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  • How do you deploy your SharePoint solutions?

    - by Lars Mæhlum
    I am now in the process of planning the deployment of a SharePoint solution into a production environment. I have read about some tools that promise an easy way to automate this process, but nothing that seems to fit my scenario. In the testing phase I have used SharePoint Designer to copy site content between the different development and testing servers, but this process is manual and it seems a bit unnecessary. The site is made up of SharePoint web part pages with custom web parts, and a lot of Reporting Services report definitions. So, is there any good advice out there in this vast land of geeks on how to most efficiently create and deploy a SharePoint site for a multiple deployment scenario? Edit Just to clarify. I need to deploy several "SharePoint Sites" into an existing site collection. Since SharePoint likes to have its sites in the SharePoint content database, just putting the files into IIS is not an option at this time.

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  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

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  • smtp exception "failure sending mail" in C#.net

    - by Ajay_Kumar
    Hello, I am making smtp mail application c#.net.This is working ok for Gmail setting but i have to work it for VSNL connection.I am getting an error exception "Failure sending mail" my setting seems looks perfect.What is the exact problem ? why this exception coming ? Thanks MailMessage mailMsg = new MailMessage(); MailAddress mailAddress = new MailAddress("[email protected]"); mailMsg.To.Add(textboxsecondry.Text); mailMsg.From = mailAddress; // Subject and Body mailMsg.Subject = "Testing mail.."; mailMsg.Body = "connection testing.."; SmtpClient smtpClient = new SmtpClient("smtp.vsnl.net", 25); System.Net.NetworkCredential credentials = new System.Net.NetworkCredential("[email protected]", "password"); smtpClient.EnableSsl = true; smtpClient.UseDefaultCredentials = false; smtpClient.Credentials = credentials; smtpClient.Send(mailMsg);

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  • Is it better to adopt the same technologies used at work to be effective on your home projects ?

    - by systempuntoout
    Is it better to start developing an home project using the same technologies used at work to be more productive and effective? I'm not talking about a simple hello world web page but an home project with all bells and whistles that one day, maybe, you could sell on internet. This dilemma is often subject of flames between me and a friend. He thinks that if you want to make a great home-made project you need to use the same technologies used daily at work staying in the same scope too; for example, a c++ computer game programmer should develope an home-made c++ game. I'm pretty sure that developing using the same technologies used at work can be more productive at beginning, but surely less exciting and stimulating of working with other languages\ides\libraries out of your daily job. What's your opinion about that?

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  • Apple Push Notification Feedback Service - how frequently does it check

    - by gem
    I have been able to successfully create push notifications and I have also received responses from the feedback service, so I am confident that my configuration is correct, but I was wondering, how long after a device has been made inactive, will it be picked up by the Apple Push Notification Service. When I first polled the feedback service, I received details on devices which were inactive several days ago. Now, while testing, when I uninstall the application and occasionally poll the feedback service, I'm not receiving any results. Any idea on how long it takes to update would be useful, as I'm no longer sure if the issue is else where in my code or if I'm just testing too soon. Thanks in advance

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  • What would you like to see in a book about Rails 3?

    - by Ryan Bigg
    Hello, I'm thinking of writing a book about Rails 3 and I have a basic idea of what I want to write about, but really what I need is that little bit of polish from the community. The book is planned to cover: A little bit of Ruby Version control using Git Testing using RSpec & Cucumber Life without Rails (Rack) Developing an application in Rails (vague, I know, sorry! Work in progress) Javascript testing using Selenium Background processing Document databases (a tentative maybe, at this stage) Monitoring an application And a little more. So, I leave this question for you: What do you want to see in a book about Rails 3, which goes from "This is Rails" to "This is how Rails scales"?

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  • How to make django test framework read from live database?

    - by lfborjas
    I realize there's a similar question here, but this one has a different approach: I have a django app that does queries over data indexed with djapian ; I'd like to write unit tests for this app's search component, and, obviously, I'd need the django settings module and all connections with the database active, so the test runner that django provides seems ideal. however, the django testing framework creates a dummy database and I'd hate to dump all my data to a fixture and then index it (the tests would take forever!); My data isn't at risk because the tests would only read from the database, so, how could this be achieved? -I'm new at this whole unit testing thing, so the solution of writing a new test runner I read in that similar question doesn't enlighten me a bit, at least not without some details

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  • How to go about with real GUI development with Java Swing and MVC.

