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  • Animated Ellipse

    - by user287798
    Hi, i need someone to help me. I need a xaml with animated ellipses like the ones shown here:http://www.telerik.com/products/silverlight/chart.aspx They are to act as hotspot indicators on my map. What i have below is a xaml that i was trying to do but the circles don't center and have no fed-in/fade-out effect. May somebody help me please. Thanks Sam 1 <UserControl 2 xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 3 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 4 x:Class="SilverlightApplication3.MainPage" 5 Width="640" Height="480"> 6 7 8 <Canvas> 9 10 <Canvas.Triggers> 11 <EventTrigger RoutedEvent="Canvas.Loaded"> 12 <EventTrigger.Actions> 13 <BeginStoryboard> 14 <Storyboard > 15 <DoubleAnimation RepeatBehavior="Forever" 16 Storyboard.TargetName="Pt1" 17 Storyboard.TargetProperty="ScaleX" 18 From="1" 19 To="0.3" 20 Duration="0:0:5" /> 21 </Storyboard> 22 </BeginStoryboard> 23 24 <BeginStoryboard> 25 <Storyboard> 26 <DoubleAnimation RepeatBehavior="Forever" 27 Storyboard.TargetName="Pt1" 28 Storyboard.TargetProperty="ScaleY" 29 From="1" 30 To="0.3" 31 Duration="0:0:5" /> 32 </Storyboard> 33 </BeginStoryboard> 34 <!--<BeginStoryboard> 35 <Storyboard > 36 <DoubleAnimation RepeatBehavior="Forever" 37 Storyboard.TargetName="rect_Copy" 38 Storyboard.TargetProperty="Width" 39 From="30" 40 To="100" 41 Duration="0:0:5" /> 42 </Storyboard> 43 </BeginStoryboard> 44 45 <BeginStoryboard> 46 <Storyboard> 47 <DoubleAnimation RepeatBehavior="Forever" 48 Storyboard.TargetName="rect_Copy" 49 Storyboard.TargetProperty="Height" 50 From="30" 51 To="100" 52 Duration="0:0:5" /> 53 </Storyboard> 54 </BeginStoryboard>--> 55 </EventTrigger.Actions> 56 </EventTrigger> 57 </Canvas.Triggers> 58 59 60 <Ellipse x:Name="rect" Stroke="Green" Width="100" Height="100" Canvas.Left="30" 61 Canvas.Top="29"> 62 <Ellipse.RenderTransform> 63 <ScaleTransform x:Name="Pt1" ScaleX="1" ScaleY="1"/> 64 </Ellipse.RenderTransform> 65 66 </Ellipse> 67 <Ellipse x:Name="rect_Copy" 68 Stroke="Green" 69 Width="30" 70 Height="30" 71 Canvas.Left="65" 72 Canvas.Top="64"/> 73 74 </Canvas> 75 </UserControl>

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  • WPF Pass MenuItem selected as MethodParameter to ObjectDataProvider

    - by Shravan
    I am trying to pass Selected MenuItem's Text/Header string as the MethodParameter to my ObjectDataProvider. I have seen examples like these on the internet but haven't been able to adapt it to the Menu Control specifically. I am new to WPF and need some help accomplish this. Any help would be greatly appreciated. Below is the code snippet, XAML for the ObjectDataProvider <Window.Resources> <ObjectDataProvider x:Key="NMInfo" ObjectType="{x:Type local:NMInfoProvider}" MethodName="GetDcmsInfomation" IsAsynchronous="True"> <ObjectDataProvider.MethodParameters> <x:Static Member="system:String.Empty" /> </ObjectDataProvider.MethodParameters> </ObjectDataProvider> </Window.Resources> XAML for the Menu control <Menu Name="nmMenu" Height="25" HorizontalAlignment="Stretch" VerticalAlignment="Top" FontSize="12" DockPanel.Dock="Top"> <Menu.BitmapEffect> <DropShadowBitmapEffect/> </Menu.BitmapEffect> <MenuItem Header="File"> <MenuItem Header="SNYC12P10650" IsCheckable="True" ToolTip="Production" Click="MenuItem_Clicked"> <MenuItem.IsChecked> <Binding Source="{StaticResource NMInfo}" Path="MethodParameters[0]" BindsDirectlyToSource="True" Mode="OneWayToSource"/> </MenuItem.IsChecked> </MenuItem> <MenuItem Header="GPRI12D10217" IsCheckable="True" ToolTip="QA" Click="MenuItem_Clicked"> <MenuItem.IsChecked> <Binding Source="{StaticResource NMInfo}" Path="MethodParameters[0]" BindsDirectlyToSource="True" Mode="OneWayToSource"/> </MenuItem.IsChecked> </MenuItem> <MenuItem Header="GPRI12D10219" IsCheckable="True" ToolTip="Dev" Click="MenuItem_Clicked"> <MenuItem.IsChecked> <Binding Source="{StaticResource NMInfo}" Path="MethodParameters[0]" BindsDirectlyToSource="True" Mode="OneWayToSource"/> </MenuItem.IsChecked> </MenuItem> <Separator/> <MenuItem Header="Close"/> </MenuItem> </Menu>

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  • CSS Background image arbitrarily not getting requested at all

    - by Pekka
    I`m in the process of building a template for Redmine (a project management system based on Ruby on Rails.) Ruby is running on a virtual server from a Bitnami.org installation package. The OS is Windows. The template essentially consists of a styles.css file. In that file, I have the following line: #header { padding: 0px; padding-top: 48px; background-color: #62DFFF; background-image: url(../images/bkg.jpg); background-position: center bottom; background-repeat: repeat-x; height:150px; } It's a header element with a background image. The problem: This background image arbitrarily appears and disappears when reloading the page. It is more often missing than it is not. Say you reload the page in your browser ten times in twenty seconds; the image will appear in two instances, and be missing in the 18 others. I would have put this down to server problems, but the weird thing is that when it's missing, the request for the image doesn't appear in Firebug's net tab at all. Even if it were cached, the request should be there, shouldn't it? Raw screenshots of the identical page on two reloads: I am 100% sure the CSS file does not change in between. I have examined both instances with Firebug and the CSS is identical. When I change the image's URL by editing the style declaration in firebug to bkg.jpg?xyz=123445 then the image will get loaded, which is making me think this must be a server problem. It happens in both Firefox and Chrome so it must be something basic I'm overlooking. What could be causing a browser not to load a resource at all? I have zero idea about Ruby nor Rails - getting Redmine running and customized is all I have ever had to do with this platform - so I don't really know where to start debugging. Apache's, Mongrel's and Redmine's error logs look fine, though. And then again, this looks like a browser issue. I'm stumped.

