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  • Parenting Opengl with Groups in LibGDX

    - by Rudy_TM
    I am trying to make an object child of a Group, but this object has a draw method that calls opengl to draw in the screen. Its class its this public class OpenGLSquare extends Actor { private static final ImmediateModeRenderer renderer = new ImmediateModeRenderer10(); private static Matrix4 matrix = null; private static Vector2 temp = new Vector2(); public static void setMatrix4(Matrix4 mat) { matrix = mat; } @Override public void draw(SpriteBatch batch, float arg1) { // TODO Auto-generated method stub renderer.begin(matrix, GL10.GL_TRIANGLES); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x0, y0, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x0, y1, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x1, y1, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x1, y1, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x1, y0, 0f); renderer.color(color.r, color.g, color.b, color.a); renderer.vertex(x0, y0, 0f); renderer.end(); } } In my screen class I have this, i call it in the constructor MyGroupClass spriteLab = new MyGroupClass(spriteSheetLab); OpenGLSquare square = new OpenGLSquare(); square.setX0(100); square.setY0(200); square.setX1(400); square.setY1(280); square.color.set(Color.BLUE); square.setSize(); //spriteLab.addActorAt(0, clock); spriteLab.addActor(square); stage.addActor(spriteLab); And the render in the screen I have @Override public void render(float arg0) { this.gl.glClear(GL10.GL_COLOR_BUFFER_BIT |GL10.GL_DEPTH_BUFFER_BIT); stage.draw(); stage.act(Gdx.graphics.getDeltaTime()); } The problem its that when i use opengl with parent, it resets all the other chldren to position 0,0 and the opengl renderer paints the square in the exact position of the screen and not relative to the parent. I tried using batch.enableBlending() and batch.disableBlending() that fixes the position problem of the other children, but not the relative position of the opengl drawing and it also puts alpha to the glDrawing. What am i doing wrong?:/

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  • Lock mouse in center of screen, and still use to move camera Unity

    - by Flotolk
    I am making a program from 1st person point of view. I would like the camera to be moved using the mouse, preferably using simple code, like from XNA var center = this.Window.ClientBounds; MouseState newState = Mouse.GetState(); if (Keyboard.GetState().IsKeyUp(Keys.Escape)) { Mouse.SetPosition((int)center.X, (int)center.Y); camera.Rotation -= (newState.X - center.X) * 0.005f; camera.UpDown += (newState.Y - center.Y) * 0.005f; } Is there any code that lets me do this in Unity, since Unity does not support XNA, I need a new library to use, and a new way to collect this input. this is also a little tougher, since I want one object to go up and down based on if you move it the mouse up and down, and another object to be the one turning left and right. I am also very concerned about clamping the mouse to the center of the screen, since you will be selecting items, and it is easiest to have a simple cross-hairs in the center of the screen for this purpose. Here is the code I am using to move right now: using UnityEngine; using System.Collections; [AddComponentMenu("Camera-Control/Mouse Look")] public class MouseLook : MonoBehaviour { public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 } public RotationAxes axes = RotationAxes.MouseXAndY; public float sensitivityX = 15F; public float sensitivityY = 15F; public float minimumX = -360F; public float maximumX = 360F; public float minimumY = -60F; public float maximumY = 60F; float rotationY = 0F; void Update () { if (axes == RotationAxes.MouseXAndY) { float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX; rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0); } else if (axes == RotationAxes.MouseX) { transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0); } else { rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0); } while (Input.GetKeyDown(KeyCode.Space) == true) { Screen.lockCursor = true; } } void Start () { // Make the rigid body not change rotation if (GetComponent<Rigidbody>()) GetComponent<Rigidbody>().freezeRotation = true; } } This code does everything except lock the mouse to the center of the screen. Screen.lockCursor = true; does not work though, since then the camera no longer moves, and the cursor does not allow you to click anything else either.

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  • GlynnTucker.Cache

    - by csharp-source.net
    The GlynnTucker.Cache assembly provides a data structure for caching slow data retrievals, for example data retrieved from a database server over the network. Think of it as a Hashtable that can automatically expire its data after a set amount of time or a specified period of inactivity, on a per-object basis. It is written in C# and dual licensed under the GPL/MPL, it should work with any .NET language.

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  • Why can't a blendShader sample anything but the current coordinate of the background image?

