Search Results

Search found 7580 results on 304 pages for 'coordinate systems'.

Page 51/304 | < Previous Page | 47 48 49 50 51 52 53 54 55 56 57 58  | Next Page >

  • Which of these courses are the hardest and why?

    - by DSL Client
    Which of these courses are the hardest and why? What should I watch out for? Probability and Statistics for Computer Science Introduction to Software Engineering Data Structures and Algorithms Operating Systems Introduction to Theoretical Computer Science System Hardware Advanced Program Design with C++ Information Systems Security Computer Architecture Databases Web Programming Computer Graphics Digital System Design

    Read the article

  • CSMA between APs in same channel & different SSID ?

    - by Ranganathan
    Would be great if someone clarifies this doubt. Lets assume two Wireless Access Points AP1 & AP2 with these conditions 1. both in the same 802.11 standard 2. same channel 3. using different SSIDs (just like in adjacent apartment houses). In this case, do these two Access points (and the clients associated to them) coordinate via CSMA/CA ? ie., if one of the AP's or a client station is about to transmit, does it wait & observe the other AP's & its clients' transmission before sending the frame in air ? Also, do the clients associated with these different APs coordinate via CSMA/CA ?

    Read the article

  • Is Joomla CMS Good Or Bad For SEO?

    Many articles have been written for and against the use of Joomla and it's effectiveness regarding Search Engine Optimization. It is one of the most popular and widely used Content Management Systems out there. Joomla can be Search Engine friendly more so than other content management systems provided it is handled by SEO experts with experience in optimizing Joomla pages. The fact is some of the best ranking sites on Google are those that run on popular CMS like Joomla and blogs.

    Read the article

  • What do ptLineDist and relativeCCW do?

    - by Fasih Khatib
    I saw these methods in the Line2D Java Docs but did not understand what they do? Javadoc for ptLineDist says: Returns the distance from a point to this line. The distance measured is the distance between the specified point and the closest point on the infinitely-extended line defined by this Line2D. If the specified point intersects the line, this method returns 0.0 Doc for relativeCCW says: Returns an indicator of where the specified point (PX, PY) lies with respect to the line segment from (X1, Y1) to (X2, Y2). The return value can be either 1, -1, or 0 and indicates in which direction the specified line must pivot around its first endpoint, (X1, Y1), in order to point at the specified point (PX, PY). A return value of 1 indicates that the line segment must turn in the direction that takes the positive X axis towards the negative Y axis. In the default coordinate system used by Java 2D, this direction is counterclockwise. A return value of -1 indicates that the line segment must turn in the direction that takes the positive X axis towards the positive Y axis. In the default coordinate system, this direction is clockwise. A return value of 0 indicates that the point lies exactly on the line segment. Note that an indicator value of 0 is rare and not useful for determining colinearity because of floating point rounding issues. If the point is colinear with the line segment, but not between the endpoints, then the value will be -1 if the point lies "beyond (X1, Y1)" or 1 if the point lies "beyond (X2, Y2)".

    Read the article

  • Bubble sorting my array does not sort it

    - by Trixmix
    I sort an array of chunks by doing this: for (int i =0; i<this.getQueue().size();i++) { for (int j =0; j<this.getQueue().size()-i-1;j++) { Chunk temp1 = this.getQueue().get(i); Chunk temp2 = this.getQueue().get(i+1); if (temp1 != null &&temp2 != null && temp2.getLocation().getY() < temp1.getLocation().getY()) { this.getQueue().set(i, temp2); this.getQueue().set(i+1, temp1); } } } What I want is the the chunks with the lowest Y coordinate will be at the start of the array and the ones with the bigger Y coordinate will be at the end of the array. And this is my result: 1024.0 944.0 1104.0 944.0 1104.0 ----BEFORE----- 944.0 1024.0 944.0 1104.0 1104.0 ---AFTER--- Why is this not working It seams fine. I dont want to use a comparator so dont suggest it. More info, the Y cords are floats. I got the result by for each looping on this queue and printed the Y locations.

    Read the article

  • Portion from CGPDFPage + Scale (zoom)

    - by malcom
    I wanna take a rect from CGPDFPage (the portion of image around the user's touch point(x,y)) and scale it by a scaleFactor (ie 2x). Below the code I've used to get CGPDFPage's rect. The problem with it is the scaleFactor support. The idea is: 1) pageRect size is pageRect.size *2 2) myThumbRect (the region to zoom) become resultImageSize/scaleFactor (because the final output will be scaleFactor times bigger) 3) pointOfClick (x,y) become pointOfClick(2x,2y) 4) scale up the context by factor CGContextScaleCTM(ctx, scaleFactor, -scaleFactor); 5) grab the rect However the result is an empty image. Any idea? -(UIImage *) zoomedPDFImageAtPoint:(CGPoint) pointOfClick size:(CGSize) resultImageSize scale:(CGFloat) scaleFactor { // get the rect of our page CGRect pageRect = CGPDFPageGetBoxRect(myPageRef, kCGPDFCropBox); // my thumb rect is a portion of our CGPDFPage with size as /scaleFactor of resultImageSize // then we need to scale the image portiong by *scaleFactor and draw it in our resultImageSize sized graphic context CGSize myThumbRect = resultImageSize; // page rect has size as original size * scaleFactor //resultImageSize = pageRect.size; // to remove, i've used it to see where the rect is printed in final image pointOfClick = CGPointMake(-pointOfClick.x, -pointOfClick.y); NSLog(@"Click (%0.f,%0.f) Page (%0.f,%0.f ; %0.f,%0.f)",pointOfClick.x,pointOfClick.y,pageRect.origin.x,pageRect.origin.y,pageRect.size.width,pageRect.size.height); // create a new context for resulting image of my desidered size UIGraphicsBeginImageContext(resultImageSize); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSaveGState(ctx); // because rect is that for drawing in a flipped coordinate system, this translate the lower-left corner of the rect // in an upright coordinate system CGContextTranslateCTM(ctx, CGRectGetMinX(pageRect),CGRectGetMaxY(pageRect)); // scale to flip the coordinate system so that the y axis goes up the drawing canvas CGContextScaleCTM(ctx, 1, -1); // translate so the origin is offset by exactly the rect origin CGContextTranslateCTM(ctx, -(pageRect.origin.x), -(pageRect.origin.y)); // zoomRect is interested region.the clickPoint is the center of this region CGRect zoomedRect = CGRectMake(-pointOfClick.x, (pageRect.size.height-(-pointOfClick.y)),myThumbRect.width,myThumbRect.height); zoomedRect.origin.y-=(myThumbRect.height/2.0); zoomedRect.origin.x-=(myThumbRect.width/2.0); NSLog(@"Zoom region at (%0.f,%0.f) (%0.f,%0.f)",zoomedRect.origin.x,zoomedRect.origin.y,zoomedRect.size.width,zoomedRect.size.height); // now we need to move clipped rect to the origin // x: x was moved subtracting current click x coordinate and adding the half of zoomed rect (because zoomedRect contains pointsOfClick at it's center) // same with y but inverse (because ctm is flipped) CGPoint translateToOrigin = CGPointMake(pointOfClick.x+(zoomedRect.size.width/2.0), -pointOfClick.y-(zoomedRect.size.height/2.0));//(pageRect.size.height-zoomedRect.size.height)+pointOfClick.y); NSLog(@"Translate zoomed region to origin using translate by (%0.f,%0.f)",translateToOrigin.x,translateToOrigin.y); CGContextTranslateCTM(ctx, translateToOrigin.x,translateToOrigin.y); CGContextClipToRect (ctx, zoomedRect); // now draw the document CGContextDrawPDFPage(ctx, myPageRef); CGContextRestoreGState(ctx); // generate image UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return finalImage; }

    Read the article

  • Get the touch position inside the imageview in android

    - by Manikandan
    I have a imageview in my activity and I am able to get the position where the user touch the imageview, through onTouchListener. I placed another image where the user touch over that image. I need to store the touch position(x,y), and use it in another activity, to show the tags. I stored the touch position in the first activity. In the first activity, my imageview at the top of the screen. In the second activity its at the bottom of the screen. If I use the position stored from the first acitvity, it place the tag image at the top, not on the imageview, where I previously clicked in the first activity. Is there anyway to get the position inside the imageview. FirstActivity: cp.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub Log.v("touched x val of cap img >>", event.getX() + ""); Log.v("touched y val of cap img >>", event.getY() + ""); x = (int) event.getX(); y = (int) event.getY(); tag.setVisibility(View.VISIBLE); int[] viewCoords = new int[2]; cp.getLocationOnScreen(viewCoords); int imageX = x - viewCoords[0]; // viewCoods[0] is the X coordinate int imageY = y - viewCoords[1]; // viewCoods[1] is the y coordinate Log.v("Real x >>>",imageX+""); Log.v("Real y >>>",imageY+""); RelativeLayout rl = (RelativeLayout) findViewById(R.id.lay_lin); ImageView iv = new ImageView(Capture_Image.this); Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.tag_icon_32); iv.setImageBitmap(bm); RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams( RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); params.leftMargin = x; params.topMargin = y; rl.addView(iv, params); Intent intent= new Intent(Capture_Image.this,Tag_Image.class); Bundle b=new Bundle(); b.putInt("xval", imageX); b.putInt("yval", imageY); intent.putExtras(b); startActivity(intent); return false; } }); In TagImage.java I used the following: im = (ImageView) findViewById(R.id.img_cam22); b=getIntent().getExtras(); xx=b.getInt("xval"); yy=b.getInt("yval"); im.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { int[] viewCoords = new int[2]; im.getLocationOnScreen(viewCoords); int imageX = xx + viewCoords[0]; // viewCoods[0] is the X coordinate int imageY = yy+ viewCoords[1]; // viewCoods[1] is the y coordinate Log.v("Real x >>>",imageX+""); Log.v("Real y >>>",imageY+""); RelativeLayout rl = (RelativeLayout) findViewById(R.id.lay_lin); ImageView iv = new ImageView(Tag_Image.this); Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.tag_icon_32); iv.setImageBitmap(bm); RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams( 30, 40); params.leftMargin =imageX ; params.topMargin = imageY; rl.addView(iv, params); return true; } });

