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  • How add cpu frequency that should be available?

    - by Andrew Redd
    I have a system with an Intel Core i7 970 that should be able to run at 3.2 GHz. I'm running ubuntu 12.04 and installed the cpufreq indicator to be able to change the governor and noticed that I only had frequencies up to 2.0 GHz available to me. I set to performance and checked with cpufreq-info cpufreq-info -c 0 cpufrequtils 007: cpufreq-info (C) Dominik Brodowski 2004-2009 Report errors and bugs to [email protected], please. analyzing CPU 0: driver: acpi-cpufreq CPUs which run at the same hardware frequency: 0 1 2 3 4 5 6 7 8 9 10 11 CPUs which need to have their frequency coordinated by software: 0 maximum transition latency: 10.0 us. hardware limits: 1.60 GHz - 2.00 GHz available frequency steps: 2.00 GHz, 1.86 GHz, 1.73 GHz, 1.60 GHz available cpufreq governors: conservative, ondemand, userspace, powersave, performance current policy: frequency should be within 1.60 GHz and 2.00 GHz. The governor "performance" may decide which speed to use within this range. current CPU frequency is 2.00 GHz (asserted by call to hardware). cpufreq stats: 2.00 GHz:4.93%, 1.86 GHz:0.03%, 1.73 GHz:0.02%, 1.60 GHz:95.02% (718654) And to double check: $ cat /sys/devices/system/cpu/cpu0/cpufreq/scaling_available_frequencies 1995000 1862000 1729000 1596000 How do I get all the frequencies that I should have available to me, all up to the 3.2 GHz?

