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  • SDWebImage : setImageWithURL fails when used to set image of a UITableViewCell

    - by Chim
    When call setImageWithURL, it fails with following, [UIImageView setImageWithURL:placeholderImage:]: unrecognized selector sent to instance 0x149a20 2011-12-14 18:11:38.060 [781:707] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIImageView setImageWithURL:placeholderImage:]: unrecognized selector sent to instance 0x149a20' I can confirm I have included SDWebImage project and required headers correctly as I can use the SDWebImageManager successfully. Following is the code where I called the UIImageView category method setImageWithURL NSURL* url = [NSURL URLWithString:@"www.abc.com/abc.png"]; [cell.imageView setImageWithURL:url placeholderImage:[UIImage imageNamed:@"abc.png"]];

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  • Different positioning in Firefox, Internet Explorer and Safari?

    - by Hristo
    Hello, I believe this question has been asked a lot of times, and I have managed to overcome this problem before whenever it occurred. Just now, I feel stuck with it and can't find a proper solution to make it work in all browsers: it does work properly only in Firefox, while in IE and Safari its elements are somehow apart from each other. You can see the result here: http://img813.imageshack.us/img813/8393/firefox.png http://img812.imageshack.us/img812/8041/10990669.png This is the code I use: http://pastebin.com/n6KEjazp Thank you very much in advance!

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  • scrollable banner using buttons and mouse scroller

    - by Psinyee
    I'm creating a scrollable banner for my homepage with 'up' and 'down' button for user to scroll the banner. How do I make it so that the mouse scroller is able to scroll the banner too and also once I click on the down or up button the user will be able to see the transition of the banner scrolling upwards or downwards? scroll script: <script> var t = 0; function up() { t += 600; with(document.getElementById("contents")) { if (t > 0) t = 0; if(style) style.top = t + "px"; else setAttribute("style", "top: " + t + "px"); } } function down() { t -= 600; with(document.getElementById("contents")) { if(t < -clientHeight) t = -clientHeight; if(style) style.top = t + "px"; else setAttribute("style", "top: " + t + "px"); } } </script> scrollable banner: <table width="950px" height="600px"> <tr> <td valign="top"> <div id="scrollable" style="height:600px; width:950px"> <div id="contents" style="height:600px; width:950px"> <table bgcolor="#dcdcdc" width="950px" height="600px"> <tr> <td height="490px"></td> </tr> <tr> <td height="100px"><img src="images/banner_title.png"/></td> </tr> </table> <table bgcolor="#ffd07e" width="950px" height="600px"> <tr> <td height="490px"></td> </tr> <tr> <td height="100px"><img src="images/banner_title.png"/></td> </tr> </table> buttons: <table> <tr> <td width="30px"><a href="javascript:void(0)" onClick="up()"><img src="images/arrow_up.png"/></a></td> <td width="30px"><a href="javascript:void(0)" onClick="down()"><img src="images/arrow_down.png"/></a></td> </tr> </table>

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  • Map resources when added to the project bundle

    - by Espuz
    I have a .h when I map all the image files names and xib names with #defines. For example, if I have an image called "buttonBackground.png" I map it in my .h as #define BUTTON_BACKGROUND_PNG_FILE @"buttonBackground.png" It's possible to detect when a resource is added to the bundle and create the correspond define with a script?

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  • Set background based on SPAN contents

    - by danit
    I need to set a different background image dependant on the contents of a SPAN: <div class="replies"> <span>2</span> </div> If SPAN = 1 background-image: url('reply.png') no-repeat; If SPAN = 'anything other than 1' background-image: url('replies.png') no-repeat; Can this be done in jQuery?

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  • use system icon in iPhone

    - by user262325
    Hello everyone I hope to use the MAC OS's icons at http://oleb.net/wordpress/wp-content/media/apple-symbols-font-glyphs-table.png how can I access these icons, export them from MAC system to png files or dynamically access them in cocoa codes ? Welcome any commnent. Thank interdev

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  • CSS: my side bar overflow the container div's border when I set it's height to 100%

    - by mnml
    Hi, My side bar overflow the container div's border when I set it's height to 100%, I would like to know if there is any way I can have it's height 100% minus some px. Here is the source: <div id="main"> <br /><br /> <div class="content"> <div id="sidecontent"> <h1 id="title">Title</h1> ***** </div> <div id="sidebar"> <div class="sidebox"> **** </div> </div> </div> <div class="bottom"></div> </div> #main { position: relative; background:transparent url('/public/images/main_bg.png') top left repeat-y; padding:37px 37px 37px 37px; margin-left: auto ; margin-right: auto ; width:940px; min-height: 363px; } #main div.top, #main div.bottom { height:70px; width:1015px; position: absolute; left:0px; } #main div.content { padding:0 15px 0 15px; } #sidecontent { width: 675px; } #sidebar { background: #fff url('/public/images/bg_side.png') top right repeat-y; position: absolute; height: 100%; right:34px; top:42px; width: 200px; padding: 10px 10px 0px 40px; z-index:50; } .created_at { color:gray; } .sidebox { margin-bottom: 5px; } #main div.top { top:-70px; background: transparent url(/public/images/main_top.png) bottom no-repeat; } #main div.bottom { bottom:-70px; background: transparent url(/public/images/main_bottom.png) top no-repeat; }

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  • Having Hotlink Protectin problem in nginx

