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  • Generating code -- is there an easy way to get a proper string representation of nullable type?

    - by Cory Larson
    So I'm building an application that is going to do a ton of code generation with both C# and VB output (depending on project settings). I've got a CodeTemplateEngine, with two derived classes VBTemplateEngine and CSharpTemplateEngine. This question regards creating the property signatures based on columns in a database table. Using the IDataReader's GetSchemaTable method I gather the CLR type of the column, such as "System.Int32", and whether it IsNullable. However, I'd like to keep the code simple, and instead of having a property that looks like: public System.Int32? SomeIntegerColumn { get; set; } or public Nullable<System.Int32> SomeIntegerColumn { get; set; }, where the property type would be resolved with this function (from my VBTemplateEngine), public override string ResolveCLRType(bool? isNullable, string runtimeType) { Type type = TypeUtils.ResolveType(runtimeType); if (isNullable.HasValue && isNullable.Value == true && type.IsValueType) { return "System.Nullable(Of " + type.FullName + ")"; // or, for example... return type.FullName + "?"; } else { return type.FullName; } }, I would like to generate a simpler property. I hate the idea of building a Type string from nothing, and I would rather have something like: public int? SomeIntegerColumn { get; set; } Is there anything built-in anywhere, such as in the VBCodeProvider or CSharpCodeProvider classes that would somehow take care of this for me? Or is there a way to get a type alias of int? from a type string like System.Nullable'1[System.Int32]? Thanks!

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  • Android - Linear Layout arrangement, not positioning as expected

    - by Arun
    The following is my code. I want an interface where I have a single line textbox, a multiline textbox with 2 buttons below. I want the multiline textbox to occupy all the space available after rendering the buttons and textbox. For this I created two LinearLayouts inside the main layout. The first one has vertical orientation with layout_width set to fill_parent. The second one is horizontal with fill_parent again. The first one has a textbox for which I have set the layout_height to fill parent. The second one has two textboxes OK and Cancel. When I run this application I get the UI, but the Buttons are very small (about 5px in height). I have to set the button height manually. What am I doing wrong here. I don't want to hard code the button height. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Name"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Contents"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top" /> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1"> <Button android:id="@+id/okbutt" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="OK" android:layout_weight="1" /> <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Cancel" android:layout_weight="1" /> </LinearLayout> Thanks, Arun

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  • Conditions with common logic: question of style, readability, efficiency, ...

    - by cdonner
    I have conditional logic that requires pre-processing that is common to each of the conditions (instantiating objects, database lookups etc). I can think of 3 possible ways to do this, but each has a flaw: Option 1 if A prepare processing do A logic else if B prepare processing do B logic else if C prepare processing do C logic // else do nothing end The flaw with option 1 is that the expensive code is redundant. Option 2 prepare processing // not necessary unless A, B, or C if A do A logic else if B do B logic else if C do C logic // else do nothing end The flaw with option 2 is that the expensive code runs even when neither A, B or C is true Option 3 if (A, B, or C) prepare processing end if A do A logic else if B do B logic else if C do C logic end The flaw with option 3 is that the conditions for A, B, C are being evaluated twice. The evaluation is also costly. Now that I think about it, there is a variant of option 3 that I call option 4: Option 4 if (A, B, or C) prepare processing if A set D else if B set E else if C set F end end if D do A logic else if E do B logic else if F do C logic end While this does address the costly evaluations of A, B, and C, it makes the whole thing more ugly and I don't like it. How would you rank the options, and are there any others that I am not seeing?

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  • Creating stored procedure having different WHERE clause on different search criteria without putting

    - by Muhammad Kashif Nadeem
    Is there any alternate way to create stored procedure without putting all query in one long string if criteria of WWHERE clause can be different. Suppose I have Orders table I want to create stored procedure on this table and there are three column on which I wnat to filter records. 1- CustomerId, 2- SupplierId, 3- ProductId. If user only give CustomerId in search criteria then query should be like following SELECT * FROM Orders WHERE Orders.CustomerId = @customerId And if user only give ProductId in search criteria then query should be like following SELECT * FROM Orders WHERE Orders.ProductId = @productId And if user only all three CustomerId, ProductId, and SupplierId is given then all three Ids will be used in WHERE to filter. There is also chance that user don't want to filter record then query should be like following SELCT * FROM Orders Whenever I have to create this kind of procedure I put all this in string and use IF conditions to check if arguments (@customeId or @supplierId etc) has values. I use following method to create procedure DECLARE @query VARCHAR(MAX) DECLARE @queryWhere VARCHAR(MAX) SET @query = @query + 'SELECT * FROM Orders ' IF (@originationNumber IS NOT NULL) BEGIN BEGIN SET @queryWhere =@queryWhere + ' Orders.CustomerId = ' + CONVERT(VARCHAR(100),@customerId) END END IF(@queryWhere <> '') BEGIN SET @query = @query+' WHERE ' + @queryWhere END EXEC (@query) Thanks.

