dll ModLoad: 6c000000 6c011000 C:\Windows\System32\inetsrv\filter.dll ModLoad: 6c320000 6c328000 C:\Windows\System32\inetsrv\validcfg.dll ModLoad: 6a2a0000 6a30d000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\webengine.dll ModLoad: 60060000 60067000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\aspnet_filter.dll ModLoad: 6c310000 6c319000 C:\Windows\system32\inetsrv\wbhst_pm.dll ModLoad: 765b0000 770c0000 C:\Windows\system32\shell32.dll ModLoad: 70d10000 71807000 C:\Windows\assembly\NativeImages_v2.0.50727_32\mscorlib\17f572b09facdc5fda9431558eb7a26e\mscorlib.ni.dll ModLoad: 70580000 70d05000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System\52e1ea3c7491e05cda766d7b3ce3d559\System.ni.dll ModLoad: 03990000 044d3000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Web\96071d36e4d44ebb31a3b46f08fdc732\System.Web.ni.dll ModLoad: 75770000 757cf000 C:\Windows\system32\sxs.dll ModLoad: 72ac0000 72bb1000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Configuration\e6001d416f7c468334934a2c6a41c631\System.Configuration.ni.dll ModLoad: 71890000 71dc6000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Xml\7208ffa39630e9b923331f9df0947a12\System.Xml.ni.dll ModLoad: 66580000 667bc000 C:\Windows\assembly\NativeImages_v2.0.50727_32\Microsoft.JScript\1543943b86269c9bebd5cf7a3fe7f55b\Microsoft.JScript.ni.dll ModLoad: 74460000 74468000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\App_global.asax.cyzjkxpg.dll ModLoad: 65d20000 65e7c000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\10097bf6\5f9a08ec_fffcca01\PatronAccess.DLL ModLoad: 72030000 7208b000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorjit.dll ModLoad: 68ab0000 68bca000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Web.Extensio#\3b4cb090536bf6b0dfae8cefaeeadb9f\System.Web.Extensions.ni.dll ModLoad: 64020000 64033000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorsec.dll ModLoad: 73c40000 73c6d000 C:\Windows\system32\WINTRUST.dll ModLoad: 774b0000 774d9000 C:\Windows\system32\imagehlp.dll ModLoad: 73690000 73715000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.6001.18000_none_886786f450a74a05\COMCTL32.dll ModLoad: 75170000 751a5000 C:\Windows\system32\ncrypt.dll ModLoad: 751b0000 751f5000 C:\Windows\system32\BCRYPT.dll ModLoad: 74d90000 74da5000 C:\Windows\system32\GPAPI.dll ModLoad: 73520000 7353b000 C:\Windows\system32\cryptnet.dll ModLoad: 73440000 73446000 C:\Windows\system32\SensApi.dll ModLoad: 73a50000 73a65000 C:\Windows\system32\Cabinet.dll ModLoad: 6ae30000 6ae3a000 C:\Windows\system32\inetsrv\gzip.dll ModLoad: 69e50000 69e6a000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\App_Web_kal6czmb.dll ModLoad: 69e10000 69e3c000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\App_Web_b1efcjqz.dll ModLoad: 69bd0000 69c26000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\e8a04837\0093847c_5153ca01\Infragistics2.WebUI.UltraWebTab.v9.2.DLL ModLoad: 5e480000 5e95e000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\719ff0ee\00c37169_5153ca01\Infragistics2.Web.v9.2.DLL ModLoad: 67c90000 67d1a000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\ba3b912a\00d19870_5153ca01\Infragistics2.WebUI.Shared.v9.2.DLL ModLoad: 656a0000 6587a000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\6470a692\14d22a05_ef2ac901\AjaxControlToolkit.DLL ModLoad: 66960000 66ae8000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Drawing\6312464f64727a2a50d5ce3fd73ad1bb\System.Drawing.ni.dll ModLoad: 6e690000 6ece3000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Data\813556b5a2722045b0ea14467fd00227\System.Data.ni.dll ModLoad: 64e70000 65144000 C:\Windows\assembly\GAC_32\System.Data\2.0.0.0__b77a5c561934e089\System.Data.dll ModLoad: 69c70000 69ca2000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\App_Web_zwtn5a73.dll ModLoad: 69e70000 69e8e000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\App_Web_qijxg7dv.dll ModLoad: 645a0000 647bf000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Web.Mobile\b472cb382c17ffc3cb1a91ce12d90bf1\System.Web.Mobile.ni.dll ModLoad: 69c30000 69c66000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Web.RegularE#\e6b57c0506ec849c6706cb5617ad7372\System.Web.RegularExpressions.ni.dll ModLoad: 6c300000 6c30a000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\App_Web__hyepzhd.dll ModLoad: 69e00000 69e08000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\5ef208f7\b68a494a_e840c901\SessionTimeoutControl.DLL ModLoad: 69d50000 69d5c000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\619d48f7\0f695f01_fdfcca01\AgNetDataPro.DLL ModLoad: 69cd0000 69ce8000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\dc1703ed\00e1c635_caeaca01\xfnlnet.DLL ModLoad: 73d50000 73efb000 C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.0.6001.18175_none_9e7bbe54c9c04bca\gdiplus.dll (16cc.14e0): Break instruction exception - code 80000003 (first chance) eax=7ffa6000 ebx=00000000 ecx=00000000 edx=7740d094 esi=00000000 edi=00000000 eip=773c7dfe esp=051ff774 ebp=051ff7a0 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000246 ntdll!DbgBreakPoint: 773c7dfe cc int 3 0:021 g (16cc.1454): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=00000479 ecx=00000000 edx=019d21f8 esi=019d1f18 edi=019ba74c eip=013849ed esp=0499ea44 ebp=0499f15c iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 013849ed 8b01 mov eax,dword ptr [ecx] ds:0023:00000000=???????? 