UIBezierPath too many paths = too slow?
- by HHHH
I have a loop in which I'm adding many (10000+) lines to a UIBezierPath. This seems to be fine, but once I try and render the bezierpath, my device becomes extremely slow and jerky. Is this because I've added too many lines to my path?
Adding lines to UIBezierPath - simplified: (this seems fine)
[path moveToPoint:CGPointZero];
for (int i = 0;…