    Read the article

  • My xcode mapview wont work when combined with webview

    - by user1715702
    I have a small problem with my mapview. When combining the mapview code with the code for webview, the app does not zoom in on my position correctly (just gives me a world overview where i´m supposed to be somewhere in California - wish I was). And it doesn´t show the pin that I have placed on a specific location. These things works perfectly fine, as long as the code does not contain anything concerning webview. Below you´ll find the code. If someone can help me to solve this, I would be som thankful! ViewController.h #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> #define METERS_PER_MILE 1609.344 @interface ViewController : UIViewController <MKMapViewDelegate>{ BOOL _doneInitialZoom; IBOutlet UIWebView *webView; } @property (weak, nonatomic) IBOutlet MKMapView *_mapView; @property (nonatomic, retain) UIWebView *webView; @end ViewController.m #import "ViewController.h" #import "NewClass.h" @interface ViewController () @end @implementation ViewController @synthesize _mapView; @synthesize webView; - (void)viewDidLoad { [super viewDidLoad]; [_mapView setMapType:MKMapTypeStandard]; [_mapView setZoomEnabled:YES]; [_mapView setScrollEnabled:YES]; MKCoordinateRegion region = { {0.0,0.0} , {0.0,0.0} }; region.center.latitude = 61.097557; region.center.longitude = 12.126545; region.span.latitudeDelta = 0.01f; region.span.longitudeDelta = 0.01f; [_mapView setRegion:region animated:YES]; newClass *ann = [[newClass alloc] init]; ann.title = @"Hjem"; ann.subtitle = @"Her bor jeg"; ann.coordinate = region.center; [_mapView addAnnotation:ann]; NSString *urlAddress = @"http://google.no"; //Create a URL object. NSURL *url = [NSURL URLWithString:urlAddress]; //URL Requst Object NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; //Load the request in the UIWebView. [webView loadRequest:requestObj]; } - (void)viewDidUnload { [self setWebView:nil]; [self set_mapView:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } - (void)viewWillAppear:(BOOL)animated { // 1 CLLocationCoordinate2D zoomLocation; zoomLocation.latitude = 61.097557; zoomLocation.longitude = 12.126545; // 2 MKCoordinateRegion viewRegion = MKCoordinateRegionMakeWithDistance(zoomLocation, 0.5*METERS_PER_MILE, 0.5*METERS_PER_MILE); // 3 MKCoordinateRegion adjustedRegion = [_mapView regionThatFits:viewRegion]; // 4 [_mapView setRegion:adjustedRegion animated:YES]; } @end NewClass.h #import <UIKit/UIKit.h> #import <MapKit/MKAnnotation.h> @interface newClass : NSObject{ CLLocationCoordinate2D coordinate; NSString *title; NSString *subtitle; } @property (nonatomic, assign) CLLocationCoordinate2D coordinate; @property (nonatomic, copy) NSString *title; @property (nonatomic, copy) NSString *subtitle; @end NewClass.m #import "NewClass.h" @implementation newClass @synthesize coordinate, title, subtitle; @end

    Read the article

  • Samba and Windows 7

    - by John Gaughan
    I built a new computer with the intention of it being primarily a home file server. Here is my setup: one desktop with Windows 7 64 HP one laptop with Windows 7 64 HP one desktop with Kubuntu 11.10 (server) The two desktops use static IPs, and I have hostnames mapped in the HOSTS files on all three systems. I have the same username/password combo on all three systems. I have been trying for a while now to set up Samba so the Windows 7 systems can see and use it. Even if I can get the server to show up, Windows is unable to log in. One of the first things I did was to enable LMv2 authentication, which this version of Samba (3.5.11) supports. The workgroup is set correctly. I can normally see the server, but cannot authenticate. Windows homegroup is turned off. Pinging between machines works fine, and the two Windows 7 systems work together flawlessly. What I am trying to do is set up Samba to use peer to peer networking using NTLM security and user-mode authentication. According to the documentation this is possible, but there are no examples that I could find. In all the googling I have done, I see a lot of people asking how to set this up but it either works for someone else and not for me (no idea what I'm missing), or it doesn't work. Has anyone gotten this to work? Is there a place I could download a smb.conf that is set up to work in this environment?

    Read the article

  • How do I collect SNMP readings from intermittently-connected sites?

    - by Luke404
    I am collecting SNMP data on-site for a number of systems, currently using Cacti. These systems are spread on a number of sites that aren't always connected to internet, but I also need to centralize the data on a single system (datacenter housed server) and get graphs out of it. If I directly poll remote systems with a centralized Cacti I'd loose data when a site is not connected to internet. I should record data on-site (I have a server at each site and I can run whatever I want on it) and then 'sync' everything to the central system. One hack could be a cacti or directly an rrdtool on site and then periodically rsync RRD data to the central Cacti system, but that doesn't sound like a 'clean' solution: every RRD would have to be defined at both places and rsync scripts setup with the specific file names. Can you suggest a better solution? Cacti is not a requirement but I'd like to use something like that on the central system. On-site systems need only to collect data I don't need to graph it there or manage users rights to view data and stuff like that, users will only access the centralized system.

    Read the article

  • Announcing SonicAgile – An Agile Project Management Solution

    - by Stephen.Walther
    I’m happy to announce the public release of SonicAgile – an online tool for managing software projects. You can register for SonicAgile at www.SonicAgile.com and start using it with your team today. SonicAgile is an agile project management solution which is designed to help teams of developers coordinate their work on software projects. SonicAgile supports creating backlogs, scrumboards, and burndown charts. It includes support for acceptance criteria, story estimation, calculating team velocity, and email integration. In short, SonicAgile includes all of the tools that you need to coordinate work on a software project, get stuff done, and build great software. Let me discuss each of the features of SonicAgile in more detail. SonicAgile Backlog You use the backlog to create a prioritized list of user stories such as features, bugs, and change requests. Basically, all future work planned for a product should be captured in the backlog. We focused our attention on designing the user interface for the backlog. Because the main function of the backlog is to prioritize stories, we made it easy to prioritize a story by just drag and dropping the story from one location to another. We also wanted to make it easy to add stories from the product backlog to a sprint backlog. A sprint backlog contains the stories that you plan to complete during a particular sprint. To add a story to a sprint, you just drag the story from the product backlog to the sprint backlog. Finally, we made it easy to track team velocity — the average amount of work that your team completes in each sprint. Your team’s average velocity is displayed in the backlog. When you add too many stories to a sprint – in other words, you attempt to take on too much work – you are warned automatically: SonicAgile Scrumboard Every workday, your team meets to have their daily scrum. During the daily scrum, you can use the SonicAgile Scrumboard to see (at a glance) what everyone on the team is working on. For example, the following scrumboard shows that Stephen is working on the Fix Gravatar Bug story and Pete and Jane have finished working on the Product Details Page story: Every story can be broken into tasks. For example, to create the Product Details Page, you might need to create database objects, do page design, and create an MVC controller. You can use the Scrumboard to track the state of each task. A story can have acceptance criteria which clarify the requirements for the story to be done. For example, here is how you can specify the acceptance criteria for the Product Details Page story: You cannot close a story — and remove the story from the list of active stories on the scrumboard — until all tasks and acceptance criteria associated with the story are done. SonicAgile Burndown Charts You can use Burndown charts to track your team’s progress. SonicAgile supports Release Burndown, Sprint Burndown by Task Estimates, and Sprint Burndown by Story Points charts. For example, here’s a sample of a Sprint Burndown by Story Points chart: The downward slope shows the progress of the team when closing stories. The vertical axis represents story points and the horizontal axis represents time. Email Integration SonicAgile was designed to improve your team’s communication and collaboration. Most stories and tasks require discussion to nail down exactly what work needs to be done. The most natural way to discuss stories and tasks is through email. However, you don’t want these discussions to get lost. When you use SonicAgile, all email discussions concerning a story or a task (including all email attachments) are captured automatically. At any time in the future, you can view all of the email discussion concerning a story or a task by opening the Story Details dialog: Why We Built SonicAgile We built SonicAgile because we needed it for our team. Our consulting company, Superexpert, builds websites for financial services, startups, and large corporations. We have multiple teams working on multiple projects. Keeping on top of all of the work that needs to be done to complete a software project is challenging. You need a good sense of what needs to be done, who is doing it, and when the work will be done. We built SonicAgile because we wanted a lightweight project management tool which we could use to coordinate the work that our team performs on software projects. How We Built SonicAgile We wanted SonicAgile to be easy to use, highly scalable, and have a highly interactive client interface. SonicAgile is very close to being a pure Ajax application. We built SonicAgile using ASP.NET MVC 3, jQuery, and Knockout. We would not have been able to build such a complex Ajax application without these technologies. Almost all of our MVC controller actions return JSON results (While developing SonicAgile, I would have given my left arm to be able to use the new ASP.NET Web API). The controller actions are invoked from jQuery Ajax calls from the browser. We built SonicAgile on Windows Azure. We are taking advantage of SQL Azure, Table Storage, and Blob Storage. Windows Azure enables us to scale very quickly to handle whatever demand is thrown at us. Summary I hope that you will try SonicAgile. You can register at www.SonicAgile.com (there’s a free 30-day trial). The goal of SonicAgile is to make it easier for teams to get more stuff done, work better together, and build amazing software. Let us know what you think!