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  • How to use ResourceManager in a "website" mode ?

    - by Erick
    I am trying here to do a manual translation for the application I am working with. (There is already a working LocalizationModule but it's working dodgy, so I can't use <asp:Localize /> tags. Normally with ResourceManager you are supposed to be using it as Namespace.Folder.Resourcename (in an application). Currently I am translating an existing asp.net "website" (not web application so no namespace here....). The resources are located into a folder name "Locales/resources" which contains "fr-ca.resx" and "en-us.resx". So I used a code with something like this : public static string T(string search) { System.Resources.ResourceManager resMan = new System.Resources.ResourceManager( "Locales", System.Reflection.Assembly.GetExecutingAssembly(), null ); var text = resMan.GetString(search, System.Threading.Thread.CurrentThread.CurrentCulture); if (text == null) return "null"; else if (text == string.Empty) return "empty"; else return text; } and inside the page I have something like this <%= Locale.T("T_HOME") %> When I refresh I have this : Could not find any resources appropriate for the specified culture or the neutral culture. Make sure "Locales.resources" was correctly embedded or linked into assembly "App_Code.9yopn1f7" at compile time, or that all the satellite assemblies required are loadable and fully signed. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.Resources.MissingManifestResourceException: Could not find any resources appropriate for the specified culture or the neutral culture. Make sure "Locales.resources" was correctly embedded or linked into assembly "App_Code.9yopn1f7" at compile time, or that all the satellite assemblies required are loadable and fully signed. Source Error: Line 14: System.Resources.ResourceManager resMan = new System.Resources.ResourceManager( "Locales", System.Reflection.Assembly.GetExecutingAssembly(), null ); Line 15: Line 16: var text = resMan.GetString(search, System.Threading.Thread.CurrentThread.CurrentCulture); Line 17: Line 18: if (text == null) Source File: c:\inetpub\vhosts\galerieocarre.com\subdomains\dev\httpdocs\App_Code\Locale.cs Line: 16 I even tried to load the resource with Locales.fr-ca or only fr-ca nothing quite work here.

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  • is appassembler plugin broken for java service wrapper on windows 64bit?

    - by Paul McKenzie
    Hi I'm developing on 32bit windows and am using appassembler to create a java service wrapper assembly, and it works ok. But I need to also create a 64bit assembly for deployment to a dev server. In the following config I have substituted the 32bit platform with the 64bit, see the <includes> section. But it no longer places the wrapper jar and dll in the lib folder. If I omit the includes completely, I get linux, solaris, Mac OSX and Win32 libraries, but no win64. Anyone got this working? <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>appassembler-maven-plugin</artifactId> <version>1.1-SNAPSHOT</version> <configuration> <target>${project.build.directory}/appassembler</target> <repositoryLayout>flat</repositoryLayout> <defaultJvmSettings> <initialMemorySize>256M</initialMemorySize> <maxMemorySize>1024M</maxMemorySize> </defaultJvmSettings> <daemons> <daemon> <id>MyApp</id> <mainClass>com.foo.AppMain</mainClass> <platforms> <platform>jsw</platform> </platforms> <generatorConfigurations> <generatorConfiguration> <generator>jsw</generator> <includes> <include>windows-x86-64</include> </includes> <configuration> <property> <name>set.default.REPO_DIR</name> <value>../../repo</value> </property> </configuration> </generatorConfiguration> </generatorConfigurations> </daemon> </daemons> </configuration> <executions> <execution> <goals> <goal>generate-daemons</goal> <goal>create-repository</goal> </goals> </execution> </executions> </plugin>

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  • Odd ActiveRecord model dynamic initialization bug in production

    - by qfinder
    I've got an ActiveRecord (2.3.5) model that occasionally exhibits incorrect behavior that appears to be related to a problem in its dynamic initialization. Here's the code: class Widget < ActiveRecord::Base extend ActiveSupport::Memoizable serialize :settings VALID_SETTINGS = %w(show_on_sale show_upcoming show_current show_past) VALID_SETTINGS.each do |setting| class_eval %{ def #{setting}=(val); self.settings[:#{setting}] = (val == "1"); end def #{setting}; self.settings[:#{setting}]; end } end def initialize_settings self.settings ||= { :show_on_sale => true, :show_upcoming => true } end after_initialize :initialize_settings # All the other stuff the model does end The idea was to use a single record field (settings) to persist a bunch of configuration data for this object, but allow all the settings to seamlessly work with form helpers and the like. (Why this approach makes sense here is a little out of scope, but let's assume that it does.) Net-net, Widget should end up with instance methods (eg #show_on_sale= #show_on_sale) for all the entires in the VALID_SETTINGS array. Any default values should be specified in initialize_settings. And indeed this works, mostly. In dev and staging, no problems at all. But in production, the app sometimes ends up in a state where a) any writes to the dynamically generated setters fail and b) none of the default values appear to be set - although my leading theory is that the dynamically generated reader methods are just broken. The code, db, and environment is otherwise identical between the three. A typical error message / backtrace on the fail looks like: IndexError: index 141145 out of string (eval):2:in []=' (eval):2:inshow_on_sale=' [GEM_ROOT]/gems/activerecord-2.3.5/lib/active_record/base.rb:2746:in send' [GEM_ROOT]/gems/activerecord-2.3.5/lib/active_record/base.rb:2746:inattributes=' [GEM_ROOT]/gems/activerecord-2.3.5/lib/active_record/base.rb:2742:in each' [GEM_ROOT]/gems/activerecord-2.3.5/lib/active_record/base.rb:2742:inattributes=' [GEM_ROOT]/gems/activerecord-2.3.5/lib/active_record/base.rb:2634:in `update_attributes!' ...(then controller and all the way down) Ideas or theories as to what might be going on? My leading theory is that something is going wrong in instance initialization wherein the class instance variable settings is ending up as a string rather than a hash. This explains both the above setter failure (:show_on_sale is being used to index into the string) and the fact that getters don't work (an out of bounds [] call on a string just returns nil). But then how and why might settings occasionally end up as a string rather than hash?