    - by Ayaz Malik
    Hello, i am having image hotlink protection problem in my nginx need help. i have a huge issue of my site's images being submited to social networks like stumbleupon with direct link ... xxxxx.jpg which some times get huge traffic and increases cpu usage plus bandwidth usage. what i am trying to do is block direct access to image from other refrers and hotlink protection. Here is the code from my vhost.conf server { access_log off; error_log logs/vhost-error_log warn; listen 80; server_name mydomain.com www.mydomain.com; # uncomment location below to make nginx serve static files instead of Apache # NOTE this will cause issues with bandwidth accounting as files wont be logged location ~* \.(gif|jpg|jpeg|png|wmv|avi|mpg|mpeg|mp4|htm|html|js|css)$ { root /home/username/public_html; expires 1d; } root /home/mydomain/public_html; } location / { client_max_body_size 10m; client_body_buffer_size 128k; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; # you can increase proxy_buffers here to suppress "an upstream response # is buffered to a temporary file" warning proxy_buffers 16 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; proxy_connect_timeout 30s; proxy_redirect http://www.mydomain.com:81 http://www.mydomain.com; proxy_redirect http://mydomain.com:81 http://mydomain.com; proxy_pass http://ip_address/; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; expires 24h; } } So for hotlink protection i added this code : location ~* (\.jpg|\.png|\.gif|\.jpeg)$ { valid_referers blocked www.mydomain.com mydomain.com; if ($invalid_referer) { return 403; } This is how the current nginx code for this domain looks like but didn't worked: server { access_log off; error_log logs/vhost-error_log warn; listen 80; server_name mydomain.com www.mydomain.com; # uncomment location below to make nginx serve static files instead of Apache # NOTE this will cause issues with bandwidth accounting as files wont be logged location ~* \.(gif|jpg|jpeg|png|wmv|avi|mpg|mpeg|mp4|htm|html|js|css)$ { root /home/username/public_html; expires 1d; } root /home/mydomain/public_html; } location ~* (\.jpg|\.png|\.gif|\.jpeg)$ { valid_referers blocked www.mydomain.com mydomain.com; if ($invalid_referer) { return 403; } location / { client_max_body_size 10m; client_body_buffer_size 128k; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; # you can increase proxy_buffers here to suppress "an upstream response # is buffered to a temporary file" warning proxy_buffers 16 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; proxy_connect_timeout 30s; proxy_redirect http://www.mydomain.com:81 http://www.mydomain.com; proxy_redirect http://mydomain.com:81 http://mydomain.com; proxy_pass http://ip_address/; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; expires 24h; } } Thank you in advance :) cheers

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  • bash: per-command history. How does it work?

    - by romainl
    OK. I have an old G5 running Leopard and a Dell running Ubuntu 10.04 at home and a MacPro also running Leopard at work. I use Terminal.app/bash a lot. On my home G5 it exhibits a nice feature: using ? to navigate history I get the last command starting with the few letters that I've typed. This is what I mean (| represents the caret): $ ssh user@server $ vim /some/file/just/to/populate/history $ ss| So, I've typed the two first letters of "ssh", hitting ? results in this: $ ssh user@server instead of this, which is the behaviour I get everywhere else : $ vim /some/file/just/to/populate/history If I keep on hitting ? or ?, I can navigate through the history of ssh like this: $ ssh otheruser@otherserver $ ssh user@server $ ssh yetanotheruser@yetanotherserver It works the same for any command like cat, vim or whatever. That's really cool. Except that I have no idea how to mimic this behaviour on my other machines. Here is my .profile: export PATH=/Developer/SDKs/flex_sdk_3.4/bin:/opt/local/bin:/opt/local/sbin:/usr/local/bin:/sw/bin:/sw/sbin:/bin:/sbin:/bin:/sbin:/usr/bin:/usr/sbin:$HOME/Applications/bin:/usr/X11R6/bin export MANPATH=/usr/local/share/man:/usr/local/man:opt/local/man:sw/share/man export INFO=/usr/local/share/info export PERL5LIB=/opt/local/lib/perl5 export PYTHONPATH=/opt/local/bin/python2.7 export EDITOR=/opt/local/bin/vim export VISUAL=/opt/local/bin/vim export JAVA_HOME=/System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home export TERM=xterm-color export GREP_OPTIONS='--color=auto' GREP_COLOR='1;32' export CLICOLOR=1 export LS_COLORS='no=00:fi=00:di=01;34:ln=target:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd=40;33;01:or=40;31;01:*.tar=00;31:*.tgz=00;31:*.arj=00;31:*.taz=00;31:*.lzh=00;31:*.zip=00;31:*.z=00;31:*.Z=00;31:*.gz=00;31:*.bz2=00;31:*.deb=00;31:*.rpm=00;31:*.TAR=00;31:*.TGZ=00;31:*.ARJ=00;31:*.TAZ=00;31:*.LZH=00;31:*.ZIP=00;31:*.Z=00;31:*.Z=00;31:*.GZ=00;31:*.BZ2=00;31:*.DEB=00;31:*.RPM=00;31:*.jpg=00;35:*.png=00;35:*.gif=00;35:*.bmp=00;35:*.ppm=00;35:*.tga=00;35:*.xbm=00;35:*.xpm=00;35:*.tif=00;35:*.png=00;35:*.fli=00;35:*.gl=00;35:*.dl=00;35:*.psd=00;35:*.JPG=00;35:*.PNG=00;35:*.GIF=00;35:*.BMP=00;35:*.PPM=00;35:*.TGA=00;35:*.XBM=00;35:*.XPM=00;35:*.TIF=00;35:*.PNG=00;35:*.FLI=00;35:*.GL=00;35:*.DL=00;35:*.PSD=00;35:*.mpg=00;36:*.avi=00;36:*.mov=00;36:*.flv=00;36:*.divx=00;36:*.qt=00;36:*.mp4=00;36:*.m4v=00;36:*.MPG=00;36:*.AVI=00;36:*.MOV=00;36:*.FLV=00;36:*.DIVX=00;36:*.QT=00;36:*.MP4=00;36:*.M4V=00;36:*.txt=00;32:*.rtf=00;32:*.doc=00;32:*.odf=00;32:*.rtfd=00;32:*.html=00;32:*.css=00;32:*.js=00;32:*.php=00;32:*.xhtml=00;32:*.TXT=00;32:*.RTF=00;32:*.DOC=00;32:*.ODF=00;32:*.RTFD=00;32:*.HTML=00;32:*.CSS=00;32:*.JS=00;32:*.PHP=00;32:*.XHTML=00;32:' export LC_ALL=C export LANG=C stty cs8 -istrip -parenb bind 'set convert-meta off' bind 'set meta-flag on' bind 'set output-meta on' alias ip='curl http://www.whatismyip.org | pbcopy' alias ls='ls -FhLlGp' alias la='ls -AFhLlGp' alias couleurs='$HOME/Applications/bin/colors2.sh' alias td='$HOME/Applications/bin/todo.sh' alias scale='$HOME/Applications/bin/scale.sh' alias stree='$HOME/Applications/bin/tree' alias envoi='$HOME/Applications/bin/envoi.sh' alias unfoo='$HOME/Applications/bin/unfoo' alias up='cd ..' alias size='du -sh' alias lsvn='svn list -vR' alias jsc='/System/Library/Frameworks/JavaScriptCore.framework/Versions/A/Resources/jsc' alias asl='sudo rm -f /private/var/log/asl/*.asl' alias trace='tail -f $HOME/Library/Preferences/Macromedia/Flash\ Player/Logs/flashlog.txt' alias redis='redis-server /opt/local/etc/redis.conf' source /Users/johncoltrane/Applications/bin/git-completion.sh export GIT_PS1_SHOWUNTRACKEDFILES=1 export GIT_PS1_SHOWUPSTREAM="verbose git" export GIT_PS1_SHOWDIRTYSTATE=1 export PS1='\n\[\033[32m\]\w\[\033[0m\] $(__git_ps1 "[%s]")\n\[\033[1;31m\]\[\033[31m\]\u\[\033[0m\] $ \[\033[0m\]' mkcd () { mkdir -p "$*" cd "$*" } function cdl { cd $1 la } n() { $EDITOR ~/Dropbox/nv/"$*".txt } nls () { ls -c ~/Dropbox/nv/ | grep "$*" } copy(){ curl -s -F 'sprunge=<-' http://sprunge.us | pbcopy } if [ -f /opt/local/etc/profile.d/cdargs-bash.sh ]; then source /opt/local/etc/profile.d/cdargs-bash.sh fi if [ -f /opt/local/etc/bash_completion ]; then . /opt/local/etc/bash_completion fi Any idea?