    Read the article

  • NET Math Libraries

    - by JoshReuben
    NET Mathematical Libraries   .NET Builder for Matlab The MathWorks Inc. - http://www.mathworks.com/products/netbuilder/ MATLAB Builder NE generates MATLAB based .NET and COM components royalty-free deployment creates the components by encrypting MATLAB functions and generating either a .NET or COM wrapper around them. .NET/Link for Mathematica www.wolfram.com a product that 2-way integrates Mathematica and Microsoft's .NET platform call .NET from Mathematica - use arbitrary .NET types directly from the Mathematica language. use and control the Mathematica kernel from a .NET program. turns Mathematica into a scripting shell to leverage the computational services of Mathematica. write custom front ends for Mathematica or use Mathematica as a computational engine for another program comes with full source code. Leverages MathLink - a Wolfram Research's protocol for sending data and commands back and forth between Mathematica and other programs. .NET/Link abstracts the low-level details of the MathLink C API. Extreme Optimization http://www.extremeoptimization.com/ a collection of general-purpose mathematical and statistical classes built for the.NET framework. It combines a math library, a vector and matrix library, and a statistics library in one package. download the trial of version 4.0 to try it out. Multi-core ready - Full support for Task Parallel Library features including cancellation. Broad base of algorithms covering a wide range of numerical techniques, including: linear algebra (BLAS and LAPACK routines), numerical analysis (integration and differentiation), equation solvers. Mathematics leverages parallelism using .NET 4.0's Task Parallel Library. Basic math: Complex numbers, 'special functions' like Gamma and Bessel functions, numerical differentiation. Solving equations: Solve equations in one variable, or solve systems of linear or nonlinear equations. Curve fitting: Linear and nonlinear curve fitting, cubic splines, polynomials, orthogonal polynomials. Optimization: find the minimum or maximum of a function in one or more variables, linear programming and mixed integer programming. Numerical integration: Compute integrals over finite or infinite intervals, over 2D and higher dimensional regions. Integrate systems of ordinary differential equations (ODE's). Fast Fourier Transforms: 1D and 2D FFT's using managed or fast native code (32 and 64 bit) BigInteger, BigRational, and BigFloat: Perform operations with arbitrary precision. Vector and Matrix Library Real and complex vectors and matrices. Single and double precision for elements. Structured matrix types: including triangular, symmetrical and band matrices. Sparse matrices. Matrix factorizations: LU decomposition, QR decomposition, singular value decomposition, Cholesky decomposition, eigenvalue decomposition. Portability and performance: Calculations can be done in 100% managed code, or in hand-optimized processor-specific native code (32 and 64 bit). Statistics Data manipulation: Sort and filter data, process missing values, remove outliers, etc. Supports .NET data binding. Statistical Models: Simple, multiple, nonlinear, logistic, Poisson regression. Generalized Linear Models. One and two-way ANOVA. Hypothesis Tests: 12 14 hypothesis tests, including the z-test, t-test, F-test, runs test, and more advanced tests, such as the Anderson-Darling test for normality, one and two-sample Kolmogorov-Smirnov test, and Levene's test for homogeneity of variances. Multivariate Statistics: K-means cluster analysis, hierarchical cluster analysis, principal component analysis (PCA), multivariate probability distributions. Statistical Distributions: 25 29 continuous and discrete statistical distributions, including uniform, Poisson, normal, lognormal, Weibull and Gumbel (extreme value) distributions. Random numbers: Random variates from any distribution, 4 high-quality random number generators, low discrepancy sequences, shufflers. New in version 4.0 (November, 2010) Support for .NET Framework Version 4.0 and Visual Studio 2010 TPL Parallellized – multicore ready sparse linear program solver - can solve problems with more than 1 million variables. Mixed integer linear programming using a branch and bound algorithm. special functions: hypergeometric, Riemann zeta, elliptic integrals, Frensel functions, Dawson's integral. Full set of window functions for FFT's. Product  Price Update subscription Single Developer License $999  $399  Team License (3 developers) $1999  $799  Department License (8 developers) $3999  $1599  Site License (Unlimited developers in one physical location) $7999  $3199    NMath http://www.centerspace.net .NET math and statistics libraries matrix and vector classes random number generators Fast Fourier Transforms (FFTs) numerical integration linear programming linear regression curve and surface fitting optimization hypothesis tests analysis of variance (ANOVA) probability distributions principal component analysis cluster analysis built on the Intel Math Kernel Library (MKL), which contains highly-optimized, extensively-threaded versions of BLAS (Basic Linear Algebra Subroutines) and LAPACK (Linear Algebra PACKage). Product  Price Update subscription Single Developer License $1295 $388 Team License (5 developers) $5180 $1554   DotNumerics http://www.dotnumerics.com/NumericalLibraries/Default.aspx free DotNumerics is a website dedicated to numerical computing for .NET that includes a C# Numerical Library for .NET containing algorithms for Linear Algebra, Differential Equations and Optimization problems. The Linear Algebra library includes CSLapack, CSBlas and CSEispack, ports from Fortran to C# of LAPACK, BLAS and EISPACK, respectively. Linear Algebra (CSLapack, CSBlas and CSEispack). Systems of linear equations, eigenvalue problems, least-squares solutions of linear systems and singular value problems. Differential Equations. Initial-value problem for nonstiff and stiff ordinary differential equations ODEs (explicit Runge-Kutta, implicit Runge-Kutta, Gear's BDF and Adams-Moulton). Optimization. Unconstrained and bounded constrained optimization of multivariate functions (L-BFGS-B, Truncated Newton and Simplex methods).   Math.NET Numerics http://numerics.mathdotnet.com/ free an open source numerical library - includes special functions, linear algebra, probability models, random numbers, interpolation, integral transforms. A merger of dnAnalytics with Math.NET Iridium in addition to a purely managed implementation will also support native hardware optimization. constants & special functions complex type support real and complex, dense and sparse linear algebra (with LU, QR, eigenvalues, ... decompositions) non-uniform probability distributions, multivariate distributions, sample generation alternative uniform random number generators descriptive statistics, including order statistics various interpolation methods, including barycentric approaches and splines numerical function integration (quadrature) routines integral transforms, like fourier transform (FFT) with arbitrary lengths support, and hartley spectral-space aware sequence manipulation (signal processing) combinatorics, polynomials, quaternions, basic number theory. parallelized where appropriate, to leverage multi-core and multi-processor systems fully managed or (if available) using native libraries (Intel MKL, ACMS, CUDA, FFTW) provides a native facade for F# developers

    Read the article

  • Recent Innovations to ILOM

    - by B.Koch
    by Josh Rosen If you are wondering how Oracle can make some of the most advanced, reliable, and fault tolerant servers on the market, look no further than Oracle Integrated Lights Out Manager or ILOM.  We build ILOM into every server we create, from Oracle x86 Systems such as X3-2 to the SPARC T-Series family. Oracle ILOM is an embedded service processor, but it's really more than that.  It's a computer within a computer.  It's smart, it's tightly integrated into all aspects of the server's operation, and it's a big reason why Oracle servers are used for some of the most mission-critical workloads out there. To understand the value of ILOM, there is no better place to start than its fault management capability.  We have taken the sophisticated fault management architecture from Solaris, developed and refined over a decade, and built it into each and every ILOM. ILOM detects a potential issue at its earliest stage, watching low-level sensors.   If the root cause of a problem is not clear from a single error reading, ILOM will look for other clues and combine multiple pieces of information to correctly identify a failing component. ILOM provides peace of mind. We tailor our fault management for each new server platform that we produce.  You can rest assured that it's always actively keeping the server healthy.  And if there is a problem, you can be confident it will let you know by sending you a notification by e-mail or trap. We also heard IT managers tell us they needed a Ph.D. in computer engineering to manage today's servers. It doesn't have to be that way.  Thanks to the latest innovations to Oracle ILOM, we present hardware inventory and status in way that makes sense – to anyone.  Green means everything is healthy and red means something is wrong.  When a component needs to be replaced a clear message indicates where the problem is and points you at a knowledge article about that problem.  It's that simple. Simpler management and simple interfaces mean reduced complexity and lower costs to manage.  And we know that's really important. ILOM does all this while also providing advanced service processor features you depend on for managing enterprise class systems.  You can remotely control the server power, interact with a virtual video console for the server, and mount media on the server remotely.  There is no need to spend money on a KVM switch to get this functionality. And when people hear how advanced ILOM is, they can't believe ILOM is free.  All features are enabled and included with each Oracle server that you buy.  There are no advanced licenses you need to purchase or features to unlock. Configuring ILOM has also never been easier.  It is now possible to configure almost all aspects of the server directly from ILOM.  This includes changing BIOS settings, persistently modifying boot order, and optimizing power settings -- all directly from ILOM. But Oracle's innovation does not stop with ILOM.  Oracle has engineered Oracle Enterprise Manager Ops Center to integrate directly with ILOM, providing centralized management across all of our servers. Ops Center will discover each of your Oracle servers over the network by searching for ILOMs.  When it finds one, it knows how to communicate with ILOM to monitoring and configure that server from application to disk. Since every server that Oracle produces, from x86 Systems to SPARC T-Series up and down the line, comes with Oracle ILOM, you can manage all Oracle servers in the same way.  And while all of our servers may have different components on the inside, each with their specialized functions, the way you integrate them and the way you monitor and manage them is exactly the same. Oracle ILOM is state-of-art.  If you are looking for a server that make systems management simple and is easy to integrate and maintain, check out the latest advances to Oracle ILOM. Josh Rosen is a Principal Product Manager at Oracle and previously spent more than a decade as a developer and architect of system management software. Josh has worked on system management for many of Oracle's hardware products ranging from the earliest blade systems to the latest Oracle x86 servers.

