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  • Windows 8.1 - unfixable grub

    - by Nick
    I have a Gigabyte laptop that came with secure boot and windows 8. After a bit of battling, I managed to get my dual boot with Ubuntu 13.10.. Anyway, I upgraded zindows to 8.1, now grub is gone. I restarted from a live CD and chrooted to my drive. I used boot-repair multiple times (with successful output) both in default and with some advanced options; also reinstalled grub manually... Each time it tries once to boot to grub but gives a message for a very short amount of time. I recorded it and it is a regular bios message "Rebbot and Select proper Boot device of Insert Boot media in selected boot device and press a key" I even tried something called EasyBCD under winblows, it shows the correct boot options, but same there, it is unable to make the linux partition fire up. Anyway, no way to boot my linux box. Does anyone have an idea how to fix this? No need to redirect me to another post with grub reinstall or boot-repair, seen them all... I am thinking of trying this other boot loader, refind, to see if it works http://www.rodsbooks.com/refind/index.html Also re-reading this bios message, I'm thinking my partition might not have a boot flag anymore... I'll try that too with parted. Although both grub and win 8 are supposed to fire up from the same boot partition (the EFI one) Please help! thx

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  • Improved Customer Experience, but at what Cost? See the DELL Computer experience with RTD

    - by Richard Lefebvre
    We can all probably agree that improving your customers' experience is a good thing. But a key question many people are asking is will it help your organization and, in particular, what are the financial benefits? That's a good question, especially when companies ARE experiencing phenomenal return on investment (ROI). Of course, there are many factors that impact ROI or other measures of success, but we'd like to share some success stories as examples of customer experience in action and delivering positive results. If you would like to learn more about the economics of customer experience, see Brian Curran's presentation at the Oracle Customer Experience Summit last month. In this series of blog posts, we'll share actual customer stories. Today's example is Dell, which uses Oracle Real-Time Decisions (RTD) and Siebel CRM as part of their customer experience portfolio to better understand their customers' needs and wants and provide consistent interactions. Regular readers of this blog are probably familiar with Siebel, but RTD may be new to many of you. RTD is a complete decision management solution that delivers real-time decisions and recommendations and automatically renders decisions within a business process to create tailored messaging for every customer interaction. What does that mean? In the video below, Dell describes how customer experience is important not just for one interaction channel, but across all "vehicles." RTD is helping Dell understand customer behavior and communicate with the customer in a more relevant manner, across all communication  or interaction channels including sales and service call centers, email marketing and online. Dell continues to expand use of RTD because the benefits are showing up in sales, service and marketing results including 19% increase in close rates, faster issue resolution and 40% improvement in revenue per click in email marketing. Video link By Tony Berk on Nov 15, 2012

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  • Late feedback

    - by Sveta Smirnova
    MySQL Community team asked me to write about Devconf 2013 few months ago. Conference was in June, 2013, but I remembered about this my promise only now: month later after my participating in MySQL Connect and Expert Troubleshooting seminar (change country to United Kingdom if you see blank page). I think it is too late for the feedback, but I still have few thoughts which I want to record.DevConf (former PHPConf) always was a place where I tried new topics. At first, because I know audience there very well and they will be bored if I repeat a story which I was telling last year, but also because it is much easier to get feedback in your own native language. But last years my habit seems started to change and I presented improved version of my 2012 MySQL Connect talk about MySQL backups. Of course, I also had a seminar with unique topic, made for this conference first time: Troubleshooting MySQL Performance with EXPLAIN and Using Performance Schema to Troubleshoot MySQL. And these topics, improved, were presented at the expert seminar. It is interesting how my habit changes and one public speaking activity interferes next one.What is good about DevConf is it forces you to create new ideas and do it really well, because audience is not forgiving at all, so they catch everything you miss or prepared not good enough. This can be bad if you want to make a marketing-style topic for free, but allows to present technical features in really good details: all these sudden discussions really help.In year 2013 Oracle had a booth at the conference and was presented by a bunch of people. Dmitry Lenev presented topic "New features of replication in MySQL 5.6" and Victoria Reznichenko worked on the booth. What was new at the conference this year is greater interest in NoSQL, scale and fast development solutions. This, unfortunately, means not so huge interest in MySQL as it was earlier. However, at the same time, "Common" track was really MySQL track: not only Oracle, but people from other companies presented about it.