    - by Triynko
    In Flash, you can set a DisplayObject's blendShader property to a pixel shader (flash.shaders.Shader class). The mechanism is nice, because Flash automatically provides your Shader with two input images, including the background surface and the foreground display object's bitmap. The problem is that at runtime, the shader doesn't allow you to sample the background anywhere but under the current output coordinate. If you try to sample other coordinates, it just returns the color of the current coordinate instead, ignoring the coordinates you specified. This seems to occur only at runtime, because it works properly in the Pixel Bender toolkit. This limitation makes it impossible to simulate, for example, the Aero Glass effect in Windows Vista/7, because you cannot sample the background properly for blurring. I must mention that it is possible to create the effect in Flash through manual composition techniques, but it's hard to determine when it actually needs updated, because Flash does not provide information about when a particular area of the screen or a particular display object needs re-rendered. For example, you may have a fixed glass surface with objects moving underneath it that don't dispatch events when they move. The only alternative is to re-render the glass bar every frame, which is inefficient, which is why I am trying to do it through a blendShader so Flash determines when it needs rendered automatically. Is there a technical reason for this limitation, or is it an oversight of some sort? Does anyone know of a workaround, or a way I could provide my manual composition implementation with information about when it needs re-rendered? The limitation is mentioned with no explanation in the last note in this page: http://help.adobe.com/en_US/as3/dev/WSB19E965E-CCD2-4174-8077-8E5D0141A4A8.html It says: "Note: When a Pixel Bender shader program is run as a blend in Flash Player or AIR, the sampling and outCoord() functions behave differently than in other contexts.In a blend, a sampling function will always return the current pixel being evaluated by the shader. You cannot, for example, use add an offset to outCoord() in order to sample a neighboring pixel. Likewise, if you use the outCoord() function outside a sampling function, its coordinates always evaluate to 0. You cannot, for example, use the position of a pixel to influence how the blended images are combined."

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  • With AMD style modules in JavaScript is there any benefit to namespaces?

    - by gman
    Coming from C++ originally and seeing lots of Java programmers doing the same we brought namespaces to JavaScript. See Google's closure library as an example where they have a main namespace, goog and under that many more namespaces like goog.async, goog.graphics But now, having learned the AMD style of requiring modules it seems like namespaces are kind of pointless in JavaScript. Not only pointless but even arguably an anti-pattern. What is AMD? It's a way of defining and including modules that removes all direct dependencies. Effectively you do this // some/module.js define([ 'name/of/needed/module', 'name/of/someother/needed/module', ], function( RefToNeededModule, RefToSomeOtherNeededModule) { ...code... return object or function }); This format lets the AMD support code know that this module needs name/of/needed/module.js and name/of/someother/needed/module.js loaded. The AMD code can load all the modules and then, assuming no circular dependencies, call the define function on each module in the correct order, record the object/function returned by the module as it calls them, and then call any other modules' define function with references to those modules. This seems to remove any need for namespaces. In your own code you can call the reference to any other module anything you want. For example if you had 2 string libraries, even if they define similar functions, as long as they follow the AMD pattern you can easily use both in the same module. No need for namespaces to solve that. It also means there's no hard coded dependencies. For example in Google's closure any module could directly reference another module with something like var value = goog.math.someMathFunc(otherValue) and if you're unlucky it will magically work where as with AMD style you'd have to explicitly include the math library otherwise the module wouldn't have a reference to it since there are no globals with AMD. On top of that dependency injection for testing becomes easy. None of the code in the AMD module references things by namespace so there is no hardcoded namespace paths, you can easily mock classes at testing time. Is there any other point to namespaces or is that something that C++ / Java programmers are bringing to JavaScript that arguably doesn't really belong?

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  • How to get soci.h?

    - by Ricky
    I am using Ubuntu 12.04, and I compiled a package for object recognition(rein).I got an error indicating that I don't have soci.h: Error: cannot find SOCI header file: soci.h I tried to use this command to install libsoci sudo apt-get install libsoci-core-gcc But I get the message: E: can't find package libsoci-core-gcc Does anybody know how to install this library?Thanks! P.S.For more detailed information, click here.

