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  • Convert plain text list to html

    - by morbusg
    So I have a plain text list like this: I am the first top-level list item I am his son Me too Second one here His son His daughter I am the son of the one above Me too because of the indentation Another one And I would like to turn that into: <ul> <li>I am the first top-level list-item <ul> <li>I am his son</li> <li>Me too</li> </ul> </li> <li>Second one here <ul> <li>His son</li> <li>His daughter <ul> <li>I am the son of the one above</li> <li>Me too because of the indentation</li> </ul> </li> <li>Another one</li> </ul> </li> </ul> How would one go about doing that?

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  • Handle complex options with Boost's program_options

    - by R S
    I have a program that generates graphs using different multi-level models. Each multi-level model consists of a generation of a smaller seed graph (say, 50 nodes) which can be created from several models (for example - for each possible edge, choose to include it with probability p). After the seed graph generation, the graph is expanded into a larger one (say 1000 nodes), using one of another set of models. In each of the two stages, each model require a different number of parameters. I would like to be have program_options parse the different possible parameters, according to the names of the models. For example, say I have two seed graphs models: SA, which has 1 parameters, and SB, which has two. Also for the expansion part, I have two models: A and B, again with 1 and 2 parameters, respectively. I would like to be able do something like: ./graph_generator --seed=SA 0.1 --expansion=A 0.2 ./graph_generator --seed=SB 0.1 3 --expansion=A 0.2 ./graph_generator --seed=SA 0.1 --expansion=B 10 20 ./graph_generator --seed=SB 0.1 3 --expansion=B 10 20 and have the parameters parsed correctly. Is that even possible?

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  • Accessing items at deeper levels using children() in jQuery

    - by favo
    Hi, I want to access a simple button in an unknown nested level of a container. Using container.children('button') allows me to access buttons in the first level, i.e.: <div> <button>test</button> </div> Trying to use the same with the following construct: <div> <div> <button>test</button> </div> </div> .. fails, because the button is not a direct children. I could use element.children().children('button') but the depth of the button can change and this feels too strange. I can also write my own function to iterate thru all children to find what I need, but I guess jQuery does already have selectors for this. So the question is: How can I access children in an unknown depth using jQuery selectors? Thank you all in advance for your feedback!

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  • mysql to codeigniter active record help

    - by JoeM05
    Active record is a neet concept but sometimes I find it difficult to get more complicated queries to work. I find this is at least one place the CI docs are lacking. Anyway, This is the sql I wrote. It returns the expected results of quests not yet completed by the user that are unlocked and within the users level requirements: SELECT writing_quests . * FROM `writing_quests` LEFT OUTER JOIN members_quests_completed ON members_quests_completed.quest_id = writing_quests.id LEFT OUTER JOIN members ON members.id = $user_id WHERE writing_quests.unlocked =1 AND writing_quests.level_required <= $userlevel AND members_quests_completed.user_id IS NULL This is the codeigniter active record query, it returns all quests that are unlocked and within the users level requirement: $this->db->select('writing_quests.*'); $this->db->from('writing_quests'); $this->db->join('members_quests_completed', 'members_quests_completed.quest_id = writing_quests.id', 'left outer'); $this->db->join('members', "members.id = $user_id", 'left outer'); $this->db->where('writing_quests.unlock', 1); $this->db->where('writing_quests.level_required <=', $userlevel); $this->db->where('members_quests_completed.user_id is null', null, true); I'm guessing there is something wrong with the way I am asking for Nulls. To be thorough, I figured I'd include everything.

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • copy rows with special condition

    - by pooria_googooli
    I have a table with a lot of columns. For example I have a table with these columns : ID,Fname,Lname,Tel,Mob,Email,Job,Code,Company,...... ID column is auto number column. I want to copy all rows in this table to this table and change the company column value to 12 in this copied row. I don't want to write name all of the columns because I have a lot of table with a lot of columns. I tried this code but I had this error : declare @c int; declare @i int; select * into CmDet from CmDet; select @C= count(id) from CmDet; while @i < @C begin UPDATE CmDet SET company =12 WHERE company=11 set @i += 1 end error : Msg 2714, Level 16, State 6, Line 3 There is already an object named 'CmDet' in the database. I changed the code to this declare @c int declare @i int insert into CmDet select * from CmDet; select @C= count(id) from CmDet; while @i < @C begin UPDATE CmDet SET company =12 WHERE company=11 set @i += 1 end and I had this error : Msg 8101, Level 16, State 1, Line 3 An explicit value for the identity column in table 'CmDet' can only be specified when a column list is used and IDENTITY_INSERT is ON. What should I do ?