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  • Resource Acquisition is Initialization in C#

    - by codeWithoutFear
    Resource Acquisition Is Initialization (RAII) is a pattern I grew to love when working in C++.  It is perfectly suited for resource management such as matching all those pesky new's and delete's.  One of my goals was to limit the explicit deallocation statements I had to write.  Often these statements became victims of run-time control flow changes (i.e. exceptions, unhappy path) or development-time code refactoring. The beauty of RAII is realized by tying your resource creation (acquisition) to the construction (initialization) of a class instance.  Then bind the resource deallocation to the destruction of that instance.  That is well and good in a language with strong destructor semantics like C++, but languages like C# that run on garbage-collecting runtimes don't provide the same instance lifetime guarantees. Here is a class and sample that combines a few features of C# to provide an RAII-like solution: using System; namespace RAII { public class DisposableDelegate : IDisposable { private Action dispose; public DisposableDelegate(Action dispose) { if (dispose == null) { throw new ArgumentNullException("dispose"); } this.dispose = dispose; } public void Dispose() { if (this.dispose != null) { Action d = this.dispose; this.dispose = null; d(); } } } class Program { static void Main(string[] args) { Console.Out.WriteLine("Some resource allocated here."); using (new DisposableDelegate(() => Console.Out.WriteLine("Resource deallocated here."))) { Console.Out.WriteLine("Resource used here."); throw new InvalidOperationException("Test for resource leaks."); } } } } The output of this program is: Some resource allocated here. Resource used here. Unhandled Exception: System.InvalidOperationException: Test for resource leaks. at RAII.Program.Main(String[] args) in c:\Dev\RAII\RAII\Program.cs:line 40 Resource deallocated here. Code without fear! --Don

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  • Expanding development team for a startup

    - by acjohnson55
    I'm a software developer and co-founder of a start up that's in a sprint to launch a web app the next 2 months. We have about 3 months of burn time we have before we need to get some funding. By that time, we want to have a product with active users, and ideally some revenue. I'm fairly confident that I can accomplish the task by myself, but I have also never launched a project of this magnitude. The better product we can build in this timespan, the faster we can grow our user base, and the better our fundraising options will be. So I'm looking to bring someone onboard to hack with me. Maybe more than one person. Good help is hard to find, as we all know, and while I'm willing to share equity, I also want that to be contingent on a productive fit. What is the best approach to a trial-type framework for hiring another developer? Something where the other person feels that their work will be rewarded if they do well and that they can't be left empty-handed at my whim, but where I know that if it turns out not to be a good fit, I can pull the cord without significant loss?

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  • Using C++ but not using the language's specific features, should switch to C?

    - by Petruza
    I'm developing a NES emulator as a hobby, in my free time. I use C++ because is the language I use mostly, know mostly and like mostly. But now that I made some advance into the project I realize I'm not using almost any specific features of C++, and could have done it in plain C and getting the same result. I don't use templates, operator overloading, polymorphism, inheritance. So what would you say? should I stay in C++ or rewrite it in C? I won't do this to gain in performance, it could come as a side effect, but the idea is why should I use C++ if I don't need it? The only features of C++ I'm using is classes to encapsulate data and methods, but that can be done as well with structs and functions, I'm using new and delete, but could as well use malloc and free, and I'm using inheritance just for callbacks, which could be achieved with pointers to functions. Remember, it's a hobby project, I have no deadlines, so the overhead time and work that would require a re-write are not a problem, might be fun as well. So, the question is C or C++?