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  • Symfony 1.4 Layout footer glitch: Footer div is echoed out with $sf_content

    - by Parijat Kalia
    I have a very simple Layout for my application. A header, the main content, and a footer. Semantically, they are rendered like this: <body> <div id = "header"> </div> <div id = "content"> </div> <div id = "footer"> </div> </body> The corresponding CSS is very basic as well: #header{ width:100%; min-height:10%; } #center{ width:100%; min-height:80%; } #footer{ width:100%; min-height:10%: } As you would know in the layout page, here is how the content is rendered: <div id= "content"> <?php echo $sf_content; ?> </div> All of the above is very fine and it renders itself as it is supposed to. But there is a glitch with this, the moment i put in <?php echo $sf_content; ?> the footer is included as part of the content and not as a div that is after the #content markup. Essentially, I get this: <div id = "header"></div> <div id = "content> <div id ="symfony_template_to_be_rendered"> <!-- all web application related content like forms etc. --> </div> <div id = "footer">Footer material </div> </div> As you can see, for some weird reason, the footer moved up along with the symfony content. Clearly this is a glitch because if I remove the php hash $sf_content part from the div tags in my layouts, then the footer renders itself as and where it should be and everything takes up the required dimensions. What's going on here?

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  • Jquery Dialog - div disappears after initialization

    - by Zuber
    JQuery Dialog is giving me lots of pain lately. I have the following div which I want to be popped up. (Ignore that the classes do not show the double quotes in the syntax) TABLE class=widget-title-table border=0 cellSpacing=0 cellPadding=0> <TBODY> <TR> <TD class=widget-title><SPAN class=widget-title>Basic Info</SPAN></TD> <TD class=widget-action> <DIV id=edit-actions jQuery1266325647362="3"> <UL class="linkbutton-menu read-mode"> <LI class="control-actions"> <A id="action-button" class="mouse-over-pointer linkbutton">Delete this stakeholder</A> <DIV id="confirmation" class="confirmation-dialog title=Confirmation"> Are you sure you want to delete this stakeholder? </DIV> </LI></UL></DIV></TD></TR></TBODY></TABLE> The JQuery for this is ... $(document).ready(function() { $('#confirmation').dialog({ bgiframe: true, modal: true, autoOpen: false, closeOnEscape: false, draggable: true, position: 'center', resizable: false, width: 400, height: 150 }); }); And the dialog is 'open'ed by var confirmationBox = $('#confirmation',actionContent); if (confirmationBox.length > 0) { //Confirmation Needed $(confirmationBox).dialog('option', 'buttons', { 'No': function() { $(this).dialog('close'); }, 'Yes': function() { $('ul.read-mode').hide(); $.post(requestUrl, {}, ActionCallback(context[0], renderFormUrl), 'json'); $(this).dialog('close'); } }); $(confirmationBox).dialog('open'); } The problem starts in the initialization itself. When the document loads, the <div #confirmation> is deleted from the markup! I had a similar issue earlier, but I cannot use that solution here. On this page I can have multiple PopUp divs. When I added the initialization in just before opening it; the form popped up. But after I close it, the div is removed; so I am not able to see the popup again.

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  • Creating a variable list Pashua, OS X & Bash.

    - by S1syphus
    First of all, for those that don't know pashua is a tool for creating native Aqua dialog windows. An example of what a window config looks like is # pashua_run() # Define what the dialog should be like # Take a look at Pashua's Readme file for more info on the syntax conf=" # Set transparency: 0 is transparent, 1 is opaque *.transparency=0.95 # Set window title *.title = Introducing Pashua # Introductory text tb.type = text tb.default = "HELLO WORLD" tb.height = 276 tb.width = 310 tb.x = 340 tb.y = 44 if [ -e "$icon" ] then # Display Pashua's icon conf="$conf img.type = image img.x = 530 img.y = 255 img.path = $icon" fi if [ -e "$bgimg" ] then # Display background image conf="$conf bg.type = image bg.x = 30 bg.y = 2 bg.path = $bgimg" fi pashua_run "$conf" echo " tb = $tb" The problem is, Pashua can't really get output from stdout, but it can get arguments. Following on from what Dennis Williamson posted here. What ideally it should do is generate an output file based on information from a text file, To executed in pashua_run ore add the pashua_run around the window argument: count=1 while read -r i do echo "AB${count}.type = openbrowser" echo "AB${count}.label = Choose a master playlist file" echo "AB${count}.width=310" echo "AB${count}.tooltip = Blabla filesystem browser" echo "some text with a line from the file: $i" (( count++ )) done < TEST.txt >> long.txt SO the output is AB1.type = openbrowser AB1.label = Choose a master playlist file AB1.width=310 AB1.tooltip = Blabla filesystem browser some text with a line from the file: foo AB2.type = openbrowser AB2.label = Choose a master playlist file AB2.width=310 AB2.tooltip = Blabla filesystem browser some text with a line from the file: bar AB3.type = openbrowser AB3.label = Choose a master playlist file AB3.width=310 AB3.tooltip = Blabla filesystem browser some text with a line from the file: dev AB4.type = openbrowser AB4.label = Choose a master playlist file AB4.width=310 AB4.tooltip = Blabla filesystem random So if there is a clever way to get the output of that and place it into pashua run would be cool, on the fly: I.E load te contents of TEST.txt and generate the place it into pashua_run, I've tried using cat and opening the file... but because it's in Pashua_run it doesn't work, is there a smart way to break out then back in? Or the second way which I was thinking, was create get the output then append it into the middle text file containing the pashua runtime, then execute it, maybe slightly hacky, but I would imagine it will do the job. Any ideas? ++ I know I probably could make my life a lot easier, by doing this in actionscript and cocoa, although at present don't have time for such a learning curve, although I do plan to get round to it.