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  • retrieve only sub-pages (wordpress)

    - by Radek
    I want to list all sub-pages only one level though of one particular page. I was reading Function Reference/get pages and thought that $pages = get_pages( array( 'child_of' => $post->ID, 'parent' => $post->ID)) ; will do the trick but it is not working. It lists all pages on the same level like the page I call that code from. If I omit parent option I will get all pages even with sub-pages that I want. But I want only sub-pages. The whole function is like function about_menu(){ if (is_page('about')){ $pages = get_pages( array( 'child_of' => $post->ID, 'parent' => $post->ID)) ; foreach($pages as $page) { ?> <h2><a href="<?php echo get_page_link($page->ID) ?>"><?php echo $page->post_title ?></a></h2> <?php } } } and mine is second one

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  • Logic in the db for maintaining a points system relationship?

    - by MarcusBooster
    I'm making a little web based game and need to determine where to put logic that checks the integrity of some underlying data in the sql database. Each user keeps track of points assigned to him, and points are awarded by various tasks. I keep a record of each task transaction to make sure they're not repeated, and to keep track of the value of the task at the time of completion, since an individual award level my fluctuate over time. My schema looks like this so far: create table player ( player_ID serial primary key, player_Points int not null default 0 ); create table task ( task_ID serial primary key, task_PointsAwarded int not null ); create table task_list ( player_ID int references player(player_ID), task_ID int references task(task_ID), when_completed timestamp default current_timestamp, point_value int not null, --not fk because task value may change later constraint pk_player_task_id primary key (player_ID, task_ID) ); So, the player.player_Points should be the total of all his cumulative task points in the task_list. Now where do I put the logic to enforce this? Should I do away with player.player_Points altogether and do queries every time I want to know the total score? Which seems wasteful since I'll be doing that query a lot over the course of a game. Or, put a trigger in the task_list that automatically updates the player.player_Points? Is that too much logic to have in the database and should just maintain this relationship in the application? Thanks.

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  • Patterns and Libraries for working with raw UI values.

    - by ProfK
    By raw values, I mean the application level values provided by UI controls, such as the Text property on a TextBox. Too often I find myself writing code to check and parse such values before they get used as a business level value, e.g. PaymentTermsNumDays. I've mitigated a lot of the spade work with rough and ready extension methods like String.ToNullableInt, but we all know that just isn't right. We can't put the whole world on String's shoulders. Do I look at tasking my UI to provide business values, using a ruleset pushed out from the server app, or open my business objects up a bit to do the required sanitising etc. as they required? Neither of these approaches sits quite right with me; the first seems closer to ideal, but quite a bit of work, while the latter doesn't show much respect to the business objects' single responsibility. The responsibilities of the UI are a closer match. Between these extremes, I could also just implement another DTO layer, an IoC container with sanitising and parsing services, derive enhanced UI controls, or stick to copy and paste inline drudgery.

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  • Returning a lua table on SWIG call

    - by Tom J Nowell
    I have a class with a methodcalled GetEnemiesLua. I have bound this class to lua using SWIG, and I can call this method using my lua code. I am trying to get the method to return a lua table of objects. Here is my current code: void CSpringGame::GetEnemiesLua(){ std::vector<springai::Unit*> enemies = callback->GetEnemyUnits(); if( enemies.empty()){ lua_pushnil(ai->L); return; } else{ lua_newtable(ai->L); int top = lua_gettop(ai->L); int index = 1; for (std::vector<springai::Unit*>::iterator it = enemies.begin(); it != enemies.end(); ++it) { //key lua_pushinteger(ai->L,index);//lua_pushstring(L, key); //value CSpringUnit* unit = new CSpringUnit(callback,*it,this); ai->PushIUnit(unit); lua_settable(ai->L, -3); ++index; } ::lua_pushvalue(ai->L,-1); } } PushIUnit is as follows: void CTestAI::PushIUnit(IUnit* unit){ SWIG_NewPointerObj(L,unit,SWIGTYPE_p_IUnit,1); } To test this I have the following code: t = game:GetEnemiesLua() if t == nil then game:SendToConsole("t is nil! ") end The result is always 't is nil', despite this being incorrect. I have put breakpoints in the code and it is indeed going over the loop, rather than doing lua_pushnil. So how do I make my method return a table when called via lua?