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  • Trouble in Nginx hotlink protection

    - by Ayaz Malik
    I am trying to implement image hotlink protection problem in nginx and I need help. I have a huge issue of my site's images being submitted to social networks like StumbleUpon with a direct link like http://example.com/xxxxx.jpg Which sometimes gets huge traffic and increases CPU usage and bandwidth usage. I want to block direct access to my images from other referrers and protect them from being hotlinked. Here is the code from my vhost.conf server { access_log off; error_log logs/vhost-error_log warn; listen 80; server_name mydomain.com www.mydomain.com; # uncomment location below to make nginx serve static files instead of Apache # NOTE this will cause issues with bandwidth accounting as files wont be logged location ~* \.(gif|jpg|jpeg|png|wmv|avi|mpg|mpeg|mp4|htm|html|js|css)$ { root /home/username/public_html; expires 1d; } root /home/mydomain/public_html; } location / { client_max_body_size 10m; client_body_buffer_size 128k; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; # you can increase proxy_buffers here to suppress "an upstream response # is buffered to a temporary file" warning proxy_buffers 16 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; proxy_connect_timeout 30s; proxy_redirect http://www.mydomain.com:81 http://www.mydomain.com; proxy_redirect http://mydomain.com:81 http://mydomain.com; proxy_pass http://ip_address/; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; expires 24h; } } For hotlink protection I added this code location ~* (\.jpg|\.png|\.gif|\.jpeg)$ { valid_referers blocked www.mydomain.com mydomain.com; if ($invalid_referer) { return 403; } This is the current nginx code for this domain, but it didn't work: server { access_log off; error_log logs/vhost-error_log warn; listen 80; server_name mydomain.com www.mydomain.com; # uncomment location below to make nginx serve static files instead of Apache # NOTE this will cause issues with bandwidth accounting as files wont be logged location ~* \.(gif|jpg|jpeg|png|wmv|avi|mpg|mpeg|mp4|htm|html|js|css)$ { root /home/username/public_html; expires 1d; } root /home/mydomain/public_html; } location ~* (\.jpg|\.png|\.gif|\.jpeg)$ { valid_referers blocked www.mydomain.com mydomain.com; if ($invalid_referer) { return 403; } location / { client_max_body_size 10m; client_body_buffer_size 128k; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; # you can increase proxy_buffers here to suppress "an upstream response # is buffered to a temporary file" warning proxy_buffers 16 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; proxy_connect_timeout 30s; proxy_redirect http://www.mydomain.com:81 http://www.mydomain.com; proxy_redirect http://mydomain.com:81 http://mydomain.com; proxy_pass http://ip_address/; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; expires 24h; } } How can I fix this?

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  • Distributed storage and computing

    - by Tim van Elteren
    Dear Serverfault community, After researching a number of distributed file systems for deployment in a production environment with the main purpose of performing both batch and real-time distributed computing I've identified the following list as potential candidates, mainly on maturity, license and support: Ceph Lustre GlusterFS HDFS FhGFS MooseFS XtreemFS The key properties that our system should exhibit: an open source, liberally licensed, yet production ready, e.g. a mature, reliable, community and commercially supported solution; ability to run on commodity hardware, preferably be designed for it; provide high availability of the data with the most focus on reads; high scalability, so operation over multiple data centres, possibly on a global scale; removal of single points of failure with the use of replication and distribution of (meta-)data, e.g. provide fault-tolerance. The sensitivity points that were identified, and resulted in the following questions, are: transparency to the processing layer / application with respect to data locality, e.g. know where data is physically located on a server level, mainly for resource allocation and fast processing, high performance, how can this be accomplished? Do you from experience know what solutions provide this transparency and to what extent? posix compliance, or conformance, is mentioned on the wiki pages of most of the above listed solutions. The question here mainly is, how relevant is support for the posix standard? Hadoop for example isn't posix compliant by design, what are the pro's and con's? what about the difference between synchronous and asynchronous opeartion of a distributed file system. Though a synchronous distributed file system has the preference because of reliability it also imposes certain limitations with respect to scalability. What would be, from your expertise, the way to go on this? I'm looking forward to your replies. Thanks in advance! :) With kind regards, Tim van Elteren

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  • Why is Varnish not caching?

