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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • CodePlex Daily Summary for Saturday, August 09, 2014

    CodePlex Daily Summary for Saturday, August 09, 2014Popular ReleasesSEToolbox: SEToolbox 01.042.019 Release 1: Added RadioAntenna broadcast name to ship name detail. Added two additional columns for Asteroid material generation for Asteroid Fields. Added Mass and Block number columns to main display. Added Ellipsis to some columns on main display to reduce name confusion. Added correct SE version number in file when saving. Re-added in reattaching Motor when drag/dropping or importing ships (KeenSH have added RotorEntityId back in after removing it months ago). Added option to export and r...QuickDAL: Initial Public Build: We recommend simply forking the source into your project. But you can use this DLL and PDB (debug symbols) if you'd rather not add clutter to your solution.N-Tier Entity Framework: N-Tier Entity Framework - 1.5 Beta 2: This is a pre-release version. Contents: N-Tier Entity Framework (VS2010).1.5.0-beta002.vsix N-Tier Entity Framework (VS2012).1.5.0-beta002.vsix N-Tier Entity Framework (VS2013).1.5.0-beta002.vsixThe Freemwork - An open game framework in C# .NET: v0.2 - Vortigaunt: Added space partitionning support Added depth support on CompositeSpriteHolder Added multiple components Added camera strategies Added extensions and math methods Added another constructor to Identity2D Updated Tools.TuplesFromT64 to support multiple layers of tiles Updated Identity2D.GlobalTransform property : now returns the screen position, regardless of Identity2D.DependsOnCamera Fixed Rectangle.Transform method Fixed sprite depth support Fixed wrong mathematic functions Multiple bugfixesLanMngmtXL: LanMngmtXL-1.0.61: This release includes binary files for 64 bit OS, source code and manual. Changes- host arp tables loaded - if more than 1 million rows then data saved to several excel tabs Quick How-To (using binary file)Follow these steps to use the software. Check included documentation for more details: Unpack ZIP file Download aditional tools for retrieving configurations like Plink (save to C:\Putty\plink.exe) or WVT (read documentation) Create a device list to get configurations (ex. devices.txt...Remote Linq: Demo - RemoteQueryableToEntityFramework: Demo application to show dynamic queries (joins, aggregations, groupings, projections, etc.) over WCF using EF on server sideTransMock: TransMock 0.9.1 (Beta): Minor fixes of the assembly name with the BizUnit steps Updated the name of the isntaller to indicate that it is for BizTalk server 2010. Tested and working with BizTalk 2013 as well, though assemblies are compiled for .NET 4.0.SharePoint 2013 Lync Presence using jQuery: jQuery Lync Presence: I have fixed the same user multiple times on page issue in this release (Issue # 1506)Dynamics AX IEIDE Project Explorer: IEIDE.1.1.40803.1: Installing the project: 1. Install the ax model file; do this by running the following commands on the machine having the AX Management Tools: 1.a. cmd (depending if you have UAC enabled, you may want to Run as administrator); 1.b. net stop aos60$01 (wait until you have your AOS stopped); 1.c. cd "c:\Program Files\Microsoft Dynamics AX\60\ManagementUtili ties\" 1.d. axutil import /file:c:\IEIDE.1.1.40806.1.axmodel /verbose 1.e. net start aos60$01 1.f. start the client and select Skip 2. Per...Facebook Graph Toolkit: Facebook Graph Toolkit 5.1: Updated to 100 Graph Api endpoint mappings with 258 object propertiesJSLint.NET: JSLint.NET 1.6.4: Bugs: #38: MSBuild task support for linked settings file. #40: Explicitly typed imports / exports required in some Visual Studio environments.Instant Beautiful Browsing: IBB 14.3 Alpha: An alpha release of IBB. After 3 years of the last release this version is made from scratch, with tons of new features like: Make your own IBB aps. HTML 5. Better UI. Extreme Windows 8 resemblance. Photos. Store. Movement TONS of times smother compared to previous versions. Remember that this is AN ALPHA release, I hope I will have "IBB 14" finished by December. The documentation on how to create a new application for IBB will come next monthjQuery List DragSort: jQuery List DragSort 0.5.2: Fixed scrollContainer removing deprecated use of $.browser so should now work with latest version of jQuery. Added the ability to return false in dragEnd to revert sort order Project changes Added nuget package for dragsort https://www.nuget.org/packages/dragsort Converted repository from SVN to MercurialLexisnexis directory of corporate affiliates Text Analyzer: Lexisnexis Text Analyzer: This version has functions below.Standards to analyze, columns, keywords editing Import of document Export to CSV and Microsoft Excel fileWix# (WixSharp) - managed interface for WiX: Release 1.0.0.0: Release 1.0.0.0 Custom UI Custom MSI Dialog Custom CLR Dialog External UIRecaptcha for .NET: Recaptcha for .NET v1.6.0: What's New?Bug fixes Optimized codeMath.NET Numerics: Math.NET Numerics v3.2.0: Linear Algebra: Vector.Map2 (map2 in F#), storage-optimized Linear Algebra: fix RemoveColumn/Row early index bound check (was not strict enough) Statistics: Entropy ~Jeff Mastry Interpolation: use Array.BinarySearch instead of local implementation ~Candy Chiu Resources: fix a corrupted exception message string Portable Build: support .Net 4.0 as well by using profile 328 instead of 344. .Net 3.5: F# extensions now support .Net 3.5 as well .Net 3.5: NuGet package now contains pro...Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.11: Virto Commerce Community Edition version 1.11. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes many bug fixes and minor improvements. More details about this release can be found on our blog at http://blog.virtocommerce.com.Json.NET: Json.NET 6.0 Release 4: New feature - Added Merge to LINQ to JSON New feature - Added JValue.CreateNull and JValue.CreateUndefined New feature - Added Windows Phone 8.1 support to .NET 4.0 portable assembly New feature - Added OverrideCreator to JsonObjectContract New feature - Added support for overriding the creation of interfaces and abstract types New feature - Added support for reading UUID BSON binary values as a Guid New feature - Added MetadataPropertyHandling.Ignore New feature - Improv...VidCoder: 1.5.24 Beta: Added NL-Means denoiser. Updated HandBrake core to SVN 6254. Added extra error handling to DVD player code to avoid a crash when the player was moved.New Projects2113110030: ten: pham van long mon: oop 2113110282: Mon: OPP Ten: Tran Thanh Danh2113110294: Mon: OOP Ten: Vo Ngoc Thai Lop:CCQ1311LAarena: TESTSTSTBowling Game: Program that makes you the follow-up to a game of bowling scoresCTP API for .NET: Comprehensive Trading Platform Application Programming Interface for the .NET Framework CTP API Version: V6.3.0Dashboard Chart Exporter for Microsoft Dynamics CRM 2013: Tool to export Dashboard Charts as Image files in Microsoft Dynamics CRM 2013MergeHosts: A python script to merge hosts file together for those enjoying a clean browsing experienceMFCBDAINF: BDA DTV topology information applicationNetFlux Tunneler Client: This client is a simple Tunneler that creates a TCP connection to the server and sends a custom designed header (originally to bypass firewalls) to the server.NetFlux Tunneler Server: This server is a simple Tunneler that accepts a TCP connection from the client and forwards it to another address, intercepting the custom header. oDesk .NET Library: oDesk .NET Portable Library developed by Andrew SorochakOooPlayer: Lightweight music player that supports mp3, aac, ogg, opus, flac, alac, ape, mpc, tta, wv, wma, ac3OOP-2113110292: class :OOP Name : Nguyen Minh TanOOP-2113110299: Mon: OOP Ten: Nguyen Minh Xuan Lop: CCQ1311LA Truong: Cao dang Cong Thuong - Tp. Ho Chi MinhSFML Tower Defence: SFML Tower defence game that was meant to demonstrate the principals taught in the NWU Potchefstroom EERI 314 course. The game is created using SFML and C++.The Happy Birthday Dad Project: A happy birthday message for my dad???????: ???????QQ:2281595668,?????,????,????  ????????????????,?????????????????????,?????????????????????????!???????????????????????????????????????????????、??????????????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。???????????????????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,??????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,?????????????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、???????: ???????????: ?????QQ:2281595668,?????,????,????。?????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”???? ?????,?????????????????: ?????????????: ????????????: ????????????: ???????????: ???????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ??????????: ?????QQ:2281595668,?????,????,????。?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,?????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,??????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ??????QQ:2281595668,?????,????,????。????????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,???????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,???????: ???????QQ:2281595668,?????,????,????。????????????????,?????????????????????,?????????????????????????!???????????????????????????????????????????????、?????????、??????: ??????QQ:2281595668,?????,????,????  ???????????????,?????????????????????,????????????????????????!??????????????????????????????????????????????、?????????、????????: ??????????: ??????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、???????: ?????????????: ????????????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,????????: ???????QQ:2281595668,?????,????,????。????????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,?????????????????????????????: ????????????: ??????QQ:2281595668,?????,????,????  ???????????????????,????????????,???????98???????????,????,??????????,?????????.   ?????????,????????????????,???????????,???????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,???????: ????????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。???????????????????: ??????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,????????????,????,??“??????”???????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。?????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”???? ?????,???????????????: ?????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”?????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,??????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。??????????????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;???????: ??????QQ:2281595668,?????,????,????  ????????????????????,??1998?7??????,??????????,?????????,?????????????,???????????????????????. ????????????????????,???????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、???????: ??????QQ:2281595668,?????,????,????。???????????????,??????????????????????????,????????????!??????????????????????????????????????????、???????、????、??????、??????????: ?????QQ:2281595668,?????,????,????  ??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;?????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,?????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,?????????????????: ??????QQ:2281595668,?????,????,????  ????????????????????,??1998?7??????,??????????,?????????,?????????????,???????????????????????. ????????????????????,???????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ??????QQ:2281595668,?????,????,????。????????????????????,??????????????,????,?????????????????????,??????。????????,??????????????????????。????????,????????????,?????: ?????QQ:2281595668,?????,????,????。  ??????98???????????,???????????????????,????????????,????,??????????,?????????,?????????,????????????????,???????????,??????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,??????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,????????????????????????????????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。??????????????????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,???????: ??????QQ:2281595668,?????,????,???? 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QQ:2281595668,?????,????,????。????? ??????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,????????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;???????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,???????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,???????????????: ?????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”?????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,??????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,?????????????????: ??????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,?????????????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ????? 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??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。  ??????98???????????,???????????????????,????????????,????,??????????,?????????,?????????,????????????????,???????????,???????????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,?????????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,????????????????????????????????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。??????????????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,???????: ????????????: ??????QQ:2281595668,?????,????,???? 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??????????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,??????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。  ??????98???????????,???????????????????,????????????,????,??????????,?????????,?????????,????????????????,???????????,???????????: ??????QQ:2281595668,?????,????,????  ???????????????,?????????????????????,????????????????????????!??????????????????????????????????????????????、?????????、????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ??????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,?????????????????: ??????QQ:2281595668,?????,????,???? 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??。???????????,??????????,???????????,????2000?,??????????,??????: ??????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,????????????,????,??“??????”???????: ?????QQ:2281595668,?????,????,????。?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,?????????: ??????QQ:2281595668,?????,????,????。???????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,????????????????????????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、???????????????: ???????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ???????????: ???????????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ??????QQ:2281595668,?????,????,???? 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 ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,????????????,????,??“??????”???????: ?????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”??????????: ??????QQ:2281595668,?????,????,????  ???????????????????,????????????,???????98???????????,????,??????????,?????????.   ?????????,????????????????,???????????,??????: ?????????????: ????????????????: ????????????????: ?????????????: ????????????: ???????QQ:2281595668,?????,????,????  ???????????????????,????????????,????????98???????????,????,??????????,?????????.   ?????????,????????????????,?????????????????: ??????QQ:2281595668,?????,????,????  ???????????????????,????????????,???????98???????????,????,??????????,?????????.   ?????????,????????????????,???????????,???????: ????????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????????: ?????????????: ???????QQ:2281595668,?????,????,????  ???????????????????,????????????,????????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。???????,??????????????????????。????????,????????????,????????: ?????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,??????????????????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,??????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,??????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。???????????????????: ????????????: ??????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,????????????,????,??“??????”????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;???????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,??????????????????: ????????????:   ?????:??????、??、??、????、????(??、??、????)???、???????、?????、?????????????????(???、??、???、??、???);   ?????:???、?????、???、?????(??、??、??、???)、?????(??????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,?????: ?????QQ:2281595668,?????,????,????。?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,?????????????????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ??????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ???????????: ???????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。???????,??????????????????????。????????,????????????,????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ???????????: ????????????: ????????????: ?????????????: ???????QQ:2281595668,?????,????,????  ????????????????????????????,????????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;?????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,???????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、???????????????: ?????????????: ?????????????: ?????????????: ???????QQ:2281595668,?????,????,????。  ????????98???????????,???????????????????,????????????,????,??????????,?????????,?????????,????????????????,???????????,???????: ???????????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,????????????????: ?????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ?????,?????: ???????????: ????????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;???????: ?????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”?????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,??????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,???????????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,???????: ??????QQ:2281595668,?????,????,????  ???????????????,?????????????????????,????????????????????????!??????????????????????????????????????????????、?????????、?????????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,?????????????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,???????: ???????QQ:2281595668,?????,????,????。???????????,??????????????????。?????? ?????,????????????????,????????????。????,?????????????,????,??“??????”???? ?????,?????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、????????????????: ???????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,?????????????,????,??“??????”???????: ???????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ????????????: ?????????????: ??????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、????????: ?????????????: ????????????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ????????????: ???????QQ:2281595668,?????,????,????。???????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,??????????????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ???????????: ??????QQ:2281595668,?????,????,????。??????????????????,????????。????????????????、???????。??????????????。?????????????????,??????,??????,??????,??????????????,???????: ????? QQ:2281595668,?????,????,????。????? ????????????,????????。????????????????、???????。??????????????。????? ???????????,??????,??????,??????,??????????????,???????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,?????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,?????????????????????????????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;???????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ???????????: ??????QQ:2281595668,?????,????,????。????????????????????,??1998?7??????,??????????,?????????,?????????????,???????????????????????. ????????????????????,????????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,??????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,???????????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ????????????: ???????????: ???????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;???????: ????????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;???????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;???????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ???????????: ??????QQ:2281595668,?????,????,????  ???????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,?????????????????????????????: ???????????: ?????????????: ???????

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  • Things you can draw with HTML tables

    - by Coronatus
    So I was watching a talk by Google's Marissa Mayer about speeding up Google's pages. They found that a shopping cart icon increased load time by 2%, and users then searched 2% less. They managed to replace the icon with an HTML table. Here is my attempt at drawing a shopping cart: (live example page) <html> <head> <style> table {border-collapse: collapse;} th, td {width: 8px; height: 8px;} th {background-color: blue;} td {background-color: white;} </style> </head> <body> <table> <!-- this row is just to see alignment --> <tr> <td></td><td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td><td></td> </tr> <!-- handle --> <tr> <td colspan="14"></td> <th colspan="3"></th> <td colspan="3"></td> </tr> <tr> <td colspan="13"></td> <th colspan="2"></th> <td colspan="1"></td> <th colspan="2"></th> <td colspan="2"></td> </tr> <tr> <td colspan="13"></td> <th colspan="2"></th> <td colspan="1"></td> <th colspan="2"></th> <td colspan="2"></td> </tr> <tr> <td colspan="14"></td> <th colspan="3"></th> <td colspan="3"></td> </tr> <!-- main body --> <tr> <td colspan="5"></td> <th colspan="13"></th> <td colspan="2"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="2"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="3"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="2"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="3"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="2"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="3"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="2"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="3"></td> </tr> <tr> <td colspan="5"></td> <th colspan="13"></th> <td colspan="2"></td> </tr> <!-- wheels --> <tr> <td colspan="7"></td> <th colspan="2"></th> <td colspan="4"></td> <th colspan="2"></th> <td colspan="5"></td> </tr> <tr> <td colspan="6"></td> <th colspan="4"></th> <td colspan="2"></td> <th colspan="4"></th> <td colspan="4"></td> </tr> <tr> <td colspan="7"></td> <th colspan="2"></th> <td colspan="4"></td> <th colspan="2"></th> <td colspan="5"></td> </tr> </table> </body> </html> What can you draw in tables?! Impress us.