0:018 g ModLoad: 65890000 65a55000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Web.Services\2fa835ce2dcace4fc7c0009f102efc79\System.Web.Services.ni.dll ModLoad: 6f2b0000 6f34d000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.EnterpriseSe#\ae383808b3f5ee9287358378f9a2cad3\System.EnterpriseServices.ni.dll ModLoad: 10000000 10020000 System.EnterpriseServices.Wrapper.dll ModLoad: 00e50000 00e70000 System.EnterpriseServices.Wrapper.dll ModLoad: 66da0000 66de8000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.EnterpriseSe#\ae383808b3f5ee9287358378f9a2cad3\System.EnterpriseServices.Wrapper.dll ModLoad: 10000000 10020000 C:\Windows\assembly\GAC_32\System.EnterpriseServices\2.0.0.0__b03f5f7f11d50a3a\System.EnterpriseServices.Wrapper.dll ModLoad: 6ab40000 6ab4c000 image6ab40000 ModLoad: 04950000 0495c000 image04950000 ModLoad: 049a0000 049c0000 image049a0000 ModLoad: 049d0000 049f0000 image049d0000 ModLoad: 049a0000 049c0000 image049a0000 ModLoad: 04a40000 04a60000 image04a40000 ModLoad: 049a0000 049c0000 image049a0000 ModLoad: 04a40000 04a60000 image04a40000 ModLoad: 049a0000 049c0000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\da3b70a0\00e9280f_c1f4c201\ICSharpCode.SharpZipLib.DLL ModLoad: 5eb40000 5f01e000 Infragistics2.Web.v9.2.dll ModLoad: 05a00000 05ede000 Infragistics2.Web.v9.2.dll ModLoad: 694d0000 694fa000 image694d0000 ModLoad: 049d0000 049fa000 image049d0000 ModLoad: 68cc0000 68cea000 image68cc0000 ModLoad: 04e40000 04e6a000 image04e40000 ModLoad: 69470000 6949a000 image69470000 ModLoad: 04e40000 04e6a000 image04e40000 ModLoad: 69470000 6949a000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\f77351ae\00582c74_5153ca01\Infragistics2.WebUI.Misc.v9.2.DLL ModLoad: 67d20000 67daa000 image67d20000 ModLoad: 04e70000 04efa000 image04e70000 ModLoad: 643e0000 64598000 Infragistics2.WebUI.UltraWebChart.v9.2.dll ModLoad: 05a00000 05bb8000 Infragistics2.WebUI.UltraWebChart.v9.2.dll ModLoad: 63ac0000 63c78000 Infragistics2.WebUI.UltraWebChart.v9.2.dll ModLoad: 05bc0000 05d78000 Infragistics2.WebUI.UltraWebChart.v9.2.dll ModLoad: 63900000 63ab8000 Infragistics2.WebUI.UltraWebChart.v9.2.dll ModLoad: 05bc0000 05d78000 Infragistics2.WebUI.UltraWebChart.v9.2.dll ModLoad: 63900000 63ab8000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\9acf477c\0030eeb6_5153ca01\Infragistics2.WebUI.UltraWebChart.v9.2.DLL ModLoad: 60570000 607b6000 image60570000 ModLoad: 05d80000 05fc6000 image05d80000 ModLoad: 64350000 64596000 image64350000 ModLoad: 05fd0000 06216000 image05fd0000 ModLoad: 5edd0000 5f016000 image5edd0000 ModLoad: 05fd0000 06216000 image05fd0000 ModLoad: 5edd0000 5f016000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\30e4a2ff\00dfbf77_5153ca01\Infragistics2.WebUI.UltraWebGrid.v9.2.DLL ModLoad: 67d50000 67da6000 image67d50000 ModLoad: 04e70000 04ec6000 image04e70000 ModLoad: 68cb0000 68ce4000 image68cb0000 ModLoad: 04e70000 04ea4000 image04e70000 ModLoad: 68790000 687c4000 image68790000 ModLoad: 04eb0000 04ee4000 image04eb0000 ModLoad: 688f0000 68924000 image688f0000 ModLoad: 04eb0000 04ee4000 image04eb0000 ModLoad: 688f0000 68924000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\2420cb22\00a1ab83_5153ca01\Infragistics2.WebUI.WebCombo.v9.2.DLL ModLoad: 66d50000 66da0000 image66d50000 ModLoad: 04f80000 04fd0000 image04f80000 ModLoad: 67d60000 67db0000 image67d60000 ModLoad: 05a00000 05a50000 image05a00000 ModLoad: 66d00000 66d50000 image66d00000 ModLoad: 05a00000 05a50000 image05a00000 ModLoad: 66d00000 66d50000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\6ceab935\00b28e76_5153ca01\Infragistics2.WebUI.WebDataInput.v9.2.DLL ModLoad: 11000000 1112e000 image11000000 ModLoad: 05a50000 05b7e000 image05a50000 ModLoad: 11000000 1112e000 image11000000 ModLoad: 05d80000 05eae000 image05d80000 ModLoad: 11000000 1112e000 image11000000 ModLoad: 05d80000 05eae000 image05d80000 ModLoad: 11000000 1112e000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\e99fdd05\00c79c09_d868c301\itextsharp.DLL ModLoad: 04df0000 04dfe000 LinkPointAPI-cs.dll ModLoad: 04e70000 04e7e000 LinkPointAPI-cs.dll ModLoad: 04df0000 04dfe000 LinkPointAPI-cs.dll ModLoad: 04e80000 04e8e000 LinkPointAPI-cs.dll ModLoad: 04df0000 04dfe000 LinkPointAPI-cs.dll ModLoad: 04e80000 04e8e000 LinkPointAPI-cs.dll ModLoad: 04df0000 04dfe000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\0e724536\00922343_54dfc701\LinkPointAPI-cs.DLL ModLoad: 04e70000 04e78000 image04e70000 ModLoad: 04e90000 04e98000 image04e90000 ModLoad: 04e70000 04e78000 image04e70000 ModLoad: 04ea0000 04ea8000 image04ea0000 ModLoad: 04e70000 04e78000 image04e70000 ModLoad: 04ea0000 04ea8000 image04ea0000 ModLoad: 04e70000 04e78000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\859797c4\00eb5fc5_bed8c401\LinkPointTransaction.DLL ModLoad: 65e80000 65fdc000 PatronAccess.dll ModLoad: 05a50000 05bac000 PatronAccess.dll ModLoad: 6ab40000 6ab48000 SessionTimeoutControl.dll ModLoad: 04e90000 04e98000 SessionTimeoutControl.dll ModLoad: 6ab80000 6ab8e000 WebServices.dll ModLoad: 04e90000 04e9e000 WebServices.dll ModLoad: 6ab40000 6ab4e000 WebServices.dll ModLoad: 04ef0000 04efe000 WebServices.dll ModLoad: 69d40000 69d4e000 WebServices.dll ModLoad: 04ef0000 04efe000 WebServices.dll ModLoad: 69d40000 69d4e000 C:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\048afd31\e1f306b4\assembly\dl3\21555aa5\5f498093_fefcca01\WebServices.DLL ModLoad: 694e0000 694f8000 image694e0000 ModLoad: 04f80000 04f98000 image04f80000 ModLoad: 661c0000 6624e000 System.ServiceModel.Web.dll ModLoad: 05a50000 05ade000 System.ServiceModel.Web.dll ModLoad: 5d850000 5ddfc000 System.ServiceModel.dll ModLoad: 06220000 067cc000 System.ServiceModel.dll ModLoad: 65ef0000 65fe0000 System.Runtime.Serialization.dll ModLoad: 05eb0000 05fa0000 System.Runtime.Serialization.dll ModLoad: 694e0000 694fe000 SMDiagnostics.dll ModLoad: 04f80000 04f9e000 SMDiagnostics.dll ModLoad: 65be0000 65d1c000 System.Web.Extensions.dll ModLoad: 067d0000 0690c000 System.Web.Extensions.dll ModLoad: 67d40000 67dac000 System.IdentityModel.dll ModLoad: 05ae0000 05b4c000 System.IdentityModel.dll ModLoad: 687a0000 687c2000 System.IdentityModel.Selectors.dll ModLoad: 04fa0000 04fc2000 System.IdentityModel.Selectors.dll ModLoad: 66c90000 66cf4000 Microsoft.Transactions.Bridge.dll ModLoad: 05b50000 05bb4000 Microsoft.Transactions.Bridge.dll ModLoad: 69130000 69146000 System.Web.Abstractions.dll ModLoad: 051b0000 051c6000 System.Web.Abstractions.dll ModLoad: 65150000 651f6000 System.Core.dll ModLoad: 06910000 069b6000 System.Core.dll ModLoad: 64440000 644ea000 System.Data.Linq.dll ModLoad: 069c0000 06a6a000 System.Data.Linq.dll ModLoad: 66d50000 66d9c000 System.Data.Services.Client.dll ModLoad: 