    - by Justin
    I am troubleshooting the setup of Varnish 3.x on my Ubuntu server. I'm running Drupal 7 on two sites set up on the box, via named-based vhosts. Before trying to get Varnish to play nice with Drupal I'm trying to just get Varnish to a PNG from cache. Here are the headers I get from a curl -I request of the PNG file: HTTP/1.1 200 OK Server: Apache/2.2.22 (Ubuntu) Last-Modified: Sun, 07 Oct 2012 21:18:59 GMT ETag: "a57c2-3850-4cb7ea73db6c0" Accept-Ranges: bytes Content-Length: 14416 Cache-Control: max-age=1209600 Expires: Thu, 25 Oct 2012 22:55:14 GMT Content-Type: image/png Accept-Ranges: bytes Date: Thu, 11 Oct 2012 22:55:14 GMT X-Varnish: 1766703058 Age: 0 Via: 1.1 varnish Connection: keep-alive X-Varnish-Cache: MISS Here is the Varnish VCL file I'm using (It's a default VCL configuration designed for Drupal): # Default backend definition. Set this to point to your content # server. # backend default { .host = "127.0.0.1"; .port = "8080"; } # Respond to incoming requests. sub vcl_recv { # Use anonymous, cached pages if all backends are down. if (!req.backend.healthy) { unset req.http.Cookie; } # Allow the backend to serve up stale content if it is responding slowly. set req.grace = 6h; # Pipe these paths directly to Apache for streaming. #if (req.url ~ "^/admin/content/backup_migrate/export") { # return (pipe); #} # Do not cache these paths. if (req.url ~ "^/status\.php$" || req.url ~ "^/update\.php$" || req.url ~ "^/admin$" || req.url ~ "^/admin/.*$" || req.url ~ "^/flag/.*$" || req.url ~ "^.*/ajax/.*$" || req.url ~ "^.*/ahah/.*$") { return (pass); } # Do not allow outside access to cron.php or install.php. #if (req.url ~ "^/(cron|install)\.php$" && !client.ip ~ internal) { # Have Varnish throw the error directly. # error 404 "Page not found."; # Use a custom error page that you've defined in Drupal at the path "404". # set req.url = "/404"; #} # Always cache the following file types for all users. This list of extensions # appears twice, once here and again in vcl_fetch so make sure you edit both # and keep them equal. if (req.url ~ "(?i)\.(pdf|asc|dat|txt|doc|xls|ppt|tgz|csv|png|gif|jpeg|jpg|ico|swf|css|js)(\?.*)?$") { unset req.http.Cookie; } # Remove all cookies that Drupal doesn't need to know about. We explicitly # list the ones that Drupal does need, the SESS and NO_CACHE. If, after # running this code we find that either of these two cookies remains, we # will pass as the page cannot be cached. if (req.http.Cookie) { # 1. Append a semi-colon to the front of the cookie string. # 2. Remove all spaces that appear after semi-colons. # 3. Match the cookies we want to keep, adding the space we removed # previously back. (\1) is first matching group in the regsuball. # 4. Remove all other cookies, identifying them by the fact that they have # no space after the preceding semi-colon. # 5. Remove all spaces and semi-colons from the beginning and end of the # cookie string. set req.http.Cookie = ";" + req.http.Cookie; set req.http.Cookie = regsuball(req.http.Cookie, "; +", ";"); set req.http.Cookie = regsuball(req.http.Cookie, ";(SESS[a-z0-9]+|SSESS[a-z0-9]+|NO_CACHE)=", "; \1="); set req.http.Cookie = regsuball(req.http.Cookie, ";[^ ][^;]*", ""); set req.http.Cookie = regsuball(req.http.Cookie, "^[; ]+|[; ]+$", ""); if (req.http.Cookie == "") { # If there are no remaining cookies, remove the cookie header. If there # aren't any cookie headers, Varnish's default behavior will be to cache # the page. unset req.http.Cookie; } else { # If there is any cookies left (a session or NO_CACHE cookie), do not # cache the page. Pass it on to Apache directly. return (pass); } } } # Set a header to track a cache HIT/MISS. sub vcl_deliver { if (obj.hits > 0) { set resp.http.X-Varnish-Cache = "HIT"; } else { set resp.http.X-Varnish-Cache = "MISS"; } } # Code determining what to do when serving items from the Apache servers. # beresp == Back-end response from the web server. sub vcl_fetch { # We need this to cache 404s, 301s, 500s. Otherwise, depending on backend but # definitely in Drupal's case these responses are not cacheable by default. if (beresp.status == 404 || beresp.status == 301 || beresp.status == 500) { set beresp.ttl = 10m; } # Don't allow static files to set cookies. # (?i) denotes case insensitive in PCRE (perl compatible regular expressions). # This list of extensions appears twice, once here and again in vcl_recv so # make sure you edit both and keep them equal. if (req.url ~ "(?i)\.(pdf|asc|dat|txt|doc|xls|ppt|tgz|csv|png|gif|jpeg|jpg|ico|swf|css|js)(\?.*)?$") { unset beresp.http.set-cookie; } # Allow items to be stale if needed. set beresp.grace = 6h; } # In the event of an error, show friendlier messages. sub vcl_error { # Redirect to some other URL in the case of a homepage failure. #if (req.url ~ "^/?$") { # set obj.status = 302; # set obj.http.Location = "http://backup.example.com/"; #} # Otherwise redirect to the homepage, which will likely be in the cache. set obj.http.Content-Type = "text/html; charset=utf-8"; synthetic {" <html> <head> <title>Page Unavailable</title> <style> body { background: #303030; text-align: center; color: white; } #page { border: 1px solid #CCC; width: 500px; margin: 100px auto 0; padding: 30px; background: #323232; } a, a:link, a:visited { color: #CCC; } .error { color: #222; } </style> </head> <body onload="setTimeout(function() { window.location = '/' }, 5000)"> <div id="page"> <h1 class="title">Page Unavailable</h1> <p>The page you requested is temporarily unavailable.</p> <p>We're redirecting you to the <a href="/">homepage</a> in 5 seconds.</p> <div class="error">(Error "} + obj.status + " " + obj.response + {")</div> </div> </body> </html> "}; return (deliver); } I'm getting a MISS and age 0 every time. If I'm understanding correctly, this means the file isn't being returned from Varnish's cache. Is there a problem with my Varnish config?

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  • Silverlight with using of DependencyProperty and ControlTemplate

