Search Results

Search found 1822 results on 73 pages for 'bandwidth caps'.

Page 51/73 | < Previous Page | 47 48 49 50 51 52 53 54 55 56 57 58  | Next Page >

  • What is involved with writing a lobby server?

    - by Kira
    So I'm writing a Chess matchmaking system based on a Lobby view with gaming rooms, general chat etc. So far I have a working prototype but I have big doubts regarding some things I did with the server. Writing a gaming lobby server is a new programming experience to me and so I don't have a clear nor precise programming model for it. I also couldn't find a paper that describes how it should work. I ordered "Java Network Programming 3rd edition" from Amazon and still waiting for shipment, hopefully I'll find some useful examples/information in this book. Meanwhile, I'd like to gather your opinions and see how you would handle some things so I can learn how to write a server correctly. Here are a few questions off the top of my head: (may be more will come) First, let's define what a server does. It's primary functionality is to hold TCP connections with clients, listen to the events they generate and dispatch them to the other players. But is there more to it than that? Should I use one thread per client? If so, 300 clients = 300 threads. Isn't that too much? What hardware is needed to support that? And how much bandwidth does a lobby consume then approx? What kind of data structure should be used to hold the clients' sockets? How do you protect it from concurrent modification (eg. a player enters or exists the lobby) when iterating through it to dispatch an event without hurting throughput? Is ConcurrentHashMap the correct answer here, or are there some techniques I should know? When a user enters the lobby, what mechanism would you use to transfer the state of the lobby to him? And while this is happening, where do the other events bubble up? Screenshot : http://imageshack.us/photo/my-images/695/sansrewyh.png/

    Read the article

  • Experience with asymmetrical (non-identical hardware) SQL Server 2005 / Win 2003 cluster

    - by user24161
    I am reasonably good at dealing with SQL Server clusters; I am wondering if folks have experience, good or bad, using a mix of different models of servers from the same vendor in one SQL 2005 cluster. Suppose: I have one more powerful, more RAM, more shizzle box and one less powerful, less memory, less shizzle box bound together in a 2-node cluster. These would be HP DL380 and 580 machines (not that it should matter) I understand AND automate the process of managing memory for each SQL instance, so there's no memory contention when SQL instances fail over. Basically I am thinking a CLR proc will monitor the instances and self-regulate memory caps on each instance, so that they won't page or step on one another. I get the fact the instances might be slower and or under memory pressure if they share a "lesser" node, and that's OK. The business can deal with a slower instance in a server-problem scenario. Reasonable? Any "gotchas" to watch out for? More info 10/28: doing some experiments with a test cluster I find that reconfiguring max/min memory is OK PROVIDED the instance isn't already under memory pressure. If I torture the system with a huge query that demands a big chunk of RAM, and simultaneously adjust the memory allocation to a smaller value than what is being actively used, it's possible to run the instance out of memory and have it halt and restart itself (unhappy situation). Many ugly out-of-memory messages in the error log, crashing, burning... It's an extreme case, but good to know. Seems, then, that it would only be really safe to set this on startup of the instance, as in have a startup script that says "I am on node1, so my RAM settings are X or I am on node two, so they are Y," like this: http://sqlblog.com/blogs/aaron_bertrand... Update: I am testing a SQL Agent + PowerShell solution described in more detail here.

    Read the article

  • How to tell Linux to explicitly swap out main memory of suspended process?

    - by Vi
    I run a memory-hungry process (mkcromfs) which consumes more memory than I have physical memory on my latop, so it is paging and swappin and thrashing all the time and loadavg is about 2 (compcache is already in use with usual swap partition as well), but slowly moving forward (Although I afraid it will finally try to allocate 2GB and crash draining 2 days of thrashing). When I want to use the laptop for something else, I stop the process, start X server, firefox and other programs. The problem is that when I start Firefox the loadavg jumps to 10 and the system becomes almost unresponsive at all (long time to turn on/off caps lock, slow mouse cursor position updates, slow switching from X server to Linux console, slow login). The stopped mkcromfs still holds a lot of memory (464.8 MiB and slowly falling) and moves it to swap only when more memory is needed for some other program, which results in a great slowdown. How to tell the Linux to swap out this process entirely (e.g. I'm not intending to resume it in short term), possibly waking from swap other data? Also it will be useful to be able to specify the exact swap device to swap the given process out.