06a70000 06abc000 System.Data.Services.Client.dll ModLoad: 68cd0000 68cf0000 System.Data.Services.Design.dll ModLoad: 05210000 05230000 System.Data.Services.Design.dll ModLoad: 5eb00000 5edc2000 System.Data.Entity.dll ModLoad: 06ac0000 06d82000 System.Data.Entity.dll ModLoad: 66af0000 66b16000 System.Xml.Linq.dll ModLoad: 05fa0000 05fc6000 System.Xml.Linq.dll ModLoad: 661c0000 6624e000 C:\Windows\assembly\GAC_MSIL\System.ServiceModel.Web\3.5.0.0__31bf3856ad364e35\System.ServiceModel.Web.dll ModLoad: 64520000 6459e000 System.WorkflowServices.dll ModLoad: 06d90000 06e0e000 System.WorkflowServices.dll ModLoad: 63af0000 63c80000 System.Workflow.ComponentModel.dll ModLoad: 06e10000 06fa0000 System.Workflow.ComponentModel.dll ModLoad: 64320000 6443a000 System.Workflow.Activities.dll ModLoad: 06fa0000 070ba000 System.Workflow.Activities.dll ModLoad: 62cf0000 62d78000 System.Workflow.Runtime.dll ModLoad: 070c0000 07148000 System.Workflow.Runtime.dll ModLoad: 68cb0000 68cc6000 Microsoft.Build.Utilities.dll ModLoad: 07150000 07166000 Microsoft.Build.Utilities.dll ModLoad: 6ab80000 6ab8c000 Microsoft.Build.Framework.dll ModLoad: 05230000 0523c000 Microsoft.Build.Framework.dll ModLoad: 07170000 07214000 Microsoft.Build.Tasks.dll ModLoad: 07220000 072c4000 Microsoft.Build.Tasks.dll ModLoad: 64520000 6459e000 C:\Windows\assembly\GAC_MSIL\System.WorkflowServices\3.5.0.0__31bf3856ad364e35\System.WorkflowServices.dll ModLoad: 5d610000 5d84e000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Runtime.Seri#\a33b3b88fd575b703ba4212c677880ae\System.Runtime.Serialization.ni.dll ModLoad: 605a0000 606a6000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.IdentityModel\3bfbe737873becead614d1504e7d5684\System.IdentityModel.ni.dll ModLoad: 5ab70000 5bbf7000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.ServiceModel\7115815b53ec561932345e16fbeea968\System.ServiceModel.ni.dll ModLoad: 61440000 6201e000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Windows.Forms\1941d7639299344ae28fb6b23da65247\System.Windows.Forms.ni.dll ModLoad: 5d190000 5d3c4000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Core\a0522cb280c09b3441e1889502ca145a\System.Core.ni.dll ModLoad: 60a00000 61433000 C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Design\d3fa02f8a34329c8b84c004afaea7054\System.Design.ni.dll (16cc.1454): CLR exception - code e0434f4d (first chance) (16cc.1454): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=01776038 ecx=00000000 edx=00000000 esi=017ff314 edi=018907f8 eip=071a62fc esp=0499ee88 ebp=0499eef4 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 071a62fc 8b01 mov eax,dword ptr [ecx] ds:0023:00000000=???????? 0:018 g (16cc.1454): CLR exception - code e0434f4d (first chance) (16cc.1454): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=01776038 ecx=00000000 edx=00000000 esi=017ff200 edi=0186ed04 eip=071a62fc esp=0499ee88 ebp=0499eef4 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 071a62fc 8b01 mov eax,dword ptr [ecx] ds:0023:00000000=???????? 0:018 g (16cc.1358): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=01776038 ecx=00000000 edx=00000000 esi=017ff200 edi=01858380 eip=071a62fc esp=0742ee98 ebp=0742ef04 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 071a62fc 8b01 mov eax,dword ptr [ecx] ds:0023:00000000=???????? 0:020 g (16cc.1358): Access violation - code c0000005 (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=017758a4 ecx=00000000 edx=00000000 esi=017fd078 edi=018b6afc eip=071a62fc esp=0742ee98 ebp=0742ef04 iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 071a62fc 8b01 mov eax,dword ptr [ecx] ds:0023:00000000=???????? 0:020 g (16cc.1358): Stack overflow - code c00000fd (first chance) First chance exceptions are reported before any exception handling. This exception may be expected and handled. eax=00000000 ebx=020504b4 ecx=000001d1 edx=0000001b esi=020503d4 edi=073f2998 eip=6eaf0ed3 esp=073f2980 ebp=073f30ec iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246 * WARNING: Unable to verify checksum for C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Data\813556b5a2722045b0ea14467fd00227\System.Data.ni.dll System_Data_ni!_bidW103 (System_Data_ni+0x460ed3): 6eaf0ed3 f3ab rep stos dword ptr es:[edi] Any help would be appricated.

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  • LVM / Device Mapper maps wrong device

    - by DaDaDom
    Hi, I run a LVM setup on a raid1 created by mdadm. md2 is based on sda6 (major:minor 8:6) and sdb6 (8:22). md2 is partition 9:2. The VG on top of md2 has 4 LVs, var, home, usr, tmp. First the problem: While booting it seems as if the device mapper takes the wrong partition for the mapping! Immediately after boot the information is like ~# dmsetup table systemlvm-home: 0 4194304 linear 8:22 384 systemlvm-home: 4194304 16777216 linear 8:22 69206400 systemlvm-home: 20971520 8388608 linear 8:22 119538048 systemlvm-home: 29360128 6291456 linear 8:22 243270016 systemlvm-tmp: 0 2097152 linear 8:22 41943424 systemlvm-usr: 0 10485760 linear 8:22 20971904 systemlvm-var: 0 10485760 linear 8:22 10486144 systemlvm-var: 10485760 6291456 linear 8:22 4194688 systemlvm-var: 16777216 4194304 linear 8:22 44040576 systemlvm-var: 20971520 10485760 linear 8:22 31457664 systemlvm-var: 31457280 20971520 linear 8:22 48234880 systemlvm-var: 52428800 33554432 linear 8:22 85983616 systemlvm-var: 85983232 115343360 linear 8:22 127926656 ~# cat /proc/mdstat Personalities : [raid1] md2 : active (auto-read-only) raid1 sda6[0] 151798080 blocks [2/1] [U_] md0 : active raid1 sda1[0] sdb1[1] 96256 blocks [2/2] [UU] md1 : active raid1 sda2[0] sdb2[1] 2931776 blocks [2/2] [UU] I have to manually "lvchange -an" all LVs, add /dev/sdb6 back to the raid and reactivate the LVs, then all is fine. But it prevents me from automounting the partitions and obviously leads to a bunch of other problems. If everything works fine, the information is like ~$ cat /proc/mdstat Personalities : [raid1] md2 : active raid1 sdb6[1] sda6[0] 151798080 blocks [2/2] [UU] ... ~# dmsetup table systemlvm-home: 0 