    - by Myth17
    I am creating a Blackjack Card game emulator. I am a SCJP,familiar with Core Java concepts. I have a very basic understanding of Java swings and awt. Already finished writing the basic game logic,a CLI logic. My design includes several classes like, Dealer,Player,Table,Card,Casino and some others.. Enums for Cards and suite. I have read about MVC as a theoretical concept, familiar with the name 'design patters'(no understanding whatsoever as to how they are implemented) Everywhere I am suggested to learn while writing some real code.So I started off with this... I am stuck now, how should I go about writing code for my project?? Writing the GUI code and organising it within the already existent code.

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  • Do there any dev who wrote iPhone wifi/bluetooth multiplay before?

    - by Jerry1923
    Hi there, do there any dev who wrote iPhone wifi/bluetooth multiplay before? Recently, I'm trying to make my latest game Doodle Kart to have mulityplay via bluetooth. But I found that there are hugh data need to share between the 2 devices. -your car's position and direction -your car's status(it is in normal state, it is hitting by bullet, it is falling into to hole....) -CUP car's position, dicretion, and their status -items position and status (pencil, bullet...) I'm thinking about one device calculate all the things, and the other device just wait and receive the data to display on the screen. Does it make sense? Hey, I should ask you the most important question first: Do you think it's possible to make bluetooth multiplay work on my game? It's just too much data need to share between the device.

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  • Need a push in the write direction, to write my first functional test in Rails?

    - by Jason
    Hi, I've read quiet a bit of documentation over the last few days about testing in Rails, I'm sitting down to write my first real test and not 100% sure how to tie what I have learned together to achieve the following functional test (testing a controller) I need to send a GET request to a URL and pass 3 parameters (simple web-service), if the functionality works the keyword "true" is simply returned, otherwise the keyword "false" is returned - its in only value returned & not contained in any , or other tags. The test should assert that if "true" is returned the test is successful. This is probably very simple so apologies for such a non-challenging question. If anyone could point me in the write direction on how I can get started, particularly how I can test the response, I'd be very grateful! Thanks!

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  • Android: Is decreasing size of .png files have some effect to resulted Bitmap in memory

    - by nahab
    I'm writing game with a large amount of .png pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game .png images with ones that just fully filled with some color. As result memory shortage had gone. But I suppose that Bitmap internally hold each pixel separately so such changes should have no effect. Maybe this because of initial images have alpha channel and my test images have not it? But actually question is: Will decreasing .png images files sizes make some effect on decreasing usage of VM application heap or not?

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  • Printf is not printing anything to output? C++ SDL

    - by Qasim
    I am trying to use "printf" in my Visual C++ project however it is not working. Using Lazy Foo's tutorial, I set up SDL in my project, but when I play it, printf doesnt do anything. #include "SDL.h" #include <stdio.h> int main( int argc, char* args[] ) { printf("Testing"); return 0; } The output looks like this: The program '[4664] SDL Testing.exe: Native' has exited with code 0 (0x0). And that's about it. What could be wrong?

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  • Delete object[i] from table or group in corona sdk

    - by Rober Dote
    i have a problem (obviusly :P) i'm create a mini game, and when i touch a Object-A , creates an Object-B. If i touch N times, this create N Object-B. (Object-B are Bubbles in my game) so, i try when I touch the bubble (object-B), that disappears or perform any actions. I try adding Object-B to Array local t = {} . . . bur = display.newImage("burbuja.png") table.insert(t,bur) and where i have my eventListeners i wrote: for i=1, #t do bur[i]:addEventListener("tap",reventar(i)) end and my function 'reventar' local function reventar (event,id) table.remove(t,id) end i'm lost, and only i want disappears the bubbles.

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  • Creating Ruby applications for Windows.

    - by Omega
    I want to develop a Windows application. Honestly I care little about cross-platforms for now (but still would be good) I want to use Ruby, since it has quite a simple syntax and is so.. well, simple and easy to learn. My application is like a "game level creator", where you can design your own level and then run it with another application which is a "game level player" by reading the project file created by the creator app. You get the idea. Now, I got a new PC and is completely clean. Absolutely no trace of my old Ruby experiments and fails. First of all, I will need to choose a GUI platform for my Ruby application! Can you recommend me one? I have heard of Shoes and Tk, but want to know what you think.