    Read the article

  • Solaris 11 VNC Server is "blurry" or "smeared"

    - by user12620111
    I've been annoyed by quality of the image that is displayed by my VNC viewer when I visit a Solaris 11 VNC server. How should I describe the image? Blurry? Grainy? Smeared? Low resolution? Compressed? Badly encoded? This is what I have gotten used to seeing on Solaris 11: This is not a problem for me when I view Solaris 10 VNC servers. I've finally taken the time to investigate, and the solution is simple. On the VNC client, don't allow "Tight" encoding. My VNC Viewer will negotiate to Tight encoding if it is available. When negotiating with the Solaris 10 VNC server, Tight is not a supported option, so the Solaris 10 server and my client will agree on ZRLE.  Now that I have disabled Tight encoding on my VNC client, the Solaris 11 VNC Servers looks much better: How should I describe the display when my VNC client is forced to negotiate to ZRLE encoding with the Solaris 11 VNC Server? Crisp? Clear? Higher resolution? Using a lossless compression algorithm? When I'm on a low bandwidth connection, I may re-enable Tight compression on my laptop. In the mean time, the ZRLE compression is sufficient for a coast-to-coast desktop, through the corporate firewall, encoded with VPN, through my ISP and onto my laptop. YMMV.

    Read the article

  • Client and Server game update speed

    - by user20686
    I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the game, and the XNA game is the Lidgren client. The client sends key inputs to the server, and the server process the key inputs against game logic, sending back updates. (This seemed like a better idea then sending local positions to the server.) The client also processes the key inputs on its own, so as to not have any visible lag, and then interpolates between the local position and remote position. Based on what I have been reading this is the correct way to smooth out a networked game. The only thing I don’t get is what value to use as the time deltas. Currently every message the server sends it also sends a delta-time update with it, which is time between the last update. The client then saves this delta time to use for its local position updates, so they can be using roughly the same time deltas to calculate position updates. I know the XNA game update gets called 60 times a second, so I set my server to update the game state at the same speed. This will probably only work as long as the game is working on a fixed time step and will probably cause problems if I want to change that in the future. The server sends updates to clients on another thread, which runs at 10 updates per second to cut down on bandwidth. I do not see noticeable lag in movement and over time if no user input is received the local and remote positions converge on each other as they should. I am also not currently calculating for any latency as I am trying to go one step at a time. So my question is should the XNA client be using its current game time to update the local game state and not being using time deltas sent by the server? If I should be using the clients time delta between updates how do I keep it in-line with how fast the server is updating its game state?

    Read the article

  • How to synchronize a whole Ubuntu?

    - by Avio
    I think that the time is ripe to have my whole Ubuntu synchronized just as my Dropbox folder is. Given that we are always talking about files and directories, what's the difference between my Documents folder and my /usr system directory? Almost none, except for their location. In fact, I think that there is just one big issue that prevents people to have their beloved installations mirrored wherever they go: symlinks. Dropbox, Google Drive, Ubuntu One, Sugarsync, Skydrive, none of these services support symlinking. This means that if I push a symlink in one of the synced folders, locally the symlink is kept as is, but remotely (in the cloud or on the other synced machines) the symlink is resolved to the actual file that was originally pointed to. This completely disrupts Linux installations, thus these services can't be used for this purpose. So the question is. Does anybody knows a way to achieve this? A whole Ubuntu, always synchronized with a remote running copy, but still locally stored on both disks? My best guess is that I could use NFS. But the main difference between Dropbox and NFS is that NFS is a remote filesystem that always forces to remotely access the files, while Dropbox pushes modifcations to local filesystems (and thus would perform better). I've also heard about NFS caching. Does anybody knows if this solution could approximate Dropbox in this sense? P.s. I know that /boot, /dev, /proc, /run, /tmp and device-specific mountpoints in /mnt and /media will have to be left out the sync mechanism. What I'm interested in is the principle. Can this be done with reasonable performance, having reasonable resources (e.g. ~ 1Mbps upload bandwidth and a public IP address)?

    Read the article

  • Windows 7 VM log on lockout

    - by AKa
    My Windows 7 XP Mode virtual machine has just locked me out of password log on. Two years of use and it never required I use a password on wake up, I never asked for that. Suddenly yesterday, password required! I located password and used it successfully a couple of times, but now even that is not good enough! Perhaps (unfairly) because I tried to get to the bottom of the new phenomenon and removed the password from the user accounts? Permissions are still set to ok for all users. I have been all the way through the settings I can access with the VM file hibernated, and have deleted the previously saved log on info, which always previously worked automatically as charged. Now when I attempt to log on it asks me for credentials, seems like progress, but when I offer them, and check the "remember my credentials" box, I still get the splash screen "The system could not log you on. [reminder about caps...]" !! Round and round. Back up and restore point versions of the VM toss me back into the same log on loop. There are no other machines on any network, I am the administrator and sole user. It must be specifically about the log on, a speck of dust corruption ... is there a way around this? I tried creating a new VM but the black inner box gets stuck at one point requesting I insert a boot disc. Thanks for input, AKa

