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  • Convert a image to a monochrome byte array

    - by Scott Chamberlain
    I am writing a library to interface C# with the EPL2 printer language. One feature I would like to try to implement is printing images, the specification doc says p1 = Width of graphic Width of graphic in bytes. Eight (8) dots = one (1) byte of data. p2 = Length of graphic Length of graphic in dots (or print lines) Data = Raw binary data without graphic file formatting. Data must be in bytes. Multiply the width in bytes (p1) by the number of print lines (p2) for the total amount of graphic data. The printer automatically calculates the exact size of the data block based upon this formula. I plan on my source image being a 1 bit per pixel bmp file, already scaled to size. I just don't know how to get it from that format in to a byte[] for me to send off to the printer. I tried ImageConverter.ConvertTo(Object, Type) it succeeds but the array it outputs is not the correct size and the documentation is very lacking on how the output is formatted. My current test code. Bitmap i = (Bitmap)Bitmap.FromFile("test.bmp"); ImageConverter ic = new ImageConverter(); byte[] b = (byte[])ic.ConvertTo(i, typeof(byte[])); Any help is greatly appreciated even if it is in a totally different direction.

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  • Image.Save(..) throws a GDI+ exception because the memory stream is closed.

    - by Pure.Krome
    Hi folks, i've got some binary data which i want to save as an image. When i try to save the image, it throws an exception if the memory stream used to create the image, was closed before the save. The reason i do this is because i'm dynamically creating images and as such .. i need to use a memory stream. this is the code: [TestMethod] public void TestMethod1() { // Grab the binary data. byte[] data = File.ReadAllBytes("Chick.jpg"); // Read in the data but do not close, before using the stream. Stream originalBinaryDataStream = new MemoryStream(data); Bitmap image = new Bitmap(originalBinaryDataStream); image.Save(@"c:\test.jpg"); originalBinaryDataStream.Dispose(); // Now lets use a nice dispose, etc... Bitmap2 image2; using (Stream originalBinaryDataStream2 = new MemoryStream(data)) { image2 = new Bitmap(originalBinaryDataStream2); } image2.Save(@"C:\temp\pewpew.jpg"); // This throws the GDI+ exception. } Does anyone have any suggestions to how i could save an image with the stream closed? I cannot rely on the developers to remember to close the stream after the image is saved. In fact, the developer would have NO IDEA that the image was generated using a memory stream (because it happens in some other code, elsewhere). I'm really confused :(

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  • selected area to cut an image

    - by Oskar Marciniak
    Hi I would do the selected area to cut an image on picturebox control. I have the following code: using System; using System.Drawing; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { private Rectangle rect; private Pen p; public Form1() { InitializeComponent(); } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (this.p == null) this.p = new Pen(Color.FromArgb(100, 200, 200, 200), 5); if (this.rect.Width > 0) e.Graphics.DrawRectangle(this.p, this.rect); } private void pictureBox1_MouseUp(object sender, MouseEventArgs e) { if (e.X < this.rect.X) { this.rect.Width = this.rect.X - e.X; this.rect.X = e.X; } else { this.rect.Width = e.X - this.rect.X; } if (e.Y < this.rect.Y) { this.rect.Height = this.rect.Y - e.Y; this.rect.Y = e.Y; } else { this.rect.Height = e.Y - this.rect.Y; } this.Invalidate(this.rect); } private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { this.rect.X = e.X; this.rect.Y = e.Y; } } } It returns an error here: Application.Run(new Form1()); Why? thanks for all replies ;p

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  • jquery question - addclass to element depending on active image in rotating banner

