Search Results

Search found 29268 results on 1171 pages for 'ubuntu unity'.

Page 51/1171 | < Previous Page | 47 48 49 50 51 52 53 54 55 56 57 58  | Next Page >

  • HDMI not working after installing ubuntu-gnome-desktop on Ubuntu 14.04

    - by Mauricio
    So, I installed ubuntu-gnome-desktop on ubuntu 14.04 and HDMI stopped working (not sure what else isn't working anymore, but HDMI is the most immediate thing I noticed). I also have kubuntu-desktop installed and HDMI doesn't work there either. So I ran xrandr and, as I feared, it doesn't detect HDMI anymore. HDMI worked fine before installing gnome, and it literally stopped working after the reboot right after the install. Any help? I've already removed ubuntu-gnome-desktop and rebooted to no avail. Many thanks!

    Read the article

  • Where are the systray icons for Dropbox in Ubuntu desktop 13.04 (minimal)?

    - by samvv
    I reinstalled Ubuntu desktop using the minimal CD image and the following command: $ sudo apt-get install ubuntu-desktop --no-install-recommends After that I used Ubuntu Software Center to make sure Unity supports application indicators: http://i.imgur.com/bYF162w.png. Everything works great, except for Dropbox. For some reason the icon doesn't appear in the tray, even though the application is running. Steam on the other hand runs just fine, so it seems like there is nothing wrong with the tray itself. According to this post the tray icons should be in /usr/shared/icons/hicolor/22x22/status but it doesn't contain any Dropbox icons. Neither do any of the other resolutions. The answer is a bit outdated, so I'm not entirely sure it is still applicable to the current version of Dropbox. I did the usual thing of reinstalling dropbox with: sudo apt-get purge nautilus-dropbox sudo apt-get install nautilus-dropbox But that didn't solve anything either. Does somebody know how to fix this issue?

    Read the article

  • Upgrade an Ubuntu 8.04 installation with VMware Server 1.0.8 and lots of guest OSes to Something Els

    - by Glyph
    I have an Ubuntu 8.04 (Hardy Heron) host machine which is running a whole slew of virtual machines in VMWare Server 1.0.8. Among other guest OSes, there is every release version of Ubuntu since 6.06, OpenSolaris 2009.06, and Windows XP. Right now I access these VMs from a variety of client OSes as well; Linux and Windows via the VMWare server console, and MacOS via X-forwarding the host machine's server console. I'd like to upgrade the host to Ubuntu 10.04 (Lucid Lynx), but from what I can tell, getting VMWare Server 1.x to work on a more recent version of Linux is a real pain. While VMware Server 2.x is a bit easier, it's still not packaged as Debian packages, so installing security updates is a big chore. As long as I'm upgrading anyway, I'd like to move to a virtualization solution that will allow me to automate applying updates. The options that I'm aware of right now are KVM (managed via virt-manager) and VirtualBox (as managed by its own tools or via its own libvirt bindings), but I'm open to other suggestions. For each option, I'd like to know how do I convert my guest images to the new format? am I going to have to re-activate my Windows guests (alternatively, "If the virtual hardware is different by default, can I avoid re-activation by changing some virtualization configuration to provide me with more similar virtual hardware") what are the management options like for each client OS (mac, linux, windows)? Thanks.

    Read the article

  • Why doesn't Unity's OnCollisionEnter give me surface normals, and what's the most reliable way to get them?

    - by michael.bartnett
    Unity's on collision event gives you a Collision object that gives you some information about the collision that happened (including a list of ContactPoints with hit normals). But what you don't get is surface normals for the collider that you hit. Here's a screenshot to illustrate. The red line is from ContactPoint.normal and the blue line is from RaycastHit.normal. Is this an instance of Unity hiding information to provide a simplified API? Or do standard 3D realtime collision detection techniques just not collect this information? And for the second part of the question, what's a surefire and relatively efficient way to get a surface normal for a collision? I know that raycasting gives you surface normals, but it seems I need to do several raycasts to accomplish this for all scenarios (maybe a contact point/normal combination misses the collider on the first cast, or maybe you need to do some average of all the contact points' normals to get the best result). My current method: Back up the Collision.contacts[0].point along its hit normal Raycast down the negated hit normal for float.MaxValue, on Collision.collider If that fails, repeat steps 1 and 2 with the non-negated normal If that fails, try steps 1 to 3 with Collision.contacts[1] Repeat 4 until successful or until all contact points exhausted. Give up, return Vector3.zero. This seems to catch everything, but all those raycasts make me queasy, and I'm not sure how to test that this works for enough cases. Is there a better way?