    Read the article

  • Win7 Bluescreen: IRQ_NOT_LESS_OR_EQUAL | athrxusb.sys

    - by wretrOvian
    Hi I'd left my system on last night, and found the bluescreen in the morning. This has been happening occasionally, over the past few days. Details: ================================================== Dump File : 022710-18236-01.dmp Crash Time : 2/27/2010 8:46:44 AM Bug Check String : DRIVER_IRQL_NOT_LESS_OR_EQUAL Bug Check Code : 0x000000d1 Parameter 1 : 00000000`00001001 Parameter 2 : 00000000`00000002 Parameter 3 : 00000000`00000000 Parameter 4 : fffff880`06b5c0e1 Caused By Driver : athrxusb.sys Caused By Address : athrxusb.sys+760e1 File Description : Product Name : Company : File Version : Processor : x64 Computer Name : Full Path : C:\Windows\minidump\022710-18236-01.dmp Processors Count : 2 Major Version : 15 Minor Version : 7600 ================================================== HiJackThis ("[...]" indicates removed text; full log posted to pastebin): Logfile of Trend Micro HijackThis v2.0.2 Scan saved at 8:49:15 AM, on 2/27/2010 Platform: Unknown Windows (WinNT 6.01.3504) MSIE: Internet Explorer v8.00 (8.00.7600.16385) Boot mode: Normal Running processes: C:\Windows\DAODx.exe C:\Program Files (x86)\ASUS\EPU\EPU.exe C:\Program Files\ASUS\TurboV\TurboV.exe C:\Program Files (x86)\PowerISO\PWRISOVM.EXE C:\Program Files (x86)\OpenOffice.org 3\program\soffice.exe C:\Program Files (x86)\OpenOffice.org 3\program\soffice.bin D:\Downloads\HijackThis.exe C:\Program Files (x86)\uTorrent\uTorrent.exe R1 - HKCU\Software\Microsoft\Internet Explorer\[...] [...] O2 - BHO: Java(tm) Plug-In 2 SSV Helper - {DBC80044-A445-435b-BC74-9C25C1C588A9} - C:\Program Files (x86)\Java\jre6\bin\jp2ssv.dll O4 - HKLM\..\Run: [HDAudDeck] C:\Program Files (x86)\VIA\VIAudioi\VDeck\VDeck.exe -r O4 - HKLM\..\Run: [StartCCC] "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\CLIStart.exe" MSRun O4 - HKLM\..\Run: [TurboV] "C:\Program Files\ASUS\TurboV\TurboV.exe" O4 - HKLM\..\Run: [PWRISOVM.EXE] C:\Program Files (x86)\PowerISO\PWRISOVM.EXE O4 - HKLM\..\Run: [googletalk] C:\Program Files (x86)\Google\Google Talk\googletalk.exe /autostart O4 - HKLM\..\Run: [AdobeCS4ServiceManager] "C:\Program Files (x86)\Common Files\Adobe\CS4ServiceManager\CS4ServiceManager.exe" -launchedbylogin O4 - HKCU\..\Run: [uTorrent] "C:\Program Files (x86)\uTorrent\uTorrent.exe" O4 - HKUS\S-1-5-19\..\Run: [Sidebar] %ProgramFiles%\Windows Sidebar\Sidebar.exe /autoRun (User 'LOCAL SERVICE') O4 - HKUS\S-1-5-19\..\RunOnce: [mctadmin] C:\Windows\System32\mctadmin.exe (User 'LOCAL SERVICE') O4 - HKUS\S-1-5-20\..\Run: [Sidebar] %ProgramFiles%\Windows Sidebar\Sidebar.exe /autoRun (User 'NETWORK SERVICE') O4 - HKUS\S-1-5-20\..\RunOnce: [mctadmin] C:\Windows\System32\mctadmin.exe (User 'NETWORK SERVICE') O4 - Startup: OpenOffice.org 3.1.lnk = C:\Program Files (x86)\OpenOffice.org 3\program\quickstart.exe O13 - Gopher Prefix: O23 - Service: @%SystemRoot%\system32\Alg.exe,-112 (ALG) - Unknown owner - C:\Windows\System32\alg.exe (file missing) O23 - Service: AMD External Events Utility - Unknown owner - C:\Windows\system32\atiesrxx.exe (file missing) O23 - Service: ASUS System Control Service (AsSysCtrlService) - Unknown owner - C:\Program Files (x86)\ASUS\AsSysCtrlService\1.00.02\AsSysCtrlService.exe O23 - Service: DeviceVM Meta Data Export Service (DvmMDES) - DeviceVM - C:\ASUS.SYS\config\DVMExportService.exe O23 - Service: @%SystemRoot%\system32\efssvc.dll,-100 (EFS) - Unknown owner - C:\Windows\System32\lsass.exe (file missing) O23 - Service: ESET HTTP Server (EhttpSrv) - ESET - C:\Program Files\ESET\ESET NOD32 Antivirus\EHttpSrv.exe O23 - Service: ESET Service (ekrn) - ESET - C:\Program Files\ESET\ESET NOD32 Antivirus\x86\ekrn.exe O23 - Service: @%systemroot%\system32\fxsresm.dll,-118 (Fax) - Unknown owner - C:\Windows\system32\fxssvc.exe (file missing) O23 - Service: FLEXnet Licensing Service - Acresso Software Inc. - C:\Program Files (x86)\Common Files\Macrovision Shared\FLEXnet Publisher\FNPLicensingService.exe O23 - Service: FLEXnet Licensing Service 64 - Acresso Software Inc. - C:\Program Files\Common Files\Macrovision Shared\FLEXnet