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  • Fast JSON serialization (and comparison with Pickle) for cluster computing in Python?

    - by user248237
    I have a set of data points, each described by a dictionary. The processing of each data point is independent and I submit each one as a separate job to a cluster. Each data point has a unique name, and my cluster submission wrapper simply calls a script that takes a data point's name and a file describing all the data points. That script then accesses the data point from the file and performs the computation. Since each job has to load the set of all points only to retrieve the point to be run, I wanted to optimize this step by serializing the file describing the set of points into an easily retrievable format. I tried using JSONpickle, using the following method, to serialize a dictionary describing all the data points to file: def json_serialize(obj, filename, use_jsonpickle=True): f = open(filename, 'w') if use_jsonpickle: import jsonpickle json_obj = jsonpickle.encode(obj) f.write(json_obj) else: simplejson.dump(obj, f, indent=1) f.close() The dictionary contains very simple objects (lists, strings, floats, etc.) and has a total of 54,000 keys. The json file is ~20 Megabytes in size. It takes ~20 seconds to load this file into memory, which seems very slow to me. I switched to using pickle with the same exact object, and found that it generates a file that's about 7.8 megabytes in size, and can be loaded in ~1-2 seconds. This is a significant improvement, but it still seems like loading of a small object (less than 100,000 entries) should be faster. Aside from that, pickle is not human readable, which was the big advantage of JSON for me. Is there a way to use JSON to get similar or better speed ups? If not, do you have other ideas on structuring this? (Is the right solution to simply "slice" the file describing each event into a separate file and pass that on to the script that runs a data point in a cluster job? It seems like that could lead to a proliferation of files). thanks.

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  • How to query collections in NHibernate

    - by user305813
    Hi, I have a class: public class User { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual IDictionary<string, string> Attributes { get; set; } } and a mapping file: <class name="User" table="Users"> <id name="Id"> <generator class="hilo"/> </id> <property name="Name"/> <map name="Attributes" table="UserAttributes"> <key column="UserId"/> <index column="AttributeName" type="System.String"/> <element column="Attributevalue" type="System.String"/> </map> </class> So now I can add many attributes and values to a User. How can I query those attributes so I can get ie. Get all the users where attributename is "Age" and attribute value is "20" ? I don't want to do this in foreach because I may have millions of users each having its unique attributes. Please help

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  • phpmyadmin shows numbers or blob for mysql's utf8_bin callation columns?

    - by marc40000
    Hi ! I have a table with a varchar column. Its collation is set to utf8_bin. My software using this table and column works perfectly. But when I look at the content in phpmyadmin, I only see some hex values or [Blob xB]. Can I make phpmyadmin show the content correctly? Besides, when I set the collation to utf8_general_ci or utf8_unicode_ci, the phpmyadmin shows the content correctly. Thx Marc [edit]Hah, I found out, there is a small "+Options" link above every table in phpmyadmin. It opens several options including "Show BLOB contents" - which makes the [blob] to readable text when enabled and "Show binary contents as HEX" which shows the hex codes as text when disabled. No idea why there are two options though and why sometimes there is a [Blob] and sometimes hex values. Well. Now I'm still wondering: Setting these options get lost when I go to another table. I have to set them every time I go there. Is there a way to save those options? [/edit]

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  • [C#] How can we differentiate between SDK class objects and custom class objects?