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  • SQL Injection prevention

    - by simonsabin
    Just asking people not to use a list of certain words is not prevention from SQL Injection https://homebank.sactocu.org/UA2004/faq-mfa.htm#pp6 To protect yourself from SQL Injection you have to do 1 simple thing. Do not build your SQL statements by concatenating values passed by the user into a string an executing them. If your query has to be dynamic then make sure any values passed by a user are passed as parameters and use sp_executesql in TSQL or a SqlCommand object in ADO.Net...(read more)

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  • Re-generating SQL Server Logins

    SQL Server stores all login information on security catalog system tables. By querying the system tables, SQL statements can be re-generated to recover logins, including password, default schema/database, server/database role assignments, and object level permissions. A comprehensive permission report can also be produced by combining information from the system metadata. The Future of SQL Server Monitoring "Being web-based, SQL Monitor 2.0 enables you to check on your servers from almost any location" Jonathan Allen.Try SQL Monitor now.

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  • Is code like this a "train wreck" (in violation of Law of Demeter)?

    - by Michael Kjörling
    Browsing through some code I've written, I came across the following construct which got me thinking. At a first glance, it seems clean enough. Yes, in the actual code the getLocation() method has a slightly more specific name which better describes exactly which location it gets. service.setLocation(this.configuration.getLocation().toString()); In this case, service is an instance variable of a known type, declared within the method. this.configuration comes from being passed in to the class constructor, and is an instance of a class implementing a specific interface (which mandates a public getLocation() method). Hence, the return type of the expression this.configuration.getLocation() is known; specifically in this case, it is a java.net.URL, whereas service.setLocation() wants a String. Since the two types String and URL are not directly compatible, some sort of conversion is required to fit the square peg in the round hole. However, according to the Law of Demeter as cited in Clean Code, a method f in class C should only call methods on C, objects created by or passed as arguments to f, and objects held in instance variables of C. Anything beyond that (the final toString() in my particular case above, unless you consider a temporary object created as a result of the method invocation itself, in which case the whole Law seems to be moot) is disallowed. Is there a valid reasoning why a call like the above, given the constraints listed, should be discouraged or even disallowed? Or am I just being overly nitpicky? If I were to implement a method URLToString() which simply calls toString() on a URL object (such as that returned by getLocation()) passed to it as a parameter, and returns the result, I could wrap the getLocation() call in it to achieve exactly the same result; effectively, I would just move the conversion one step outward. Would that somehow make it acceptable? (It seems to me, intuitively, that it should not make any difference either way, since all that does is move things around a little. However, going by the letter of the Law of Demeter as cited, it would be acceptable, since I would then be operating directly on a parameter to a function.) Would it make any difference if this was about something slightly more exotic than calling toString() on a standard type? When answering, do keep in mind that altering the behavior or API of the type that the service variable is of is not practical. Also, for the sake of argument, let's say that altering the return type of getLocation() is also impractical.

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  • What is a good resource for learning how the .Net Framework works? [on hold]

    - by Till Death Developer
    I've been developing web apps, for a while now so i know how to get the job done, what i don't know is how every thing really works, i know some but the rest i can't get a grasp on like how abstract works, what happens when i instantiate an object from a class that inherits from an abstract class?, where things get stored Heap vs Stack?, in other words the Interview questions that i suck at, so any advice would be great, books, videos, online courses, whatever you can provide would really help me.

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  • How to Overcome or fix MIXED_DML_OPERATION error in Salesforce APEX without future method ?