4194304 linear 9:2 384 systemlvm-home: 4194304 16777216 linear 9:2 69206400 systemlvm-home: 20971520 8388608 linear 9:2 119538048 systemlvm-home: 29360128 6291456 linear 9:2 243270016 systemlvm-tmp: 0 2097152 linear 9:2 41943424 systemlvm-usr: 0 10485760 linear 9:2 20971904 systemlvm-var: 0 10485760 linear 9:2 10486144 systemlvm-var: 10485760 6291456 linear 9:2 4194688 systemlvm-var: 16777216 4194304 linear 9:2 44040576 systemlvm-var: 20971520 10485760 linear 9:2 31457664 systemlvm-var: 31457280 20971520 linear 9:2 48234880 systemlvm-var: 52428800 33554432 linear 9:2 85983616 systemlvm-var: 85983232 115343360 linear 9:2 127926656 I think that LVM for some reason just "takes" /dev/sdb6 which is then missing in the raid. I tried almost all options in the lvm.conf but none seems to work. Below is some more information, like config files. Does anyone have any idea about what is going on here and how to prevent that? If you need any additional information, please let me know Thanks in advance! Dominik The information (off a "repaired" system): ~# cat /etc/debian_version 5.0.4 ~# uname -a Linux kermit 2.6.26-2-686 #1 SMP Wed Feb 10 08:59:21 UTC 2010 i686 GNU/Linux ~# lvm version LVM version: 2.02.39 (2008-06-27) Library version: 1.02.27 (2008-06-25) Driver version: 4.13.0 ~# cat /etc/mdadm/mdadm.conf DEVICE partitions ARRAY /dev/md1 level=raid1 num-devices=2 metadata=00.90 UUID=11e9dc6c:1da99f3f:b3088ca6:c6fe60e9 ARRAY /dev/md0 level=raid1 num-devices=2 metadata=00.90 UUID=92ed1e4b:897361d3:070682b3:3baa4fa1 ARRAY /dev/md2 level=raid1 num-devices=2 metadata=00.90 UUID=601d4642:39dc80d7:96e8bbac:649924ba ~# mount /dev/md1 on / type ext3 (rw,errors=remount-ro) tmpfs on /lib/init/rw type tmpfs (rw,nosuid,mode=0755) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) procbususb on /proc/bus/usb type usbfs (rw) udev on /dev type tmpfs (rw,mode=0755) tmpfs on /dev/shm type tmpfs (rw,nosuid,nodev) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=620) /dev/md0 on /boot type ext3 (rw) /dev/mapper/systemlvm-usr on /usr type reiserfs (rw) /dev/mapper/systemlvm-tmp on /tmp type reiserfs (rw) /dev/mapper/systemlvm-home on /home type reiserfs (rw) /dev/mapper/systemlvm-var on /var type reiserfs (rw) ~# grep -v ^$ /etc/lvm/lvm.conf | grep -v "#" devices { dir = "/dev" scan = [ "/dev" ] preferred_names = [ ] filter = [ "a|/dev/md.*|", "r/.*/" ] cache_dir = "/etc/lvm/cache" cache_file_prefix = "" write_cache_state = 1 sysfs_scan = 1 md_component_detection = 1 ignore_suspended_devices = 0 } log { verbose = 0 syslog = 1 overwrite = 0 level = 0 indent = 1 command_names = 0 prefix = " " } backup { backup = 1 backup_dir = "/etc/lvm/backup" archive = 1 archive_dir = "/etc/lvm/archive" retain_min = 10 retain_days = 30 } shell { history_size = 100 } global { umask = 077 test = 0 units = "h" activation = 1 proc = "/proc" locking_type = 1 fallback_to_clustered_locking = 1 fallback_to_local_locking = 1 locking_dir = "/lib/init/rw" } activation { missing_stripe_filler = "/dev/ioerror" reserved_stack = 256 reserved_memory = 8192 process_priority = -18 mirror_region_size = 512 readahead = "auto" mirror_log_fault_policy = "allocate" mirror_device_fault_policy = "remove" } :~# vgscan -vvv Processing: vgscan -vvv O_DIRECT will be used Setting global/locking_type to 1 File-based locking selected. Setting global/locking_dir to /lib/init/rw Locking /lib/init/rw/P_global WB Wiping cache of LVM-capable devices /dev/block/1:0: Added to device cache /dev/block/1:1: Added to device cache /dev/block/1:10: Added to device cache /dev/block/1:11: Added to device cache /dev/block/1:12: Added to device cache /dev/block/1:13: Added to device cache /dev/block/1:14: Added to device cache /dev/block/1:15: Added to device cache /dev/block/1:2: Added to device cache /dev/block/1:3: Added to device cache /dev/block/1:4: Added to device cache /dev/block/1:5: Added to device cache /dev/block/1:6: Added to device cache /dev/block/1:7: Added to device cache /dev/block/1:8: Added to device cache /dev/block/1:9: Added to device cache /dev/block/253:0: Added to device cache /dev/block/253:1: Added to device cache /dev/block/253:2: Added to device cache /dev/block/253:3: Added to device cache /dev/block/8:0: Added to device cache /dev/block/8:1: Added to device cache /dev/block/8:16: Added to device cache /dev/block/8:17: Added to device cache /dev/block/8:18: Added to device cache /dev/block/8:19: Added to device cache /dev/block/8:2: Added to device cache /dev/block/8:21: Added to device cache /dev/block/8:22: Added to device cache /dev/block/8:3: Added to device cache /dev/block/8:5: Added to device cache /dev/block/8:6: Added to device cache /dev/block/9:0: Already in device cache /dev/block/9:1: Already in device cache /dev/block/9:2: Already in device cache /dev/bsg/0:0:0:0: Not a block device /dev/bsg/1:0:0:0: Not a block device /dev/bus/usb/001/001: Not a block device [... many more "not a block device"] /dev/core: Not a block device /dev/cpu_dma_latency: Not a block device /dev/disk/by-id/ata-SAMSUNG_HD160JJ_S08HJ10L507895: Aliased to /dev/block/8:16 in device cache /dev/disk/by-id/ata-SAMSUNG_HD160JJ_S08HJ10L507895-part1: Aliased to /dev/block/8:17 in device cache /dev/disk/by-id/ata-SAMSUNG_HD160JJ_S08HJ10L507895-part2: Aliased to /dev/block/8:18 in device cache /dev/disk/by-id/ata-SAMSUNG_HD160JJ_S08HJ10L507895-part3: Aliased to /dev/block/8:19 in device cache /dev/disk/by-id/ata-SAMSUNG_HD160JJ_S08HJ10L507895-part5: Aliased to /dev/block/8:21 in device cache /dev/disk/by-id/ata-SAMSUNG_HD160JJ_S08HJ10L507895-part6: Aliased to /dev/block/8:22 in device cache /dev/disk/by-id/ata-SAMSUNG_HD160JJ_S08HJ10L526800: Aliased to /dev/block/8:0 in device cache /dev/disk/by-id/ata-SAMSUNG_HD160JJ_S08HJ10L526800-part1: Aliased to /dev/block/8:1 in device cache /dev/disk/by-id/ata-SAMSUNG_HD160JJ_S08HJ10L526800-part2: Aliased to /dev/block/8:2 in device cache /dev/disk/by-id/ata-SAMSUNG_HD160JJ_S08HJ10L526800-part3: Aliased to /dev/block/8:3 in device cache /dev/disk/by-id/ata-SAMSUNG_HD160JJ_S08HJ10L526800-part5: Aliased to /dev/block/8:5 in device cache /dev/disk/by-id/ata-SAMSUNG_HD160JJ_S08HJ10L526800-part6: Aliased to /dev/block/8:6 in device cache /dev/disk/by-id/dm-name-systemlvm-home: Aliased to /dev/block/253:2 in device cache /dev/disk/by-id/dm-name-systemlvm-tmp: Aliased to /dev/block/253:3 in device cache /dev/disk/by-id/dm-name-systemlvm-usr: Aliased to /dev/block/253:1 in device cache /dev/disk/by-id/dm-name-systemlvm-var: Aliased to /dev/block/253:0 in device cache /dev/disk/by-id/dm-uuid-LVM-rL8Oq2dA7oeRYeu1orJA7Ufnb1kjOyvr25N7CRZpUMzR18NfS6zeSeAVnVT98LuU: Aliased to /dev/block/253:0 in device cache /dev/disk/by-id/dm-uuid-LVM-rL8Oq2dA7oeRYeu1orJA7Ufnb1kjOyvr3TpFXtLjYGEwn79IdXsSCZPl8AxmqbmQ: Aliased to /dev/block/253:1 in device cache /dev/disk/by-id/dm-uuid-LVM-rL8Oq2dA7oeRYeu1orJA7Ufnb1kjOyvrc5MJ4KolevMjt85PPBrQuRTkXbx6NvTi: Aliased to /dev/block/253:3 in device cache /dev/disk/by-id/dm-uuid-LVM-rL8Oq2dA7oeRYeu1orJA7Ufnb1kjOyvrYXrfdg5OSYDVkNeiQeQksgCI849Z2hx8: Aliased to /dev/block/253:2 in device cache /dev/disk/by-id/md-uuid-11e9dc6c:1da99f3f:b3088ca6:c6fe60e9: Already in device cache /dev/disk/by-id/md-uuid-601d4642:39dc80d7:96e8bbac:649924ba: Already in device cache /dev/disk/by-id/md-uuid-92ed1e4b:897361d3:070682b3:3baa4fa1: Already in device cache /dev/disk/by-id/scsi-SATA_SAMSUNG_HD160JJS08HJ10L507895: Aliased to /dev/block/8:16 in device cache /dev/disk/by-id/scsi-SATA_SAMSUNG_HD160JJS08HJ10L507895-part1: Aliased to /dev/block/8:17 in device cache /dev/disk/by-id/scsi-SATA_SAMSUNG_HD160JJS08HJ10L507895-part2: Aliased to /dev/block/8:18 in device cache /dev/disk/by-id/scsi-SATA_SAMSUNG_HD160JJS08HJ10L507895-part3: Aliased to /dev/block/8:19 in device cache /dev/disk/by-id/scsi-SATA_SAMSUNG_HD160JJS08HJ10L507895-part5: Aliased to /dev/block/8:21 in device cache /dev/disk/by-id/scsi-SATA_SAMSUNG_HD160JJS08HJ10L507895-part6: Aliased to /dev/block/8:22 in device cache /dev/disk/by-id/scsi-SATA_SAMSUNG_HD160JJS08HJ10L526800: Aliased to /dev/block/8:0 in device cache /dev/disk/by-id/scsi-SATA_SAMSUNG_HD160JJS08HJ10L526800-part1: Aliased to /dev/block/8:1 in device cache /dev/disk/by-id/scsi-SATA_SAMSUNG_HD160JJS08HJ10L526800-part2: Aliased to /dev/block/8:2 in device cache /dev/disk/by-id/scsi-SATA_SAMSUNG_HD160JJS08HJ10L526800-part3: Aliased to /dev/block/8:3 in device cache /dev/disk/by-id/scsi-SATA_SAMSUNG_HD160JJS08HJ10L526800-part5: Aliased to /dev/block/8:5 in device cache /dev/disk/by-id/scsi-SATA_SAMSUNG_HD160JJS08HJ10L526800-part6: Aliased to /dev/block/8:6 in device cache /dev/disk/by-path/pci-0000:00:0f.0-scsi-0:0:0:0: Aliased to /dev/block/8:0 in device cache /dev/disk/by-path/pci-0000:00:0f.0-scsi-0:0:0:0-part1: Aliased to /dev/block/8:1 in device cache /dev/disk/by-path/pci-0000:00:0f.0-scsi-0:0:0:0-part2: Aliased to /dev/block/8:2 in device cache /dev/disk/by-path/pci-0000:00:0f.0-scsi-0:0:0:0-part3: Aliased to /dev/block/8:3 in device cache /dev/disk/by-path/pci-0000:00:0f.0-scsi-0:0:0:0-part5: Aliased to /dev/block/8:5 in device cache /dev/disk/by-path/pci-0000:00:0f.0-scsi-0:0:0:0-part6: Aliased to /dev/block/8:6 in device cache /dev/disk/by-path/pci-0000:00:0f.0-scsi-1:0:0:0: Aliased to /dev/block/8:16 in device cache /dev/disk/by-path/pci-0000:00:0f.0-scsi-1:0:0:0-part1: Aliased to /dev/block/8:17 in device cache /dev/disk/by-path/pci-0000:00:0f.0-scsi-1:0:0:0-part2: Aliased to /dev/block/8:18 in device cache /dev/disk/by-path/pci-0000:00:0f.0-scsi-1:0:0:0-part3: Aliased to /dev/block/8:19 in device cache /dev/disk/by-path/pci-0000:00:0f.0-scsi-1:0:0:0-part5: Aliased to /dev/block/8:21 in device cache /dev/disk/by-path/pci-0000:00:0f.0-scsi-1:0:0:0-part6: Aliased to /dev/block/8:22 in device cache /dev/disk/by-uuid/13c1262b-e06f-40ce-b088-ce410640a6dc: Aliased to /dev/block/253:3 in device cache /dev/disk/by-uuid/379f57b0-2e03-414c-808a-f76160617336: Aliased to /dev/block/253:2 in device cache /dev/disk/by-uuid/4fb2d6d3-bd51-48d3-95ee-8e404faf243d: Already in device cache /dev/disk/by-uuid/5c6728ec-82c1-49c0-93c5-f6dbd5c0d659: Aliased to /dev/block/8:5 in device cache /dev/disk/by-uuid/a13cdfcd-2191-4185-a727-ffefaf7a382e: Aliased to /dev/block/253:1 in device cache /dev/disk/by-uuid/e0d5893d-ff88-412f-b753-9e3e9af3242d: Aliased to /dev/block/8:21 in device cache /dev/disk/by-uuid/e79c9da6-8533-4e55-93ec-208876671edc: Aliased to /dev/block/253:0 in device cache /dev/disk/by-uuid/f3f176f5-12f7-4af8-952a-c6ac43a6e332: Already in device cache /dev/dm-0: Aliased to /dev/block/253:0 in device cache (preferred name) /dev/dm-1: Aliased to /dev/block/253:1 in device cache (preferred name) /dev/dm-2: Aliased to /dev/block/253:2 in device cache (preferred name) /dev/dm-3: Aliased to /dev/block/253:3 in device cache (preferred name) /dev/fd: Symbolic link to directory /dev/full: Not a block device /dev/hpet: Not a block device /dev/initctl: Not a block device /dev/input/by-path/platform-i8042-serio-0-event-kbd: Not a block device /dev/input/event0: Not a block device /dev/input/mice: Not a block device /dev/kmem: Not a block device /dev/kmsg: Not a block device /dev/log: Not a block device /dev/loop/0: Added to device cache /dev/MAKEDEV: Not a block device /dev/mapper/control: Not a block device /dev/mapper/systemlvm-home: Aliased to /dev/dm-2 in device cache /dev/mapper/systemlvm-tmp: Aliased to /dev/dm-3 in device cache /dev/mapper/systemlvm-usr: Aliased to /dev/dm-1 in device cache /dev/mapper/systemlvm-var: Aliased to /dev/dm-0 in device cache /dev/md0: Already in device cache /dev/md1: Already in device cache /dev/md2: Already in device cache /dev/mem: Not a block device /dev/net/tun: Not a block device /dev/network_latency: Not a block device /dev/network_throughput: Not a block device /dev/null: Not a block device /dev/port: Not a block device /dev/ppp: Not a block device /dev/psaux: Not a block device /dev/ptmx: Not a block device /dev/pts/0: Not a block device /dev/ram0: Aliased to /dev/block/1:0 in device cache (preferred name) /dev/ram1: Aliased to /dev/block/1:1 in device cache (preferred name) /dev/ram10: Aliased to /dev/block/1:10 in device cache (preferred name) /dev/ram11: Aliased to /dev/block/1:11 in device cache (preferred name) /dev/ram12: Aliased to /dev/block/1:12 in device cache (preferred name) /dev/ram13: Aliased to /dev/block/1:13 in device cache (preferred name) /dev/ram14: Aliased to /dev/block/1:14 in device cache (preferred name) /dev/ram15: Aliased to /dev/block/1:15 in device cache (preferred name) /dev/ram2: Aliased to /dev/block/1:2 in device cache (preferred name) /dev/ram3: Aliased to /dev/block/1:3 in device cache (preferred name) /dev/ram4: Aliased to /dev/block/1:4 in device cache (preferred name) /dev/ram5: Aliased to /dev/block/1:5 in device cache (preferred name) /dev/ram6: Aliased to /dev/block/1:6 in device cache (preferred name) /dev/ram7: Aliased to /dev/block/1:7 in device cache (preferred name) /dev/ram8: Aliased to /dev/block/1:8 in device cache (preferred name) /dev/ram9: Aliased to /dev/block/1:9 in device cache (preferred name) /dev/random: Not a block device /dev/root: Already in device cache /dev/rtc: Not a block device /dev/rtc0: Not a block device /dev/sda: Aliased to /dev/block/8:0 in device cache (preferred name) /dev/sda1: Aliased to /dev/block/8:1 in device cache (preferred name) /dev/sda2: Aliased to /dev/block/8:2 in device cache (preferred name) /dev/sda3: Aliased to /dev/block/8:3 in device cache (preferred name) /dev/sda5: Aliased to /dev/block/8:5 in device cache (preferred name) /dev/sda6: Aliased to /dev/block/8:6 in device cache (preferred name) /dev/sdb: Aliased to /dev/block/8:16 in device cache (preferred name) /dev/sdb1: Aliased to /dev/block/8:17 in device cache (preferred name) /dev/sdb2: Aliased to /dev/block/8:18 in device cache (preferred name) /dev/sdb3: Aliased to /dev/block/8:19 in device cache (preferred name) /dev/sdb5: Aliased to /dev/block/8:21 in device cache (preferred name) /dev/sdb6: Aliased to /dev/block/8:22 in device cache (preferred name) /dev/shm/network/ifstate: Not a block device /dev/snapshot: Not a block device /dev/sndstat: stat failed: Datei oder Verzeichnis nicht gefunden /dev/stderr: Not a block device /dev/stdin: Not a block device /dev/stdout: Not a block device /dev/systemlvm/home: Aliased to /dev/dm-2 in device cache /dev/systemlvm/tmp: Aliased to /dev/dm-3 in device cache /dev/systemlvm/usr: Aliased to /dev/dm-1 in device cache /dev/systemlvm/var: Aliased to /dev/dm-0 in device cache /dev/tty: Not a block device /dev/tty0: Not a block device [... many more "not a block device"] /dev/vcsa6: Not a block device /dev/xconsole: Not a block device /dev/zero: Not a block device Wiping internal VG cache lvmcache: initialised VG #orphans_lvm1 lvmcache: initialised VG #orphans_pool lvmcache: initialised VG #orphans_lvm2 Reading all physical volumes. This may take a while... Finding all volume groups /dev/ram0: Skipping (regex) /dev/loop/0: Skipping (sysfs) /dev/sda: Skipping (regex) Opened /dev/md0 RO /dev/md0: size is 192512 sectors Closed /dev/md0 /dev/md0: size is 192512 sectors Opened /dev/md0 RW O_DIRECT /dev/md0: block size is 1024 bytes Closed /dev/md0 Using /dev/md0 Opened /dev/md0 RW O_DIRECT /dev/md0: block size is 1024 bytes /dev/md0: No label detected Closed /dev/md0 /dev/dm-0: Skipping (regex) /dev/ram1: Skipping (regex) /dev/sda1: Skipping (regex) Opened /dev/md1 RO /dev/md1: size is 5863552 sectors Closed /dev/md1 /dev/md1: size is 5863552 sectors Opened /dev/md1 RW O_DIRECT /dev/md1: block size is 4096 bytes Closed /dev/md1 Using /dev/md1 Opened /dev/md1 RW O_DIRECT /dev/md1: block size is 4096 bytes /dev/md1: No label detected Closed /dev/md1 /dev/dm-1: Skipping (regex) /dev/ram2: Skipping (regex) /dev/sda2: Skipping (regex) Opened /dev/md2 RO /dev/md2: size is 303596160 sectors Closed /dev/md2 /dev/md2: size is 303596160 sectors Opened /dev/md2 RW O_DIRECT /dev/md2: block size is 4096 bytes Closed /dev/md2 Using /dev/md2 Opened /dev/md2 RW O_DIRECT /dev/md2: block size is 4096 bytes /dev/md2: lvm2 label detected lvmcache: /dev/md2: now in VG #orphans_lvm2 (#orphans_lvm2) /dev/md2: Found metadata at 39936 size 2632 (in area at 2048 size 194560) for systemlvm (rL8Oq2-dA7o-eRYe-u1or-JA7U-fnb1-kjOyvr) lvmcache: /dev/md2: now in VG systemlvm with 1 mdas lvmcache: /dev/md2: setting systemlvm VGID to rL8Oq2dA7oeRYeu1orJA7Ufnb1kjOyvr lvmcache: /dev/md2: VG systemlvm: Set creation host to rescue. Closed /dev/md2 /dev/dm-2: Skipping (regex) /dev/ram3: Skipping (regex) /dev/sda3: Skipping (regex) /dev/dm-3: Skipping (regex) /dev/ram4: Skipping (regex) /dev/ram5: Skipping (regex) /dev/sda5: Skipping (regex) /dev/ram6: Skipping (regex) /dev/sda6: Skipping (regex) /dev/ram7: Skipping (regex) /dev/ram8: Skipping (regex) /dev/ram9: Skipping (regex) /dev/ram10: Skipping (regex) /dev/ram11: Skipping (regex) /dev/ram12: Skipping (regex) /dev/ram13: Skipping (regex) /dev/ram14: Skipping (regex) /dev/ram15: Skipping (regex) /dev/sdb: Skipping (regex) /dev/sdb1: Skipping (regex) /dev/sdb2: Skipping (regex) /dev/sdb3: Skipping (regex) /dev/sdb5: Skipping (regex) /dev/sdb6: Skipping (regex) Locking /lib/init/rw/V_systemlvm RB Finding volume group "systemlvm" Opened /dev/md2 RW O_DIRECT /dev/md2: block size is 4096 bytes /dev/md2: lvm2 label detected lvmcache: /dev/md2: now in VG #orphans_lvm2 (#orphans_lvm2) with 1 mdas /dev/md2: Found metadata at 39936 size 2632 (in area at 2048 size 194560) for systemlvm (rL8Oq2-dA7o-eRYe-u1or-JA7U-fnb1-kjOyvr) lvmcache: /dev/md2: now in VG systemlvm with 1 mdas lvmcache: /dev/md2: setting systemlvm VGID to rL8Oq2dA7oeRYeu1orJA7Ufnb1kjOyvr lvmcache: /dev/md2: VG systemlvm: Set creation host to rescue. Using cached label for /dev/md2 Read systemlvm metadata (19) from /dev/md2 at 39936 size 2632 /dev/md2 0: 0 16: home(0:0) /dev/md2 1: 16 24: var(40:0) /dev/md2 2: 40 40: var(0:0) /dev/md2 3: 80 40: usr(0:0) /dev/md2 4: 120 40: var(80:0) /dev/md2 5: 160 8: tmp(0:0) /dev/md2 6: 168 16: var(64:0) /dev/md2 7: 184 80: var(120:0) /dev/md2 8: 264 64: home(16:0) /dev/md2 9: 328 128: var(200:0) /dev/md2 10: 456 32: home(80:0) /dev/md2 11: 488 440: var(328:0) /dev/md2 12: 