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  • Disk Drive not working

    - by user287681
    The CD/DVD drive on my sisters' (I'm helping her shift from Win. XP (now officially deprecated by Microsoft) to Ubuntu) system. Now, it may end up being a failed attempt, all together (Almost the whole last year (when she's been on XP) the disk drive hasn't (not even powering on) been working.), I just want to make sure I've explored every remote possibility. Because I figure, "Huh, now that I've got Ubuntu running, instead of XP, that (just) might make a difference.". I have tried using the sudo lshw command in the terminal, to (seemingly) no avil, but, who knows, you might be able to make something out of it. Here's the output: kyra@kyra-Satellite-P105:~$ sudo lshw [sudo] password for kyra: kyra-satellite-p105 description: Notebook product: Satellite P105 () vendor: TOSHIBA version: PSPA0U-0TN01M serial: 96084354W width: 64 bits capabilities: smbios-2.4 dmi-2.4 vsyscall32 configuration: administrator_password=disabled boot=oem-specific chassis=notebook frontpanel_password=unknown keyboard_password=unknown power-on_password=disabled uuid=00900559-F88E-D811-82E0-00163680E992 *-core description: Motherboard product: Satellite P105 vendor: TOSHIBA physical id: 0 version: Not Applicable serial: 1234567890 *-firmware description: BIOS vendor: TOSHIBA physical id: 0 version: V4.70 date: 01/19/20092 size: 92KiB capabilities: isa pci pcmcia pnp upgrade shadowing escd cdboot acpi usb biosbootspecification *-cpu description: CPU product: Intel(R) Core(TM)2 CPU T5500 @ 1.66GHz vendor: Intel Corp. physical id: 4 bus info: cpu@0 version: Intel(R) Core(TM)2 CPU T5 slot: U2E1 size: 1667MHz capacity: 1667MHz width: 64 bits clock: 166MHz capabilities: fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx x86-64 constant_tsc arch_perfmon pebs bts rep_good nopl aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm lahf_lm dtherm cpufreq *-cache:0 description: L1 cache physical id: 5 slot: L1 Cache size: 16KiB capacity: 16KiB capabilities: asynchronous internal write-back *-cache:1 description: L2 cache physical id: 6 slot: L2 Cache size: 2MiB capabilities: burst external write-back *-memory description: System Memory physical id: c slot: System board or motherboard size: 2GiB capacity: 3GiB *-bank:0 description: SODIMM DDR2 Synchronous physical id: 0 slot: M1 size: 1GiB width: 64 bits *-bank:1 description: SODIMM DDR2 Synchronous physical id: 1 slot: M2 size: 1GiB width: 64 bits *-pci description: Host bridge product: Mobile 945GM/PM/GMS, 943/940GML and 945GT Express Memory Controller Hub vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 03 width: 32 bits clock: 33MHz configuration: driver=agpgart-intel resources: irq:0 *-display:0 description: VGA compatible controller product: Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 03 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:16 memory:d0200000-d027ffff ioport:1800(size=8) memory:c0000000-cfffffff memory:d0300000-d033ffff *-display:1 UNCLAIMED description: Display controller product: Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 03 width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:d0280000-d02fffff *-multimedia description: Audio device product: NM10/ICH7 Family High Definition Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 02 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:44 memory:d0340000-d0343fff *-pci:0 description: PCI bridge product: NM10/ICH7 Family PCI Express Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: 02 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:40 ioport:3000(size=4096) memory:84000000-841fffff ioport:84200000(size=2097152) *-pci:1 description: PCI bridge product: NM10/ICH7 Family PCI Express Port 2 vendor: Intel Corporation physical id: 1c.1 bus info: pci@0000:00:1c.1 version: 02 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:41 ioport:4000(size=4096) memory:84400000-846fffff ioport:84700000(size=2097152) *-network description: Wireless interface product: PRO/Wireless 3945ABG [Golan] Network Connection vendor: Intel Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: 02 serial: 00:13:02:d6:d2:35 width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwl3945 driverversion=3.13.0-29-generic firmware=15.32.2.9 ip=10.110.20.157 latency=0 link=yes multicast=yes wireless=IEEE 802.11abg resources: irq:43 memory:84400000-84400fff *-pci:2 description: PCI bridge product: NM10/ICH7 Family PCI Express Port 3 vendor: Intel Corporation physical id: 1c.2 bus info: pci@0000:00:1c.2 version: 02 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:42 ioport:5000(size=4096) memory:84900000-84afffff ioport:84b00000(size=2097152) *-usb:0 description: USB controller product: NM10/ICH7 Family USB UHCI Controller #1 vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 02 width: 32 bits clock: 33MHz capabilities: uhci bus_master configuration: driver=uhci_hcd latency=0 resources: irq:23 ioport:1820(size=32) *-usb:1 description: USB controller product: NM10/ICH7 Family USB UHCI Controller #2 vendor: Intel Corporation physical id: 1d.1 bus info: pci@0000:00:1d.1 version: 02 width: 32 bits clock: 33MHz capabilities: uhci bus_master configuration: driver=uhci_hcd latency=0 resources: irq:19 ioport:1840(size=32) *-usb:2 description: USB controller product: NM10/ICH7 Family USB UHCI Controller #3 vendor: Intel Corporation physical id: 1d.2 bus info: pci@0000:00:1d.2 version: 02 width: 32 bits clock: 33MHz capabilities: uhci bus_master configuration: driver=uhci_hcd latency=0 resources: irq:18 ioport:1860(size=32) *-usb:3 description: USB controller product: NM10/ICH7 Family USB UHCI Controller #4 vendor: Intel Corporation physical id: 1d.3 bus info: pci@0000:00:1d.3 version: 02 width: 32 bits clock: 33MHz capabilities: uhci bus_master configuration: driver=uhci_hcd latency=0 resources: irq:16 ioport:1880(size=32) *-usb:4 description: USB controller product: NM10/ICH7 Family USB2 EHCI Controller vendor: Intel Corporation physical id: 1d.7 bus info: pci@0000:00:1d.7 version: 02 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci-pci latency=0 resources: irq:23 memory:d0544000-d05443ff *-pci:3 description: PCI bridge product: 82801 Mobile PCI Bridge vendor: Intel Corporation physical id: 1e bus info: pci@0000:00:1e.0 version: e2 width: 32 bits clock: 33MHz capabilities: pci subtractive_decode bus_master cap_list resources: ioport:2000(size=4096) memory:d0000000-d00fffff ioport:80000000(size=67108864) *-pcmcia description: CardBus bridge product: PCIxx12 Cardbus Controller vendor: Texas Instruments physical id: 4 bus info: pci@0000:0a:04.0 version: 00 width: 32 bits clock: 33MHz capabilities: pcmcia bus_master cap_list configuration: driver=yenta_cardbus latency=176 maxlatency=5 mingnt=192 resources: irq:17 memory:d0004000-d0004fff ioport:2400(size=256) ioport:2800(size=256) memory:80000000-83ffffff memory:88000000-8bffffff *-firewire description: FireWire (IEEE 1394) product: PCIxx12 OHCI Compliant IEEE 1394 Host Controller vendor: Texas Instruments physical id: 4.1 bus info: pci@0000:0a:04.1 version: 00 width: 32 bits clock: 33MHz capabilities: pm ohci bus_master cap_list configuration: driver=firewire_ohci latency=64 maxlatency=4 mingnt=3 resources: irq:17 memory:d0007000-d00077ff memory:d0000000-d0003fff *-storage description: Mass storage controller product: 5-in-1 Multimedia Card Reader (SD/MMC/MS/MS PRO/xD) vendor: Texas Instruments physical id: 4.2 bus info: pci@0000:0a:04.2 version: 00 width: 32 bits clock: 33MHz capabilities: storage pm bus_master cap_list configuration: driver=tifm_7xx1 latency=64 maxlatency=4 mingnt=7 resources: irq:17 memory:d0005000-d0005fff *-generic description: SD Host controller product: PCIxx12 SDA Standard Compliant SD Host Controller vendor: Texas Instruments physical id: 4.3 bus info: pci@0000:0a:04.3 version: 00 width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: driver=sdhci-pci latency=64 maxlatency=4 mingnt=7 resources: irq:17 memory:d0007800-d00078ff *-network description: Ethernet interface product: PRO/100 VE Network Connection vendor: Intel Corporation physical id: 8 bus info: pci@0000:0a:08.0 logical name: eth0 version: 02 serial: 00:16:36:80:e9:92 size: 10Mbit/s capacity: 100Mbit/s width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=e100 driverversion=3.5.24-k2-NAPI duplex=half latency=64 link=no maxlatency=56 mingnt=8 multicast=yes port=MII speed=10Mbit/s resources: irq:20 memory:d0006000-d0006fff ioport:2000(size=64) *-isa description: ISA bridge product: 82801GBM (ICH7-M) LPC Interface Bridge vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 02 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: driver=lpc_ich latency=0 resources: irq:0 *-ide description: IDE interface product: 82801GBM/GHM (ICH7-M Family) SATA Controller [IDE mode] vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 version: 02 width: 32 bits clock: 66MHz capabilities: ide pm bus_master cap_list configuration: driver=ata_piix latency=0 resources: irq:19 ioport:1f0(size=8) ioport:3f6 ioport:170(size=8) ioport:376 ioport:18b0(size=16) *-serial UNCLAIMED description: SMBus product: NM10/ICH7 Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 02 width: 32 bits clock: 33MHz configuration: latency=0 resources: ioport:18c0(size=32) *-scsi physical id: 1 logical name: scsi0 capabilities: emulated *-disk description: ATA Disk product: ST9250421AS vendor: Seagate physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: SD13 serial: 5TH0B2HB size: 232GiB (250GB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 sectorsize=512 signature=000d7fd5 *-volume:0 description: EXT4 volume vendor: Linux physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 logical name: / version: 1.0 serial: 13bb4bdd-8cc9-40e2-a490-dbe436c2a02d size: 230GiB capacity: 230GiB capabilities: primary bootable journaled extended_attributes large_files huge_files dir_nlink recover extents ext4 ext2 initialized configuration: created=2014-06-01 17:37:01 filesystem=ext4 lastmountpoint=/ modified=2014-06-01 21:15:21 mount.fstype=ext4 mount.options=rw,relatime,errors=remount-ro,data=ordered mounted=2014-06-01 21:15:21 state=mounted *-volume:1 description: Extended partition physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 size: 2037MiB capacity: 2037MiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume description: Linux swap / Solaris partition physical id: 5 logical name: /dev/sda5 capacity: 2037MiB capabilities: nofs *-remoteaccess UNCLAIMED vendor: Intel physical id: 1 capabilities: inbound kyra@kyra-Satellite-P105:~$

