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  • Adding procedural C openGL functions to an iPhone project

    - by user309595
    I want to add a few drawing functions to an iPhone project for drawing things. Something like drawTile(x,y,len,wid); which would call openGL to draw a box somewhere. I should just be able to write a procedural C file to do this but the openGL libraries are objective C and I'm getting weird errors. Do I have to make a class for all of my drawing commands and call class methods?

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  • Can I assign array size using NSMutableArray?

    - by Tattat
    I used to be a Java Programmer, which the array need to declare the very first time, like this: int[] anArray; // declares an array of integers anArray = new int[10]; // allocates memory for 10 integers I don't know whether the Objective C , NSMutableArray also give me this ability or not. Actually, I want to make a 10*10 array. thz in advance.

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  • [[alloc] init] as a factory method

    - by iter
    I want to initialize an instance of one of the subclasses of a superclass depending on the arguments to init: [[Vehicle alloc] initWithItinerary: shortWay]; // returns a bicycle [[Vehicle alloc] initWithItinerary: longWay]; // returns a car I can't find examples of code like this. I wonder if this is not idiomatic in Objective C, or I simply am not looking in the right places.

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  • How to include a C array in -description

    - by bgw
    I'm trying to include the elements of an array in the NSString that's returned by the -description method in my class. No clue how to do this in Objective-C...in Java there's string concatenation or StringBuilder, what's the equivalent in Obj-C? TIA..

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  • How to find an audio file's length (in seconds)

    - by mIL3S
    Hi all! (Objective C) Just using simple AudioServicesPlaySystemSoundID and its counterparts, but I can't find in the documentation if there is already a way to find the length of an audio file. I know there is AudioServicesGetPropertyInfo, but that seems to return a byte-buffer - do audio files embed their length in themselves and I can just extract it with this? Or is there perhaps a formula based on bit-rate * fileSize to convert to length-of-time? mIL3S www.milkdrinkingcow.com

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  • About get satisfactory api

    - by ravula
    I am develping an application in objective c for iphone, I added Getsatisfactoy thing in my code, there if i want to add reply to my application , in their example [[[NSUserDefaults standardUserDefaults] objectForKey:@"SRC_ME_ACCOUNT"] objectForKey:@"id"] ,in this id always nil , anything i have to set for this , what will be id will take, can anyone use getsatisactory thing , please help me

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  • Putting methods in separate files

    - by Garry
    I have a class (MyClass) with a lot of methods. Consequently, the .m file has become quite difficult to read. I'm relatively new to Objective-C (having come from REALbasic) and I was wondering if it's possible to put some of the methods in MyClass into different files and then include them in the class. How would I go about this in Xcode?

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  • What kind of data type is this?

    - by mystify
    In an class header I have seen something like this: enum { kAudioSessionProperty_PreferredHardwareSampleRate = 'hwsr', // Float64 kAudioSessionProperty_PreferredHardwareIOBufferDuration = 'iobd' // Float32 }; Now I wonder what data type such an kAudioSessionProperty_PreferredHardwareSampleRate actually is? I mean this looks like plain old C, but in Objective-C I would write @"hwsr" if I wanted to make it a string. I want to pass such an "constant" or "enum thing" as argument to an method.

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  • Why do @synthesize variable names begin with an _?

    - by mcjoejoe0911
    I'm just starting to use Objective-C and I need to clarify something When I @synthesize a @property, it is common convention to do the following: @interface Class : ParentClass @property propertyName @end @implementation @synthesize propertyName = _propertyName; @end I've seen plenty of questions and answers suggesting that "_propertyName" is widely accepted as the "correct" way to synthesize properties. However, does it serve ANY purpose? Or is it merely to increase readability and identify instance variables?

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  • Compile C# into objective-C

    - by Ali Shafai
    Now that monotouch is being banned, I was wondering if there is a way to translate C# (or some other modern language for that matter) into objective-C? I won't mind using apple's api as long as I don't have to declare my variables in 3-4 stages (ivar-property-synthesize-dealloc). All I want is a less wordy language to concentrate on my intent and not on the compiler syntax. unfortunately apple in its arrogance thinks objective-c is a "modern" language and if you are looking for an alternative (monotouch) it's because you are incapable of coding. also if you don't find programming in itunes; sorry, xcode enjoyable, it is not because there are better alternatives, it's because you are stupid. anyway back to my original question: can it be done?