    - by whitman6732
    I have a banner that rotates a series of three images. The active one has a display:block, while the inactive have display:none. I'm trying to match the class for the active image with an tag so that I can add an "active" class to the a tag. Having some trouble writing that function. It's adding all of the classes for each of the img elements, regardless of whether they're being displayed or not... The html markup looks like this: <div id="banner-area"> <div class="clearfix" id="promo-boxes-nav"> <ul id="banner-tabs"> <li> <ul id="page-tabs"> <li><a class="t39" href="#">1</a></li> <li><a class="t42" href="#">2</a></li> <li><a class="t49" href="#">3</a></li> </ul> </li> <li class="last">&nbsp;</li> </ul> </div> <div id="banner-content"> <img class="t39" src="http://localhost:8888/1.png" style="position: absolute; top: 0px; left: 0px; display: none; opacity: 0;"> <img class="t42" src="http://localhost:8888/2.png" style="position: absolute; top: 0px; left: 0px; display: block; opacity: 1;"> <img class="t49" src="http://localhost:8888/3.png" style="position: absolute; top: 0px; left: 0px; display: none;opacity: 0;"> </div> </div> The function in its current form looks like this: $j(document).ready(function() { $j('#banner-content') .cycle({ fx: 'fade', speed: 300, timeout: 3000, next: '.t1', pause: 1 }); if($j('#page-tabs a').attr('class')) { $j('#banner-content img').each(function() { if($j(this).attr('display','block')) { var bcClass = $j(this).attr('class'); } $j('#page-tabs li a').each(function() { if($j('#page-tabs li a').hasClass(bcClass)) { $j(this).addClass(bcClass); } }); }); } })

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  • Running out of memory with UIImage creation on an offscreen Bitmap Context by NSOperation

    - by sigsegv
    I have an app with multiple UIView subclasses that acts as pages for a UIScrollView. UIViews are moved back and forth to provide a seamless experience to the user. Since the content of the views is rather slow to draw, it's rendered on a single shared CGBitmapContext guarded by locks by NSOperation subclasses - executed one at once in an NSOperationQueue - wrapped up in an UIImage and then used by the main thread to update the content of the views. -(void)main { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc]init]; if([self isCancelled]) { return; } if(nil == data) { return; } // Buffer is the shared instance of a CG Bitmap Context wrapper class // data is a dictionary CGImageRef img = [buffer imageCreateWithData:data]; UIImage * image = [[UIImage alloc]initWithCGImage:img]; CGImageRelease(img); if([self isCancelled]) { [image release]; return; } NSDictionary * result = [[NSDictionary alloc]initWithObjectsAndKeys:image,@"image",id,@"id",nil]; // target is the instance of the UIView subclass that will use // the image [target performSelectorOnMainThread:@selector(updateContentWithData:) withObject:result waitUntilDone:NO]; [result release]; [image release]; [pool release]; } The updateContentWithData: of the UIView subclass performed on the main thread is just as simple -(void)updateContentWithData:(NSDictionary *)someData { NSDictionary * data = [someData retain]; if([[data valueForKey:@"id"]isEqualToString:[self pendingRequestId]]) { UIImage * image = [data valueForKey:@"image"]; [self setCurrentImage:image]; [self setNeedsDisplay]; } // If the image has not been retained, it should be released together // with the dictionary retaining it [data release]; } The drawLayer:inContext: method of the subclass will just get the CGImage from the UIImage and use it to update the backing layer or part of it. No retain or release is involved in the process. The problem is that after a while I run out of memory. The number of the UIViews is static. CGImageRef and UIImage are created, retained and released correctly (or so it seems to me). Instruments does not show any leaks, just the free memory available dip constantly, rise a few times, and then dip even lower until the application is terminated. The app cycles through about 2-300 of the aforementioned pages before that, but I would expect to have the memory usage reach a more or less stable level of used memory after a bunch of pages have been already skimmed at fast speed or, since the images are up to 3MB in size, deplete way earlier. Any suggestion will be greatly appreciated.

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  • Jquery image preview thumbnail doesn't seem to work....