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  • How to get my list of rows from database to show while using Zend-Paginator

    - by Matto
    I'm fairly new to the world of Zend-Framework, and have taken over a site that is in zend-framework. There is a bug on one of the pages right now and I can not figure it out. I think it has something to do with Zend Paginator, but not sure. This is the code in the controller for the section I am having a problem with: $currentPage = $this->_getParam('page'); $numWebsitesFullOnline = $websites->getWebsitesFullOnline(); $select = $websites->select(); $select->setIntegrityCheck(false); $select->from(array('w' => 'websites'), array('id', 'online', 'kw_adjective', 'kw_name', 'kw_location', 'url', 'email', 'address', 'ftp_server', 'ftp_username', 'ftp_password', 'ftp_folder', 'phone_number', 'indexed', 'youtube_position', 'twitter_user', 'facebook_id', 'video_made', 'image1_id', 'image2_id', 'image3_id', 'bg_color', 'dark_color', 'light_color', 'links_color', 'text_color', 'google_account', 'ganalytics', 'gmaps_status', 'google_position', 'gmap_position', 'hp1', 'hp2', 'hp3', 'hp4', 'hp5', 'hp6', 'hp7', 'hp8', 'hp9', 'hp10', 'about1_id', 'about2_id', 'about3_id', 'tip1_id', 'tip2_id', 'tip3_id', 'contact_texts_id', 'quote_texts_id', 'demographics_id')) ->join(array('d' => 'demographics'), 'w.demographics_id = d.id', array('total_population')) ->order(array('total_population DESC', 'kw_location')); $paginator = new Zend_Paginator(new Zend_Paginator_Adapter_DbSelect($select)); $paginator->setItemCountPerPage(50); $paginator->setCurrentPageNumber($currentPage); $paginator->setPageRange(($paginator->getTotalItemCount() / 50) + 1); $this->view->paginator = $paginator; $numWebsitesOnline = $websites->getWebsitesOnline(); On the php page I have this code to call the websites that are in the database to a list: <p class="red"> Websites online: <?php echo $this->numOnline; ?> </p> <?php print_r(count($this->paginator)); ?> <?php if(count($this->paginator)): ?> <table class="table-list"> <?php foreach($this->paginator as $item): ?> <tr> <?php if($this->userIsAllowedAction('websites', 'reload')): ?> <td class="center noborder w30"> <img class="hidden" src="<?php echo $this->baseUrl() . '/images/loader.gif' ?>" alt="Loading..."/><a class="reload" title="refresh" href="<?php echo $this->baseUrl(); ?>/utils/ui/refresh-website.php" rel="<?php echo urlencode('http://' . $item['url'] . '/install.php'); ?>,<?php echo urlencode($item['ftp_server']); ?>,<?php echo $item['ftp_username']; ?>,<?php echo $item['ftp_password']; ?>,<?php echo $item['ftp_folder']; ?>,<?php echo $this->baseUrl(); ?>,<?php echo $item['id']; ?>"><img src="<?php echo $this->baseUrl(); ?>/images/icon-refresh.png" alt="Refresh"/></a> </td> <?php endif; ?> <td class="center noborder w30"> <?php if($this->userIsAllowedAction('websites', 'edit')): ?><a title="Edit" href="<?php echo $this->url(array('controller' => 'websites', 'action' => 'edit', 'id' => $item['id'])); ?>"><img src="<?php echo $this->baseUrl(); ?>/images/icon-edit.png" alt="Edit"/></a><?php endif; ?> </td> <td class="center noborder w30"> <?php if($this->userIsAllowedAction('websites', 'remove')): ?><a title="Remove" href="<?php echo $this->url(array('controller' => 'websites', 'action' => 'remove', 'id' => $item['id'])); ?>"><img src="<?php echo $this->baseUrl(); ?>/images/icon-delete.png" alt="Remove"/></a><?php endif; ?> </td> <td> <?php if($item['online']): ?> <span class="hidden"><?php echo trim($this->escape($item['kw_adjective'] . $item['kw_name'])); ?></span><a class="goto-website" href="http://<?php echo $item['url']; ?>" target="_blank"><?php echo $this->escape($item['kw_location']); ?></a> <?php else: ?> <?php echo $this->escape($item['kw_location']); ?> <?php endif; ?> </td> <td class="center population"> <?php if($item['total_population'] >= 0) echo $item['total_population']; ?> </td> <td class="center"> <?php if(!empty($item['url'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['email'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['demographics_id']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['hp1'] && $item['hp2'] && $item['hp3'] && $item['hp4'] && $item['hp5'] && $item['hp6'] && $item['hp7'] && $item['hp8'] && $item['hp9'] && $item['hp10'] && $item['about1_id'] && $item['about2_id'] && $item['about3_id'] && $item['tip1_id'] && $item['tip2_id'] && $item['tip3_id'] && $item['contact_texts_id'] && $item['quote_texts_id']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(file_exists($_SERVER['DOCUMENT_ROOT'] . $this->baseUrl() . Zend_Registry::get('assets_base_path') . '/' . $item['id'] . '/header.jpg')): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(($item['bg_color'] != '' && $item['bg_color'] != 'e6e6e6') || ($item['dark_color'] != '' && $item['dark_color'] != '003e75') || ($item['light_color'] != '' && $item['light_color'] != '3073ad') || ($item['links_color'] != '' && $item['links_color'] != '255593') || ($item['text_color'] != '' && $item['text_color'] != '4f4f4f')): ?> <img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/> <?php endif; ?> </td> <td class="center"> <?php if($item['image1_id'] && $item['image2_id'] && $item['image3_id']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['twitter_user'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['facebook_id'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['phone_number'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['google_account']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['video_made']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['youtube_position']) { echo $item['youtube_position']; }; ?> </td> <td class="center"> <?php if(!empty($item['address'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['gmaps_status'] == 1): ?><img src="<?php echo $this->baseUrl(); ?>/images/icon-gmapspending.png" alt="Pending"/><?php elseif($item['gmaps_status'] == 2): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if(!empty($item['ganalytics'])): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark.png" alt="DONE"/><?php endif; ?> </td> <td class="center"> <?php if($item['online']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark_red.png" alt="Online!"/><?php endif; ?> </td> <td class="center"> <?php if($item['indexed']): ?><img src="<?php echo $this->baseUrl(); ?>/images/check_mark_red.png" alt="Online!"/><?php endif; ?> </td> <td class="center"> <?php if($item['gmap_position']) { echo $item['gmap_position']; }; ?> </td> <td class="center"> <?php if($item['google_position']) { echo $item['google_position']; }; ?> </td> </tr> <?php endforeach; ?> </table> <?php endif; ?> The print_r(count($this-paginator)); line is returning "0", and the $this-numOnline; line is returning 1. So it sees that there is one row in the websites table of the database, but it is not returning anything to page and listing out the rows in the websites table. Not sure if this is the paginator that is causing this cause it is returning 0 or something else I don't know about.

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  • Sensible Way to Pass Web Data in XML to a SQL Server Database

    - by Emtucifor
    After exploring several different ways to pass web data to a database for update purposes, I'm wondering if XML might be a good strategy. The database is currently SQL 2000. In a few months it will move to SQL 2005 and I will be able to change things if needed, but I need a SQL 2000 solution now. First of all, the database in question uses the EAV model. I know that this kind of database is generally highly frowned on, so for the purposes of this question, please just accept that this is not going to change. The current update method has the web server inserting values (that have all been converted first to their correct underlying types, then to sql_variant) to a temp table. A stored procedure is then run which expects the temp table to exist and it takes care of updating, inserting, or deleting things as needed. So far, only a single element has needed to be updated at a time. But now, there is a requirement to be able to edit multiple elements at once, and also to support hierarchical elements, each of which can have its own list of attributes. Here's some example XML I hand-typed to demonstrate what I'm thinking of. Note that in this database the Entity is Element and an ID of 0 signifies "create" aka an insert of a new item. <Elements> <Element ID="1234"> <Attr ID="221">Value</Attr> <Attr ID="225">287</Attr> <Attr ID="234"> <Element ID="99825"> <Attr ID="7">Value1</Attr> <Attr ID="8">Value2</Attr> <Attr ID="9" Action="delete" /> </Element> <Element ID="99826" Action="delete" /> <Element ID="0" Type="24"> <Attr ID="7">Value4</Attr> <Attr ID="8">Value5</Attr> <Attr ID="9">Value6</Attr> </Element> <Element ID="0" Type="24"> <Attr ID="7">Value7</Attr> <Attr ID="8">Value8</Attr> <Attr ID="9">Value9</Attr> </Element> </Attr> <Rel ID="3827" Action="delete" /> <Rel ID="2284" Role="parent"> <Element ID="3827" /> <Element ID="3829" /> <Attr ID="665">1</Attr> </Rel> <Rel ID="0" Type="23" Role="child"> <Element ID="3830" /> <Attr ID="67" </Rel> </Element> <Element ID="0" Type="87"> <Attr