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  • jQuery .ajax call to bit.ly returns results in IE but not FF or Chrome

    - by Ian Quigley
    I am trying to call to the bit.ly URL shortening service using jQuery with an .ajax call. <html><head> <script type="text/javascript" src="http://www.twipler.com/settings/scripts/jquery.1.4.min.js"></script> <script type="text/javascript"> jQuery.fn.shorten = function(url) { var resultUrl = url; $.ajax( { url: "http://api.bit.ly/shorten?version=2.0.1&login=twipler&apiKey=R_4e618e42fadbb802cf95c6c2dbab3763&longUrl=" + url, async: false, dataType: 'json', data: "", type: "GET", success: function (json) { resultUrl = json.results[url].shortUrl; } }); return resultUrl; } ; </script></head><body> <a href="#" onclick="alert($().shorten('http://amiconnectedtotheinternet.com'));"> Shorten</a> </body> </html> This works in IE8 but does not work in FireFox (3.5.9) nor in Chrome. In both cases 'json' is null. Headers in IE8 GET http://api.bit.ly/shorten?ver..[SNIP]..dtotheinternet.com HTTP/1.1 Accept: application/json, text/javascript, */* Accept-Language: en-US Accept-Encoding: gzip, deflate User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; WOW64; Trident/4.0; SLCC2; .NET CLR 2.0.50727; Media Center PC 6.0; InfoPath.2; .NET CLR 1.1.4322; .NET CLR 3.5.30729; .NET CLR 3.0.30729) Host: api.bit.ly Connection: Keep-Alive Headers in Chrome GET http://api.bit.ly/shorten?versio..[SNIP]..nectedtotheinternet.com HTTP/1.1 Host: api.bit.ly Connection: keep-alive User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1045 Safari/532.5 Origin: file:// Accept: application/json, text/javascript, */* Accept-Encoding: gzip,deflate,sdch Accept-Language: en-US,en;q=0.8 Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3 So the only obvious difference is that Chrome is sending "Origin: file://" and I've no idea how to stop it doing that.

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  • Help with ListView Databse

    - by Weston Dunn
    I am having issues @ run with this code: App Force Closing.. Sprinter.Java import android.app.ListActivity; import android.database.Cursor; import android.database.sqlite.SQLiteDatabase; import android.os.Bundle; import android.widget.ListAdapter; import android.widget.SimpleCursorAdapter; public class Sprinter extends ListActivity { /** Called when the activity is first created. */ final static String MY_DB_NAME = "Sprinter"; final static String MY_DB_TABLE = "Stations"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); SQLiteDatabase myDB = null; try { myDB = this.openOrCreateDatabase(MY_DB_NAME, MODE_PRIVATE, null); myDB.execSQL("CREATE TABLE IF NOT EXISTS " + MY_DB_TABLE + "_id integer primary key autoincrement, name varchar(100);"); myDB.execSQL("INSERT INTO " + MY_DB_TABLE + " (_id, name)" + " VALUES ('', 'Oceanside Transit Center');"); myDB.execSQL("INSERT INTO " + MY_DB_TABLE + " (_id, name)" + " VALUES ('', 'Coast Highway');"); Cursor mCursor = myDB.rawQuery("SELECT name" + " FROM " + MY_DB_TABLE, null); startManagingCursor(mCursor); ListAdapter adapter = new SimpleCursorAdapter(this, R.layout.list_item, mCursor, new String[] { "name" }, new int[] { R.id.Name }); this.setListAdapter(adapter); this.getListView().setTextFilterEnabled(true); } finally { if (myDB != null) { myDB.close(); } } } } main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ListView android:id="@id/android:list" android:layout_width="wrap_content" android:layout_height="wrap_content"> </ListView> <TextView android:id="@id/android:empty" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="No Data" /> </LinearLayout> list_item.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout android:id="@+id/LinearLayout" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android"> <TextView android:id="@+id/Name" android:layout_width="wrap_content" android:layout_height="wrap_content"> </TextView> </LinearLayout>

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  • Zend Framework - Ruby on Rails has a screencast showing how to code a blog in 15 minutes. Does ZF ha

    - by Sootah
    Ruby on Rails has a screencast presentation they use to promote their framework that shows how to code a basic weblog system in 15 minutes with RoR. Does the Zend PHP Framework have a similar screencast/presentation/whatever demonstrating something similar? It doesn't have to be a blog specifically, but I would definitely like to find a presentation that shows some rapid application development using ZF. Where I'm coming from: I have been programming on and off for years now. I started out with QBASIC waaaaay back in the day making little programs (text adventure games, screensavers, simple little things). I then moved to C++ but never really did anything too impressive with it. Since then (probably 5 years or so now) I have started to use C# for my desktop development and PHP for my web development. I've made some pretty cool tools here and there, but am certainly not a professional programmer by any stretch of the term as it has always simply been a hobby of mine. Right now I have two major web applications that I will start work on shortly. (Like tomorrow, or later tonight ideally.. :) ) Both will be database-driven apps that will require user registration, the ability to manipulate data that is specific to their account (their posts, listings, user account details, etc), amongst other things. Currently I am evaluating different frameworks to help me develop these web apps more quickly. I've been looking at, and have heard good things about Ruby on Rails. Hulu and YellowPages.com using it is an obvious endorsement - Of course, I have heard about the scalability issues that it potentially has; but that shouldn't be an issue with what I am working on. I don't expect millions of users per day for either project. I am also seriously looking at the Zend Framework for my needs because I already have some experience with PHP. Ideally I would like to find a ZF screencast that shows an app being written quickly so that I have a roughly equal comparison between the two options I am exploring and can see first-hand how things get done in both. That said - I am not opposed to considering frameworks other than RoR or ZF. The only research I've done on the subject has been over the past couple of days so I am quite certain that there are other excellent options out there that I've not even looked at - or heard of. Of course, it'd be awesome if there is a rapid app dev presentation that I can watch for whatever else is suggested. So - Suggestions? Links to good screencasts that show rapid application development in other frameworks? Are there other PHP frameworks that I should be considering? (Ones that are easy to deploy would be ideal, so I don't have to purchase a dedicated server that I have full control over. I'd like to keep my hosting costs down assuming that it's reasonable) Thanks in advance! -Sootah

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  • Whats happening to my HTML?