    - by Nayan
    To give an idea of my requirement, consider these classes - class A { } class B { string m_sName; public string Name { get { return m_sName; } set { m_sName = value; } } int m_iVal; public int Val { get { return m_iVal; } set { m_iVal = value; } } A m_objA; public A AObject { get { return m_objA; } set { m_objA = value; } } } Now, I need to identify the classes of the objects passed to a function void MyFunc(object obj) { Type type = obj.GetType(); foreach (PropertyInfo pi in type.GetProperties()) { if (pi.PropertyType.IsClass) { //I need objects only if (!type.IsGenericType && type.FullName.ToLower() == "system.string") { object _obj = pi.GetValue(obj, null); //do something } } } } I don't like this piece of code - if (!type.IsGenericType && type.FullName.ToLower() == "system.string") { because then i have to filter out classes like, System.Int16, System.Int32, System.Boolean and so on. Is there an elegant way through which I can find out if the object is of a class defined by me and not of system provided basic classes?

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  • deploy a sinatra app with passenger gives only 404, page not founds. Yet a simple rack app works.

    - by berkes
    I have correctly (or prbably not) installed passenger on apache 2. Rack works, but sinatra keeps giving 404's. Here is what works: config.ru: #app = proc do |env| return [200, { "Content-Type" => "text/html" }, "hello <b>world</b>"] end run app Here is what works too: Running the app.rb (see below) with ruby app.rb and then looking at localhost:4567/about and / restarting the app, gives me a correct hello world. w00t. But then there is the sinatra entering the building: config.ru require 'rubygems' require 'sinatra' root_dir = File.dirname(__FILE__) set :environment, ENV['RACK_ENV'].to_sym set :root, root_dir set :app_file, File.join(root_dir, 'app.rb') disable :run run Sinatra::Application and an app.rb require 'rubygems' require 'sinatra' get '/' do "Hallo wereld!" end get '/about' do "Hello world, it's #{Time.now} at the server!" end This keeps giving 404s. /var/logs/apache2/error.log lists these correctly as "404" with something that worries me: 83.XXXXXXXXX - - [30/May/2010 16:06:52] "GET /about " 404 18 0.0007 83.XXXXXXXXX - - [30/May/2010 16:06:56] "GET / " 404 18 0.0007 The thing that worried me, is the space after the / and the /about. Would apache or sinatra go looking for /[space], like /%20? If anyone knows what this problem relates to, maybe a known bug (that I could not find) or a known gotcha? Maybe I am just being stupid and getting "it all wrong?" Otherwise any hints on where to get, read or log more developers data on a running rack, sinatra or passenger app would be helpfull too: to see what sinatra is looking for, for example. Some other information: Running ubuntu 9.04, apache2-mm-prefork (deb), mod_php5, ruby 1.8.7, passenger 2.2.11, sinatra 1.0

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  • How do the XMPP modules work in perl?

    - by TheGNUGuy
    Hey everybody, I am trying to make my own jabber bot but i have run into a little trouble. I have gotten my bot to respond to messages, however, if I try to change the bot's presence then it seems as though all of the messages you send to the bot get delayed. What I mean is when I run the script I change the presence so I can see that it is online. Then When I send it a message it takes 3 before the callback subroutine i have set up for messages gets called. After the 3rd message is sent and the chat subroutine is called it still process the first message I sent. This really doesn't pose TOO much of a problem except that I have it set up to log out when I send the message "logout" and it has to be followed by two more messages in order to log out. I am not sure what it is that I have to do to fix this but i think it has something to do with iq packets because I have an iq callback set as well and it gets called 2 times after setting the presence. Here is my source code: http://pastebin.com/MgKMhTML Thanks for your help!

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  • Java JSTL / EL: nesting

    - by NoozNooz42
    I really don't know how to name this question, it's great if anyone with 2K+ rep can edit this title to better reflect my question (the fact that I can't name this easily is probably why I can't Google the solution). I've got this, which is working: <c:choose> <c:when test="${sometest}"> Hello, world! </c:when> <c:otherwise> <fmt:message key="${page.title}" /> </c:otherwise> </c:choose> And I want to change it to this: <c:choose> <c:when test="${sometest}"> <c:set var="somevar" scope="page" value="Hello, world!"/> </c:when> <c:otherwise> <c:set var="somevar" scope="page" value="<fmt:message key="${page.title}">" </c:otherwise> </c:choose But of course the following line ain't correct: <c:set var="somevar" scope="page" value="<fmt:message key="${page.title}">" How can I assign to the somevar variable the string resulting from a call?