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  • How do I create a 2.5d parallax effect?

    - by Nikolay Dyankov
    I have a decent background in 3D graphics and programming, but I'm new to game development. I'm currently exploring different possibilities and I really want to make an RPG game. I was thinking about classic 2D isometric view, but I really love how Diablo 2 looks and feels to play. My question is - how can I achieve Diablo 2's parallax effect? Everything looks hand drawn with baked lights and shadows and looks awesome, but when you move around you notice some perspective. For example, let's say that I drew a big hall with columns in Photoshop with an orthographic perspective (classic pixel art style, just parallel lines). How would I give parallax effect to this scene when the character moves around? If I use camera-facing sprites for everything it would probably look OK in the distance, but it would be really fake when a character comes close to a column (cylinder) for example. Any suggestions? How did Blizzard make the parallax effect in Diablo 2? See this screenshot: http://guidesmedia.ign.com/guides/10629/images/act2tombs.jpg

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  • Algorithmically generating neon layers on pixel grid

    - by user190929
    In an attempt at a screensaver I am making, I am a fan of neo-like graphics, which, of course, look great against a black background. As I understand it, neon, graphically speaking, is essentially a gradient of a color, brightest in the center, and gets darker proceeding outward. Although, more accurate is similar, but separating it into tubes and glow. The tubes are mostly white, while the glow is where most of the color is seen. Well... the tubes could also be a light variant of the color, you could say. The glow is darker. Anyhow, my question is, how could you generate such things given an initial pattern of pixels that would be the tubes? For example, let's say I want to make a neon 'H'. I, via the libraries, can attain the rectangles of pixels which represent it, but I want to make it look neonized. How could I algorithmically achieve such an effect given a base tube shape and base color? EDIT: ok, I mistated that. Got a bit distracted. My purpose for this was similar to a neon effect, but not. Sorry about that. What I am looking for is something like this: Start with a pattern of pixels: [!][!][!][!][!][!][!][!] [!][!][O][!][!][!][!][!] [!][!][O][O][!][!][!][!] [!][!][!][!][O][!][!][!] [!][!][!][!][!][!][!][!] How to I find the U pixels? [!][E][E][E][!][!][!][!] [!][E][O][E][E][!][!][!] [!][E][O][O][E][E][!][!] [!][E][E][E][O][E][!][!] [!][!][!][E][E][E][!][!] Sorry if that looks bad.