    - by sathya
    How to Overcome or fix MIXED_DML_OPERATION error in Salesforce APEX without future method ?MIXED_DML_OPERATION :-one of the worst issues we have ever faced :)While trying to perform DML operation on a setup object and non-setup object in a single action you will face this error.Following are the solutions I tried and the final one worked out :-1. perform the 1st objects DML on normal apex method. Then Call the 2nd objects DML through a future method.    Drawback :- You cant get a response from the future method as its context is different and because its executing asynchronously and that its static.2. Tried the following option but it didnt work :-    1. perform the dml operation on the normal apex method.    2. tried calling the 2nd dml from trigger thinking that it would be in a different context. But it didnt work.    3. Some suggestions were given in some blogs that we could try System.runas()   Unfortunately that works only for test class.   4. Finally achieved it with response synchronously through the following solution :-    a. Created 2 apex:commandbuttons :-        1. <apex:commandButton value="Save and Send Activation Email" action="{!CreateContact}"  rerender="junkpanel" oncomplete="callSimulateUserSave()">            Note :- Oncomplete will not work if you dont have a rerender attribute. So just try refreshing a junk panel.        2. <apex:commandButton value="SimulateUserSave" id="SimulateUserSave" action="{!SaveUser}"  style="display:none;margin-left:5px;"/>        Have a junk panel as well just for rerendering  :-        <apex:outputPanel id="junkpanel"></apex:outputPanel>    b. Created this javascript function which is called from first button's oncomplete and clicks the second button :-                function callSimulateUserSave()                {                    // Specify the id of the button that needs to be clicked. This id is based on the Apex Component Hierarchy.                    // You will not get this value if you dont have the id attribute in the button which needs to be clicked from javascript                    // If you have any doubt in getting this value. Just hover over the button using Chrome developer tools to get the id.                    // But it will show like theForm:SimulateUserSave but you need to replace the colon with a dot here.                    // Note :- I have given display:none in the style of the second button to make sure that, it is not visible for the user.                    var mybtn=document.getElementById('{!$Component.theForm.SimulateUserSave}');                                    mybtn.click();                }    c. Apex Methods CreateContact and SaveUser are the pagereference methods which contains the code to create contact and user respectively.       After inserting the user inside the second apex method you can just set some public Properties in the page,        for ex:- created userid to get the user details and display in the page to show the acknowledgement to the users that the User is created.

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  • Attaching two objects and changing their world matrices accordingly

    - by A-Type
    I'm having a hard time wrapping my head around the transformations required to bind two objects together in either a two-way or one-way relationship. I will need to implement both types. For the first case, I want to be able to 'couple' two ships together in space. The ships have different mass, of course. Forces applied to either ship will use combined mass and moment of inertia to calculate and move both ships. The trick is, being sure that the point at which they are coupled remains the same, and they don't move at all relative to each other. The second case is similar: I want a ship to be able to enter the atmosphere of a planet and move relative to the planet. The planet will be orbiting the sun, which is fixed at 0,0,0. Essentially, when the ship is sitting still outside of the atmosphere, the planet will move past it on its course-- but when the ship is sitting still inside the atmosphere, it moves and rotates with the planet, so that it is always relative to the horizon. Essentially, the vertices which make up the ship are now transformed just like the ones that make up the planet, except that the ship can move itself around relative to the planet. I get the feeling I can implement both of these with the same code. Essentially, I am thinking of giving each object (which I call Fixtures) a list of "slave" Fixtures onto which that Fixture's world matrix is imposed. So, this would be the planet imposing its world on any contained ships. In the case of coupling, I would simply make each ship a slave of the other, somehow. Obviously I can't just multiply the ship's world matrix by the planet's, or each ship by the others. What I'd like some help with is what calculations to make in order to get a nice, seamless relative world to the other object. I was thinking maybe I could just multiply the world of the slave by the inverse of the master, but then when you couple two ships you would lose all that world data. So, perhaps I need an intermediate "world" which is the absolute world, but use a secondary "final world" to actually transform the objects?

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  • How can I achieve strong typing with a component messaging system?

    - by Vaughan Hilts
    I'm looking at implementing a messaging system in my entity component system. I've deduced that I can use an event / queue for passing messages, but right now, I just use a generic object and cast out the data I want. I also considered using a dictionary. I see a lot of information on this, but they all involve a lot of casting and guessing. Is there any way to do this elegantly and keep strong typing on my messages?

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  • Was I wrong about JavaScript?