ID="221">Value</Attr> <Attr ID="225">569</Attr> <Attr ID="234"> <Element ID="0" Type="24"> <Attr ID="7">Value10</Attr> <Attr ID="8">Value11</Attr> <Attr ID="9">Value12</Attr> </Element> </Attr> </Element> <Element ID="1235" Action="delete" /> </Elements> Some Attributes are straight value types, such as AttrID 221. But AttrID 234 is a special "multi-value" type that can have a list of elements underneath it, and each one can have one or more values. Types only need to be presented when a new item is created, since the ElementID fully implies the type if it already exists. I'll probably support only passing in changed items (as detected by javascript). And there may be an Action="Delete" on Attr elements as well, since NULLs are treated as "unselected"--sometimes it's very important to know if a Yes/No question has intentionally been answered No or if no one's bothered to say Yes yet. There is also a different kind of data, a Relationship. At this time, those are updated through individual AJAX calls as things are edited in the UI, but I'd like to include those so that changes to relationships can be canceled (right now, once you change it, it's done). So those are really elements, too, but they are called Rel instead of Element. Relationships are implemented as ElementID1 and ElementID2, so the RelID 2284 in the XML above is in the database as: ElementID 2284 ElementID1 1234 ElementID2 3827 Having multiple children in one relationship isn't currently supported, but it would be nice later. Does this strategy and the example XML make sense? Is there a more sensible way? I'm just looking for some broad critique to help save me from going down a bad path. Any aspect that you'd like to comment on would be helpful. The web language happens to be Classic ASP, but that could change to ASP.Net at some point. A persistence engine like Linq or nHibernate is probably not acceptable right now--I just want to get this already working application enhanced without a huge amount of development time. I'll choose the answer that shows experience and has a balance of good warnings about what not to do, confirmations of what I'm planning to do, and recommendations about something else to do. I'll make it as objective as possible. P.S. I'd like to handle unicode characters as well as very long strings (10k +). UPDATE I have had this working for some time and I used the ADO Recordset Save-To-Stream trick to make creating the XML really easy. The result seems to be fairly fast, though if speed ever becomes a problem I may revisit this. In the meantime, my code works to handle any number of elements and attributes on the page at once, including updating, deleting, and creating new items all in one go. I settled on a scheme like so for all my elements: Existing data elements Example: input name e12345_a678 (element 12345, attribute 678), the input value is the value of the attribute. New elements Javascript copies a hidden template of the set of HTML elements needed for the type into the correct location on the page, increments a counter to get a new ID for this item, and prepends the number to the names of the form items. var newid = 0; function metadataAdd(reference, nameid, value) { var t = document.createElement('input'); t.setAttribute('name', nameid); t.setAttribute('id', nameid); t.setAttribute('type', 'hidden'); t.setAttribute('value', value); reference.appendChild(t); } function multiAdd(target, parentelementid, attrid, elementtypeid) { var proto = document.getElementById('a' + attrid + '_proto'); var instance = document.createElement('p'); target.parentNode.parentNode.insertBefore(instance, target.parentNode); var thisid = ++newid; instance.innerHTML = proto.innerHTML.replace(/{prefix}/g, 'n' + thisid + '_'); instance.id = 'n' + thisid; instance.className += ' new'; metadataAdd(instance, 'n' + thisid + '_p', parentelementid); metadataAdd(instance, 'n' + thisid + '_c', attrid); metadataAdd(instance, 'n' + thisid + '_t', elementtypeid); return false; } Example: Template input name _a678 becomes n1_a678 (a new element, the first one on the page, attribute 678). all attributes of this new element are tagged with the same prefix of n1. The next new item will be n2, and so on. Some hidden form inputs are created: n1_t, value is the elementtype of the element to be created n1_p, value is the parent id of the element (if it is a relationship) n1_c, value is the child id of the element (if it is a relationship) Deleting elements A hidden input is created in the form e12345_t with value set to 0. The existing controls displaying that attribute's values are disabled so they are not included in the form post. So "set type to 0" is treated as delete. With this scheme, every item on the page has a unique name and can be distinguished properly, and every action can be represented properly. When the form is posted, here's a sample of building one of the two recordsets used (classic ASP code): Set Data = Server.CreateObject("ADODB.Recordset") Data.Fields.Append "ElementID", adInteger, 4, adFldKeyColumn Data.Fields.Append "AttrID", adInteger, 4, adFldKeyColumn Data.Fields.Append "Value", adLongVarWChar, 2147483647, adFldIsNullable Or adFldMayBeNull Data.CursorLocation = adUseClient Data.CursorType = adOpenDynamic Data.Open This is the recordset for values, the other is for the elements themselves. I step through the posted form and for the element recordset use a Scripting.Dictionary populated with instances of a custom Class that has the properties I need, so that I can add the values piecemeal, since they don't always come in order. New elements are added as negative to distinguish them from regular elements (rather than requiring a separate column to indicate if it is new or addresses an existing element). I use regular expression to tear apart the form keys: "^(e|n)([0-9]{1,10})_(a|p|t|c)([0-9]{0,10})$" Then, adding an attribute looks like this. Data.AddNew ElementID.Value = DataID AttrID.Value = Integerize(Matches(0).SubMatches(3)) AttrValue.Value = Request.Form(Key) Data.Update ElementID, AttrID, and AttrValue are references to the fields of the recordset. This method is hugely faster than using Data.Fields("ElementID").Value each time. I loop through the Dictionary of element updates and ignore any that don't have all the proper information, adding the good ones to the recordset. Then I call my data-updating stored procedure like so: Set Cmd = Server.CreateObject("ADODB.Command") With Cmd Set .ActiveConnection = MyDBConn .CommandType = adCmdStoredProc .CommandText = "DataPost" .Prepared = False .Parameters.Append .CreateParameter("@ElementMetadata", adLongVarWChar, adParamInput, 2147483647, XMLFromRecordset(Element)) .Parameters.Append .CreateParameter("@ElementData", adLongVarWChar, adParamInput, 2147483647, XMLFromRecordset(Data)) End With Result.Open Cmd ' previously created recordset object with options set Here's the function that does the xml conversion: Private Function XMLFromRecordset(Recordset) Dim Stream Set Stream = Server.CreateObject("ADODB.Stream") Stream.Open Recordset.Save Stream, adPersistXML Stream.Position = 0 XMLFromRecordset = Stream.ReadText End Function Just in case the web page needs to know, the SP returns a recordset of any new elements, showing their page value and their created value (so I can see that n1 is now e12346 for example). Here are some key snippets from the stored procedure. Note this is SQL 2000 for now, though I'll be able to switch to 2005 soon: CREATE PROCEDURE [dbo].[DataPost] @ElementMetaData ntext, @ElementData ntext AS DECLARE @hdoc int --- snip --- EXEC sp_xml_preparedocument @hdoc OUTPUT, @ElementMetaData, '<xml xmlns:s="uuid:BDC6E3F0-6DA3-11d1-A2A3-00AA00C14882" xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882" xmlns:rs="urn:schemas-microsoft-com:rowset" xmlns:z="#RowsetSchema" />' INSERT #ElementMetadata (ElementID, ElementTypeID, ElementID1, ElementID2) SELECT * FROM OPENXML(@hdoc, '/xml/rs:data/rs:insert/z:row', 0) WITH ( ElementID int, ElementTypeID int, ElementID1 int, ElementID2 int ) ORDER BY ElementID -- orders negative items (new elements) first so they begin counting at 1 for later ID calculation EXEC sp_xml_removedocument @hdoc --- snip --- UPDATE E SET E.ElementTypeID = M.ElementTypeID FROM Element E INNER JOIN #ElementMetadata M ON E.ElementID = M.ElementID WHERE E.ElementID >= 1 AND M.ElementTypeID >= 1 The following query does the correlation of the negative new element ids to the newly inserted ones: UPDATE #ElementMetadata -- Correlate the new ElementIDs with the input rows SET NewElementID = Scope_Identity() - @@RowCount + DataID WHERE ElementID < 0 Other set-based queries do all the other work of validating that the attributes are allowed, are the correct data type, and inserting, updating, and deleting elements and attributes. I hope this brief run-down is useful to others some day! Converting ADO Recordsets to an XML stream was a huge winner for me as it saved all sorts of time and had a namespace and schema already defined that made the results come out correctly. Using a flatter XML format with 2 inputs was also much easier than sticking to some ideal about having everything in a single XML stream.