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  • 3 index buffers

    - by bobobobo
    So, in both D3D and OpenGL there's ability to draw from an index buffer. The OBJ file format however does something weird. It specifies a bunch of vertices like: v -21.499660 6.424470 4.069845 v -25.117170 6.418100 4.068025 v -21.663851 8.282170 4.069585 v -21.651890 6.420180 4.068675 v -25.128481 8.281520 4.069585 Then it specifies a bunch of normals like.. vn 0.196004 0.558984 0.805680 vn -0.009523 0.210194 -0.977613 vn -0.147787 0.380832 -0.912757 vn 0.822108 0.567581 0.044617 vn 0.597037 0.057507 -0.800150 vn 0.809312 -0.045432 0.585619 Then it specifies a bunch of tex coords like vt 0.1225 0.5636 vt 0.6221 0.1111 vt 0.4865 0.8888 vt 0.2862 0.2586 vt 0.5865 0.2568 vt 0.1862 0.2166 THEN it specifies "faces" on the model like: f 1/2/5 2/3/7 8/2/6 f 5/9/7 6/3/8 5/2/1 So, in trying to render this with vertex buffers, In OpenGL I can use glVertexPointer, glNormalPointer and glTexCoordPointer to set pointers to each of the vertex, normal and texture coordinate arrays respectively.. but when it comes down to drawing with glDrawElements, I can only specify ONE set of indices, namely the indices it should use when visiting the vertices. Ok, then what? I still have 3 sets of indices to visit. In d3d its much the same - I can set up 3 streams: one for vertices, one for texcoords, and one for normals, but when it comes to using IDirect3DDevice9::DrawIndexedPrimitive, I can still only specify ONE index buffer, which will index into the vertices array. So, is it possible to draw from vertex buffers using different index arrays for each of the vertex, texcoord, and normal buffers (EITHER d3d or opengl!)

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  • Passing variables across a multi page form in php

    - by Chris
    Forgive me as I am a newbie. I have a multi page form in which I am using $_SESSIONS to record the variables. <?php session_start(); foreach ( $_POST as $key=>$value ) { if ( $key!="submit" ) { $value= htmlentities(stripslashes(strip_tags($value))); $_SESSION[$key] = $value; } }` I have two problems actually. When I get to a checkform.php that I made that prints out the variables, The variables from page 1 doesn't show up even though that code listed above is on each page. I am using Firefox web developers tool to disable cookies and in the php ini, I altered session.use_trans_sid to 1 to turn it on. For the final page on my checkform.php I print_r($_POST) for the final page which works fine. Why doesn't variables from page 1 not show up? What am I missing? The 2nd problem is that when I print_r($_SESSION), some fields, specifically the checkbox arrays, print as [payment] => Array [agerange] => Array [meals] => Array [mealtypes] => Array What am I missing?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Microsoft OLE DB Provider for SQL Server error '80040e14' Could not find stored procedure

    - by BBlake
    I am migrating a classic ASP web app to new servers. The database back end is migrating from SQL Server 2000 to SQL Server 2008, and the app is moving from Win2000 x86 to Win2003R2 x64. I am getting the above error on every single stored procedure call within the application. I have verified: Yes, the SQL user is set up, using correct username and password Yes, the SQL user has execute permissions on the stored procedures in the database Yes, I have updated the TypeLib references to the new UUID Yes, I have logged into the database via SSMS with the SQL user id and it can see and execute the stored procedures just fine in SSMS, but not from the web app. Yes, the SQL user has the database set as its default database. The most frustrating thing is it works fine on the DEV server, but not on the production server. I have gone through every IIS setting 5 or 6 times and the web app is set up precisely the same in both environments. The only difference is the database server name in the connection string (DEV vs prod) EDIT: I have also tried pointing the prod web box at the dev database server and get the same error so I'm fairly sure the issue isn't on the database side.

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  • Using MinHash to find similiarities between 2 images