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  • producing a typewriter-like effect

    - by Tony Ennis
    Android newb here. Please use small words :-) I'd like to simulate typewriter output on my Android. The output being displayed is generated by a game and is somewhat freeform. The effect I want to see individual characters appear at a rate of about 6 characters a second. When a 'carriage return' is seen, I'd like to insert a delay then resume typing on the left. What are some suggestions on views? Would the view of choice for this be a TextView? Even that seems like overkill for this read-only coarsely scrolling output. I saw something on this thread about an AsyncTask. That looks useful. Perhaps my game will write to some manner of buffer, and a subclass of AsyncTask will pull characters out every .15 seconds or so, add them to the TextView, then invalidate() the TextView? Sound like a plan?

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  • nodejs response speed and nginx

    - by user1502440
    I'm just started testing nodejs, and wanted to get some help in understanding following behavior: Example #1: var http = require('http'); http.createServer(function(req, res){ res.writeHeader(200, {'Content-Type': 'text/plain'}); res.end('foo'); }).listen(1001, '0.0.0.0'); Example #2: var http = require('http'); http.createServer(function(req, res){ res.writeHeader(200, {'Content-Type': 'text/plain'}); res.write('foo'); res.end('bar'); }).listen(1001, '0.0.0.0'); When testing response time in Chrome: example #1 - 6-10ms example #2 - 200-220ms But, if test both examples through nginx proxy_pass server{ listen 1011; location / { proxy_pass http://127.0.0.1:1001; } } i get this: example #1 - 4-8ms example #2 - 4-8ms I am not an expert on either nodejs or nginx, and asking if someone can explain this? nodejs - v.0.8.1 nginx - v.1.2.2

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  • Linux, C++ audio capturing (just microphone) library

    - by TheOm3ga
    I'm developing a musical game, it's like a singstar but instead of singing, you have to play the recorder. It's called oFlute, and it's still in early development stage. In the game, I capture the microphone input, then run a simple FFT analysis and compare the results to typical recorder's frequencies, thus getting the played note. At the beginning, the audio library I was using was RtAudio, but I don't remember why I switched to PortAudio, which is what I'm currently using. The problem is that, from time to time, either it crashes randomly or stops capturing, like if there were no sound coming from the microphone. My question is, what's the best option to capture microphone input on Linux? I just need to open, read, and close a flow of bytes from the microphone. I've been reading this guide, and (un)surprisingly it says: I don't think that PortAudio is very good API for Unix-like operating systems. So, what do you recommend me?

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  • Why is image_hash empty for some ad_creatives? Is it because it is expired?

    - by Chris Conner
    I ran _"https://graph.facebook.com/act_47121778/adcreatives?access_token=_ and got the following results. Why are some creatives returning empty image hash? { "view_tag": "", "alt_view_tags": [ ], "creative_id": "6002716206572", "type": 1, "title": "Grow your fans!", "body": "Fan Page Owners! Grow your fanbase. Create quizzes for your page. Win $100 Weekly. Make money with our revenue share program.", "image_hash": "6ac30e43f21c8580361de92d3288ed68", "link_url": "http://www.facebook.com/quizwriter?sk=app_81434956828", "name": "Grow your fans!", "run_status": 1, "preview_url": "http://www.facebook.com/ads/api/creative_preview.php?cid=6002716206572", "count_current_adgroups": 1, "id": "6002716206572", "image_url": "http://creative.ak.fbcdn.net/v41818/flyers/109/44/1296329249810543669_1_31eb15ed.jpg" }, { "view_tag": "", "alt_view_tags": [ ], "creative_id": "6002444043572", "type": 1, "title": "Tennis Champs Social Game", "body": "Tennis Champ! Start with 5,000 dollars , beat out other players with your mad tennis skills and become the tennis champ! Socialize!", "image_hash": "", "link_url": "334886511760", "name": "Tennis Champs Social Game", "run_status": 1, "preview_url": "http://www.facebook.com/ads/api/creative_preview.php?cid=6002444043572", "count_current_adgroups": 2, "id": "6002444043572" },

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  • Two loops speeds drawing in a Jframe