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  • Ubuntu won't boot after initializing the Build Environment for Android

    - by EntryLevelDev
    My laptop worked perfectly util I initialized the build environment for Android. The GUI won't start. It looks like some kinds of graphics card problems. I tried to fix it but after trying a lot of solutions on the internet nothing worked. (I only know basic linux stuffs.) I've already reinstalled the OS. However, I still want to build the Android from source. Any idea what might cause the problem? any workaround? Here is the command that I used to initialize the build environment: $ sudo apt-get install git gnupg flex bison gperf build-essential \ zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \ libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \ libgl1-mesa-dev g++-multilib mingw32 tofrodos \ python-markdown libxml2-utils xsltproc zlib1g-dev:i386 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so My laptop model is asus u36sd. (https://help.ubuntu.com/community/Asus_U36SD) Thanks Edit: Base on this, I guess libgl1-mesa-glx:i386 might cause the issue. sudo apt-get install libgl1-mesa-dri:i386 The following packages will be REMOVED: libgl1-mesa-dri-lts-quantal libxatracker1-lts-quantal ubuntu-desktop xorg xserver-xorg-lts-quantal xserver-xorg-video-all-lts-quantal xserver-xorg-video-vmware-lts-quantal The following NEW packages will be installed: libdrm-intel1:i386 libdrm-nouveau1a:i386 libdrm-radeon1:i386 libdrm2:i386 libexpat1:i386 libffi6:i386 libgl1-mesa-dri:i386 libllvm3.0:i386 libpciaccess0:i386 libstdc++6:i386

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  • Drawing particles as a smooth blob

    - by Nömmik
    I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles overlapping as the blob won't be smooth (and too big). I don't really know physics but I assume what I want is something looking similar to surface tension. I haven't been able to find anything on stackexchange or on Google (maybe I do not know the correct keywords?). So far I have found two possible solutions, but I am unable to find any concrete information about algorithms. One of them is to calculate the concave hull of particles I consider being a blob. I can calculate the blob by creating an equivalence class (on the relation "close to each other"). Strangely enough I haven't been able to find any algorithm explaining how to calculate the concave hull. Many posts (and among stackexchange) links to libraries or commercial products that do this (I need libraries to work in C#), but never any algorithm. Also this solution might have a problem with a circle of particles, which would not detect the empty space in the middle. While researching concave hull I stumbled upon something called alpha shapes. Which seems to be exactly what I want to do, however just as with concave hull I haven't found any source explaining how they actually work. I have found some presentation materials but not enough to go on. It's like a big secret everyone knows except me :-/ After calculating the concave hull or alpha shape I want to make it a Bézier curve to make it smooth and nice. Although I do find my approach a bit too complex, maybe I am trying to solve this the wrong way? If you can either suggest any other solution to my problem, or explain the pieces I am missing I would be very happy and grateful :-) Thanks.

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  • Making a 2D game with responsive resolution

    - by alexandervrs
    I am making a 2D game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no matter what resolution, use different size for HUD graphics under a certain resolution and another under a certain large one. Use large HD PNG sprites/backgrounds which are a power of 2, so they scale nicely. No vectors. Use the player's native resolution. Scale the game area (not the HUD) to fit (resulting zooming in some and cropping the game area sides if necessary for widescreen, no stretch), but always fill the screen. Have a min and max resolution limit for small and very large displays where you will just change the resolution(?) or scale up/down to fit. What I am a bit confused though is what math formula I would use to scale the game area correctly based on the resolution no matter the aspect ratio, fully fit in a square screen and with some clip to the sides for widescreen. Pseudocode would help as well. :)

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  • ASUS EPC 1015CX won't boot with display after installing additional drivers

    - by Dinesh
    I have a ASUS EPC 1015CX with Ubuntu 12.04 LTS installed using wubi alongside Windows 7. It worked perfectly after installing except that the supported screen resolution was only 800*600 instead of 1024*600. The specifications of the 1015CX device can be found here I tried installing additional drivers which was Broadcom for wireless and Cedarview-drm. By this time there was no display coming up after the boot. I could hear a voice and then the letters I typed got pronounced correctly. So, I guessed the issue has to be with the graphic terminal. I tried repair broken packages in the menu and booted and the display is now at 1024*600. But, if I restart normally the problem continues like before. As per what I found out after searching, I again opened additional drivers and installed Cedarview-graphics-driver. I tried restarting hoping it will work. But again, the result was same. There was no display but the system was working. I did more searching and followed the instructions found here. But still the result was same. I am keen to switch to linux from windows after hearing and learning great things about it. I know this community is good and always helping. I wanted to thank you all for the help in advance. Please let me know what I am doing wrong and help me to switch to linux from this same old windows.