    - by jboyer
    Yes, I was. Recently, I’ve taken a good hard look at JavaScript. I’ve used it before but mostly in the capacity of web design. Using JQuery to make your web page do cool stuff is different than really creating a JavaScript application using all of the language constructs. What I’m finding as I use it more is that I may have been wrong about my assumptions about it. Let me explain.   I enjoyed doing cool stuff with JQuery but the limited experience with JavaScript as a language coupled with the bad things that I heard about it led me to not have any real interest in it. However, JavaScript is ubiquitous on the web and if I want to do any web development, which I do, I need to learn it. So here I am, diving deep into the language with the help of the JavaScript Fundamentals training course at Pluralsight (great training for a low price) and the JavaScript: The Good Parts book by Douglas Crockford.   Now, there are certainly parts of JavaScript that are bad. I think these are well known by any developer that uses it. The parts that I feel are especially egregious are the following: The global object null vs. undefined truthy and falsy limited (nearly nonexistent) scoping ‘==’ and ‘===’ (I just don’t get the reason for coercion)   However, what I am finding hiding under the covers of the bad things is a good language. I am finding that I am legitimately enjoying JavaScript. This I was not expecting. I’m not going to go into a huge dissertation on what I like about it, but some things include: Object literal notation dynamic typing functional style (JavaScript: The Good Parts describes it as LISP in C clothing) JSON (better than XML) There are parts of JavaScript that seem strange to OOP developers like myself. However, just because it is different or seems strange does not mean it is bad. Some differences are quite interesting and useful.   I feel that it is important for developers to challenge their assumptions and also to be able to admit when they are wrong on a topic. Many different situations can arise that lead to this, such as choosing the wrong technology for a problem’s solution, misunderstanding the requirements, etc. I decided to challenge my assumptions about JavaScript instead of moving straight into CoffeeScript or Dart. After exploring it, I find that I am beginning to enjoy it the more I use it. As long as there are those like Crockford to help guide me in the right way to code in JavaScript, I can create elegant and efficient solutions to problems and add another ‘arrow’ to the ‘quiver’, so to speak. I do still intend to learn CoffeeScript to see what the hub-bub is about, but now I no longer have to be afraid of JavaScript as a legitimate programming language.   Has something similar ever happened to you? Tell me about it in the comments below.

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  • Databinding a .Net WinForms ComboBox to an Enum

    - by Tim Huffam
    This is quite simple... Define the enum eg: public enum MyEnum{ ItemOne, ItemTwo, } Within the form set the datasource of the combobox to the values of the enum eg: myCombo.DataSource = System.Enum.GetValues(typeof(MyEnum)); To have the combo auto select a value based on a bound object, set the databinding of the combo eg: class MyObject{ private MyEnum myEnumProperty; public MyEnum MyEnumProperty{get {return myEnumProperty;}} } MyObject myObj = new MyObject(); myCombo.DataBindings.Add(new Binding("SelectedIndex", myObject, "MyEnumProperty");

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  • ScaleOut StateServer Product Review

    EggHeadCafe has a free drawing for a license to ScaleOut StateServer. You will want want to enter your name in for this one! Learn how to share objects from their in memory object store across windows forms, wcf, asp.net, and windows services.  read moreBy Robbe MorrisDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Which physics phenomenons can be simulated properly with Box2d or bullet physics? [on hold]

    - by user3585425
    Knowing that box2d or bullet physics can't simulate Newton's cradle (because of multiple bodies being in contact at the same time if I understand correctly), is there a sets of physics phenomenons that imply two or more objects that still can be simulated properly ? For example, I'm thinking about lightweight objects launched towards heavyweight objects. If the object is destroyed on contact, this would not make a difference if the energy is not transmitted correctly on impact.

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  • What problems can arise from emulating concepts from another languages?

    - by Vandell
    I've read many times on the web that if your language doesn't support some concept, for example, object orientation, or maybe function calls, and it's considered a good practice in this other context, you should do it. The only problem I can see now is that other programmers may find your code too different than the usual, making it hard for them to program. What other problems do you think may arise from this?

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  • 2D camera perspective projection from 3D coordinates -- HOW?

    - by Jack
    I am developing a camera for a 2D game with a top-down view that has depth. It's almost a 3D camera. Basically, every object has a Z even though it is in 2D, and similarly to parallax layers their position, scale and rotation speed vary based on their Z. I guess this would be a perspective projection. But I am having trouble converting the objects' 3D coordinates into the 2D space of the screen so that everything has correct perspective and scale. I never learned matrices though I did dig the topic a bit today. I tried without using matrices thanks to this article but every attempt gave awkward results. I'm using ActionScript 3 and Flash 11+ (Starling), where the screen coordinates work like this: Left-handed coordinates system illustration I can explain further what I did if you want to help me sort out what's wrong, or you can directly tell me how you would do it properly. In case you prefer the former, read on. These are images showing the formulas I used: upload.wikimedia.org/math/1/c/8/1c89722619b756d05adb4ea38ee6f62b.png upload.wikimedia.org/math/d/4/0/d4069770c68cb8f1aa4b5cfc57e81bc3.png (Sorry new users can't post images, but both are from the wikipedia article linked above, section "Perspective projection". That's where you'll find what all variables mean, too) The long formula is greatly simplified because I believe a normal top-down 2D camera has no X/Y/Z rotation values (correct ?). Then it becomes d = a - c. Still, I can't get it to work. Maybe you could explain what numbers I should put in a(xyz), c(xyz), theta(xyz), and particularly, e(xyz) ? I don't quite get how e is different than c in my case. c.z is also an issue to me. If the Z of the camera's target object is 0, should the camera's Z be something like -600 ? ( = focal length of 600) Whatever I do, it's wrong. I only got it to work when I used arbitrary calculations that "looked" right, like most cameras with parallax layers seem to do, but that's fake! ;) If I want objects to travel between Z layers I might as well do it right. :) Thanks a lot for your help!