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  • My HTML5 web app crashes and I have no clue how to debug

    - by Shouvik
    Hi All, I have written a word game using HTML5 canvas tag and a little bit of audio. I developed the application on the chrome web browser on a linux system. Recently during the testing phase it was tried on safari 5.0.3 on Mac and the webpage froze. Not just the canvas element, but interactive element on the page froze. I have at some times experienced this problem on google chrome when I was developing but since the console did not throw any error before this happened, I did not give it much credence. Now as per requirements I am supposed to support both chrome and safari but this dismal performance on safari has left me shocked and I cannot see what error can be thrown which might lead to such a situation. Worse yet the CPU usage on using this application peaks to 70-80percent on my 2yr old macbook running ubuntu... I can only but pity the person who uses mac to operate this app, which undoubtedly is a heavier OS. Could someone help me out with a place I can start with to find out what exactly is causing this issue. I have run profiles on this webapp on google chromes console and noticed that in the heap spanshot value increases steadily with the playing of the game, specifically (root) value which jumps up by 900 counts. Any help would be very appreciated! Thanks EDIT: I don't know if this helps, but I have noticed that even on refreshing the page after the app becomes unresponsive the page reloads and I am still not able to interact with the page elements but the tab scroll bar continues to work and I can see my application window completely. So to summaries the tab stops accepting any sort of user interaction inside the page. Edit2: Nop. It doesn't work still... The app crashes on double click on the canvas element. The console is not throwing any errors either! =/ I have noticed this problem is isolated only to safari!

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  • How can I create a .jar file?

    - by Roman
    In the tutorial I found out that jar files can be created in the following way: jar cf jar-file input-file(s) However, it was not clear what are the input-file(s). Is that .java files or .class files? From the examples on the same page I can assume that should be .class files. But now it is not clear which .class files should I put there. After the compilation of .java files I have a lot of .class files. One of the reason of that is that I have a lot files like that: GameWindow$2$10class, GameWindow$2$7.class and so on. Should I include all of them into the command line for the creation of the .jar file? To run my application I use java Game. So, my be I need to use only Game.class file when I create a .jar file? On the other hand other class files corresponds to classes used by the application. My software use external libraries (during compilation I specify .jar files of these libraries). Will .jar file of my application be able to run on the computer which does not contain the .jar file of used library?

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  • Testing variable types in Python

    - by Jasper
    Hello, I'm creating an initialising function for the class 'Room', and found that the program wouldn't accept the tests I was doing on the input variables. Why is this? def __init__(self, code, name, type, size, description, objects, exits): self.code = code self.name = name self.type = type self.size = size self.description = description self.objects = objects self.exits = exits #Check for input errors: if type(self.code) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 110' elif type(self.name) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 111' elif type(self.type) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 112' elif type(self.size) != type(int()): print 'Error found in module rooms.py!' print 'Error number: 113' elif type(self.description) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 114' elif type(self.objects) != type(list()): print 'Error found in module rooms.py!' print 'Error number: 115' elif type(self.exits) != type(tuple()): print 'Error found in module rooms.py!' print 'Error number: 116' When I run this I get this error: Traceback (most recent call last): File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/rooms.py", line 148, in <module> myRoom = Room(101, 'myRoom', 'Basic Room', 5, '<insert description>', myObjects, myExits) File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/rooms.py", line 29, in __init__ if type(self.code) != type(str()): TypeError: 'str' object is not callable

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  • What is the best Networking implementation for my application?