    Read the article

  • IBM Keynote: (hardware,software)–>{IBM.java.patterns}

    - by Janice J. Heiss
    On Sunday evening, September 30, 2012, Jason McGee, IBM Distinguished Engineer and Chief Architect Cloud Computing, along with John Duimovich IBM Distinguished Engineer and Java CTO, gave an information- and idea-rich keynote that left Java developers with much to ponder.Their focus was on the challenges to make Java more efficient and productive given the hardware and software environments of 2012. “One idea that is very interesting is the idea of multi-tenancy,” said McGee, “and how we can move up the spectrum. In traditional systems, we ran applications on dedicated middleware, operating systems and hardware. A lot of customers still run that way. Now people introduce hardware virtualization and share the hardware. That is good but there is a lot more we can do. We can share middleware and the application itself.” McGee challenged developers to better enable the Java language to function in these higher density models. He spoke about the need to describe patterns that help us grasp the full environment that an application needs, whether it’s a web or full enterprise application. Developers need to understand the resources that an application interacts with in a way that is simple and straightforward. The task is to then automate that deployment so that the complexity of infrastructure can be by-passed and developers can live in a simpler world where the cloud can automatically configure the needed environment. McGee argued that the key, something IBM has been working on, is to use a simpler pattern that allows a cloud-based architecture to embrace the entire infrastructure required for an application and make it highly available, scalable and able to recover from failure. The cloud-based architecture would automate the complexity of setting up and managing the infrastructure. IBM has been trying to realize this vision for customers so they can describe their Java application environment simply and allow the cloud to automate the deployment and management of applications. “The point,” explained McGee, “is to package the executable used to describe applications, to drop it into a shared system and let that system provide some intelligence about how to deploy and manage those applications.”John Duimovich on Improvements in JavaMcGee then brought onstage IBM’s Distinguished Engineer and CTO for Java, John Duimovich, who showed the audience ways to deploy Java applications more efficiently.Duimovich explained that, “When you run lots of copies of Java in the cloud or any hypervisor virtualized system, there are a lot of duplications of code and jar files. IBM has a facility called ‘shared classes’ where we put shared code, read only artefacts in a cache that is sharable across hypervisors.” By putting JIT code in ahead of time, he explained that the application server will use 20% less memory and operate 30% faster.  He described another example of how the JVM allows for the maximum amount of sharing that manages the tenants and file sockets and memory use through throttling and control. Duimovich touched on the “thin is in” model and IBM’s Liberty Profile and lightweight runtime for the cloud, which allows for greater efficiency in interacting with the cloud.Duimovich discussed the confusion Java developers experience when, for example, the hypervisor tells them that that they have 8 and then 4 and then 16 cores. “Because hypervisors are virtualized, they can change based on resource needs across the hypervisor layer. You may have 10 instances of an operation system and you may need to reallocate memory, " explained Duimovich.  He showed how to resize LPARs, reallocate CPUs and migrate applications as needed. He explained how application servers can resize thread pools and better use resources based on information from the hypervisors.Java Challenges in Hardware and SoftwareMcGee ended the keynote with a summary of upcoming hardware and software challenges for the Java platform. He noted that one reason developers love Java is it allows them to ignore differences in hardware. He stated that the most important things happening in hardware were in network and storage – in developments such as the speed of SSD, the exploitation of high-speed, low-latency networking, and recent developments such as storage-class memory, and non-volatile main memory. “So we are challenged to maintain the benefits of Java and the abstraction it provides from hardware while still exploiting the new innovations in hardware,” said McGee.McGee discussed transactional messaging applications where developers send messages transactionally persist a message to storage, something traditionally done by backing messages on spinning disks, something mostly outdated. “Now,” he pointed out, “we would use SSD and store it in Flash and get 70,000 messages a second. If we stored it using a PCI express-based flash memory device, it is still Flash but put on a PCI express bus on a card closer to the CPU. This way I get 300,000 messages a second and 25% improvement in latency.” McGee’s central point was that hardware has a huge impact on the performance and scalability of applications. New technologies are enabling developers to build classes of Java applications previously unheard of. “We need to be able to balance these things in Java – we need to maintain the abstraction but also be able to exploit the evolution of hardware technology,” said McGee. According to McGee, IBM's current focus is on systems wherein hardware and software are shipped together in what are called Expert Integrated Systemssystems that are pre-optimized, and pre-integrated together. McGee closed IBM’s engaging and thought-provoking keynote by pointing out that the use of Java in complex applications is increasingly being augmented by a host of other languages with strong communities around them – JavaScript, JRuby, Scala, Python and so forth. Java developers now must understand the strengths and weaknesses of such newcomers as applications increasingly involve a complex interconnection of languages.

    Read the article

  • MDM for Tax Authorities

    - by david.butler(at)oracle.com
    In last week’s MDM blog, we discussed MDM in the Public Sector. I want to continue that thread. After all, no industry faces tougher data quality problems than governmental organizations, and few industries suffer more significant down side consequences to poor operations than local, state and federal governments. One key challenge area is taxation. Tax Authorities face a multitude of IT challenges. Firstly, the data used in tax calculations is increasing in volume and complexity. They must improve service by introducing multi-channel contact centers and self-service capabilities. Security concerns necessitate increasingly sophisticated data protection procedures. And cost constraints are driving Tax Authorities to rely on off-the-shelf software for many of their functional areas. Compounding these issues is the fact that the IT architectures in operation at most revenue and collections agencies are very complex. They typically include multiple, disparate operational and analytical systems across which the sum total of data about individual constituents is fragmented. To make matters more complicated, taxation is not carried out by a single jurisdiction, and often sources of income including employers, investments and other sources of taxable income and deductions must also be tracked and shared among tax authorities. Collectively, these systems are involved in tax assessment and collections, risk analysis, scoring, tracking, auditing and investigation case management. The Problem of Constituent Data Management The infrastructure described above makes it very difficult to create a consolidated representation of a given party. Differing formats and data models mean that a constituent may be represented in one way in one system and in a different way in another. Individual records are frequently inaccurate, incomplete, out of date and/or inconsistent with other records relating to the same constituent. When constituent data must be aggregated and scored, information within each system must be rationalized and normalized so the agency can produce a constituent information file (CIF) that provides a single source of truth about that party. If information about that constituent changes, each system in turn must be updated. There have been many attempts to solve this problem with technology: from consolidating transactional systems to conducting manual systems integration projects and superimposing layers of business intelligence and analytics. All these approaches can be successful in solving a portion of the problem at a specific point in time, but without an enterprise perspective, anything gained is quickly lost again. Oracle Constituent Data Mastering for Tax Authorities: A Single View of the Constituent Oracle has a flexible and long-term solution to the problem of securely integrating and managing constituent data. The Oracle Solution for mastering Constituent Data for Tax Authorities is based on two core product offerings: Oracle Customer Hub and – optionally – Oracle Application Integration Architecture (AIA). Customer Hub is a master data management (MDM) product that centralizes, de-duplicates, and enriches constituent data. It unifies fragmented information without disrupting existing business processes or IT investments. Role based data access and privacy rules guarantee maximum security and privacy. Data is continuously and automatically synchronized with all source systems. With the Oracle Customer Hub managing the master constituent identity, every department can capture transaction activity against the same record, improving reporting accuracy, employee productivity, reliability of constituent analytics, and day-to-day constituent relationships. Oracle Application Integration Architecture provides a collection of core pre-built processes to support out of the box Master Data Governance across Oracle Customer Hub, Siebel CRM, and Oracle E-Business Suite. It also provides a framework to enable MDM integrations with other Oracle and non-Oracle applications. Oracle AIA removes some of the key inhibitors to implementing a service-oriented architecture (SOA) by providing a pre-built SOA-based middleware foundation as well as industry-optimized service oriented applications, all built around a SOA governance model that encourages effective design and reuse. I encourage you to read Oracle Solution for Mastering Constituents Data for Public Sector – Tax Authorities by Roberto Negro. It is an outstanding whitepaper that describes how the Oracle MDM solution allows you to create a unified, reconciled source of high-quality constituent data and gain an accurate single view of each constituent. This foundation enables you to lower the costs associated with data quality and integration and create a tax organization that is efficient, secure and constituent-centric. Also, don’t forget the upcoming webcast on Thursday, February 10th: Deliver Improved Services to Citizens at Lower Cost to your Organization Our Guest Speaker is Ruben Spekle, from Capgemini. He will also provide insight into Public Sector Master Data Management and Case Management implementations including one that was executed for a Dutch Government Agency. If you are interested in how governmental organizations from around the world are using MDM to advance their cause, click here to register for the webcast.