    Read the article

  • Does Unity's "Transparent Bumped Specular" translate to "semi-shiny must be semi-transparent"?

    - by Shivan Dragon
    Unity's documentation for the "Transparent Bumped Specular" shader/material-type is simply a concatenation of each of the descriptions for its Transparent and Specular Shaders (and also Bumped, but that doesn't apply to the question): Transparent Properties This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is completely transparent while 255 (white) is completely opaque. If your main texture does not have an alpha channel, the object will appear completely opaque. (...) Specular Properties (...) Additionally, the alpha channel of the main texture acts as a Specular Map (sometimes called "gloss map"), defining which areas of the object are more reflective than others. Black areas of the alpha will be zero specular reflection, while white areas will be full specular reflection. To me this translates to: I have a mesh representig a car tire The texture need to be very shiny on the rims parts, and almost not shiny at all for the rubber parts Also since the rim is really complex, (with like cut-out decoretions and such), I will not build that into the mesh, but fake it with transparency in the texture I can't do all this using Unity's "Transparent Bumped Specular" shader, because the "rubber" part of the texture will become semi transparent due to me painting the alpha channel dark-grey (because I want it to also be less shiny). Is this correct? If not, how can I make this work?

    Read the article

  • How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together?

    - by Raphaeltm
    I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy way to do this in the free version of unity, which doesn't support deferred rendering/easy use of dual lightmaps. However, it looks like it's possible, by writing a custom shader, using the "dualforward" parameter in a shader, switching the lightmapping mode to "dual lightmaps" and turning on "Use in forward ren." (basically, writing a shader that specifies the use of dual lightmaps, which should allow for a combination of lightmaps and normal maps) So I downloaded the source code for the default shaders (because all I need is a normal specular bumped shader) and added "dualforward" to the parameters: Shader "Bumped Specular Dual Lightmaps" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 400 CGPROGRAM #pragma surface surf BlinnPhong dualforward sampler2D _MainTex; sampler2D _BumpMap; fixed4 _Color; half _Shininess; struct Input { float2 uv_MainTex; float2 uv_BumpMap; }; void surf (Input IN, inout SurfaceOutput o) { fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Specular" } This, however, doesn't seem to work. When I keep the "dualforward" param, every object that uses it seems to be lit by the one directional light in the scene. When I remove the "dualforward" param, it they look like normal lightmapped objects with no normal maps or specularity. I noticed that the support for "dualforward" seems to be new in v.3.4.2, so I made sure to download it (I was running 3.4.1), but it still doesn't work. Anybody have any advice for me?

    Read the article

  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

    Read the article

  • How to Assign a Static IP to an Ubuntu 10.04 Desktop Computer

    - by Mysticgeek
    If you have a home network with several computers, assigning them static IP addresses can make troubleshooting easier. Today we take a look at switching from DHCP to a static IP in Ubuntu. Assign a Static IP Using Static IPs prevents address conflicts between machines and can allow easier access to them. If you have a small home network and are satisfied with the machines getting their IP address automatically via DHCP, there won’t be anything gained by using static addresses. Using Static IPs isn’t necessarily for the average user, but if you’re a geek who wants to know the address assigned to each machine, it can allow for faster troubleshooting.  To change your Ubuntu machine to a Static IP go to System \ Preferences \ Network Connections. In our example, we’re on a wired system so click on the Wired tab, then select Auto eth0 and click on Edit. Select the IPv4 settings tab, change Method to Manual, click the Add button. Then type in the Static IP Address, Subnet Mask, DNS Servers, and Default Gateway. Then click Apply when you’re finished. Make sure to hit Enter after typing in the Default Gateway otherwise it will revert back to 0.0.0.0 You’ll need to enter in your admin password before the changes go into affect. To verify the changes have been made successfully launch a Terminal session and type in ifconfig at the command prompt, or follow these directions. You also might want to ping the address from another machine to make sure everything is communicating. If you want to assign a Static IP to your Windows machines, check out our article on how to assign a Static IP on Windows systems (make sure to browse the comments as our readers have some good suggestions).  Whether you have a small office or home network set up with a server and several machines, using a Static IP on each device can help you manage them easily. Again, it isn’t for everyone as it really depends on how your network is setup and the way you use it. Similar Articles Productive Geek Tips Change Ubuntu Desktop from DHCP to a Static IP AddressAllow Remote Control To Your Desktop On UbuntuAssign Custom Shortcut Keys on Ubuntu LinuxKeyboard Ninja: 21 Keyboard Shortcut ArticlesChange Ubuntu Server from DHCP to a Static IP Address TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server TubeSort: YouTube Playlist Organizer XPS file format & XPS Viewer Explained Microsoft Office Web Apps Guide Know if Someone Accessed Your Facebook Account Shop for Music with Windows Media Player 12 Access Free Documentaries at BBC Documentaries