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  • No GUI boot; startx error, I suspect no filesystem corruption.

    - by Dharmaj Soni
    Till yesterday, my Ubuntu 9.10 was working fine. I had watched a movie using vlc. I had also charged my ipod using the laptop. Today, when I started it, I automatically booted into command line. There seems to be no filesystem corruption etc as I can view/open (text) files. Before the CLI appeared, the screen blinked with a cursor, then the white Ubuntu logo flashed, and then I got the CLI login prompt. After logging in, if I try startx, to start gnome, I get the following error after a few seconds: giving up xinit: No such file or directory (errno 2): unable to connect to X server xinit: No such process (errno 3): Server error* The same error comes up, even if I use sudo, or if I change my directory to '/' before using startx, and also when, from the grub, using the recovery mode option to load into CLI, and then trying startx. On trying command 'xinit', I get "Server error" Also, on trying GDM, I get 2 errors. I cannot connect to the internet in this state. Thanks for any help. I am using Dell Inspiron 1440, no special graphics card.

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  • What is wrong with my specular phong shading

    - by Thijser
    I'm sorry if this should be placed on stackoverflow instead however seeing as this is graphics related I was hoping you guys could help me: I'm attempting to write a phong shader and currently working on the specular. I came acros the following formula: base*pow(dot(V,R),shininess) and attempted to implement it (V is the posion of the viewer and R the reflective vector). This gave the following result and code: Vec3Df phongSpecular(const Vec3Df & vertexPos, Vec3Df & normal, const Vec3Df & lightPos, const Vec3Df & cameraPos, unsigned int index) { Vec3Df relativeLightPos=(lightPos-vertexPos); relativeLightPos.normalize(); Vec3Df relativeCameraPos= (cameraPos-vertexPos); relativeCameraPos.normalize(); int DotOfNormalAndLight = Vec3Df::dotProduct(normal,relativeLightPos); Vec3Df reflective =(relativeLightPos-(2*DotOfNormalAndLight*normal))*-1; reflective.normalize(); float phongyness= Vec3Df::dotProduct(reflective,relativeCameraPos); if (phongyness<0){ phongyness=0; } float shininess= Shininess[index]; float speculair = powf(phongyness,shininess); return Ks[index]*speculair; } I'm looking for something more like this:

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  • Centrino Wireless-N 1000 takes forever to connect and keeps asking for password

    - by waclock
    A few days ago I started having this problem. When I tried to connect to any WiFi Connection it would stay connecting forever, and after a minute or so it would ask me for the password again. The strange thing is that this happened out of nowhere, I did not install any new drivers or anything like that. After this happened I decided to uninstall ubuntu and install it again ("inside windows") but the problem is still there. Any suggestions would be greatly appreciated. 0: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: no 1: hp-bluetooth: Bluetooth Soft blocked: yes Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:07:00.0 logical name: eth0 version: 06 serial: 2c:27:d7:aa:e4:7d size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=rtl8168e-3_0.0.4 03/27/12 latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:50 ioport:4000(size=256) memory:c0404000-c0404fff memory:c0400000-c0403fff *-network description: Wireless interface product: Centrino Wireless-N 1000 vendor: Intel Corporation physical id: 0 bus info: pci@0000:0d:00.0 logical name: wlan0 version: 00 serial: 00:1e:64:09:9c:58 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-23-generic-pae firmware=39.31.5.1 build 35138 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:52 memory:c4500000-c4501fff *-network description: Ethernet interface physical id: 1 bus info: usb@2:1.2 logical name: eth1 serial: ee:85:2f:7d:80:96 capabilities: ethernet physical configuration: broadcast=yes driver=ipheth ip=172.20.10.2 link=yes multicast=yes

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  • Unity does not load when selecting Xorg open source radeon driver

    - by Teddy Thorpe
    When I select the X.org Radeon open source driver, Unity does not load. However, when I select the Proprietary AMD Driver from the official Ubuntu repository, Unity does load. Why is Unity doing this? I had no problems with switching between these drivers in Ubuntu 12.04 LTS. This started happening when I upgraded to Ubuntu 12.10. Before I ever installed the propriatery AMD driver, the X.org driver loaded Unity fine, but very sluggishly. I downloaded the AMD driver from their official website and installed that first and that is what started this problem. I removed that driver and went back to X.org and X.org didn't load Unity either. Then using Synaptic, I installed the AMD driver from the Ubuntu repositories and thats what I'm using now. I'm very confused why that downloaded AMD driver would effect X.org. I have a AMD Radeon HD 6620G. It's integrated graphics on my AMD A8-3500M APU (Accelerated Processing Unit as AMD advertises it).