    Read the article

  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

    Read the article

  • Simple Scripting for your Exalogic Storage

    - by Trond Strømme
    As part of my job in Oracle ACS (Advanced Customer Services) I'm handling lots of different systems and customers. Among the recent systems I worked with have been Oracle's Exalogic engineered systems. One of the things I'd never had much exposure to as a system developer/architect/middleware guy/Java dude has been storage; outside of consuming it for my photography needs.. Well, I'm always ready for a new challenge... I'd downloaded the 7000 series storage simulator when it was released in the good old Sun days, found it fun and instructive to play around with, but as I never touched storage in any way (besides consuming it..) I forgot about it. A couple of years ago when I started working with Exalogic engineered systems it again came into light as an invaluable learning and testing tool for the embedded storage in an Exalogic;  Oracle's Sun ZFS Storage 7320 Appliance.  aaaanyway... I've been "booted" into a part-time role as the interim storage/system admin/middleware/Java guy for a client and found I needed to create the occasional report or summary or whatever.. of what's using the storage in the 7320 (as default configured for an Exalogic, 40T of disk in a mirrored configuration, yielding 18T of actual space.) Reading the nice documentation and some articles on the Oracle Technology Network I saw great possibilities with the embedded ECMAScript3/JavaScript engine in the 7000 series.  In my personal opinion anyone who's dealing with Exalogic administration, or exposed to any of the 7000 series of storage appliances and servers that Oracle offers should have a VirtualBox instance of it kicking around. For development and testing it's a fantastic tool. (It can save you from explaining (most) of the embarrassing FAILS you can do if you test something in a production system to your management...) So download, and install.  A small sidestep, if after firing up the 7000 series simulator in VirtualBox you've forgotten what it's IP address is, the following will sort you out if you log in directly via the running VirtualBox VM. So in my case I can ssh to 192.168.56.101 or point a browser to https://192.168.56.101:215 to log into the storage appliance. One simple way of executing a script on the 7320 is to ssh to the device and redirecting a file with the script in it to ssh. ssh [email protected] < myscript.js One question I got from my client and the people who will take over the systems was: "how can we see the quotas and allocations for all projects/shares in one easy go so we don't have to go navigating around in the BUI for all the hundreds of shares the 7320 is hosting just to check if anything is running dry?" Easy! JavaScript time, VirtualBox and emacs! //NOTE! this script is available 'as is' It has ben run on a couple of 7320's, (running 2010.08.17.3.0,1-1.25 & // 2011.04.24.1.0,1-1.8) a 7420 and the VB image, but I personally //offer no guarantee whatsoever that it won't make your server topple, catch fire or in any way go pear shaped.. //run at your own risk or learn from my code and or mistakes.. script run('cd /'); run('shares'); //get all projects: proj = list(); function spaceToGig(bytes){ return bytes/1073741824; //convert bytes to GB } function fullInPercent(quota, space_data){ tmp = (space_data/quota)*100; return tmp; } //print header, slightly good looking printf(" %s/%-15s %8s(GB) %7s(GB) %5s(GB) %7s(GB) %3s\n","Project", "Share","Quota","Ref", "Snap", "Total","%full"); printf("-------------------------------------------------------------------------------\n") //for each project, get all shares. check for quota and calculate percentage and human readable figures.. for (i=0;i<proj.length;i++){ run('select ' + proj[i]); //get all shares for a project var pshares = list(); //for each share get quota properties for (j=0;j<pshares.length;j++){ run('select ' + pshares[j]); quota = get('quota'); //properties associated with a share or inherited from a project spaceData = get('space_data'); spaceSnap = get('space_snapshots'); spaceTotal = get('space_total'); if(quota>0){ //has quota printf(" %s/%-15s \t%4.2fGB\t%.2fGB\t%.2fGB\t%.2fGB\t%5.2f%%\n",proj[i], pshares[j],spaceToGig(quota),spaceToGig(spaceData),spaceToGig(spaceSnap),spaceToGig(spaceTotal),fullInPercent(quota,spaceTotal)); }else{ //no quota printf(" %s/%-15s \t%8s\t%.2fGB\t%.2fGB\t%.2fGB\t%s\n",proj[i],pshares[j], "N/A", spaceToGig(spaceData),spaceToGig(spaceSnap),spaceToGig(spaceTotal),"N/A"); } run('cd ..'); } run('done'); } The resulting output should look something like this: Project/Share Quota(GB) Ref(GB) Snap(GB) Total(GB) %full ------------------------------------------------------------------------------- ACSExalogicSystem/domains N/A 0.04GB 0.00GB 0.04GB N/A ACSExalogicSystem/logs N/A 0.01GB 0.00GB 0.01GB N/A ACSExalogicSystem/nodemgrs N/A 0.00GB 0.00GB 0.00GB N/A ACSExalogicSystem/stores N/A 0.04GB 0.00GB 0.04GB N/A ***_dev/FMW_***_1 133GB 4.24GB 0.01GB 4.25GB 3.19% ***_dev/FMW_***_2 N/A 4.25GB 0.01GB 4.26GB N/A ***_dev/applications 10GB 0.00GB 0.00GB 0.00GB 0.00% ***_dev/domains 50GB 10.75GB 3.55GB 14.30GB 28.61% ***_dev/logs 20GB 0.32GB 0.01GB 0.33GB 1.66% ***_dev/softwaredepot 20GB 4.15GB 0.00GB 4.15GB 20.73% ***_dev/stores 20GB 0.01GB 0.00GB 0.01GB 0.05% ###_dev/FMW_###_1 400GB 17.63GB 0.12GB 17.75GB 4.44% ###_dev/applications N/A 0.00GB 0.00GB 0.00GB N/A ###_dev/domains 120GB 14.21GB 5.53GB 19.74GB 16.45% ###_dev/logs 15GB 0.00GB 0.00GB 0.00GB 0.00% ###_dev/softwaredepot 250GB 73.55GB 0.02GB 73.57GB 29.43% …snip My apologies if the output is a bit mis-aligned here and there, I only bothered making it look good, not perfect :/ I also removed some of the project names (*,#)

    Read the article

  • Real Time BI in the Real World

    - by tobin.gilman(at)oracle.com
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman";} One of my favorite BI offerings from Oracle is a solution called Oracle Real Time Decisions.  Whenever I mention this product in customer meetings, eyes light up.  There are some fascinating examples of customers using it to up-sell, cross-sell, increase customer retention, and reduce risk in real time, with off the charts return on investment. I plan to share some of those stories in a future blog.  In this post however, I want to share some far more common real time analytics use case scenarios that are being addressed with widely deployed Oracle BI and data integration technologies Not all real time BI applications require continuous learning, predictive modeling, and data mining.  Many simply require the ability to integrate, aggregate, and access information that is current (typically within in few minutes or a few seconds).  The use cases are infinite.  A few I've seen: ·         Purchasing agents need to match demand against available inventory ·         Manufacturing planners need to monitor current parts and material against scheduled build plans ·         Airline agents need to match ticket demand against flight schedules, ·         Human resources managers need to track the status of global hiring requisitions against current headcount authorizations...you get the idea. One way of doing this is to run reports or federated queries directly against transactional systems.  That approach can be viable if you only need to access simple data sets on rare occasions.  High volume and complex queries can quickly bog down performance of mission critical transactional systems.  There is an architecturally simple way of solving the problem, and it's being applied by real companies around the world to solve real needs in real time.    Cbeyond is an Atlanta, GA based  provider of voice, data and mobile business applications delivers.  They deliver real time information to its call center agents  as they are interacting with their customers. The data they need resides in production CRM and other transactional systems, but  instead or reporting directly off the those systems, data is first moved to an operational data store (ODS).  Rather than running data intensive, time consuming, and performance degrading batch ETL routines to populate the ODS, Cbeyond uses Oracle Golden Gate software to incrementally capture and move only the changed records from log files of the transactional systems every few minutes.  There is no impact on transactional system performance, and the information needed by call center representatives is up to date.  Oracle Business Intelligence software presents the information to services reps in a rich, visual, and highly interactive format. Avea is similar to Cbeyond.  They are a telecommunications company who integrates billing and customer information in an ODS that is accessed by their call center agents in real time using Oracle Golden Gate and Oracle Business Intelligence.  They've taken it a step further by using the ODS to feed a data warehouse.  The operational data store provides the current information needed by call center agents during "in flight" customer interactions.  The data warehouse is used for more sophisticated analysis of historical data.  For maximum performance, both the ODS and data warehouse run on the Oracle Exadata Database Machine. These are practical illustrations of companies addressing real time reporting and analysis needs using established business intelligence/data warehousing methodologies and tools common to many IT departments.  If real time BI could benefit your organization, you may be already be closer than you thought to having the pieces in place to solving the problem.    Give us a shout if you are interested in learning more or if you have an interesting use or approach to real-time BI.