    Read the article

  • How do I set Ubuntu Bold Font as the window titlebar font?

    - by Ricardo
    I've made a fresh Ubuntu 12.10 install and the Ubuntu Bold font is missing from the font selection screens. This means that if I try to use Ubuntu Tweak to set the title font for windows as "Ubuntu Bold" it does not appear as a choice. The actual file is present in /usr/share. If I use the font in Writer, for example, I can set it to bold without issues. I've tried fc-cache -frv but that's the only thing I can think of.

    Read the article

  • Can I install Ubuntu One server on my private cloud?

    - by Rich Maclannan
    So Ubuntu One seems feature rich, and looks like a serious alternative to some of the other "host your own" file syncing software out there (I've tried iFolder and Sparkleshare, but for different reasons, they're not suitable). Is there any concept of taking Ubuntu One, and hosting it privately on my own server, and then using the clients to connect to my server? Or am I missing the point? Any answers, even a "you don't want Ubuntu One, you want (insert name of Ubuntu alternative)" is fine.

    Read the article

  • Cannot resolve Dictionary in Unity container

    - by IanR
    Hi, I've just stumbled upon this: within a Unity container, I want to register IDictionary<TK, TV>; assume that it's IDictionary<string, int> _unityContainer = new UnityContainer() .RegisterType<IDictionary<string, int>, Dictionary<string, int>>(); but if I try var d = _unityContainer.Resolve<IDictionary<string, int>>(); it fails to resolve... I get... Microsoft.Practices.Unity.ResolutionFailedException: Microsoft.Practices.Unity.ResolutionFailedException: Resolution of the dependency failed, type = "System.Collections.Generic.IDictionary`2[System.String,System.Int32]", name = "(none)". Exception occurred while: while resolving. Exception is: InvalidOperationException - The type Dictionary`2 has multiple constructors of length 2. Unable to disambiguate. At the time of the exception, the container was: Resolving System.Collections.Generic.Dictionary2[System.String,System.Int32],(none) (mapped from System.Collections.Generic.IDictionary2[System.String,System.Int32], (none)) --- System.InvalidOperationException: The type Dictionary`2 has multiple constructors of length 2. Unable to disambiguate.. So it looks like it has found the Type to resolve (being Dictionary<string, int>) but failed to new it up... How come unity can't resolve this type? If I type IDictionary<string, int> d = new Dictionary<string, int>() that works... any ideas? thanks!

    Read the article

  • How to Find Your IP Address in Ubuntu Linux

    - by Trevor Bekolay
    In Windows, we use the command-line program ipconfig to find out our IP address. How do you find it in Ubuntu? We will show you two locations easily accessible through the GUI and, of course, a terminal command that will get your IP address in no time. The first location, and the easiest in most cases, is found by right clicking the network icon in the notification area and clicking Connection Information. This brings up a window which has a bunch of information, including your IP address. The second location, which shows you more detail than this first method, is at System > Administration > Network Tools. Select the right network device, and you’ve got a ton of information at your fingertips. Finally, if you can’t tear yourself away from a terminal window, the command to type in is: ifconfig Yes, it’s only one character different than ipconfig. Who would have guessed? As it turns out, you’re always a few clicks or keystrokes away from finding your IP address in Ubuntu. Isn’t choice great? Similar Articles Productive Geek Tips Change Ubuntu Desktop from DHCP to a Static IP AddressAdding extra Repositories on UbuntuClear the Auto-Complete Email Address Cache in OutlookMake Firefox Display Large Images Full SizeChange Ubuntu Server from DHCP to a Static IP Address TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Track Daily Goals With 42Goals Video Toolbox is a Superb Online Video Editor Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics

    Read the article

  • Combining MVVM Light Toolkit and Unity 2.0

    - by Alan Cordner
    This is more of a commentary than a question, though feedback would be nice. I have been tasked to create the user interface for a new project we are doing. We want to use WPF and I wanted to learn all of the modern UI design techniques available. Since I am fairly new to WPF I have been researching what is available. I think I have pretty much settled on using MVVM Light Toolkit (mainly because of its "Blendability" and the EventToCommand behavior!), but I wanted to incorporate IoC also. So, here is what I have come up with. I have modified the default ViewModelLocator class in a MVVM Light project to use a UnityContainer to handle dependency injections. Considering I didn't know what 90% of these terms meant 3 months ago, I think I'm on the right track. // Example of MVVM Light Toolkit ViewModelLocator class that implements Microsoft // Unity 2.0 Inversion of Control container to resolve ViewModel dependencies. using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { public class ViewModelLocator { public static UnityContainer Container { get; set; } #region Constructors static ViewModelLocator() { if (Container == null) { Container = new UnityContainer(); // register all dependencies required by view models Container .RegisterType<IDialogService, ModalDialogService>(new ContainerControlledLifetimeManager()) .RegisterType<ILoggerService, LogFileService>(new ContainerControlledLifetimeManager()) ; } } /// <summary> /// Initializes a new instance of the ViewModelLocator class. /// </summary> public ViewModelLocator() { ////if (ViewModelBase.IsInDesignModeStatic) ////{ //// // Create design time view models ////} ////else ////{ //// // Create run time view models ////} CreateMain(); } #endregion #region MainViewModel private static MainViewModel _main; /// <summary> /// Gets the Main property. /// </summary> public static MainViewModel MainStatic { get { if (_main == null) { CreateMain(); } return _main; } } /// <summary> /// Gets the Main property. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "This non-static member is needed for data binding purposes.")] public MainViewModel Main { get { return MainStatic; } } /// <summary> /// Provides a deterministic way to delete the Main property. /// </summary> public static void ClearMain() { _main.Cleanup(); _main = null; } /// <summary> /// Provides a deterministic way to create the Main property. /// </summary> public static void CreateMain() { if (_main == null) { // allow Unity to resolve the view model and hold onto reference _main = Container.Resolve<MainViewModel>(); } } #endregion #region OrderViewModel // property to hold the order number (injected into OrderViewModel() constructor when resolved) public static string OrderToView { get; set; } /// <summary> /// Gets the OrderViewModel property. /// </summary> public static OrderViewModel OrderViewModelStatic { get { // allow Unity to resolve the view model // do not keep local reference to the instance resolved because we need a new instance // each time - the corresponding View is a UserControl that can be used multiple times // within a single window/view // pass current value of OrderToView parameter to constructor! return Container.Resolve<OrderViewModel>(new ParameterOverride("orderNumber", OrderToView)); } } /// <summary> /// Gets the OrderViewModel property. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "This non-static member is needed for data binding purposes.")] public OrderViewModel Order { get { return OrderViewModelStatic; } } #endregion /// <summary> /// Cleans up all the resources. /// </summary> public static void Cleanup() { ClearMain(); Container = null; } } } And the MainViewModel class showing dependency injection usage: using GalaSoft.MvvmLight; using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { public class MainViewModel : ViewModelBase { private IDialogService _dialogs; private ILoggerService _logger; /// <summary> /// Initializes a new instance of the MainViewModel class. This default constructor calls the /// non-default constructor resolving the interfaces used by this view model. /// </summary> public MainViewModel() : this(ViewModelLocator.Container.Resolve<IDialogService>(), ViewModelLocator.Container.Resolve<ILoggerService>()) { if (IsInDesignMode) { // Code runs in Blend --> create design time data. } else { // Code runs "for real" } } /// <summary> /// Initializes a new instance of the MainViewModel class. /// Interfaces are automatically resolved by the IoC container. /// </summary> /// <param name="dialogs">Interface to dialog service</param> /// <param name="logger">Interface to logger service</param> public MainViewModel(IDialogService dialogs, ILoggerService logger) { _dialogs = dialogs; _logger = logger; if (IsInDesignMode) { // Code runs in Blend --> create design time data. _dialogs.ShowMessage("Running in design-time mode!", "Injection Constructor", DialogButton.OK, DialogImage.Information); _logger.WriteLine("Running in design-time mode!"); } else { // Code runs "for real" _dialogs.ShowMessage("Running in run-time mode!", "Injection Constructor", DialogButton.OK, DialogImage.Information); _logger.WriteLine("Running in run-time mode!"); } } public override void Cleanup() { // Clean up if needed _dialogs = null; _logger = null; base.Cleanup(); } } } And the OrderViewModel class: using GalaSoft.MvvmLight; using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { /// <summary> /// This class contains properties that a View can data bind to. /// <para> /// Use the <strong>mvvminpc</strong> snippet to add bindable properties to this ViewModel. /// </para> /// <para> /// You can also use Blend to data bind with the tool's support. /// </para> /// <para> /// See http://www.galasoft.ch/mvvm/getstarted /// </para> /// </summary> public class OrderViewModel : ViewModelBase { private const string testOrderNumber = "123456"; private Order _order; /// <summary> /// Initializes a new instance of the OrderViewModel class. /// </summary> public OrderViewModel() : this(testOrderNumber) { } /// <summary> /// Initializes a new instance of the OrderViewModel class. /// </summary> public OrderViewModel(string orderNumber) { if (IsInDesignMode) { // Code runs in Blend --> create design time data. _order = new Order(orderNumber, "My Company", "Our Address"); } else { _order = GetOrder(orderNumber); } } public override void Cleanup() { // Clean own resources if needed _order = null; base.Cleanup(); } } } And the code that could be used to display an order view for a specific order: public void ShowOrder(string orderNumber) { // pass the order number to show to ViewModelLocator to be injected //into the constructor of the OrderViewModel instance ViewModelLocator.OrderToShow = orderNumber; View.OrderView orderView = new View.OrderView(); } These examples have been stripped down to show only the IoC ideas. It took a lot of trial and error, searching the internet for examples, and finding out that the Unity 2.0 documentation is lacking (at best) to come up with this solution. Let me know if you think it could be improved.

