Search Results

Search found 14562 results on 583 pages for 'library ebooks'.

Page 51/583 | < Previous Page | 47 48 49 50 51 52 53 54 55 56 57 58  | Next Page >

  • PRISM - Creating mouseoverbehavior causes a Silverlight library to not be visible in main Silverligh

    - by RHLopez
    Created a simple Silverlight 4 application (SimpleApp) then added a Silverlight 4 library (LibraryA). Added code to the library (LibraryA) to implement MouseOverBehavior by inheriting from CommandBaseBehavior along with the appropriate attached property class/methods. Added reference in SimpleApp to LibraryA and went to MainPage.xaml to add namespace reference but it does not show up with Intellisense. Typing the namespace manually and then adding the attached MouseOver command works as it should as far as intellisense showing my attached property name, i.e. ... commands:MouseOver.Command="{Binding MousedOver}". However when I try to run it I get a XAML parser error saying that the "Command" attached property does not exist in MouseOver. If I move my class definitions from LibraryA to SimpleApp then everything works. I removed everything from LibraryA and just put one class with this in it: public class MouseOverBehavior : CommandBehaviorBase<Control> { public MouseOverBehavior(Control element) : base(element) {} } With this simple class in LibraryA it will not show up in XAML intellisense in SimpleApp. XAML intellisense works with other libraries that I have written that don't use PRISM. Don't know what I am missing hopefully it's something simple. I am using the latest SL4 build for PRISM change set 42969. Visual Studio 2010 RTM Professional in Windows 7 Ultimate 64-bit.

    Read the article

  • Making a 64 bit shared library that dynamically links to a 32 bit library on Mac OS X Snow Leopard

    - by carneades
    Update: After some more reading I see that this problem is totally general, you can't mix architectures in the same process, so 64 bit Java cannot dlopen() a 32 bit library like FMOD. Is there any possible workaround for this, keeping in mind I'm writing my own C interface to the FMOD library? I need to make a 64-bit dylib on Max OS X because Java Native Access only likes 64-bit libraries on 64-bit machines. The problem is, my C source code dynamically includes FMOD which on Mac only provides 32-bit dylibs. When I try to compile without the -m32 option (since I must output a 64-bit dylib) I get the following error: gcc -dynamiclib -std=c99 -pedantic -Wall -O3 -fPIC -pthread -o ../bin/libpenntotalrecall_fmod.dylib ../../src/libpenntotalrecall_fmod.c -lfmodex -L../../lib/osx/ ld: warning: in /usr/lib/libfmodex.dylib, missing required architecture x86_64 in file Undefined symbols: "_FMOD_System_CreateSound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_GetPosition", referenced from: _streamPosition in ccJnlwrd.o "_FMOD_System_Create", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_PlaySound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Sound_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_IsPlaying", referenced from: _playbackInProgress in ccJnlwrd.o "_FMOD_System_Update", referenced from: _streamPosition in ccJnlwrd.o _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetPaused", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_System_Init", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetVolume", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Close", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_SetCallback", referenced from: _startPlayback in ccJnlwrd.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [all] Error 1 Shouldn't it be possible to get a 64 bit dylib from my source code that dynamically includes 32 bit libraries?!

    Read the article

  • Is there a PHP library that performs MySQL Data Validation and Sanitization According to Column Type

    - by JW
    Do you know of any open source library or framework that can perform some basic validation and escaping functionality for a MySQL Db. i envisage something along the lines of: //give it something to perform the quote() quoteInto() methods $lib->setSanitizor($MyZend_DBAdaptor); //tell it structure of the table - colnames/coltypes/ etc $lib->setTableDescription($tableDescArray); //use it to validate and escape according to coltype foreach ($prospectiveData as $colName => $rawValue) if ( $lib->isValid($colName, $rawValue)) { //add it to the set clause $setValuesArray[$lib->escapeIdentifier($colName);] = $lib->getEscapedValue($colName,$rawValue); } else { throw new Exception($colName->getErrorMessage()); } etc... I have looked into - Zend_Db_Table (which knows about a table's description), and - Zend_Db_Adaptor (which knows how to escape/sanitize values depending on TYPE) but they do not automatically do any clever stuff during updates/inserts Anyone know of a good PHP library to preform this kind of validation that I could use rather than writing my own? i envisage alot of this kind of stuff: ... elseif (eregi('^INT|^INTEGER',$dataset_element_arr[col_type])) { $datatype='int'; if (eregi('unsigned',$dataset_element_arr[col_type])) { $int_max_val=4294967296; $int_min_val=0; } else { $int_max_val=2147483647; $int_min_val=-2147483648; } } (p.s I know eregi is deprecated - its just an example of laborious code)