Publisher\FNPLicensingService64.exe O23 - Service: InstallDriver Table Manager (IDriverT) - Macrovision Corporation - C:\Program Files (x86)\Common Files\InstallShield\Driver\11\Intel 32\IDriverT.exe O23 - Service: @keyiso.dll,-100 (KeyIso) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: @comres.dll,-2797 (MSDTC) - Unknown owner - C:\Windows\System32\msdtc.exe (file missing) O23 - Service: @%SystemRoot%\System32\netlogon.dll,-102 (Netlogon) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: @%systemroot%\system32\psbase.dll,-300 (ProtectedStorage) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: Protexis Licensing V2 (PSI_SVC_2) - Protexis Inc. - c:\Program Files (x86)\Common Files\Protexis\License Service\PsiService_2.exe O23 - Service: @%systemroot%\system32\Locator.exe,-2 (RpcLocator) - Unknown owner - C:\Windows\system32\locator.exe (file missing) O23 - Service: @%SystemRoot%\system32\samsrv.dll,-1 (SamSs) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: @%SystemRoot%\system32\snmptrap.exe,-3 (SNMPTRAP) - Unknown owner - C:\Windows\System32\snmptrap.exe (file missing) O23 - Service: @%systemroot%\system32\spoolsv.exe,-1 (Spooler) - Unknown owner - C:\Windows\System32\spoolsv.exe (file missing) O23 - Service: @%SystemRoot%\system32\sppsvc.exe,-101 (sppsvc) - Unknown owner - C:\Windows\system32\sppsvc.exe (file missing) O23 - Service: Steam Client Service - Valve Corporation - C:\Program Files (x86)\Common Files\Steam\SteamService.exe O23 - Service: @%SystemRoot%\system32\ui0detect.exe,-101 (UI0Detect) - Unknown owner - C:\Windows\system32\UI0Detect.exe (file missing) O23 - Service: @%SystemRoot%\system32\vaultsvc.dll,-1003 (VaultSvc) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: @%SystemRoot%\system32\vds.exe,-100 (vds) - Unknown owner - C:\Windows\System32\vds.exe (file missing) O23 - Service: @%systemroot%\system32\vssvc.exe,-102 (VSS) - Unknown owner - C:\Windows\system32\vssvc.exe (file missing) O23 - Service: @%systemroot%\system32\wbengine.exe,-104 (wbengine) - Unknown owner - C:\Windows\system32\wbengine.exe (file missing) O23 - Service: @%Systemroot%\system32\wbem\wmiapsrv.exe,-110 (wmiApSrv) - Unknown owner - C:\Windows\system32\wbem\WmiApSrv.exe (file missing) O23 - Service: @%PROGRAMFILES%\Windows Media Player\wmpnetwk.exe,-101 (WMPNetworkSvc) - Unknown owner - C:\Program Files (x86)\Windows Media Player\wmpnetwk.exe (file missing) -- End of file - 6800 bytes CPU-Z ("[...]" indicates removed text; see full log posted to pastebin): CPU-Z TXT Report ------------------------------------------------------------------------- Binaries ------------------------------------------------------------------------- CPU-Z version 1.53.1 Processors ------------------------------------------------------------------------- Number of processors 1 Number of threads 2 APICs ------------------------------------------------------------------------- Processor 0 -- Core 0 -- Thread 0 0 -- Core 1 -- Thread 0 1 Processors Information ------------------------------------------------------------------------- Processor 1 ID = 0 Number of cores 2 (max 2) Number of threads 2 (max 2) Name AMD Phenom II X2 550 Codename Callisto Specification AMD Phenom(tm) II X2 550 Processor Package Socket AM3 (938) CPUID F.4.2 Extended CPUID 10.4 Brand ID 29 Core Stepping RB-C2 Technology 45 nm Core Speed 3110.7 MHz Multiplier x FSB 15.5 x 200.7 MHz HT Link speed 2006.9 MHz Instructions sets MMX (+), 3DNow! (+), SSE, SSE2, SSE3, SSE4A, x86-64, AMD-V L1 Data cache 2 x 64 KBytes, 2-way set associative, 64-byte line size L1 Instruction cache 2 x 64 KBytes, 2-way set associative, 64-byte line size L2 cache 2 x 512 KBytes, 16-way set associative, 64-byte line size L3 cache 6 MBytes, 48-way set associative, 64-byte line size FID/VID Control yes Min FID 4.0x P-State FID 0xF - VID 0x10 P-State FID 0x8 - VID 0x18 P-State FID 0x3 - VID 0x20 P-State FID 0x100 - VID 0x2C Package Type 0x1 Model 50 String 1 0x7 String 2 0x6 Page 0x0 TDP Limit 79 Watts TDC Limit 66 Amps Attached device PCI device at bus 0, device 24, function 0 Attached device PCI device at bus 0, device 24, function 1 Attached device PCI device at bus 