    Read the article

  • The Unintended Consequences of Sound Security Policy

    - by Tanu Sood
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} Author: Kevin Moulton, CISSP, CISM Meet the Author: Kevin Moulton, Senior Sales Consulting Manager, Oracle Kevin Moulton, CISSP, CISM, has been in the security space for more than 25 years, and with Oracle for 7 years. He manages the East Enterprise Security Sales Consulting Team. He is also a Distinguished Toastmaster. Follow Kevin on Twitter at twitter.com/kevin_moulton, where he sometimes tweets about security, but might also tweet about running, beer, food, baseball, football, good books, or whatever else grabs his attention. Kevin will be a regular contributor to this blog so stay tuned for more posts from him. When I speak to a room of IT administrators, I like to begin by asking them if they have implemented a complex password policy. Generally, they all nod their heads enthusiastically. I ask them if that password policy requires long passwords. More nodding. I ask if that policy requires upper and lower case letters – faster nodding – numbers – even faster – special characters – enthusiastic nodding all around! I then ask them if their policy also includes a requirement for users to regularly change their passwords. Now we have smiles with the nodding! I ask them if the users have different IDs and passwords on the many systems that they have access to. Of course! I then ask them if, when they walk around the building, they see something like this: Thanks to Jake Ludington for the nice example. Can these administrators be faulted for their policies? Probably not but, in the end, end-users will find a way to get their job done efficiently. Post-It Notes to the rescue! I was visiting a business in New York City one day which was a perfect example of this problem. First I walked up to the security desk and told them where I was headed. They asked me if they should call upstairs to have someone escort me. Is that my call? Is that policy? I said that I knew where I was going, so they let me go. Having the conference room number handy, I wandered around the place in a search of my destination. As I walked around, unescorted, I noticed the post-it note problem in abundance. Had I been so inclined, I could have logged in on almost any machine and into any number of systems. When I reached my intended conference room, I mentioned my post-it note observation to the two gentlemen with whom I was meeting. One of them said, “You mean like this,” and he produced a post it note full of login IDs and passwords from his breast pocket! I gave him kudos for not hanging the list on his monitor. We then talked for the rest of the meeting about the difficulties faced by the employees due to the security policies. These policies, although well-intended, made life very difficult for the end-users. Most users had access to 8 to 12 systems, and the passwords for each expired at a different times. The post-it note solution was understandable. Who could remember even half of them? What could this customer have done differently? I am a fan of using a provisioning system, such as Oracle Identity Manager, to manage all of the target systems. With OIM, and email could be automatically sent to all users when it was time to change their password. The end-users would follow a link to change their password on a web page, and then OIM would propagate that password out to all of the systems that the user had access to, even if the login IDs were different. Another option would be an Enterprise Single-Sign On Solution. With Oracle eSSO, all of a user’s credentials would be stored in a central, encrypted credential store. The end-user would only have to login to their machine each morning and then, as they moved to each new system, Oracle eSSO would supply the credentials. Good-bye post-it notes! 3M may be disappointed, but your end users will thank you. I hear people say that this post-it note problem is not a big deal, because the only people who would see the passwords are fellow employees. Do you really know who is walking around your building? What are the password policies in your business? How do the end-users respond?

    Read the article

  • Finding it Hard to Deliver Right Customer Experience: Think BPM!

    - by Ajay Khanna
    Our relationship with our customers is not a just a single interaction and we should not treat it like one. A customer’s relationship with a vendor is like a journey which starts way before customer makes a purchase and lasts long after that. The journey may start with customer researching a product that may lead to the eventual purchase and may continue with support or service needs for the product. A typical customer journey can be represented as shown below: As you may notice, customers tend to use multiple channels to interact with a company throughout their journey.  They also expect that they should get consistent experience, no matter what interaction channel they may choose. Customers do not like to repeat the information they have already provided and expect companies to remember their preferences, and offer them relevant products and services. If the company fails to meet this expectation, customers not only will abandon the purchase and go to the competitor but may also influence others’ purchase decision. Gone are the days when word of mouth was the only medium, and the customer could influence “Six” others. This is the age of social media and customer’s good or bad experience, especially bad get highly amplified and may influence hundreds of others. Challenges that face B2C companies today include: Delivering consistent experience: The reason that delivering consistent experience is challenging is due to fragmented data, disjointed systems and siloed multichannel interactions. Customers tend to get different service quality if they use web vs. phone vs. store. They get different responses from different service agents or get inconsistent answers if they call sales vs. service group in the company. Such inconsistent experiences result in lower customer satisfaction or NPS (net promoter score) numbers. Increasing Revenue: To stay competitive companies frequently introduce new products and services. Delay in launching such offerings has a significant impact on revenue realization. In addition to new product revenue, there are multiple opportunities to up-sell and cross-sell that impact bottom line. If companies are not able to identify such opportunities, bring a product to market quickly, or not offer the right product to the right customer at the right time, significant loss of revenue may occur. Ensuring Compliance: Companies must be compliant to ever changing regulations, these could be about Know Your Customer (KYC), Export/Import regulations, or taxation policies. In addition to government agencies, companies also need to comply with the SLA that they have committed to their customers. Lapse in meeting any of these requirements may lead to serious fines, penalties and loss in business. Companies have to make sure that they are in compliance will all such regulations and SLA commitments, at any given time. With the advent of social networks and mobile technology, companies not only need to focus on process efficiency but also on customer engagement. Improving engagement means delivering the customer experience as the customer is expecting and interacting with the customer at right time using right channel. Customers expect to be able to contact you via any channel of their choice (web, email, chat, mobile, social media), purchase via any viable channel (web, phone, store, mobile). Customers expect companies to understand their particular needs and remember their preferences on repeated visits. To deliver such an integrated, consistent, and contextual experience, power of BPM in must. Your company may be organized in departments like Marketing, Sales, Service. You may hold prospect data in SFA, order information in ERP, customer issues in CRM. However, the experience delivered to the customer must not be constrained by your system legacy. BPM helps in designing the right experience for the right customer and integrates all the underlining channels, systems, applications to make sure right information will be delivered to the right knowledge worker or to the customer every single time.     Orchestrating information across all systems (MDM, CRM, ERP), departments (commerce, merchandising, marketing service) and channels (Email, phone, web, social)  is the key, and that’s what BPM delivers. In addition to orchestrating systems and channels for consistency, BPM also provides an ability for analysis and decision management. By using data from historical transactions, social media and from other systems, users can determine the customer preferences, customer value, and churn propensity. This information, in the context, is then used while making a decision at a process step. Working with real-time decision management system can also suggest right up-sell or cross-sell offers, discounts or next-best-action steps for a particular customer. Timely action on customer issues or request is also a key tenet of a good customer experience. BPM’s complex event processing capabilities help companies to take proactive actions before issues get escalated. BPM system can be designed to listen to a certain event patters then deduce from those customer situations (credit card stolen, baggage lost, change of address) and do a triage before situation goes out of control. If such a situation arises you can send alerts to right people or immediately invoke corrective actions. Last but not least one of BPM’s key values is to drive continuous improvement. Learning about customers past experiences, interactions and social conversations, provide valuable insight. Such insight can be used to improve products, customer facing processes, and customer experience. You may take these insights as an input to design better more efficient and customer friendly sales, contact center or self-service processes. If customer experience is important for your business, make sure you have incorporated BPM as a part of your strategy to design, orchestrate and improve your customer facing processes.

    Read the article

  • Synergy - easy share of keyboard and mouse between multiple computers

    Did you ever have the urge to share one set of keyboard and mouse between multiple machines? If so, please read on... Using multiple machines Honestly, as a software craftsman it is my daily business to run multiple machines - either physical or virtual - to be able to solve my customers' requirements. Recent hardware equipment allows this very easily. For laptops it's a no-brainer to attach a second or even a third screen in order to extend your native display. This works quite handy and in my case I used to attached two additional screens - one via HD15 connector, the other via HDMI. But... as it's a laptop and therefore a mobile unit there are slight restrictions. Detaching and re-attaching all cables when changing locations is one of them but hardware limitations, too. After all, it's a laptop and not a workstation. I guess, that anyone working in IT (or ICT) has more than one machine at their workplace or their home office and at least I find it quite annoying to have multiple sets of keyboard and mouse conquering my remaining space on my desk. Despite the ugly looks of all those cables and whatsoever 'chaos of distraction' I prefer a more clean solution and working environment. This allows me to actually focus on my work and tasks to do rather than to worry about choosing the right combination of keyboard/mouse. My current workplace is a patch work of various pieces of hardware (approx. 2-3 years): DIY desktop on Ubuntu 12.04 64-bit, Core2 Duo (E7400, 2.8GHz), 4GB RAM, 2x 250GB HDD, nVidia GPU 512MB Dell Inspiron 1525 on Windows 8 64-bit, 4GB RAM, 200GB HDD HP Compaq 6720s on Windows Vista 32-bit, Core2 Duo (T5670, 1.8GHz), 2GB RAM, 160GB HDD Mac mini on Mac OS X 10.7, Core i5 (2.3 GHz), 2GB RAM, 500GB HDD I know... Not the latest and greatest but a decent combination to work with. New system(s) is/are already on the shopping list but I live in the 'wrong' country to buy computer hardware. So, the next trip abroad will provide me with some new stuff. Using multiple operating systems The list of hardware above already names different operating systems, and actually I have only one preference: Linux. But still my job as a software craftsman for Visual FoxPro and .NET development requires other OSes, too. Not a big deal, it's just like this. Additionally to those physical machines, there are a bunch of virtual machines around. Most of them running either Windows XP or Windows 7. Since years I have the practice that each development for one customer is isolated into its own virtual machine and environment. This keeps it clean and version-safe. But as you can easily imagine with that setup there are a couple of constraints referring to keyboard and mouse. Usually, those systems require their own pieces of hardware attached. As stated, I don't like clutter on my desk's surface, so a cross-platform solution has to come in here. In the past, I tried it with various applications, hardware or network protocols like X11, RDP, NX, TeamViewer, RAdmin, KVM switch, etc. but the problem in this case is that they either allow you to remotely connect to the other system or exclusively 'bind' your peripherals to the active system. Not optimal after all. Synergy to the rescue Quote from their website: "Synergy lets you easily share your mouse and keyboard between multiple computers on your desk, and it's Free and Open Source. Just move your mouse off the edge of one computer's screen on to another. You can even share all of your clipboards. All you need is a network connection. Synergy is cross-platform (works on Windows, Mac OS X and Linux)." Yep, that's it! All I need for my setup here... Actually, I couldn't believe it myself that I didn't stumble over synergy earlier but 'Get over it' and there we go. And despite the fact that it is Open Source, no, it's also for free. Donations for the developers are very welcome and recently they introduced Synergy Premium. A possibility to buy so-called premium votes that can be used to put more weight / importance on specific issues or bugs that you would like the developers to look into. Installation and configuration Simply download the installation packages for your systems of choice, run the installer and enter some minor information about your network setup. I chose my desktop machine for the role of the Synergy server and configured my screen setup as follows: The screen setup allows you currently to build or connect up to 15 machines. The number of screens can be higher as those machine might have multiple screens physically attached. Synergy takes this into the overall calculations and simply works as expected. I tried it for fun with a second monitor each connected to both laptops to have a total number of 6 active screens. No flaws after all - stunning! All the other machines are configured as clients like so: Side note: The screenshot was taken on Windows 8 and pasted via clipboard into Gimp running on Ubuntu. Resume Synergy is now definitely in my box of tools for my daily work, and amongst the first pieces of software I install after the operating system. It just simplifies my life and cleans my desk. Never again without Synergy!Now, only waiting for an Android version to integrate my Galaxy Tab 10.1, too. ;-) Please, check out that superb product and enjoy sharing one keyboard, one mouse and one clipboard between your various machines and operating systems.