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  • Compiling kernal problem

    - by James
    Hi, I have a hp pavilion dm3t with intel HD graphics running ubuntu 10.10 64 bit. I'm trying to compile and install a patched kernel according to this, https://launchpad.net/~kamalmostafa/+archive/linux-kamal-mjgbacklight So I downloaded the tarball from here (linked to from the page above): http://kernel.ubuntu.com/git?p=kamal/ubuntu-maverick.git;a=shortlog;h=refs/heads/mjg-backlight I untar'd it to a directory, entered the directory and did: make defconfig which was successful, so I did: make which seemed to work fine until it gave these errors: ubuntu/ndiswrapper/iw_ndis.c:1966: error: unknown field ‘num_private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1966: warning: initialization makes pointer from integer without a cast ubuntu/ndiswrapper/iw_ndis.c:1967: error: unknown field ‘num_private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: excess elements in struct initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: (near initialization for ‘ndis_handler_def’) ubuntu/ndiswrapper/iw_ndis.c:1970: error: unknown field ‘private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1970: warning: initialization makes integer from pointer without a cast ubuntu/ndiswrapper/iw_ndis.c:1970: error: initializer element is not computable at load time ubuntu/ndiswrapper/iw_ndis.c:1970: error: (near initialization for ‘ndis_handler_def.num_standard’) ubuntu/ndiswrapper/iw_ndis.c:1971: error: unknown field ‘private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1971: warning: initialization from incompatible pointer type make[2]: *** [ubuntu/ndiswrapper/iw_ndis.o] Error 1 make[1]: *** [ubuntu/ndiswrapper] Error 2 make: *** [ubuntu] Error 2 How can I compile and install this kernel successfully? I'm new to this and would appreciate any help.

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  • Making a game with responsive resolution

    - by alexandervrs
    I am making a game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no matter what resolution, use different size for HUD graphics under a certain resolution and another under a certain large one. Use large HD sprites/backgrounds which are a power of 2, so they scale nicely. Use the player's native resolution. Scale the game area (not the HUD) to fit (resulting zooming in some and cropping the game area sides if necessary for widescreen, no stretch), but always fill the screen. Have a min and max resolution limit for small and very large displays where you will just change the resolution(?) or scale up/down to fit. What I am a bit confused though is what math formula I would use to scale the game area correctly based on the resolution no matter the aspect ratio, fully fit in a square screen and with some clip to the sides for widescreen. Pseudocode would help as well. :)

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  • Ubuntu Gnome 14.04 Instal Nvidia drivers

    - by user3524668
    I have been looking all over the web, and tried every suggestion I found to get the nvidia drivers working on my computer with Ubuntu Gnome 14.04, with no luck. Every time I install a driver or choose to use the driver from addition drivers, when I reebot, I cannot log in again. It gets stuck at the logo screen. I need to go to the ALT + CTRL + F1 to purge all nvidia traces so I can get back. Is it possible to install the new nvidia drivers? I just upgraded from 13.10 to 14.04, I have an Asus N550VJ which has hybrid graphics with Intel 4000 / Nvidia 750M What Im looking for is to try the primus functionality to disable the discreet card and enable it whenever I want to play or run heavy graphic stuff. When I was in 13.10 I was using bumblebee, but, since, the nvidia prime is supposedly mature enough, I wanted to try it. Is this possible for Ubuntu Gnome 14.04. I read there was a bug with gdm, but also, saw that it was already fixed. Thank you very much for your help. Im not that well versed in linux.

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  • 12.04 GPU lockup

    - by soandos
    I was able to install Ubuntu 12.04 using the alternative version of the image, (64 bit) but when I start the system it tells me the GPU locked up, and instead presents a text only screen. I understand that this site is not for bug reports, but at the same time, I know that there are some versions of the installer than have to be compatible with my graphics card (Nvidia GTS 360M). I assumed that the mere fact that the alternative installer ran was an indication that I could get some sort of graphical interface running after the install. Is there some way of getting some type of graphical interface running on my machine? Even better would be is there a way to get the rest of the system running as normal (i.e. GPU up and running)? If an internet connection is required to download driver support or something similar, directions for how to configure a wireless connection with WPA2-Personal protection from the text-only interface (bash). Any help would be appreciated. Note: I was able to find this which tells me that the card is supported. Note 2: In the install software stage of the install, I was unable to install anything (no internet connection) Update: The exact error message is [8.591394] [drm] 0000:01:00.0: GPU Lockup - switching to software fbcon Update 2: If I try to install with the regular version of Ubuntu, the screen goes staticy. This also happens if I install with Wubi (distasteful I know) and then try to use Ubuntu. Update 3: I've tried xforcevesa, nomodeset and xforcevesa nomodeset as my wubi boot options. Update 4: Thanks to jokerdino, I can now connect to the internet, so internet tools would now be a possibility.