    - by Pandiya Chendur
    I just tried the tooltip like this Easy image preview... But i cant get it to work.... I used this, <style> body { margin:0; padding:40px; background:#fff; font:80% Arial, Helvetica, sans-serif; color:#555; line-height:180%; } h1{ font-size:180%; font-weight:normal; color:#555; } h2{ clear:both; font-size:160%; font-weight:normal; color:#555; margin:0; padding:.5em 0; } a{ text-decoration:none; color:#f30; } p{ clear:both; margin:0; padding:.5em 0; } pre{ display:block; font:100% "Courier New", Courier, monospace; padding:10px; border:1px solid #bae2f0; background:#e3f4f9; margin:.5em 0; overflow:auto; width:800px; } img{border:none;} ul,li{ margin:0; padding:0; } li{ list-style:none; float:left; display:inline; margin-right:10px; } /* */ #preview{ position:absolute; border:1px solid #ccc; background:#333; padding:5px; display:none; color:#fff; } /* */ </style> <script type="text/javascript" src="jquery.js"></script> <ul> <li> <a href="Images/4.jpg" class="preview" title="Lake and a mountain"> <img src="Images/4s.jpg" alt="gallery thumbnail" /> </a> </li> </ul> and included style... Nothing happens when i hover over the anchor tag....

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  • Web image loaded by thread in android

    - by Bostjan
    I have an extended BaseAdapter in a ListActivity: private static class RequestAdapter extends BaseAdapter { and some handlers and runnables defined in it // Need handler for callbacks to the UI thread final Handler mHandler = new Handler(); // Create runnable for posting final Runnable mUpdateResults = new Runnable() { public void run() { loadAvatar(); } }; protected static void loadAvatar() { // TODO Auto-generated method stub //ava.setImageBitmap(getImageBitmap("URL"+pic)); buddyIcon.setImageBitmap(avatar); } In the getView function of the Adapter, I'm getting the view like this: if (convertView == null) { convertView = mInflater.inflate(R.layout.messageitem, null); // Creates a ViewHolder and store references to the two children views // we want to bind data to. holder = new ViewHolder(); holder.username = (TextView) convertView.findViewById(R.id.username); holder.date = (TextView) convertView.findViewById(R.id.dateValue); holder.time = (TextView) convertView.findViewById(R.id.timeValue); holder.notType = (TextView) convertView.findViewById(R.id.notType); holder.newMsg = (ImageView) convertView.findViewById(R.id.newMsg); holder.realUsername = (TextView) convertView.findViewById(R.id.realUsername); holder.replied = (ImageView) convertView.findViewById(R.id.replied); holder.msgID = (TextView) convertView.findViewById(R.id.msgID_fr); holder.avatar = (ImageView) convertView.findViewById(R.id.buddyIcon); holder.msgPreview = (TextView) convertView.findViewById(R.id.msgPreview); convertView.setTag(holder); } else { // Get the ViewHolder back to get fast access to the TextView // and the ImageView. holder = (ViewHolder) convertView.getTag(); } and the image is getting loaded this way: Thread sepThread = new Thread() { public void run() { String ava; ava = request[8].replace(".", "_micro."); Log.e("ava thread",ava+", username: "+request[0]); avatar = getImageBitmap(URL+ava); buddyIcon = holder.avatar; mHandler.post(mUpdateResults); //holder.avatar.setImageBitmap(getImageBitmap(URL+ava)); } }; sepThread.start(); Now, the problem I'm having is that if there are more items that need to display the same picture, not all of those pictures get displayed. When you scroll up and down the list maybe you end up filling all of them. When I tried the commented out line (holder.avatar.setImageBitmap...) the app sometimes force closes with "only the thread that created the view can request...". But only sometimes. Any idea how I can fix this? Either option.

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  • LightSwitch Tutorial - Adding Image to a LightSwitch Screen

    - by ChrisD
    Last week, I have discussed how to control Screen Layouts in LightSwitch. Now, I will talk about how to add an image to the LightSwitch screen. In this demo, I will try to upload the image to the screen and will save the image into the database. The first step we need to do is start the VS 2010, create LightSwitch Desktop application with the name “AddingImageIntoScreenInLSBeta2” as shown in the following figure. The second steps, create a table as shown in the screen by selecting the "create a table" option in the start up screen. Then, we need to add a New Data Screen to our demo application. See the following figure which is the default screen layouts for the screen we have created. So we have to change the layout of this screen so that the uploading and using the image in the screen can be easily explained. Before adding the Model Window we have to prepare the layout. So delete the Highlighted fields as shown in the above figure. After preparing the layout to add the image, just add a new Group to the Person Property Rows Layout. To add a new group, [No: 1] – Select the Rows layout, it will shows you the Add button. [No: 2] – Click the Add button to select the new group. [No: 3] – Select the New Group. After adding the new group change the Layout type to Columns Layout. Here, -          Change the rows layout to columns layouts and give the display name as Uploading Image Example. -          Click on the add button to add the Photo field under the column layout. Add a new group under the Column layout group. Follow the [No: #] to create a new group under the columns layout group. After adding a new group of rows layout add the fields to the newly created group. [No: 1] – Select the Rows Layout group and change the display name as Details. [No: 2] – Click on Add button to select the appropriate fields to add to the group. [No: 3] – Add the fields to the group The above snippet shows the complete layout tree for our screen. Now the screen for uploading the image is ready. Just press the Play button. And see the result.

