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  • Compressing assets post-update with Subversion

    - by Oskar Krawczyk
    I'm trying to find a way to compress specific assets post-update on a Production server. So far, I can't find any way to do this that's even remotely simple. Anyone has any insights/experience in doing this? Basically, what I need to do is run a Java utility to compress CSS and JS files - the problem with JS files is that they may or might not validate (JS errors), if it doesn't validate the Java utility will throw output a message. This makes the whole idea a bit more complicated.

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  • SQL server virtual memory usage and performance

    - by user365035
    Hello, I have a very large DB used mostly for analytics. The performance overall is very sluggish. I just noticed that when running the query below, the amount of virtual memory used greatly exceeds the amount of physical memory available. Currently, physical memory is 10GB (10238k bytes) whereas the virtual memory returns significantly more - 8388607k bytes. That seems really wrong, but I'm at a bit of a loss on how to proceed. USE [master]; GO select cpu_count , hyperthread_ratio , physical_memory_in_bytes / 1048576 as 'mem_MB' , virtual_memory_in_bytes / 1048576 as 'virtual_mem_MB' , max_workers_count , os_error_mode , os_priority_class from sys.dm_os_sys_info

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  • AndEngine; Box2D - high speed body overlapping, prismatic joints

    - by Visher
    I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it. At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel only, but surprisingly prismatic joint that should only move in Y asix moves also in X axis, if car travels very fast, or even on low speeds if there's setContinuousPhysics = true. This causes wheels to "shift back", moving them away from axle. Now I've tried to add some bodies that will keep it in place: Suspension helper collides with spring only, wheel doesn't collide with spring&helper&vehicle body This is how I create those elements: rect = new Rectangle(1100, 1350, 200, 50, getVertexBufferObjectManager()); rect.setColor(Color.RED); scene.attachChild(rect); //rect.setRotation(90); Rectangle miniRect1 = new Rectangle(1102, 1355, 30, 50, getVertexBufferObjectManager()); miniRect1.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect1); Rectangle miniRect2 = new Rectangle(1268, 1355, 30, 50, getVertexBufferObjectManager()); miniRect2.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect2); rectBody = PhysicsFactory.createBoxBody( physicsWorld, rect, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); rectBody.setUserData("car"); Body miniRect1Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect1Body.setUserData("suspension"); Body miniRect2Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect2Body.setUserData("suspension"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(rect, rectBody, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect1, miniRect1Body, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect2, miniRect2Body, true, true)); PrismaticJointDef miniRect1JointDef = new PrismaticJointDef(); miniRect1JointDef.initialize(rectBody, miniRect1Body, miniRect1Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect1JointDef.collideConnected = false; miniRect1JointDef.enableMotor= true; miniRect1JointDef.maxMotorForce = 15; miniRect1JointDef.motorSpeed = 5; miniRect1JointDef.enableLimit = true; physicsWorld.createJoint(miniRect1JointDef); PrismaticJointDef miniRect2JointDef = new PrismaticJointDef(); miniRect2JointDef.initialize(rectBody, miniRect2Body, miniRect2Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect2JointDef.collideConnected = false; miniRect2JointDef.enableMotor= true; miniRect2JointDef.maxMotorForce = 15; miniRect2JointDef.motorSpeed = 5; miniRect2JointDef.enableLimit = true; physicsWorld.createJoint(miniRect2JointDef); scene.attachChild(karoseriaSprite); Rectangle r1 = new Rectangle(1050, 1300, 52, 150, getVertexBufferObjectManager()); r1.setColor(0, 1, 0, 0.5f); r1.setVisible(true); scene.attachChild(r1); Body r1body = PhysicsFactory.createBoxBody(physicsWorld, r1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r1body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r1, r1body, true, true)); WeldJointDef r1jointDef = new WeldJointDef(); r1jointDef.initialize(r1body, rectBody, r1body.getWorldCenter()); physicsWorld.createJoint(r1jointDef); Rectangle r2 = new Rectangle(1132, 1300, 136, 150, getVertexBufferObjectManager()); r2.setColor(0, 1, 0, 0.5f); r2.setVisible(true); scene.attachChild(r2); Body r2body = PhysicsFactory.createBoxBody(physicsWorld, r2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r2body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r2, r2body, true, true)); WeldJointDef r2jointDef = new WeldJointDef(); r2jointDef.initialize(r2body, rectBody, r2body.getWorldCenter()); physicsWorld.createJoint(r2jointDef); Rectangle r3 = new Rectangle(1298, 1300, 50, 150, getVertexBufferObjectManager()); r3.setColor(0, 1, 0, 0.5f); r3.setVisible(true); scene.attachChild(r3); Body r3body = PhysicsFactory.createBoxBody(physicsWorld, r3, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(1f, 0.01f, 0.01f)); r3body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r3, r3body, true, true)); WeldJointDef r3jointDef = new WeldJointDef(); r3jointDef.initialize(r3body, rectBody, r3body.getWorldCenter()); physicsWorld.createJoint(r3jointDef); MouseJointDef md = new MouseJointDef(); Sprite wheel1 = new Sprite( miniRect1.getX()+miniRect1.getWidth()/2-wheelTexture.getWidth()/2, miniRect1.getY()+miniRect1.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel1); Body wheel1body = PhysicsFactory.createCircleBody( physicsWorld, wheel1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel1body.setUserData("wheel"); Shape wheel1shape = wheel1body.getFixtureList().get(0).getShape(); wheel1shape.setRadius(wheel1shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel1, wheel1body, true, true)); Sprite wheel2 = new Sprite( miniRect2.getX()+miniRect2.getWidth()/2-wheelTexture.getWidth()/2, miniRect2.getY()+miniRect2.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel2); Body wheel2body = PhysicsFactory.createCircleBody( physicsWorld, wheel2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel2body.setUserData("wheel"); Shape wheel2shape = wheel2body.getFixtureList().get(0).getShape(); wheel2shape.setRadius(wheel2shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel2, wheel2body, true, true)); RevoluteJointDef frontWheelRevoluteJointDef = new RevoluteJointDef(); frontWheelRevoluteJointDef.initialize(wheel1body, miniRect1Body, wheel1body.getWorldCenter()); frontWheelRevoluteJointDef.collideConnected = false; RevoluteJointDef rearWheelRevoluteJointDef = new RevoluteJointDef(); rearWheelRevoluteJointDef.initialize(wheel2body, miniRect2Body, wheel2body.getWorldCenter()); rearWheelRevoluteJointDef.collideConnected = false; rearWheelRevoluteJointDef.motorSpeed = 2050; rearWheelRevoluteJointDef.maxMotorTorque= 3580; physicsWorld.createJoint(frontWheelRevoluteJointDef); Joint j = physicsWorld.createJoint(rearWheelRevoluteJointDef); rearWheelRevoluteJoint = (RevoluteJoint)j; r1body.setBullet(true); r2body.setBullet(true); r3body.setBullet(true); miniRect1Body.setBullet(true); miniRect2Body.setBullet(true); rectBody.setBullet(true); at low speeds, it's OK, but on high speed vehicle can even flip around on flat ground.. Is there a way to make this work better?