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  • Screen resolution stuck at 1024x768

    - by Dananjaya
    I just updated from Ubuntu 10.10 to 11.04 and have an issue regarding the screen resolution. I have Intel integrated gfx chip and my monitor supports resolutions larger than 1024x768. (in 10.10 I've been using 1280x1024) But as soon as I upgraded, I'm stuck with 1024x768 resolution and seems I can't change it. running xrandr In terminal yields the following results, Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 LVDS1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1280x800 58.1 + 1024x768 60.0* 800x600 60.3 56.2 640x480 59.9 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 1366x768 59.9 + 1360x768 60.0 1024x768 75.1 72.0 70.1 60.0* 832x624 74.6 800x600 72.2 75.0 60.3 56.2 640x480 72.8 75.0 66.7 60.0 720x400 70.1 1280x1024_60.00 (0xce) 109.0MHz h: width 1280 start 1368 end 1496 total 1712 skew 0 clock 63.7KHz v: height 1024 start 1027 end 1034 total 1063 clock 59.9Hz What maybe the problem? Is it a bug? What kind of steps I should take in order to get a higher resolution? (changing xorg.conf maybe?) Any insight is highly appreciated. Thanks in advance. UPDATE Screenshot after running xrandr --addmode VGA1 1360x768 As you can see, side bar is not completely visible and Ubuntu logo at the task bar is missing. Also when you open an application, the Task bar of the application (where it should go to the top panel) is missing as well..

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  • Screen doesn't turn back on after resume on a Lenovo Thinkpad T420

    - by Wojtek
    Every time I suspend my notebook (Lenovo Thinkpad T420 - Intel HD graphic card) on Oneiric Ocelot 11.10 and turn it back on, the screen is black. The backlight is on and the system itself loads fine, but the display somehow doesn't get back. The first time after a fresh reboot the screen isn't black, it is mostly white/light-gray and it looks a bit like a distorted image. The pixels fade in until it gets almost completely light-gray. I've got a workaround for this: I switch to the first terminal (CTRL+ALT+F1) and back to X (CTRL+ALT+F7). In most cases that helps. Sometimes, when there's still a problem, I log in on the first terminal and run "unity --reset". Then go back to X - this helps always. I can tell that the system comes back, because I can log in with my fingerprint reader (or wait a bit and put in the password) "blindly", then do the workaround - I am logged in after the screen comes back. So it's only the display that is not working. Any help or advice where to look would be appreciated.

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  • Ubuntu won't fit 10" netbook's native display

    - by Daniel
    I recently removed Windows 7 Starter from my netbook, and replaced it with Ubuntu 12.10. The problem is some bits of the system doesn't fit the native display resolution of 1024x600 i.e. the bottom bits of Ubuntu is hidden beneath the screen & the only 2 available resolutions are: the default 1024x768 and 800x600. I've also thought about replacing Ubuntu with Lubuntu or Puppy Linux, as the system does run a bit slow, but I can't, as then I won't be able to access the taskbar and application menu which will be hidden beneath the screen. Only Ubuntu with Unity is currently usable, as I can see the Unity Launcher. My Netbook model is HP Mini 210-1004sa, which comes with Intel Graphics Media Accelerator 3150, and has a display 10.1" Active Matrix Colour TFT 1024 x 600. I was able to define a custom resolution 1024x600 using the Q&A: How set my monitor resolution? but when I set that resolution, the desktop area is lowered, with bits of it hidden beneath the screen; & there's a black space left at the top of the screen. I had to revert to the old setting 1024x768 to push the desktop upwards and remove the black space.

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  • Switching to workspaces view shows buggy blue background

    - by G1i1ch
    When switching to workspaces view everything the background turns blue. Same happens when I switch between multiple windows of the same app too. Happening after having a try with gnome shell out of curiosity. Installed through official repos like normal. Tried it out but switched back, anyone have an idea of why this is happening? Got an Intel GPU and Unity 3d. If anyone can give me some direction, thanks a lot. Update: Looks like during the switch somehow opengl was disabled. glxinfo returns: name of display: :0 Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". This is very distressing, all I wanted to do was try out gnome3. Does anyone have an idea on how I can get opengl back? [update] Ok I found out what happened. Apparently it's not that hard to accidentally install an nvidia driver. All I had to do was remove all the stuff that had nvidia in it and I got 3d back! For anyone else, this is how I found out: check out Xorg.0.log `$ cat / var/log/Xorg.0.log | more` if you see a line like this somewhere `(EE) Failed to initialize GLX extension (Compatible NVIDIA X driver not found)` you got an nvidia problem Thanks everyone for trying to help :D

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  • Who can change the View in MVC?