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  • Material System

    - by Towelie
    I'm designing Material/Shader System (target API DX10+ and may be OpenGL3+, now only DX10). I know, there was a lot of topics about this, but i can't find what i need. I don't want to do some kind of compilation/parsing scripts in real-time. So there some artist-created material, written at some analog of CG. After it compiled to hlsl code and after to final shader. Also there are some hard-coded ConstantBuffers, like cbuffer EveryFrameChanging { float4x4 matView; float time; float delta; } And shader use shared constant buffers to get parameters. For each mesh in the scene, getting needs and what it can give (normals, binormals etc.) and finding corresponding permutation of shader or calculating missing parts. Also, during build calculating render states and the permutations or hash for this shader which later will be used for sorting or even giving the ID from 0 to ShaderCount w/o gaps to it for sorting. FinalShader have only 1 technique and one pass. After it for each Mesh setting some shader and it's good to render. some pseudo code SetConstantBuffer(ConstantBuffer::PerFrame); foreach (shader in FinalShaders) SetConstantBuffer(ConstantBuffer::PerShader, shader); SetRenderState(shader); foreach (mesh in shader.GetAllMeshes) SetConstantBuffer(ConstantBuffer::PerMesh, mesh); SetBuffers(mesh); Draw(); class FinalShader { public: UUID m_ID; RenderState m_RenderState; CBufferBindings m_BufferBindings; } But i have no idea how to create this CG language and do i really need it?

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  • Advice on reconciling discordant data

    - by Justin
    Let me support my question with a quick scenario. We're writing an app for family meal planning. We'll produce daily plans with a target calorie goal and meals to achieve it for our nuclear family. Our calorie goal will be calculated for each person from their attributes (gender, age, weight, activity level). The weight attribute is the simplest example here. When Dad (the fascist nerd who is inflicting this on his family) first uses the application he throws approximate values into it for Daughter. He thinks she is 5'2" (157 cm) and 125 lbs (56kg). The next day Mom sits down to generate the menu and looks back over what the bumbling Dad did, quietly fumes that he can never recall anything about the family, and says the value is really 118 lbs! This is the first introduction of the discord. It seems, in this scenario, Mom is probably more correct that Dad. Though both are only an approximation of the actual value. The next day the dear Daughter decides to use the program and sees her weight listed. With the vanity only a teenager could muster she changes the weight to 110 lbs. Later that day the Mom returns home from a doctor's visit the Daughter needed and decides that it would be a good idea to update her Daughter's weight in the program. Hooray, another value, this time 117 lbs. Now how do you reconcile these data points? Measurement error, confidence in parties, bias, and more all confound the data. In some idealized world we'd have a weight authority of some nature providing the one and only truth. How about in our world though? And the icing on the cake is that this single data point changes over time. How have you guys solved or managed this conflict?

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  • Space Invaders-type game: Keeping the enemies aligned with each other as they turn around?

    - by CorundumGames
    OK, so here's the lowdown of the problem I'm trying to solve. I'm developing a game in PyGame that's a cross between Space Invaders and Columns. I'm trying to make the motion of the enemies similar to that of the aliens in Space Invaders; that is, they're all clustered in a grid, and if even one hits the side of the screen, the entire formation moves down and turns around. However, the motion of these aliens is continuous (as continuous as a monitor can be, anyway), not on a discrete grid like in the original. The enemies are instances of an Enemy class, and in turn they're held by a 2D array in a enemysquadron module (which, if you don't use Python, is in this case essentially a singleton due to the way Python modules work). Inside the Enemy class I have a class-scope velocity vector that is reversed every time an Enemy object touches the edge of the screen. This won't do, though, because as time goes on the enemies just become disorganized and jumbled (i.e. not in a grid as planned). I haven't implemented the Enemies going downward yet, so let's not worry about that right now. Any tips?

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  • How can I make smoother upwards/downwards controls in pygame?

    - by Zolani13
    This is a loop I use to interpret key events in a python game. # Event Loop for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: my_speed = -10; if event.key == pygame.K_d: my_speed = 10; if event.type == pygame.KEYUP: if event.key == pygame.K_a: my_speed = 0; if event.key == pygame.K_d: my_speed = 0; The 'A' key represents up, while the 'D' key represents down. I use this loop within a larger drawing loop, that moves the sprite using this: Paddle1.rect.y += my_speed; I'm just making a simple pong game (as my first real code/non-gamemaker game) but there's a problem between moving upwards <= downwards. Essentially, if I hold a button upwards (or downwards), and then press downwards (or upwards), now holding both buttons, the direction will change, which is a good thing. But if I then release the upward button, then the sprite will stop. It won't continue in the direction of my second input. This kind of key pressing is actually common with WASD users, when changing directions quickly. Few people remember to let go of the first button before pressing the second. But my program doesn't accommodate the habit. I think I understand the reason, which is that when I let go of my first key, the KEYUP event still triggers, setting the speed to 0. I need to make sure that if a key is released, it only sets the speed to 0 if another key isn't being pressed. But the interpreter will only go through one event at a time, I think, so I can't check if a key has been pressed if it's only interpreting the commands for a released key. This is my dilemma. I want set the key controls so that a player doesn't have to press one button at a time to move upwards <= downwards, making it smoother. How can I do that?