    Read the article

  • How to change file managers "files" icon to nice "nautilus shell" icon in Ubuntu 12.04?

    - by Ivan Ivanov
    I've attached Nautilus to Unity launcher in Ubuntu 12.04. In Ubuntu 12.04 the default "Files" icon for Nautilus file manager is not as pretty as a "Nautilus Shell" icon. But when I search in Dash for Nautilus it gives "Files" link to Nautilus, which has grey and quite plain file-cabinet icon. How do I change this grey file cabinet icon to the Nautilus' shell icon, which suits well to my icon theme?

    Read the article

  • Glade is crashing in Ubuntu 13.10 when I load a file done in Ubuntu 12.04

    - by costales
    I made this file in Ubuntu 12.04 and all is working perfect with Glade: http://bazaar.launchpad.net/~costales/gui-ufw/gufw-13.10/view/227/data/ui/preferences.ui But in Ubuntu 13.10 and Glade 3.14.2, when I'm opening that file, I get this dump: (glade:2626): GladeUI-ERROR **: Unable to get GladeWidget for internal child vbox It's the line: <child internal-child="vbox"> Please, how can I fix this? Thanks in advance!

    Read the article

  • Connect to wifi ubuntu 14.04 (new ubuntu user)

    - by user289168
    I have recently changed my operating system from windows 8 to ubuntu 14.04, when trying to connect to the network via wifi the system just keeps asking for my password over and over without connecting. The connectivity through an Ethernet cable is perfectly fine however and my wifi worked fine through windows 8, I have very little ubuntu knowledge so i apologise if the right information is not shown in this question. Just wondering if there was any known problems or if anyone has seen this before? Thanks in advance for any help, Tom

    Read the article

  • How to upgrade ClamAV on Ubuntu Hardy Heron 8.04 LTS?

    - by Jordan Lev
    I'm running a server on Ubuntu Hardy Heron 8.04 LTS, and when I installed ClamAV via aptitude, it installed version 0.94. That version has now been EOL'ed, but when I run "aptitude upgrade", it doesn't update ClamAV to the more recent version (0.96). I then followed these instructions on Installing ClamAV from the PPA, but when I did that, I get a message saying "The following packages have been kept back: ... clamav clamav-base clamav-daemon clamav-freshclam ..." Does anyone know how to get Ubuntu 8.04 to do this update via aptitude or apt-get (I'm hoping to avoid having to compile from source, etc.)?