    Read the article

  • Python: OSX Library for fast full screen jpg/png display

    - by Parand
    Frustrated by lack of a simple ACDSee equivalent for OS X, I'm looking to hack one up for myself. I'm looking for a gui library that accommodates: Full screen image display High quality image fit-to-screen (for display) Low memory usage Fast display Reasonable learning curve (the simpler the better) Looks like there are several choices, so which is the best? Here are some I've run across: PyOpenGL PyGame PyQT wxpython I don't have any particular experience with any of these, nor any strong desire to become an expert - I'm looking for the simplest solution. What do you recommend? [Update] For those not familiar with ACDSee, here's what it does that I care about: Simple list/thubmnail display of images in a directory Sort by name/size/type Ability to view images full screen Single-key delete while viewing full screen Move to next/previous image while viewing full screen Ability to select a group of images for: move to / copy to directory delete resize ACDSee has a bunch of niceties as well, such as remembering directories you've moved images to in the past, remembering your resize settings, displaying the total size of the images you've selected, etc. I've tried most of the options I could find (including Xee) and none of them quite get there. Please keep in mind that this is a programming/library question, not a criticism of any of the existing tools.

    Read the article

  • Python pixel manipulation library

    - by silinter
    So I'm going through the beginning stages of producing a game in Python, and I'm looking for a library that is able to manipulate pixels and blit them relatively fast. My first thought was pygame, as it deals in pure 2D surfaces, but it only allows pixel access through pygame.get_at(), pygame.set_at() and pygame.get_buffer(), all of which lock the surface each time they're called, making them slow to use. I can also use the PixelArray and surfarray classes, but they are locked for the duration of their lifetimes, and the only way to blit them to a surface is to either copy the pixels to a new surface, or use surfarray.blit_array, which requires creating a subsurface of the screen and blitting it to that, if the array is smaller than the screen (if it's bigger I can just use a slice of the array, which is no problem). I don't have much experience with PyOpenGL or Pyglet, but I'm wondering if there is a faster library for doing pixel manipulation in, or if there is a faster method, in Pygame, for doing pixel manupilation. I did some work with SDL and OpenGL in C, and I do like the idea of adding vertex/fragment shaders to my program. My program will chiefly be dealing in loading images and writing/reading to/from surfaces.

    Read the article

  • Good mobile oriented GWT widget library alternatives

    - by Michael Donohue
    I've been developing a travel planning site - tripgrep.com - which is built on appengine, GWT and smartgwt, among other technologies. It is still early days, and the site is now working well on my development environment, which is either a windows or mac computer. However, I am frequently talking up the website to my friends when we are at a bar or other venue, so I am standing there while they try to access the site via an iPhone, Android or Blackberry - I've witnessed all three. It has been painfully obvious that the browser based frontend takes a long time to download on a mobile device. I am pretty sure this is because of the javascript download for SmartGWT. So, I would like to look at alternatives to SmartGWT. What I like about SmartGWT is that it has a reasonable look and feel out of the box - I don't need to learn any design or css and it has an office application look. This is considerably better than the GWT built-in widgets, which just get a blue border. The better look-and-feel is why I went with SmartGWT early on. However, the slow load times are killing me on these mobile demos. So now I want a fast loading widget alternative that has good look-and-feel out of the box. The features I care about are: tabs, good form layout, Google maps API integration, grid data viewing. If those are all available in a library that loads quickly on a mobile device, then that's the library I want.

    Read the article

  • Java: library that does nice formatted log outputs

    - by WizardOfOdds
    I cannot find back a library that allowed to format log output statements in a much nicer way than what is usually seen. One of the feature I remember is that it could 'offset' the log message depending on the 'nestedness' of where the log statement was occuring. That is, instead of this: DEBUG | DefaultBeanDefinitionDocumentReader.java| 86 | Loading bean definitions DEBUG | AbstractAutowireCapableBeanFactory.java| 411 | Finished creating instance of bean 'MS-SQL' DEBUG | DefaultSingletonBeanRegistry.java| 213 | Creating shared instance of singleton bean 'MySQL' DEBUG | AutowireCapableBeanFactory.java| 383 | Creating instance of bean 'MySQL' DEBUG | AutowireCapableBeanFactory.java| 459 | Eagerly caching bean 'MySQL' to allow for resolving potential circular references DEBUG | AutowireCapableBeanFactory.java| 789 | Another debug message It would shows something like this: DEBUG | DefaultBeanDefinitionDocumentReader.java| 86 | Loading bean definitions DEBUG | AbstractAutowireCapableBeanFactory.java | 411 | Finished creating instance of bean 'MS-SQL' DEBUG | DefaultSingletonBeanRegistry.java | 213 | Creating shared instance of singleton bean 'MySQL' DEBUG | AutowireCapableBeanFactory.java | 383 | Creating instance of bean 'MySQL' DEBUG | AutowireCapableBeanFactory.java | 459 | |__ Eagerly caching bean 'MySQL' to allow for resolving potential circular references DEBUG | AutowireCapableBeanFactory.java | 789 | |__ Another debug message This is an example I just made up (VeryLongCamelCaseClassNamesNotMine). But I remember seeing such cleanly formatted log output and they were really much nicer than anything I had seen before and, in addition to being just plain nicer, they were also easier to read for they reproduced some of the logical organization of the code. Yet I cannot find anymore what that library was. I'm pretty sure it was fully compatible with log4j or sl4j.