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  • Rendering a Long Document on iPad

    - by benjismith
    I'm implementing a document viewer with highlighting/annotation capabilities for a custom document format on iPad. The documents are kind of long (100 to 200 pages, if printed on paper) and I've had a hard time finding the right approach. Here are the requirments: 1) Basic rich-text styling: control of left/right margins. Control of font name, size, foreground/background color, and line spacing. Bold, italics, underline, etc. 2) Selection and highlighting of arbitrary text regions (not limited to paragraph boundaries, like in Safari/UIWebView). 3) Customization of the Cut/Copy/Paste popup (what is that thing called anyhow? UIActionBar?) This is one of the essential requirements of the app. My first implementation was based on UIWebView. I just rendered the document as HTML with CSS for text styling. But I couldn't get the kind of text selection behavior I wanted (across paragraph boundaries) and the UIActionBar can't be customized from within UIWebView. So I started working on a javascript approach, faking the device text-selection behavior using JQuery to trap touch events and dynamically modifying the DOM to change the background color of selected regions of text. I built a fake UIActionBar control as a hidden DIV, positioning it and unhiding it whenever there was an active selection region. Not too shabby. The main problem is that it's SLOOOOOOOW. Scrolling through the document is nice and quick, but dynamically changing the DOM is not very snappy. Plus, I couldn't figure out how to recreate the magnifier loupe, so my fake text-selection GUI doesn't look quite the same as the native implementation. Also, I haven't yet implemented the communication bridge between the javascript layer and the objective-c layer (where the rest of the app lives), but it was shaping up to be a huge hassle. So I've been looking at CoreText, but there are precious few examples on the web. I spent a little time with this simple little demo: http://github.com/jonasschnelli/I7CoreTextExample/ It shows how to use CoreText to draw an NSAttributedText string into a UIView. But it has its own problems: It doesn't implement text-selection behavior, and it doesn't present a UIActionBar, so I don't have any idea how to make that happen. And, more importantly, it tries to draw the entire document all at once, with significant performance degradations for long documents. My documents can have thousands of paragraphs, and less than 1% of the document is ever on screen at a time. On the plus side, these documents already contain precise formatting information. I know the exact page-position of every line of text, so I don't need a layout engine. Does anyone know how to implement this sort of view using CoreText? I understand that a full-fledged implementation is overkill for a question like this, but I'm looking for a good CoreText example with a few basic requirements: 1) Precise layout & formatting control (using the formatting metrics and text styles I've already calculated). 2) Arbitrary selection of text. 3) Customization of the UIActionBar. 4) Efficient recycling of resources for off-screen objects. I'd be happy to implement my own recycling when text elements scroll off-screen, but wouldn't that require re-implementing UIScrollView? I'm brand-new to iPhone development, and still getting used to Objective-C, but I've been working in other languages (Java, C#, flex/actionscript, etc) for more than ten years, so I feel confident in my ability to get the work done, if only I had a better feel for the iPhone SDK and the common coding patterns for stuff like this. Is it just me, or does the SDK documentation really suck? Anyhow, thanks for your help!

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  • How to convert CFDataRef data to UIImage / NSData - Iphone

    - by sagar
    Hello ! every one. I am having a little query regarding CFData in Objective C / iPhone Development. See, Apple documentation has following method for CGPDFStream CGPDFStreamCopyData(<#CGPDFStreamRef stream#>, <#CGPDFDataFormat *format#>) Above method return type is CGDataRef. I have data as stream. Now I wish to convert in image. & For that I think I should follow this way. CGPDFDataFormat t=CGPDFDataFormatJPEG2000; CFDataRef data = CGPDFStreamCopyData (stream, &t); After executing above statements - I have some reference in data variable. Now my Query is - How to convert this CFData to NSData or UIImage ? I have gone through the documentation of apple - But I am failure to find it. Thanks in advance for sharing your knowledge. Sagar

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  • Why 'initWithObjectsAndKeys:' doesn't throw a casting warning? (NSDictionary)

    - by rubdottocom
    Sorry if the question isn't correct, I'm very new in Objective-C. I understand why this code throw the Warning: "warning: passing argument 1 of 'initWithObjectsAndKeys:' makes pointer from integer without" NSDictionary *dictNames = [[NSDictionary alloc] initWithObjectsAndKeys: 3, @"", 4, @"", 5, @"",nil]; Keys and Values of a NSDictionary must be NSObject and not fundamental types, like the integers 3, 4 and 5. (Correct me if necessary). But I don't understand why this warning dissapears with the only "correct typing" of the first Key. NSDictionary *dictNames = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInteger:3], @"", 4, @"", 5, @"",nil]; It's because NSDictionary assumes the type of the other Keys? Is correct this manner of initialization?