0, device 24, function 2 Attached device PCI device at bus 0, device 24, function 3 Attached device PCI device at bus 0, device 24, function 4 Thread dumps ------------------------------------------------------------------------- CPU Thread 0 APIC ID 0 Topology Processor ID 0, Core ID 0, Thread ID 0 Type 0200400Ah Max CPUID level 00000005h Max CPUID ext. level 8000001Bh Cache descriptor Level 1, I, 64 KB, 1 thread(s) Cache descriptor Level 1, D, 64 KB, 1 thread(s) Cache descriptor Level 2, U, 512 KB, 1 thread(s) Cache descriptor Level 3, U, 6 MB, 2 thread(s) CPUID 0x00000000 0x00000005 0x68747541 0x444D4163 0x69746E65 0x00000001 0x00100F42 0x00020800 0x00802009 0x178BFBFF 0x00000002 0x00000000 0x00000000 0x00000000 0x00000000 0x00000003 0x00000000 0x00000000 0x00000000 0x00000000 0x00000004 0x00000000 0x00000000 0x00000000 0x00000000 0x00000005 0x00000040 0x00000040 0x00000003 0x00000000 [...] CPU Thread 1 APIC ID 1 Topology Processor ID 0, Core ID 1, Thread ID 0 Type 0200400Ah Max CPUID level 00000005h Max CPUID ext. level 8000001Bh Cache descriptor Level 1, I, 64 KB, 1 thread(s) Cache descriptor Level 1, D, 64 KB, 1 thread(s) Cache descriptor Level 2, U, 512 KB, 1 thread(s) Cache descriptor Level 3, U, 6 MB, 2 thread(s) CPUID 0x00000000 0x00000005 0x68747541 0x444D4163 0x69746E65 0x00000001 0x00100F42 0x01020800 0x00802009 0x178BFBFF 0x00000002 0x00000000 0x00000000 0x00000000 0x00000000 0x00000003 0x00000000 0x00000000 0x00000000 0x00000000 0x00000004 0x00000000 0x00000000 0x00000000 0x00000000 0x00000005 0x00000040 0x00000040 0x00000003 0x00000000 [...] Chipset ------------------------------------------------------------------------- Northbridge AMD 790GX rev. 00 Southbridge ATI SB750 rev. 00 Memory Type DDR3 Memory Size 4096 MBytes Channels Dual, (Unganged) Memory Frequency 669.0 MHz (3:10) CAS# latency (CL) 9.0 RAS# to CAS# delay (tRCD) 9 RAS# Precharge (tRP) 9 Cycle Time (tRAS) 24 Bank Cycle Time (tRC) 33 Command Rate (CR) 1T Uncore Frequency 2006.9 MHz Memory SPD ------------------------------------------------------------------------- DIMM # 1 SMBus address 0x50 Memory type DDR3 Module format UDIMM Manufacturer (ID) G.Skill (7F7F7F7FCD000000) Size 2048 MBytes Max bandwidth PC3-10700 (667 MHz) Part number F3-10600CL9-2GBNT Number of banks 8 Nominal Voltage 1.50 Volts EPP no XMP no JEDEC timings table CL-tRCD-tRP-tRAS-tRC @ frequency JEDEC #1 6.0-6-6-17-23 @ 457 MHz JEDEC #2 7.0-7-7-20-27 @ 533 MHz JEDEC #3 8.0-8-8-22-31 @ 609 MHz JEDEC #4 9.0-9-9-25-34 @ 685 MHz DIMM # 2 SMBus address 0x51 Memory type DDR3 Module format UDIMM Manufacturer (ID) G.Skill (7F7F7F7FCD000000) Size 2048 MBytes Max bandwidth PC3-10700 (667 MHz) Part number F3-10600CL9-2GBNT Number of banks 8 Nominal Voltage 1.50 Volts EPP no XMP no JEDEC timings table CL-tRCD-tRP-tRAS-tRC @ frequency JEDEC #1 6.0-6-6-17-23 @ 457 MHz JEDEC #2 7.0-7-7-20-27 @ 533 MHz JEDEC #3 8.0-8-8-22-31 @ 609 MHz JEDEC #4 9.0-9-9-25-34 @ 685 MHz DIMM # 1 SPD registers [...] DIMM # 2 SPD registers [...] Monitoring ------------------------------------------------------------------------- Mainboard Model M4A78T-E (0x000001F7 - 0x00A955E4) LPCIO ------------------------------------------------------------------------- LPCIO Vendor ITE LPCIO Model IT8720 LPCIO Vendor ID 0x90 LPCIO Chip ID 0x8720 LPCIO Revision ID 0x2 Config Mode I/O address 0x2E Config Mode LDN 0x4 Config Mode registers [...] Register space LPC, base address = 0x0290 Hardware Monitors ------------------------------------------------------------------------- Hardware monitor ITE IT87 Voltage 1 1.62 Volts [0x65] (VIN1) Voltage 2 1.15 Volts [0x48] (CPU VCORE) Voltage 3 5.03 Volts [0xBB] (+5V) Voltage 8 3.34 Volts [0xD1] (VBAT) Temperature 0 39°C (102°F) [0x27] (TMPIN0) Temperature 1 43°C (109°F) [0x2B] (TMPIN1) Fan 0 3096 RPM [0xDA] (FANIN0) Register space LPC, base address = 0x0290 [...] Hardware monitor AMD SB6xx/7xx Voltage 0 1.37 Volts [0x1D2] (CPU VCore) Voltage 1 3.50 Volts [0x27B] (CPU IO) Voltage 2 12.68 Volts [0x282] (+12V) Hardware monitor AMD Phenom II X2 550 Power 0 89.10 W (Processor) Temperature 0 35°C (94°F) [0x115] (Core #0) Temperature 1 35°C (94°F) [0x115] (Core #1)