    Read the article

  • Dynamic Linq Library Guid exceptions

    - by Adan
    I am having a problem with the Dynamic Linq Library. I get a the following error "ParserException was unhandled by user code ')" or ','". I have a Dicitionary and I want to create a query based on this dictionary. So I loop through my dictionary and append to a string builder "PersonId = (GUID FROM DICTIONARY). I think the problem is were I append to PersonId for some reason I can't seem to convert my string guid to a Guid so the dynamic library don't crash. I have tried this to convert my string guid to a guid, but no luck. query.Append("(PersonId = Guid(" + person.Key + ")"); query.Append("(PersonId = " + person.Key + ")"); I am using VS 2010 RTM and RIA Services as well as the Entity Framework 4. //This is the loop I use foreach (KeyValuePair<Guid, PersonDetails> person in personsDetails) { if ((person.Value as PersonDetails).IsExchangeChecked) { query.Append("(PersonId = Guid.Parse(" + person.Key + ")"); } } //Domain service call var query = this.ObjectContext.Persons.Where(DynamicExpression.ParseLambda<Person, bool>(persons)); Please help, and if you know of a better way of doing this I am open to suggestions.

    Read the article

  • Cannot use await in Portable Class Library for Win 8 and Win Phone 8

    - by Harry Len
    I'm attempting to create a Portable Class Library in Visual Studio 2012 to be used for a Windows 8 Store app and a Windows Phone 8 app. I'm getting the following error: 'await' requires that the type 'Windows.Foundation.IAsyncOperation' have a suitable GetAwaiter method. Are you missing a using directive for 'System'? At this line of code: StorageFolder guidesInstallFolder = await Package.Current.InstalledLocation.GetFolderAsync(guidesFolder); My Portable Class Library is targeted at .NET Framework 4.5, Windows Phone 8 and .NET for Windows Store apps. I don't get this error for this line of code in a pure Windows Phone 8 project, and I don't get it in a Windows Store app either so I don't understand why it won't work in my PCL. The GetAwaiter is an extension method in the class WindowsRuntimeSystemExtensions which is in System.Runtime.WindowsRuntime.dll. Using the Object Browser I can see this dll is available in the .NET for Windows Store apps component set and in the Windows Phone 8 component set but not in the .NET Portable Subset. I just don't understand why it wouldn't be in the Portable Subset if it's available in both my targeted platforms.

    Read the article

  • Conditional "Get Script File" in Javascript without using a library function

    - by Adam
    I work at a company that has many clients that have their own website that "plugs in" to our system. In other words they have their own website and they have a link that, when the user clicks it, transitions them over to our site. There is a feature that I want to track by giving the client a small block of code to put on their homepage. Whenever the homepage is loaded with a certain query string variable I want the block of code to request a file on my server. Then on the server I'll record the tracking info based on the query string. All this would be really easy if I can guarantee that the client would be using jQuery or some similar library, but there are a lot of clients and I can't really rely on them all using jQuery. At the same time I'd like to limit the size of the block of javascript code that they paste in. I think the best solution would be to have something like: if(querystring.substring("Tracking=") > 0) { include("blah.aspx?TrackingQS=" + querystring); } but I can't find a include function in built-in javascript without calling some library like jQuery. Any thoughts?? I could do straight up AJAX but I want to limit the number of lines of code for several reasons that I won't bore you with here.