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  • Sensible Way to Pass Web Data to Sql Server Database

    - by Emtucifor
    After exploring several different ways to pass web data to a database for update purposes, I'm wondering if XML might be a good strategy. The database is currently SQL 2000. In a few months it will move to SQL 2005 and I will be able to change things if needed, but I need a SQL 2000 solution now. First of all, the database in question uses the EAV model. I know that this kind of database is generally highly frowned on, so for the purposes of this question, please just accept that this is not going to change. The current update method has the web server inserting values (that have all been converted first to their correct underlying types, then to sql_variant) to a temp table. A stored procedure is then run which expects the temp table to exist and it takes care of updating, inserting, or deleting things as needed. So far, only a single element has needed to be updated at a time. But now, there is a requirement to be able to edit multiple elements at once, and also to support hierarchical elements, each of which can have its own list of attributes. Here's some example XML I hand-typed to demonstrate what I'm thinking of. Note that in this database the Entity is Element and an ID of 0 signifies "create" aka an insert of a new item. <Elements> <Element ID="1234"> <Attr ID="221">Value</Attr> <Attr ID="225">287</Attr> <Attr ID="234"> <Element ID="99825"> <Attr ID="7">Value1</Attr> <Attr ID="8">Value2</Attr> <Attr ID="9" Action="delete" /> </Element> <Element ID="99826" Action="delete" /> <Element ID="0" Type="24"> <Attr ID="7">Value4</Attr> <Attr ID="8">Value5</Attr> <Attr ID="9">Value6</Attr> </Element> <Element ID="0" Type="24"> <Attr ID="7">Value7</Attr> <Attr ID="8">Value8</Attr> <Attr ID="9">Value9</Attr> </Element> </Attr> <Rel ID="3827" Action="delete" /> <Rel ID="2284" Role="parent"> <Element ID="3827" /> <Element ID="3829" /> <Attr ID="665">1</Attr> </Rel> <Rel ID="0" Type="23" Role="child"> <Element ID="3830" /> <Attr ID="67" </Rel> </Element> <Element ID="0" Type="87"> <Attr ID="221">Value</Attr> <Attr ID="225">569</Attr> <Attr ID="234"> <Element ID="0" Type="24"> <Attr ID="7">Value10</Attr> <Attr ID="8">Value11</Attr> <Attr ID="9">Value12</Attr> </Element> </Attr> </Element> <Element ID="1235" Action="delete" /> </Elements> Some Attributes are straight value types, such as AttrID 221. But AttrID 234 is a special "multi-value" type that can have a list of elements underneath it, and each one can have one or more values. Types only need to be presented when a new item is created, since the ElementID fully implies the type if it already exists. I'll probably support only passing in changed items (as detected by javascript). And there may be an Action="Delete" on Attr elements as well, since NULLs are treated as "unselected"--sometimes it's very important to know if a Yes/No question has intentionally been answered No or if no one's bothered to say Yes yet. There is also a different kind of data, a Relationship. At this time, those are updated through individual AJAX calls as things are edited in the UI, but I'd like to include those so that changes to relationships can be canceled (right now, once you change it, it's done). So those are really elements, too, but they are called Rel instead of Element. Relationships are implemented as ElementID1 and ElementID2, so the RelID 2284 in the XML above is in the database as: ElementID 2284 ElementID1 1234 ElementID2 3827 Having multiple children in one relationship isn't currently supported, but it would be nice later. Does this strategy and the example XML make sense? Is there a more sensible way? I'm just looking for some broad critique to help save me from going down a bad path. Any aspect that you'd like to comment on would be helpful. The web language happens to be Classic ASP, but that could change to ASP.Net at some point. A persistence engine like Linq or nHibernate is probably not acceptable right now--I just want to get this already working application enhanced without a huge amount of development time. I'll choose the answer that shows experience and has a balance of good warnings about what not to do, confirmations of what I'm planning to do, and recommendations about something else to do. I'll make it as objective as possible. P.S. I'd like to handle unicode characters as well as very long strings (10k +). UPDATE I have had this working for some time and I used the ADO Recordset Save-To-Stream trick to make creating the XML really easy. The result seems to be fairly fast, though if speed ever becomes a problem I may revisit this. In the meantime, my code works to handle any number of elements and attributes on the page at once, including updating, deleting, and creating new items all in one go. I settled on a scheme like so for all my elements: Existing data elements Example: input name e12345_a678 (element 12345, attribute 678), the input value is the value of the attribute. New elements Javascript copies a hidden template of the set of HTML elements needed for the type into the correct location on the page, increments a counter to get a new ID for this item, and prepends the number to the names of the form items. var newid = 0; function metadataAdd(reference, nameid, value) { var t = document.createElement('input'); t.setAttribute('name', nameid); t.setAttribute('id', nameid); t.setAttribute('type', 'hidden'); t.setAttribute('value', value); reference.appendChild(t); } function multiAdd(target, parentelementid, attrid, elementtypeid) { var proto = document.getElementById('a' + attrid + '_proto'); var instance = document.createElement('p'); target.parentNode.parentNode.insertBefore(instance, target.parentNode); var thisid = ++newid; instance.innerHTML = proto.innerHTML.replace(/{prefix}/g, 'n' + thisid + '_'); instance.id = 'n' + thisid; instance.className += ' new'; metadataAdd(instance, 'n' + thisid + '_p', parentelementid); metadataAdd(instance, 'n' + thisid + '_c', attrid); metadataAdd(instance, 'n' + thisid + '_t', elementtypeid); return false; } Example: Template input name _a678 becomes n1_a678 (a new element, the first one on the page, attribute 678). all attributes of this new element are tagged with the same prefix of n1. The next new item will be n2, and so on. Some hidden form inputs are created: n1_t, value is the elementtype of the element to be created n1_p, value is the parent id of the element (if it is a relationship) n1_c, value is the child id of the element (if it is a relationship) Deleting elements A hidden input is created in the form e12345_t with value set to 0. The existing controls displaying that attribute's values are disabled so they are not included in the form post. So "set type to 0" is treated as delete. With this scheme, every item on the page has a unique name and can be distinguished properly, and every action can be represented properly. When the form is posted, here's a sample of building one of the two recordsets used (classic ASP code): Set Data = Server.CreateObject("ADODB.Recordset") Data.Fields.Append "ElementID", adInteger, 4, adFldKeyColumn Data.Fields.Append "AttrID", adInteger, 4, adFldKeyColumn Data.Fields.Append "Value", adLongVarWChar, 2147483647, adFldIsNullable Or adFldMayBeNull Data.CursorLocation = adUseClient Data.CursorType = adOpenDynamic Data.Open This is the recordset for values, the other is for the elements themselves. I step through the posted form and for the element recordset use a Scripting.Dictionary populated with instances of a custom Class that has the properties I need, so that I can add the values piecemeal, since they don't always come in order. New elements are added as negative to distinguish them from regular elements (rather than requiring a separate column to indicate if it is new or addresses an existing element). I use regular expression to tear apart the form keys: "^(e|n)([0-9]{1,10})_(a|p|t|c)([0-9]{0,10})$" Then, adding an attribute looks like this. Data.AddNew ElementID.Value = DataID AttrID.Value = Integerize(Matches(0).SubMatches(3)) AttrValue.Value = Request.Form(Key) Data.Update ElementID, AttrID, and AttrValue are references to the fields of the recordset. This method is hugely faster than using Data.Fields("ElementID").Value each time. I loop through the Dictionary of element updates and ignore any that don't have all the proper information, adding the good ones to the recordset. Then I call my data-updating stored procedure like so: Set Cmd = Server.CreateObject("ADODB.Command") With Cmd Set .ActiveConnection = MyDBConn .CommandType = adCmdStoredProc .CommandText = "DataPost" .Prepared = False .Parameters.Append .CreateParameter("@ElementMetadata", adLongVarWChar, adParamInput, 2147483647, XMLFromRecordset(Element)) .Parameters.Append .CreateParameter("@ElementData", adLongVarWChar, adParamInput, 2147483647, XMLFromRecordset(Data)) End With Result.Open Cmd ' previously created recordset object with options set Here's the function that does the xml conversion: Private Function XMLFromRecordset(Recordset) Dim Stream Set Stream = Server.CreateObject("ADODB.Stream") Stream.Open Recordset.Save Stream, adPersistXML Stream.Position = 0 XMLFromRecordset = Stream.ReadText End Function Just in case the web page needs to know, the SP returns a recordset of any new elements, showing their page value and their created value (so I can see that n1 is now e12346 for example). Here are some key snippets from the stored procedure. Note this is SQL 2000 for now, though I'll be able to switch to 2005 soon: CREATE PROCEDURE [dbo].[DataPost] @ElementMetaData ntext, @ElementData ntext AS DECLARE @hdoc int --- snip --- EXEC sp_xml_preparedocument @hdoc OUTPUT, @ElementMetaData, '<xml xmlns:s="uuid:BDC6E3F0-6DA3-11d1-A2A3-00AA00C14882" xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882" xmlns:rs="urn:schemas-microsoft-com:rowset" xmlns:z="#RowsetSchema" />' INSERT #ElementMetadata (ElementID, ElementTypeID, ElementID1, ElementID2) SELECT * FROM OPENXML(@hdoc, '/xml/rs:data/rs:insert/z:row', 0) WITH ( ElementID int, ElementTypeID int, ElementID1 int, ElementID2 int ) ORDER BY ElementID -- orders negative items (new elements) first so they begin counting at 1 for later ID calculation EXEC sp_xml_removedocument @hdoc --- snip --- UPDATE E SET E.ElementTypeID = M.ElementTypeID FROM Element E INNER JOIN #ElementMetadata M ON E.ElementID = M.ElementID WHERE E.ElementID >= 1 AND M.ElementTypeID >= 1 The following query does the correlation of the negative new element ids to the newly inserted ones: UPDATE #ElementMetadata -- Correlate the new ElementIDs with the input rows SET NewElementID = Scope_Identity() - @@RowCount + DataID WHERE ElementID < 0 Other set-based queries do all the other work of validating that the attributes are allowed, are the correct data type, and inserting, updating, and deleting elements and attributes. I hope this brief run-down is useful to others some day! Converting ADO Recordsets to an XML stream was a huge winner for me as it saved all sorts of time and had a namespace and schema already defined that made the results come out correctly. Using a flatter XML format with 2 inputs was also much easier than sticking to some ideal about having everything in a single XML stream.