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  • An entry-level programmer's best option [on hold]

    - by user134409
    I am facing a puzzle and I am not sure the best way to make a decision. In my spare time besides playing video games I got around to develop some games, nothing fancy, just small projects to get a better grasp at programming. After I finished college and got my BA in Computer Science, I got a job as web developer at a small firm. The next few months were very stressful as I had no previous experience and tried my best to make up for it. But after 6 months my boss told me I was inefficient and not very independent and let me go. To my credit, the help from the senior was very limited, I did learn a lot but I have learned by myself. For example they told me to do a UI in BackboneJS and I took me a while but I got it working (even if it was poorly designed). But I managed to do it all by myself because my senior was very busy and he did not have time even for my questions. Now I have found a new job again in web development but I am very afraid of what is going to happen next. I am afraid because I don't want to take the job and then be fired again after a couple of months, I get the feeling that this will be very bad on my CV, job hopping is like a red flag. They want to hire me but I am aware that they are working with new technologies and maybe I will end up not coping with it. So the question is: Should a entry-level programmer be better off with a starting job in QA, testing and work his way from there? I did learn allot from my first job but it was a moral blow when they decided to fire me. I do have a low self-esteem and I know my skills as a programmer are not that great. But I like programming and want to get better and I want to have a long career in it so that basically my pickle. Thank you in advance for the answers.

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  • Do you sign contracts digitally or still on paper? And what do clients think?

    - by user1162541
    We are all getting used to checking a box and putting our name in a text field to create a contract with an airline, a hosting company, or a software download. However, for some reason I am still asking clients to sign our contracts for website development on paper, and send me a scan. Few complain about this procedure, but I am personally thinking: what am I doing, doing this the old fashion way?! Signing contracts digitally would be faster, more convenient for clients and for me, and easier to store. So to me it appears to be time to start creating some contract agreement online that clients can read, then print their name, and mark a box "I AGREE WITH THIS CONTRACT AND BY PRINTING MY NAME I AGREE TO SIGNING THIS", or something like that. I would record their IP, browser data, and time of signing. If I really want to ensure their identity, I could link this to OpenID and require them to log in with their e-mail so that I can ensure that they are logged in on an existing e-mail account. Sounds OK to me. My question is: is this practice becoming a standard practice in professional IT services? Are you (as a professional) doing this? If you are, how do clients react? Any drawbacks doing this? EDIT: This question is not about the legal aspects. It is about common practices among programmers and web-development companies, and what clients think of this.

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  • Solving the puzzle in javascript [on hold]

    - by Gandalf StormCrow
    I've recently try to brush up my javascript skills, so I have a friend who gives me puzzles from time to time to solve. Yesterday I got this : function testFun() { f = {}; for( var i=0 ; i<3 : i++ ) { f[i] = function() { alert("sum='+i+f.length); } } return f; } Expected Results: testFun()[0]() should alert “sum=0” testFun()[1]() should alert “sum=2” testFun()[2]() should alert “sum=4” I did this which does like requested above: function testFun() { var i, f = {}; for (i = 0; i < 3; i++) { f[i] = (function(number) { return function() { alert("sum=" + (number * 2)); } }(i)); } return f; } Today I got new puzzle : Name everything wrong with this javascript code, then tell how you would re-write it. function testFun(fInput) { f = fInput || {}; // append three functions for( var i=0 ; i<3 : i++ ) { f[i] = function() { alert("sum='+i+f.length); } } return f; } // Sample Expected Results (do not change) myvar = testFun(); myvar[0](); // should alert “sum=0” myvar[1](); // should alert “sum=2” testFun(['a'])[2](); // should alert “sum=5”`enter code here How do I accomplish the third case testFun(['a'])[2]()? Also could my answer from yesterday be written better and what can be improved if so?