    Read the article

  • iPod library song path access

    - by Narendra Kumar
    I studied a lot but did not find any good answer. My problem is i am calculating beats per minute of song.I used Bass api for that, now problem is i am able to get bpm of a file which i have in my resource folder but i have to get bpm of all songs of iPod library. I am getting path of song from MPMediaItemPropertyAssetURL property of MpMediaItem but when passing this one in api api is saying stream cant load BASS_StreamCreateFile(). In my point of view i am not getting right path of song. How can we access valid path? Did any one access ipod library song with external api? Please help me . Thanks CODE IS THIS NSURL *assetURL = [song valueForProperty:MPMediaItemPropertyAssetURL]; NSString *respath = [NSString stringWithFormat:@"%@",[assetURL absoluteString]]; BASS_SetConfig(BASS_CONFIG_IOS_MIXAUDIO, 0); // Disable mixing. To be called before BASS_Init. if (HIWORD(BASS_GetVersion()) != BASSVERSION) { NSLog(@"An incorrect version of BASS was loaded"); } // Initialize default device. if (!BASS_Init(-1, 44100, 0, NULL, NULL)) { //textView.text = [NSString stringWithFormat:@"%@ CAN'T Load Stream",textView.text]; } DWORD chan1; if(!(chan1=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_SAMPLE_LOOP))) { NSLog(@"Can't load stream!"); textView.text = [NSString stringWithFormat:@"%@ not loading...",textView.text]; } mainStream=BASS_StreamCreateFile(FALSE, [respath cStringUsingEncoding:NSUTF8StringEncoding], 0, 0, BASS_SAMPLE_FLOAT|BASS_STREAM_PRESCAN|BASS_STREAM_DECODE); float playBackDuration=BASS_ChannelBytes2Seconds(mainStream, BASS_ChannelGetLength(mainStream, BASS_POS_BYTE)); NSLog(@"Play back duration is %f",playBackDuration); HSTREAM bpmStream=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_STREAM_PRESCAN|BASS_SAMPLE_FLOAT|BASS_STREAM_DECODE); //BASS_ChannelPlay(bpmStream,FALSE); BpmValue= BASS_FX_BPM_DecodeGet(bpmStream,0.0, playBackDuration, MAKELONG(45,256), BASS_FX_BPM_MULT2| BASS_FX_BPM_MULT2 | BASS_FX_FREESOURCE, (BPMPROCESSPROC*)proc); textView.text = [NSString stringWithFormat:@"%@ %f",textView.text,BpmValue];

    Read the article

  • Your favourite C++ Standard Library wrapper functions?

    - by Neil Butterworth
    This question, asked this morning, made me wonder which features you think are missing from the C++ Standard Library, and how you have gone about filling the gaps with wrapper functions. For example, my own utility library has this function for vector append: template <class T> std::vector<T> & operator += ( std::vector<T> & v1, const std::vector <T> v2 ) { v1.insert( v1.end(), v2.begin(), v2.end() ); return v1; } and this one for clearing (more or less) any type - particularly useful for things like std::stack: template <class C> void Clear( C & c ) { c = C(); } I have a few more, but I'm interested in which ones you use? Please limit answers to wrapper functions - i.e. no more than a couple of lines of code.

    Read the article

  • What image processing Library should I use

    - by Swippen
    I have been reading What is the best image manipulation library? And tried a few libraries and are now looking for inputs on what is the best for our need. I will start by describing our current setting and problems. We have a system that needs to resize and crop a large amount of images from big original images. We handle 50 000+ images every day on 2 powerfull servers. Today we use ImageGlue from WebSupergoo but we don't like it at all, it is slow and hangs the service now and then (Its in another unanswered stack overflow question). We have a threaded windows service that uses Microsoft ThreadPool to resize as much as possible on the 8 core machines. I have tried AForge and it went very well it was loads faster and never crashed or anything. But I had problems with quality on a few images. This due to what algorithms I used ofc so can be tweaked. But want to widen our eyes to see if thats the right way to go. so: It needs to be c# .net and run in a windows service. (Since we wont change the rest of the service only image handling) It needs to handle threaded environment well. We have a great need of it being fast since today its too slow. But we also want good quality and small filesize since the images are later displayed on webpage with loads of visitors and needs good quality. So we have a lot of demands on ability to get god quality at a fast pace, and also secondary keep filesizes lowered even if that can be adjusted with compression a bit. Any comments or suggestions on what library to use?