    - by Sung Meister
    I am using MinHash algorithm to find similar images between images. I have run across this post, How can I recognize slightly modified images? which pointed me to MinHash algorithm. Being a bit mathematically challenged, I was using a C# implementation from this blog post, Set Similarity and Min Hash. But while trying to use the implementation, I have run into 2 problems. What value should I set universe value to? When passing image byte array to HashSet, it only contains distinct byte values; thus comparing values from 1 ~ 256. What is this universe in MinHash? And what can I do to improve the C# MinHash implementation? Since HashSet<byte> contains values upto 256, similarity value always come out to 1. Here is the source that uses the C# MinHash implementation from Set Similarity and Min Hash: class Program { static void Main(string[] args) { var imageSet1 = GetImageByte(@".\Images\01.JPG"); var imageSet2 = GetImageByte(@".\Images\02.TIF"); //var app = new MinHash(256); var app = new MinHash(Math.Min(imageSet1.Count, imageSet2.Count)); double imageSimilarity = app.Similarity(imageSet1, imageSet2); Console.WriteLine("similarity = {0}", imageSimilarity); } private static HashSet<byte> GetImageByte(string imagePath) { using (var fs = new FileStream(imagePath, FileMode.Open, FileAccess.Read)) using (var br = new BinaryReader(fs)) { //List<int> bytes = br.ReadBytes((int)fs.Length).Cast<int>().ToList(); var bytes = new List<byte>(br.ReadBytes((int) fs.Length).ToArray()); return new HashSet<byte>(bytes); } } }

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  • How to pass a value from a method to property procedure in c#?

    - by sameer
    Here is my code: The jewellery class is my main class in which i am inheriting a connection string class. class Jewellery : Connectionstr { string lmcode; public string LM_code/**/Here i want to access the value of the method ReadData i.e displaystring and i want to store this value in the insert query below.** { get { return lmcode; } set { lmcode = value; } } string mname; public string M_Name { get { return mname; } set { mname = value; } } string desc; public string Desc { get { return desc; } set { desc = value; } } public string ReadData() { OleDbDataReader dr; string jid = string.Empty; string displayString = string.Empty; String query = "select max(LM_code)from Master_Accounts"; Datamanager.RunExecuteReader(Constr, query); if (dr.Read()) { jid = dr[0].ToString(); if (string.IsNullOrEmpty(jid)) { jid = "AM0000"; } int len = jid.Length; string split = jid.Substring(2, len - 2); int num = Convert.ToInt32(split); num++; displayString = jid.Substring(0, 2) + num.ToString("0000"); dr.Close(); } **return displayString;** I want to pass this value to the above property procedure above i.e LM_code. } public void add() { String query ="insert into Master_Accounts values ('" + LM_code + "','" + M_Name + "'," + "'" + Desc + "')"; Datamanager.RunExecuteNonQuery(Constr , query);// } If possible can u edit this code! Anticipated thanks by sameer

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  • Error in asp.net c# code (mysql database connection)

    - by Ishan
    My code is to update a record if it already exists in database else insert as a new record. My code is as follows: protected void Button3_Click(object sender, EventArgs e) { OdbcConnection MyConnection = new OdbcConnection("Driver={MySQL ODBC 3.51 Driver};Server=localhost;Database=testcase;User=root;Password=root;Option=3;"); MyConnection.Open(); String MyString = "select fil_no,orderdate from temp_save where fil_no=? and orderdate=?"; OdbcCommand MyCmd = new OdbcCommand(MyString, MyConnection); MyCmd.Parameters.AddWithValue("", HiddenField4.Value); MyCmd.Parameters.AddWithValue("", TextBox3.Text); using (OdbcDataReader MyReader4 = MyCmd.ExecuteReader()) { //** if (MyReader4.Read()) { String MyString1 = "UPDATE temp_save SET order=? where fil_no=? AND orderdate=?"; OdbcCommand MyCmd1 = new OdbcCommand(MyString1, MyConnection); MyCmd1.Parameters.AddWithValue("", Editor1.Content.ToString()); MyCmd1.Parameters.AddWithValue("", HiddenField1.Value); MyCmd1.Parameters.AddWithValue("", TextBox3.Text); MyCmd1.ExecuteNonQuery(); } else { // set the SQL string String strSQL = "INSERT INTO temp_save (fil_no,order,orderdate) " + "VALUES (?,?,?)"; // Create the Command and set its properties OdbcCommand objCmd = new OdbcCommand(strSQL, MyConnection); objCmd.Parameters.AddWithValue("", HiddenField4.Value); objCmd.Parameters.AddWithValue("", Editor1.Content.ToString()); objCmd.Parameters.AddWithValue("", TextBox3.Text); // execute the command objCmd.ExecuteNonQuery(); } } } I am getting the error as: ERROR [42000] [MySQL][ODBC 3.51 Driver][mysqld-5.1.51-community]You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'order,orderdate) VALUES ('04050040272009','&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&' at line 1 The datatype for fields in table temp_save are: fil_no-->INT(15)( to store a 15 digit number) order-->LONGTEXT(to store contents from HTMLEditor(ajax control)) orderdate-->DATE(to store date) Please help me to resolve my error.