    - by Taras
    Hello everyone, I'm starting to study Silverlight 3 and Visual Studio 2008. I've been trying to create Windows sidebar gadget with button controls that look like circles (I have couple of "roundish" png images). The behavior, I want, is the following: when the mouse hovers over the image it gets larger a bit. When we click on it, then it goes down and up. When we leave the button's image it becomes normal sized again. Cause I'm going to have couple of such controls I decided to implement custom control: like a button but with image and no content text. My problem is that I'm not able to set my custom properties in my template and style. What am I doing wrong? My teamplate control with three additional properties: namespace SilverlightGadgetDocked { public class ActionButton : Button { /// <summary> /// Gets or sets the image source of the button. /// </summary> public String ImageSource { get { return (String)GetValue(ImageSourceProperty); } set { SetValue(ImageSourceProperty, value); } } /// <summary> /// Gets or sets the ratio that is applied to the button's size /// when the mouse control is over the control. /// </summary> public Double ActiveRatio { get { return (Double)GetValue(ActiveRatioProperty); } set { SetValue(ActiveRatioProperty, value); } } /// <summary> /// Gets or sets the offset - the amount of pixels the button /// is shifted when the the mouse control is over the control. /// </summary> public Double ActiveOffset { get { return (Double)GetValue(ActiveOffsetProperty); } set { SetValue(ActiveOffsetProperty, value); } } public static readonly DependencyProperty ImageSourceProperty = DependencyProperty.Register("ImageSource", typeof(String), typeof(ActionButton), new PropertyMetadata(String.Empty)); public static readonly DependencyProperty ActiveRatioProperty = DependencyProperty.Register("ActiveRatio", typeof(Double), typeof(ActionButton), new PropertyMetadata(1.0)); public static readonly DependencyProperty ActiveOffsetProperty = DependencyProperty.Register("ActiveOffset", typeof(Double), typeof(ActionButton), new PropertyMetadata(0)); public ActionButton() { this.DefaultStyleKey = typeof(ActionButton); } } } And XAML with styles: <UserControl x:Class="SilverlightGadgetDocked.Page" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:SilverlightGadgetDocked="clr-namespace:SilverlightGadgetDocked" Width="130" Height="150" SizeChanged="UserControl_SizeChanged" MouseEnter="UserControl_MouseEnter" MouseLeave="UserControl_MouseLeave"> <Canvas> <Canvas.Resources> <Style x:Name="ActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="SilverlightGadgetDocked:ActionButton"> <Grid> <Image Source="{TemplateBinding ImageSource}" Width="{TemplateBinding Width}" Height="{TemplateBinding Height}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="DockedActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource ActionButtonStyle}"> <Setter Property="Canvas.ZIndex" Value="2"/> <Setter Property="Canvas.Top" Value="10"/> <Setter Property="Width" Value="30"/> <Setter Property="Height" Value="30"/> <Setter Property="ActiveRatio" Value="1.15"/> <Setter Property="ActiveOffset" Value="5"/> </Style> <Style x:Key="InfoActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_info.png"/> </Style> <Style x:Key="ReadActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_read.png"/> </Style> <Style x:Key="WriteActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_write.png"/> </Style> </Canvas.Resources> <StackPanel> <Image Source="images/background_docked.png" Stretch="None"/> <TextBlock Foreground="White" MaxWidth="130" HorizontalAlignment="Right" VerticalAlignment="Top" Padding="0,0,5,0" Text="Name" FontSize="13"/> </StackPanel> <SilverlightGadgetDocked:ActionButton Canvas.Left="15" Style="{StaticResource InfoActionButtonStyle}" MouseLeftButtonDown="imgActionInfo_MouseLeftButtonDown"/> <SilverlightGadgetDocked:ActionButton Canvas.Left="45" Style="{StaticResource ReadActionButtonStyle}" MouseLeftButtonDown="imgActionRead_MouseLeftButtonDown"/> <SilverlightGadgetDocked:ActionButton Canvas.Left="75" Style="{StaticResource WriteAtionButtonStyle}" MouseLeftButtonDown="imgActionWrite_MouseLeftButtonDown"/> </Canvas> </UserControl> And Visual Studio reports that "Invalid attribute value ActiveRatio for property Property" in line 27 <Setter Property="ActiveRatio" Value="1.15"/> VERY BIG THANKS!!!

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  • pagination with css

    - by bsandrabr
    Hi I've tried every combination I can think of but I can't get this to work. Can you help? I'm trying to put some css onto my pagination and have read all the examples but they all contain so many backslashes and concatenation that I just dont know how to apply it Here is my pagination code (which works fine) along with my feeble attempt at styling it if ($st > 0) { $st3=$st; print "< Previous Page "; } $f=$st+3; for($i2=$st+1;$i2<=$f;$i2++) { $i3=$i2-3; if ($i3 0) { print "$i3 "; if($i2 % 3 == 0) { print ""; } } } $g=$st+3; for($i=$st+1;$i<=$g;$i++) { print "$i "; if($i % 3 == 0) { print ""; } } $st2=$st+2; print " Next Page "; Here is the css that I took from the website /* CSS Document */ body { background: #2D2D2D; font-family:Verdana, fantasy; font-size:13px; color: white; scrollbar-base-color: black; scrollbar-arrow-color: red; scrollbar-DarkShadow-Color: black; } a:visited,a:active,a:link { color: white;text-decoration: none; } a:hover { color: red;text-decoration: overline underline;background: none; } table,tr,td { font-family:Palatino Linotype; color: #FFFFFF;font-size: 12px; } .button { font-family:Verdana, fantasy; font-size:13; color:#FFFFFF; background-color: red; } input,textarea,dropdown{ font-family:Verdana, fantasy; font-size:13; color: #FFFFFF; background-color: #000000; border: 1px solid; } textarea,.submit input{ font-family:Verdana, fantasy; font-size:13; color:#ffffff; background-color: black; } .table { background-color:#000000; } .table3 { background-color:#000000; } .table td { color: #000000; background-color:#DEDEDE; height:22px; } .table3 td { background-color:#CCCCCC; } td .alt { background-color:#EEEEEE; height:22px; } td .h { background-image:url(tablehgrad.png); background-repeat:repeat-x; font-weight: bold; background-color: #D6D6D6; } .table th { background-image:url(tablehgrad.png); background-repeat:repeat-x; color: #000000; font-weight: bold; background-color: #D6D6D6; } .menu th { font-font-size: 12px; color: silver; background-image:url(th.png); background-repeat:repeat-x; font-weight: bold; background-color: #4B4B4B; } .stats td { font-font-size: 12px; color: white; font-weight: bold; } .menu td { font-size: 12px; text-align: center; color: white; background-image:url(tdover.png); background-repeat:repeat-x; font-weight: bold; background-color: #4B4B4B; } .menu td:hover{ color: white; background-image:url(td.png); div.pagination { padding: 3px; margin: 3px; } div.pagination a { padding: 2px 5px 2px 5px; margin: 2px; border: 1px solid #AAAADD; text-decoration: none; /* no underline */ color: #000099; } div.pagination a:hover, div.pagination a:active { border: 1px solid #000099; color: #000; } div.pagination span.current { padding: 2px 5px 2px 5px; margin: 2px; border: 1px solid #000099; font-weight: bold; background-color: #000099; color: #FFF; } div.pagination span.disabled { padding: 2px 5px 2px 5px; margin: 2px; border: 1px solid #EEE; color: #DDD; } thanks