    Read the article

  • Robust DateTime parser library for .NET

    - by Frank Krueger
    Hello, I am writing an RSS and Mail reader app in C# (technically MonoTouch). I have run into the issue of parsing DateTimes. I see a lot of variance in how dates are presented in the wild and have begun writing a function like this: public static DateTime ParseTime(string timeStr) { var formats = new string[] { "ddd, d MMM yyyy H:mm:ss \"GMT+00:00\"", "d MMM yyyy H:mm:ss \"EST\"", "yyyy-MM-dd\"T\"HH:mm:ss\"Z\"", "ddd MMM d HH:mm:ss \"+0000\" yyyy", }; try { return DateTime.Parse(timeStr); } catch (Exception) { } foreach (var f in formats) { try { var t = DateTime.ParseExact(timeStr, f, CultureInfo.InvariantCulture); return t; } catch (Exception) { } } return DateTime.MinValue; } This, well, makes me sick. Three points. (1) It's silly of me to think that I can actually collect a format list that will cover everything out there. (2) It's wrong! Notice that I'm treating an EST date time as UTC (since .NET seems oblivious to time zones). (3) I don't like using exceptions for logic. I am looking for an existing library (source only please) that is known to handle a bunch of these formats. Also, I would like to keep using UTC DateTimes throughout my code so whatever library is suggested should be able to produce DateTimes. Is there anything out there like this?

    Read the article

  • How to hide helper functions from public API in c

    - by emge
    I'm working on a project and I need to create an API. I am using sockets to communicate between the server (my application) and the clients (the other applications using my API). This project is in c not C++ I come from a linux background and this is my first project using Windows, Visual Studio 2008, and dll libraries. I have communication working between the client and server, but I have some that is duplicated on both projects. I would like to create a library (probably a dll file), that both projects can link to so I don't have to maintain extra code. I also have to create the library that has the API that I need to make available for my clients. Within the API functions that I want public are the calls to these helper functions that are "duplicated code", I don't want to expose these functions to my client, but I do want my server to be able to use those functions. How can I do this? I will try to clarify with an example. This is what I started with. Server Project: int Server_GetPacket(SOCKET sd); int ReceiveAll(SOCKET sd, char *buf, int len); int VerifyLen(char *buf); Client Project: int Client_SendCommand(int command); int Client_GetData(int command, char *buf, int len); int ReceiveAll(SOCKET sd, char *buf, int len); int VerifyLen(char *buf); This is kind of what I would like to end up with: //Server Project: int Server_GetPacket(SOCKET sd); // library with public and private types // private API (not exposed to my client) int ReceiveAll(SOCKET sd, char *buf, int len); int VerifyLen(char *buf); // public API (header file available for client) int Client_SendCommand(int command); int Client_GetData(int command, char *buf, int len); Thanks any help would be appreciated.

    Read the article

  • How to catch unintentional function interpositioning?

    - by SiegeX
    Reading through my book Expert C Programming, I came across the chapter on function interpositioning and how it can lead to some serious hard to find bugs if done unintentionally. The example given in the book is the following: my_source.c mktemp() { ... } main() { mktemp(); getwd(); } libc mktemp(){ ... } getwd(){ ...; mktemp(); ... } According to the book, what happens in main() is that mktemp() (a standard C library function) is interposed by the implementation in my_source.c. Although having main() call my implementation of mktemp() is intended behavior, having getwd() (another C library function) also call my implementation of mktemp() is not. Apparently, this example was a real life bug that existed in SunOS 4.0.3's version of lpr. The book goes on to explain the fix was to add the keyword static to the definition of mktemp() in my_source.c; although changing the name altogether should have fixed this problem as well. This chapter leaves me with some unresolved questions that I hope you guys could answer: Does GCC have a way to warn about function interposition? We certainly don't ever intend on this happening and I'd like to know about it if it does. Should our software group adopt the practice of putting the keyword static in front of all functions that we don't want to be exposed? Can interposition happen with functions introduced by static libraries? Thanks for the help. EDIT I should note that my question is not just aimed at interposing over standard C library functions, but also functions contained in other libraries, perhaps 3rd party, perhaps ones created in-house. Essentially, I want to catch any instance of interpositioning regardless of where the interposed function resides.

    Read the article

  • Mapping a URL to a service inside a class library

    - by johnk82swe
    I'm developing a small content management solution than can be used in any ASP.NET 3.5 website. The website references some dll's and then lets the aspx's inherit my page baseclass. Some configuration in web.config is also needed, but thats it. Now I'm building a standalone Silverlight editor for the CMS. My idea is that it should communicate with the server using web services. But the question is how to make this service available to the editor? I don't want the website developers having to bother with it. If I used a REST API rather than SOAP I could just create an HttpHandler in my class library and let the website developers add a handler to it in web.config with the path "editor" and then the editor could communicate with that handler on mywebsite.com/editor. Is there any way to achieve the same with a asmx or wcf service? The important thing is that the website developers never have to set up any asmx files or anything. They should only have to specify a url and map that url to a service inside my class library. Thanks in advance!