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  • validation control unable to find its control to validate

    - by nat
    i have a repeater that is bound to a number of custom dataitems/types on the itemdatabound event for the repeater the code calls a renderedit function that depending on the custom datatype will render a custom control. it will also (if validation flag is set) render a validation control for the appropriate rendered edit control the edit control overrides the CreateChildControls() method for the custom control adding a number of literalControls thus protected override void CreateChildControls() { //other bits removed - but it is this 'hidden' control i am trying to validate this.Controls.Add(new LiteralControl(string.Format( "<input type=\"text\" name=\"{0}\" id=\"{0}\" value=\"{1}\" style=\"display:none;\" \">" , this.UniqueID , this.MediaId.ToString()) )); //some other bits removed } the validation control is rendered like this: where the passed in editcontrol is the control instance of which the above createchildcontrols is a method of.. public override Control RenderValidationControl(Control editControl) { Control ctrl = new PlaceHolder(); RequiredFieldValidator req = new RequiredFieldValidator(); req.ID = editControl.ClientID + "_validator"; req.ControlToValidate = editControl.UniqueID; req.Display = ValidatorDisplay.Dynamic; req.InitialValue = "0"; req.ErrorMessage = this.Caption + " cannot be blank"; ctrl.Controls.Add(req); return ctrl; } the problem is, altho the validation controls .ControlToValidate property is set to the uniqueid of the editcontrol. when i hit the page i get the following error: Unable to find control id 'FieldRepeater$ctl01$ctl00' referenced by the 'ControlToValidate' property of 'FieldRepeater_ctl01_ctl00_validator'. i have tried changing the literal in the createchildcontrols to a new TextBox(), and then set the id etc then, but i get a similar problem. can anyone enlighten me? is this because of the order the controls are rendered in? ie the validation control is written before the editcontrol? or... anyhow any help much appreciated thanks nat

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  • Multi-table Update(MySQL)

    - by smokinguns
    Hey all, I have a question regarding multi-table update(MySQL). Consider table t1 and t2. The PKEY for t1 is 'tid' which is a foreign Key in t2. There is a field "qtyt2" in t2 which depends on a field called "qtyt1" in table t1. Consider the foll SQL statement: UPDATE t2,t1 SET t2.qtyt2=IF(( t2.qtyt2- t1.qtyt1 )<0,0,( t2.qtyt2- t1.qtyt1 ) ), t1.qtyt1 ="Some value.." where t2.tid="some value.." AND t2.tid=t1.tid In this example qtyt2 depends on qtyt1 for update and the latter itself is updated.Now the result should return 2 if two rows are updated. Is there a guarantee that the fields will be updated in the order in which they appear in the statement( first qtyt2 will be set and then qtyt1).Is it possible that qtyt1 will be set first and then qtyt2? Is the order of tables in the statement important (UPDATE t2, t1 or UPDATE t1,t2)? I found that if I wrote "UPDATE t1,t2" then only t1 would get updated, but on changing the statement to "UPDATE t2,t1" everything worked correctly.

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  • What is the best way to save a list of objects to an XML file and load that list back using C#?

    - by Siracuse
    I have a list of "Gesture" classes in my application: List<Gesture> gestures = new List<Gesture>(); These gesture classes are pretty simple: public class Gesture { public String Name { get; set; } public List<Point> Points { get; set; } public List<Point> TransformedPoints { get; set; } public Gesture(List<Point> Points, String Name) { this.Points = new List<Point>(Points); this.Name = Name; } } I would like to allow the user to both save the current state of "gestures" to a file and also be able to load a file that contains the data of the gestures. What is the standard way to do this in C#? Should I use Serialization? Should I write a class to handle writing/reading this XML file by hand myself? Are there any other ways?

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  • Does NHibernate LINQ support ToLower() in Where() clauses?