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  • Dual boot Win/7 and Ubuntu 12.04

    - by Brian
    So I've always wanted Ubuntu along with windows 7 and finally I went to try and make my computer that last night. (( I'll just skip the long story. )) I loaded Ubuntu from CD, Version 12.04 and it loaded fine and then I clicked the install icon. It asked me witch option I would like to proceed with, and I answered Ubuntu, in Windows 7. So it did everything rather quickly, and restarted itself; upon restarting itself it ejected the CD, and I thought everything was good to go. It brought me to the Option to either load Ubuntu or Windows, I was thinking to myself wow that was alot easier than I thought; Windows 7 Loads fine after it checked the HDD but when I go to load Ubuntu it brings me to the loading screen and then stays there for a long period time, finally moves on as if it was going to load into the regular dashboard, but loads into a dos looking thing. (( I'm sorry if I sound retarded explaining everything I'm not great with computers )) And at the very time it says something like installation failed. It also says it could not find a file or something like that. If you need me to go back and get the full message and put it up here I will. But if I put the CD in it loads fine. Thanks in advance for everyone that helps me solve this problem.

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  • Animating sprites in HTML5 canvas

    - by fnx
    I'm creating a 2D platformer game with HTML5 canvas and javascript. I'm having a bit of a struggle with animations. Currently I animate by getting preloaded images from an array, and the code is really simple, in player.update() I call a function that does this: var animLength = this.animations[id].length; this.counter++; this.counter %= 3; if (this.counter == 2) this.spriteCounter++; this.spriteCounter %= animLength; return this.animations[id][this.spriteCounter]; There are a couple of problems with this one: When the player does 2 actions that require animating at the same time, animation speed doubles. Apparently this.counter++ is working twice at the same time. I imagine that if I start animating multiple sprites with this, the animation speed will multiply by the amount of sprites. Other issue is that I couldn't make the animation run only once instead of looping while key is held down. Someone told me that I should create a function Animation(animation id, isLooped boolean) and the use something like player.sprite = new Animation("explode", false) but I don't know how to make it work. Yes I'm a noob... :)

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  • frequent abnormal shutdowns/system crashes

    - by user110353
    It's been almost 5 days since I have installed Ubuntu and almost 6th time that my laptop has been crashed entirely and it shuts down abnormally. Actually, it heats up and I have to wait for 20 odd minutes before I can turn it on again. A message appears that my PC crashed due to overheating which may damage my hard disk. The crashes happened when I tried to open some application that freeze my PC not even giving me enough time to go to system monitor and end process. Sometimes the culprit application which caused crash is Ever-pad, sometime it's team-viewer, sometimes it's some other. This is something very serious. The last crash occurred at 09:14:40. Kindly click here to view system log. I want to stick to Ubuntu and the same laptop as I had serious issues with Windows and I nearly went out to dump my laptop and purchase a more powerful system. Below are my hw/os specs. Kindly advice on how to resolve this issue Ubuntu 12.10 Kernal 3.5.0-18-generic GNOME 3.6.0 Memory 2.0GB Processor: Genuine Intel CPU [email protected] x 2 Available Disk Space: 63.7 GB Thanks in advance

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  • Designing communications for extensibility

    - by Thomas S.
    I am working on the design stages of an application that will a) collect data from various sources (in my case that's scientific data from serial ports), keeping track of the age of the data, b) generate real-time statistics (e.g. running averages) c) display, record, and otherwise handle the data (and statistics). I anticipate that I will be adding both data producers and consumers over time, and would like to design this application abstractly so that I will be able to trivially add functionality with a small amount of interface code. What I'm stumbling on is deciding what communication infrastructure I should use to handle the interfaces. In particular, how should I make the processed data and statistics available to multiple consumers? Some things I've considered: Writing to several named pipes (variable number). Each consumer reads from one of them. Using FUSE to make a userspace filesystem where a read() returns the latest line of data even if another process has already read it. Making a TCP server, and having consumers connect and request data individually. Simply writing the consumers as part of the same program that aggregates the data. So I would like to hear your all's advice on deciding how to interface these functions in the best way to keep them separate and allow room for extenstions.