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  • Unit-testing code that relies on untestable 3rd party code

    - by DudeOnRock
    Sometimes, especially when working with third party code, I write unit-test specific code in my production code. This happens when third party code uses singletons, relies on constants, accesses the file-system/a resource I don't want to access in a test situation, or overuses inheritance. The form my unit-test specific code takes is usually the following: if (accessing or importing a certain resource fails) I assume this is a test case and load a mock object Is this poor form, and if it is, what is normally done when writing tests for code that uses untestable third party code?

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  • As the current draft stands, what is the most significant change the "National Strategy for Trusted Identities in Cyberspace" will provoke?

    - by mfg
    A current draft of the "National Strategy for Trusted Identities in Cyberspace" has been posted by the Department of Homeland Security. This question is not asking about privacy or constitutionality, but about how this act will impact developers' business models and development strategies. When the post was made I was reminded of Jeff's November blog post regarding an internet driver's license. Whether that is a perfect model or not, both approaches are attempting to handle a shared problem (of both developers and end users): How do we establish an online identity? The question I ask here is, with respect to the various burdens that would be imposed on developers and users, what are some of the major, foreseeable implementation issues that will arise from the current U.S. Government's proposed solution? For a quick primer on the setup, jump to page 12 for infrastructure components, here are two stand-outs: An Identity Provider (IDP) is responsible for the processes associated with enrolling a subject, and establishing and maintaining the digital identity associated with an individual or NPE. These processes include identity vetting and proofing, as well as revocation, suspension, and recovery of the digital identity. The IDP is responsible for issuing a credential, the information object or device used during a transaction to provide evidence of the subject’s identity; it may also provide linkage to authority, roles, rights, privileges, and other attributes. The credential can be stored on an identity medium, which is a device or object (physical or virtual) used for storing one or more credentials, claims, or attributes related to a subject. Identity media are widely available in many formats, such as smart cards, security chips embedded in PCs, cell phones, software based certificates, and USB devices. Selection of the appropriate credential is implementation specific and dependent on the risk tolerance of the participating entities. Here are the first considered actionable components of the draft: Action 1: Designate a Federal Agency to Lead the Public/Private Sector Efforts Associated with Achieving the Goals of the Strategy Action 2: Develop a Shared, Comprehensive Public/Private Sector Implementation Plan Action 3:Accelerate the Expansion of Federal Services, Pilots, and Policies that Align with the Identity Ecosystem Action 4:Work Among the Public/Private Sectors to Implement Enhanced Privacy Protections Action 5:Coordinate the Development and Refinement of Risk Models and Interoperability Standards Action 6: Address the Liability Concerns of Service Providers and Individuals Action 7: Perform Outreach and Awareness Across all Stakeholders Action 8: Continue Collaborating in International Efforts Action 9: Identify Other Means to Drive Adoption of the Identity Ecosystem across the Nation

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  • T-SQL Tuesday #006 Round-up!

    - by Mike C
    T-SQL Tuesday this month was all about LOB (large object) data. Thanks to all the great bloggers out there who participated! The participants this month posted some very impressive articles with information running the gamut from Reporting Services to SQL Server spatial data types to BLOB-handling in SSIS. One thing I noticed immediately was a trend toward articles about spatial data (SQL Server 2008 Geography and Geometry data types, a very fun topic to explore if you haven’t played around with...(read more)

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  • Java heap space

    - by java_mouse
    In Java/JVM, why do we call the memory place where Java creates objects as "Heap"? Does it use the Heap Data Structure to create/remove/maintain the objects? As I read in the documentation of Heap data structure, the algorithm compares the objects with existing nodes and places them in such a way that Parent object is "greater" than the children. ( Or "lesser" in case of min heap). So in JVM, how are the objects compared against each other before placing them in the heap?

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