    - by CaptainPhil
    I am in the planning phases of a project for myself, it is to be a single and multi-player card game. I would like to track statistics for each person such as world rankings etc... My problem is I do not know the best approach for the client - server architecture and programming. My original goal was to program everything in C# as I want to get proficient in that language. My original idea was to have a back-end database and a back end server run on some sort of hosting on the internet, however that seems costly for such a small project that may or may not make any money. I have tried looking into cloud services however I am unfamiliar with the technology, and I am not sure I can make them suit my needs, especially since most like Google's cloud wants you to use their coding architecture from what I understand. Finally my last problem is that I would like an architecture that can be used for different languages so that I can port it from PC to IPhone, Xbox etc... So does anyone have any advice on the best architecture and language to do this in? Am I worrying about architecture and back-end costs to much and should just concentrate on getting the game running any which way?

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  • Parsing a Multi-Index Excel File in Pandas

    - by rhaskett
    I have a time series excel file with a tri-level column MultiIndex that I would like to successfully parse if possible. There are some results on how to do this for an index on stack overflow but not the columns and the parse function has a header that does not seem to take a list of rows. The ExcelFile looks like is like the following: Column A is all the time series dates starting on A4 Column B has top_level1 (B1) mid_level1 (B2) low_level1 (B3) data (B4-B100+) Column C has null (C1) null (C2) low_level2 (C3) data (C4-C100+) Column D has null (D1) mid_level2 (D2) low_level1 (D3) data (D4-D100+) Column E has null (E1) null (E2) low_level2 (E3) data (E4-E100+) ... So there are two low_level values many mid_level values and a few top_level values but the trick is the top and mid level values are null and are assumed to be the values to the left. So, for instance all the columns above would have top_level1 as the top multi-index value. My best idea so far is to use transpose, but the it fills Unnamed: # everywhere and doesn't seem to work. In Pandas 0.13 read_csv seems to have a header parameter that can take a list, but this doesn't seem to work with parse.

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  • Custom collision

    - by bali182
    I was recently assigned to create a siple game using the Corona SDK. The main pillar of the game would be a simple event: the user should put a ball in a basket, and I should be able to handle this event. Here is a picture for better understanding: I successfully managed to create the collision shape for the basket, but i have trouble with the collision of the inside of this basket. My first thought was the following: create a new shape size and position it to fit the "belly" of this basket add it to the physics-world, and listen to the collision. With hybrid drawing it looks like this: But there is a problem: if i add this shape to the physics, it wouldn't let the ball fall into the, basket, it will handle this shape as a solid object as well. So my question is: How could I get this custom object to collide, without blocking the ball to fall through it? I have read a lots of forum post with similar questions but none of them got a proper answer. There must be a way to do this in an elegant way. And one note: Please don't suggest checking the collision manually, with rectangle intersection, because in this simple case it would work, but later I may need to change the shape of the basket, and then it will be useless!

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  • jQuery only firing last class in multiple-class click

    - by user1134644
    I have a set of links like so: <a href="#internalLink1" class="classA">This has Class A</a> <a href="#internalLink2" class="classB">This has Class B</a> <a href="#internalLink3" class="classA classB">This has Class A and Class B</a> And here's the corresponding jQuery: $('.classA').click(function(){ // do class A stuff }); $('.classB').click(function(){ // do class B stuff }); Currently, when I click on the first link with Class A, it does the Class A stuff like it's supposed to. Similarly, when I click on the second link with Class B, it does the Class B stuff like it's supposed to. No worries there. My issue is, when I click on the third link with BOTH classes, it only fires the function for whichever class comes last (in this case, class B. If I put class A at the end instead, it performs class A's function). I want it to fire both. What am I doing wrong? Thanks in advance. EDIT: To those posting fiddles, nearly all of them work, so as many have said, it's most likely not my code, but the way it displays in my file. For a little more clarification, I was teaching myself some jQuery and decided to try making a (very) simple "Choose Your Own Adventure" type game. Here's a jsfiddle containing the opening of my bare-bones-please-don't-laugh game. Click on "Hide in the bushes", then "Examine the victim", then "Take any valuables and leave, he's dead already" <-- THIS is where the issue is. It's supposed to add 98 gold ("hawks") to your inventory, AND tell you that your alignment has shifted 1 point towards Chaotic. At the moment, it only does the chaotic alert, and no gold gets added to your inventory. The other option (refresh the fiddle to restart) that adds money to your inventory, but DOES NOT make you chaotic, works just fine (if you select "Search him for identification" instead of "take the money and run") Sorry this is so long!