    Read the article

  • IIS 6.0 Server Too Busy HTTP 503 Connection_Dropped DefaultAppPool

    - by Shiraz Bhaiji
    We have a site which is running on a windows 2003 cluster with 2 64bit machines. The site needs to be able to cope with over 20,000 concurrent users One of the things that the site does is to allow the download of a 2MB file (which is cached in memory). We have low CPU and memory usage. We also have surplus bandwidth. It appears that we are running out of connections due the time it takes the user to download the file (some users have slow internet connections). In the IIS log we get HTTP 503 errors. In the HTTPErr log we get mainly Connection_Dropped DefaultAppPool with some Timer_EntityBody DefaultAppPool. Question is: How can we configure IIS to allow more connections? Or is there something that I am missing here? Thanks Shiraz

    Read the article

  • fast forward/streaming in html5 video? RTSP?

    - by karpodiem
    right now I've got a few .mp4's hosted on Amazon S3. I know that S3 has support for RTMP, which is useful for streaming Flash. I'd like to accomplish something similar with html5 video; my biggest issue is that I need the ability to seek (fast forward) to a particular part of the video. Right now when I query the video, it loads the entire video before playing, which is a waste of bandwidth/dealbreaker. In what manner could this be implemented? Is this even possible? Looks like RTSP would be a good bet, but I haven't found whether anyone has rolled this out successfully.

    Read the article

  • How to download media content on demand and reuse from browser cache in silverlight

    - by Andrew
    Hi. I have a problem with simple silverlight app, this app has a couple of buttons, each button sets mediaelement source to a short mp3 file and plays it, my problem is that when i press the same button second time it re-downloads mp3 file again but i think it shouldn't, instead it should use a copy of browser cached mp3 file that was downloaded when a button was pressed for the first time. I'm using sl4 and links in mediaelement are just simple uri's, i need to make it working in this way that when some mp3 was downloaded it will be cached on the client browser and further click on button will use a cached version of file instead of downloading it again and wasting my bandwidth. Any ideas ?

    Read the article

  • Why would HTTP transfer via wget be faster than lftp/pget?

    - by jondahl
    I'm building software that needs to do massive amounts of file transfer via both HTTP and FTP. Often times, I get faster HTTP download with a multi-connection download accelerator like axel or lftp with pget. In some cases, I've seen 2x-3x faster file transfer using something like: axel http://example.com/somefile or lftp -e 'pget -n 5 http://example.com/somefile;quit' vs. just using wget: wget http://example.com/somefile But other times, wget is significantly faster than lftp. Strangly, this is even true even when I do lftp with get, like so: lftp -e 'pget -n 1 http://example.com/somefile;quit' I understand that downloading a file via multiple connections won't always result in a speedup, depending on how bandwidth is constrained. But: why would it be slower? Especially when calling lftp/pget with -n 1?

