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  • Why does my layout repeats in device but looks fine on emulator when an image is added in a Relative Layout?

    - by Honey H
    let me try to explain clearly with what I want here. I have a RelativeLayout that contains a header image and the content below it. Now, when i have a header image and a list view below it, the page fits the screen in the device properly, the layout does not repeat. But when I place an image below the header image, the layout repeats in the device. Meaning i could see 2 header images in the device. Some page, I could see half of the header image that is not supposed to be there (repeated header image). However, in emulator, all the pages looks fine and fit the screen nicely. I tried changing to LinearLayout, RelativeLayout inside LinearLayout, Relative Layout, it gave me the same outcome. I hope someone could tell me why this happened. Thanks. Attached is my layout. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" android:background="@drawable/bg" > <ImageView android:id="@+id/header" android:contentDescription="@string/image" android:src= "@drawable/header" android:layout_width="fill_parent" android:layout_height="wrap_content" android:adjustViewBounds="true" android:scaleType="centerCrop"/> <RelativeLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:orientation="vertical" > <ImageView android:id="@+id/journal" android:layout_width="150dp" android:layout_height="150dp" android:layout_alignTop="@+id/kick" android:adjustViewBounds="true" android:contentDescription="@string/image" android:padding="10dp" android:src="@drawable/favourite_journal" /> <ImageView android:id="@+id/kick" android:layout_width="150dp" android:layout_height="150dp" android:layout_toRightOf="@+id/journal" android:layout_below="@+id/header" android:adjustViewBounds="true" android:contentDescription="@string/image" android:padding="10dp" android:src="@drawable/favourite_kick" /> <ImageView android:id="@+id/labour" android:layout_width="150dp" android:layout_height="150dp" android:layout_below="@+id/journal" android:layout_alignLeft="@+id/journal" android:adjustViewBounds="true" android:contentDescription="@string/image" android:padding="10dp" android:src="@drawable/favourite_labour" /> <ImageView android:id="@+id/share" android:layout_width="150dp" android:layout_height="150dp" android:layout_below="@+id/kick" android:layout_alignLeft="@+id/kick" android:adjustViewBounds="true" android:contentDescription="@string/image" android:padding="10dp" android:src="@drawable/favourite_share" /> </RelativeLayout> </RelativeLayout>

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  • Redirect with htaccess for images onto another server without redirect looping

    - by Jeff
    Hey guys, I currently have a host where my main site is hosted on. I have set up nginx on another server to mirror/cache files being requested if it doesn't have it already, in particular images and flv videos. For example: www.domain.com is my main site. www.domain.com/video/video.flv www.domain.com/images/1.png I would like to ask apache to redirect it to imgserv.domain.com (imgserv.domain.com points to another server IP) imgserv.domain.com/video/video.flv imgserv.domain.com/images/1.png Basically redirect everything with certain filetypes and preserving the structure of the URL, like flv etc. I tried something but I am getting a redirect looping error. Could someone help me out? Thank you!

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  • Best way to cache resized images using PHP and MySQL

    - by Chris Hawes
    What would be the best practice way to handle the caching of images using PHP. The filename is currently stored in a MySQL database which is renamed to a GUID on upload, along with the original filename and alt tag. When the image is put into the HTML pages it is done so using a url such as '/images/get/200x200/{guid}.jpg which is rewritten to a php script. This allows my designers to specify (roughly - the source image maybe smaller) the file size. The php script then creates a hash of the size (200x200 in the url) and the GUID filename and if the file has been generated before (file with the name of the hash exists in TMP directory) sends the file from the application TMP directory. If the hashed filename does not exist, then it is created, written to disk and served up in the same manner, Is this efficient as it could be? (It also supports watermarking the images and the watermarking settings are stored in the hash as well, but thats out of scope for this.)

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  • Download HTML and Images with WGet without first few lines

    - by St. John Johnson
    I'm attempting to use wget with the -p option to download specific documents and the images linked in the HTML. The problem is, the site that is hosting the HTML has some non-html information preceding the HTML. This is causing wget to not interpret the document as HTML and doesn't search for images. Is there a way to have wget strip the first X lines and/or force searching for images? Example URL: http://www.sec.gov/Archives/edgar/data/13239/000119312510070346/ds4.htm First Lines of Content: <DOCUMENT> <TYPE>S-4 <SEQUENCE>1 <FILENAME>ds4.htm <DESCRIPTION>FORM S-4 <TEXT> <HTML><HEAD> <TITLE>Form S-4</TITLE> Last Lines of Content: </BODY></HTML> </TEXT> </DOCUMENT>

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  • To store images in SQL or not?