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  • Optimal (Time paradigm) solution to check variable within boundary

    - by kumar_m_kiran
    Hi All, Sorry if the question is very naive. I will have to check the below condition in my code 0 < x < y i.e code similar to if(x > 0 && x < y) The basic problem at system level is - currently, for every call (Telecom domain terminology), my existing code is hit (many times). So performance is very very critical, Now, I need to add a check for boundary checking (at many location - but different boundary comparison at each location). At very normal level of coding, the above comparison would look very naive without any issue. However, when added over my statistics module (which is dipped many times), performance will go down. So I would like to know the best possible way to handle the above scenario (kind of optimal way for limits checking technique). Like for example, if bit comparison works better than normal comparison or can both the comparison be evaluation in shorter time span? Other Info x is unsigned integer (which must be checked to be greater than 0 and less than y). y is unsigned integer. y is a non-const and varies for every comparison. Here time is the constraint compared to space. Language - C++. Now, later if I need to change the attribute of y to a float/double, would there be another way to optimize the check (i.e will the suggested optimal technique for integer become non-optimal solution when y is changed to float/double). Thanks in advance for any input. PS : OS used is SUSE 10 64 bit x64_64, AIX 5.3 64 bit, HP UX 11.1 A 64.

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  • C++ Instantiate class and add name to array/vector then cycle through update functions from the array

    - by SD42
    I have a bunch of classes in a basic (and badly coded!) game engine that are currently instantiated in the code and have to have their individual update functions called. What I want to do is be able to create an instance of a class, pass the name to an array, and then subsequently cycle through the array to call the update functions of each class. I'm unsure as to whether or not this is an impossible or spectacularly stupid way of trying to manage objects, so please tell me if it is. So currently I might have manually instantiated Enemy class a couple of times: Enemy enem1; Enemy enem2; I then have to update them manually in the game loop: enem1.update(); enem2.update(); What method should I use to be able to spawn and destroy instances of the enemy class during gametime? Is it possible to populate an array with instantiated names and then do something like (and i'm aware this doesn't work); array[x].update(); Then iterate through the names in the array? Anything that even points me in the right direction would be greatly appreciated!

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  • How to increase my "advanced" knowledge of PHP further? (quickly)

    - by Kerry
    I have been working with PHP for years and gotten a very good grasp of the language, created many advanced and not-so-advanced systems that are working very well. The problem I'm running into is that I only learn when I find a need for something that I haven't learned before. This causes me to look up solutions and other code that handles the problem, and so I will learn about a new function or structure that I hadn't seen before. It is in this way that I have learned many of my better techniques (such as studying classes put out by Amazon, Google or other major companies). The main problem with this is the concept of not being able to learn something if you don't know it exists. For instance, it took me several months of programming to learn about the empty() function, and I simply would check the string length using strlen() to check for empty values. I'm now getting into building bigger and bigger systems, and I've started to read blogs like highscalability.com and been researching MySQL replication and server data for scaling. I know that structure of your code is very important to make full systems work. After reading a recent blog about reddit's structure, it made me question if there is some standard or "accepted systems" out there. I have looked into frameworks (I've used Kohana, which I regretted, but decided that PHP frameworks were not for me) and I prefer my own library of functions rather than having a framework. My current structure is a mix between WordPress, Kohana and my own knowledge. The ways I can see as being potentially beneficial are: Read blogs Read tutorials Work with someone else Read a book What would be the best way(s) to "get to the next level" the level of being a very good system developer?

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  • Performance issue between builds

    - by DeadMG
    I've been developing a small indie game in my spare time and have run across an inexplicable issue. Some builds of the game will randomly run several hundred frames per second slower than other builds. For example, when rendering some text and no 3D scene, I can achieve 1800FPS on my own hardware. Add one 3D sphere (10k verts, pixel shaded), achieve 1700 FPS. Add two more spheres, achieve 800 FPS. Remove all spheres, achieve 1100FPS- even though the code now renders the same scene as I previously achieved at 1800FPS, which is just the FPS counter being rendered. I've tried rebuilding and cleaning the project and rebooting the compiler. This is in Release mode and I turned on all the optimizations I could find. Any suggestions as to the cause? I ran a quick profile, and Visual Studio seems to think that over 90% of my time was spent in D3D9_43.dll, suggesting that it's not a bug in my app, which doesn't explain why it manifests in only some builds. I rebooted my machine and it's back up to 1800FPS. I think it's a bug in the DirectX SDK tools (amongst many others). Going to delete this question.