    Read the article

  • rubygem Twitter4R Issues

    - by Leonardo Dario Perna
    Hi everyone, I'm trying to get started with twitter4r but I'm having some issues: Why I can't load the gem in IRB? $ sudo gem install twitter4r Successfully installed twitter4r-0.3.2 1 gem installed Installing ri documentation for twitter4r-0.3.2... Installing RDoc documentation for twitter4r-0.3.2... $ irb require 'rubygems' = false require 'twitter4r' LoadError: no such file to load -- twitter4r from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from (irb):2 I've downloaded the http://files.rubyforge.vm.bytemark.co.uk/twitter4r/twitter4rails.post-0_2_4.zip app and it works only with twitter4r-0.2.4 and NOT with last version twitter4r-0.3.2: $ script/server ./script/../config/boot.rb:26:Warning: Gem::SourceIndex#search support for String patterns is deprecated, use #find_name = Booting Mongrel (use 'script/server webrick' to force WEBrick) = Rails application starting on http://0.0.0.0:3000 = Call with -d to detach = Ctrl-C to shutdown server ** Starting Mongrel listening at 0.0.0.0:3000 ** Starting Rails with development environment... Exiting /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require': no such file to load -- twitter/rails (MissingSourceFile) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:495:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:342:in `new_constants_in' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:495:in `require' from /Users/leonardodarioperna/Projects/Kaaaki/marrakaaaki/ twitter4rails.post-0_2_4/config/environment.rb:64 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:495:in `require' ... 23 levels... from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/rails-1.2.3/lib/commands/server.rb:39 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3 Last thing, in the /config/environment.rb I need to specify: RAILS_GEM_VERSION = '1.2.3' unless defined? RAILS_GEM_VERSION if I use my last rails version: RAILS_GEM_VERSION = '2.3.4' unless defined? RAILS_GEM_VERSION I get this error: $ script/server -p3002 = Booting Mongrel = Rails 2.3.4 application starting on http://0.0.0.0:3000 /Library/Ruby/Site/1.8/rubygems.rb:280:in `activate': can't activate activerecord (= 1.15.6, runtime) for [], already activated activerecord-2.3.4 for ["rails-2.3.4"] (Gem::LoadError) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:35:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:156:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:521:in `new_constants_in' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:156:in `require' from /Library/Ruby/Gems/1.8/gems/twitter4r-0.2.4/lib/twitter/rails.rb: 6 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:156:in `require' ... 8 levels... from /Library/Ruby/Gems/1.8/gems/rails-2.3.4/lib/commands/server.rb: 84 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3 And that's all :-) Thank you!

    Read the article

  • How can I share a Windows 7 library with anonymous access without using a Homegroup?

    - by Triynko
    The "homegroup" feature is useless, because it requires a password, and therefore doesn't support anonymous, no-hassle access to shares from devices such as my Sony Bravia TV and non-Windows7 machines. So I turned off homegroup and reverted to the standard shared folders protocol. I'd like to share my Music "Library", so I can play files from my TV through the Surround Sound System, but there seems to be no option to share a library folder other than through a homegroup. I don't want to have to individually share the folders that belong to the library, because that would defeat the purposes of the library, which is to manage which folders are included in the library while also providing an easily accessible view of them all at once. Does anyone know how to share a Windows 7 library without that useless homegroup feature?

    Read the article

  • How can I share a Windows 7 library with anonymous access without using a Homegroup?

    - by Triynko
    The "homegroup" feature is useless, because it requires a password, and therefore doesn't support anonymous, no-hassle access to shares from devices such as my Sony Bravia TV and non-Windows7 machines. So I turned off homegroup and reverted to the standard shared folders protocol. I'd like to share my Music "Library", so I can play files from my TV through the Surround Sound System, but there seems to be no option to share a library folder other than through a homegroup. I don't want to have to individually share the folders that belong to the library, because that would defeat the purposes of the library, which is to manage which folders are included in the library while also providing an easily accessible view of them all at once. Does anyone know how to share a Windows 7 library without that useless homegroup feature?

    Read the article

  • PyCrypto and GMP library not found error [Mac OS 10.6.3]

    - by sarasota
    I'm trying to install pycrypto-2.1.0 but attempt to do with 'python setup.py build' elicits: running build running build_py running build_ext warning: GMP library not found; Not building Crypto.PublicKey._fastmath. I installed GMP (gmp-4.3.2) and it's in: /usr/local/lib How do I get python/pycrypto to recognize that GMP is already present on my system? Mac OS: 10.6.3 Python version: 2.6.1