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  • Steganography Experiment - Trouble hiding message bits in DCT coefficients

    - by JohnHankinson
    I have an application requiring me to be able to embed loss-less data into an image. As such I've been experimenting with steganography, specifically via modification of DCT coefficients as the method I select, apart from being loss-less must also be relatively resilient against format conversion, scaling/DSP etc. From the research I've done thus far this method seems to be the best candidate. I've seen a number of papers on the subject which all seem to neglect specific details (some neglect to mention modification of 0 coefficients, or modification of AC coefficient etc). After combining the findings and making a few modifications of my own which include: 1) Using a more quantized version of the DCT matrix to ensure we only modify coefficients that would still be present should the image be JPEG'ed further or processed (I'm using this in place of simply following a zig-zag pattern). 2) I'm modifying bit 4 instead of the LSB and then based on what the original bit value was adjusting the lower bits to minimize the difference. 3) I'm only modifying the blue channel as it should be the least visible. This process must modify the actual image and not the DCT values stored in file (like jsteg) as there is no guarantee the file will be a JPEG, it may also be opened and re-saved at a later stage in a different format. For added robustness I've included the message multiple times and use the bits that occur most often, I had considered using a QR code as the message data or simply applying the reed-solomon error correction, but for this simple application and given that the "message" in question is usually going to be between 10-32 bytes I have plenty of room to repeat it which should provide sufficient redundancy to recover the true bits. No matter what I do I don't seem to be able to recover the bits at the decode stage. I've tried including / excluding various checks (even if it degrades image quality for the time being). I've tried using fixed point vs. double arithmetic, moving the bit to encode, I suspect that the message bits are being lost during the IDCT back to image. Any thoughts or suggestions on how to get this working would be hugely appreciated. (PS I am aware that the actual DCT/IDCT could be optimized from it's naive On4 operation using row column algorithm, or an FDCT like AAN, but for now it just needs to work :) ) Reference Papers: http://www.lokminglui.com/dct.pdf http://arxiv.org/ftp/arxiv/papers/1006/1006.1186.pdf Code for the Encode/Decode process in C# below: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing.Imaging; using System.Drawing; namespace ImageKey { public class Encoder { public const int HIDE_BIT_POS = 3; // use bit position 4 (1 << 3). public const int HIDE_COUNT = 16; // Number of times to repeat the message to avoid error. // JPEG Standard Quantization Matrix. // (to get higher quality multiply by (100-quality)/50 .. // for lower than 50 multiply by 50/quality. Then round to integers and clip to ensure only positive integers. public static double[] Q = {16,11,10,16,24,40,51,61, 12,12,14,19,26,58,60,55, 14,13,16,24,40,57,69,56, 14,17,22,29,51,87,80,62, 18,22,37,56,68,109,103,77, 24,35,55,64,81,104,113,92, 49,64,78,87,103,121,120,101, 72,92,95,98,112,100,103,99}; // Maximum qauality quantization matrix (if all 1's doesn't modify coefficients at all). public static double[] Q2 = {1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1}; public static Bitmap Encode(Bitmap b, string key) { Bitmap response = new Bitmap(b.Width, b.Height, PixelFormat.Format32bppArgb); uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Start be transferring the unmodified image portions. // As we'll be using slightly less width/height for the encoding process we'll need the edges to be populated. for (int y = 0; y < b.Height; y++) for (int x = 0; x < b.Width; x++) { if( (x >= imgWidth && x < b.Width) || (y>=imgHeight && y < b.Height)) response.SetPixel(x, y, b.GetPixel(x, y)); } // Setup the counters and byte data for the message to encode. StringBuilder sb = new StringBuilder(); for(int i=0;i<HIDE_COUNT;i++) sb.Append(key); byte[] codeBytes = System.Text.Encoding.ASCII.GetBytes(sb.ToString()); int bitofs = 0; // Current bit position we've encoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to encode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] redData = GetRedChannelData(b, x, y); int[] greenData = GetGreenChannelData(b, x, y); int[] blueData = GetBlueChannelData(b, x, y); int[] newRedData; int[] newGreenData; int[] newBlueData; if (bitofs < totalBits) { double[] redDCT = DCT(ref redData); double[] greenDCT = DCT(ref greenData); double[] blueDCT = DCT(ref blueData); int[] redDCTI = Quantize(ref redDCT, ref Q2); int[] greenDCTI = Quantize(ref greenDCT, ref Q2); int[] blueDCTI = Quantize(ref blueDCT, ref Q2); int[] blueDCTC = Quantize(ref blueDCT, ref Q); HideBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); double[] redDCT2 = DeQuantize(ref redDCTI, ref Q2); double[] greenDCT2 = DeQuantize(ref greenDCTI, ref Q2); double[] blueDCT2 = DeQuantize(ref blueDCTI, ref Q2); newRedData = IDCT(ref redDCT2); newGreenData = IDCT(ref greenDCT2); newBlueData = IDCT(ref blueDCT2); } else { newRedData = redData; newGreenData = greenData; newBlueData = blueData; } MapToRGBRange(ref newRedData); MapToRGBRange(ref newGreenData); MapToRGBRange(ref newBlueData); for(int dy=0;dy<8;dy++) { for(int dx=0;dx<8;dx++) { int col = (0xff<<24) + (newRedData[dx+(dy*8)]<<16) + (newGreenData[dx+(dy*8)]<<8) + (newBlueData[dx+(dy*8)]); response.SetPixel(x+dx,y+dy,Color.FromArgb(col)); } } } } if (bitofs < totalBits) throw new Exception("Failed to encode data - insufficient cover image coefficients"); return (response); } public static void HideBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { int tempValue = 0; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ( (u != 0 || v != 0) && CMatrix[v+(u*8)] != 0 && DCTMatrix[v+(u*8)] != 0) { if (bitofs < totalBits) { tempValue = DCTMatrix[v + (u * 8)]; int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); byte value = (byte)((codeBytes[bytePos] & mask) >> bitPos); // 0 or 1. if (value == 0) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a != 0) DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS) - 1; DCTMatrix[v + (u * 8)] &= ~(1 << HIDE_BIT_POS); } else if (value == 1) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a == 0) DCTMatrix[v + (u * 8)] &= ~((1 << HIDE_BIT_POS) - 1); DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS); } if (DCTMatrix[v + (u * 8)] != 0) bitofs++; else DCTMatrix[v + (u * 8)] = tempValue; } } } } } public static void MapToRGBRange(ref int[] data) { for(int i=0;i<data.Length;i++) { data[i] += 128; if(data[i] < 0) data[i] = 0; else if(data[i] > 255) data[i] = 255; } } public static int[] GetRedChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x,y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 16) & 0xff) - 128; } } return (data); } public static int[] GetGreenChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 8) & 0xff) - 128; } } return (data); } public static int[] GetBlueChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 0) & 0xff) - 128; } } return (data); } public static int[] Quantize(ref double[] DCTMatrix, ref double[] Q) { int[] DCTMatrixOut = new int[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (int)Math.Round(DCTMatrix[v + (u * 8)] / Q[v + (u * 8)]); } } return(DCTMatrixOut); } public static double[] DeQuantize(ref int[] DCTMatrix, ref double[] Q) { double[] DCTMatrixOut = new double[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (double)DCTMatrix[v + (u * 8)] * Q[v + (u * 8)]; } } return(DCTMatrixOut); } public static double[] DCT(ref int[] data) { double[] DCTMatrix = new double[8 * 8]; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double sum = 0.0; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double s = data[x + (y * 8)]; double dctVal = Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += s * dctVal; } } DCTMatrix[u + (v * 8)] = (0.25 * cu * cv * sum); } } return (DCTMatrix); } public static int[] IDCT(ref double[] DCTMatrix) { int[] Matrix = new int[8 * 8]; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double sum = 0; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double idctVal = (cu * cv) / 4.0 * Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += (DCTMatrix[u + (v * 8)] * idctVal); } } Matrix[x + (y * 8)] = (int)Math.Round(sum); } } return (Matrix); } } public class Decoder { public static string Decode(Bitmap b, int expectedLength) { expectedLength *= Encoder.HIDE_COUNT; uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Setup the counters and byte data for the message to decode. byte[] codeBytes = new byte[expectedLength]; byte[] outBytes = new byte[expectedLength / Encoder.HIDE_COUNT]; int bitofs = 0; // Current bit position we've decoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to decode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] blueData = ImageKey.Encoder.GetBlueChannelData(b, x, y); double[] blueDCT = ImageKey.Encoder.DCT(ref blueData); int[] blueDCTI = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q2); int[] blueDCTC = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q); if (bitofs < totalBits) GetBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); } } bitofs = 0; for (int i = 0; i < (expectedLength / Encoder.HIDE_COUNT) * 8; i++) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); List<int> values = new List<int>(); int zeroCount = 0; int oneCount = 0; for (int j = 0; j < Encoder.HIDE_COUNT; j++) { int val = (codeBytes[bytePos + ((expectedLength / Encoder.HIDE_COUNT) * j)] & mask) >> bitPos; values.Add(val); if (val == 0) zeroCount++; else oneCount++; } if (oneCount >= zeroCount) outBytes[bytePos] |= mask; bitofs++; values.Clear(); } return (System.Text.Encoding.ASCII.GetString(outBytes)); } public static void GetBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ((u != 0 || v != 0) && CMatrix[v + (u * 8)] != 0 && DCTMatrix[v + (u * 8)] != 0) { if (bitofs < totalBits) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); int value = DCTMatrix[v + (u * 8)] & (1 << Encoder.HIDE_BIT_POS); if (value != 0) codeBytes[bytePos] |= mask; bitofs++; } } } } } } } UPDATE: By switching to using a QR Code as the source message and swapping a pair of coefficients in each block instead of bit manipulation I've been able to get the message to survive the transform. However to get the message to come through without corruption I have to adjust both coefficients as well as swap them. For example swapping (3,4) and (4,3) in the DCT matrix and then respectively adding 8 and subtracting 8 as an arbitrary constant seems to work. This survives a re-JPEG'ing of 96 but any form of scaling/cropping destroys the message again. I was hoping that by operating on mid to low frequency values that the message would be preserved even under some light image manipulation.

