Search Results

Search found 28756 results on 1151 pages for 'op amp'.

Page 512/1151 | < Previous Page | 508 509 510 511 512 513 514 515 516 517 518 519  | Next Page >

  • Google I/O 2012 - Writing Efficient Drive Apps for Android

    Google I/O 2012 - Writing Efficient Drive Apps for Android Alain Vongsouvanh, Claudio Cherubino This session goes through how to write Drive apps that synchronize files with Android devices. We'll also go into how to open files on Android devices, or create new files from this environment. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 234 5 ratings Time: 52:45 More in Science & Technology

    Read the article

  • SilverlightShow for November 07 - 13, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for SilverlightShow Top 5 News for November 07 - 13, 2011. Here are the top 5 news on SilverlightShow for last week: Will there be a Silverlight 6 (and does it matter)? Silverlight 5 - the end of the line Microsoft confirms move to align Windows & Windows Phone JavaScript, MVVM and Silverlight - Papa's Perspective How TO: Virtualizing WrapPanel .NET Visit and bookmark SilverlightShow. Stay in the 'Light 

    Read the article

  • How to record streaming camera video and auto-erase old data before drive fills up?

    - by nLinked
    I'm interested in making my own home CCTV system using Ubuntu. I want to get network cameras similar to this: http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=260745150596 I want a way to dump or record the live stream to a large hard drive, but have Ubuntu automatically delete the oldest parts of the video while the drive fills, so it can continue recording new data continuously. How can this auto-delete while recording be accomplished? I've searched and searched.

    Read the article

  • GDD-BR 2010 [1F] Flexible Android Applications

    GDD-BR 2010 [1F] Flexible Android Applications Speaker: Fred Chung Track: Android Time slot: F[15:30 - 16:15] Room: 1 Level: 201 Android provides facilities to make flexible applications that work well for everyone on any piece of hardware running Android. This session will cover localization and internationalization, as well as how to write an app that can detect and adapt to the hardware and software resources available to it. From: GoogleDevelopers Views: 10 0 ratings Time: 37:47 More in Science & Technology

    Read the article

  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

    Read the article

  • IBM DB2 10 for z/OS: Justifying the Upgrade

    The beta of Version 10 of DB2 for z/OS is being made available to selected customers from March 12th 2010, and while there is no official word on General Availability dates yet I think it&#146;s safe to assume that if all goes well with the beta, DB2 10 will be fully released sometime during the next...

    Read the article

  • Webcast: Credit Memo Applications Via AutoInvoice

    - by Annemarie Provisero-Oracle
    Webcast: Credit Memo Applications Via AutoInvoice Date: June 18, 2014 at 11:00 am ET, 9:00 am MT, 4:00 pm GMT, 8:30 pm IST This one-hour session is part three of a three part series on AutoInvoice and is recommended for technical and functional users who would like to learn more about applying credit memos using AutoInvoice. We will look at commonly encountered issues when importing credit memos (with and without rules) via AutoInvoice, troubleshooting methods and related diagnostic tools. Topics will include: Commonly encountered issues Troubleshooting Related diagnostic tools Details & Registration: Doc ID 1671946.1

    Read the article

  • Emacs color-theme suitable for maximum readability when projected [closed]

    - by Julien Chastang
    I will be giving a lisp talk in a few days at a meetup I regularly attend. Attendees have complained in the past about my emacs color theme not being readable when projected. What is a emacs color-theme suitable for maximum readability when projected? Post "Q & A" update I did some experimentation and found these color themes to be acceptable for projection Blue Mood blackOnGray Dark Blue 2

    Read the article

  • How does gluLookAt work?