    - by Brett
    Generally, I had thought it was always better to store images in the filesystem and link to it via the database entry. However, I am trying to optimize my db design and am having a few questions. My images are all really small thumbmails in black and white (not greyscale, but true B&W) and are 70x70 in size. If we take the images (which is basically a 2D array of 1 and 0), it can be stored as binary data that would be approximately 600 bytes each. So my question is whether querying the 600 bytes stored in a db would be faster than querying a link followed by accessing the filesystem; assuming there are a lot of "image" queries being made. Does anyone have any experience with this area? If it matters, I am using MySQL, and MonetDB (separately, but have the same question for both). Many thanks, Brett

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  • how to preload more than one but not all images of a slideshow with jquery

    - by wtip
    I'd like to create a web based stop motion video player. Basically a slideshow that shows 2-4 images per second. Each image might be a maximum of 20KB. I don't want to preload all images in the slideshow as there might be thousands, however I need to preload more than just the next image in the show as this will not playback fast enough (because of the playback speed the browser needs to be loading more than one image at a time). I've been looking at using the jQuery Cycle Plugin (http://malsup.com/jquery/cycle/) with a addSlide type function but don't know how to make it work. Would something like this might work? -Slideshow starts -image is played back -preloader will attempt to load up to the next 60 images -playback will wait for the next image in line to completely load, but will not wait for all 59 others. The playback / preloading order is important for this application.

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  • Hosting solution for images for website written in PHP

    - by tomaszs
    I've written a website in PHP and it will have ability for users to upload images. My website will have more than 100.000 users. Aprox. 1k users will upload image about 50 KB. And every image will be displayed on this website 5k times so it's transfer of: 1k x 50 KB x 5k = 250 GB per month. So my question is: Do you know any good solution (hosting or CDN network or else) that: will be payed for transfer not space used and no entrance fee will have API to upload images easily with PHP is extremely easy to use will be good for low budget will not require any special, complicated registration and formal things will allow commercial use will allow using this images in website layout ?

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  • How to display images from SD card in a GalleryView

    - by OceanBlue
    I am trying to display all the images stored in SD card in a Gallery View. I have tried using the content provider (android.provider.MediaStore.images.Media class), but seem to be getting stuck at a point. Not sure if this is the way to go about it. Here is my code so far: String[] colsNeeded = new String[]{Media._ID, Media.TITLE}; Uri mMedia = Media.EXTERNAL_CONTENT_URI; //Create a cursor using the URI & column names needd Cursor c = managedQuery(mMedia, colsNeeded, null, null, Media.DATE_TAKEN + " ASC"); //What kind of adapter should I create here //that contains images from the cursor?? SpinnerAdapter sa = null; //This is the point I get stuck //Set the adapter of the gallery view Gallery galleryPetPhotos = (Gallery)findViewById(R.id.GalleryPetPhotos); galleryPetPhotos.setAdapter(sa); Just a nudge in the right direction would be greatly appreciated.

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  • Altering CSS for nav bar images to accomodate IE

    - by Kim
    My horizontal nav bar is populated with images for the links that are coming from one image that includes all the sub-images; each nav item image is identified by the pixel location within the larger image. This works perfectly fine in Firefox and Safari, but in IE, all of the images are misplaced too low within the nav bar (can only barely see the tops of the words). Two questions: How do I fix this in the css so it is back-compatible with the more recent versions (and current versions) of IE Do I need a separate IE stylesheet? Thanks!

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  • Binding scattered/overlapping images to a WPF Canvas

    - by bufferz
    I am porting a GDI application over to WPF, where I displayed several dozen images onto Form, then drew polygons, circles, rectangles, etc over the top of these images using GDI Pens and Brushes. I'm starting to get the hang of WPF binding and would like to store all of these images and markup graphics in my ViewModel. My VM contains an ObservableCollection of my custom DrawingEntitys, DrawingEntity contains DependencyProperties for BitmapSource, Height, Width, CanvasTopLeftY, and CanvasTopLeftX, that I update frequently in the collection. I know my binding is working, I just can't figure out how to bind and draw this collection onto a Canvas. I've played around with ItemsControl and ItemsSource to death, too many different ways to list here. I can display the DrawingEntity.Bitmaps onto the canvas but Canvas.Top won't bind to CanvasTopLeftY in the DrawingEntity, everything is overlapped at 0,0. I think I'm missing an obvious strategy. Any ideas?