    - by Luke
    I'm working on a thick client graph displaying and manipulation application. I'm trying to apply the MVC pattern to our 3D visualization component. Here is what I have for the Model, View, and Controller: Model - The graph and it's metadata. This includes vertices, edges, and the attributes of each. It does not contain position information, icons, colors, or anything display related. View - This would commonly be called a scene graph. It includes the 3D display information, texture information, color information, and anything else that is related specifically to the visualization of the model. Controller - The controller takes the view and displays it in a Window using OpenGL (but it could potentially be any 3D graphics package). The application has various "layouts" that change the position of the vertices in the display. For instance, one layout may arrange the vertices in a circle. Is it common for these layouts to access and change the view directly? Should they go through the Controller to access the View? If they go through the Controller, should they just ask for direct access to the View or should each change go through the controller? I realize this is a bit different from the standard MVC example where there a finite number of Views. In this case, the View can change in an infinite number of ways. Perhaps I'm shattering some basic principle of MVC here. Thanks in advance!

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  • LOD in modern games

    - by Firas Assaad
    I'm currently working on my master's thesis about LOD and mesh simplification, and I've been reading many academic papers and articles about the subject. However, I can't find enough information about how LOD is being used in modern games. I know many games use some sort of dynamic LOD for terrain, but what about elsewhere? Level of Detail for 3D Graphics for example points out that discrete LOD (where artists prepare several models in advance) is widely used because of the performance overhead of continuous LOD. That book was published in 2002 however, and I'm wondering if things are different now. There has been some research in performing dynamic LOD using the geometry shader (this paper for example, with its implementation in ShaderX6), would that be used in a modern game? To summarize, my question is about the state of LOD in modern video games, what algorithms are used and why? In particular, is view dependent continuous simplification used or does the runtime overhead make using discrete models with proper blending and impostors a more attractive solution? If discrete models are used, is an algorithm used (e.g. vertex clustering) to generate them offline, do artists manually create the models, or perhaps a combination of both methods is used?

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  • How can I improve the "smoothness" of a 2D side-scrolling iPhone game?

    - by MrDatabase
    I'm working on a relatively simple 2D side-scrolling iPhone game. The controls are tilt-based. I use OpenGL ES 1.1 for the graphics. The game state is updated at a rate of 30 Hz... And the drawing is updated at a rate of 30 fps (via NSTimer). The smoothness of the drawing is ok... But not quite as smooth as a game like iFighter. What can I do to improve the smoothness of the game? Here are the potential issues I've briefly considered: I'm varying the opacity of up to 15 "small" (20x20 pixels) textures at a time... Apparently varying the opacity in this manner can degrade drawing performance I'm rendering at only 30 fps (via NSTimer)... Perhaps 2D games like iFighter are rendered at a higher frame rate? Perhaps the game state could be updated at a faster rate? Note the acceleration vales are updated at 100 Hz... So I could potentially update part of the game state at 100 hz All of my textures are PNG24... Perhaps PNG8 would help (due to smaller size etc)

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  • Connecting / disconnecting DisplayPort causes crash

    - by iGadget
    I wanted to file a bug about this using ubuntu-bug xserver-xorg-video-intel, but the system prompted my to try posting here first. So here goes :-) While the situation in Ubuntu 11.10 was still somewhat workable (see UI freezes when disconnecting DisplayPort), in 12.04 (using Unity 3D) it has gotten worse. The weird part is that during the 12.04 beta's, the situation was actually improving! I was able to successfully connect and disconnect a DisplayPort monitor without the system breaking down on me. But now with 12.04 final (with all updates), it's just plain terrible. When I now connect an external monitor using the DisplayPort connector on my HP ProBook 6550b, it only works sometimes. Most times (but not always!) the screen just goes blank and the system seems to crash (not even CTRL+ALT+F1 works anymore). Only a hard shutdown by keeping the power button pressed for several seconds and then a restart gets me out of this. I suspect the chances of the system crashing become higher as the system's uptime increases, especially when there have been one or more suspend-resume cycles (although I have also experienced this bug once from a cold boot). Disconnecting is roughly the same as with 11.10 (see issue mentioned above), with the difference that if I resume from suspend, I no longer have to do a CTRL+ALT+F1, ALT+F7 cycle to get my screen back. So what more can I try? Or should I just go ahead and file the bug anyway?

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  • Ubuntu won't load, freezes on purple screen

    - by kara
    Last time I restarted my computer, I could not get Ubuntu to load; the screen would either go black, or would hang at the purple screen indefinitely. I have had some graphics problems in the past, but had put 'nomodeset' after 'quiet splash' in the grub command line, which at least let Ubuntu load. That doesn't work now, and doesn't work if I remove it. I looked up some answers, such as this one: Purple start screen - no splash screen However, when I enter the root in recovery mode in grub, I always get errors when I run those command lines and it won't let me modify the files. Also, if I run in recovery mode and then choose 'resume normal boot', it will continue. But instead of getting a usual interface, I get a black screen that asks for my username and password. I enter these, and it tells me I'm in Ubuntu 12.04, but I'm still on a black screen with texts. It also informs me that there are updates to install. When I use the command 'sudo apt-get update', it starts to retrieve the information, but then the screen goes blank after a couple of seconds and I can't do anything anymore. Any ideas?

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