    Read the article

  • Intermittent wired network issues in 14.04

    - by Tommy Brunn
    Since yesterday, my wired network connection has been dropping for a couple of seconds every 30 seconds or so. To my knowledge, I had not made any changes to my network. Output of ifconfig -a: ? ~ ifconfig -a eth0 Link encap:Ethernet HWaddr 6c:f0:49:b9:b1:7f inet addr:192.168.0.16 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::6ef0:49ff:feb9:b17f/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:11597 errors:0 dropped:0 overruns:0 frame:0 TX packets:9783 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:10101682 (10.1 MB) TX bytes:1215142 (1.2 MB) Interrupt:48 Base address:0x8000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:96691 errors:0 dropped:0 overruns:0 frame:0 TX packets:96691 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:13594355 (13.5 MB) TX bytes:13594355 (13.5 MB) lspci |grep Ethernet: 04:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 03) Pinging my router: ? ~ ping 192.168.0.1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. 64 bytes from 192.168.0.1: icmp_seq=1 ttl=64 time=0.435 ms 64 bytes from 192.168.0.1: icmp_seq=2 ttl=64 time=0.571 ms ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable 64 bytes from 192.168.0.1: icmp_seq=8 ttl=64 time=1.03 ms And the output of route: ? ~ route Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface default 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 192.168.0.0 * 255.255.255.0 U 1 0 0 eth0 Some messages from /var/logs/syslog: ? ~ tail -f /var/log/syslog Jun 6 10:37:34 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:37:34 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:37:37 lolbox dnsmasq[1138]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:37:37 lolbox dnsmasq[1362]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:37:39 lolbox dhclient: XMT: Solicit on eth0, interval 8660ms. Jun 6 10:37:39 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:37:39 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:37:47 lolbox dhclient: XMT: Solicit on eth0, interval 16820ms. Jun 6 10:37:47 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:37:47 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:04 lolbox dhclient: XMT: Solicit on eth0, interval 34410ms. Jun 6 10:38:04 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:04 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:16 lolbox NetworkManager[862]: <warn> (eth0): DHCPv6 request timed out. Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13045 Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) scheduled... Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) started... Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): device state change: activated -> failed (reason 'ip-config-unavailable') [100 120 5] Jun 6 10:38:16 lolbox NetworkManager[862]: <info> NetworkManager state is now DISCONNECTED Jun 6 10:38:16 lolbox NetworkManager[862]: <warn> Activation (eth0) failed for connection 'Wired connection 1' Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) complete. Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): device state change: failed -> disconnected (reason 'none') [120 30 0] Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): deactivating device (reason 'none') [0] Jun 6 10:37:34 lolbox whoopsie[1133]: online Jun 6 10:38:16 lolbox whoopsie[1133]: offline Jun 6 10:38:16 lolbox dbus[485]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Jun 6 10:38:16 lolbox dbus[485]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13044 Jun 6 10:38:16 lolbox NetworkManager[862]: <warn> DNS: plugin dnsmasq update failed Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Removing DNS information from /sbin/resolvconf Jun 6 10:38:16 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:38:16 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:16 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:38:16 lolbox avahi-daemon[619]: Withdrawing address record for 192.168.0.16 on eth0. Jun 6 10:38:16 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:38:16 lolbox avahi-daemon[619]: Interface eth0.IPv4 no longer relevant for mDNS. Jun 6 10:38:16 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:38:17 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:17 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:38:17 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:38:18 lolbox dnsmasq[1138]: no servers found in /var/run/dnsmasq/resolv.conf, will retry Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Auto-activating connection 'Wired connection 1'. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) starting connection 'Wired connection 1' Jun 6 10:38:18 lolbox NetworkManager[862]: <info> (eth0): device state change: disconnected -> prepare (reason 'none') [30 40 0] Jun 6 10:38:18 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTING Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) scheduled... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) started... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) scheduled... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) complete. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) starting... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> (eth0): device state change: prepare -> config (reason 'none') [40 50 0] Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) successful. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) scheduled. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) complete. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) started... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> (eth0): device state change: config -> ip-config (reason 'none') [50 70 0] Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv4 transaction (timeout in 45 seconds) Jun 6 10:38:18 lolbox NetworkManager[862]: <info> dhclient started with pid 13160 Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv6 transaction (timeout in 45 seconds) Jun 6 10:38:18 lolbox NetworkManager[862]: <info> dhclient started with pid 13161 Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) complete. Jun 6 10:38:18 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:38:18 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:18 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:38:18 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:38:18 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:38:18 lolbox dhclient: All rights reserved. Jun 6 10:38:18 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:38:18 lolbox dhclient: Jun 6 10:38:19 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:38:19 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:38:19 lolbox dhclient: All rights reserved. Jun 6 10:38:19 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:38:19 lolbox dhclient: Jun 6 10:38:19 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed nbi -> preinit Jun 6 10:38:19 lolbox dhclient: Bound to *:546 Jun 6 10:38:19 lolbox dhclient: Listening on Socket/eth0 Jun 6 10:38:19 lolbox dhclient: Sending on Socket/eth0 Jun 6 10:38:19 lolbox NetworkManager[862]: <info> (eth0): DHCPv6 state changed nbi -> preinit6 Jun 6 10:38:19 lolbox dhclient: Listening on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:38:19 lolbox dhclient: Sending on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:38:19 lolbox dhclient: Sending on Socket/fallback Jun 6 10:38:19 lolbox dhclient: DHCPREQUEST of 192.168.0.16 on eth0 to 255.255.255.255 port 67 (xid=0x3fc9376d) Jun 6 10:38:19 lolbox dhclient: XMT: Solicit on eth0, interval 1020ms. Jun 6 10:38:19 lolbox dhclient: send_packet6: Cannot assign requested address Jun 6 10:38:19 lolbox dhclient: dhc6: send_packet6() sent -1 of 77 bytes Jun 6 10:38:20 lolbox dhclient: DHCPACK of 192.168.0.16 from 192.168.0.1 Jun 6 10:38:20 lolbox dhclient: bound to 192.168.0.16 -- renewal in 41481 seconds. Jun 6 10:38:20 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed preinit -> reboot Jun 6 10:38:20 lolbox NetworkManager[862]: <info> address 192.168.0.16 Jun 6 10:38:20 lolbox NetworkManager[862]: <info> prefix 24 (255.255.255.0) Jun 6 10:38:20 lolbox NetworkManager[862]: <info> gateway 192.168.0.1 Jun 6 10:38:20 lolbox NetworkManager[862]: <info> nameserver '83.255.245.11' Jun 6 10:38:20 lolbox NetworkManager[862]: <info> nameserver '193.150.193.150' Jun 6 10:38:20 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Configure Commit) scheduled... Jun 6 10:38:20 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) started... Jun 6 10:38:20 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:38:20 lolbox avahi-daemon[619]: New relevant interface eth0.IPv4 for mDNS. Jun 6 10:38:20 lolbox avahi-daemon[619]: Registering new address record for 192.168.0.16 on eth0.IPv4. Jun 6 10:38:20 lolbox dhclient: XMT: Solicit on eth0, interval 2110ms. Jun 6 10:38:20 lolbox dhclient: send_packet6: Cannot assign requested address Jun 6 10:38:20 lolbox dhclient: dhc6: send_packet6() sent -1 of 77 bytes Jun 6 10:38:20 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:20 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:38:20 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:38:21 lolbox NetworkManager[862]: <info> (eth0): device state change: ip-config -> secondaries (reason 'none') [70 90 0] Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. Jun 6 10:38:21 lolbox NetworkManager[862]: <info> (eth0): device state change: secondaries -> activated (reason 'none') [90 100 0] Jun 6 10:38:21 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTED_GLOBAL Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Policy set 'Wired connection 1' (eth0) as default for IPv4 routing and DNS. Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Writing DNS information to /sbin/resolvconf Jun 6 10:38:21 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:38:21 lolbox dnsmasq[1362]: using nameserver 127.0.0.1#53 Jun 6 10:38:21 lolbox dnsmasq[1362]: using nameserver 193.150.193.150#53 Jun 6 10:38:21 lolbox dnsmasq[1362]: using nameserver 83.255.245.11#53 Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Activation (eth0) successful, device activated. Jun 6 10:38:21 lolbox whoopsie[1133]: message repeated 2 times: [ offline] Jun 6 10:38:21 lolbox whoopsie[1133]: online Jun 6 10:38:21 lolbox ntpdate[13217]: Can't find host ntp.ubuntu.com: Name or service not known (-2) Jun 6 10:38:21 lolbox ntpdate[13217]: no servers can be used, exiting Jun 6 10:38:22 lolbox dnsmasq[1138]: reading /var/run/dnsmasq/resolv.conf Jun 6 10:38:22 lolbox dnsmasq[1138]: using nameserver 127.0.1.1#53 Jun 6 10:38:22 lolbox dhclient: XMT: Solicit on eth0, interval 4080ms. Jun 6 10:38:22 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:22 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:26 lolbox dhclient: XMT: Solicit on eth0, interval 8450ms. Jun 6 10:38:26 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:26 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:35 lolbox dhclient: XMT: Solicit on eth0, interval 16630ms. Jun 6 10:38:35 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:35 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:51 lolbox dhclient: XMT: Solicit on eth0, interval 34860ms. Jun 6 10:38:51 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:51 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:58 lolbox dnsmasq[1138]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:38:58 lolbox dnsmasq[1362]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:39:04 lolbox NetworkManager[862]: <warn> (eth0): DHCPv6 request timed out. Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13161 Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) scheduled... Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) started... Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): device state change: activated -> failed (reason 'ip-config-unavailable') [100 120 5] Jun 6 10:39:04 lolbox NetworkManager[862]: <info> NetworkManager state is now DISCONNECTED Jun 6 10:39:04 lolbox NetworkManager[862]: <warn> Activation (eth0) failed for connection 'Wired connection 1' Jun 6 10:38:22 lolbox whoopsie[1133]: online Jun 6 10:39:04 lolbox whoopsie[1133]: offline Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) complete. Jun 6 10:39:04 lolbox dbus[485]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): device state change: failed -> disconnected (reason 'none') [120 30 0] Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): deactivating device (reason 'none') [0] Jun 6 10:39:04 lolbox dbus[485]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13160 Jun 6 10:39:04 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:39:04 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:04 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:39:04 lolbox avahi-daemon[619]: Withdrawing address record for 192.168.0.16 on eth0. Jun 6 10:39:04 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:39:04 lolbox avahi-daemon[619]: Interface eth0.IPv4 no longer relevant for mDNS. Jun 6 10:39:04 lolbox NetworkManager[862]: <warn> DNS: plugin dnsmasq update failed Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Removing DNS information from /sbin/resolvconf Jun 6 10:39:04 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:39:05 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:05 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:39:05 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:39:06 lolbox dnsmasq[1138]: no servers found in /var/run/dnsmasq/resolv.conf, will retry Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Auto-activating connection 'Wired connection 1'. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) starting connection 'Wired connection 1' Jun 6 10:39:07 lolbox NetworkManager[862]: <info> (eth0): device state change: disconnected -> prepare (reason 'none') [30 40 0] Jun 6 10:39:07 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTING Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) scheduled... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) started... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) scheduled... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) complete. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) starting... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> (eth0): device state change: prepare -> config (reason 'none') [40 50 0] Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) successful. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) scheduled. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) complete. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) started... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> (eth0): device state change: config -> ip-config (reason 'none') [50 70 0] Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv4 transaction (timeout in 45 seconds) Jun 6 10:39:07 lolbox NetworkManager[862]: <info> dhclient started with pid 13270 Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv6 transaction (timeout in 45 seconds) Jun 6 10:39:07 lolbox NetworkManager[862]: <info> dhclient started with pid 13271 Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) complete. Jun 6 10:39:07 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:39:07 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:07 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:39:07 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:39:07 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:39:07 lolbox dhclient: All rights reserved. Jun 6 10:39:07 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:39:07 lolbox dhclient: Jun 6 10:39:08 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:39:08 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:39:08 lolbox dhclient: All rights reserved. Jun 6 10:39:08 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:39:08 lolbox dhclient: Jun 6 10:39:08 lolbox dhclient: Bound to *:546 Jun 6 10:39:08 lolbox dhclient: Listening on Socket/eth0 Jun 6 10:39:08 lolbox dhclient: Sending on Socket/eth0 Jun 6 10:39:08 lolbox kernel: [ 1446.098590] type=1400 audit(1402043948.002:75): apparmor="DENIED" operation="signal" profile="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=13273 comm="nm-dhcp-client." requested_mask="send" denied_mask="send" signal=term peer="/sbin/dhclient" Jun 6 10:39:08 lolbox kernel: [ 1446.098599] type=1400 audit(1402043948.002:76): apparmor="DENIED" operation="signal" profile="/sbin/dhclient" pid=13273 comm="nm-dhcp-client." requested_mask="receive" denied_mask="receive" signal=term peer="/usr/lib/NetworkManager/nm-dhcp-client.action" Jun 6 10:39:08 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed nbi -> preinit Jun 6 10:39:08 lolbox dhclient: Listening on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:39:08 lolbox dhclient: Sending on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:39:08 lolbox dhclient: Sending on Socket/fallback Jun 6 10:39:08 lolbox dhclient: DHCPREQUEST of 192.168.0.16 on eth0 to 255.255.255.255 port 67 (xid=0x3e0183b9) Jun 6 10:39:08 lolbox dhclient: XMT: Solicit on eth0, interval 1050ms. Jun 6 10:39:08 lolbox dhclient: send_packet6: Cannot assign requested address Jun 6 10:39:08 lolbox dhclient: dhc6: send_packet6() sent -1 of 77 bytes Jun 6 10:39:09 lolbox dhclient: DHCPACK of 192.168.0.16 from 192.168.0.1 Jun 6 10:39:09 lolbox dhclient: bound to 192.168.0.16 -- renewal in 35498 seconds. Jun 6 10:39:09 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed preinit -> reboot Jun 6 10:39:09 lolbox NetworkManager[862]: <info> address 192.168.0.16 Jun 6 10:39:09 lolbox NetworkManager[862]: <info> prefix 24 (255.255.255.0) Jun 6 10:39:09 lolbox NetworkManager[862]: <info> gateway 192.168.0.1 Jun 6 10:39:09 lolbox NetworkManager[862]: <info> nameserver '83.255.245.11' Jun 6 10:39:09 lolbox NetworkManager[862]: <info> nameserver '193.150.193.150' Jun 6 10:39:09 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Configure Commit) scheduled... Jun 6 10:39:09 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) started... Jun 6 10:39:09 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:39:09 lolbox avahi-daemon[619]: New relevant interface eth0.IPv4 for mDNS. Jun 6 10:39:09 lolbox avahi-daemon[619]: Registering new address record for 192.168.0.16 on eth0.IPv4. Jun 6 10:39:09 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:09 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:39:09 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:39:10 lolbox dhclient: XMT: Solicit on eth0, interval 2180ms. Jun 6 10:39:10 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:10 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:39:10 lolbox NetworkManager[862]: <info> (eth0): device state change: ip-config -> secondaries (reason 'none') [70 90 0] Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. Jun 6 10:39:10 lolbox NetworkManager[862]: <info> (eth0): device state change: secondaries -> activated (reason 'none') [90 100 0] Jun 6 10:39:10 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTED_GLOBAL Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Policy set 'Wired connection 1' (eth0) as default for IPv4 routing and DNS. Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Writing DNS information to /sbin/resolvconf Jun 6 10:39:10 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:39:10 lolbox dnsmasq[1362]: using nameserver 127.0.0.1#53 Jun 6 10:39:10 lolbox dnsmasq[1362]: using nameserver 193.150.193.150#53 Jun 6 10:39:10 lolbox dnsmasq[1362]: using nameserver 83.255.245.11#53 Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Activation (eth0) successful, device activated. Jun 6 10:39:10 lolbox whoopsie[1133]: message repeated 2 times: [ offline] Jun 6 10:39:10 lolbox whoopsie[1133]: online Jun 6 10:39:10 lolbox ntpdate[13339]: Can't find host ntp.ubuntu.com: Name or service not known (-2) Jun 6 10:39:10 lolbox ntpdate[13339]: no servers can be used, exiting Jun 6 10:39:11 lolbox dnsmasq[1138]: reading /var/run/dnsmasq/resolv.conf Jun 6 10:39:11 lolbox dnsmasq[1138]: using nameserver 127.0.1.1#53 Jun 6 10:39:12 lolbox dhclient: XMT: Solicit on eth0, interval 4350ms. Jun 6 10:39:12 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:12 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:39:16 lolbox dhclient: XMT: Solicit on eth0, interval 8740ms. Jun 6 10:39:16 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:16 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:39:17 lolbox dnsmasq[1138]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:39:17 lolbox dnsmasq[1362]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:39:25 lolbox dhclient: XMT: Solicit on eth0, interval 17610ms. Jun 6 10:39:25 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:25 lolbox dhclient: IA_NA status code NoAddrsAvail.