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  • ASP.NET - Overriding Gridview OnRowCreated to add sort images -- columns are null

    - by Zach
    I'm overriding the onrowcreated to add sort images to the header row of a gridview. This works, but actually adding a sortexpression doesn't. What I want to do is set the images as imagebuttons and set their commandarguments to the sort expression of the column they are sorting for. I would assume I could get the cell and from it's index get the gridviewcolumn. Then, I could just get the sortexpression of the gridview column, but this does not work. The columns are null. OnRowCreated Code snippet below: //if this is the header row, we add sort images to each cell if (row.RowType == DataControlRowType.Header) { //iterate through the cells for (int i = 0; i < row.Cells.Count; i++) { //if the column is sortable and visible if (this.Columns[i].SortExpression != string.Empty && this.Columns[i].Visible) { string strSort = this.Columns[i].SortExpression; } } } Can we not get columns in OnRowCreated like this?

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  • CSS centering text between two images

    - by David Lively
    I need to display two images and some text like so: ------------------------------------------ img1--------some centered text-------img2 ------------------------------------------ img1 and img2 are not the same dimensions, but their widths are very close The text is variable depending on the page in which it is displayed, and may include two lines instead of one. The text needs to centered horizontally between the two images, or between the outside of the container (either will be fine) the text AND the images need to be centered vertically within the container. I can do this VERY easily with a table, but I'd rather not retreat to that for layout. The position:inline-block and display:table-cell attributes work great in some browsers, but I need to support IE6+.

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  • Best Approach to process images in Django

    - by primalpop
    I've have an application with Android front end and Django as the back end. As part of the answers here, I'm confused over the approach which I should take to send images to Django Server. I've 2 options at my disposal as Piro pointed out there. 1) Sending images as Multi Part entity 2) Send image as a String after encoding it using Base 64. So I am considering the approach that would make it easy to be processed by Django. The images are small in size (<200kb) and number (<10). Any suggestions or pointers are most welcome.

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  • HTML - Word Doc Images

    - by Michael
    Okay I have roughly 150 + pages of procedures all written in MS word. The person who wrote the procedures did an excellent job of recording the process how to perform specific tasks. This individual went though and created screen shots a MS word doc. There are approx 2 screen shots per page. So it is roughly 300 images and I do not want to recreate the wheel. Does anyone know a quick way of handling the images? The written portion is pretty straightforward but the images is what I am struggling with. Regards, Mike

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  • How to store images without taking up huge amounts of RAM

    - by Sheeo
    I'm working on a silverlight project where users get to create their own Collages. The problem When loading a bunch of images by using the BitmapImage class, Silverlight hogs up huge unreasonable amounts of RAM. 150 pictures where single ones fill up at most 4,5mb takes up about 1,6GB of RAM--thus ending up throwing memory exceptions. I'm loading them through streams, since the user selects their own photos. What I'm looking for A class, method or some process to eliminate the huge amount of RAM being sucked up. I've tried using a WriteableBitmap to render the images into, but I find this method forces me to reinvent the wheel when it comes to drag/drop and other things I want users to be able to do with the images.

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  • Forcing images to not wrap

    - by Mohammad
    I can't touch the html theme but I have access to the css files. <div class="photos"> <img src="a.jpg" alt="" align="left" /> <img src="b.jpg" alt="" align="left" /> <img src="c.jpg" alt="" align="left" /> //align makes the images wrap </div> Unfortunately I can't remove align="left" from the images otherwise this CSS snippet would have done the job .photos{ white-space: nowrap; } .photos img{ display: inline; vertical-align: top; } Any ideas? Is it even possible to make these images line-up horizontally without using the force of a table and only with CSS? Many Thank in advance!