928 24: home(112:0) /dev/md2 13: 952 206: NULL(0:0) Found volume group "systemlvm" using metadata type lvm2 Read volume group systemlvm from /etc/lvm/backup/systemlvm Unlocking /lib/init/rw/V_systemlvm Closed /dev/md2 Unlocking /lib/init/rw/P_global ~# vgdisplay --- Volume group --- VG Name systemlvm System ID Format lvm2 Metadata Areas 1 Metadata Sequence No 19 VG Access read/write VG Status resizable MAX LV 0 Cur LV 4 Open LV 4 Max PV 0 Cur PV 1 Act PV 1 VG Size 144,75 GB PE Size 128,00 MB Total PE 1158 Alloc PE / Size 952 / 119,00 GB Free PE / Size 206 / 25,75 GB VG UUID rL8Oq2-dA7o-eRYe-u1or-JA7U-fnb1-kjOyvr ~# pvdisplay --- Physical volume --- PV Name /dev/md2 VG Name systemlvm PV Size 144,77 GB / not usable 16,31 MB Allocatable yes PE Size (KByte) 131072 Total PE 1158 Free PE 206 Allocated PE 952 PV UUID ZSAzP5-iBvr-L7jy-wB8T-AiWz-0g3m-HLK66Y :~# lvdisplay --- Logical volume --- LV Name /dev/systemlvm/home VG Name systemlvm LV UUID YXrfdg-5OSY-DVkN-eiQe-Qksg-CI84-9Z2hx8 LV Write Access read/write LV Status available # open 2 LV Size 17,00 GB Current LE 136 Segments 4 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 253:2 --- Logical volume --- LV Name /dev/systemlvm/var VG Name systemlvm LV UUID 25N7CR-ZpUM-zR18-NfS6-zeSe-AVnV-T98LuU LV Write Access read/write LV Status available # open 2 LV Size 96,00 GB Current LE 768 Segments 7 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 253:0 --- Logical volume --- LV Name /dev/systemlvm/usr VG Name systemlvm LV UUID 3TpFXt-LjYG-Ewn7-9IdX-sSCZ-Pl8A-xmqbmQ LV Write Access read/write LV Status available # open 2 LV Size 5,00 GB Current LE 40 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 253:1 --- Logical volume --- LV Name /dev/systemlvm/tmp VG Name systemlvm LV UUID c5MJ4K-olev-Mjt8-5PPB-rQuR-TkXb-x6NvTi LV Write Access read/write LV Status available # open 2 LV Size 1,00 GB Current LE 8 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 253:3

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  • Error "Input length must be multiple of 8 when decrypting with padded cipher"

    - by Ross Peoples
    I am trying to move a project from C# to Java for a learning exercise. I am still very new to Java, but I have a TripleDES class in C# that encrypts strings and returns a string value of the encrypted byte array. Here is my C# code: using System; using System.IO; using System.Collections.Generic; using System.Security.Cryptography; using System.Text; namespace tDocc.Classes { /// <summary> /// Triple DES encryption class /// </summary> public static class TripleDES { private static byte[] key = { 110, 32, 73, 24, 125, 66, 75, 18, 79, 150, 211, 122, 213, 14, 156, 136, 171, 218, 119, 240, 81, 142, 23, 4 }; private static byte[] iv = { 25, 117, 68, 23, 99, 78, 231, 219 }; /// <summary> /// Encrypt a string to an encrypted byte array /// </summary> /// <param name="plainText">Text to encrypt</param> /// <returns>Encrypted byte array</returns> public static byte[] Encrypt(string plainText) { UTF8Encoding utf8encoder = new UTF8Encoding(); byte[] inputInBytes = utf8encoder.GetBytes(plainText); TripleDESCryptoServiceProvider tdesProvider = new TripleDESCryptoServiceProvider(); ICryptoTransform cryptoTransform = tdesProvider.CreateEncryptor(key, iv); MemoryStream encryptedStream = new MemoryStream(); CryptoStream cryptStream = new CryptoStream(encryptedStream, cryptoTransform, CryptoStreamMode.Write); cryptStream.Write(inputInBytes, 0, inputInBytes.Length); cryptStream.FlushFinalBlock(); encryptedStream.Position = 0; byte[] result = new byte[encryptedStream.Length]; encryptedStream.Read(result, 0, (int)encryptedStream.Length); cryptStream.Close(); return result; } /// <summary> /// Decrypt a byte array to a string /// </summary> /// <param name="inputInBytes">Encrypted byte array</param> /// <returns>Decrypted string</returns> public static string Decrypt(byte[] inputInBytes) { UTF8Encoding utf8encoder = new UTF8Encoding(); TripleDESCryptoServiceProvider tdesProvider = new TripleDESCryptoServiceProvider(); ICryptoTransform cryptoTransform = tdesProvider.CreateDecryptor(key, iv); MemoryStream decryptedStream = new MemoryStream(); CryptoStream cryptStream = new CryptoStream(decryptedStream, cryptoTransform, CryptoStreamMode.Write); cryptStream.Write(inputInBytes, 0, inputInBytes.Length); cryptStream.FlushFinalBlock(); decryptedStream.Position = 0; byte[] result = new byte[decryptedStream.Length]; decryptedStream.Read(result, 0, (int)decryptedStream.Length); cryptStream.Close(); UTF8Encoding myutf = new UTF8Encoding(); return myutf.GetString(result); } /// <summary> /// Decrypt an encrypted string /// </summary> /// <param name="text">Encrypted text</param> /// <returns>Decrypted string</returns> public static string DecryptText(string text) { if (text == "") { return text; } return Decrypt(Convert.FromBase64String(text)); } /// <summary> /// Encrypt a string /// </summary> /// <param name="text">Unencrypted text</param> /// <returns>Encrypted string</returns> public static string EncryptText(string text) { if (text == "") { return text; } return Convert.ToBase64String(Encrypt(text)); } } /// <summary> /// Random number generator /// </summary> public static class RandomGenerator { /// <summary> /// Generate random number /// </summary> /// <param name="length">Number of randomizations</param> /// <returns>Random number</returns> public static int GenerateNumber(int length) { byte[] randomSeq = new byte[length]; new RNGCryptoServiceProvider().GetBytes(randomSeq); int code = Environment.TickCount; foreach (byte b in randomSeq) { code += (int)b; } return code; } } /// <summary> /// Hash generator class /// </summary> public static class Hasher { /// <summary> /// Hash type /// </summary> public enum eHashType { /// <summary> /// MD5 hash. Quick but collisions are more likely. This should not be used for anything important /// </summary> MD5 = 0, /// <summary> /// SHA1 hash. Quick and secure. This is a popular method for hashing passwords /// </summary> SHA1 = 1, /// <summary> /// SHA256 hash. Slower