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  • PHP - Large Interger mod calculation

    - by Kami
    I need to calculate modulus with large number like : <?php $largenum = 95635000009453274121700; echo $largenum % 97; ?> It's not working... beacause $largenum is too big for an int in PHP. Any idea how to do this ?

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  • calling a function in a click event

    - by KATy
    hi, i ve data in d sql DB using those values i ve to call a function in the system.. data in sql location of func:c:\ namespace:calci class name:arith function name:add parameter 1: 1 parameter 2: 2 now we ve use the values c:\,calci,arith,add,1,2 using this we ve to calculate the result.. thanx..

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  • How to use the asin() function in objective c

    - by Daniel Thatcher
    I am trying to use the asin() function in an iOS app to calculate an angle from the y axis. I am using trigonometry, but I must be doing something wrong with the asin() function, as when I try to pass in 0.707.... as asin(rotation) where rotation is a double equivalent to 0.707..., I get around 0.78....., where as my calculator gives me 44.991..., which is about correct from the variables passed in. What am I doing wrong, please can somebody help me?

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  • Calculating the maximum distance between elements of vector in Matlab

    - by lhahne
    Lets assume that we have a vector like x = -1:0.05:1; ids = randperm(length(x)); x = x(ids(1:20)); I would like to calculate the maximum distance between the elements of x in some idiomatic way. It would be easy to just iterate over all possible combinations of x's elements but I feel like there could be a way to do it with Matlab's built-in functions in some crazy but idiomatic way. Any ideas?

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  • Percentage of white pixel

    - by AZIRAR
    After performing processing I want to calculate the percentage of white pixels between this images after the change. I'm doing this: var = (int2str(nnz(Img2)) / int2str(nnz(Img1))) * 100; but it returns as result ] What's the problem ?

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  • Generate 2D cross-section polygon from 3D mesh

    - by nornagon
    I'm writing a game which uses 3D models to draw a scene (top-down orthographic projection), but a 2D physics engine to calculate response to collisions, etc. I have a few 3D assets for which I'd like to be able to automatically generate a hitbox by 'slicing' the 3D mesh with the X-Y plane and creating a polygon from the resultant edges. Google is failing me on this one (and not much helpful material on SO either). Suggestions?

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  • Ruby BigDecimal sanity check (floating point newb)

    - by Andy
    Hello, Hoping to get some feedback from someone more experienced here. I haven't dealt with the dreaded floating-point calculation before... Is my understanding correct that with Ruby BigDecimal types (even with varying precision and scale lengths) should calculate accurately or should I anticipate floating point shenanigans? All my values within a Rails application are BigDecimal type and I'm seeing some errors (they do have different decimal lengths), hoping it's just my methods and not my object types... Thanks!

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  • Date range intersection in SQL

    - by Will
    I have a table where each row has a start and stop date-time. These can be arbitrarily short or long spans. I want to query the sum duration of the intersection of all rows with two start and stop date-times. How can you do this in MySQL? Or do you have to select the rows that intersect the query start and stop times, then calculate the actual overlap of each row and sum it client-side?

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  • Pedometer_Application in iphone

    - by Arun Sharma
    I am trying make the Pedometer application in iphone. I did n't find any code for this . How to calculate the step with use of acceleormeter.And how to display on screen of iphone I need the source code for using of accelerometer for step counting.PLe help me out from this.

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  • Core Text CTFrameSetter error with size suggestion

    - by JK
    I am trying to use the CTFramesetterSuggestFrameSizeWithConstraints method of CTFrameSetter to calculate the rect for a given attributed string. However, both the width and height are slightly less than needed. I would appreciate any suggestions on what may be causing this or how to correct it please.

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  • Is System.nanoTime() consistent across threads?

    - by obvio171
    I want to count the time elapsed between two events in nanoseconds. To do that, I can use System.nanoTime() as mentioned here. The problem is that the two events are happening in different threads. Since nanoTime() doesn't return an absolute timestamp but instead can only be used to calculate time differences, I'd like to know if the values I get on the two different threads are consistent with the physical time elapsed between the two events.