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  • Lots of Internet browsing issues, all browsers

    - by dario_ramos
    Before the upgrade, everything was working fine. Now, however, I can connect to the Internet but a lot of stuff fails, and the weirdest thing is that it happens with Firefox, Chromium and Opera. Some of the things that fail: I can't log in to Stack Overflow, after entering user/pass it loads for a long time on Firefox and throws Error 408 (browser request timed out) on Chromium and Opera I can't log in to Hotmail, similar symptoms I can login to Facebook, but when I try to write a comment, or just post something in my wall, it stays loading for a long time, and then fails The first two issues seem to be related to secure pages, and the second one is another issue altogether, I believe. However, they all happen with all browsers, which is really weird. Talking about weird: I connect using a Huawei SmartAX MT 810 USB modem, which cost me blood and tears to get it working under Ubuntu. I ordered an ethernet modem/router with my ISP, and I'm still waiting, but this issue intrigues me anyway. Has anyone experienced this kind of problems? I Googled around, but couldn't find a similar case.

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  • Finding back to an old project that was turned upside-down by the developer. Your workflow?

    - by Kreativrandale
    after some time I'm asked to work on a heavy web-project I did (layout, html/css) about a year ago. There are some changes that have to be made, basically some css and js stuff. By now the whole project was turned upside down by the developer. It gives me a hard time to connect to the work of him, especially because my old files and file-structure won't work anymore. Thats why I need a up-to-date working-environment, but I don't want to change the files on the server directly. Need some testing and improving while doing this. So, what is your workflow in such a case? Thought about copying the whole/parts of the server to a own homeserver. But even that will be a big task for me (I'm more the front-end-guy). Would be great if theres a way to shrink it down (php, mysql,...), since I only need to change some css/html javascript. Are there any tools available? Love to hear how you handle such situations. Thanks a lot!

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  • Dropbox fails to install on Ubuntu 13.10

    - by Fraxav
    I've done some research and it seems Dropbox has some problems with the status icon on Ubuntu 13.10, but I can't even manage to install it. The very first time, I installed nautilus-dropbox from the app center on a freshly installed Saucy, but I couldn't see the status icon and clicking the app icon wouldn't help, so I uninstalled and rebooted. The second and third time, the app just freezed at about 75% while installing from app manager, so I had to shut down the computer and uninstall. Next I tried to install dropbox from the .deb (from website): it installed (the launcher?) from app manager, then the dialog prompted me to start dropbox and finally to download the official daemon, but the download freezed at 0% and made everything else buggy/laggy (probably also because I restarted nautilus, as required, at that point). After a purge and clean from terminal, some icons and this file (which I suspect is somehow responsible, but of course is locked) are still present on my computer. Can anyone help me figure how how to install it? How could I remove that configuration file so I can give it a last shot?

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  • Looking for job advice [closed]

    - by EntryLevelJavaDeveloper
    I am a software developer for a government agency in DC, and I have recently completed one year of employment. I am generally dissatisfied with my experiences here. I do not want to gripe too much, but I do not spend a lot of time doing actual development on projects. I am asked to do everything under the sun: write requirements, review specs, test, attend random meetings, but actual coding makes up a small fraction of my time. The coding itself is fairly straightforward and simple so it feels like I am not growing from my experiences. I am not tasked with more challenging work, and I find the experiences are not rewarding. If I had a stronger resume/more work experience, I'd leave the position immediately but combined with the present economy, I am hesitant to leave. I have several questions: Does anybody have experiences like this? How did you make the most of it? I am currently doing some side projects, making simple webpages for people, but aside from that, and open source projects, what other things are out there? What are general benchmarks for a developer after one year of professional experience? What should I be expected to know/do? I am outsider (coming from a math/science background) so I do not know what exactly I should know/do. Is it possible to obtain a mentorship with a mid/senior developer to learn? If so, how can I go about making contacts in the DC area?

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  • What to do as a new team lead on a project with maintainability problems?

    - by Mr_E
    I have just been put in charge of a code project with maintainability problems. What things can I do to get the project on a stable footing? I find myself in a place where we are working with a very large multi-tiered .NET system that is missing a lot of the important things such as unit tests, IOC, MEF, too many static classes, pure datasets etc. I'm only 24 but I've been here for almost three years (this app has been in development for 5) and mostly due to time constraints we've been just adding in more crap to fit the other crap. After doing a number of projects in my free time I have begun to understand just how important all those concepts are. Also due to employee shifting I find myself to now be the team lead on this project and I really want to come up with some smart ways to improve this app. Ways where the value can be explained to management. I have ideas of what I would like to do but they all seem so overwhelming without much upfront gain. Any stories of how people have or would have dealt with this would be a very interesting read. Thanks.