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  • multiple dependent android projects in eclipse

    - by lope
    Hi there! I just started to play with android dev and java+eclipse is pretty new to me. I managed to create simple project and run it on my device. Now I want to create simple game (more of them actually) and I would love to use shared code base for all of them (game loop, initialization, etc..). Problem is that I have no idea how to correctly do this. I created android project called engine with all basic stuff that I need and made it work on device. Now I tried to create another project in same workspace called mygame. Main class (activity) of mygame is MyGameApp which inherits from EngineApp (main activity of my engine project) which inherits from Activity. I added engine project into required projects in mygame build path tab in properties. Problem is that when I try to run this project it crashes on ClassNotFoundException trying to find my MyGameApp class. Any help (or pointer to some articles that explain how this is done) is greatly appreciated. few hours of googling didn't help much :/

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  • 2 basic but interesting questions about .NET

    - by b-gen-jack-o-neill
    Hi, when I first saw C#, I thought this must be some joke. I was starting with programming in C. But in C# you could just drag and drop objects, and just write event code to them. It was so simple. Now, I still like C the most, becouse I am very attracted to the basic low level operations, and C is just next level of assembler, with few basic routines, so I like it very much. Even more becouse I write little apps for microcontrollers. But yeasterday I wrote very simple control program for my microcontroller based LED cube in asm, and I needed some way to simply create animation sequences to the Cube. So, I remembered C#. I have practically NO C# skills, but still I created simple program to make animation sequences in about hour with GUI, just with help of google and help of the embeded function descriptions in C#. So, to get to the point, is there some other reason then top speed, to use any other language than C#? I mean, it is so effective. I know that Java is a bit of similiar, but I expect C# to be more Windows effective since its directly from Microsoft. The second question is, what is the advantage of compiling into CIL, and than run by CLR, than directly compile it into machine code? I know that portability is one, but since C# is mainly for Windows, wouldn´t it be more powerfull to just compile it directly? Thanks.

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  • Why doesn't my processor have built-in BigInt support?

    - by ol
    As far as I understood it, BigInts are usually implemented in most programming languages as strings containing numbers, where, eg.: when adding two of them, each digit is added one after another like we know it from school, e.g.: 246 816 * * ---- 1062 Where * marks that there was an overflow. I learned it this way at school and all BigInt adding functions I've implemented work similar to the example above. So we all know that our processors can only natively manage ints from 0 to 2^32 / 2^64. That means that most scripting languages in order to be high-level and offer arithmetics with big integers, have to implement/use BigInt libraries that work with integers as strings like above. But of course this means that they'll be far slower than the processor. So what I've asked myself is: Why doesn't my processor have a built-in BigInt function? It would work like any other BigInt library, only (a lot) faster and at a lower level: Processor fetches one digit from the cache/RAM, adds it, and writes the result back again. Seems like a fine idea to me, so why isn't there something like that?

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  • How to get java singleton object manager to return any type of object?

    - by Robert
    I'm writing an interactive fiction game in java from scratch. I'm currently storing all of my game object references in a hashmap in a singleton called ObjectManager. ObjectManager has a function called get which takes an integer ID and returns the appropriate reference. The problem is that it returns a BaseObject when I need to return subclasses of BaseObject with more functionality. So, what I've done so far is I've added a getEntity function which returns BaseEntity (which is a subclass of BaseObject). However, when I need the function to return to an object that is a subclass of BaseEntity that has added, required functionality, I will need to make another function. I know there is a better way, but I don't know what it is. I know very little of design patterns, and I'm not sure which one to use here. I tried passing 'class' as a parameter, but that didn't get me anywhere. public BaseObject get(int ID){ return (BaseObject)refMap.get(ID); } public BaseEntity getEntity(int ID){ return (BaseEntity)refMap.get(ID); } Thanks, java ninjas!

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