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  • Why my application ask for a codec to pla the MVI(.MOV) video files while i can play them on WMP and QuickTime?

    - by Daniel Lip
    I have an application i did some time ago when im loading the video file its ok when trying to play/use the file im getting the messageBox message say that its need a codec to use gspot or search the internet. Wehn im playing this files on my hard disk with Windows Media Play or either QuickTime there is no problems. The Video files for example name are: MVI_2483 in the file name properties i see its type: Quick Time Movie (.MOV) In my application im using DirectShowLib-2005.dll this is the class im using in my case to extract the video file im using it in my application to extract only lightnings from the video file name. In Form1 i have a button click event that just starting the action: private void button8_Click(object sender, EventArgs e) { viewToolStripMenuItem.Enabled = false; fileToolStripMenuItem.Enabled = false; button2.Enabled = false; label14.Visible = false; label15.Visible = false; label21.Visible = false; label22.Visible = false; label24.Visible = false; label25.Visible = false; ExtractAutomatic = true; DirectoryInfo info = new DirectoryInfo(_videoFile); string dirName = info.Name; automaticModeDirectory = dirName + "_Automatic"; subDirectoryName = _outputDir + "\\" + automaticModeDirectory; if (secondPass == true) { Start(true); } Start(false); } This is the function start in Form1: private void Start(bool secondpass) { setpicture(-1); if (Directory.Exists(_outputDir) && secondpass == false) { } else { Directory.CreateDirectory(_outputDir); } if (ExtractAutomatic == true) { string subDirectory_Automatic_Name = _outputDir + "\\" + automaticModeDirectory; Directory.CreateDirectory(subDirectory_Automatic_Name); f = new WmvAdapter(_videoFile, Path.Combine(subDirectory_Automatic_Name)); } else { string subDirectory_Manual_Name; if (Directory.Exists(subDirectoryName)) { subDirectory_Manual_Name = subDirectoryName; f = new WmvAdapter(_videoFile, Path.Combine(subDirectory_Manual_Name)); } else { subDirectory_Manual_Name = _outputDir + "\\" + averagesListTextFileDirectory + "_Manual"; Directory.CreateDirectory(subDirectory_Manual_Name); f = new WmvAdapter(_videoFile, Path.Combine(subDirectory_Manual_Name)); } } button1.Enabled = false; f.Secondpass = secondpass; f.FramesToSave = _fts; f.FrameCountAvailable += new WmvAdapter.FrameCountEventHandler(f_FrameCountAvailable); f.StatusChanged += new WmvAdapter.EventHandler(f_StatusChanged); f.ProgressChanged += new WmvAdapter.ProgressEventHandler(f_ProgressChanged); this.Text = "Processing Please Wait..."; label5.ForeColor = Color.Green; label5.Text = "Processing Please Wait"; button8.Enabled = false; button5.Enabled = false; label5.Visible = true; pictureBox1.Image = Lightnings_Extractor.Properties.Resources.Weather_Michmoret; Hrs = 0; //number of hours Min = 0; //number of Minutes Sec = 0; //number of Sec timeElapsed = 0; label10.Text = "00:00:00"; label11.Visible = false; label12.Visible = false; label9.Visible = false; label8.Visible = false; this.button1.Enabled = false; myTrackPanelss1.trackBar1.Enabled = false; this.checkBox2.Enabled = false; this.checkBox1.Enabled = false; numericUpDown1.Enabled = false; timer1.Start(); label2.Text = ""; label1.Visible = true; label2.Visible = true; label3.Visible = true; label4.Visible = true; f.Start(); } And this is the class wich is not my oqn class i just just defined it in some places wich making the problem: using System; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Runtime.InteropServices; using DirectShowLib; using System.Collections.Generic; using Extracting_Frames; using System.Windows.Forms; namespace Polkan.DataSource { internal class WmvAdapter : ISampleGrabberCB, IDisposable { #region Fields_Properties_and_Events bool dis = false; int count = 0; const string fileName = @"d:\histogramValues.dat"; private IFilterGraph2 _filterGraph; private IMediaControl _mediaCtrl; private IMediaEvent _mediaEvent; private int _width; private int _height; private readonly string _outFolder; private int _frameId; //better use a custom EventHandler that passes the results of the action to the subscriber. public delegate void EventHandler(object sender, EventArgs e); public event EventHandler StatusChanged; public delegate void FrameCountEventHandler(object sender, FrameCountEventArgs e); public event FrameCountEventHandler FrameCountAvailable; public delegate void ProgressEventHandler(object sender, ProgressEventArgs e); public event ProgressEventHandler ProgressChanged; private IMediaSeeking _mSeek; private long _duration = 0; private long _avgFrameTime = 0; //just save the averages to a List (not to fs) public List<double> AveragesList { get; set; } public List<long> histogramValuesList; public bool Secondpass { get; set; } public List<int> FramesToSave { get; set; } #endregion #region Constructors and Destructors public WmvAdapter(string file, string outFolder) { _outFolder = outFolder; try { SetupGraph(file); } catch { Dispose(); MessageBox.Show("A codec is required to load this video file. Please use http://www.headbands.com/gspot/ or search the web for the correct codec"); } } ~WmvAdapter() { CloseInterfaces(); } #endregion public void Dispose() { CloseInterfaces(); } public void Start() { EstimateFrameCount(); int hr = _mediaCtrl.Run(); WaitUntilDone(); DsError.ThrowExceptionForHR(hr); } public void WaitUntilDone() { int hr; const int eAbort = unchecked((int)0x80004004); do { System.Windows.Forms.Application.DoEvents(); EventCode evCode; if (dis == true) { return; } hr = _mediaEvent.WaitForCompletion(100, out evCode); }while (hr == eAbort); DsError.ThrowExceptionForHR(hr); OnStatusChanged(); } //Edit: added events protected virtual void OnStatusChanged() { if (StatusChanged != null) StatusChanged(this, new EventArgs()); } protected virtual void OnFrameCountAvailable(long frameCount) { if (FrameCountAvailable != null) FrameCountAvailable(this, new FrameCountEventArgs() { FrameCount = frameCount }); } protected virtual void OnProgressChanged(int frameID) { if (ProgressChanged != null) ProgressChanged(this, new ProgressEventArgs() { FrameID = frameID }); } /// <summary> build the capture graph for grabber. </summary> private void SetupGraph(string file) { ISampleGrabber sampGrabber = null; IBaseFilter capFilter = null; IBaseFilter nullrenderer = null; _filterGraph = (IFilterGraph2)new FilterGraph(); _mediaCtrl = (IMediaControl)_filterGraph; _mediaEvent = (IMediaEvent)_filterGraph; _mSeek = (IMediaSeeking)_filterGraph; var mediaFilt = (IMediaFilter)_filterGraph; try { // Add the video source int hr = _filterGraph.AddSourceFilter(file, "Ds.NET FileFilter", out capFilter); DsError.ThrowExceptionForHR(hr); // Get the SampleGrabber interface sampGrabber = new SampleGrabber() as ISampleGrabber; var baseGrabFlt = sampGrabber as IBaseFilter; ConfigureSampleGrabber(sampGrabber); // Add the frame grabber to the graph hr = _filterGraph.AddFilter(baseGrabFlt, "Ds.NET Grabber"); DsError.ThrowExceptionForHR(hr); // --------------------------------- // Connect the file filter to the sample grabber // Hopefully this will be the video pin, we could check by reading it's mediatype IPin iPinOut = DsFindPin.ByDirection(capFilter, PinDirection.Output, 0); // Get the input pin from the sample grabber IPin iPinIn = DsFindPin.ByDirection(baseGrabFlt, PinDirection.Input, 0); hr = _filterGraph.Connect(iPinOut, iPinIn); DsError.ThrowExceptionForHR(hr); // Add the null renderer to the graph nullrenderer = new NullRenderer() as IBaseFilter; hr = _filterGraph.AddFilter(nullrenderer, "Null renderer"); DsError.ThrowExceptionForHR(hr); // --------------------------------- // Connect the sample grabber to the null renderer iPinOut = DsFindPin.ByDirection(baseGrabFlt, PinDirection.Output, 0); iPinIn = DsFindPin.ByDirection(nullrenderer, PinDirection.Input, 0); hr = _filterGraph.Connect(iPinOut, iPinIn); DsError.ThrowExceptionForHR(hr); // Turn