    - by user156814
    I am making changes to my website, and I just noticed that things look different. In IE, the content doesnt center, theres a margin on my content, and the font looks bigger in chrome.. I ran it through Yahoo's HTML validator and the error I get is line 1 - Error: character "" not allowed in prolog. I believe that there may be some sort of whitespace being sent before the DOC TYPE, but I cant seem to fix it. The HTML looks fine in my text editor (Notepad++) so I dont know what the problem is. Im using a strict DOC Type. Everything was fine before I made any changes, but I cant pinpoint what caused the change. If it helps, I'm using a Framework (Kohana). My initial thought was that something was being sent to the browser by an echo or something, but I couldnt find any echo statements. I dont know what could be causing this... If you want to see any code or HTML just ask. Thanks. Heres the HTML (only head and doctype) via the page source in Google Chrome There seems to be some foreign characters in the source that I've never seen before, yet dont show up anywhere else (yahoo, or otherwise) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Recent Debates - Clashing Thoughts</title> <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Language" content="en-us" /> <meta name="description" content="Clashing Thoughts is a great place to argue! Search topics you feel passionate about, pick where you stand on the issue and get your point across. The votes are tallied up for every debate so you can even see which side is most popular." /> <meta name="keywords" content="debates, arguments, topics, popular topics, popular debates, surveys, choices" /> <link rel="stylesheet" type="text/css" href="http://localhost/css/master.css" media="screen" /> <link rel="stylesheet" type="text/css" href="http://localhost/css/clashingthoughts.css" media="screen" /> <link rel="icon" type="image/x-icon" href="http://localhost/images/favicon.ico" /> <link rel="shortcut icon" type="image/x-icon" href="http://localhost/images/favicon.ico" /> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> </head>

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  • CSS Transform offset varies with text length

    - by Mr. Polywhirl
    I have set up a demo that has 5 floating <div>s with rotated text of varying length. I am wondering if there is a way to have a CSS class that can handle centering of all text regardless of length. At the moment I have to create a class for each length of characters in my stylesheet. This could get too messy. I have also noticed that the offsets get screwd up is I increase or decrease the size of the wrapping <div>. I will be adding these classes to divs through jQuery, but I still have to set up each class for cross-browser compatibility. .transform3 { -webkit-transform-origin: 65% 100%; -moz-transform-origin: 65% 100%; -ms-transform-origin: 65% 100%; -o-transform-origin: 65% 100%; transform-origin: 65% 100%; } .transform4 { -webkit-transform-origin: 70% 110%; -moz-transform-origin: 70% 110%; -ms-transform-origin: 70% 110%; -o-transform-origin: 70% 110%; transform-origin: 70% 110%; } .transform5 { -webkit-transform-origin: 80% 120%; -moz-transform-origin: 80% 120%; -ms-transform-origin: 80% 120%; -o-transform-origin: 80% 120%; transform-origin: 80% 120%; } .transform6 { -webkit-transform-origin: 85% 136%; -moz-transform-origin: 85% 136%; -ms-transform-origin: 85% 136%; -o-transform-origin: 85% 136%; transform-origin: 85% 136%; } .transform7 { -webkit-transform-origin: 90% 150%; -moz-transform-origin: 90% 150%; -ms-transform-origin: 90% 150%; -o-transform-origin: 90% 150%; transform-origin: 90% 150%; } Note: The offset values I set were eye-balled. Update Although I would like this handled with a stylesheet, I believe that I will have to calculate the transformations of the CSS in JavaScript. I have created the following demo to demonstrate dynamic transformations. In this demo, the user can adjust the font-size of the .v_text class and as long as the length of the text does not exceed the .v_text_wrapper height, the text should be vertically aligned in the center, but be aware that I have to adjust the magicOffset value. Well, I just noticed that this does not work in iOS...

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  • ListActivity problem when using with RelativeLayout

    - by tomgamer
    Newb alert, I'm sure I'm doing something dumb here. I've been progressively expanding my UI, and I want to add a ListView in the middle of my UI. When I add it and change the activity to extend a ListActivity instead of just an Activity, I'm getting a Force Close. Using 1.5. Does a ListView not work embedded in a RelativeLayout? Thanks public class Categories extends ListActivity{ final static String[] ITEMS = {"blah", "floop", "gnarlp", "stuff"}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.categories); ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, R.layout.listrow, R.id.textview, ITEMS); setListAdapter(adapter); XML looks like this: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android"> <ImageView android:id="@+id/ImageView01" android:layout_height="fill_parent" android:layout_width="fill_parent" android:scaleType="center" android:background="@drawable/background"> </ImageView> <ImageView android:id="@+id/ImageView02" android:src="@drawable/cat_heading" android:layout_height="wrap_content" android:layout_width="wrap_content" android:layout_centerHorizontal="true"> </ImageView> <ListView android:id="@+id/ListView01" android:layout_below="@id/ImageView02" android:layout_width="wrap_content" android:layout_height="wrap_content"></ListView> <RelativeLayout android:id="@+id/RelativeLayout02" android:layout_height="wrap_content" android:layout_width="wrap_content" android:layout_alignBottom="@+id/RelativeLayout01" android:layout_centerHorizontal="true"> <ImageButton android:id="@+id/ImageButtonRecipes" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:src="@drawable/recipes"></ImageButton> <ImageButton android:id="@+id/ImageButtonSearch" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_toRightOf="@+id/ImageButtonRecipes" android:src="@drawable/search"></ImageButton> </RelativeLayout> </RelativeLayout> and the listrow.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/textview"/> </LinearLayout>

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  • physics game programming box2d - orientating a turret-like object using torques