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  • Image first loaded, then it isn't? (XNA)

    - by M0rgenstern
    I am very confused at the Moment. I have the following Class: (Just a part of the class): public class GUIWindow { #region Static Fields //The standard image for windows. public static IngameImage StandardBackgroundImage; #endregion } IngameImage is just one of my own classes, but actually it contains a Texture2D (and some other things). In another class I load a list of GUIButtons by deserializing a XML file. public static GUI Initializazion(string pXMLPath, ContentManager pConMan) { GUI myGUI = pConMan.Load<GUI>(pXMLPath); GUIWindow.StandardBackgroundImage = new IngameImage(pConMan.Load<Texture2D>(myGUI.WindowStandardBackgroundImagePath), Vector2.Zero, 1024, 600, 1, 0, Color.White, 1.0f, true, false, false); System.Console.WriteLine("Image loaded? " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); myGUI.Windows = pConMan.Load<List<GUIWindow>>(myGUI.GUIFormatXMLPath); System.Console.WriteLine("Windows loaded"); return myGUI; } Here this line: System.Console.WriteLine("Image loaded? " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); Prints "true". To load the GUIWindows I need an "empty" constructor, which looks like that: public GUIWindow() { Name = ""; Buttons = new List<Button>(); ImagePath = ""; System.Console.WriteLine("Image loaded? (In win) " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); //Image = new IngameImage(StandardBackgroundImage); //System.Console.WriteLine( //Image.IsActive = false; SelectedButton = null; IsActive = false; } As you can see, I commented lines out in the constructor. Because: Otherwise this would crash. Here the line System.Console.WriteLine("Image loaded? (In win) " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); Doesn't print anything, it just crashes with the following errormessage: Building content threw NullReferenceException: Object reference not set to an object instance. Why does this happen? Before the program wants to load the List, it prints "true". But in the constructor, so in the loading of the list it prints "false". Can anybody please tell me why this happens and how to fix it?

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  • How to resize images without loss in quality ?

    - by qWolf
    Hi everybody. I have a image JPEG with resolution is 2010 x 1080 (Pixels). And now, I want resize this image to 338 x 450 without losing image quality, how can I do ? (for ex: After I zoom in image, its quality was not good! ) Which software I can use ? Let me know about a solution. Thanks for all responses ;) Update / Clarification: My purpose is have a page contains image. This image have size is 2010x1080 (in original). First, image display on web page with size is 338x450. Then, to see image more clear, I want to zoom in. But when I do this, image quality was lost. Now, i don't know how to execute this problem :(

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  • Css background layers and 100% height div's

    - by Znarkus
    Imagine the following code. <body id="first_bg_layer"> <div id="second_bg_layer"> <div id="third_bg_layer"> </div> </div> </div> Each layer has a different background that is static/repeated to achieve the desired effect. I need all layers to fill up the screen, otherwise the background will be broken. The background is split in layers to minimize the image sizes. Setting min-height to 100% doesn't work for various reasons. Is there any way to do this?