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  • Separating Strings from a CSV File in SSIS 2008

    - by David Stein
    I have data which resembles the following: "D.STEIN","DS","01","ALTRES","TTTTTTFFTT" "D.STEIN","DS","01","APCASH","TTTTTTFFTT" "D.STEIN","DS","01","APINH","TTTTTTFFTT" "D.STEIN","DS","01","APINV","TTTTTTFFTT" "D.STEIN","DS","01","APMISC","TTTTTTFFTT" "D.STEIN","DS","01","APPCHK","TTTTTTFFTT" "D.STEIN","DS","01","APWLNK","TTTTTTFFTT" "D.STEIN","DS","01","ARCOM","TTTTTTFFTT" "D.STEIN","DS","01","ARINV","TTTTTTFFTT" I need to break out the final string into separate columns for import into a SQL Table, one letter into each field. Therefore, "TTTTTTFFTT" will be broken out into 10 separate fields each with a single bit value. I've used a Flat File Source Editor to load the data. How do I accomplish the split?

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  • Application.Current.Shutdown() vs. Application.Current.Dispatcher.BeginInvokeShutdown()

    - by Daniel Rose
    First a bit of background: I have a WPF application, which is a GUI-front-end to a legacy Win32-application. The legacy app runs as DLL in a separate thread. The commands the user chooses in the UI are invoked on that "legacy thread". If the "legacy thread" finishes, the GUI-front-end cannot do anything useful anymore, so I need to shutdown the WPF-application. Therefore, at the end of the thread's method, I call Application.Current.Shutdown(). Since I am not on the main thread, I need to invoke this command. However, then I noticed that the Dispatcher also has BeginInvokeShutdown() to shutdown the dispatcher. So my question is: What is the difference between invoking Application.Current.Shutdown(); and calling Application.Current.Dispatcher.BeginInvokeShutdown();