    - by egarcia
    This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting. The objective is simple: A turret-like object (seen from the top, on a 2D environment) needs to orientate itself so it points to a target. The turret is on the x,y coordinates, and the target is on tx, ty. We can consider that x,y are fixed, but tx, ty tend to vary from one instant to the other (i.e. they would be the mouse cursor). The turret has a rotor that can apply a rotational force (torque) on any given moment, clockwise or counter-clockwise. The magnitude of that force has an upper limit called maxTorque. The turret also has certain rotational inertia, which acts for angular movement the same way mass acts for linear movement. There's no friction of any kind, so the turret will keep spinning if it has an angular velocity. The turret has a small AI function that re-evaluates its orientation to verify that it points to the right direction, and activates the rotator. This happens every dt (~60 times per second). It looks like this right now: function Turret:update(dt) local x,y = self:getPositon() local tx,ty = self:getTarget() local maxTorque = self:getMaxTorque() -- max force of the turret rotor local inertia = self:getInertia() -- the rotational inertia local w = self:getAngularVelocity() -- current angular velocity of the turret local angle = self:getAngle() -- the angle the turret is facing currently -- the angle of the like that links the turret center with the target local targetAngle = math.atan2(oy-y,ox-x) local differenceAngle = _normalizeAngle(targetAngle - angle) if(differenceAngle <= math.pi) then -- counter-clockwise is the shortest path self:applyTorque(maxTorque) else -- clockwise is the shortest path self:applyTorque(-maxTorque) end end ... it fails. Let me explain with two illustrative situations: The turret "oscillates" around the targetAngle. If the target is "right behind the turret, just a little clock-wise", the turret will start applying clockwise torques, and keep applying them until the instant in which it surpasses the target angle. At that moment it will start applying torques on the opposite direction. But it will have gained a significant angular velocity, so it will keep going clockwise for some time... until the target will be "just behind, but a bit counter-clockwise". And it will start again. So the turret will oscillate or even go in round circles. I think that my turret should start applying torques in the "opposite direction of the shortest path" before it reaches the target angle (like a car braking before stopping). Intuitively, I think the turret should "start applying torques on the opposite direction of the shortest path when it is about half-way to the target objective". My intuition tells me that it has something to do with the angular velocity. And then there's the fact that the target is mobile - I don't know if I should take that into account somehow or just ignore it. How do I calculate when the turret must "start braking"?

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  • Large margin by long title

    - by Kevin Koenen
    I try to show a list of offers. When an advertiser insert a large title, the margin of an item (offer) will be showed what shouldn't. I've tried different layouts but that doesn't work. Link to image :) You see, some of the items has a large margin. Here's the code: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gallerylayout" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:gravity="left|center" android:layout_width="wrap_content" android:paddingBottom="2dp" android:paddingTop="2dp" android:paddingLeft="5dp" android:background="#20000000" android:cacheColorHint="#00000000"> <ImageView android:id="@+id/ad_image_small" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="6dip" android:src="@drawable/ic_launcher"/> <LinearLayout android:orientation="vertical" android:layout_width="0dip" android:layout_weight="1" android:layout_height="fill_parent"> <TextView android:id="@+id/ad_id" android:visibility="gone" android:layout_width="wrap_content" android:layout_height="wrap_content"/> <TextView android:id="@+id/ad_img_url" android:visibility="gone" android:layout_width="wrap_content" android:layout_height="wrap_content"/> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/ad_title" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="3dp" android:gravity="left" android:textColor="#000000" android:ellipsize="end" android:singleLine="true"/> <TextView android:id="@+id/ad_km" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_margin="3dp" android:layout_marginBottom="1dp" android:textColor="#000000" android:gravity="right"/> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/ad_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="3dp" android:textColor="#0099CC" android:ellipsize="end" android:singleLine="true"/> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_margin="2dp" android:padding="5dp"> <ImageView android:id="@+id/ad_clock" android:layout_width="20dp" android:layout_height="20dp" android:layout_marginRight="5dip" android:src="@drawable/icon_clock"/> <ProgressBar android:id="@+id/progressbar" android:layout_width="match_parent" android:layout_height="8dp" android:layout_margin="5dp" android:paddingLeft="2dp" android:max="100" style="?android:attr/progressBarStyleHorizontal" android:progressDrawable="@drawable/color_progressbar" /> </LinearLayout> </LinearLayout> </LinearLayout> <ImageView android:id="@+id/overlay_image" android:background="#0000" android:src="@drawable/verlopen2x" android:layout_alignTop="@id/ad_image_small" android:layout_alignBottom="@id/ad_image_small" android:layout_width="fill_parent" android:layout_height="wrap_content" android:adjustViewBounds="true" android:visibility="visible" /> I can't see what i'm doing wrong. Thanks in advance!

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  • Would Apache running on port 8080 prevent dynamically loaded scripts in JavaScript?

    - by editor
    Had a nice PHP/HTML/JS prototype working on my personal Linode, then tried to throw it into a work machine. The page adds a script tag dynamically with some JavaScript. It's a bunch of Google charts that update based on different timeslices. That code looks something like this: // jQuery $.post to send the beginning and end timestamps $.post("channel_functions.php", data_to_post, function(data){ // the data that's returned is the javascript I want to load var script = document.createElement('script'); var head= document.getElementsByTagName('head')[0]; var script= document.createElement('script'); var text = document.createTextNode(data); script.type= 'text/javascript'; script.id = 'chart_data'; script.appendChild(text); // Adding script tag to page head.appendChild(script); // Call the function I know were present in the script tag loadTheCharts(); }); function loadTheCharts() { // These are the functions that were loaded dynamically // By this point the script tag is supposed be loaded, added and eval'd function1(); function2(); } Function1() and function2() don't exist until they get added to the dom, but I don't call loadTheCharts() until after the $.post has run so this doesn't seem to be a problem. I'm one of those dirty PHP coders you mother warned you about, so I'm not well versed in JavaScript beyond what I've read in the typical go-to O'Reilly books. But this code worked fine on my personal dev server, so I'm wondering why it wouldn't work on this new machine. The only difference in setup, from what I can tell, is that the new machine is running on port 8080, so it's 192.168.blah.blah:8080/index.php instead of nicedomain.com/index.php. I see the code was indeed added to the dom when I use webmaster tools to "view generated source" but in Firebug I get an error like "function2() is undefined" even though my understanding was that all script tags are eval'ed when added to . My question: Given what I've laid out, and that the machine is running on :8080, is there a reason anyone can think of as to why a dynamically loaded function like function2() would be defined on the Linode and not on the machine running Apache on 8080?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Modify a ListBox's item from a button in it's template?