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  • Problem Implementing Texture on Libgdx Mesh of Randomized Terrain

    - by BrotherJack
    I'm having problems understanding how to apply a texture to a non-rectangular object. The following code creates textures such as this: from the debug renderer I think I've got the physical shape of the "earth" correct. However, I don't know how to apply a texture to it. I have a 50x50 pixel image (in the environment constructor as "dirt.png"), that I want to apply to the hills. I have a vague idea that this seems to involve the mesh class and possibly a ShapeRenderer, but the little i'm finding online is just confusing me. Bellow is code from the class that makes and regulates the terrain and the code in a separate file that is supposed to render it (but crashes on the mesh.render() call). Any pointers would be appreciated. public class Environment extends Actor{ Pixmap sky; public Texture groundTexture; Texture skyTexture; double tankypos; //TODO delete, temp public Tank etank; //TODO delete, temp int destructionRes; // how wide is a static pixel private final float viewWidth; private final float viewHeight; private ChainShape terrain; public Texture dirtTexture; private World world; public Mesh terrainMesh; private static final String LOG = Environment.class.getSimpleName(); // Constructor public Environment(Tank tank, FileHandle sfileHandle, float w, float h, int destructionRes) { world = new World(new Vector2(0, -10), true); this.destructionRes = destructionRes; sky = new Pixmap(sfileHandle); viewWidth = w; viewHeight = h; skyTexture = new Texture(sky); terrain = new ChainShape(); genTerrain((int)w, (int)h, 6); Texture tankSprite = new Texture(Gdx.files.internal("TankSpriteBase.png")); Texture turretSprite = new Texture(Gdx.files.internal("TankSpriteTurret.png")); tank = new Tank(0, true, tankSprite, turretSprite); Rectangle tankrect = new Rectangle(300, (int)tankypos, 44, 45); tank.setRect(tankrect); BodyDef terrainDef = new BodyDef(); terrainDef.type = BodyType.StaticBody; terrainDef.position.set(0, 0); Body terrainBody = world.createBody(terrainDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = terrain; terrainBody.createFixture(fixtureDef); BodyDef tankDef = new BodyDef(); Rectangle rect = tank.getRect(); tankDef.type = BodyType.DynamicBody; tankDef.position.set(0,0); tankDef.position.x = rect.x; tankDef.position.y = rect.y; Body tankBody = world.createBody(tankDef); FixtureDef tankFixture = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(rect.width*WORLD_TO_BOX, rect.height*WORLD_TO_BOX); fixtureDef.shape = shape; dirtTexture = new Texture(Gdx.files.internal("dirt.png")); etank = tank; } private void genTerrain(int w, int h, int hillnessFactor){ int width = w; int height = h; Random rand = new Random(); //min and max bracket the freq's of the sin/cos series //The higher the max the hillier the environment int min = 1; //allocating horizon for screen width Vector2[] horizon = new Vector2[width+2]; horizon[0] = new Vector2(0,0); double[] skyline = new double[width]; //TODO skyline necessary as an array? //ratio of amplitude of screen height to landscape variation double r = (int) 2.0/5.0; //number of terms to be used in sine/cosine series int n = 4; int[] f = new int[n*2]; //calculating omegas for sine series for(int i = 0; i < n*2 ; i ++){ f[i] = rand.nextInt(hillnessFactor - min + 1) + min; } //amp is the amplitude of the series int amp = (int) (r*height); double lastPoint = 0.0; for(int i = 0 ; i < width; i ++){ skyline[i] = 0; for(int j = 0; j < n; j++){ skyline[i] += ( Math.sin( (f[j]*Math.PI*i/height) ) + Math.cos(f[j+n]*Math.PI*i/height) ); } skyline[i] *= amp/(n*2); skyline[i] += (height/2); skyline[i] = (int)skyline[i]; //TODO Possible un-necessary float to int to float conversions tankypos = skyline[i]; horizon[i+1] = new Vector2((float)i, (float)skyline[i]); if(i == width) lastPoint = skyline[i]; } horizon[width+1] = new Vector2(800, (float)lastPoint); terrain.createChain(horizon); terrain.createLoop(horizon); //I have no idea if the following does anything useful :( terrainMesh = new Mesh(true, (width+2)*2, (width+2)*2, new VertexAttribute(Usage.Position, (width+2)*2, "a_position")); float[] vertices = new float[(width+2)*2]; short[] indices = new short[(width+2)*2]; for(int i=0; i < (width+2); i+=2){ vertices[i] = horizon[i].x; vertices[i+1] = horizon[i].y; indices[i] = (short)i; indices[i+1] = (short)(i+1); } terrainMesh.setVertices(vertices); terrainMesh.setIndices(indices); } Here is the code that is (supposed to) render the terrain. @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. backgroundStage.draw(); backgroundStage.act(delta); uistage.draw(); uistage.act(delta); batch.begin(); debugRenderer.render(this.ground.getWorld(), camera.combined); batch.end(); //Gdx.graphics.getGL10().glEnable(GL10.GL_TEXTURE_2D); ground.dirtTexture.bind(); ground.terrainMesh.render(GL10.GL_TRIANGLE_FAN); //I'm particularly lost on this ground.step(); }

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  • Silverlight Cream for February 10, 2011 -- #1045