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  • 2D pixel array rotation and scaling

    - by Betamoo
    Hi I am working on C# program to process images ( given as int[,] ).. So I have 2D array of pixels, and I need to rotate them around a point, then scale them down to fit the original array.. I already found articles about using matrix to transform to a point and rotate then transform back.. What remains is to scale the resultant image to fit an array of original size.. How that can be done? (preferably with 2 equations one for x and one for y ) Thanks in advance

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  • How to manage the images for my Desktop Application

    - by NonExistent
    What's the better way to manage the image files of my app? i've been thinking about the way that i do right now (save the image as a BLOB IN db), and i ask myself if would be better to manage the image as text in my DB, i mean, convert the image to hex(length of 500), then save in the db as text, and when calling it convert it from hex to image, or something like that, but what do you consider as an Experienced Progammer that is the better way? Maybe the question is too broad, but i need to know that, and nobody answers me anywhere...

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  • jQuery fadeIn and fadeOut buggy on hover of image

    - by user186319
    Hi All, I have four images on a page that on hover, needs to replace the main text with relevant text pertaining to that image. It's working but buggy. If I roll over slowly and roll off slowly, I get the desired effect. When I rollover quickly both div's content show. Here is a thinned out version of what I need to be able to do. <img src="btn-open.gif" class="btn" /> <div class="mainText"> <h1>Main text</h1> <p>Morbi mollis auctor magna, eu sodales mi posuere elementum. Donec lacus lorem, vestibulum sed luctus ac, tincidunt sit amet eros. Nullam tristique lectus lobortis nibh pharetra placerat. Aliquam quis tellus mauris. Quisque eu convallis elit. Sed vitae libero est. Suspendisse laoreet magna magna, vitae malesuada diam. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Fusce eros ipsum, interdum et volutpat sed, commodo aliquam odio. Maecenas auctor condimentum mi. Maecenas ante eros, tristique nec viverra sed, molestie sit amet nulla. Suspendisse vitae turpis ac felis rutrum interdum.</p> </div> <div class="replacementText"> <h1>Replacement text</h1> <p>Nulla ac magna nec quam cursus mollis eget a nulla! Vestibulum quis nibh ipsum, ut vehicula leo. Etiam ac felis suscipit mi semper vehicula. Praesent est mi, suscipit sit amet bibendum at, porta quis elit. Integer lectus est, consequat non sodales ac, pharetra sit amet tellus. Suspendisse porttitor massa a dolor suscipit sed ullamcorper ipsum vehicula. In malesuada augue sit amet ante volutpat euismod. Ut vel felis sed enim placerat ultricies. Aliquam erat volutpat. Vivamus rutrum; ante vitae euismod accumsan, felis odio lacinia magna, eu viverra nisl metus non ligula? In metus nisi, viverra vel scelerisque non, ullamcorper sed arcu? In hac habitasse platea dictumst. Donec laoreet dapibus quam vitae pulvinar. Morbi ut purus nisl. Nulla eu velit ipsum; vel mattis magna. Aenean sodales faucibus dapibus.</p> </div> $(document).ready(function() { $(".btn").hover( function() { $(this).css({ cursor: "pointer" }); $(".mainText").hide(); $(".replacementText").slideDown("slow"); }, function() { $(".replacementText").hide(); $(".mainText").slideDown("slow"); }); });

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  • Uploading image with AsynFileUpload(ACT Control) and changing Image Url of an Image Control??