    - by Maciek
    In my Silv erlight 3 project, I'm using a ListBox to display results of a Get() operation form a WCF WebService. The ListBox's item template is the following : <ListBox x:Name="m_listview" ItemsSource="{Binding Users, Mode=TwoWay, UpdateSourceTrigger=Default}" Foreground="{StaticResource EnergyBlue}" Background="{StaticResource EnergyBackground}" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Center" Grid.ColumnSpan="3" Margin="0,0,0,2" IsSynchronizedWithCurrentItem="False"> <ListBox.ItemTemplate> <DataTemplate> <Grid MinWidth="536" MinHeight="10" d:DesignWidth="19.875" d:DesignHeight="20.75"> <Grid.ColumnDefinitions> <ColumnDefinition Width="0.2*"/> <ColumnDefinition Width="0.2*"/> <ColumnDefinition Width="0.2*"/> <ColumnDefinition Width="0.2*"/> <ColumnDefinition Width="0.2*"/> </Grid.ColumnDefinitions> <TextBox Text="{Binding Path=UserName, Mode=TwoWay, UpdateSourceTrigger=Default}" Grid.Column="0" Foreground="{StaticResource EnergyWhite}" Margin="2" Background="{StaticResource EnergyBackground}" BorderBrush="{StaticResource EnergyBlue}" SelectionBackground="{StaticResource EnergyBlue}" SelectionForeground="{StaticResource EnergyWhite}" MinWidth="100"/> <PasswordBox Password="{Binding Path=UserPass, Mode=TwoWay, UpdateSourceTrigger=Default}" Grid.Column="1" Foreground="{StaticResource EnergyWhite}" Margin="2" Background="{StaticResource EnergyBackground}" BorderBrush="{StaticResource EnergyBlue}" SelectionBackground="{StaticResource EnergyBlue}" SelectionForeground="{StaticResource EnergyWhite}" MinWidth="100"/> <TextBox Text="{Binding Path=UserTypeId, Mode=TwoWay, UpdateSourceTrigger=Default}" Grid.Column="2" Foreground="{StaticResource EnergyWhite}" Margin="2" Background="{StaticResource EnergyBackground}" BorderBrush="{StaticResource EnergyBlue}" SelectionBackground="{StaticResource EnergyBlue}" SelectionForeground="{StaticResource EnergyWhite}" MinWidth="100"/> <Button Style="{StaticResource EnergyGlassButton}" Grid.Column="3" MinWidth="10" MinHeight="10" Content="Update" Click="OnUpdateUser"/> <Button Style="{StaticResource EnergyGlassButton}" Grid.Column="4" MinWidth="10" MinHeight="10" Content="Remove" Click="OnRemoveUser"/> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox> The template contains 2 buttons. When I click either of them, I'd like to obtain a reference to the exact data-item under the listboxitem. How do I do that? I've tried : User target_user = m_listview.SelectedItem as User; but it turned out that the listview item wasn't selected. Can it be done without actually selecting the listview item? For instance, just click on the "remove" button and have the row disappear? Best regards

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  • Richfaces modal panel and a4j:keepAlive

    - by mykola
    Hello! I've got unexpected problems with richfaces (3.3.2) modal panel. When i try to open it, browser opens two panels instead of one: one is in the center, another is in the upper left corner. Besides, no fading happens. Also i have three modes: view, edit, new - and when i open my panel it should show either "Create new..." or "Edit..." in the header and actually it shows but not in the header as the latter isn't rendered at all though it should, because i set proper mode in action before opening this modal panel. Besides it works fine on all other pages i've made and there are tens of such pages in my application. I can't understand what's wrong here. The only way to fix it is to remove <a4j:keepAlive/> from the page that is very strange, imho. I'm not sure if code will be usefull here as it works fine everywhere in my application but this only case. So if you put it on your page it will probably work without problems. My only question is: are there any hidden or rare problems in interaction of these two elements (<rich:modalPanel> and <a4j:keepAlive>)? Or shall i spent another two or three days searching for some wrong comma, parenthesis or whatever in my code? :) For most curious. Panel itself: <!-- there's no outer form --> <rich:modalPanel id="panel" autosized="true" minWidth="300" minHeight="200"> <f:facet name="header"> <h:panelGroup id="panelHeader"> <h:outputText value="#{msg.new_smth}" rendered="#{MbSmth.newMode}"/> <h:outputText value="#{msg.edit_smth}" rendered="#{MbSmth.editMode}"/> </h:panelGroup> </f:facet> <h:panelGroup id="panelDiv"> <h:form > <!-- fields and buttons --> </h:form> </h:panelGroup> </rich:modalPanel> One of the buttons that open panel: <a4j:commandButton id="addBtn" reRender="panelHeader, panelDiv" value="#{form.add}" oncomplete="#{rich:component('panel')}.show()" action="#{MbSmth.add}" image="create.gif"/> Action invoked on button click: public void add() { curMode = NEW_MODE; // initial mode is VIEW_MODE newSmth = new Smth(); } Mode check: public boolean isNewMode() { return curMode == NEW_MODE; } public boolean isEditMode() { return curMode == EDIT_MODE; }

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  • Custom Windows Forms Control not exporting functions, not showing in tools list, showing as Text

    - by flavour404
    Hi, I have written a very simple control. C# Visual Studio 2008. Its output should be, and is a dll. I have added a reference to the dll within the project that I intend to use it with. The msdn article about how to write a control states that it should appear in the 'Add reference / projects' list, which it doesn't but I simply navigated to it under the 'browse' tab, went to the /bin folder and added the reference that way. I dragged it over to my toolbox, but it shows up as a 'Text:xhair_tool' and when i try and add it to a form, it won't, so what have I done wrong? It was created as a 'Windows forms control' project. It should export the one method which is 'Target' which return an array, as shown below. using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; namespace xhair_tool { public partial class xhair : UserControl { public xhair() { InitializeComponent(); } private void xhair_Load(object sender, EventArgs e) { } protected override void OnPaint(PaintEventArgs e) { Graphics g = e.Graphics; Pen pen = new Pen(Color.Black, 1); SolidBrush redBrush = new SolidBrush(Color.Red); g.DrawLine(pen, 8, 0, 8, 7); g.DrawLine(pen, 8, 9, 8, 16); g.DrawLine(pen, 0, 8, 7, 8); g.DrawLine(pen, 9, 8, 16, 8); //ControlPaint.DrawReversibleLine(start, end, backColor) } /// <summary> /// Returns the point at the center of the crosshair /// </summary> /// <returns>int[x,y]</returns> public int[] Target { get { int[] _xy = new int[2]; _xy[0] = this.Left + 8; _xy[1] = this.Top + 8; return _xy; } } } } Thanks, R.