    - by Dave Campbell
    In this Issue: Mark Monster, Jaime Rodriguez, Mark Hopkins, WindowsPhoneGeek, David Anson, Jesse Liberty, Jeremy Likness, Martin Krüger(-2-), Beth Massi, Joost van Schaik, Laurent Bugnion, and Arik Poznanski. Above the Fold: Silverlight: "Parsing the Visual Tree with LINQ" Jeremy Likness WP7: "Silverlight-ready PNG encoder implementation shows one way to use .NET IEnumerables effectively" David Anson Lightswitch: "How to Send Automated Appointments from a LightSwitch Application" Beth Massi Shoutouts: Be sure to visit SilverlightShow... check out their top hits last week: SilverlightShow for Jan 31- Feb 06, 2011 Jaime Rodriguez has a post up that all the WP7 folks will be interested in: FAQ about copy paste functionality in upcoming release From SilverlightCream.com: Make use of WCF FaultContracts in Silverlight clients Mark Monster takes a shot at answering “The remote server returned an error: NotFound” while connecting to a WCF Service problem we all see. Communication between HTML in WebBrowser and Silverlight app Jaime Rodriguez responds to questions he received about communication between HTML and SIlverlight with this post about the bi-directional communication between the control and HTML. WP7 - Real Apps, Real Code Mark Hopkins has a post up about some WP7 starter kits that you can get all the source for and actually download the app from the Marketplace first to see if it interests you! WP7 AboutPrompt in depth WindowsPhoneGeek has this cool post up about the AboutPrompt from the Coding4Fun toolkit in detail... great diagrams showing where all the elements are and code examples with images. Silverlight-ready PNG encoder implementation shows one way to use .NET IEnumerables effectively David Anson describes why he took it upon himself to write his own png encoder for Silverlight... and we all thank him for doing so and providing us with the code! Navigation 101–Cancelling Navigation Jesse Liberty's latest WP7 From Scratch episode is up (number 32), and he's talking about Navigation and how to cancel it if you need to. Parsing the Visual Tree with LINQ Jeremy Likness demonstrates using LINQ to rat out information in the visual tree of your XAML. To Quote Jeremy: "you can easily check for intersections between elements and find any type of element no matter how deep within the tree it is". SpriteAnimationBehavior Martin Krüger has a couple more fun things in the Expression Gallery that I haven't discussed. First up is a behavior that animates up to 999 images and lets you control the FramesPerSecond... great demo on the ExpressionGallery to play with. Second alternative: Storyboard should not start before the Silverlight application is loaded Martin Krüger's latest is a way to programmatically wait for the Loaded event so that you know you can let your animations fly. How to Send Automated Appointments from a LightSwitch Application Beth Massi's latest Lightswitch post follows up her Outlook automation one with sending appointments using the standard iCalendar format... all the code included of course. The case for the Bindable Application Bar for Windows Phone 7 Joost van Schaik posts about a bindable Application Bar for your WP7 apps... grab the code and don't leave home without it :) MVVM Light V4 preview (BL0014) release notes Laurent Bugnion posted an update to MVVMLight to Codeplex a couple days ago. This is an early preview of what he plans on having in version 4, so check out the post for what's new and fun. Search Digg on Windows Phone 7 Arik Poznanski followed up his RSS post from last week with this one on searching Digg on WP7... and he's discussing and providing a utility class for doing it. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Internet Explorer and margins

    - by Hailwood
    Hi there. I have some pretty simple html which is meant to make a layout as below. To push the tabs down from the userbar I am using margin-top: 35px; However in internet explorer the tabs are completly misaligned(the top of the tabs is where the bottom should be). So I need to use margin-top: -50px; for internet explorer. Why is this and how can I fix it without using a ie specific stylesheet <div id="pageHead"> <div id="userBar"> <span class="bold">Hi Matthew Hailwood | <a href="#">Logout</a> </div> <a href="http://localhost/buzz/" id="pageLogo"></a> <div id="pageTabs" class="clearfix"> <ul> <li><a href="http://localhost/buzzil/templates">Templates</a></li> <li><a href="http://localhost/buzzil/messaging">Messaging</a></li> <li><a href="http://localhost/buzzil/contacts">Contacts</a></li> </ul> </div> </div> With the css being #pageHead { height: 100px; } #pageLogo { float: left; width: 149px; height: 77px; margin-top: 11px; background: transparent url('../images/logo.png') no-repeat; } #userBar { text-align: right; color: #fff; margin-top: 10px; } #userBar a:link, #userBar a:visited, #userBar a:active { font-weight: normal; color: #E0B343; text-decoration: none; } .clearfix:after { content: "."; display: block; clear: both; visibility: hidden; line-height: 0; height: 0; } .clearfix { display: inline-block; } html[xmlns] .clearfix { display: block; } * html .clearfix { height: 1%; } #pageTabs { float: right; margin-top: 35px; } #pageTabs ul { position: relative; width: 100%; list-style: none; margin: 0; padding: 0; border-left: 1px solid #000; } #pageTabs ul li { float: right; background: url(../images/tabsBg.png) no-repeat 0% 0%; border-left: 1px solid #000; margin-left: -1px; } #pageTabs ul li a:link, #pageTabs ul li a:visited, #pageTabs ul li a:active { color: #fff; background: url(../images/tabsBg.png) no-repeat 100% 0%; display: block; font-size: 14px; font-weight: bold; line-height: 42px; text-transform: uppercase; padding: 4px 32px; text-decoration: none; } #pageTabs ul li a:hover, #pageTabs ul li a:focus { text-decoration: underline; }

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  • Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour

    - by Tahreem
    I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the code: public class Main extends SimpleBaseGameActivity { private Camera camera; private BitmapTextureAtlas mBitmapTextureAtlas; private ITextureRegion mFaceTextureRegion; private ITextureRegion mFaceTextureRegion2; Sprite face2; private static final int CAMERA_WIDTH = 800; private static final int CAMERA_HEIGHT = 480; @Override public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy( CAMERA_WIDTH, CAMERA_HEIGHT), camera); return engineOptions; } @Override protected void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas( this.getTextureManager(), 1024, 1600, TextureOptions.NEAREST); BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, // this, "ui_ball_1.png", 0, 0, 1, 1), // this.getVertexBufferObjectManager()); this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mFaceTextureRegion2 = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mBitmapTextureAtlas.load(); this.mEngine.getTextureManager().loadTexture(this.mBitmapTextureAtlas); } @Override protected Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion .getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion .getHeight()) / 2; final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2); return true; } }; face.setScale(2); scene.attachChild(face); scene.registerTouchArea(face); face2 = new Sprite(200, 200, this.mFaceTextureRegion2, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { switch(pSceneTouchEvent.getAction()){ case TouchEvent.ACTION_DOWN: int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; for(int i= 0; i <count; i++) { int id = pSceneTouchEvent.getMotionEvent().getPointerId(i); } break; case TouchEvent.ACTION_MOVE: this.setPosition(pSceneTouchEvent.getX() -this.getWidth() / 2, pSceneTouchEvent.getY()-this.getHeight() / 2); break; case TouchEvent.ACTION_UP: break; } return true; } }; face2.setScale(2); scene.attachChild(face2); scene.registerTouchArea(face2); scene.setTouchAreaBindingOnActionDownEnabled(true); return scene; } } This line int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; should set 2 to the count variable if i touch the sprite with to fingers, then i can apply zooming functionality (setScale method) on the sprite by getting the distance between the coordinates of two fingers. Can anyone help me? why it does not detect two fingers? and without this how can i zoom the sprite on pinch of two fingers? I am very new to game development, any help would be appreciated. Thanks in advance.