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  • iPhone App link to iStore for commission

    - by Simon
    Is it possible to link from an iPhone application to the iStore so a user can (a) play a sample of music and then navigate to that track in order to buy it? In a bit more detail: the application lists a number of tracks for a particular artist (a recommendation by the app based on user criteria). The user scrolls down the list and finds a track that they are interested in. They play the 30 second sample (as you would in the iStore) and then, if they like it, they press on a link that takes them to the iStore where they can purchase the track. If they buy the track, then the application gets 5% of the money paid for the track. I have looked through the web and found a number of suggestions but nothing seems to fit the specification above. I would be very grateful if anyone is able to tell me whether this is possible and some clues as to how it would be done. Thanks, Simon...

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  • How can I enjoy or avoid designing every web application I make ?

    - by schmrz
    I know this sounds silly, but I'm having huge problems (ok, not that huge, but still...) problems when I get an idea for a web project, small or big. The instant turn off is when I remember that I have to code the html/css by hand again and again. I like programming a lot more that designing web sites, and I simply don't enjoy designing them as much as I enjoy programming them. With that said, I also prefer simple and minimalistic designs. What is your approach in web design, how do you make it enjoyable (at least a little bit)?

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  • Hiding Row in DataGridView Very Slow

    - by Ed Schwehm
    I have a DataGridView in a Winforms app that has about 1000 rows (unbound) and 50 columns. Hiding a column takes a full 2 seconds. When I want to hide about half the rows, this becomes a problem. private void ShowRows(string match) { this.SuspendLayout(); foreach (DataGridViewRow row in uxMainList.Rows) { if (match == row.Cells["thisColumn"].Value.ToString())) { row.Visible = false; } else { row.Visible = true; } } this.ResumeLayout(); } I did some testing by adding by addingConsole.WriteLine(DateTime.Now)around the actions, androw.Visible = falseis definitely the slow bit. Am I missing something obvious, like setting IsReallySlow = false? Or do I have to go ahead and enable Virtual Mode and code up the necessary events?

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  • ctypes and pointer manipulation

    - by Chris
    I am dealing with image buffers, and I want to be able to access data a few lines into my image for analysis with a c library. I have created my 8-bit pixel buffer in Python using create_string_buffer. Is there a way to get a pointer to a location within that buffer without re-creating a new buffer? My goal is to analyze and change data within that buffer in chunks, without having to do a lot of buffer creation and data copying. In this case, ultimately, the C library is doing all the manipulation of the buffer, so I don't actually have to change values within the buffer using Python. I just need to give my C function access to data within the buffer.

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  • Extend RedCloth via Redmine plugin?

    - by FLX
    Hello, I'm new to Ruby/Redmine/Redcloth but I'm trying to achieve the following: The default way to build a link in Textile is "foo":http://bar. However, 90% of the day I use Atlassian products, which use [foo|http://bar] as link markup. To keep everything a bit uniform I'd like to implement this in Redmine via a plugin. However, it appears that you can't change the macro syntax so instead I'll have to look into extending RedCloth to accept this form of inserting links. Does anyone know how I can achieve this? Thank you and merry christmas, Dennis

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  • How to change a UIBarButtonItem in a UINavigationBar

    - by pkulak
    I'm trying to set up a list of items that can be edited. I have a main view, with a UINavigationBar at the top and a UITableView directly under it. I'd like to have my "edit" button change to a "done" button on click, but I can't figure out how to do it. If I could do it in the code (not it interface builder), I could just replace it, but I can't even do that. I've seen some code using [self.navigationItem], but in my case self is a UIView. It also feels a bit odd to be using a UINavigationBar when I don't want navigation (this is one page only), but I want a toolbar with a title and and a button, so I don't think really have a choice.

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  • Current date in rails form

    - by Dean
    Hi, Im learning rails and exploring a bit away from the book and creating a simple application with added functionality as i increase my knowledge. Im writing a simple blog application and i have a field in the form called date added, i don't want this to be a field i want it to get the date from the server and place it in to the database automatically. How would i go about doing this? I was thinking of a hidden field but then unsure on how to process the date and insert it to the hidden field. Is this the wrong way of going about things? Thanks in Advance, Dean

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  • A Scripting language for XNA

    - by RCIX
    I've written a game engine, which i want to integrate scripting into. However, i've looked at the available choices, which seem to be the following: Xnua Jint Managed Scripting The problems with those are (respectively): Built for XNA 1 -- there's an XNA 3.1 port but it's under the Apache license which i'm not sure is compatible with our goals (and it has a bit obtuse syntax) Appears to not properly use type-safe objects (e.g. ArrayList over generics) Is in beta, and only runs on XNA 3.0 So, to summarize my specific needs (in order of importance most to least): Needs to run on XNA 3.1 Needs to run on the XBox and Windows Should have a relatively simple API -- something closer to Jint's than Xnua's preferably uses Lua, C#, or similar languages Must be commercially sellable -- if some form of credit is needed, then that's fine. Are there any scripting solutions that meet my needs, or will i have to (eventually) roll my own?