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  • LINQ to SQL Could not find key member. Only fails on server.

    - by Adam Carr
    I have a scenario where I am inheriting from an abstract class in my partial linq to sql auto generated class implementation. My base abstract class has an abstract property called ID which I have flagged inside my LINQ to SQL model with the instance modifier override. This works fine locally without any issues. I have also done some development on another machine and it works fine there too (both in VS2008 and using Subversion). I am running CI with TeamCity and the build succeeds and deploys as desired. The problem is when the server tries to hit the database for the first time via the LINQ to SQL data context, it generates the following error. "Could not find key member 'Id' of key 'Id' on type 'CustomType'. The key may be wrong or the field or property on 'CustomType' has changed names." I have tried changing my configuration by not implementing the Id field in my base class but this still fails. Why does it work on both of my DEV machines but not on the server? I am using LINQ to SQL in another project that runs on this server just fine. FYI: LINQ to SQL, SQL 2008, .NET 3.5, SERVER 2008, IIS 7.0 UPDATE I have gone back and added the same table a second time in the same data model but without a base class and have then displayed the results from that table and got no errors. This tells me it has something to do with my base abstract class and the need to flag a property on one of my linq to sql model classes (that belongs to a key relationship) with the instance modifier of override. No answer to this yet but am getting closer. UPDATE I have fixed my issue by simply changing my approach to my problem but I am still interested in why this doesn't work. I created a new WinSrv2008 VPC and patched it, deployed a pre-built version of my site to it and still got the same error. I now assume the issue is like what the person said here, a dependency issue with VS2008. My question is what or what? Will install VS2008 on the VPC to see if it works after that.

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  • Coldfusion Report Builder - How can you set different datasources externally between prod/staging/de

    - by Smooth Operator
    Coldfusion Report Builder is great. One small issue. We use ANT+CFANT to deploy. When we create the report, say in a datasource called MyApp_dev on a dev box. Everything works great when the report is created. We deploy the report to our staging server, which has a datasource of MyApp_Staging. That server also, may or may not, have the live app working under MyApp_Live. Ant pushes the update to Staging just great. Run the report, crashes and burns. Why? It seems the report is looking for the MyApp_Dev data_source, even though the application is using the MyApp_Staging datasource. In digging around I found a few approaches, I would like to do this one, final, ideal way from the beginning instead of having to go back to do dozens of reports differently when I have a new Aha! moment. 1) Obvious: Pass in the datasource in to the cfreport tag. Doesn't work for ColdFusion Builder Reports as of v8, or v9 as tested on Linux. 2) Most realistic option (but painful) so far: Pass in the query as an object into the ColdFusion Builder report. Let's think about this: Create the Report with the report builder to my heart's content using the RDS, etc on my local box. When I'm done, copy the query into a snippet of code, or into a database column to be dynamically be injected at runtime with correct datasource. Modify my "run report" event to find the query from the database column, insert it into another dynamic cfquery and potentially... evaluate (!?!) it? Fun side is I can set the cfquery datasource to what I would need for each environment. When I modify the report's columns in CF Report Builder, I always have to update the query in the database. Is there a snippet of code that can extract this for me? Hmm. 3) Less than ideal. Suck it up and let all the reports in staging run off the live server. Maybe copy the live data into staging (sans structural changes) to let it seem similar. Are there any eloquent ways to accomplish the above? Thanks in Advance!

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  • DependencyProperty binding not happening on initial load

    - by Ari Roth
    I'm trying to do something simple -- make a DependencyProperty and then bind to it. However, the getter doesn't appear to fire when I start up the app. (I'm guessing the solution will make me smack my head and go "Doh!", but still. :) ) Any ideas? Code-behind code: public static readonly DependencyProperty PriorityProperty = DependencyProperty.Register("Priority", typeof (Priority), typeof (PriorityControl), null); public Priority Priority { get { return (Priority)GetValue(PriorityProperty); } set { SetValue(PriorityProperty, value); } } Control XAML: <ListBox Background="Transparent" BorderThickness="0" ItemsSource="{Binding Path=Priorities}" Name="PriorityList" SelectedItem="{Binding Path=Priority, Mode=TwoWay}"> <ListBox.ItemTemplate> <DataTemplate> <Grid Height="16" Width="16"> <Border BorderBrush="Black" BorderThickness="2" CornerRadius="3" Visibility="{Binding RelativeSource= {RelativeSource Mode=FindAncestor, AncestorType=ListBoxItem}, Path=IsSelected, Converter={StaticResource boolToVisibilityConverter}}" /> <Border CornerRadius="3" Height="12" Width="12"> <Border.Background> <SolidColorBrush Color="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=ListBoxItem}, Path=Content, Converter={StaticResource priorityToColorConverter}}" /> </Border.Background> </Border> </Grid> </DataTemplate> </ListBox.ItemTemplate> <ListBox.ItemsPanel> <ItemsPanelTemplate> <StackPanel Orientation="Horizontal"/> </ItemsPanelTemplate> </ListBox.ItemsPanel> </ListBox> Binding statement: <UI:PriorityControl Grid.Column="8" Priority="{Binding Path=Priority}" VerticalAlignment="Center"/> Some other notes: Binding is in a UserControl UserControl contains the PriorityControl PriorityControl contains the DependencyProperty I've checked that the data the UserControl is getting the appropriate data -- every other binding works. If I change the selection on the PriorityControl via the mouse, everything fires as appropriate. It's just that initial setting of the value that isn't working. Priority is an enum.

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