    Read the article

  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

    Read the article

  • Samba server error message in Windows XP

    - by Kumar P
    We have a RHEL5 Linux Server with few Windows XP client boxes. Using Samba server for share files between systems. My server working well in all systems but one Windows XP machine didn't connect to server. Here i give some screen shots for clear idea, For Check network connection i use ping, It working well. I use above way for connect to server. For all other systems it working well. I am getting error message like this. ** I am using squid for proxy in Linux, For me internet also working well in that Windows XP system. ** I Deleted stored user name and password for samba in windows XP. Help me to solve this problem.

    Read the article

  • Monitoring HP and Dell hardware in Gentoo.

    - by ewwhite
    I'm working in an environment that features a large number of Gentoo servers running on HP ProLiant and Dell PowerEdge equipment. While I've moved some of these systems to RedHat or CentOS for consistency, I'm still left with a good number of systems that will remain Gentoo. One of the issues I see with the Gentoo arrangement is lack of vendor-supported hardware monitoring. There doesn't seem to be an equivalent to the HP ProLiant Support Pack or Dell's agents for Gentoo. Is this simply something that you give up when using this distribution? How do you monitor hardware health and the like with Gentoo systems?

    Read the article

< Previous Page | 47 48 49 50 51 52 53 54 55 56 57 58  | Next Page >