    Read the article

  • Multi tenancy with Unity

    - by Savvas Sopiadis
    Hi everybody! I'm trying to implement this scenario using Unity and i can't figure out how this could be done: the same web application (ASP.NET MVC) should be made accessible to more than one client (multi-tenant). The URL of the web site will differentiate the client (this i know how to get). So getting the URL one could set the (let's call it) IConnectionStringProvider parameter (which will be afterward injected into IRepository and so on). Through which mechanism (using Unity) do i set the IConnectionStringProvider parameter at run time? I have done this in the past using Windsor & IHandlerSelector (see this) but it's my first attempt using Unity. Any help is deeply appreciated! Thanks in advance

    Read the article

  • working with generic lifetime managers in unity config section

    - by Martin Bailey
    I have the following generic lifetime manager public class RequestLifetimeManager<T> : LifetimeManager, IDisposable { public override object GetValue() { return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName]; } public override void RemoveValue() { HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName); } public override void SetValue(object newValue) { HttpContext.Current.Items[typeof(T).AssemblyQualifiedName] = newValue; } public void Dispose() { RemoveValue(); } } How do I reference this in the unity config section. Creating a type alias <typeAlias alias="requestLifeTimeManager`1" type=" UI.Common.Unity.RequestLifetimeManager`1, UI.Common" /> and specifying it as a lifetime manager <types> <type type="[interface]" mapTo="[concretetype]" > <lifetime type="requestLifeTimeManager`1" /> </type> </types> causes the following error Cannot create an instance of UI.Common.Unity.RequestLifetimeManager`1[T] because Type.ContainsGenericParameters is true. How do you reference generic lifetime managers ?

    Read the article

  • How to create a Linux Media Server using Ubuntu?

    - by Thomas
    Hello all: I'm an intermediate Linux user and a relative beginner to servers. I would like some help finding resources on setting up a basic server. I have Googled, and am a member of the Ubuntu Forums, but just figure it can't hurt to ask the Stack Overflow community for help as well. I plan on installing on an old laptop (Lenovo Thinkpad R61i or Toshiba Satellite A105). I have downloaded the latest Ubuntu (9.10) but don't know how to do any of the configurations. I just want a server to store my files where I can access (download and/ or stream) from a browser. Any help you can give is greatly appreciated. Thanks! Thomas

    Read the article

  • How do I create a Launcher in Ubuntu 9.10 that runs a shell script?

    - by mkelley33
    Here's my situation: New to Ubuntu (just installed 9.10 Karmic Koala 64 bit) Purpose: to easily run PyCharm without too much typing (ie. cd... ./pycharm.sh) Want to create desktop Launcher instead of terminal & typing (without resorting to the "Run in Terminal" option) Tried to create Launcher to executes .sh script in Document directory Right-clicked Desktop Create Launcher a. Type == Application; Browse [insert absolute path to .sh script]; no luck b. Type == Application in Terminal; Browse ...ditto I'm open to any other alternatives that involve as little typing as possible. I would like to just start Ubuntu, click Launcher icons, and have terminals spring to life, running the intended scripts. Crazy? No. Lazy? Probably. Productive? Hopefully :)

    Read the article

  • How to get HTTP preseed to work correctly on Ubuntu 10.04 LTS (Lucid)?

    - by netvope
    Installation media: ubuntu-10.04-desktop-i386.iso I tried a lot of different boot parameters, but either the installer ignored the preseed configuration, or it boot itself directly as LiveCD. An example of the boot parameters I've tried: auto url=http://mydomain.com/path/preseed.cfg boot=casper only-ubiquity initrd=/casper/initrd.lz quiet splash -- If I remove only-ubiquity, it boots as a LiveCD. If I remove boot=casper, it won't boot. If I add vga=normal locale=en_US console-setup/layoutcode=us console-setup/ask_detect=false interface=auto, it still can't do automatic install. If I remove auto, it's the same. What is the correct boot parameters for launching such an installation? From the apache log of the server hosting preseed.cfg, I see that the installer has no problems fetching the preseed file. My preseed file is almost identical to the one at https://help.ubuntu.com/10.04/installation-guide/example-preseed.txt. Moreover, I have run debconf-set-selections -c preseed.cfg to ensure that the preseed file is correct.

    Read the article

< Previous Page | 47 48 49 50 51 52 53 54 55 56 57 58  | Next Page >