    Read the article

  • Win CE 6.0 client using WCF Services

    - by Sean
    We have a Win CE 6.0 device that is required to consume services that will be provided using WCF. We are attempting to reduce bandwidth usage as much as possible and with a simple test we have found that using UDP instead of HTTP saved significant data usage. I understand there are limitations regarding WCF on .NET Compact Framework 3.5 devices and was curious what people thought would be the appropriate way forward. Would it make sense to develop a custom UDP binding, and would that work for both sides? Any feedback would be appreciated. Thanks.

    Read the article

  • Is there something like bsdiff/Courgette for jar files?

    - by Ken Liu
    Google uses bsdiff and Courgette for patching binary files like the Chrome distribution. Do any similar tools exist for patching jar files? I am updating jar files remotely over a bandwidth-limited connection and would like to minimize the amount of data sent. I do have some control over the client machine to some extent (i.e. I can run scripts locally) and I am guaranteed that the target application will not be running at the time. I know that I can patch java applications by putting updated class files in the classpath, but I would prefer a cleaner method for doing updates. It would be good if I could start with the target jar file, apply a binary patch, and then wind up with an updated jar file that is identical (bitwise) to the new jar (from which the patch was created).

    Read the article

  • Does anybody actually use FaultReasonText to localize faults from WCF services?

    - by urig
    There is a localization mechanism in WCF that enables one to localize faults returned to client, via a FaultReasonText object that's a part of the fault. The way this is done is that you pass all possible translations of the fault's message inside a collection in the FaultReasonText. This, I understand, is based on SOAP v1.2. Does anyone actually use this mechanism? Isn't this wasteful in terms of bandwidth? Why would you send all possible translations to a client that is (probably) only interested in a specific language?

    Read the article

  • Only send populated object properties over WCF?

    - by dlanod
    I have an object that is being sent across WCF that is essentially a property holder - it can potentially have a large number of properties, i.e. up to 100, but in general only a small subset will be set, up to 10 for instance. Example: [DataContract(Namespace = "...")] public class Monkey { [DataMember] public string Arms { get; set; } [DataMember] public string Legs { get; set; } [DataMember] public string Heads { get; set; } [DataMember] public string Feet { get; set; } [DataMember] public string Bodies { get; set; } /* repeat another X times */ } Is there a way to tell WCF to only send the populated properties over the wire? It seems like a potential waste of bandwidth to send over the full object.

    Read the article

  • science.js’s loess() output is identical to input

    - by user3710111
    Rendered project available here. The line is supposed to be a trend line (as rendered with LOESS), but it merely follows each data point instead. I am no stats wonk, so maybe it makes sense that a LOESS function’s output would match the input as seen in the above example, but it strikes me as being wrong. Here is the relevant bit of code: var loess = science.stats.loess().bandwidth(.2); var xVal = data.map(function(d) { return d.date; }); var yVal = data.map(function(d) { return d.A; }); var loessData = loess([xVal], [yVal])[0]; console.log(yVal); console.log(loessData);

    Read the article

  • Large number array compression

    - by gatapia
    Hi All, I've got a javascript application that sends a large amount of numerical data down the wire. This data is then stored in a database. I am having size issues (too much bandwidth, database getting too big). I am now ready to sacrifice some performance for compression. I was thinking of implementing a base 62 number.toString(62) and parseInt(compressed, 62). This would certainly reduce the size of the data but before I go ahead and do this I thought I would put it to the folks here as I know there must be some outside the box solution I have not considered. The basic specs are: - Compress large number arrays into strings for JSONP transfer (So I think UTF is out) - Be relatively fast, look I'm not expecting same performance as I have now but I also don't want gzip compression either. Any ideas would be greatly appreciated. Thanks Guido Tapia

    Read the article

  • Java dropping half of UDP packets

    - by Andrew Klofas
    Greetings, I have a simple client/server setup. The server is in C and the client that is querying the server is Java. My problem is that, when I send bandwidth-intensive data over the connection, such as Video frames, it drops up to half the packets. I make sure that I properly fragment the udp packets on the server side (udp has a max payload length of 2^16). I verified that the server is sending the packets (printf the result of sendto()). But java doesn't seem to be getting half the data. Furthermore, when I switch to TCP, all the video frames get through but the latency starts to build up, adding several seconds delay after a few seconds of runtime. Is there anything obvious that I'm missing? I just can't seem to figure this out. Thanks, Andrew

    Read the article

  • HttpWebRequest is extremely slow!