    - by Chan
    From my understanding, gluLookAt( eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, up_z ); is equivalent to: glRotatef(B, 0.0, 0.0, 1.0); glRotatef(A, wx, wy, wz); glTranslatef(-eye_x, -eye_y, -eye_z); But when I print out the ModelView matrix, the call to glTranslatef() doesn't seem to work properly. Here is the code snippet: #include <stdlib.h> #include <stdio.h> #include <GL/glut.h> #include <iomanip> #include <iostream> #include <string> using namespace std; static const int Rx = 0; static const int Ry = 1; static const int Rz = 2; static const int Ux = 4; static const int Uy = 5; static const int Uz = 6; static const int Ax = 8; static const int Ay = 9; static const int Az = 10; static const int Tx = 12; static const int Ty = 13; static const int Tz = 14; void init() { glClearColor(0.0, 0.0, 0.0, 0.0); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); GLfloat lmodel_ambient[] = { 0.8, 0.0, 0.0, 0.0 }; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); } void displayModelviewMatrix(float MV[16]) { int SPACING = 12; cout << left; cout << "\tMODELVIEW MATRIX\n"; cout << "--------------------------------------------------" << endl; cout << setw(SPACING) << "R" << setw(SPACING) << "U" << setw(SPACING) << "A" << setw(SPACING) << "T" << endl; cout << "--------------------------------------------------" << endl; cout << setw(SPACING) << MV[Rx] << setw(SPACING) << MV[Ux] << setw(SPACING) << MV[Ax] << setw(SPACING) << MV[Tx] << endl; cout << setw(SPACING) << MV[Ry] << setw(SPACING) << MV[Uy] << setw(SPACING) << MV[Ay] << setw(SPACING) << MV[Ty] << endl; cout << setw(SPACING) << MV[Rz] << setw(SPACING) << MV[Uz] << setw(SPACING) << MV[Az] << setw(SPACING) << MV[Tz] << endl; cout << setw(SPACING) << MV[3] << setw(SPACING) << MV[7] << setw(SPACING) << MV[11] << setw(SPACING) << MV[15] << endl; cout << "--------------------------------------------------" << endl; cout << endl; } void reshape(int w, int h) { float ratio = static_cast<float>(w)/h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, ratio, 1.0, 425.0); } void draw() { float m[16]; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glGetFloatv(GL_MODELVIEW_MATRIX, m); gluLookAt( 300.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f ); glColor3f(1.0, 0.0, 0.0); glutSolidCube(100.0); glGetFloatv(GL_MODELVIEW_MATRIX, m); displayModelviewMatrix(m); glutSwapBuffers(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); glutInitWindowPosition(100, 100); glutCreateWindow("Demo"); glutReshapeFunc(reshape); glutDisplayFunc(draw); init(); glutMainLoop(); return 0; } No matter what value I use for the eye vector: 300, 0, 0 or 0, 300, 0 or 0, 0, 300 the translation vector is the same, which doesn't make any sense because the order of code is in backward order so glTranslatef should run first, then the 2 rotations. Plus, the rotation matrix, is completely independent of the translation column (in the ModelView matrix), then what would cause this weird behavior? Here is the output with the eye vector is (0.0f, 300.0f, 0.0f) MODELVIEW MATRIX -------------------------------------------------- R U A T -------------------------------------------------- 0 0 0 0 0 0 0 0 0 1 0 -300 0 0 0 1 -------------------------------------------------- I would expect the T column to be (0, -300, 0)! So could anyone help me explain this? The implementation of gluLookAt from http://www.mesa3d.org void GLAPIENTRY gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz) { float forward[3], side[3], up[3]; GLfloat m[4][4]; forward[0] = centerx - eyex; forward[1] = centery - eyey; forward[2] = centerz - eyez; up[0] = upx; up[1] = upy; up[2] = upz; normalize(forward); /* Side = forward x up */ cross(forward, up, side); normalize(side); /* Recompute up as: up = side x forward */ cross(side, forward, up); __gluMakeIdentityf(&m[0][0]); m[0][0] = side[0]; m[1][0] = side[1]; m[2][0] = side[2]; m[0][1] = up[0]; m[1][1] = up[1]; m[2][1] = up[2]; m[0][2] = -forward[0]; m[1][2] = -forward[1]; m[2][2] = -forward[2]; glMultMatrixf(&m[0][0]); glTranslated(-eyex, -eyey, -eyez); }

    Read the article

  • Free Learning Resources for Visual Studio 2010 and SharePoint Server 2010

    - by Enrique Lima
    Visual Studio Resources From the Microsoft Press blog:  http://blogs.msdn.com/microsoft_press/archive/2010/05/13/free-ebook-moving-to-microsoft-visual-studio-2010-draft-preview-ii.aspx Keybinding Cards: http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=92ced922-d505-457a-8c9c-84036160639f SharePoint Resources From the Microsoft Office site on Training courses for End Users http://office2010.microsoft.com/en-us/sharepoint-server-help/take-sharepoint-server-2010-training-at-your-desk-HA101859255.aspx

    Read the article

  • Google I/O 2012 - Migrating Code from GWT to Dart

    Google I/O 2012 - Migrating Code from GWT to Dart Ray Cromwell Curious to learn how to port your GWT code to Dart? In this session, we will go over Dart equivalents for various GWT libraries and idioms, techniques for interoperating with existing GWT server backends, and tricks to allow Dart code to talk to existing GWT and Javascript code. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 178 2 ratings Time: 57:46 More in Science & Technology

    Read the article

  • Next Post...

    - by James Michael Hare
    The next post on the concurrent collections will be next Monday.  I'm a little behind from my Topeka trip earlier this week, so sorry about the delay! Also, I was thinking about starting a C++ Little Wonders series as well.  Would anyone have an interest in that topic?  I primarily use C# in my development work, but there is still a lot of legacy C++ I work on as well and could share some tips & tricks.