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  • Objective-C partial implementation of classes in separate files

    - by Aran Mulholland
    I am using core data and am generating classes from my data model. I implement custom methods in these classes, however when i regenerate i generate over the top so i end up copying and pasting a bit. What i would like to do is split my implementation files ('.m') so i can have one header file with multiple '.m' files. then i can keep my custom methods in one and not have to worry about erasing them when i regenerate. I use this technique in .NET a lot with its partial keyword. Is there anything similar in objective-C

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  • PBKDF2-HMAC-SHA1

    - by Jason
    To generate a valid pairwise master key for a WPA2 network a router uses the PBKDF2-HMAC-SHA1 algorithm. I understand that the sha1 function is performed 4096 times to derive the PMK, however I have two questions about the process. Excuse the pseudo code. 1) How is the input to the first instance of the SHA1 function formatted? SHA1("network_name"+"network_name_length"+"network_password") Is it formatted in that order, is it the hex value of the network name, length and password or straight ASCII? Then from what I gather the 160 bit digest received is fed straight into another round of hashing without any additional salting. Like this: SHA1("160bit digest from last round of hashing") Rise and repeat. 2) Once this occurs 4096 times 256 bits of the output is used as the pairwise master key. What I don't understand is that if SHA1 produces 160bit output, how does the algorithm arrive at the 256bits required for a key? Thanks for the help.

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  • How to recognize touch events and control a script object inside UIWebView?

    - by Markus S.
    Situation: I have an UIView with an UIWebView in it. When the viewDidLoad the Javascript Object inside the UIWebView is called (Microsoft Seadragon AJAX JS). For your Understanding: Seadragon loads a specified megapixel image(JPEG) and in a Desktop Browser like Firefox i can Zoom into the image and I can drag the crop for example from the middle to the left. In the iPhone Simulator (for iPad) only the Zooming Function is working on one single tap but when i try to drag the crop (with left mouse button click and holding it) I'm dragging the whole UIWebView but not the crop of course! Is that feature which the simulator isn't able to handle or what's yout solutin guys? Special Thanks!! P.S.: It's a bit jiggling when the zooming function of Seadragon is called. Is that authentic to the real performance of the iPad or does the simulator not have the power as the iPad has?

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  • Best practices for developing bigger applications on Android

    - by Janusz
    I've already written some small Android Applications, most of them in one Activity and nearly no data that should be persistent on the device. Now I'm writing an application that needs more Activities and I'm a bit puzzled about how to organize all this. My app will download some data parse it show it to the user and then show other activities depending on the data and the user interaction. Some of that data could be cached, some of it has to be downloaded every time. Some of that data should not be downloaded freshly at the moment the orientation changes, but it should on the moment the activity is created... Another thing I'm confused about are things like a httpClient. I now for example create a new httpclient for every activity, the same thing for locationlisteners. Are there books, a blogs or documentations with patterns, examples and advice on organizing larger apps build on android? Everything I found until now are get startet tutorials leaving me alone after 60 lines of code...

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  • MonoDevelop/GTK OS X Usability Issues?

    - by Tylo
    Does anyone else have infuriating usability issues while trying to work with MonoDevelop in OS X Snow Leopard? The ones that interrupt my flow the most are associated with button clicks not responding until I move the window around a little bit. Afterwards, I can get maybe one or two button presses in before I have to repeat moving the window around. I've heard this is a GTK problem that has nothing to do with MonoDevelop in the past and would like to know if anyone else experiences this or has found a way to fix it?

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  • Why would someone use ob_start in this manner and what is the point?

    - by meder
    Something is failing in the class I copied over. It's not my class, but the relevant bit that fails is: class foo { function process() { ob_start( array( &$this, 'parseTemplate' ) ); } function parseTemplate(){} } Does anyone know what the ob_start expression is supposed to do? Call the parse_template method in the context of a copy of &$this? PHP Version is 5.3.2-1. I suspect that the class was coded for 5.0-5.2 and it breaks in 5.3? or could it be something else?