    Read the article

  • Creating an Objective-C++ Static Library in Xcode

    - by helixed
    So I've developed an engine for the iPhone with which I'd like to build a couple different games. Rather than copy and paste the files for the engine inside of each game's project directory, I'd a way to link to the engine from each game, so if I need to make a change to it I only have to do so once. After reeding around a little bit, it seems like static libraries are the best way to do this on the iPhone. I created a new project called Skeleton and copied all of my engine files over to it. I used this guide to create a static library, and I imported the library into a project called Chooser. However, when I tried to compile the project, Xcode started complaining about some C++ data structures I included in a file called ControlScene.mm. Here's my build errors: "operator delete(void*)", referenced from: -[ControlScene dealloc] in libSkeleton.a(ControlScene.o) -[ControlScene init] in libSkeleton.a(ControlScene.o) __gnu_cxx::new_allocator<operation_t>::deallocate(operation_t*, unsigned long)in libSkeleton.a(ControlScene.o) __gnu_cxx::new_allocator<operation_t*>::deallocate(operation_t**, unsigned long)in libSkeleton.a(ControlScene.o) "operator new(unsigned long)", referenced from: -[ControlScene init] in libSkeleton.a(ControlScene.o) __gnu_cxx::new_allocator<operation_t*>::allocate(unsigned long, void const*)in libSkeleton.a(ControlScene.o) __gnu_cxx::new_allocator<operation_t>::allocate(unsigned long, void const*)in libSkeleton.a(ControlScene.o) "std::__throw_bad_alloc()", referenced from: __gnu_cxx::new_allocator<operation_t*>::allocate(unsigned long, void const*)in libSkeleton.a(ControlScene.o) __gnu_cxx::new_allocator<operation_t>::allocate(unsigned long, void const*)in libSkeleton.a(ControlScene.o) "___cxa_rethrow", referenced from: std::_Deque_base<operation_t, std::allocator<operation_t> >::_M_create_nodes(operation_t**, operation_t**)in libSkeleton.a(ControlScene.o) std::_Deque_base<operation_t, std::allocator<operation_t> >::_M_initialize_map(unsigned long)in libSkeleton.a(ControlScene.o) "___cxa_end_catch", referenced from: std::_Deque_base<operation_t, std::allocator<operation_t> >::_M_create_nodes(operation_t**, operation_t**)in libSkeleton.a(ControlScene.o) std::_Deque_base<operation_t, std::allocator<operation_t> >::_M_initialize_map(unsigned long)in libSkeleton.a(ControlScene.o) "___gxx_personality_v0", referenced from: ___gxx_personality_v0$non_lazy_ptr in libSkeleton.a(ControlScene.o) ___gxx_personality_v0$non_lazy_ptr in libSkeleton.a(MenuLayer.o) "___cxa_begin_catch", referenced from: std::_Deque_base<operation_t, std::allocator<operation_t> >::_M_create_nodes(operation_t**, operation_t**)in libSkeleton.a(ControlScene.o) std::_Deque_base<operation_t, std::allocator<operation_t> >::_M_initialize_map(unsigned long)in libSkeleton.a(ControlScene.o) ld: symbol(s) not found collect2: ld returned 1 exit status If anybody could offer some insight as to why these problems are occuring, I'd appreciate it. Thanks, helixed