    - by Earlz
    Hello, I am using an open source library to connect to my webserver. I was concerned that the webserver was going extremely slow and then I tried doing a simple test in Ruby and I got these results Ruby program: 2.11seconds for 100 HTTP GETs C# library: 20.81seconds for 100 HTTP GETs I have profiled and found the problem to be this function: private HttpWebResponse GetRawResponse(HttpWebRequest request) { HttpWebResponse raw = null; try { raw = (HttpWebResponse)request.GetResponse(); //This line! } catch (WebException ex) { if (ex.Response is HttpWebResponse) { raw = ex.Response as HttpWebResponse; } } return raw; } The marked line is takes over 1 second to complete by itself while the ruby program making 1 request takes .3 seconds. I am also doing all of these tests on 127.0.0.1, so network bandwidth is not an issue. What could be causing this huge slow down?

    Read the article

  • Should I put my output files in source control?

    - by sebastiaan
    I've been asked to put every single file in my project under source control, including the database file (not the schema, the complete file). This seems wrong to me, but I can't explain it. Every resource I find about source control tells me not to put generated output files in a source control system. And I understand, it's not "source" files. However, I've been presented with the following reasoning: Who cares? We have plenty of bandwidth. I don't mind having to resolve a conflict each time I get the latest revision, it's just one click It's so much more convenient than having to think about good ignore files Also, if I have to add an external DLL file in the bin folder now, I can't forget to put it in source control, as the bin folder is not being ignored now. The simple solution for the last bullet-point is to add the file in a libraries folder and reference it from the project. Please explain if and why putting generated output files under source control is wrong.

    Read the article

  • On-the-fly lossless image compression

    - by geschema
    I have an embedded application where an image scanner sends out a stream of 16-bit pixels that are later assembled to a grayscale image. As I need to both save this data locally and forward it to a network interface, I'd like to compress the data stream to reduce the required storage space and network bandwidth. Is there a simple algorithm that I can use to losslessly compress the pixel data? I first thought of computing the difference between two consecutive pixels and then encoding this difference with a Huffman code. Unfortunately, the pixels are unsigned 16-bit quantities so the difference can be anywhere in the range -65535 .. +65535 which leads to potentially huge codeword lengths. If a few really long codewords occur in a row, I'll run into buffer overflow problems.

    Read the article

  • Virtual dedicated surver repetitive draining RAM, OOM constantly

    - by Deerly
    My linux (fedora red hat 7) virtual dedicated server has been experiencing OOM multiple times a day for the past several days. I thought the issue was with spamd/spamassassin but after disabling this the errors remains. The highest usage displayed on ps faux --cumulative: USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 28412 8.7 0.5 309572 109308 ? Sl 22:15 0:17 /usr/java/jdk1. mysql 7716 0.0 0.0 136256 18000 ? Sl 22:12 0:00 _ /usr/libexe named 17697 0.0 0.0 120904 15316 ? Ssl 22:09 0:00 /usr/sbin/named I'm not running any java applications so I'm not sure why the top issue is showing up. It is frustrating as I barely have anything running on the server and use the tiniest fraction of bandwidth. Any help or suggestions on zeroing in on the source of the drain would be much appreciated! Thanks!

    Read the article

  • Ask a DNS server what sites it hosts - and how to possibly prevent misuse

    - by Exit
    I've got a server which I host my company website as well as some of my clients. I noticed a domain which I created, but never used, was being attacked by a poke and hope hacker. I imagine that the hacker collected the domain from either hitting my DNS server and requesting what domains are hosted. So, in the interest of prevention and better server management, how would I ask my own DNS server (Linux CentOS 4) what sites are being hosted on it? Also, is there a way to prevent these types of attacks by hiding this information? I would assume that DNS servers would need to keep some information public, but I'm not sure if there is something that most hosts do to help prevent these bandwidth wasting poke and hope attacks. Thanks in advance.

    Read the article

  • Wordpress rewrite image path

    - by Brad
    I've got a website that is running WordPress. It has several pictures that I am retrieving from a datafeed. The images from the datafeed are at locations like: http://image4.example.com/640/examples/example.jpg http://image4.example.com/640/example.jpg The image4 and 640 locations can change. I want to rewrite the images to where they show as from my website. I've tried: rewritecond %{HTTP_HOST} !^image4.example.com$ rewriterule ^([^/]+)$ http://image4.mywebsite.com/$1 [L,R=301] but it doesn't work. I don't know much about Mod Rewrite. any help would be appreciated, and no I'm not hijacking the images, i have permission to use them and the bandwidth. Thanks -Brad

    Read the article

< Previous Page | 47 48 49 50 51 52 53 54 55 56 57 58  | Next Page >