than SHA1, but more secure. Used for encryption keys /// </summary> SHA256 = 2, /// <summary> /// SHA348 hash. Even slower than SHA256, but offers more security /// </summary> SHA348 = 3, /// <summary> /// SHA512 hash. Slowest but most secure. Probably overkill for most applications /// </summary> SHA512 = 4, /// <summary> /// Derrived from MD5, but only returns 12 digits /// </summary> Digit12 = 5 } /// <summary> /// Hashes text using a specific hashing method /// </summary> /// <param name="text">Input text</param> /// <param name="hash">Hash method</param> /// <returns>Hashed text</returns> public static string GetHash(string text, eHashType hash) { if (text == "") { return text; } if (hash == eHashType.MD5) { MD5CryptoServiceProvider hasher = new MD5CryptoServiceProvider(); return ByteToHex(hasher.ComputeHash(Encoding.ASCII.GetBytes(text))); } else if (hash == eHashType.SHA1) { SHA1Managed hasher = new SHA1Managed(); return ByteToHex(hasher.ComputeHash(Encoding.ASCII.GetBytes(text))); } else if (hash == eHashType.SHA256) { SHA256Managed hasher = new SHA256Managed(); return ByteToHex(hasher.ComputeHash(Encoding.ASCII.GetBytes(text))); } else if (hash == eHashType.SHA348) { SHA384Managed hasher = new SHA384Managed(); return ByteToHex(hasher.ComputeHash(Encoding.ASCII.GetBytes(text))); } else if (hash == eHashType.SHA512) { SHA512Managed hasher = new SHA512Managed(); return ByteToHex(hasher.ComputeHash(Encoding.ASCII.GetBytes(text))); } else if (hash == eHashType.Digit12) { MD5CryptoServiceProvider hasher = new MD5CryptoServiceProvider(); string newHash = ByteToHex(hasher.ComputeHash(Encoding.ASCII.GetBytes(text))); return newHash.Substring(0, 12); } return ""; } /// <summary> /// Generates a hash based on a file's contents. Used for detecting changes to a file and testing for duplicate files /// </summary> /// <param name="info">FileInfo object for the file to be hashed</param> /// <param name="hash">Hash method</param> /// <returns>Hash string representing the contents of the file</returns> public static string GetHash(FileInfo info, eHashType hash) { FileStream hashStream = new FileStream(info.FullName, FileMode.Open, FileAccess.Read); string hashString = ""; if (hash == eHashType.MD5) { MD5CryptoServiceProvider hasher = new MD5CryptoServiceProvider(); hashString = ByteToHex(hasher.ComputeHash(hashStream)); } else if (hash == eHashType.SHA1) { SHA1Managed hasher = new SHA1Managed(); hashString = ByteToHex(hasher.ComputeHash(hashStream)); } else if (hash == eHashType.SHA256) { SHA256Managed hasher = new SHA256Managed(); hashString = ByteToHex(hasher.ComputeHash(hashStream)); } else if (hash == eHashType.SHA348) { SHA384Managed hasher = new SHA384Managed(); hashString = ByteToHex(hasher.ComputeHash(hashStream)); } else if (hash == eHashType.SHA512) { SHA512Managed hasher = new SHA512Managed(); hashString = ByteToHex(hasher.ComputeHash(hashStream)); } hashStream.Close(); hashStream.Dispose(); hashStream = null; return hashString; } /// <summary> /// Converts a byte array to a hex string /// </summary> /// <param name="data">Byte array</param> /// <returns>Hex string</returns> public static string ByteToHex(byte[] data) { StringBuilder builder = new StringBuilder(); foreach (byte hashByte in data) { builder.Append(string.Format("{0:X1}", hashByte)); } return builder.ToString(); } /// <summary> /// Converts a hex string to a byte array /// </summary> /// <param name="hexString">Hex string</param> /// <returns>Byte array</returns> public static byte[] HexToByte(string hexString) { byte[] returnBytes = new byte[hexString.Length / 2]; for (int i = 0; i <= returnBytes.Length - 1; i++) { returnBytes[i] = byte.Parse(hexString.Substring(i * 2, 2), System.Globalization.NumberStyles.HexNumber); } return returnBytes; } } } And her is what I've got for Java code so far, but I'm getting the error "Input length must be multiple of 8 when decrypting with padded cipher" when I run the test on this: import java.security.InvalidAlgorithmParameterException; import java.security.InvalidKeyException; import javax.crypto.Cipher; import javax.crypto.NoSuchPaddingException; import javax.crypto.SecretKey; import javax.crypto.spec.IvParameterSpec; import javax.crypto.spec.SecretKeySpec; import com.tdocc.utils.Base64; public class TripleDES { private static byte[] keyBytes = { 110, 32, 73, 24, 125, 66, 75, 18, 79, (byte)150, (byte)211, 122, (byte)213, 14, (byte)156, (byte)136, (byte)171, (byte)218, 119, (byte)240, 81, (byte)142, 23, 4 }; private static byte[] ivBytes = { 25, 117, 68, 23, 99, 78, (byte)231, (byte)219 }; public static String encryptText(String plainText) { try { if (plainText.isEmpty()) return plainText; return Base64.decode(TripleDES.encrypt(plainText)).toString(); } catch (Exception e) { e.printStackTrace(); } return null; } public static byte[] encrypt(String plainText) throws InvalidKeyException, InvalidAlgorithmParameterException, NoSuchPaddingException { try { final SecretKey key = new SecretKeySpec(keyBytes, "DESede"); final IvParameterSpec iv = new IvParameterSpec(ivBytes); final Cipher cipher = Cipher.getInstance("DESede/CBC/PKCS5Padding"); cipher.init(Cipher.ENCRYPT_MODE, key, iv); final byte[] plainTextBytes = plainText.getBytes("utf-8"); final byte[] cipherText = cipher.doFinal(plainTextBytes); return cipherText; } catch (Exception e) { e.printStackTrace(); } return null; } public static String decryptText(String message) { try { if (message.isEmpty()) return message; else return TripleDES.decrypt(message.getBytes()); } catch (Exception e) { e.printStackTrace(); } return null; } public static String decrypt(byte[] message) { try { final SecretKey key = new SecretKeySpec(keyBytes, "DESede"); final IvParameterSpec iv = new IvParameterSpec(ivBytes); final Cipher cipher = Cipher.getInstance("DESede/CBC/PKCS5Padding"); cipher.init(Cipher.DECRYPT_MODE, key, iv); final byte[] plainText = cipher.doFinal(message); return plainText.toString(); } catch (Exception e) { e.printStackTrace(); } return null; } }

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