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  • Strange padding in Safari when using SVG images

    - by Naman Goel
    I thought I was having issues with margins but then on a closer look I found that SVGs are acting funky in Safari 6. I am building a simple Hexagon based website. Of course I used negative vertical margins to for a little overlap to 'inter-lock' the hexagons. And to save space I was using SVG images for the hexagons. It works great in chrome and firefox, but in Safari, there is a strange padding in the SVG images. I'm using simple img tags for the svg images. Everything works when I switch to PNG, but I'd prefer to stick to SVGs. Any insight? Can I perhaps delve into the SVG code and somehow fix the SVG problem in Safari? or is it some sort of bug, that I can do nothing about without browser sniffing?

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  • How can I specify resources in an MVVM view model?

    - by gix
    Suppose I want to show list of objects where each object should have a name and a suitable image (for example MenuItems with Icons, or buttons with text and image). All examples and programs exposed the image in the viewmodel as a path to a PNG file and then bound the Source of an Image to that. But what if I want to use vector images (for example as a DrawingImage in a local ResourceDictionary)? Exposing the DrawingImage from the view model seems bad because I would have to store a reference to the application/window/user control/... (and it is advised to not expose such XAML objects from view models). So a better approach would be to use a string identifier in the view model and then somehow select the appropriate resource. If that identifier is the resource key this snippet looks tempting but does not work: <Image Source="{StaticResource {Binding Icon}}"/> I found two workarounds for that though they did not work for me. The first one was using a normal binding to the icon with a converter that looked up the resource in Application.Current. This does not work if the resource is stored somewhere else I think (and the situation where I initially bumped into this problem had no Application running yet since it was a Window choosing the Application to launch!). The second workaround was using a markup extension derived from StaticResourceExtension that fetched its ResourceKey from the passed binding: <Image Source="{local:BindableStaticResource {Binding Icon}"/> This one looks really neat because it could use local resources, also be used for other things. But when using it I always got an exception ("Resource named {FooIcon} could not be found.", showing the correct XAML file and position of the extension). Even an empty resource extension derived from StaticResourceExtension that just passed the resource key to the base constructor did not work and I cannot explain why. Just using StaticResourceExtension worked just fine. Any ideas how I could fix the second approach, or even better solutions? Edit I noticed that it does work when used directly like this: <Window> <Window.Resources> <DrawingImage x:Key="SomeIcon"/> </Window.Resources> <Image Source="{BindableStaticResource {Binding Icon}}"/> </Window> but fails for example in a DataTemplate. Though a normal StaticResourceExtension works on both occasions so I am puzzled what is going wrong.

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  • Problems with http://wall.plasm.it/examples/example-the-wall/ - Images

    - by wolfau
    It is probably piece of cake for You, but I'm in the black hole now and I don't know what is the problem with The Wall. I would like to do something as www.wall.plasm.it/examples/example-the-wall/. Please - look at: www.megainstal.pl/ there is not any images. Could You help with fix it? I will be really grateful for any help/information. Short story: 1) I download the files from github: https://github.com/plasm/the-wall 2) I changed only 3 files: 01-wall.css, index.html, 01-wall.js (case: basic) 3) in 01-wall.js I declared images: var a = new Element("img[src=../../img/middle/"+counterFluid+".jpg]"); 4) images that are: 1 to 76.jpg Could you point me to where I making a mistake? If You going to see source files - I zip that's all in the one file: files.zip S. from Poland Thank You in advance!

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  • How to add space between the images being fetched using database through php

    - by ParveenArora
    I am using following code to fetch images using database with php. while($row = mysql_fetch_array($result)) //To excute result query { echo "<a href='http://".$row['website']."' target='_blank'><img src=\"" . $PathImage . $row['logo'] . "\" height = $FooterWidth /></a>XX; } Here I am using $row[logo] is fetching the path of images stored on the server and XX to put the spaced between the images having the same color of text XX as background, and but I want to use the proper method I know this can be done using table but I want to do it without using table. Any Suggestions?