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  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

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  • Sliding Response after a Point-Square Collision

    - by mars
    In general terms and pseudo-code, what would be the best way to have a collision response of sliding along a wall if the wall is actually just a part of an entire square that a point is colliding into? The collision test method used is a test to see if the point lies in the square. Should I divide the square into four lines and just calculate the shortest distance to the line and then move the point back that distance?If so, then how can I determine which edge of the square the point is closest to after collision?

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  • Calculating volume for sphere in c++

    - by Crystal
    This is probably an easy one, but is the right way to calculate volume for a sphere in c++. My getArea() seems to be right, but when I call getVolume() it doesn't output the right amount. With a sphere of radius = 1, it gives me the answer of pi, which is incorrect: double Sphere::getArea() const { return 4 * Shape::pi * pow(getZ(), 2); } double Sphere::getVolume() const { return (4 / 3) * Shape::pi * pow(getZ(), 3); }

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  • shipping and handling fee calculation

    - by Newb
    Here is the question: Many companies normally charge a shipping and handling fee for purchases. Create a Web page that allows a user to enter a purchase price into a text box - include a JavaScript function that calculates shipping and handling. Add functionality to the script that adds a minimum shipping and handling fee of $1.50 for any purchase that is less than or equal to $25.00. For any orders over $25.00, add 10% to the total purchase price for shipping and handling, but do not include the $1.50 minimum shipping and handling fee. After you determine the total cost of the order (purchase plus shipping and handling), display it in an alert dialog box. I am beginner at JavaScript and struggling to get my code to work. It does display an alert box with the value entered by the user but doesn't add anything. Although, I don't know why the formula doesn't work. Please help. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Calculating Shipping & Handling</title> <script type="text/javascript"> /* <![CDATA[ */ var price=[]; var shipping=[]; var total=price+shipping; function calculateShipping(){ if (price <= 25){ shipping = (price + 1.5); } else { shipping = (price * 10 / 100); } window.alert("The purchase price with shipping is " + document.calculate.ent.value); } /* ]]> */ </script> </head> <body> <form name ="calculate" action="" > <p>Enter Purchase Price</p> <input type="text" name="ent" > <input type="button" name="button" value="Submit" onClick="calculateShipping()" /> </form> </body> </html>

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  • Core Location and speed measurements

    - by Krumelur
    Does anyone know if Core Location in the iPhone OS uses anything but simple vector math to calculate speed? I've read that the GPS system can provide speed measurements that can be accurate when position is not (I believe using the Doppler shifts of the signals). I've tried and failed to see if the iPhone does this. The question is basically, does this data contain information or is it just convenience functions, using (filtered?) location data?

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  • What is a good way of Enhancing contrast of color images?

    - by erjik
    I split color image for 3 channels and made a contrast enhancement of each channel. Then merged them together, I like the image at the result, but it has different colors. Black objects became yellow and so on... EDIT: The algorithm I used is to calculate the 5th percentile and the 95th percentile as min and max values, and then expand the values of image so that it will have min and max values as 0 and 255. If there is a better approach please tell me.

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  • iPhone dev - showing two locations on the map

    - by Brian
    Now I have the coordinate of two locations, let say locationA with latitude 40 and longitude -80, locationB with latitude 30 and longitude -70, I want to create a mapView that I can see both locations with appropriate viewing distance. I got the new coordinate by finding the midpoint (in this example, {35, -75}), but the question is, How can I get an appropriate viewing distance? In particular, how can I calculate CLLocationDistance (if I'm using MKCoordinateRegionMakeWithDistance) or MKCoordinateSpan (if I'm using MKCoordinateSpanMake). Thanks in advance.

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  • issue displaying total row on devexpress pivot grid when paging

    - by Leonardo Raygoza
    Hi, I'm working with devexpress pivot grid, so I added the paging function and everything is working fine, the only thing I need to do is display the total row on each page, at this moment it is displayed just in the last one, I was looking on DevExpress documentation and it looks like pivot grid calculate the total and gran total automatically and I don't find any thing about my task, anybody knows how can I do this??? Regards Leo

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