    - by noahn567
    I have a program that requires two classes. The player-Names class, and the Player-Model class. I want the player-Names class to repaint every half second, and the Player-Model class to repaint 60 times per second because i want the movement to be smooth. The problem that i am having is that i want all of this to be done on one J-frame. How would i go about doing this? If you could lead me in the right direction or give me a little example that would be great! Thank you :). for some reason it wont let me post so i'm going to put in some random code import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import javax.swing.JComponent; import javax.swing.JFrame; public class PlayerNames extends JFrame { static int connectionTimer = 0; static int connectionTimer2 = 0; static int reconnect = 0; static int reconnectValue = 1; static int x = 0; static int reconnectWait = connectionTimer + reconnectValue; private static final long serialVersionUID = 1L; public graph gg = new graph(); public graph g = new graph(); private static GameClient socketClient; private GameServer socketServer; public static void main(int width, int height) { PlayerNames tt = new PlayerNames(); // PlayerGraphics t = new PlayerGraphics(); tt.setSize(width, height); if (Game.ServerOwner == 1) { tt.setTitle("Server: " + Game.username); } else { tt.setTitle("Username: " + Game.username); } tt.setVisible(true); tt.getContentPane().add(tt.gg); tt.getContentPane().add(tt.g); tt.setDefaultCloseOperation(EXIT_ON_CLOSE); tt.setResizable(false); }

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  • Performance hit from C++ style casts?

    - by Trevor Boyd Smith
    I am new to C++ style casts and I am worried that using C++ style casts will ruin the performance of my application because I have a real-time-critical deadline in my interrupt-service-routine. I heard that some casts will even throw exceptions! I would like to use the C++ style casts because it would make my code more "robust". However, if there is any performance hit then I will probably not use C++ style casts and will instead spend more time testing the code that uses C-style casts. Has anyone done any rigorous testing/profiling to compare the performance of C++ style casts to C style casts? What were your results? What conclusions did you draw?

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  • Free sounds for iPhone games.

    - by Roger Gilbrat
    I'm looking for a good source for sound effects for my iPhone game. I like SoundSnap, but they charge you for every sound you download, not just the ones you end up using. Sound design in games can be a very iterative process and I don't want to pay for 10 sounds I never use before finding the right one. freesound.org is another really good site, but they are all CC licensed and can't be used in commercial games. It's unclear if a free iPhone App is considered commercial (or if my final game will be free). Googling for this returns a huge number of pay sites with horrible web pages. I don't mind paying for sounds, but I want to pay for what I use. Any good personal recommendations?

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  • Need a push in the right direction, to write my first functional test in Rails

    - by Jason
    I've read quiet a bit of documentation over the last few days about testing in Rails, I'm sitting down to write my first real test and not 100% sure how to tie what I have learned together to achieve the following functional test (testing a controller) I need to send a GET request to a URL and pass 3 parameters (simple web-service), if the functionality works the keyword true is simply returned, otherwise the keyword false is returned - its in only value returned & not contained in any <div>, <span> or other tags. The test should assert that if "true" is returned the test is successful. This is probably very simple so apologies for such a non-challenging question. If anyone could point me in the write direction on how I can get started, particularly how I can test the response, I'd be very grateful!

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  • php second countdown

    - by jesop
    in my php page i have: <?php setcookie("game", "GOW2", time()+3); echo $_COOKIE["game"]."</br>"; echo "<a href=\"/mypro/mypro2.php/\">Refresh</a></br>"; ?> now i want at page load or when user clicks on 'Refresh' the following functionality the timer should get reset and get displayed (as a countdown) and this countdown goes till it reaches 0 and stops. is this can be done??

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  • How do I wrap this BAIL macro in Xcode?

    - by willc2
    I use this little snippet to halt my iPhone app in the simulator. NSAssert((0), @"Bail early while testing"); When I try to make it a #defined macro like this: #define BAILNOW (NSAssert((0), @"Bail early while testing")) I get this build error: error: expected expression before 'do' It seems to be related to the nesting of the NSAssert() macro but I'm at a loss as to how to get around it. Should I dig into the NSAssertionHandler docs or is there some simpler way to halt the app in it's tracks? Or should I just set a breakpoint and get on with my life?

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  • OpenGL and layouts

    - by Hnefi
    I'm using OpenGL to render a game view in my android application. The game is turn based and I wish to add some buttons to the interface. I'd prefer to use standard Android widgets, structured in an XML-generated layout (or, if I have to, a hardcoded layout) and put the OpenGL view in its own window as part of that layout. So in regards to this, I have 3 questions: 1: Is such a thing possible? I've done a few half-hearted tries, but have had no luck so far. 2: Is such a thing advisable? Does it carry a significant performance penalty, for example, over using OpenGL-based homebrew widgetry? 3: Is it possible to pass particular arguments to instances created in XML layouts? For example, my current OpenGL view has three arguments in its constructor; is it somehow possible for me to invoke that particular constructor with particular parameters when it's part of a layout?

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