    Read the article

  • Mismatch between the program and library build versions detected

    - by Alex Farber
    I built wxWidgets on Linux using this command: ../configure --enable-shared --disable-debug It see results of this build: /usr/local/lib/wx/config/gtk2-ansi-release-2.8 /usr/local/lib/wx/include/gtk2-ansi-release-2.8/wx/setup.h wx-config output: alex@alex-linux:~$ wx-config --list Default config is gtk2-ansi-release-2.8 Default config will be used for output Alternate matches: gtk2-ansi-debug-2.8 gtk2-ansi-debug-static-2.8 gtk2-ansi-release-static-2.8 alex@alex-linux:~$ wx-config --cppflags --release 2.8 -I/usr/local/lib/wx/include/gtk2-ansi-release-2.8 -I/usr/local/include/wx-2.8 -D_FILE_OFFSET_BITS=64 -D_LARGE_FILES -D__WXGTK__ alex@alex-linux:~$ wx-config --libs --release 2.8 -L/usr/local/lib -pthread -lwx_gtk2_richtext-2.8 -lwx_gtk2_aui-2.8 -lwx_gtk2_xrc-2.8 -lwx_gtk2_qa-2.8 -lwx_gtk2_html-2.8 -lwx_gtk2_adv-2.8 -lwx_gtk2_core-2.8 -lwx_base_xml-2.8 -lwx_base_net-2.8 -lwx_base-2.8 Now I am trying to build Hello wxWidgets program with Release version: g++ -I/usr/local/lib/wx/include/gtk2-ansi-release-2.8 -I/usr/local/include/wx-2.8 -D_FILE_OFFSET_BITS=64 -D_LARGE_FILES -D__WXGTK__ hello.cpp -o hello -L/usr/local/lib -pthread -lwx_gtk2_richtext-2.8 -lwx_gtk2_aui-2.8 -lwx_gtk2_xrc-2.8 -lwx_gtk2_qa-2.8 -lwx_gtk2_html-2.8 -lwx_gtk2_adv-2.8 -lwx_gtk2_core-2.8 -lwx_base_xml-2.8 -lwx_base_net-2.8 -lwx_base-2.8 It compiles and runs successfully on my computer. Program dependencies: ldd hello linux-gate.so.1 = (0x006ef000) libwx_gtk2_richtext-2.8.so.0 = /usr/local/lib/libwx_gtk2_richtext-2.8.so.0 (0x00253000) libwx_gtk2_aui-2.8.so.0 = /usr/local/lib/libwx_gtk2_aui-2.8.so.0 (0x005ff000) libwx_gtk2_xrc-2.8.so.0 = /usr/local/lib/libwx_gtk2_xrc-2.8.so.0 (0x00110000) libwx_gtk2_qa-2.8.so.0 = /usr/local/lib/libwx_gtk2_qa-2.8.so.0 (0x00a3c000) libwx_gtk2_html-2.8.so.0 = /usr/local/lib/libwx_gtk2_html-2.8.so.0 (0x0019d000) libwx_gtk2_adv-2.8.so.0 = /usr/local/lib/libwx_gtk2_adv-2.8.so.0 (0x00c18000) libwx_gtk2_core-2.8.so.0 = /usr/local/lib/libwx_gtk2_core-2.8.so.0 (0x00ef8000) libwx_base_xml-2.8.so.0 = /usr/local/lib/libwx_base_xml-2.8.so.0 (0x0047e000) libwx_base_net-2.8.so.0 = /usr/local/lib/libwx_base_net-2.8.so.0 (0x00353000) libwx_base-2.8.so.0 = /usr/local/lib/libwx_base-2.8.so.0 (0x006f0000) ... Now I want to execute this program on another computer without wxWidgets installed. I copy the program and all shared libraries to another computer: hello libwx_gtk2_core-2.8.so libwx_base-2.8.so libwx_gtk2_core-2.8.so.0 libwx_base-2.8.so.0 libwx_gtk2_core-2.8.so.0.6.0 libwx_base-2.8.so.0.6.0 libwx_gtk2_html-2.8.so libwx_base_net-2.8.so libwx_gtk2_html-2.8.so.0 libwx_base_net-2.8.so.0 libwx_gtk2_html-2.8.so.0.6.0 libwx_base_net-2.8.so.0.6.0 libwx_gtk2_qa-2.8.so libwx_base_xml-2.8.so libwx_gtk2_qa-2.8.so.0 libwx_base_xml-2.8.so.0 libwx_gtk2_qa-2.8.so.0.6.0 libwx_base_xml-2.8.so.0.6.0 libwx_gtk2_richtext-2.8.so libwx_gtk2_adv-2.8.so libwx_gtk2_richtext-2.8.so.0 libwx_gtk2_adv-2.8.so.0 libwx_gtk2_richtext-2.8.so.0.6.0 libwx_gtk2_adv-2.8.so.0.6.0 libwx_gtk2_xrc-2.8.so libwx_gtk2_aui-2.8.so libwx_gtk2_xrc-2.8.so.0 libwx_gtk2_aui-2.8.so.0 libwx_gtk2_xrc-2.8.so.0.6.0 libwx_gtk2_aui-2.8.so.0.6.0 And run it: LD_LIBRARY_PATH=. ./hello Result: Fatal Error: Mismatch between the program and library build versions detected. The library used 2.8 (debug,ANSI,compiler with C++ ABI 1002,wx containers,compatible with 2.6), and your program used 2.8 (no debug,ANSI,compiler with C++ ABI 1002,wx containers,compatible with 2.6). ./run.sh: line 1: 1810 Aborted LD_LIBRARY_PATH=. ./hello What is wrong?

    Read the article

  • C# LZO Library and Experience

    - by Hounshell
    Anyone have experience with a C# LZO compression/decompression library? LZO.NET (at http://lzo-net.sourceforge.net/ ) looks pretty alpha QuickLZ (at http://www.quicklz.com/ ) isn't stream-based and I need to compress files as they're generated and don't want to buffer the whole file in memory MiniLZO (at http://www.codeproject.com/KB/recipes/managedlzo.aspx ) is on CodeProject and I don't have a good track record with code from there working

    Read the article

< Previous Page | 47 48 49 50 51 52 53 54 55 56 57 58  | Next Page >