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  • Best way to learn iphone audio queue services, step by step tutorial

    - by optician
    Hi Everyone, I'm trying to learn how to handle audio at a fairly low level with audio queue services. I have been progrmaing in memory managed languages for quite a while, and have just completed the c programing tutorial by vtc (2007). This has left me comfortable with the understanding of pointers and memory allocation, but the apple documention still leaves me wanting for a simpler implenation and explaination. Maybe I need to learn objective c and cocoa better. I have heard that this book is good. Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Could someone suggest a learning path that is going to help me get an better understanding of working with audio and an iphone. I want to be able to play mp3 files back and also alter the pitch of them as they are playing. I am prepared that I may have to temporarily convert the mp3 files into pcm files to do things like that to them. Thanks everyone.

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  • Getting SHOUTcast metadata on the Mac

    - by Fernando Valente
    I'm creating an application in Objective-C and I need to get the metadata from a SHOUTcast stream. I tried this: NSURL *URL = [NSURL URLWithString:@"http://202.4.100.2:8000/"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:URL]; [request addValue:@"1" forHTTPHeaderField:@"icy-metadata"]; [request addValue:@"Winamp 5/3" forHTTPHeaderField:@"User-Agent"]; [request addValue:@"audio/mpeg" forHTTPHeaderField:@"Content-Type"]; [NSURLConnection connectionWithRequest:request delegate:self]; I would have to get the headers from this request in order to get the information, right? Unfortunately it keeps returning these headers: Date = "17 Apr 2010 21:57:14 -0200"; "Max-Age" = 0; What I'm doing wrong?

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  • Serialize struct with pointers to NSData

    - by leolobato
    Hey guys, I need to add some kind of archiving functionality to a Objective-C Trie implementation (NDTrie on github), but I have very little experience with C and it's data structures. struct trieNode { NSUInteger key; NSUInteger count, size; id object; __strong struct trieNode ** children; __strong struct trieNode * parent; }; @interface NDTrie (Private) - (struct trieNode*)root; @end What I need is to create an NSData with the tree structure from that root - or serialize/deserialize the whole tree some other way (conforming to NSCoding?), but I have no clue how to work with NSData and a C struct containing pointers. Performance on deserializing the resulting object would be crucial, as this is an iPhone project and I will need to load it in the background every time the app starts. What would be the best way to achieve this? Thanks!

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  • How can I use OCMock to verify that a method is never called?

    - by Justin Voss
    At my day job I've been spoiled with Mockito's never() verification, which can confirm that a mock method is never called. Is there some way to accomplish the same thing using Objective-C and OCMock? I've been using the code below, which works but it feels like a hack. I'm hoping there's a better way... - (void)testSomeMethodIsNeverCalled { id mock = [OCMockObject mockForClass:[MyObject class]]; [[[mock stub] andCall:@selector(fail) onObject:self] forbiddenMethod]; // more test things here, which hopefully // never call [mock forbiddenMethod]... } - (void)fail { STFail(@"This method is forbidden!"); }

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  • How to enlarge dynamically an UILabel (label and font size)?

    - by Flocked
    Hello, Im currently working on an iPhone project. I want to enlarge dynamically an UILabel in Objective-C like this: How is this possible? I thought I have to do it with CoreAnimation, but I didn't worked. Here is the code I tried: UILabel * fooL = //[…] fooL.frame = CGRectMake(fooL.frame.origin.x, fooL.frame.origin.y, fooL.frame.size.width, fooL.frame.size.height); fooL.font = [UIFont fontWithName:@"Helvetica" size:80]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:0.5]; [UIView setAnimationBeginsFromCurrentState:YES]; fooL.font = [UIFont fontWithName:@"Helvetica" size:144]; //bigger size fooL.frame = CGRectMake(20 , 44, 728, 167); //bigger frame [UIView commitAnimations]; The problem with this code is that it doesn't change the fontsize dynamically.

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  • UIPickerView with NSDictionary

    - by Dave
    I am a .NET programmer and new to Objective C. I am trying to make a UIPickerView which acts like a .NET dropdownlist. User sees the list of text and selects one and the selected value (which is the ID) is used in code. I have been browsing for almost half a day trying to figure this out. I could add a regular PickerView with list of strings, picker view with mulitple components and picker view with dependent components none of which seems to answer my query. Please help.

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