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  • ORE graphics using Remote Desktop Protocol

    - by Sherry LaMonica
    Oracle R Enterprise graphics are returned as raster, or bitmap graphics. Raster images consist of tiny squares of color information referred to as pixels that form points of color to create a complete image. Plots that contain raster images render quickly in R and create small, high-quality exported image files in a wide variety of formats. However, it is a known issue that the rendering of raster images can be problematic when creating graphics using a Remote Desktop connection. Raster images do not display in the windows device using Remote Desktop under the default settings. This happens because Remote Desktop restricts the number of colors when connecting to a Windows machine to 16 bits per pixel, and interpolating raster graphics requires many colors, at least 32 bits per pixel.. For example, this simple embedded R image plot will be returned in a raster-based format using a standalone Windows machine:  R> library(ORE) R> ore.connect(user="rquser", sid="orcl", host="localhost", password="rquser", all=TRUE)  R> ore.doEval(function() image(volcano, col=terrain.colors(30))) Here, we first load the ORE packages and connect to the database instance using database login credentials. The ore.doEval function executes the R code within the database embedded R engine and returns the image back to the client R session. Over a Remote Desktop connection under the default settings, this graph will appear blank due to the restricted number of colors. Users who encounter this issue have two options to display ORE graphics over Remote Desktop: either raise Remote Desktop's Color Depth or direct the plot output to an alternate device. Option #1: Raise Remote Desktop Color Depth setting In a Remote Desktop session, all environment variables, including display variables determining Color Depth, are determined by the RCP-Tcp connection settings. For example, users can reduce the Color Depth when connecting over a slow connection. The different settings are 15 bits, 16 bits, 24 bits, or 32 bits per pixel. To raise the Remote Desktop color depth: On the Windows server, launch Remote Desktop Session Host Configuration from the Accessories menu.Under Connections, right click on RDP-Tcp and select Properties.On the Client Settings tab either uncheck LimitMaximum Color Depth or set it to 32 bits per pixel. Click Apply, then OK, log out of the remote session and reconnect.After reconnecting, the Color Depth on the Display tab will be set to 32 bits per pixel.  Raster graphics will now display as expected. For ORE users, the increased color depth results in slightly reduced performance during plot creation, but the graph will be created instead of displaying an empty plot. Option #2: Direct plot output to alternate device Plotting to a non-windows device is a good option if it's not possible to increase Remote Desktop Color Depth, or if performance is degraded when creating the graph. Several device drivers are available for off-screen graphics in R, such as postscript, pdf, and png. On-screen devices include windows, X11 and Cairo. Here we output to the Cairo device to render an on-screen raster graphic.  The grid.raster function in the grid package is analogous to other grid graphical primitives - it draws a raster image within the current plot's grid.  R> options(device = "CairoWin") # use Cairo device for plotting during the session R> library(Cairo) # load Cairo, grid and png libraries  R> library(grid) R> library(png)  R> res <- ore.doEval(function()image(volcano,col=terrain.colors(30))) # create embedded R plot  R> img <- ore.pull(res, graphics = TRUE)$img[[1]] # extract image  R> grid.raster(as.raster(readPNG(img)), interpolate = FALSE) # generate raster graph R> dev.off() # turn off first device   By default, the interpolate argument to grid.raster is TRUE, which means that what is actually drawn by R is a linear interpolation of the pixels in the original image. Setting interpolate to FALSE uses a sample from the pixels in the original image.A list of graphics devices available in R can be found in the Devices help file from the grDevices package: R> help(Devices)

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  • Searching for context in Silverlight applications

    - by PeterTweed
    A common behavior in business applications that have developed through the ages is for a user to be able to get information or execute commands in relation to some information/function displayed by right clicking the object in question and popping up a context menu that offers relevant options to choose. The Silverlight Toolkit April 2010 release introduced the context menu object.  This can be added to other UI objects and display options for the user to choose.  The menu items can be enabled or disabled as per your application logic and icons can be added to the menu items to add visual effect.  This post will walk you through how to use the context menu object from the Silverlight Toolkit. Steps: 1. Create a new Silverlight 4 application 2. Copy the following namespace definition to the user control object of the MainPage.xaml file: xmlns:my="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Input.Toolkit"   3. Copy the following XAML into the LayoutRoot grid in MainPage.xaml:          <Border CornerRadius="15" Background="Blue" Width="400" Height="100">             <TextBlock Foreground="White" FontSize="20" Text="Context Menu In This Border...." HorizontalAlignment="Center" VerticalAlignment="Center" >             </TextBlock>             <my:ContextMenuService.ContextMenu>                 <my:ContextMenu >                     <my:MenuItem                 Header="Copy"                 Click="CopyMenuItem_Click" Name="copyMenuItem">                         <my:MenuItem.Icon>                             <Image Source="copy-icon-small.png"/>                         </my:MenuItem.Icon>                     </my:MenuItem>                     <my:Separator/>                     <my:MenuItem Name="pasteMenuItem"                 Header="Paste"                 Click="PasteMenuItem_Click">                         <my:MenuItem.Icon>                             <Image Source="paste-icon-small.png"/>                         </my:MenuItem.Icon>                     </my:MenuItem>                 </my:ContextMenu>             </my:ContextMenuService.ContextMenu>         </Border>   The above code associates a context menu with two menu items and a separator between them to the border object.  The menu items has icons associated with them to add visual appeal.  The menu items have click event handlers that will be added in the MainPage.xaml.cs code behind in a later step. 4. Add two icon sized images to the ClientBin directory of the web project hosting the Silverlight application, named copy-icon-small.png and paste-icon-small.jpg respectively.  I used copy and paste icons as the names suggest. 5. Add the following code to the class in MainPage.xaml.cs file:         private void CopyMenuItem_Click(object sender, RoutedEventArgs e)         {             MessageBox.Show("Copy selected");         }           private void PasteMenuItem_Click(object sender, RoutedEventArgs e)         {             MessageBox.Show("Paste selected");         }   This code adds the event handlers for the menu items defined in step 3. 6. Run the application, right click on the border and select a menu option and see the appropriate message box displayed. Congratulations it’s that easy!   Take the Slalom Challenge at www.slalomchallenge.com!

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