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  • Flipping OpenGL texture

    - by Mk12
    When I load textures from images normally, they are upside down because of OpenGL's coordinate system. What would be the best way to flip them? glScalef(1.0f, -1.0f, 1.0f); vertically flipping the image files manually (in Photoshop) flipping them programatically after loading them (I don't know how) This is the method I'm using to load png textures, in my Utilities.m file (Objective-C): + (GLuint)loadPngTexture:(NSString *)name { CFURLRef textureURL = CFBundleCopyResourceURL( CFBundleGetMainBundle(), (CFStringRef)name, CFSTR("png"), CFSTR("Textures")); NSAssert(textureURL, @"Texture name invalid"); CGImageSourceRef imageSource = CGImageSourceCreateWithURL(textureURL, NULL); NSAssert(imageSource, @"Invalid Image Path."); NSAssert((CGImageSourceGetCount(imageSource) > 0), @"No Image in Image Source."); CFRelease(textureURL); CGImageRef image = CGImageSourceCreateImageAtIndex(imageSource, 0, NULL); NSAssert(image, @"Image not created."); CFRelease(imageSource); NSUInteger width = CGImageGetWidth(image); NSUInteger height = CGImageGetHeight(image); void *data = malloc(width * height * 4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSAssert(colorSpace, @"Colorspace not created."); CGContextRef context = CGBitmapContextCreate( data, width, height, 8, width * 4, colorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host); NSAssert(context, @"Context not created."); CGColorSpaceRelease(colorSpace); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image); CGImageRelease(image); CGContextRelease(context); GLuint textureId; glGenTextures(1, &textureId); glBindTexture(GL_TEXTURE_2D, textureId); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE_SGIS); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE_SGIS); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); free(data); return textureId; } Also, another thing I was wondering about: If I made a simple 2d game, with pixels mapped to units, would it be alright to set it up so that the origin is in the top-left corner, or would I run in to problems with other things (e.g. text rendering)? Thanks.

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  • Averaging corrupted images to eliminate the noise

    - by Mertie Pertie
    Hi all As you can get it from the title, I want to average some .jpg images which are corrupted by zero-mean Gaussian additive. After searching over internet, I figured out to add image matrices and divide the sum by the # of matrices. However the resultant image is totally black. Normally when the number of image increases then the resultant image gets better. But When I use more images it gets darker. I am using 800x600 black and white images with .jpg ext Here is the script I used; image1 = imread ('PIC1.jpg'); image2 = imread ('PIC2.jpg'); image3 = imread ('PIC3.jpg'); image4 = imread ('PIC4.jpg'); sum = image1 + image2 + image3 + image4; av = sum / 4; imshow(av); Thanks in advance

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  • Problem with averaging corrupted images to eliminate the noise in MATLAB

    - by Mertie Pertie
    I want to average some .jpg images which are corrupted by zero-mean Gaussian additive noise. After searching around, I figured out to add the image matrices and divide the sum by the number of matrices. However, the resultant image is totally black. Normally when the number of image increases then the resultant image gets better. But when I use more images it gets darker. I am using 800x600 black and white .jpg images. Here is the script I used: image1 = imread ('PIC1.jpg'); image2 = imread ('PIC2.jpg'); image3 = imread ('PIC3.jpg'); image4 = imread ('PIC4.jpg'); sum = image1 + image2 + image3 + image4; av = sum / 4; imshow(av);

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  • How do I track images embedded in HTML?

    - by ycseattle
    Hi, I'd like to track the views/impressions of images on web pages, but still allow the images to be embedded in HTML, like in the "img src="http://mysite.com/upload/myimage.jpg"/" element. I know in Windows I can write a handler for ".jpg" so the URL will actually trigger a handling function instead of loading the images from disk. Is it possible to do that in python/django on Ubuntu server? Can web browser still cache the jpg files if it is not a straight file path? It looks to me that this is how google picasaweb handles the image file name. I'd like to get some ideas on how to implement that. Thanks! -Yi

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  • Averaging corrupted images to eliminate the noise in Matlab

    - by Mertie Pertie
    Hi all As you can get it from the title, I want to average some .jpg images which are corrupted by zero-mean Gaussian additive. After searching over internet, I figured out to add image matrices and divide the sum by the # of matrices. However the resultant image is totally black. Normally when the number of image increases then the resultant image gets better. But When I use more images it gets darker. I am using 800x600 black and white images with .jpg ext Here is the script I used; image1 = imread ('PIC1.jpg'); image2 = imread ('PIC2.jpg'); image3 = imread ('PIC3.jpg'); image4 = imread ('PIC4.jpg'); sum = image1 + image2 + image3 + image4; av = sum / 4; imshow(av); Thanks in advance

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