    Read the article

  • Google I/O 2012 - YouTube API + Cloud Rendering = Happy Mobile Gamers

    Google I/O 2012 - YouTube API + Cloud Rendering = Happy Mobile Gamers Jarek Wilkiewicz, Danny Hermes YouTube is one of the top destinations for gamers. Many console developers already incorporate video recording and uploading directly into their titles, but uploading to YouTube from a mobile game presents a unique set of challenges. Come and learn how the YouTube API combined with cloud computing can help enable video uploads in your mobile game. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 100 0 ratings Time: 57:05 More in Science & Technology

    Read the article

  • Google I/O 2010: Google TV Keynote - An Open Platform

    Google I/O 2010: Google TV Keynote - An Open Platform Due to licensing and permissions issues, we are unable to show the full Google TV demonstration from the Day 2 keynote at Google I/O. Until we are able to get these permissions, please check out these clips. For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 1 0 ratings Time: 00:42 More in Science & Technology

    Read the article

  • Find your HEAPS

    - by NeilHambly
    I will not go into a full discussion as to why you would want to convert HEAP into a Clustered table .. as there are plenty of resources out there that describe those elements and the relevant Pro's & Con's However you may just want to understand which database tables are of the HEAP variety and how many of them "percentage wise" exist in each of your Databases So here is a useful script I have (it uses the sp_msforeachDB to iterate through all DBs on an instance), that easily...(read more)

    Read the article

  • Google I/O 2010 - The world of ListView

    Google I/O 2010 - The world of ListView Google I/O 2010 - The world of ListView Android 201 Romain Guy, Adam Powell ListView is one of the most widely used Android widgets but also the most complex one. Join us to learn how to master ListView and learn all about its features, optimizations, quirks and limitations. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 4 0 ratings Time: 59:43 More in Science & Technology

    Read the article

  • SQL Error: ORA-00936: missing expression

    - by user2901548
    Qns: Item Description and the treatment date of all treatments for any patients named Jessie Stange (ie GivenName is Jessie & FamilyName is Stange) What i wrote: SELECT DISTINCT Description, Date as treatmentDate WHERE doothey.Patient P, doothey.Account A, doothey.AccountLine AL, doothey.Item.I AND P.PatientID = A.PatientID AND A.AccountNo = AL.AccountNo AND AL.ItemNo = I.ItemNo AND (p.FamilyName = 'Stange' AND p.GivenName = 'Jessie'); error: Error at Command Line:1 Column:30 Error report: SQL Error: ORA-00936: missing expression 00936. 00000 - "missing expression" *Cause: *Action: What is the missing expression???

    Read the article

  • AD FS 2.0: Troubleshooting Event 364 and ThrowExceptionForHRInternal / NullReferenceException

    - by Shawn Cicoria
    Ran into a situation today where after AD FS federation server was installed, configured and up & running, “all of a sudden” it stopped working. Turned out that another installer that affected the default web site, also seemingly affected the AppPools associated to all Applications under the Default Web site. By changing the “Enable 32-bit Applications” either through IIS admin or via command line appcmd set apppool /apppool.name:MyAppPool /enable32BitAppOnWin64:false Back to normal…

    Read the article

  • Stuxnet - how it infects

    - by Kit Ong
    Except from the CNET article.http://news.cnet.com/8301-13772_3-57413329-52/stuxnet-delivered-to-iranian-nuclear-plant-on-thumb-drive/?part=propeller&subj=news&tag=linkvThe Stuxnet worm propagates by exploiting a hole in all versions of Windows in the code that processes shortcut files, ending in ".lnk," according to...[the] Microsoft Malware Protection Center....Merely browsing to the removable media drive using an application that displays shortcut icons, such as Windows Explorer, will run the malware without the user clicking on the icons. The worm infects USB drives or other removable storage devices that are subsequently connected to the infected machine. Those USB drives then infect other machines much like the common cold is spread by infected people sneezing into their hands and then touching door knobs that others are handling.The malware includes a rootkit, which is software designed to hide the fact that a computer has been compromised, and other software that sneaks onto computers by using a digital certificates signed two Taiwanese chip manufacturers that are based in the same industrial complex in Taiwan--RealTek and JMicron, according to Chester Wisniewski, senior security advisor at Sophos.... It is unclear how the digital signatures were acquired by the attacker, but experts believe they were stolen and that the companies were not involved.Once the machine is infected, a Trojan looks to see if the computer it lands on is running Siemens' Simatic WinCC software. The malware then automatically uses a default password that is hard-coded into the software to access the control system's Microsoft SQL database. The Stuxnet worm propagates by exploiting a hole in all versions of Windows in the code that processes shortcut files, ending in ".lnk," according to...[the] Microsoft Malware Protection Center....Merely browsing to the removable media drive using an application that displays shortcut icons, such as Windows Explorer, will run the malware without the user clicking on the icons. The worm infects USB drives or other removable storage devices that are subsequently connected to the infected machine. Those USB drives then infect other machines much like the common cold is spread by infected people sneezing into their hands and then touching door knobs that others are handling.The malware includes a rootkit, which is software designed to hide the fact that a computer has been compromised, and other software that sneaks onto computers by using a digital certificates signed two Taiwanese chip manufacturers that are based in the same industrial complex in Taiwan--RealTek and JMicron, according to Chester Wisniewski, senior security advisor at Sophos.... It is unclear how the digital signatures were acquired by the attacker, but experts believe they were stolen and that the companies were not involved.Once the machine is infected, a Trojan looks to see if the computer it lands on is running Siemens' Simatic WinCC software. The malware then automatically uses a default password that is hard-coded into the software to access the control system's Microsoft SQL database.