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  • Why does xdebug crash apache on every XAMPP install I've tried?

    - by Ian Cook
    I've installed the Windows XAMPP package on three separate computers, 2 running Windows Vista 32 bit ( 1 Ultimate / 1 Home Premium ) and 1 running Windows Vista 64 Home Premium. After enabling xdebug in php.ini and restarting apache, viewing the default XAMPP localhost index causes apache to crash in the same way every time, reporting 'php_xdebug.dll' as the Fault Module Name. Here's the full report from the Windows Crash Reporter thing: Problem signature: Problem Event Name: APPCRASH Application Name: apache.exe Application Version: 2.2.9.0 Application Timestamp: 4853f994 Fault Module Name: php_xdebug.dll Fault Module Version: 2.0.3.0 Fault Module Timestamp: 47fcd9b9 Exception Code: c0000005 Exception Offset: 00008493 OS Version: 6.0.6001.2.1.0.768.3 Locale ID: 1033 Additional Information 1: a34a Additional Information 2: c9c5f4fd744690d388ab9d5b3eb051a7 Additional Information 3: cb2e Additional Information 4: 650bb5690556a17e911375b94d3e16f0 I've tried Googling this issue but haven't found any resolution, only reports of similar errors. EDIT: I enabled the extension line for php_xdebug.dll and that seems to have stopped the crashing so far.

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  • Using FourSquare API in a Rails App

    - by MikeH
    Anybody have any good resources that might be helpful in trying to integrate the FourSquare API into a Rails app? I'm specifically looking for a good tutorial. There doesn't seem to be much out there yet. There are a few ruby gems, but they are pretty bare bones and I need a bit more hand-holding. Here is a resource that I've found so far: http://tedgrubb.com/ Stack Overflow won't let me include a second hyperlink, but you can also google: Foursquare ruby gem for another resource. I have not done much work with APIs in the past, but I am very comfortable with Rails. What I need is a little better sense of exactly where all the pieces fit. A basic tutorial is what I'm looking for. Thanks.

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  • What image format is fastest for BlackBerry?

    - by Ed Marty
    I'm trying to load some images using Bitmap.getBitmapResource(), but it takes about 2 or 3 seconds per image to load. I'm testing on the Storm, specifically. The odd thing is, when I install OS 5.0, the loading goes in a snap, no delay at all. Should I be looking at the format used? Or where the files are stored? I've tried both 24- and 8-bit PNGs, with transparency. The files are stored in a subdirectory in the COD, so getBitmapResource is passed a path, like "images/img1.png" instead of just "img1.png". Is any of this making things slower?

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  • Overlaying image also fades when images change in IE6 jQ slideshow

    - by Hege Rokenes
    I have a pretty basic slideshow fading between images. On top of that slideshow I have a logo that is absolute positioned to stay partly over the slideshow. It works perfectly, but then there is IE6. In IE6 the part of the logo that is overlaying the slideshow also fades when the images change in the slideshow. I really do not want to have half the logo in all the pictures in the slideshow, but that seems to be the only solution right now. Demo of the problem here: http://nonstopas.no/temp/slideshow/ Note that this happens a bit inconsistently (or so it seems), so watch it for a couple of rounds.

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  • newbie: how to upload images from a form with PHP and mySQL

    - by paracaudex
    I'm creating a web app (locally, so security doesn't matter) in PHP where the user uploads a set of information and a small .jpeg, which is then inserted into a mySQL table. I can do this no problem with all the text data, but I'm not sure how to cause the image to upload alongside it. I assume I will have to use the blob data type and input type="file", but I fooled around with that a little bit and the solution doesn't seem to be an intuitive extension of how input type="text" works. Do I need to do a lot more PHP scripting to get this to work? Is it possible to upload an image with a form, or is there a necessary intermediate step?

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  • How can I stop IIS7 from using HttpHandlers?

    - by mcintyre321
    I'm having a bit of a play around with IIS7, just trying to catch events manually in global.asax and skip the ASP pipeline entirely. To this end, I've set <httpHandlers> <clear/> </httpHandlers> <httpModules> <clear/> </httpModules> but when I call the server I get a YSOD [HttpException]: No http handler was found for request type 'GET' at System.Web.HttpApplication.MapHttpHandler(HttpContext context, String requestType, VirtualPath path, String pathTranslated, Boolean useAppConfig) at System.Web.HttpApplication.MapHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) What do I need to do to completely prevent IIS from handling things? What I want is just to do Response.Writes in event handlers and async methods set up in HttpApplication.Init

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