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  • how get collision callback of two specific objects using bullet physics?

    - by sebap123
    I have got problem implementing collision callback into my project. I would like to have detection between two specific objects. I have got normall collision but I want one object to stop or change color or whatever when colides with another. I wrote code from bullet wiki: int numManifolds = dynamicsWorld->getDispatcher()->getNumManifolds(); for (int i=0;i<numManifolds;i++) { btPersistentManifold* contactManifold = dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i); btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0()); btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1()); int numContacts = contactManifold->getNumContacts(); for (int j=0;j<numContacts;j++) { btManifoldPoint& pt = contactManifold->getContactPoint(j); if (pt.getDistance()<0.f) { const btVector3& ptA = pt.getPositionWorldOnA(); const btVector3& ptB = pt.getPositionWorldOnB(); const btVector3& normalOnB = pt.m_normalWorldOnB; bool x = (ContactProcessedCallback)(pt,fallRigidBody,earthRigidBody); if(x) printf("collision\n"); } } } where fallRigidBody is a dynamic body - a sphere and earthRigiBody is static body - StaticPlaneShape and sphere isn't touching earthRigidBody all the time. I have got also other objects that are colliding with sphere and it works fine. But the program detects collision all the time. It doesn't matter if the objects are or aren't colliding. I have also added after declarations of rigid body: earthRigidBody->setCollisionFlags(earthRigidBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); fallRigidBody->setCollisionFlags(fallRigidBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); So can someone tell me what I am doing wrong? Maybe it is something simple?

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  • Layers - Logical seperation vs physical

    - by P.Brian.Mackey
    Some programmers recommend logical seperation of layers over physical. For example, given a DL, this means we create a DL namespace not a DL assembly. Benefits include: faster compilation time simpler deployment Faster startup time for your program Less assemblies to reference Im on a small team of 5 devs. We have over 50 assemblies to maintain. IMO this ratio is far from ideal. I prefer an extreme programming approach. Where if 100 assemblies are easier to maintain than 10,000...then 1 assembly must be easier than 100. Given technical limits, we should strive for < 5 assemblies. New assemblies are created out of technical need not layer requirements. Developers are worried for a few reasons. A. People like to work in their own environment so they dont step on eachothers toes. B. Microsoft tends to create new assemblies. E.G. Asp.net has its own DLL, so does winforms. Etc. C. Devs view this drive for a common assembly as a threat. Some team members Have a tendency to change the common layer without regard for how it will impact dependencies. My personal view: I view A. as silos, aka cowboy programming and suggest we implement branching to create isolation. C. First, that is a human problem and we shouldnt create technical work arounds for human behavior. Second, my goal is not to put everything in common. Rather, I want partitions to be made in namespaces not assemblies. Having a shared assembly doesnt make everything common. I want the community to chime in and tell me if Ive gone off my rocker. Is a drive for a single assembly or my viewpoint illogical or otherwise a bad idea?

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  • Ubuntu 11.10 won't let me login; it kicks me back to login screen

    - by zlyfire
    I was just copying files from my external HDD to my .wine directory, when I noticed the place where the launchers are (Unity desktop) was getting fuzzy and holding onto graphics from the things in the location prior(i have it autohide when a window covers it). I assumed it was just RAM problem, so I canceled the copying, since it wasn't actually important. The glitch remained, and so did another; very slow response time. The mouse moved just fine, but windows were waiting about a minute after I hit the x button to close or even switch active window. Once again, I blamed RAM (only have 2 GBs) so I restarted. Usually, it autologs me into my account, since I'm the only user, but this time it presented me with the login screen. I thought it odd, but tried to log in. A black screen with some text pops up (assuming terminal screen) for half a second then kicks me back to the login screen. I tried the guest account and no luck. I went into terminal (alt+ctrl+f1) and logged in and it worked. I deleted .Xauthority, made new account, and even rebooted quite a few times, all to no avail. Anyone have an idea?

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