    - by mahdiahmadirad
    Hi! I Used AsyncFileUpload(one of Ajac Control Toolkit Controls) to Uploading User's Image. this works well. But i want to change the image url of an image contorl to uploaded image url. how can i perform that? I put Image control in a Update Panel: <asp:UpdatePanel ID="UpdatePanelNew" runat="server"> <ContentTemplate> <asp:Image ID="Image1" ImageUrl="~/Images/Categories/NoCategory.png" runat="server" /> </ContentTemplate> </asp:UpdatePanel> <asp:AsyncFileUpload OnClientUploadError="uploadError" OnClientUploadComplete="uploadComplete" runat="server" ID="AsyncFileUpload1" UploadingBackColor="#CCFFFF" ThrobberID="myThrobber" /> &nbsp; <asp:Label ID="myThrobber" runat="server" Style="display: none;"> <img align="middle" alt="Working..." src="../../Images/App/uploading.gif" /> </asp:Label> in C# code I wrote these: protected void Page_Init() { AsyncFileUpload1.UploadedComplete += new EventHandler<AsyncFileUploadEventArgs>(AsyncFileUpload1_UploadedComplete); } void AsyncFileUpload1_UploadedComplete(object sender, AsyncFileUploadEventArgs e) { ScriptManager.RegisterStartupScript(this, this.GetType(), "size", "top.$get(\"" + uploadResult.ClientID + "\").innerHTML = 'Uploaded size: " + AsyncFileUpload1.FileBytes.Length.ToString() + "';", true); string savePath = MapPath("~/Images/Categories/" + Path.GetFileName(e.filename)); ImageOperations.ResizeFromStream(savePath, 128, AsyncFileUpload1.FileContent); Image1.ImageUrl = "~/Images/Categories/" + AsyncFileUpload1.FileName; //AsyncFileUpload1.SaveAs(savePath); } But it does not work. can you help me? Note that ImageOperations.ResizeFromStream() method resizes and saves the image to a specefic folder. actually I should trigger a Postback to Update the Update Panel but How to do that. I used UpdatePanelNew.Update(); but it does not work!

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  • How to create VHD disk image from a Linux live system?

    - by Federico
    Once more, I have to resort at the experts here at SuperUser, as my other sources (mainly Google ;-)) didn't prove very helpful... So basically, I would like to create a VHD image of a physical disk to be archived/accessed/maybe even mounted in a virtual machine. Now, there are dozens of articles and tutorials on how to do that on the web, but none that meets exactly the conditions I would like to achieve: I would like the destination file to be a VHD image, as Windows 7 can mount it natively, even over the network and many other programs can use it (VirtualBox, ...) The disk I'm trying to image contains a Windows XP install, so in theory, I could use the disk2vhd utility, but I would like to find a solution that doesn't require booting that Windows XP install (ie keep the disk read-only) Thus I was searching for a solution involving some sort of live system (running from a USB stic or the network) However, all the solutions that I've came across either make use of disk2vhd or use the dd command under linux, which does a complete copy of the disk (ie even empty blocks) and does not output a VHD file. Is there a tool/program under Linux that can directly create a VHD file? Or is is possible to convert a raw disk image created using dd to a VHD file, without allocating space for the empty blocks? How would you proceed? As always, any advice or comment is highly appreciated!!

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  • how to read image uri in to byte conversion in android image upload in sdcard

    - by satyamurthy
    public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button b1 = (Button) findViewById(R.id.Button01); b1.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub startActivityForResult(new Intent(Intent.ACTION_PICK,android.provider.MediaStore.Images.Media.INTERNAL_CONTENT_URI), 1); } }); } public void onActivityResult(int requestCode,int resultCode,Intent data) { super.onActivityResult(requestCode, resultCode, data); if (resultCode == Activity.RESULT_OK) { Uri selectedImage = data.getData(); Cursor cur = PhotoImage.this.managedQuery(selectedImage, null, null, null, null); if(cur.moveToFirst()) { File Img = new File(selectedImage+inFileType); try { FileInputStream fis = new FileInputStream(Img); Bitmap bi = BitmapFactory.decodeStream(fis); ByteArrayOutputStream baos = new ByteArrayOutputStream(); bi.compress(Bitmap.CompressFormat.JPEG, 100, baos); byte[] data1 = baos.toByteArray(); for (int i = 0; i < data1.length; i++) { System.out.print(""+data1[i]); } } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } } this code not i am implementing file not found error please help some suggition

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  • Run jquery image resizer after image is appended.

    - by Goldy
    Hi all, I am using this jQuery plugin to re-size images. http://hirdet2.extra.hu/kepresize/ . $(document).ready(function(){ $('#content img').kepresize({maxWidth: 200,maxHeight: 150}); .... .... $('#content').append('<img src="pathtofile"/>'); }); However, these images are only being appended after the document loads, depending on the users actions. Therefore the appended images are not being re-sized. I have had a play around with .live() but can't seem to get it right. Any help would be much appreciated.

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  • How do you go about finding out whether an idea you've had has already been patented?