    Read the article

  • Week in Geek: Malware for Android has Increased 472% since July

    - by Asian Angel
    This week we learned how to safely eject your USB devices from the desktop context menu, make the Kindle Fire Silk Browser *actually* fast, “disable Windows startup programs, use DNS names on your home network, & restore a vintage keyboard”, print or save a directory listing to a file, make your computer press a key every X seconds, and more. How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS

    Read the article

  • Incorrect results for frustum cull

    - by DeadMG
    Previously, I had a problem with my frustum culling producing too optimistic results- that is, including many objects that were not in the view volume. Now I have refactored that code and produced a cull that should be accurate to the actual frustum, instead of an axis-aligned box approximation. The problem is that now it never returns anything to be in the view volume. As the mathematical support library I'm using does not provide plane support functions, I had to code much of this functionality myself, and I'm not really the mathematical type, so it's likely that I've made some silly error somewhere. As follows is the relevant code: class Plane { public: Plane() { r0 = Math::Vector(0,0,0); normal = Math::Vector(0,1,0); } Plane(Math::Vector p1, Math::Vector p2, Math::Vector p3) { r0 = p1; normal = Math::Cross((p2 - p1), (p3 - p1)); } Math::Vector r0; Math::Vector normal; }; This class represents one plane as a point and a normal vector. class Frustum { public: Frustum( const std::array<Math::Vector, 8>& points ) { planes[0] = Plane(points[0], points[1], points[2]); planes[1] = Plane(points[4], points[5], points[6]); planes[2] = Plane(points[0], points[1], points[4]); planes[3] = Plane(points[2], points[3], points[6]); planes[4] = Plane(points[0], points[2], points[4]); planes[5] = Plane(points[1], points[3], points[5]); } Plane planes[6]; }; The points are passed in order where (the inverse of) each bit of the index of each point indicates whether it's the left, top, and back of the frustum, respectively. As such, I just picked any three points where they all shared one bit in common to define the planes. My intersection test is as follows (based on this): bool Intersects(Math::AABB lhs, const Frustum& rhs) const { for(int i = 0; i < 6; i++) { Math::Vector pvertex = lhs.TopRightFurthest; Math::Vector nvertex = lhs.BottomLeftClosest; if (rhs.planes[i].normal.x <= -0.0f) { std::swap(pvertex.x, nvertex.x); } if (rhs.planes[i].normal.y <= -0.0f) { std::swap(pvertex.y, nvertex.y); } if (rhs.planes[i].normal.z <= -0.0f) { std::swap(pvertex.z, nvertex.z); } if (Math::Dot(rhs.planes[i].r0, nvertex) < 0.0f) { return false; } } return true; } Also of note is that because I'm using a left-handed co-ordinate system, I wrote my Cross function to return the negative of the formula given on Wikipedia. Any suggestions as to where I've made a mistake?

    Read the article

  • Google I/O 2012 - Data Driven Storytelling

    Google I/O 2012 - Data Driven Storytelling Michael Fink, Yinnon Haviv, Dani Bacon From a single chart to elaborate data driven storytelling, Google Chart Tools now provides a crisp and accessible experience based on our new HTML5 gallery. Come and learn how you can use animations, annotations and other visual semantics and to take user-interaction with rich data, to the next level. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 563 10 ratings Time: 53:05 More in Science & Technology

    Read the article

  • Google I/O 2012 - Playing with Patterns

    Google I/O 2012 - Playing with Patterns "Marco Paglia Best-in-class application designers and developers will talk about their experience in developing for Android, showing screenshots from their app, exploring the challenges they faced, and offering creative solutions congruent with the Android Design guide. Guests will be invited to show examples of visual and interaction patterns in their application that manage to keep it simultaneously consistent and personal. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 02:13:20 More in Science & Technology

    Read the article

< Previous Page | 508 509 510 511 512 513 514 515 516 517 518 519  | Next Page >