    - by Daniel T.
    I have an entity and its mapping: public class Test { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual string Description { get; set; } } public class TestMap : EntityMap<Test> { public TestMap() { Id(x => x.Id); Map(x => x.Name); Map(x => x.Description); } } I'm trying to run a query on it (to grab it out of the database): var keyword = "test" // this is coming in from the user keyword = keyword.ToLower(); // convert it to all lower-case var results = session.Linq<Test> .Where(x => x.Name.ToLower().Contains(keyword)); results.Count(); // execute the query However, whenever I run this query, I get the following exception: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Am I right when I say that, currently, Linq to NHibernate does not support ToLower()? And if so, is there an alternative that allows me to search for a string in the middle of another string that Linq to NHibernate is compatible with? For example, if the user searches for kap, I need it to match Kapiolani, Makapuu, and Lapkap.

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  • Thin permissions in etc folder (Ubuntu)

    - by Apollo
    I am working on a RoR server setup that uses Thin and Nginx. It works fine, but only if I manually add the folder /etc/thin and set the permissions to 777 in order to use the command below: thin config -C /etc/thin/testapp.yml -c /var/www/testapp --servers 1 -e production If I don't set it to 777, I get this error: me@UbuntuRails:/etc$ thin config -C /etc/thin/testapp.yml -c /var/www/testapp --servers 1 -e production /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/gems/thin-1.5.0/lib/thin/controllers/controller.rb:115:in initialize': Permission denied - /etc/thin/testapp.yml (Errno::EACCES) from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/gems/thin-1.5.0/lib/thin/controllers/controller.rb:115:inopen' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/gems/thin-1.5.0/lib/thin/controllers/controller.rb:115:in config' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/gems/thin-1.5.0/lib/thin/runner.rb:187:inrun_command' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/gems/thin-1.5.0/lib/thin/runner.rb:152:in run!' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/gems/thin-1.5.0/bin/thin:6:in' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/bin/thin:19:in load' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/bin/thin:19:in' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/bin/ruby_noexec_wrapper:14:in eval' from /usr/local/rvm/gems/ruby-1.9.3-p286@rails328/bin/ruby_noexec_wrapper:14:in' I don't like to set this folder to a 777, sounds like a rubbish workaround. I run everything from an admin user account, not root. RVM runs from my admin user and gem only works in my admin as well. If I sudo that action, nothing happens because my root doesn't "know" thin. Which is the correct way to handle this? Thanks!

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  • Replace in place, parsing & string manipulation.

    - by Mark Tomlin
    I'm trying to replace a set of characters within a string. The string may or may not have any data to change. The string is marked up in a way that allows for it to change it's color from a set of characters. The string can reset it's it's formatting to default by using a defined set of characters. This setup is very much like the ECMA-48 standard used on LINUX consoles for colors and other special effects. Where one string could be ^0Black^1Red^2Green^3Yellow^4Blue^5Purple^6Cyan^7White Producing the following HTML: <span style="color: #000">Black</span><span style="color: #F00">Red</span><span style="color: #0F0">Green</span><span style="color: #FF0">Yellow</span><span style="color: #00F">Blue</span><span style="color: #F0F">Purple</span><span style="color: #0FF">Cyan</span><span style="color: #FFF">White</span> Another string (^1Error^8: ^3User Error) could also produce: <span style="color: #F00">Error</span>: <span style="color: #FF0">User Error</span> You might of noticed the ^8 part of that string resets the color for that part of the string. What's the best way to go about parsing these kinds of strings?

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  • How to add XmlInclude attribute dynamically

    - by Anindya Chatterjee
    I have the following classes [XmlRoot] public class AList { public List<B> ListOfBs {get; set;} } public class B { public string BaseProperty {get; set;} } public class C : B { public string SomeProperty {get; set;} } public class Main { public static void Main(string[] args) { var aList = new AList(); aList.ListOfBs = new List<B>(); var c = new C { BaseProperty = "Base", SomeProperty = "Some" }; aList.ListOfBs.Add(c); var type = typeof (AList); var serializer = new XmlSerializer(type); TextWriter w = new StringWriter(); serializer.Serialize(w, aList); } } Now when I try to run the code I got an InvalidOperationException at last line saying that The type XmlTest.C was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. I know that adding a [XmlInclude(typeof(C))] attribute with [XmlRoot] would solve the problem. But I want to achieve it dynamically. Because in my project class C is not known prior to loading. Class C is being loaded as a plugin, so it is not possible for me to add XmlInclude attribute there. I tried also with TypeDescriptor.AddAttributes(typeof(AList), new[] { new XmlIncludeAttribute(c.GetType()) }); before var type = typeof (AList); but no use. It is still giving the same exception. Does any one have any idea on how to achieve it?

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