    - by Iain Fraser
    I have an idea for image copy-protection that I'm in the process of coding up and plan on selling to one of my clients who sells images online. If successful I think there would be a lot of people in a similar situation to my client who would be interested in the code also. I think this is a fairly unique idea that could be packaged into a saleable product - but if I did do this, I wouldn't want some big corporation decending on me with their lawyers after all my hard work. So before I put too much work into this I'd really like to know how I'd go about finding if this idea has been patented already and whether I'd get in trouble if I sold my product and if it would be worthwhile patenting the idea myself. Although I find the idea of software patenting abhorrent, it would be more to protect myself from the usual suspects than to stop fellow-developers from using the idea (if it is in fact a worthwhile one). I live in Australia, so an idea of who to go and see and a ball park figure of how much money I'd be looking at having to pay would be fantastic (in orders of a magnitude: 100s, 1000s, 10s of thousands of dollars, etc). Cheers Iain

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  • Update image in ASP.NET page from memory without refreshing the page.

    - by ZeeMan
    I have a command line C# server and an ASP.NET client, they both communicate via .NET Remoting. The server is sending the client still images grabbed from a webcam at say 2 frames a second. I can pass the images down to the client via a remote method call and the image ends up in this client method: public void Update(System.Drawing.Image currentFrame) { // I need to display the currentFrame on my page. } How do i display the image on the a page without saving the image to the hard disc? If it was a winForms app i could pass currentFrame to a picturebox ie. picturebox.Image = currentFrame. The above Update method gets fired at least 2 times a second. If the client was a winForms app i could simply put picturebox.Image = currentFrame and the current frame on the screen would automatically get updated. How do i achieve the same effect with ASP.NET? Will the whole page need to be reloaded etc?

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  • Can't get ajax - loaded image's height and width via jquery.

    - by Smickie
    I'm loading an image exteranlly via ajax like so... function load_image(image_href) { var img = new Image(); $(img).load(function () { $(this).hide(); $('#a_box').append(this); $(this).fadeIn(); }, gallery_image_load_complete() ).error(function () { }).attr('src', image_href); } function gallery_image_load_complete() { conslole.log('complete') $('#a_box img').height(); //wrong numbers, as though the image is partially loaded $('#a_box img').width(); //wrong numbers } The problem is I'm trying to get the loaded image's height and width inside the function gallery_image_load_complete(). For some reason, this image height and width are off, it's astohugh the image hasn't fully loaded. Can someone help me out please?

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  • How to pass the image from oneview to another view in iphone?

    - by Warrior
    I am new to iphone development.I want to display the image selected in a seperateview.I have used UIImagePickerController to pick the image from device library.On clicking the image i have to navigate to another view and display the image.How can i send the image o another view.I have used delegate methods for accessing string in other views.Is there any possibility to send the image via delegate methods. - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img1 editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:YES]; EmailPictureViewController *email = [[EmailPictureViewController alloc] initWithNibName:@"EmailPictureViewController" bundle:nil]; [self.navigationController pushViewController:email animated:YES]; } From the above code i have to set delegates for img1 which is of type UIImage. Is there any other way to achieve my task.Please help me out.Thanks.

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  • php, image dosn't show

    - by lolalola
    Hi, whats wrong with my code. image dosn't show in test2.php file File: test2.php: <img src = "test.php" /> File: test.php session_start(); $md5_hash = md5(rand(0,999)); $security_code = substr($md5_hash, 15, 5); $_SESSION["security_code"] = $security_code; $width = 100; $height = 20; header("Content-type: image/png"); $image = ImageCreate($width, $height); $white = ImageColorAllocate($image, 255, 255, 255); $black = ImageColorAllocate($image, 0, 0, 0); $grey = ImageColorAllocate($image, 204, 204, 204); ImageFill($image, 0, 0, $black); //Add randomly generated string in white to the image ImageString($image, 3, 30, 3, $security_code, $white); //Throw in some lines to make it a little bit harder for any bots to break imageRectangle($image,0,0,$width-1,$height-1,$grey); imageline($image, 0, $height/2, $width, $height/2, $grey); imageline($image, $width/2, 0, $width/2, $height, $grey); imagepng($image); imagedestroy($image);

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