off the clock. This causes the frames to be sent // thru the graph as fast as possible hr = mediaFilt.SetSyncSource(null); DsError.ThrowExceptionForHR(hr); // Read and cache the image sizes SaveSizeInfo(sampGrabber); //Edit: get the duration hr = _mSeek.GetDuration(out _duration); DsError.ThrowExceptionForHR(hr); } finally { if (capFilter != null) { Marshal.ReleaseComObject(capFilter); } if (sampGrabber != null) { Marshal.ReleaseComObject(sampGrabber); } if (nullrenderer != null) { Marshal.ReleaseComObject(nullrenderer); } GC.Collect(); } } private void EstimateFrameCount() { try { //1sec / averageFrameTime double fr = 10000000.0 / _avgFrameTime; double frameCount = fr * (_duration / 10000000.0); OnFrameCountAvailable((long)frameCount); } catch { } } public double framesCounts() { double fr = 10000000.0 / _avgFrameTime; double frameCount = fr * (_duration / 10000000.0); return frameCount; } private void SaveSizeInfo(ISampleGrabber sampGrabber) { // Get the media type from the SampleGrabber var media = new AMMediaType(); int hr = sampGrabber.GetConnectedMediaType(media); DsError.ThrowExceptionForHR(hr); if ((media.formatType != FormatType.VideoInfo) || (media.formatPtr == IntPtr.Zero)) { throw new NotSupportedException("Unknown Grabber Media Format"); } // Grab the size info var videoInfoHeader = (VideoInfoHeader)Marshal.PtrToStructure(media.formatPtr, typeof(VideoInfoHeader)); _width = videoInfoHeader.BmiHeader.Width; _height = videoInfoHeader.BmiHeader.Height; //Edit: get framerate _avgFrameTime = videoInfoHeader.AvgTimePerFrame; DsUtils.FreeAMMediaType(media); GC.Collect(); } private void ConfigureSampleGrabber(ISampleGrabber sampGrabber) { var media = new AMMediaType { majorType = MediaType.Video, subType = MediaSubType.RGB24, formatType = FormatType.VideoInfo }; int hr = sampGrabber.SetMediaType(media); DsError.ThrowExceptionForHR(hr); DsUtils.FreeAMMediaType(media); GC.Collect(); hr = sampGrabber.SetCallback(this, 1); DsError.ThrowExceptionForHR(hr); } private void CloseInterfaces() { try { if (_mediaCtrl != null) { _mediaCtrl.Stop(); _mediaCtrl = null; dis = true; } } catch (Exception ex) { Debug.WriteLine(ex); } if (_filterGraph != null) { Marshal.ReleaseComObject(_filterGraph); _filterGraph = null; } GC.Collect(); } int ISampleGrabberCB.SampleCB(double sampleTime, IMediaSample pSample) { Marshal.ReleaseComObject(pSample); return 0; } int ISampleGrabberCB.BufferCB(double sampleTime, IntPtr pBuffer, int bufferLen) { if (Form1.ExtractAutomatic == true) { using (var bitmap = new Bitmap(_width, _height, _width * 3, PixelFormat.Format24bppRgb, pBuffer)) { if (!this.Secondpass) { long[] HistogramValues = Form1.GetHistogram(bitmap); long t = Form1.GetTopLumAmount(HistogramValues, 1000); Form1.averagesTest.Add(t); } else { //this is the changed part if (_frameId > 0) { if (Form1.averagesTest[_frameId] / 1000.0 - Form1.averagesTest[_frameId - 1] / 1000.0 > 150.0) { count = 6; } if (count > 0) { bitmap.RotateFlip(RotateFlipType.Rotate180FlipX); bitmap.Save(Path.Combine(_outFolder, _frameId.ToString("D6") + ".bmp")); count --; } } } _frameId++; //let only report each 100 frames for performance if (_frameId % 100 == 0) OnProgressChanged(_frameId); } } else { using (var bitmap = new Bitmap(_width, _height, _width * 3, PixelFormat.Format24bppRgb, pBuffer)) { if (!this.Secondpass) { //get avg double average = GetAveragePixelValue(bitmap); if (AveragesList == null) AveragesList = new List<double>(); //save avg AveragesList.Add(average); //***************************\\ // for (int i = 0; i < (int)framesCounts(); i++) // { // get histogram values long[] HistogramValues = Form1.GetHistogram(bitmap); if (histogramValuesList == null) histogramValuesList = new List<long>(256); histogramValuesList.AddRange(HistogramValues); //***************************\\ //} } else { if (FramesToSave != null && FramesToSave.Contains(_frameId)) { bitmap.RotateFlip(RotateFlipType.Rotate180FlipX); bitmap.Save(Path.Combine(_outFolder, _frameId.ToString("D6") + ".bmp")); // get histogram values long[] HistogramValues = Form1.GetHistogram(bitmap); if (histogramValuesList == null) histogramValuesList = new List<long>(256); histogramValuesList.AddRange(HistogramValues); using (BinaryWriter binWriter = new BinaryWriter(File.Open(fileName, FileMode.Create))) { for (int i = 0; i < histogramValuesList.Count; i++) { binWriter.Write(histogramValuesList[(int)i]); } binWriter.Close(); } } } _frameId++; //let only report each 100 frames for performance if (_frameId % 100 == 0) OnProgressChanged(_frameId); } } return 0; } /* int ISampleGrabberCB.SampleCB(double sampleTime, IMediaSample pSample) { Marshal.ReleaseComObject(pSample); return 0; } int ISampleGrabberCB.BufferCB(double sampleTime, IntPtr pBuffer, int bufferLen) { using (var bitmap = new Bitmap(_width, _height, _width * 3, PixelFormat.Format24bppRgb, pBuffer)) { if (!this.Secondpass) { //get avg double average = GetAveragePixelValue(bitmap); if (AveragesList == null) AveragesList = new List<double>(); //save avg AveragesList.Add(average); //***************************\\ // for (int i = 0; i < (int)framesCounts(); i++) // { // get histogram values long[] HistogramValues = Form1.GetHistogram(bitmap); if (histogramValuesList == null) histogramValuesList = new List<long>(256); histogramValuesList.AddRange(HistogramValues); long t = Form1.GetTopLumAmount(HistogramValues, 1000); //***************************\\ Form1.averagesTest.Add(t); // to add this list to a text file or binary file and read the averages from the file when its is Secondpass !!!!! //} } else { if (FramesToSave != null && FramesToSave.Contains(_frameId)) { bitmap.RotateFlip(RotateFlipType.Rotate180FlipX); bitmap.Save(Path.Combine(_outFolder, _frameId.ToString("D6") + ".bmp")); // get histogram values long[] HistogramValues = Form1.GetHistogram(bitmap); if (histogramValuesList == null) histogramValuesList = new List<long>(256); histogramValuesList.AddRange(HistogramValues); using (BinaryWriter binWriter = new BinaryWriter(File.Open(fileName, FileMode.Create))) { for (int i = 0; i < histogramValuesList.Count; i++) { binWriter.Write(histogramValuesList[(int)i]); } binWriter.Close(); } } for (int x = 1; x < Form1.averagesTest.Count; x++) { double fff = Form1.averagesTest[x] / 1000.0 - Form1.averagesTest[x - 1] / 1000.0; if (Form1.averagesTest[x] / 1000.0 - Form1.averagesTest[x - 1] / 1000.0 > 180.0) { bitmap.RotateFlip(RotateFlipType.Rotate180FlipX); bitmap.Save(Path.Combine(_outFolder, _frameId.ToString("D6") + ".bmp")); _frameId++; } } } _frameId++; //let only report each 100 frames for performance if (_frameId % 100 == 0) OnProgressChanged(_frameId); } return 0; }*/ private unsafe double GetAveragePixelValue(Bitmap bmp) { BitmapData bmData = null; try { bmData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb); int stride = bmData.Stride; IntPtr scan0 = bmData.Scan0; int w = bmData.Width; int h = bmData.Height; double sum = 0; long pixels = bmp.Width * bmp.Height; byte* p = (byte*)scan0.ToPointer(); for (int y = 0; y < h; y++) { p = (byte*)scan0.ToPointer(); p += y * stride; for (int x = 0; x < w; x++) { double i = ((double)p[0] + p[1] + p[2]) / 3.0; sum += i; p += 3; } //no offset incrementation needed when getting //the pointer at the start of each row } bmp.UnlockBits(bmData); double result = sum / (double)pixels; return result; } catch { try { bmp.UnlockBits(bmData); } catch { } } return -1; } } public class FrameCountEventArgs { public long FrameCount { get; set; } } public class ProgressEventArgs { public int FrameID { get; set; } } } I remember i had this codec problem/s before and i installed the codec/'s that were needed but in this case both quick time and windows media player can play the video files so why the application cant detect and find the codec/'s on my computer ? Gspot say that the codec is AVC1 but again wmp and quicktime play the video files no problems. The video files are from my digital camera !

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